This is a featured article! Click for more information.

WarioWare, Inc.: Mega Microgame$!

From the Super Mario Wiki, the Mario encyclopedia
(Redirected fromWWI)
Jump to navigationJump to search
This article is about theGame Boy Advance game. For the digital soundtrack album on theNintendo Music app, seeWarioWare, Inc.: Mega Microgame$! (Nintendo Music). For theAdobe Flash game, seeWarioWare, Inc.: Mega Microgame$! (Flash game).
WarioWare, Inc.: Mega Microgame$!
The North American Box Art for WarioWare, Inc.: Mega Microgame$!
North American box art
For alternate box art, see therelated gallery.
DeveloperNintendo R&D1[1]
PublisherNintendo
PlatformsGame Boy Advance,Virtual Console (3DS,Wii U),Game Boy Advance - Nintendo Classics
Release datesGame Boy Advance:
Japan March 21, 2003[2]
Europe May 23, 2003[?]
USA May 26, 2003[3]
Australia June 6, 2003[4]
China July 4, 2005[5]
Virtual Console (3DS) (Ambassador Program Release):
Australia December 15, 2011[?]
Japan December 16, 2011[?]
Europe December 16, 2011[?]
USA December 16, 2011[?]
Virtual Console (Wii U):
Japan April 3, 2014[?]
USA April 10, 2014[?]
Europe April 10, 2014[?]
Australia April 10, 2014[?]
Game Boy Advance - Nintendo Classics:
USA February 8, 2023[?]
Japan February 9, 2023[?]
Europe February 9, 2023[?]
Australia February 9, 2023[?]
HK February 9, 2023[?]
LanguagesEnglish
Japanese
Chinese (Simplified)
French (Europe)
German
Italian
Spanish (Europe)
GenreAction
RatingsGame Boy Advance:
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
ACB:G - General[?]
Virtual Console (Wii U):
PEGI:7 - Seven years and older[?]
ModesSingle-player, 2 players simultaneous (four minigames)
Format
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Game Boy Advance:
Nintendo 3DS:
Serial codesJapan AGB-AZWJ-JPN
USA AGB-AZWE-USA
Europe AGB-AZWP-EUR
Australia AGB-AZWU-AUS
China AGB-AZWC-CHN

WarioWare, Inc.: Mega Microgame$! (also formatted asWarioWare, Inc.: Mega Microgames!,[6] and also referred to as simplyWarioWare, Inc.),[7] known asWarioWare, Inc.: Minigame Mania in most European languages, is a minigame compilation for theGame Boy Advance and the first title in theWarioWare series of games. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of assortedmicrogames, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers aroundWario, who founds agame company and creates a video game along with his friends, an entirely new cast of characters who reside inDiamond City. Some of the game's music and sound effects are taken fromWario Land 4.

Based on the "Sound Bomber" mode ofMario Artist: Polygon Studio,Mega Microgame$! was a passion project for its development team, who developed it in secret before showing it to their producers. The game was praised by critics for its innovative concept and addictive nature, and would become a commercial success despite low internal expectations, selling over one million units worldwide.

It was re-released as a free downloadable title for the3DSAmbassador Program in December 2011, only available to people who purchased a 3DS before the August 12, 2011 price drop. The game was also released onWii U'sVirtual Console in the Americas, Europe, and Australia on April 10, 2014, and forGame Boy Advance - Nintendo Classics as one of the application's launch titles on February 8, 2023.

64 of its 213 microgames eventually made it toWarioWare Gold on the Nintendo 3DS in 2018.

Story[edit]

Wario working in the new WarioWare, Inc. headquarters
Wario working in the new WarioWare, Inc. headquarters shortly before calling his friends.

One day, while lounging on the couch inhis house inDiamond City,Wario sees a report fromKen the Reporter on TV about a video game calledPyoro that made tons of money. Wario thinks of all of the cash that he could get if he made a video game, and quickly sets out onhis bike to obtain acomputer. Wario's house then gets renovated into the headquarters ofWarioWare, Inc., Wario's newly founded company. After trying to make a video game by himself, Wario grows lazy and calls up his closest friends to help; they agree.

At the end of the game, WarioWare, Inc.'s game becomes a commercial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his friends with the cash and escapes with a rocket attached to the building. However,Dr. Crygor, swimming in mid-air, accidentally bumps the rocket, causing it, Wario, Dr. Crygor, and the banknotes to all fall into the sea, with the rest of the employees watching from the harbor.

Gameplay[edit]

Gold Digger
The "Gold Digger" microgame, created byMona. Nose-picking is a recurring microgame theme in theWarioWare series.

The game is based around the concept of playing very quick, simple microgames (over 200 in all) in rapid succession. Most games only last about four seconds on the lowest speed. There is a wide range of microgames, each of which vary heavily in art style and gameplay; some games feature simple stick figures against solid-color backdrops, some games show photographs, and some games are based on classic video games. A microgame makes use of either the+Control Pad Control Pad, theA Button button, or both, depending on the task it gives the player. Shortly before a game starts, simple instructions such as "Dodge!", "Pick!", or "Catch!" are displayed. Each microgame features three difficulty levels. Depending on the game mode, the difficulty of microgames being played may ascend from the lowest to the highest difficulty level.

