Wario Land 4
- This article is about theGame Boy Advance game. For thegamebook, seeWarioland 4 (book).
| Wario Land 4 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see therelated gallery. | |||||||||||||
| Developer | Nintendo R&D1 | ||||||||||||
| Publisher | Nintendo | ||||||||||||
| Platforms | Game Boy Advance,LodgeNet,Virtual Console (3DS,Wii U),Game Boy Advance - Nintendo Classics | ||||||||||||
| Release dates | Game Boy Advance: Virtual Console (3DS) (Ambassador Program):[4] Virtual Console (Wii U): Game Boy Advance - Nintendo Classics: | ||||||||||||
| Languages | English Japanese Chinese (Simplified) | ||||||||||||
| Genre | 2DPlatformer | ||||||||||||
| Ratings |
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| Mode | Single-player | ||||||||||||
| Format | Wii U: Nintendo Switch: Game Boy Advance: Nintendo 3DS: | ||||||||||||
| Input | Wii U: Nintendo Switch: Game Boy Advance: Nintendo 3DS: | ||||||||||||
| Serial codes | |||||||||||||
Wario Land 4 is aplatformer game released for theGame Boy Advance in 2001. It was later re-released for theNintendo 3DS on December 16, 2011 via theNintendo 3DS Ambassadors program (just after its ten-year anniversary), theVirtual Console for theWii U on May 8, 2014, and for theNintendo Switch'sGame Boy Advance - Nintendo Classics service on February 14, 2025. It is the fifth game in theWario Land series, which is a spin-off of theSuper Mario series. It is also the finalWario Land game to be released on a handheld system and the last installment in the series for seven years untilWario Land: Shake It!
In the game,Wario travels to theGolden Pyramid after reading anewspaper article about a rumor of alegendary treasure hidden inside. His intention is to rob the pyramid, but he accidentally goes on a quest to save the legendaryPrincess Shokora from the money-crazedGolden Diva, evil ruler of the Golden Pyramid. The game features 2D graphics with linear transformations (similar toSuper Mario World andSuper Mario World 2: Yoshi's Island).Wario Land 4 has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design.
Story[edit]
DoesWario smell treasure again? Oh yes he does! Whilst reading his morning paper and picking his nose, he reads about the legendaryPyramid ofShokora! With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantasticcar and heads off to find the Golden Pyramid.
– Story from the official EuropeanWario Land 4 website

Sometime before the events of the game, the legendary Golden Pyramid was discovered deep within a jungle. Expeditions were mounted to find the pyramid's treasure, but a series of accidents prevented anything from being found. The game's story properly begins one morning with Wario reading thenewspaper in his house. He reads an article about the Golden Pyramid and all the treasure within, and decides to go steal it for himself. He then hops in his car and heads towards the pyramid, almost running over ablack cat on the road.

Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The Cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its fivepassages, thus opening the way to theinner pyramid, where the evil ruler of the Golden Pyramid, theGolden Diva, resides.
After exploring theGolden Passage, Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.
After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat in tow, Wario hurries to escape the pyramid. They both make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.
The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "STEAKS! EAT AS MUCH AS YOU CAN!!". The game ends with gold bars forming the wordsTHE END.
Gameplay[edit]
Game mode[edit]
Upon creating a save file, the player is asked which game mode they prefer to play. The available game modes are as follows:
The chosen game mode affects various aspects of gameplay, such as the location of thejewel pieces, the type and quantity ofenemies, and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only oneheart instead of the full eight. The game mode also affects the time given to get back to thevortex after the player hits theswitch. In a few levels on S-Hard mode, the switch even changes its location.
Less time is given to defeat the bosses on more difficult modes, and prices at theItem Shop are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car.
Objectives[edit]
The game begins in theEntry Passage which includesone level and a boss,Spoiled Rotten. On completion, the next four areas of the game are revealed. This consists of four more passages, each with four levels relating to a different theme with aboss at the end. The four passages are theEmerald Passage,Ruby Passage,Topaz Passage, andSapphire Passage. These can be completed in any order. Once each bosses of these four passages have been cleared, aninner pyramid is revealed on the main map. This includes one last level, theGolden Passage and the final boss, theGolden Diva.

Unlikeprevious installments in the series, Wario is given aHeart Meter, containing a total of eighthearts. Wario can collect additional hearts throughout the stages. Wario loses a heart by touching a threatening part of anenemy, such as spikes. He can fully replenish his meter by opening aFull Health Item box. Below the Heart Meter is a heart gauge. Most enemies drop alittle heart when defeated, which fills the gauge by an eighth. Filling it gives Wario an extra heart, and the gauge is then emptied. Completely filling Wario's hearts and gauge will cause most enemies to drop an extra 100-point coin.
Each of the eighteen levels contains fourjewel pieces, found within boxes, that need to be collected. When four jewel pieces in a level are joined, they form ajewel. The color of the Jewels varies on the passage they are collected in. The player must collect all jewel pieces in a passage to gain access to the boss. AKeyzer must be collected to unlock the next level. Without the Keyzer, the four jewel pieces in that level can still be collected, but the door to the next level remains locked.
Wario enters a level through avortex which closes behind him. The only way to open it again is to find theswitch somewhere in the level. This reopens the vortex and allows Wario to return to the map screen. A time limit is given to return to the vortex. The player should focus on finding the four jewel pieces and the Keyzer before hitting the switch if possible. However, there are some areas that can only be accessed by hitting the switch, due to theKaeru Blocks. When the switch is hit, all transparent Kaeru Blocks become solid, while all solid blocks become transparent. This opens up new areas that can only be accessed when the switch is hit, so there may be some other jewel pieces or the Keyzer to find in that new area.
As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and thegame mode the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again.
The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown.
There are a total of twelvetreasure chests inWario Land 4. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one.
Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in theGolden Pyramid, along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game'scompletion, as the more treasure chests Wario obtains, the more beautifulPrincess Shokora appears in the game's ending cutscene.
Bosses cannot be fought again after the player beats them for the first time, which causes any treasures that disappeared during a boss fight to be unobtainable during a playthrough. Once the player beats the game, however, they can fight them again (with exception to Spoiled Rotten) to obtain the missing treasures that would then be send to the Golden Pyramid or to purposely lose them in the repeated playthrough. This will allow players to see Princess Shokora's different appearance at the game's ending cutscene after defeating Golden Diva again on the same save file and can be repeated anytime after defeating the final boss again.
Controls[edit]
- “So these are my basic controls! You got a problem with that?”
