White Magikoopa
| White Magikoopa | |||
|---|---|---|---|
![]() Mario & Luigi: Superstar Saga + Bowser's Minions sprite | |||
| First appearance | Paper Mario (2000) | ||
| Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) | ||
| Variant of | Magikoopa | ||
| |||
White Magikoopas areMagikoopa variants appearing mostly in thePaper Mario series andMario & Luigi series. They are only distinguishable from the white robes they wear.
History[edit]
Paper Mario series[edit]
White Magikoopas first appear inPaper Mario, and only one appears inPaper Mario: The Thousand-Year Door and itsNintendo Switch remake as part ofThe Magikoopa Masters fighting team. Their name is abbreviated asW Magikoopa (no period) inPaper Mario andW. Magikoopa (with the period) inThe Thousand-Year Door. Like most Magikoopas, White Magikoopas can shoot magical blasts at enemies, but their specialty is healing either themselves or their allies in battle. They will sometimes ride a broom in battle, which will allow them to hover above the ground and cause hammer attacks to miss. Like all Magikoopas, they will duplicate themselves or run away if alone in battle.
Super Mario-kun[edit]
InSuper Mario-kun, a White Magikoopa and severalPutrid Piranhas attack Mario, Kooper, and Goombario. TheFearsome 5, however, defeat it by using aThunder Rage.
Mario & Luigi series[edit]
Mario & Luigi: Dream Team[edit]
InMario & Luigi: Dream Team,Kamek creates a white-robed clone of himself calledKamek (White) to assist him in his third battle against the Mario Bros. inDreamy Neo Bowser Castle. This clone heals Kamek, his other clones (Green andRed) and itself just like White Magikoopas.
Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
White Magikoopas appear inMario & Luigi: Superstar Saga + Bowser's Minions after being absent in theoriginal game. They are labeled asMagikoopa (White). and appear as enemies and recruitable allies exclusively inMinion Quest: The Search for Bowser. They are ranged troops, and can use their magic wands to raise the unit's speed. Like other Magikoopas, they are weak againstBowser Jr.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
White Magikoopas also reappear inMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey as enemies and allies in theBowser Jr.'s Journey mode. In this game, they raise the unit's DEF. The broom riding variety was going to reappear, but was cut from the game.
Profile and statistics[edit]
Paper Mario series[edit]
Paper Mario[edit]
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| W Magikoopa | |||||||||
![]() ![]() | Max HP | 11 | Attack | 3 | Defense | 0 | |||
| Role | Common, boss | Type | Flying or Ground | Level | 21 | ||||
| Strong | None | Weak | None | Moves | Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3),Flee (Runs from Battle if alone) | ||||
| Sleep? | 50%, 0 | Dizzy? | 75%, 0 | Shock? | 75%, 0 | ||||
| Shrink? | 80%, 0 | Stop? | 90%, -1 | Fright? | 40% | ||||
| Air Lift? | 80% | Hurricane? | 70% | Coins | 2 | ||||
| Items | N/A | Run | 36 | Location(s) | Jade Jungle,Mt. Lavalava,Flower Fields,Crystal Palace | ||||
| Tattle | This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast. | ||||||||
- Nintendo Player's Guide:Attack the W Magikoopa right off the bat, or it will use healing powers on your enemies. One spell can grant five Heart Points to a single individual or three Heart Points to an entire party.[1]
Paper Mario: The Thousand-Year Door[edit]
GameCube[edit]
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| W. Magikoopa | ||||||||
![]() | Max HP | 7 | Attack | 4 | Defense | 0 | ||
| Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
| Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4,Piercing), Heal (8 HP), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4,Piercing) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | None | |||
| Tattle Log #: 38 | Log | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | ||||||
| Tattle | That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
| |||||||
Nintendo Switch[edit]
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| White Magikoopa | ||||||||
| Max HP | 7 | Attack | 4 | Defense | 0 | |||
| Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
| Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
| Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
| Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4,Piercing), Heal (8 HP), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4,Piercing) | |||
| Exp. points | 0 | Coins | 2 - 4 | Items | None | |||
| Tattle Log #: 39 | Log | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | ||||||
| Tattle | That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone...which is totally annoying, 'cause then you can't tell the real deal from the copy!
| |||||||
Mario & Luigi series[edit]
Mario & Luigi: Dream Team[edit]
| Mario & Luigi: Dream Team enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Kamek (White) | ||||||||
![]() | HP | 626 | Role | Support | Level | 34 | Location(s) | Dreamy Neo Bowser Castle (Area C) |
| Power | 188 | Position | Normal | No Hitter | — | |||
| Defense | 275 | World | Dream | Weakness | None | Item drop | None (0%) None (0%) | |
| Speed | 70 | Experience | 0 (0) | Coins | 0 (0%) | |||
Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
- Minion Quest: The Search for Bowser profile:Magikoopas dressed in white. They use their magic wands to raise a nearby unit's SPEED!
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
- Bowser Jr.'s Journey profile:Magikoopas dressed in white. They use their magic wands to raise a nearby unit's DEF!
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ホワイトカメック[?] Howaito Kamekku | White Magikoopa | Paper Mario series |
| カメック(白)[?] Kamekku (Shiro) | Magikoopa (White) | Mario & Luigi series | |
| Chinese | 白魔法喏库[?] Bái Mófǎ Nuòkù | White Magikoopa | Paper Mario |
| 白色卡美克[?] Báisè Kǎměikè | Paper Mario: The Thousand-Year Door remake | ||
| Dutch | Witte Kamek[?] | White Magikoopa | |
| French | Magikoopa Blanc[?] | White Magikoopa | |
| Kamek Blanc[?] | White Kamek | ||
| German | Weißer Kamek[?] | White Magikoopa | |
| Italian | Magikoopa bianco[?] | White Magikoopa | Paper Mario: The Thousand-Year Door |
| Magikoopa b.[?] | Paper Mario: The Thousand-Year Door (in-battle) | ||
| Kamek bianco[?] | |||
| Korean | 하양마귀[?] Hayang Magwi | White Magikoopa | |
| Spanish(Latin American) | Magikoopa blanco[?] | White Magikoopa | |
| Spanish(European) | Kamek blanco[?] | White Kamek | |
| Magikoopa Blanco[?] | White Magikoopa | Paper Mario: The Thousand-Year Door |
References[edit]
- ^Averill, Alan, et al. (2000).Paper Mario The Official Nintendo Player's Guide. Redmond, WA:Nintendo of America (English). ISBN1-930206-07-0. Page 111.








•