The game's main progression takes place in the stages of the Games mode, hosted by Wario and his friends. After beating a certain number of the microgames in a stage, the speed of the microgames, and occasionally their difficulty, increases. The microgames appear in a mostly random order. In addition, there is also an arcade-style mode known as Grid mode, where the player aims for a high score in a single microgame, which cycles through its difficulty levels before speeding up. This concept was first used inMario Artist: Polygon Studio in the Sound Bomber mode, albeit in a much simpler form with only eight microgames in total.

Games mode[edit]

Microgame stages[edit]

Games mode
Choosing between stages and bonus minigames in Games mode. The in-game menus are set up to look like the screen of Wario's computer.

The Games mode serves as the game's main campaign. There are nine stages hosted by the different characters from the game. Each character has their own set of microgames based around a certain theme, in addition to two special stages that are composed of microgames from several previous sets. Each of the eleven stages must be beaten to progress through the story. All stages feature prologue and epilogue cutscenes focusing on their respective character, which are viewed before and after the actual gameplay.

To beat a given set, the player must beat a specific number of the microgames specific to that set without getting aGame Over. The last game in a given set is the boss stage, a more complex game that lacks a time limit. Players are given four lives, losing one for every microgame lost. Losing all lives results in a Game Over. Between every microgame, a short intermission displaying the current score and number of lives shows up, with its appearance being based on the character's story. Seeing a microgame in the Games mode unlocks it for free play in the Grid mode.

Intermssion of Dribble & Spitz's Sci-Fi stage
Dribble & Spitz's intermission in Games mode. It shows the current score and number of lives in the form of Spitz dolls in the taxi.

After beating a stage, a player can replay it indefinitely to obtain a high score. The player scores a point after every microgame, even if they lost the game, as long as they have at least one life remaining afterwards. In this challenge, the game continues after every boss stage on a higher difficulty level. After beating the boss stage on the third level and every subsequent time, the speed increases additionally instead. By winning a boss stage, the player also gains anextra life if they have less than four lives. In addition, after a boss microgame, a short break scene featuring the stage's host is shown, which the player can influence by pressing theA Button button. Each stage only needs to be played once to reach the epilogue cutscene at the end of the game, but some extra content is only unlockable by getting a minimum high score on certain stages, and playing every microgame at least once is required to unlock two of the bonus minigames.

Extra content[edit]

By playing the stages, extra challenges can be unlocked. These include special minigames for one or two players, as well as mixes of the microgames from all sets. They are chosen from the same screen as the microgame stages in Games mode.

The single-player challenges feature special minigames, several of them being extended versions of certain microgames. There are also four 2-player minigames, which use theL Button andR Button buttons to allow two players to play using only one handheld. A single bonus minigame can only be unlocked by playing the microgames in the Grid, rather than the stages.

In addition, there are four tower stages that are unlocked after completing the game, which challenge the player to beat as many microgames as possible until all lives are lost. Microgames from all previous stages are put into the mix, with various additional rules applied for each. For example, one tower challenges players to not lose a single life while playing microgames at their hardest difficulty.

Grid mode[edit]

Grid mode
A screenshot of the Grid mode menu. If a microgame has yet to be unlocked, a question mark represents it in the Grid.

In this mode, players can play any microgame they have previously encountered in the Games mode. When a microgame is selected in the Grid mode, a single challenge is repeated endlessly in an arcade-style format until they lose the microgame four times. Like in the stages, the player scores a point after every playthrough. The game cycles through each of the three difficulties the microgame has, with the first one being easy, the next being of normal difficulty, and the third being hard. After that, the speed of the game increases, and the game returns to its easiest difficulty, starting the difficulty cycle again. Each microgame has a designated score to beat, ranging between 10 and 30 points for regular games, and 5 for boss games. Upon meeting this score, the microgame is marked with a red flower.

Options[edit]

In the Options menu, the player can view the epilogue cutscenes after clearing the Games mode sets, as well as tweak settings related to their save file, from changing the player name and gender to erasing the save file's contents. The player's name and gender only change some scenes in the character stories and lines of text, without affecting gameplay. In addition, on the name change screen, the player can change the background music by pressing theL Button button; the songs available are "Drifting Away", "Four Seasons", and "Dr. Crygor".

Characters[edit]

Main characters[edit]

Aside from Wario himself,WarioWare, Inc.: Mega Microgame$! introduces a completely new cast of characters in the form of Wario's friends and the other citizens of Diamond City, a location which also debuted in this game. Each of the main characters host a set of microgames, and come with an individual story dedicated to them in the form of a prologue and epilogue. At the end of every story after the Introduction, the respective character meets with the other ones at theGelateria. The characters were designed byKo Takeuchi.[8]

CharacterDescriptionStory
Wario
Wario
"Its-a me, Wario! Yeah, yeah, I'm the bad guy... but this time, I came up with a legit way to make fistfuls of cash using my superior intellect! That's right! I'm not cheating-this time, anyway! Listen, will ya?! I've created a software company to make the best, most interesting games the world has ever seen! And it's going to make me filthy rich! Wah, ha, ha, ha!"Intro Games: Wario is seen exercising in the WarioWare, Inc. headquarters. He promptly leaps into a boombox from up high and appears on the monitor, kickstarting the microgames. In the epilogue, a shrunken Wario emerges from the boombox, alongside a few vehicles from the microgame "Crazy Cars". After dodging them, Wario re-enters the boombox before re-emerging at his normal size and promptly flattening the cars. Wario laughs, and his story ends.