- —Wario,Wario Land 4 instruction booklet
| Controls | Purpose |
|---|---|
| Open pause menu, confirm | |
![]() | Jump, swim upwards, confirm |
![]() | Attack, throw (hold to build power), swim forwards or in direction of![]() |
![]() | Move ( ), look up ( ) |
+![]() | Throw upwards |
![]() | Smash Attack (break blocks below or defeatenemies; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold for more than one second while falling; does not end if the player releases the D-pad) |
+![]() | Slide down ladder |
+![]() | Crawl |
or![]() | Dash Attack |
Wario's moves[edit]
- “How 'bout it? You can even do this stuff!”
- —Wario,Wario Land 4 instruction booklet
Wario has several different moves which are all required to make progress in the game.
| Image | Name | Description |
|---|---|---|
![]() | Attack | Wario can shift his body weight to ram into objects. He can hit the weak spot ofenemies to destroy them, or break blocks to make a path. |
| Dash Attack | Just like the regular Attack, but with more power. Wario must run for a short distance to build up momentum, allowing him to break stronger, more solid blocks. | |
![]() | Smash Attack | A version of theGround Pound that is mainly used in theSuper Mario franchise. Wario can use it to break blocks below, or defeat enemies. |
| Super Smash Attack | Similar to the normal Smash Attack but with more strength. Triggered by continuously Smash Attacking for a certain amount of time without hitting the ground, Wario can break more solid blocks by performing this move. The move will not cancel until he hits the ground. | |
![]() | Roll | On a 45 degree slope in the floor, Wario can begin to roll. He can jump while moving, destroy blocks, and defeat enemies by using this move. He stops rolling if he either hits something solid or falls into water. |
![]() | Swim | Wario is able to swim when he is in a body of water. He is unable to swim against water currents. |
![]() | Crawl | When Wario has a small space to squeeze through, he can crawl to pass through. He can also jump while crawling. |
![]() | Throw | If Wario picks up an enemy, rock orChomp ball, he is able throw it upwards or sidewards. He can also break blocks from a long distance away. |
Wario's reactions[edit]
- “Even the powerful Wario gets into some embarrassing situations in this game! I eat too much and get all chubby, a bee stings my face and makes it swell like a balloon, my body catches fire, and all kinds of other bad things happen to me!!”
- —Wario,Wario Land 4 instruction booklet
All of Wario's reactions inWario Land 4 return from the last two games, though instead of each reaction having its own music, they instead change the current level's music when used, such as distorting it, slowing it down, or speeding it up. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to breakcertain blocks.
| Image | Name | Description |
|---|---|---|
![]() | Wario | Wario in his standard form. He can perform a Smash Attack, ramenemies orblocks, crawl to get through narrow spaces, and throw small objects like enemies or rocks. |
![]() | Puffy Wario | Wario after getting stung by aBeezley, or getting struck by the arrow of aBow Balloon. His cheeks puff up in a supposed allergic reaction, and he is able to float continually upwards. When Wario hits a ceiling or gets hurt, he will turn back into his normal form. |
![]() | Flaming Wario | Wario after catching fire from aKaentsubo orPig Head Statue. He runs without stopping while the fire spreads, but the player can still make Wario jump by pressing . He runs in the opposite direction when he hits a wall, and can destroyBonfire Blocks towards the end of his reaction. Touching water returns Wario to his normal form. |
![]() | Flat Wario | Wario after being crushed by apiston. His body becomes very flat and lightweight, and he is able to get into small spaces. If he leaves the ground or jumps, he falls down slowly while swaying from side to side. Wario can turn back into his normal form by entering aDecompressor or touching water. |
![]() | Fat Wario | Wario, only heavier and fatter. He can turn into this form by eatingapples thrown by aRingosukī. Wario is invulnerable to enemy attacks, and enemies are killed by only touching them. Wario returns to normal after walking a certain distance or jumping a number of times. |
![]() | Bubble Wario | Wario after touching an underwaterbubble. He can float upwards until he reaches the surface. This allows him to bypass water currents, allowing the player to access certain areas. |
![]() | Snowman Wario | Wario after a mound of snow falls on him from a ceiling. If he touches a slope, Wario turns into a snowball and start rolling, breaking anySnowman Blocks that get in his way. |
![]() | Frozen Wario | Wario after getting hit by aYeti's sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object. |
![]() | Bouncy Wario | Wario when aMenhanmā strikes him with its hammer. He curls up into a spring and transforms into Bouncy Wario. The player is able to make Wario bounce up high by pressing . After a while or if Wario bounces up high and hits a ceiling, he will transform back into his normal form. |
![]() | Zombie Wario | Wario when aSkeleton Bird regurgitates on him. He moves slow, and jumping above a thin platform causes him to fall through the floor, reaching otherwise inaccessible places. LikeWario Land 3, he is still able to jump, but not as high as he would normally. Wario can transform back by either touching water or being exposed to bright light. |
![]() | Bat Wario | Wario after touching aMinicula. In this form, Wario takes on the appearance of a bat, and is able to fly by repeatedly pressing . UnlikeWario Land 3, he cannot transform into an actual vampire. He can return to normal by touching water or being exposed to bright light (similar to Zombie Wario). |
Objects and obstacles[edit]
| Image | Name | Description |
|---|---|---|
| Switch | Stepping on a switch opens avortex, which transports Wario to and from levels. Switches found within levels reveal abomb when pressed, initiating a time limit for Wario to find the vortex and return to theGolden Pyramid. If Wario runs out of time, he loses coins until he runs out and is kicked out of the level. | |
![]() | Vortex | A vortex opens whenever a switch is pressed. Entering it can transport Wario from the Golden Pyramid to a level, and vice versa. |
| Kaeru Block | Kaeru Blocks can be found either solid or transparent. The form of these blocks swap once Wario presses the switch, granting access to new areas or preventing the player from returning to previous ones. | |
| Brown block | Regular stone blocks which are found blocking paths or concealingDiamonds. They can be destroyed using any ofWario's attacks. | |
| Blue block | More solid blocks which can only be destroyed by using aDash Attack orSuper Smash Attack. | |
![]() | Jewel piece | Quarter pieces of a jewel which can be found in each level. Their color depends on thepassage they are found in. Collecting them all is necessary for gaining access to the passage'sboss. |
![]() | Full Health Item | An item which fully restores Wario'sHeart Meter. One can be found in every level, with the exception of theGolden Passage. |
![]() | CD | A colored CD which can be played in theSound Room once collected. A total of sixteen CDs can be found in each of the game's main levels, and they are often well-hidden. |
| Heart andlittle heart | Hearts restore Wario’sHeart Meter. Little hearts are small, red orbs which fill up a meter under Wario’s health. These red orbs can be found by killing enemies. If the meter is full then Wario will regain a heart. If Wario has full health and fills his meter to the max, then the meter will stay full and enemies will drop an additional 100 coin. | |
![]() | Coins | The game's point system and currency, which can be spent at theMini-Game Shop. The variants areSmall Coins,Bronze Coins,Silver Coins andGold Coins, which are respectively worth 10, 50, 100, and 500 points. They are found after defeating enemies or by opening boxes. |
| Red andBlue Crystals | Red and Blue Crystals are worth 10 and 100 points respectively. Unlike coins, they are found suspended in mid-air and do not disappear after an amount of time. | |
| Diamond | Diamonds are often hidden throughout levels, withinpink areas and as a prize from achance wheel. They are worth 1,000 points. | |