Anything Goes: Wario is once again seen in the headquarters, before throwing his laptop up high, and having it land onto him. Like the boombox from before, Wario is sucked into it, and appears on the monitor. In the epilogue, Wario once again emerges from the laptop, and an advertisement is shown for WarioWare, Inc.'s own game. The game becomes a success, but when WarioWare, Inc.'s employees ask Wario for their pay, Wario runs away with the cash and escapes with a rocket. However, the escape fails when Dr. Crygor accidentally bumps the rocket, and the two fall into the sea as the money flutters down with them, as the rest of WarioWare, Inc. looks on. While rowing an emergency boat with Dr. Crygor, Wario complains about his friends.

Official artwork of Jimmy T. for WarioWare, Inc.: Mega Microgame$!
Jimmy T.
"Hey, hey! It's Jimmy T.! Big moves, bigger wigs, and only the biggest sports games! To boogie with me, you've gotta send me cell-mail. And you? You say that you and Wario are really tight? That's cool! C'mon, let's hit my favorite disco and get funky 'til dawn! I know Wario looks offbeat, but he and I go way back. Plus, he always sends me cell-mail!"Jimmy T. goes to Club Sugar at night to start dancing, before pulling out his cell phone, which begins receiving incoming messages. In the epilogue, he leaves Club Sugar, and hears a ring tone on his phone while strolling through the city.
Official artwork of Dribble & Spitz forWarioWare, Inc.: Mega Microgame$!.
Dribble & Spitz
"I'm Dribble. This is my pal Spitz. Together, we make one crash-bang cabbie team! When Wario asked us to team up and make some hard-drivin' sci-fi game, we couldn't say no! Hop in our cab and try-em out! We'll cut you a deal on the fare! Oh, hey! Between us, we taught Wario how to drive! He'd never admit it, but it's true..."At night, Dribble & Spitz are driving with the taxicab through the city and geta customer who is named after the player, who requests to go tothe sea. In the epilogue, they arrive at the city's harbor, as the customer exits the taxi and transforms into a merperson. They jump into the water and bid Dribble & Spitz farewell. When the person has already disappeared, Dribble & Spitz notice that the customer did not pay their fare.
Mona
Mona
"Hey, you're a new face around here! Well, I'm Mona! I scoop gelato at theGelateria—when I'm not at school or making games, that is. So anyway, you should know that that fortune-hunter Wario has inspired many of my strange games! He's always one degree ahead of cool, and he's even let me tag along with him on some of his money-grubbing adventures!"Mona is driving to her workplace, the Gelateria, when she gets caught up by a long line of children. In an attempt to make it to work on time, Mona begins speeding; however, theDiamond Police notices her and begins chasing. Mona calls her three animals for help, theElephant, Piggy and Chimp. One by one, they start to put the police cars out of action, and the player takes control of her Chimp, who has to aim at cars to slow them down with hisbanana peels. In the Epilogue, Mona arrives at the Gelateria and clocks into work at the last second.
9-Volt
9-Volt
"Hey! My name is 9-Volt! I'm the grade-schooler gone old school! I've put together a collection of retro classics that'll make you late for class. Come on over and try a few out! I'll spin the tunes while you play the games! I think Nintendo games are the greatest, so you can imagine my surprise when I found out that Wario lives in my... uh, I mean that I live in his city!"After school ends, 9-Volt goeshome on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song.GB uses its robotic arm to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game, where the player encounters the microgames as battles. In the epilogue, Ken the Reporter suddenly appears and announces that theGame Boy Advance SP is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
Artwork of Orbulon from WarioWare, Inc.: Mega Microgame$!.
Orbulon
"Hello, I'm the outer space life-form known as Orbulon. It might be hard to believe, but my carbon matter will turn 2000 years old this year! My fun units test the limits of your brain matter with challenging IQ games. You know, my propulsion transport device crashed into Wario's house on a previous visit. Since then, he allows me to crash there whenever I want!"Orbulon is headed toward Diamond City's planet with his UFO, when a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call, and a rescue team ofSpace Hares appears. They send a container connected with a chain into the UFO, which Orbulon enters. In the epilogue, the Space Hares finally retract the chain, but as soon as Orbulon arrives in the rescue ship, he attempts to use his alien powers. Before he can do this, the Space Hares immediately reject Orbulon back to the Porker, which has since disentangled itself from the meteor. Spinning out of control, Orbulon and his ship make a crash-landing by the Gelateria.
Dr. Crygor
Dr. Crygor
"I am Dr. Crygor, the genius scholar. Others have said a "dangerous" scholar, but I pay no mind to their opinions. My laboratory is set up to further my experiments in reality games. Feel free to stop by and contribute to my research. It is quite fun. Did you know that I was the one who created Wario's car? What? You do not know? Do your research!"Dr. Crygor is mixing chemicals in his laboratory, and then reaches for something to drink. Without looking, he grabs a beaker filled with a blue liquid, and drinks it. When his stomach starts cramping, Dr. Crygor runs for the restroom and opens the toilet lid. In the epilogue, after he has done his business, the toilet suddenly erupts a jet of water and begins to flood the lab. While Dr. Crygor tries to swim away, he is instead sent rocketing into the sky and is sent plummeting down. Luckily,Don the Sparrow catches and rescues Dr. Crygor.
Official artwork of Kat & Ana for WarioWare, Inc.: Mega Microgame$!
Kat & Ana
"We're Kat and Ana! Yep, we're cute, we're kindergartners, and we're ninjas! We like plants and animals so much that we included them in our games. Apparently, we are graduates of Wario's school of Kindergarten—at least, that's what the graffiti on the wall said! If I remember, the teachers weren't too happy about that..."An evil skeleton spirit namedBoneheads appears at theCastle, and cursesa prince or princess named after the player before taking over the Castle. Ana andher crew of ninjas attack Boneheads, but they all fail. Ana quickly sends a letter with the help of Don the Sparrow to her sister Kat to call for help, before being captured by Boneheads. Kat, residing withPaw the Dog at a place far away, then receive the letter, and her and Paw make the long journey to the castle, where Kat has to fight Boneheads atop the roof. In the epilogue, Kat duels Boneheads, and almost loses, before Paw transforms into a giant sword. With this weapon, Kat manages to destroy Boneheads and saves Ana and the royal.

Other characters[edit]

Games[edit]

Microgames[edit]

Main article:List of WarioWare, Inc.: Mega Microgame$! microgames

There are nine different sets of microgames, each one created by one or two WarioWare developers and focused on a certain theme.

GenreDeveloperDescription
Wario's Intro Folder from WarioWare, Inc.: Mega Microgame$!
Intro Games
Wario
The Introduction stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games that all involveWario in some way. The set only features 12 normal microgames.
Jimmy T.'s folder from WarioWare, Inc.: Mega Microgame$!
Sports
Jimmy
Jimmy T.'s stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games that feature a certain sport, such as baseball and tennis.
Dribble's Folder from WarioWare, Inc.: Mega Microgame$!
Sci-Fi
Dribble & Spitz
Dribble & Spitz's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games which focus on science fiction elements, such as aliens, space fights, and superheroes.
Mona's Folder from WarioWare, Inc.: Mega Microgame$!
Strange
Mona
Mona's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games which present realistic tasks, such as nose-picking and sawing, in a strange way.
9-Volt's Folder from WarioWare, Inc.: Mega Microgame$!
Nintendo
9-Volt
9-Volt's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games which are based on classic Nintendo games and toys, such asSuper Mario Bros. and the Ultra Hand.
Orbulon's Folder from WarioWare, Inc.: Mega Microgame$!
IQ
Orbulon
Orbulon's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games that last twice as long as usual, due to involving tasks that require more thinking than other microgames, such as counting and finding an object on the screen.
Dr. Crygor's Folder from WarioWare, Inc.: Mega Microgame$!
Reality
Dr. Crygor
Dr. Crygor's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games which feature partly animated photographs, such as photos of people and animals.
Kat's folder from WarioWare, Inc.: Mega Microgame$!
Nature
Kat & Ana
Kat & Ana's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games that involve animals or plants, such as frogs and flowers.
Wario's Folder from WarioWare, Inc.: Mega Microgame$!
Anything Goes
Wario
Wario's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Games that all overtly feature Wario, with no other specific theme. Some microgames in this set are parodies of other Nintendo games.

Microgame set compilations[edit]

Besides the single sets, there are also six extra microgame stages involving the microgames from more than one character. Two of them are remixes of Jimmy T.'s set, which act much like the regular stages and need to be beaten to unlock either three new stages or a single new stage, respectively. The other ones are hosted at four different towers located in Diamond City, all featuring pig sculptures. The intermission between the microgames in the tower stages looks like a child's drawing of the inside of an elevator, with inverted colors and an animated pig head on the doors.