![]() | Medal | Medals are the currency used in theItem Shop, and are collected by scoring high in the mini-games at theMini-Game Shop. |
| "!" Buttons | "!" Buttons can be pressed to fill transparent blocks and vice versa. Sloped varieties exist which allow Wario toroll. "!" Buttons are often found inpink areas as part of puzzle sections. | |
| Ladders | Wario can climb and descend ladders. Their design varies depending on the passage. | |
| Pipes | Warp Pipes take Wario to a different area. Purple warp pipes lead topink areas. | |
| Rock | Wario can pick up and throw rocks to breakbrown blocks or defeat enemies. | |
| Flower | Only being seen inWildflower Fields, flowers are pollinated byBeezleys to produce coins. The value of the coins depend on how ripe the flower's fruit is. | |
| Bubble | Wario can swim into a bubble to becomeBubble Wario, allowing him to move through water currents. In some areas, bubbles should be avoided as they can divert Wario back to an unwanted area. | |
| Togetoge | Togetoge resemble a chestnut and are only seen inMystic Lake. They fall out of trees and harm Wario on contact. | |
| Spikes | Spikes are immovable objects which can only be passed through byFrozen Wario andZombie Wario. | |
| Piston | Pistons turn Wario intoFlat Wario if they hit him. Adecompressor reverses this effect. | |
| Bonfire Block | Bonfire Blocks are unbreakable unless Wario is fully engulfed in flames, which happens a short period of time after gaining theFlaming Wario reaction. | |
![]() | Snowman Block | These are blocks which can only be broken bySnowman Wario, after he has fallen down a slope and gained some speed while rolling. |
| Icicle | Icicles continually form and fall from the ceiling. They can be safely passed through while rolling asSnowman Wario or asFrozen Wario. | |
| Chomp ball andblue box | InPinball Zone, Wario must carry and throw each Chomp ball into a blue box to open the door to the next room. | |
| Pinball digital counter | This counts how manyblue boxes remain in a room. It disappears once it reaches zero, releasing a 500 coin and opening up the door to the next room. | |
| Electric spark | These continuously emit sparks which travel across the ground, harming Wario. | |
![]() | Triangle block | An object inToy Block Tower which must be carried toToy Block Doors, filling a slot to open a door. |
| Round red rock | Wario can use round red rocks to reach higher areas. They can be rolled in either direction using an attack. | |
| Chance wheel and Goal Block | InThe Big Board, chance wheels spin and can cause certain events depending on the number hit. Such events include switching blocks, causing lightning to strike or making enemies appear. | |
| Buttons | These are found at the end of rows of dominos inDomino Row. If Wario hits the button before the dominos fall, it will break nearbydomino blocks. | |
![]() | Domino blocks | These conceal doors or alternate paths, and can only be broken if Wario hits thebutton before the row of dominos does. |
![]() | Flying carpet | Wario can ride flying carpets to gain height and descend slowly. |
| Tube | Tubes are only seen in a single room inArabian Night. Depending on which tube Wario enters,Beezleys orMiniculas will appear. | |
| Chandelier | In theGolden Passage, certain chandeliers will sway and fall when Wario approaches. They then burst into blue flames and transform Wario intoFlaming Wario. |
Passages and levels[edit]
Each of the four main passages have four levels, with aboss at the end of the passage. TheEntry Passage and theGolden Pyramid have only one level before the boss.
| Passage | Level | Description | Boss |
|---|---|---|---|
Entry Passage | Hall of Hieroglyphs | A tutorial level which shows hieroglyphs of theshop owner on the walls. They indicate actions and animated button commands for the player to learn, such entering apipe and attacking to breakblocks. | Spoiled Rotten |
Emerald Passage | Palm Tree Paradise | A straightforward level with few alternate paths. It contains manyblocks, basic enemies, and introduces theFat Wario transformation. | Cractus |
Wildflower Fields | Wildflower Fields often utilizes thePuffy Wario transformation, allowing the player to access high areas. There are some underground locations, water currents, and a sub-area where Wario climbs inside a hollow sunflower. | ||
Mystic Lake | Much of the Mystic Lake takes place underwater. TheBouncy andBubble Wario transformations are introduced.Togenobi is unique to this level, which the player must pass to reach theKeyzer. The remainder of the level takes place above ground. | ||
Monsoon Jungle | The Monsoon Jungle contains many bodies of water and large areas with vines. On the way back to thevortex, the player progresses through an underground area with winding tree roots. | ||
Ruby Passage | The Curious Factory | A level which takes place in an industrial setting, with moving machinery, conveyor belts andpistons which transform Wario intoFlat Wario. TheFlaming Wario transformation is also used. | Cuckoo Condor |
The Toxic Landfill | A level abundant in murky water and blocks resembling rubbish. ThePuffy Wario andFat Wario transformations are used. | ||
40 Below Fridge | An icy level which appears to take place both inside and outside of a fridge, withicicles and falling snow being a common obstacle. TheSnowman Wario andFrozen Wario transformations are introduced. | ||
Pinball Zone | Much of this level is stylized like a pinball machine, with flashing lights and slopes. There are several rooms whereChomp balls must be thrown intoblue boxes in order to progress. | ||
Topaz Passage | This level takes place in a toy castle. The player must fittriangle blocks in doors to make progress. TheFlaming Wario transformation is also used. An underground area is seen on the way back to thevortex. | Aerodent | |
The Big Board | The Big Board appears to take place in a toy village. It is the only level to feature thechance wheel, which manipulates the items and transformations used to make progress. The final chance wheel is a different color and releases theKeyzer. | ||
Doodle Woods | Doodle Woods features references to drawing, such as pencil obstacles andHoggus, whose sketches transform into enemies. Some drawings of enemies on the walls also come to life. The level transitions from indoors to outdoors. | ||
Domino Row | This level features trails of dominoes which fall once Wario walks past. The player must then race the dominoes to abutton, potentially opening up alternate paths. | ||
Sapphire Passage | Crescent Moon Village | This level takes place in a moonlit village and features several horror-themed enemies. TheZombie Wario transformation is introduced. Aghost attempts to stealcoins and theKeyzer from Wario. | Catbat |
Arabian Night | Arabian Night featuresflying carpets used to reach high areas. The level transitions between indoor and outdoor locations, as well as an underground body of water on the way back to thevortex.Mayubirds also feature prominently. | ||
Fiery Cavern | An underground area with many pools of lava that rise like geysers. Uniquely, hitting theswitch here freezes over the remainder of the level. | ||
Hotel Horror | Hotel Horror features long corridors with many rooms across four floors. There is also a staircase on the outside of the building. Certain rooms in the hotel are locked until the player hits theswitch. | ||
Golden Pyramid | Golden Passage | The final level, and the only one where the player presses theswitch upon entering the level in everygame mode. It consists of an overworld and an underground area where a water current pulls Wario back to the beginning. | Golden Diva |
Other locations[edit]
Pink areas[edit]

There are twopink areas in each level (excluding theEntry Passage andGolden Passage). Each one is found in aWarp Pipe, and contains either adiamond worth 1,000 points, or an amount ofcoins that are worth roughly 1,000 points when combined. Wario must solve some sort of puzzle to obtain these points, usually usingArewo Shitain-hakase as an object to throw. Completing these rooms is optional and not necessary to complete the level or the game, but they provide an opportunity for the player to earn a few extra points. Likewise, the player never sees a jewel piece or a Keyzer in a pink area, butFull Health Items can be seen in some rooms.