NameHow to unlockDescription
Jimmy T.'s Remix No. 2 Folder from WarioWare, Inc.: Mega Microgame$! Jimmy's Remix No. 1
The first Jimmy T. Remix's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Dribble's, Mona's, and 9-Volt's stagesA mix of the microgames of Jimmy and the aforementioned characters. However, Jimmy's boss stage, "Punch Out" (which starts at level 2), is the only boss stage to appear. The games also start on the normal difficulty level.
Jimmy T.'s Remix No. 1 Folder from WarioWare, Inc.: Mega Microgame$! Jimmy's Remix No. 2
The second Jimmy T Remix's stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Orbulon's, Dr. Crygor's, and Kat's stagesA mix of the microgames of the aforementioned characters. Again, only Jimmy's boss stage is featured (which is always on the hardest level), and the games start on the normal difficulty level.
Easy Pig Tower Icon from WarioWare, Inc.: Mega Microgame$! Easy
The Easy hotel stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Wario's second stageThe microgames of all characters on the lowest difficulty level randomly appear. No boss microgames appear, meaning that no extra lives can be earned. The speed is at its default, and never speeds up.
Total Boss Pig Tower Icon from WarioWare, Inc.: Mega Microgame$! Total Boss
The Total Boss hotel stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Wario's second stageOnly the boss stages appear in this stage, in a constant order and at a high speed, forming an optional boss rush with four lives. The bosses are played in the orderSparring Wario → Jimmy T → Mona → 9-Volt → Dribble → Kat → Dr. Crygor → Orbulon →Wario's Adventure. After beating Wario's Adventure, it starts at the first again, and the difficulty level increases like in normal microgame stages. If the player fails a boss microgame, they must redo that microgame again until they pass it. Extra lives cannot be earned.
Thrilling Pig Tower Icon from WarioWare, Inc.: Mega Microgame$! Thrilling
The Thrilling hotel stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Scoring 15 or more points in EasyThe speed is at its slowest, and never increases. However, all games are on the third difficulty level, and only one life is available, meaning that the game is over after only one lost microgame. Boss microgames are not included, and no extra lives can be gained.
Hard Pig Tower Icon from WarioWare, Inc.: Mega Microgame$! Hard
The Hard hotel stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Scoring 15 or more points in ThrillingAll microgames are set at the lowest difficulty level, and no boss microgames appear, but all microgames are played at a high speed, and the player cannot gain any extra lives.

Bonus minigames[edit]

Besides the microgames, minigames without a strict time limit can be unlocked. These mostly include expanded versions of the microgames, as well as ports of previously released Nintendo games, altered to include Wario and his friends. Some of these games also include other WarioWare developers than Wario.

Single player[edit]

In these games, the player aims for a high score, which are saved.

NameHow to unlockDescription
Jump Forever menu icon from WarioWare, Inc.: Mega Microgame$!Jump Forever
The Jump Forever stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Jimmy's stage.Wario has to jump a rope. Its speed and position change during the game. Jump Forever ends the first time Wario's body touches the rope. If the player reaches 100 jumps, they unlock the option of being able to change the BGM when starting a new game.
Skating Board menu icon from WarioWare, Inc.: Mega Microgame$!Skating Board
The Skating Board stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Jimmy's Remix No. 1 stage.9-Volt has to avoid obstacles and birds with his skateboard by jumping and ducking. The game ends with one miss.
Paper Plane menu icon from WarioWare, Inc.: Mega Microgame$!Paper Plane
The Paper Plane stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating Jimmy's Remix No. 2 stage.The player has to move a paper plane that glides downward through a tower, without touching any obstacles.
Dr. Wario menu icon from WarioWare, Inc.: Mega Microgame$!Dr. Wario
The Dr. Wario stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Scoring 20 or more points in Jimmy's stage.TheViruses have to be eradicated by placing thecapsule segments of the same color in line with them. The speed and difficulty of the game can be changed at the start of the game, and both increase as the game continues. This minigame is a slightly altered port of the NES gameDr. Mario.
Fly Swatter menu icon from WarioWare, Inc.: Mega Microgame$!Fly Swatter
The Fly Swatter stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Scoring 25 or more points in Jimmy's Remix 1 stage.In each level, the player has to hit all of the insects and avoid their attacks; after this,King Watinga appears as the boss. This minigame is an altered port of the minigameGnat Attack from the SNES gameMario Paint. The player moves with the+Control Pad Control Pad, rather than theSuper NES Mouse.
Sheriff menu icon from WarioWare, Inc.: Mega Microgame$!Sheriff
The Sheriff stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Scoring 25 or more points in Jimmy's Remix 2 stage.Betty has been kidnapped by bandits, and Wario has to rescue her by shooting all of the bandits in each level. This minigame is a slightly altered port of the arcade gameSheriff.
Pyoro menu icon from WarioWare, Inc.: Mega Microgame$!Pyoro
The Pyoro stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Unlocking all games in the Grid.A small bird namedPyoro must catch falling beans by extending his long tongue. The higher away the beans are, the more points they are worth. If a bean hits Pyoro, the game is over.
Pyoro 2 menu icon from WarioWare, Inc.: Mega Microgame$!Pyoro 2
The Pyoro 2 stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Earning a flower in all games in the Grid.Similar to the previous game, but instead of using his tongue, Pyoro spits seeds in front of him, which can destroy the vegetables. The player scores more points when two or more beans are hit at the same time. Again, the game ends as soon as Pyoro is hit by a bean.

Two-player[edit]

In all of these games, one player has to press theL Button button, while the other one has to press theR Button button. Unlike single-player games, there are no high scores, and the game ends after one player has earned the necessary points and won, with each game played in a best-three-out-of-five system.

NameHow to UnlockDescription
Chiritorie menu icon from WarioWare, Inc.: Mega Microgame$!VS Chiritorie
The Chiritorie stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating either Dribble & Spitz's, Mona's, or 9-Volt's stage.The players move vacuum cleaners and have to pick up as much trash as possible. Based on the toy Chiritorie released by Nintendo in 1979.
Chicken Race menu icon from WarioWare, Inc.: Mega Microgame$!VS Chicken Race
The Chicken Race stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating one more of the stages named above.Based on the game ofChicken. 9-Volt (P1) and Shag (P2) have to get as close to the edge as possible, but must not exceed it.
VS Dong Dong menu icon from WarioWare, Inc.: Mega Microgame$!VS Dong Dong
The VS Dong Dong stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating either Orbulon's, Dr. Crygor's, or Kat & Ana's stage.Both characters, Mona (P1) and Dribble (P2), have their own side. The game's goal is to use the bar that moves up and down to push one of the yellow blocks to the other side, in order to squash the opponent.
VS Hurdle menu icon from WarioWare, Inc.: Mega Microgame$!VS Hurdle
The VS Hurdle stage select portrait from WarioWare, Inc.: Mega Microgame$!.
Beating one more of the stages named above.Orbulon (P1) and Dr. Crygor (P2) take part in a hurdle race, where they have to jump hurdles and run on mud.

Locations[edit]

Diamond City, the main place of theWarioWare series, features several locations in this game that are mostly connected to one character or character pair each.

Objects[edit]

The following list includes the objects mostly seen in the character-related cutscenes.

Staff[edit]

Main article:List of WarioWare, Inc.: Mega Microgame$! staff

WarioWare, Inc.: Mega Microgame$! was entirely developed byNintendo R&D1. The game was directed byHirofumi Matsuoka, who previously directedWario Land 4 andMario Artist: Polygon Studio, the latter of which contained the "Sound Bomber" mode that served as a direct inspiration forWarioWare.WarioWare was Matsuoka's last work atNintendo, as he would depart the company to joinCreatures, Inc. shortly after the completion of the game.

Development[edit]

WarioWare, Inc.: Mega Microgame$! was developed by Nintendo R&D1, and first announced in early 2003. It was directed byHirofumi Matsuoka and produced by Takehiro Izushi. Other key developers includeGoro Abe,Ko Takeuchi, and Kazuyoshi Osawa.

Microgame Jump
The "Jump" game inMario Artist: Polygon Studio on which the microgame "Crazy Cars" is based.

TheWarioWare concept with very short minigames coming one after another was first used inMario Artist: Polygon Studio, a game released for the64DD in 2000 only in Japan. The game's Sound Bomber mode includes eight microgames, and six of the microgames inWarioWare, Inc.: Mega Microgame$! are based on those.[9]

Made in Wario was originally made in secrecy by several developers on the development team Nintendo R&D1, without telling their manager at the time. The developers came up with the idea of using Wario for the game, as they could not think of anyone else who would be best for the game, and because according to them, Wario is "always doing stupid things" and is "really idiotic"; thus, they used him alongside other newly created characters.[10]

Proud of their work, the developers presented their idea to their manager at a certain point. He was reportedly unsurprised, and simply gave his approval of the project, so the team continued development.[10]

Concept art of several WarioWare characters at a board, from left to right: Dr. Crygor, Spitz, Jimmy T., Ana, Dribble (mostly covered), Kat and Orbulon.
Concept art of severalWarioWare characters at a board.

For the creation of the microgames, each person on the team would come up with their own ideas, which were then written down on notes and attached to the director's table. After this, the developers went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even employees who were not formally on the project started to submit their microgame ideas. Because each of the programmers created their own graphics during the development of the games, the art style also wound up being very different with each microgame.[10]

Shigeru Miyamoto put a lot of thought into how best to market the game. He wanted to show how its unusual playing style made it distinct from other games, in the way it could be simply picked up and enjoyed. Miyamoto gave the staff the approval to use the slogan "More! Shorter! Faster!" (最多 最短 最速Saita Saitan Saisoku), which prominently appeared on the Japanese box art, even surpassing the actual game logo in terms of size.[11] The slogan was not used for the later Western packages, which depicted Wario and his friends, rather than just a portion of Wario's face as seen on the Japanese counterpart.

Japanese cover for WarioWare, Inc.: Mega Microgame$!
The original box art ofMade in Wario, sharing its simple style with all subsequent Japanese covers.

Made in Wario, orWarioWare as the franchise is called in international languages, was first announced by Nintendo in early January 2003[12] and originally released in March 2003 in Japan. Nintendo did not have very high commercial hopes for the game; however, the game's sales figures grew significantly more than expected, and the game gained a very good reputation.[11]

SinceWarioWare, Inc.: Mega Microgame$! was commercially successful,Satoru Iwata, president of Nintendo, requested a remake of the originalWarioWare, Inc. for theNintendo GameCube that had to be finished "as soon as possible". The development resulted in the first follow-up,WarioWare, Inc.: Mega Party Game$!, which focuses on multiplayer and was released in Japan only half a year after the first game.[13] It is also the firstWarioWare game that was formally co-developed byIntelligent Systems.[14] MoreWarioWare sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, resulting inWarioWare becoming one of Nintendo's headliner titles whenever they release new hardware.[8]

Pre-release and unused content[edit]

WarioWare, Inc.: Mega Microgame$!
The unusedF-1 Race microgame
Main article:List of WarioWare, Inc.: Mega Microgame$! pre-release and unused content

Within the game's files are a few unused microgames. One of them is based on theFamily Computer gameF-1 Race, likely meant to be used in the Nintendo Classic microgame set. The player must keep the racing car on the road without bumping into other cars until the timer runs out. Its command is "Continues running", which lacks the exclamation point present in the used microgames' commands. It shares its music withMunch a Bunch.