Sound Room[edit]
- “When you find theCDs thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!”
- —Wario,Wario Land 4 instruction booklet
In every level, except for the Entry Passage and the Golden Pyramid, there is a hiddenCD that can be collected and played in theSound Room, each containing a different soundtrack. There is a total of sixteen CDs to collect. AKaraoke can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting a gold crown (10,000 points or more) in each of the eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L, and R together at the same time, while in the Sound Room.

Mini-Game Shop[edit]
- “Have some fun, why don’t cha! Playmini-games!”
- —Wario,Wario Land 4 instruction booklet
Prior to the boss room of each passage, there is aMini-Game Shop where Wario can play one of threeMini-Games. If Wario receives a certain amount of points in each of the Mini-Games, he can earnmedals which can be spent at theItem Shop for items to assist him in defeating the boss of that passage. Three different coloredGame Bots run the shop, each hosting a different game. Each Mini-Game costs 5,000 points to play (discounted to 2,000 points until Wario completes theEntry Passage).
The three Mini-Games are:
Purchasing items from the Item Shop costs moremedals on more difficult modes. On S-Hard mode,Wario's Homerun Derby uses a cheerleader who throws very difficult pitches, compared to the lower level modes.
Item Shop[edit]
- “You thought you could just FIND items? The world doesn't work that way, kid!!”
- —Wario,Wario Land 4 instruction booklet
TheItem Shop is a place where Wario can spend hismedals, in exchange for items which assist him in defeating aboss by dealing damage before the start of the battle. Theshop owner is a form of theblack cat.
A table of the nine items and their descriptions is shown below.
| Image | Name | Description |
|---|---|---|
![]() | Apple Bomb | An apple with colored stripes which disguises abomb. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage. |
![]() | Blast Cannon | When purchased, this is wheeled to the boss room by the shop owner who then snaps their fingers. A bomb is blasted as a projectile out of the cannon, hitting the boss to inflict a small amount of damage. |
![]() | Vizorman | A seemingly inanimate being, the Vizorman is dragged by the shop owner to the boss room. A laser is then projected from the vizor and hits the boss, dealing a small amount of damage. |
![]() | Bugle | This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage. |
![]() | Black Dog | When purchased, the shop owner follows Wario to the boss room, where they transform into the Black Dog. The dog bites the boss several times, inflicting a large amount of damage. |
| Large Lips | When purchased, the shop owner follows Wario to the boss room. They then transforms into the Large Lips, which violently kisses the boss and deals a large amount of damage. | |
| Big Fist | When purchased, the shop owner follows Wario to the boss room. They then transform into the Big Fist which throws a powerful punch at the boss, dealing a large amount of damage. | |
![]() | Black Dragon | When purchased, the shop owner follows Wario to the boss room. There, they transform into the Black Dragon, which breathes fire on the boss to deal a large amount of damage. |
![]() | Smile | The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.[10] |
The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on thegame mode, e.g. an item in Hard mode is more expensive than the same item in Normal mode.
Allies[edit]
Within theGolden Pyramid, there are a few characters who assist Wario.
| Image | Name | Description |
|---|---|---|
| Wario | The game's protagonist and the only playable character in the game.Wario finds out about the pyramid while reading a newspaper article. He drives off across the desert and through a jungle to reach the pyramid, soon falling down a precipice and getting trapped inside. | |
| Kuro Neko | After seeing a newspaper article, Kuro Neko decides to take a trip to the pyramid herself. The cat seems to already know her way around the pyramid, as she leads Wario to the main room. | |
| Keyzer | Keyzers unlock the door to the next level in a passage and disappear as soon as they do so. Eighteen Keyzers are found in the game, one for every level. Theghost tries to steal Keyzer off Wario in the levelCrescent Moon Village. | |
| Arewo Shitain-hakase | Arewo Shitain-hakase is the archaeologist that was exploring the pyramid before Wario came and raided it. He also appears in a newspaper in the opening cutscene. Wario is able to use him as an object to throw in apink area. | |
| Shop owner | The shop owner of theItem Shop is found in the corridor before the boss. They sell Wario items that assist in defeating the boss of that passage.Medals are used as currency, which are earned by achieving a good score in theMini-Game Shop. The shop owner is actually a form of the black cat, as they transform in the final battle against the Golden Diva. | |
| Princess Shokora | After theGolden Diva is defeated, Wario andKuro Neko escape the pyramid before it crumbles on top of them. Outside, the treasures that Wario collected are suddenly drawn to the cat, causing her to transform intoPrincess Shokora. She kisses Wario to show her thanks, and is lifted into the sky by four angels. |
Bosses[edit]
Each of the six bosses guard a different passage in the pyramid.Items can be purchased withmedals to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores itslegendary treasure and collectedtreasure chests into the Golden Pyramid.