Critical reception[edit]

Critical reception ofWarioWare, Inc. was positive.GameRankings' overall score for the game is 89%.[15]WarioWare, Inc. also won numerous awards.

The JapaneseFamitsu magazine rated the game a score of 35 out of 40.[16]1UP.com's Shane Bettenhausen rated the game 9.5/10 and enjoyed how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. Bettenhausen enjoyed the weirdness of the game, too.[17] Jeff Gerstmannf ofGameSpot stated that the combination of minigames and pacing of puzzle games such asTetris came together wonderfully. He rated the game a score of 9.1/10.[18]IGN's Craig Harris lovedWarioWare and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also cited the game's "pick up and play" qualities as reasons for his high score.[19]

Reviews
ReleaseReviewer, PublicationScoreComment
Game Boy AdvanceBenjamin Turner,Gamespy91/100"My first few hours with WarioWare were extremely fun, as I couldn't get enough of the game's distinct brand of inspired insanity. Once that initial novelty started to wear off, however, I lost a bit of the enjoyment. The core gameplay is still plenty strong, though, and I fully expect to be enjoying WarioWare for the foreseeable future. WarioWare, Inc.: Mega Microgame$ is the ultimate game for the attention span impaired; Luckily, it's a lot of fun for everyone else too. It's great to see such a bold, original product from the Nintendo of 2003; If it could just turn this into a trend, it'd go a long way toward restoring lost luster to Kyoto's number one video game company."
Game Boy AdvanceTom Bramwell,Eurogamer9/10"Unlike a lot of GBA games, Wario Ware overcomes its potential brevity with a meaty selection of bonus games, and offers so much in one package that it's always going to happily occupy that slot should you feel like slipping the GBA into your pocket as you slide out the door. It may contradict the relaxing weather we're enjoying at the moment, but we'd happily sweat our way through a T-shirt drawer if it meant the difference between sunburn and playing Wario Ware. If variety is the spice of life, then Wario Ware is the digital equivalent of Phall curry, burning the inside of your face [it'll be more than your face that's burning after a Phall! - rueful Ed] with its charm and originality, and deservedly severing a few crisp bank notes from your wallet in the process - even if it does still plunder the crevices of yesteryear for a lot of its gaming content. Buy it or we'll smack ya."
Game Boy AdvanceJeff Gerstmann,GameSpot9.1/10"While it can be said that the game isn't quite as exciting once you've seen every minigame it has to offer, the method that it brings the games to you stays fresh, and a bevy of unlockables--including full versions of Dr. Mario (renamed Dr. Wario here) and Nintendo's classic arcade game Sheriff--keep things moving along quite nicely. In the end, the game does have a lot of that Tetris-like appeal, making it something that you can play in short bursts and return to again and again, which is one of the most admirable qualities a portable game can have. Anyone looking for an exciting change of pace will have a fantastic time with WarioWare."
Aggregators
CompilerPlatform / Score
Metacritic89
GameRankings88.83%

Awards[edit]

The game was awarded the Editor's Choice Award at both GameSpot and IGN.[20][21] At the Edinburgh International Games Festival in 2004,WarioWare took theEdge Award, and was named the most innovative game of the year.[22]WarioWare, Inc. also gained one of the three Innovation awards at the 4th annual Game Developers Choice Awards in 2004.[23] In 2008,Game Informer named the game one of the top ten weirdest of all time.[24]

Gallery[edit]

For this subject's image gallery, seeGallery:WarioWare, Inc.: Mega Microgame$!

Multimedia[edit]

For the complete list of media files for this subject, seeMultimedia:WarioWare, Inc.: Mega Microgame$!
Icon of an audio speaker.Title Screen theme
File info
Icon of an audio speaker.Main Menu theme
File info
Icon of an audio speaker.Gelateria epilogue
File info
Icon of an audio speaker.Dribble & Spitz's theme -Drifting Away
File info
Icon of an audio speaker.Kat & Ana's theme -Four Seasons
File info
Icon of an audio speaker.Dr. Crygor's theme
File info
Icon of an audio speaker.Main Menu theme (after Staff) - Used on the main menu after fully watching the Staff credits
File info
Icon of an audio speaker.Paper Plane
File info
Icon of an audio speaker.Title 1 - Used on the title screen of Pyoro, Skating Board, Jump Forever, and Paper Plane
File info
Icon of a film clapperboard.Cutscene - Opening cutscene
File info
Help:Media fileHaving trouble playing?