| Image | Name | Treasure | Description |
|---|---|---|---|
![]() | Spoiled Rotten | None | The boss of theEntry Passage is a purple, eggplant-like creature. Accompanying it are twoEggplant Warriors who behave identically toTotsumen and can be defeated the same way. After Spoiled Rotten is damaged a few times, it bears teeth that harm Wario on contact. Defeating Spoiled Rotten grants access to the four main passages. |
![]() | Cractus | ![]() | The boss of theEmerald Passage is a venus flytrap which can transform Wario intoZombie Wario with its drool. After taking a certain amount of damage, Cractus stands upright, making it necessary for Wario to climb a vine to deal further damage. Defeating Cractus restores the crown to the pyramid. |
| Cuckoo Condor | ![]() | The boss of theRuby Passage is a large cuckoo clock who uses a claw to grab Wario. It can attack with cogs and electricity. After taking several hits, the cuckoo clock falls apart and reveals a vulture underneath. It layseggs that can be thrown to deal damage. Defeating Cuckoo Condor restores the earrings to the pyramid. | |
![]() | Aerodent | ![]() | The boss of theTopaz Passage is a rat within a large inflatable teddy bear. It throws downpin enemies which Wario can throw to deflate the bear. This exposes the rodent, giving Wario a chance to damage it. After taking several hits, the teddy drops flames which transform him intoFlaming Wario. Defeating Aerodent restores the necklace to the pyramid. |
![]() | Catbat | ![]() | The boss of theSapphire Passage is a large ghost-like cat with a bat on his head. There is a pool of water below the flooring where amechanical fish swims back and forth. Catbat creates waves which must be jumped over, and spits out orange and purplemines which either damage Wario or turn him intoPuffy Wario, respectively. Defeating Catbat restores the bracelets to the pyramid. |
![]() | Golden Diva | All | The game's final boss and the ruler of theGolden Pyramid. She wears all four pieces of thelegendary treasure collected from previous bosses. The Golden Diva wears many kabuki masks which fall off each time she takes damage. She casts several different enemies into the battle. Wario can use these enemies to inflict damage on the Golden Diva. They are thegreen enemy, theTeddy Bear, theblack egg, and thehammer. When Diva's true face is revealed, she starts destroying the ground. On the last point of health, only herlips remain. |
Enemies and other characters[edit]
- “Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!”
- —Wario,Wario Land 4 instruction booklet
While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value ofcoins as well as alittle heart when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on thegame mode, as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some ofWario's moves, such as a regular "Attack" or "Smash Attack".
- An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and do not cause Wario to lose health.
- N/A under "Coins dropped" signifies that the enemy cannot be defeated.
Common enemies[edit]
The following enemies may be found in multiple passages. No enemy appears in all six passages.
| Image | Name | Coins dropped | Description | Passages (across all game modes) | |||||
|---|---|---|---|---|---|---|---|---|---|
| Marumen | 20 points | A harmless walking enemy which can be found in most passages. Marumen change from purple to red and back again whenever Wario Smash Attacks near one. A single Marumen can be found inHotel Horror only on Hard and S-Hard modes. | |||||||
50 points | |||||||||
![]() | Spear-Mask | 10 points | A common enemy wielding a spear as a weapon. They are found as yellow, blue, or red varieties, and change between these colors whenever Wario Smash Attacks nearby. The yellow Spear-Masks are slow moving, the blue Spear-Masks spin their spear before they start to walk or when they change direction, and the red Spear-Masks charge at Wario whenever they catch sight of him. | ||||||
![]() | 50 points | ||||||||
![]() | 100 points | ||||||||
![]() | Totsumen | 50 points | Totsumen charges at Wario at high speed when he comes near it. If its attack misses and it hits a wall or object, it flips over and can be easily defeated. Totsumen behave identically toEggplant Warriors. | ||||||
![]() | Spiky | 100 points | An enemy that is protected by a pink spiked shell. A Smash Attack causes it to flip over, exposing its vulnerable underside. | ||||||
![]() | Harimen Zetto | 300 points | A stronger version of a Spiky with a black shell. A Super Smash Attack or jumping whileFat Wario is required to flip it over. | ||||||
![]() | Goggley-Blade | 10 points | A common aquatic enemy which charges at Wario when it catches sight of him. Goggley-Blade's underside can be attacked. | ||||||
![]() | Togemasuku | None | An immobile spiked creature that is seen more often in difficult game modes. They can be defeated if Wario uses certainforms, or throws another enemy or a rock at them. On Normal mode, they only appear inArabian Night where they transform into eitherBeezleys orMiniculas. | ||||||
| Shieragutchi | 10 points | A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. Shieragutchi can be defeated with a hit from below. | |||||||
![]() | Ringosukī* | None | A monkey that throwsapples, which transform Wario intoFat Wario upon contact. | ||||||
![]() | Beezley* | None | Abee which flies down and stings Wario, causing his head to swell and transforming him intoPuffy Wario. They also pollinateflowers. They only appear inWildflower Fields andArabian Night. | ||||||
![]() | Bow Balloon* | None | An archer that shoots arrows at Wario, which transforms him intoPuffy Wario. | ||||||
![]() | Menhanmā* | None | Ahammer-wielding creature that tries to flatten Wario, transforming him intoBouncy Wario. | ||||||
![]() | Yeti* | 50 points | A snow creature that tries to freeze Wario with its icy sneeze, turning him intoFrozen Wario. | ||||||
![]() | Kaentsubo* | None | A walking flame jar that tips over when Wario approaches, spreading flames which transform him intoFlaming Wario. | ||||||
![]() | Pig Head Statue* | N/A | A statue embedded into the walls that appears in the levelToy Block Tower, as well as somepink areas. It drops flames out of its mouth, which transform Wario intoFlaming Wario. They otherwise cannot be interacted with. | ||||||
![]() | Skeleton Bird* | None | A ghost-like bird that drops green goo that turns Wario intoZombie Wario. They are common in the Sapphire Passage. Wario can only harm the Skeleton Bird by touching it in his zombie form. | ||||||
![]() | Minicula* | N/A | A bat that transforms Wario intoBat Wario upon contact. They are common in the Sapphire Passage, and cannot be defeated. | ||||||
![]() | Men'ono | 50 points | A hooded creature who charges at Wario while swinging its axe. It can be defeated by a regular Attack or Smash Attack, as long as Wario does not touch the axe's hitbox. Like the Skeleton Bird and the Minicula, they are common in Sapphire Passage. | ||||||
![]() | Glass bird | N/A | A bird-like ally that is found in somepink areas. It spits out orbs on regular intervals which smash once they hit the ground. Wario can catch and throw the orbs at colored! Switches to clear a path to adiamond. | ||||||
Entry Passage enemies[edit]
| Image | Name | Coins dropped | Description |
|---|---|---|---|
![]() | Eggplant Warrior | None | An eggplant-like creature wearing a headband with a knife. It assists the bossSpoiled Rotten. Eggplant Warriors act in the same way asTotsumen. |
Emerald Passage enemies[edit]
| Image | Name | Coins dropped | Description |
|---|---|---|---|
![]() | Imomushi | 10 points | A harmless, slow moving caterpillar. They mostly appear inWildflower Fields. |
![]() | Moguramen | 50 points | A mole-like creature wearing a mask with a drill that harms Wario. Some of them are seen digging under the ground, and a Smash Attack will bring them to the surface. They only appear in Wildflower Fields. |
![]() | Utsuboankō | N/A | A sea monster that hides in a hole in the background. They emerge quickly when Wario comes near, damaging him on contact. They only appear inMystic Lake. |
![]() | Togenobi | N/A | A largeoctopus with four rotating tentacles that hold maces. It guards theKeyzer of Mystic Lake. |
![]() | Tobawani | 10 points | A crocodile that swims near the water's surface. They jump up to reach Wario, or chase him while in the water. They can be defeated by an Attack while they jump or a Super Smash Attack while they are swimming. They only appear inMonsoon Jungle. |
| Hotaru* | N/A | A firefly that accompanies the bossCractus. If Wario touches Cractus' drool, he transforms intoZombie Wario rendering him unable to attack. Hotaru then appears on the screen, and touching it reverts Wario to normal. |
Ruby Passage enemies[edit]
| Image | Name | Coins dropped | Description |
|---|---|---|---|
![]() | Togerobo | 200 points | A robot with a spiked head that is dropped when they catch sight of Wario, damaging him on contact. Togerobo can then grow back a new head. An Attack from behind or a Smash Attack (before the head grows back) defeats it. They only appear inThe Curious Factory. |
![]() | Petbottom | 50 points | A bottle walking on four legs. It is armed with a needle on its front, which retracts if it is disturbed. It can be defeated by any attack from behind. They only appear inThe Toxic Landfill. |
![]() | Robobird | None | A robotic bird that attacks by flying at Wario in a straight line. It only appears in the Hard and S-Hardgame modes inThe Curious Factory andPinball Zone. It can be defeated by a standard jump. |
| Spike Cannon | N/A | An enemy that only appears in the levelPinball Zone, mostly around wire mesh that Wario must climb. They shoot out spikes from the top of their heads at regular intervals, harming Wario if they make contact. The top of its head acts as a platform. | |
![]() ![]() | Egg | None | An enemy that is produced by the condor form of the bossCuckoo Condor. The boss lays eggs which hatch into yellow ducks as soon as they hit the ground. They start to flash before blowing up, harming Wario if he is nearby. Wario can catch the eggs before they break and throw them as a projectile. |
Topaz Passage enemies[edit]
| Image | Name | Coins dropped | Description |
|---|---|---|---|
![]() | Toy Car | 10 points | A tiny Wario driving a miniWario Car with a spike on the front. They slowly drive along the ground, harming Wario if the spike touches him. They appear in every stage of the passage. |
![]() | Dice | None | A walking die wielding a spear. They emerge from achance wheel inThe Big Board, when the appropriate space on the ribbon is struck. |
![]() | Hoggus | N/A | A floating pig-like artist that does not harm Wario directly. He drawsDendens andButatabis, which come to life shortly after he draws them. Hoggus only appears inDoodle Woods. |
![]() | Denden | None | A pig in a spiked shell created by Hoggus. It rolls along the ground when Wario comes near, similar to aTogerobo's head. It can be defeated by attacking at its head or belly. |
| Butatabi | None | A pig created by Hoggus, with a spike on its head. It glides from right to left. | |
![]() | Deburīna | 50 points | A drawing of a dancingpig that has come to life. Deburīna has a hula hoop around its body that rotates while it dances. The edge of the hoop harms Wario. Like other pig enemies, they only appear inDoodle Woods. |
| Pin enemy* | None | A hopping creature with a spike on the bottom assisting the bossAerodent. They must be thrown at Aerodent by Wario. |
Sapphire Passage enemies[edit]
| Image | Name | Coins dropped | Description |
|---|---|---|---|
![]() | Ghost | N/A | A pirate-like ghost that does not harm Wario, but follows him and tries to collect every coin before Wario can do so. It also tries to steal theKeyzer from Wario. It only appears inCrescent Moon Village. |
![]() | Mayubird | None | A bat-like creature that only flies within a small area, but can be found in large groups. They have fangs on their underside which harm Wario. They can be defeated by any attack. If they are tapped on the side, they will fly away. Mayubirds are only found inArabian Night. |
![]() | Onomī | 50 points | A mummified enemy wielding an axe. It uses the same attack asMen'onos, and can be defeated in the same way. They only appear in Arabian Night. |
![]() | Bowler | 100 points | Bowlers throw rolling rocks at Wario. They turn intoYetis when theswitch is hit in the levelFiery Cavern, and they only appear in that level. It can only be defeated with a Smash Attack on the head. |
![]() | Mechanical fish | None | A fish with a drill patrolling the pool of the bossCatbat. A Super Smash Attack is the only way to defeat it. |
![]() | Mine* | None | An enemy that accompanies the boss Catbat. Whenever Catbat takes damage, he coughs out small spiked balls as projectiles. If Wario touches the purple ones, he transforms intoPuffy Wario. After Catbat's HP gets down to a certain point, he will cough out red mines, which harm Wario. |
Golden Pyramid enemies[edit]
The last part of the game does not introduce new enemies, aside from the creatures created by theGolden Diva. Some enemies that are otherwise exclusive to theSapphire Passage reappear in theGolden Passage, the last level before the final boss. This includesSkeleton Birds,Men'onos, andMiniculas.
| Image | Name | Coins dropped | Description |
|---|---|---|---|
![]() | Green enemy | None | A creature produced by the Golden Diva. It flies down from the sky, moving from side to side. When it hits the ground, or if Wario stuns it, he can pick it up and throw it at the Golden Diva to inflict damage. |
![]() | Teddy Bear | None | A Teddy Ball in a blue ball dropped by the Golden Diva. Wario can attack it to send it flying, bouncing off the walls and possibly inflicting damage on the Golden Diva. The ball explodes by itself if left alone. |
![]() | Black egg | None | A variation of anegg which is thrown by the Golden Diva. They crack open to reveal a time-bombed duck. Wario can catch the eggs before they hit the ground, and throw it at the Golden Diva to inflict damage. |
![]() | Hammer* | N/A | A spikyhammer which is thrown by the Golden Diva. Shortly after hitting the ground, it loses its spikes. Wario can thenthrow it up in the air with the intention of it landing on him, transforming him intoBouncy Wario. He can then use this reaction to damage the Diva. |
![]() | Lips | None | When the Golden Diva has been defeated, her lips remain on the stage. Wario must attack once to destroy them, freeingKuro Neko and ending the game. |
Staff[edit]

- Main article:List of Wario Land 4 staff
Nintendo R&D1 developedWario Land 4, with the executive producer beingHiroshi Yamauchi.Hirofumi Matsuoka (who had previously co-directedVirtual Boy Wario Land) directed the game. The game was among the first Nintendo projects forGoro Abe andKo Takeuchi, who later become key figures of theWarioWare series.
Wario Land 4 is the last active development credit of Wario's creator,Hiroji Kiyotake. Following the release of the game, Kiyotake assumed a supervisor role insideNintendo SPD.
Quotes[edit]
- Main article:List of Wario Land 4 quotes
InWario Land 4, there is not a large amount of quotes within the game itself. But there are many notable quotes within the game's instruction booklet, where Wario describes to the reader many aspects of gameplay and a fewenemy descriptions. Some of the most notable are shown below.
Quotes found in the game:
- "LEGENDARY PYRAMID DISCOVERED DEEP IN JUNGLE!!Legendary treasure nearly found, but accidents hindered findings" –Newspaper article seen in the game's opening cutscene.
- "Welcome to theItem Shop." – Theshop owner welcoming Wario to the Item Shop.
- "Oh no, no! Hurry up!" – Wario, when he hits theswitch in alevel.
Quotes found in the game's manual:
- "I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?"
- "Rumour has it that no one who's entered theGolden Passage have ever come out alive! Scary!"
- "Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!" – Wario describing himself.
- "I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!"
Pre-release and unused content[edit]
- Main article:List of Wario Land 4 pre-release and unused content
Wario Land 4 was first announced atE3 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had agarlic gauge, serving as a replacement for the Heart Gauge below the Heart Meter. TheMini-Game Shop was going to be called the Game Corner, and Wario originally needed akey to unlock ajewel piece box.
Glitches[edit]
Unless otherwise noted, all names are conjectural.
Invisible object[edit]

When Wario picks up an object, there is a slight chance that when the object leaves his hand (whether hethrows it or drops it), something may still be in his hand, even if nothing appears to be there. Wario must throw the invisible object in order to remove it.
Vertical zipping[edit]
To perform the glitch, the player must get into a corner which is fourblocks high. They then must go right next to the wall, and turn around so they face away from the wall. The player must jump, and just beforeWario hits the ceiling, the player should press down and forward for a split second, then hold forward. To zip, the player must rapidly press
while holding either left or right.[11]
Walk through walls[edit]
The glitch may be difficult to successfully perform. If the player jumps repeatedly against a wall ofblocks, they may be able to walk through them. However, Wario may become stuck inside the wall.[12]
Reception[edit]
The game received generally positive reviews. The "portable masterpiece" received praise and excellent review scores onits soundtrack, collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it "still remains the best portableSuper Mario game to date".[13]IGN gaveWario Land 4 a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game "puts a lot more emphasis on action" compared toits predecessors.[14] Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of theGame Boy Advance in regards to animation design. The website quoted that "it's a little disappointing to see that Wario isn't much of a step beyond hisGBC adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld".
| Reviews | |||
|---|---|---|---|
| Release | Reviewer, Publication | Score | Comment |
| Game Boy Advance | Jason D'Aprile,Gamespy | 88/100 | "Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating asWarioland 3. Fans disappointed byMario Advance will especially appreciate this gem." |
| Game Boy Advance | Shane Satterfield,GameSpot | 8.7/10 | "If you're looking for a quality 2D platformer for your Game Boy Advance, look no further than Wario Land 4. As Nintendo's first platforming game developed solely for the GBA, it shines in all the right places. The gameplay is tight and varied, the graphics are detailed and bright, and the sound is second to none. Wario Land 4 does have some confusing puzzles in its later stages that may be too difficult for younger players, but for everyone else, it comes highly recommended." |
| Game Boy Advance | Craig Harris,IGN | 9/10 | "Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good." |
| Aggregators | |||
| Compiler | Platform / Score | ||
| Metacritic | 88 | ||
| GameRankings | 85.34% | ||
Official descriptions[edit]
- Nintendo of America website:
Stash epic loot as you smash your way through a cursed pyramid.
Bask in the greedy glory of treasure-hoarding as you hop, roll, and zombify Wario™ through 20 huge, puzzle-packed levels. This critically praised platformer sees our stubby anti-hero in search of gold, jewels, and riches beyond imagining, but when his insatiable need for loot lands him in a twisted pyramid of traps, he’ll need your wits to get out!
There's lots of treasure in there for the taking, and Wario wants it all. There are plenty of punches, jumps, kicks, and tricks to master throughout the gameplay and various forms for Wario to take, like Flaming Wario, Vampire Bat Wario, or Zombie Wario that can be used to uncover some of the pyramid’s hidden hoard. Lots of bad guys and boss characters will try to make your escape more difficult, and there are plenty of unique challenges to stretch your reflexes and imagination. True to Wario style, there are even a handful of mini-games to keep you amused when you're not adventuring.[15] - Nintendo of UK website:
Loot-loony Wario has discovered his biggest score yet: a fabulous golden pyramid filled with riches. Trouble is, its denizens don't want to give up the treasure easily – but that hasn't stopped Wario before!
In Wario Land 4, the greedy hero finds himself no longer invincible, as in his previous platform adventures. However he can undergo amazing transformations that aid him in his quest; now he can become Bat Wario, Bouncy Wario and even Zombie Wario!
Four guardians stand jealously over the four sections of the pyramid. Wario will either have to defeat each guardian, or activate a switch and escape before time runs out![16] - SuperMario_UK on X:
A fabulous golden pyramid filled with riches, you say? Too tempting for Wario! In Wario Land 4 on Game Boy Advance our hero is tasked with nabbing its treasures, despite the risks![17]
Gallery[edit]
- For this subject's image gallery, seeGallery:Wario Land 4.
OfficialEnterbrain Japanese game guide
Gameplay inToy Block Tower
Boss battle againstCractus
Music and sound design[edit]
- For the complete list of media files for this subject, seeMultimedia:Wario Land 4. For this subject's sound test, seeSound Room.
Wario Land 4's music composition and sound design was handled byRyoji Yoshitomi, and is unique in comparison to that of most other Nintendo games. Unlike most voice samples in video games generally, Wario's voice clips are broken down into single words or sounds which are randomly manipulated in real-time. In particular, his laughter consists of a single sound, repeated with the pitch sliding down. Occasionally, Wario's voice clips are contextually randomized - for instance, he may say "Yeah!" or laugh when he gets hurt, or grunt in pain when finding a treasure chest.[18]
Unlike the past two installments of the series,Wario Land 4 uses modifications to the background music of levels, instead of entirely separate tracks, to underscore Wario's transformations. Such modifications range from pitch and speed changes to the oscillating pitch-warp effect previously used in the levelTouch Fuzzy, Get Dizzy fromSuper Mario World 2: Yoshi's Island, whenYoshi touchesthe titular enemies. The BGM speeds up whenever Wario rolls on a 45 degree slope, and slows down a bit whenever he crouches. In addition, some levels, such asPalm Tree Paradise, have secondary music tracks that play only in certain sections of the level.[18]
The music ofWario Land 4 takes up a significant portion of the storage capacity. The music spans a wide variety of genres includingblues,soul,folk,country,funk,jazz,drum and bass,heavy metal,experimental music,ambient music,noise music, andmusique concrète; as such, the soundtrack as a whole can be considered eclectic and uncategorizable.[18] The general instrumentation for the game's music comes from theRoland Sound Canvas SC-8850, part ofa line of sound modules that, as a whole, was used in countless soundtracks associated withSuper Mario and its partner franchises, other Nintendo franchises, and video games in general throughout the mid- and late 1990s and early and mid-2000s. The game also uses a number of stock vocal samples, taken from CDs such as Spectrasonics'Vocal Planet, volume 3; Midi Mark Productions'Vocal Bytes, and Zero-G'sVocal XTC (the latter two of which lend some of their samples to the title screen theme, "Work It!")[19] The vocals for the song "Medamayaki," heard in Palm Tree Paradise, were created by inserting audio samples of individual syllables into the backing music track.[18]
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References in later games[edit]
- Unused game data shows various assets fromWario Land 4, including large blocks and crystals, which suggests that the game was based on the same engine asWario Land 4.[20]
- TheWario Car appears inProduce Pandemonium.
- Various theme songs and sound effects fromWario Land 4 are heard during gameplay.
- The music fromItem Shop plays at theGelateria during Mona's story.
- The music that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria".
- A slightly sped up version ofPalm Tree Paradise's theme plays in microgameBalancing Act.
- The whispering heard in theSound Room's "The Short Futon" is used in the microgameRight in the Eye.
- One of the music tracks available forJump Forever is the theme forPinball Zone.
- Part ofCrescent Moon Village's theme can be heard during the epilogue of Wario's second story.
- This game contains a seemingly complete set of instrumental sounds used for the soundtrack ofWario Land 4 within the game's files, and may be assembled together manually to recreate each of the individual tracks.[21]
- The melody of the Item Shop is used inMona's theme.
- The Wario Car appears as one of the starter vehicles.
- Wario makes a guest appearance in where he helpsStarfy throughout theKaitei Iseki by using some of his reactions fromWario Land 4. Wario and Starfy arrive at avortex, where they must enter to locate theswitch and fourjewel pieces in order to unlock the boss's door. Wario can transform intoBubble Wario,Flaming Wario, andPuffy Wario respectively.
- A portrait of the Golden Pyramid appears in Wario's House.
- The Wario Car returns in this game.
- The game has amicrogame titled "Wario Land", which features sprites and concepts taken fromWario Land 4. In the microgame, Wario must use dash to break through a block and defeat a yellowSpear-Mask.
- The Wario Car is featured in one of18-Volt's gallery illustrations.
- A photo of the Golden Pyramid can be seen in level 3 of the microgameWhere Goes the Nose?.
- The boss Cractus reappears in this game, serving as an obstacle forKat and Ana in their stage.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ワリオランドアドバンス ヨーキのお宝[?] Wario Rando Adobansu: Yōki no Otakara | Wario Land Advance: The Treasure of the Golden Diva | |
| Chinese(Simplified) | 瓦力欧寻宝记[?] Wǎlì'ōu Xúnbǎo Jì | Wario Treasure Finding | |
| Chinese(Traditional) | 瓦利歐樂園ADVANCE~ヨーキのお宝~[?] Wǎlì'ōu Lèyuán Advance ~Yōki no Otakara~ | Wario Wonderland Advance ~The Treasure of the Golden Diva~ |
Notes[edit]
- Part of the vocals used in the game's title track were taken from the first track ofZero-G'sVocal XTC audio sample compilation. The specific vocal lines in question are "Your time is over, I've had enough! Here I come! Look out, here I come!", sung by British session singer Helen Binding.[22]
- Wario's in-game sprite depicts his buttons as gold (similar toMario,Luigi, andWaluigi's) instead of the correct white, and purple shoes rather than the proper green (which does not appear in his sprite's palette at all).
References[edit]
- ^ワリオランドアドバンス -ヨーキのお宝-.Nintendo Co., Ltd. (Japanese). Retrieved September 16, 2008.
- ^Wario Land 4 | Game Boy Advance | Games.Nintendo GB (British English). Retrieved November 17, 2024.
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- ^@NintendoAmerica (February 13, 2025)."Hey! You! Yeah, you! Join Wario on his adventure of greedy glory while exploring the Pyramid of Gold in Wario Land 4, available now for #NintendoSwitchOnline + Expansion Pack members! #GameBoyAdvance".X. Retrieved February 13, 2025.
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- ^@NintendoEurope (February 7, 2025)."Ideas for Valentine’s Day: 🍽️ Romantic dinner for two 💐 Buying flowers for a loved one 🧄 Playing Wario Land 4 Wario’s #GameBoyAdvance adventure comes to #NintendoSwitchOnline + Expansion Pack February 14th!".X. Retrieved February 7, 2025.
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- ^YouTube video of "Insane Vertical Zipping"
- ^YouTube video of "Walk Through Walls"
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External links[edit]
| The Cutting Room Floor has an article onWario Land 4. |
- North American website (web archive)
- North American gamepage (web archive)
- North American Virtual Console page (web archive)
- European microsite (web archive)
- European Virtual Console page
- Japanese website
- Japanese Virtual Console page
- European instruction booklet (EN/DE/FR/ES/IT)










































































