References to other games[edit]

Mario Paint
Wario Land: Super Mario Land 3 /Wario Land series
Wario Land 4

References in later games[edit]

Wario World
  • Icons of WarioWare, Inc employees can be found inTreasure Square, used to represent various demos ofWarioWare, Inc.: Mega Microgame$!.
Mario & Luigi: Superstar Saga
  • One of the posters inYoshi Theater is based on the Japanese box art ofWarioWare, Inc.: Mega Microgame$!.
WarioWare: Twisted!
  • Wario's computer from this game can be seen on Wario's desk. However, the screen is blue instead of green.
  • In the Japanese version, members of the band seen in the Garage Rock microgame appear on theMona Pizza pizza box.
  • A few game souvenirs are expanded versions of microgames from this game.
Mario Power Tennis
WarioWare: Touched!
  • Gold Digger reappears as a microgame, including in Game Boy Advance format.
  • Mona's biker outfit and her uniform at theGelateria appear during her stage's break scene.
Mario Kart Arcade GP
Super Smash Bros. Brawl
Mario Kart Wii
Mario Super Sluggers
Mario Party 9
  • Wario's constellation mentions that he "can't help but involve his friends in his get-rich-quick schemes", which is a reference to the premise of this game and of the rest of theWarioWare series.
Game & Wario
Mario Party 10
  • The left half of the Wario amiibo board features many elements from theWarioWare series, such as Wario's biker helmet and theWario Bike.
Super Mario Maker
  • Acostume of Wario in his biker outfit from this game appears.
Mario Party: Star Rush
  • Wario's Character Museum bio mentions Wario being the president of theWarioWare, Inc.
WarioWare Gold
  • 64 microgames return.
  • "Drifting Away" and "Four Seasons" reappear as unlockable souvenir records.
  • There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from theVariety Tower.
Super Mario Party
  • Wario's sprite fromSuper Mario Maker, in his biker outfit, appears inPuzzle Hustle.
WarioWare: Move It!
Super Mario Party Jamboree
Mario Kart World
  • Wario's Biker outfit fromMario Kart World resembles his biker outfit from this game.
  • An arrangement of "Drifting Away" can play inFree Roam.
  • The sponsorWario Games is a reference to Wario's game company.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseメイド イン ワリオ[2]
Meido in Wario
Made in Wario
Chinese(Simplified)瓦力欧制造[?]
Wǎlì'ōu Zhìzào
Made in Wario
Chinese(Traditional)瓦利歐製造[25]
Wǎlì'ōu Zhìzào
Made in Wario
French(European)WarioWare, Inc.: Mega Mini-Jeux[26]WarioWare, Inc.: Mega Mini-Games

Notes[edit]

  • The Nintendo 3DS release requires 78 blocks (9.9 MB) of memory to be installed.
  • The game has never been released in South Korea, including inGame Boy Advance - Nintendo Classics. No official reason has been stated, but it is likely that it was caused by Kat & Ana's level heavily featuring Japanese culture, for which there was still a stigma against in South Korea when the game was released in 2003.
  • The language selection in the European version only shows up when starting a new game, so the only known way to change the game's language is to choose "Clear Data" to delete the existing savefile.

References[edit]

  1. ^Nintendo R&D1.IGN. Archived February 27, 2004, 15:44:54 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  2. ^abメイド イン ワリオ.Nintendo Co., Ltd. (Japanese). Retrieved September 16, 2008.
  3. ^WarioWare, Inc.: Mega Microgame$!.Nintendo.com. Archived April 13, 2007, 19:35:07 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  4. ^Search results giving the release date ofWarioWare, Inc.: Minigame Mania.Nintendo.com.au. Archived June 6, 2003, 21:01:04 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  5. ^Wario Zhìzào.iQue.com. Retrieved June 28, 2024.
  6. ^Super Smash Bros. Ultimate sound test
  7. ^Super Smash Bros. for Nintendo 3DS /Wii U sound test
  8. ^abIwata Asks: Nintendo DSi: Big One-off Performance.Nintendo. Retrieved June 28, 2024.
  9. ^Sound Bomber mode ofMario Artist: Polygon Studio.Kimahima.com (Japanese). Retrieved June 28, 2042.
  10. ^abcNintendo R&D1 Interview.Kikizo. Page 2. Retrieved June 28, 2024.
  11. ^abIwata Asks:WarioWare: Smooth Moves: Everyone in the Room Will Have a Grin on Their Face!.Nintendo. Retrieved June 28, 2024.
  12. ^Harris, Craig (January 7, 2003).New Mario and Wario GBA Games.IGN. Retrieved June 28, 2024.
  13. ^Iwata Asks - Volume 5: WarioWare Snapped! - Page 1.Nintendo. Retrieved June 28, 2024.
  14. ^A list of Intelligent Systems' games at their official website.Intelligent Systems. Retrieved June 28, 2024.
  15. ^WarioWare, Inc.: Mega Microgame$!.GameRankings. Archived October 15, 2007, 19:03:42 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  16. ^Ratings forWarioWare, Inc.: Mega Microgame$!.Gamekult (French). Archived July 31, 2003, 08:02:06 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  17. ^WarioWare, Inc.: Mega Microgame$! Review at 1UP.com[dead link]
  18. ^WarioWare, Inc.: Mega Microgame$! Review.GameSpot. Archived June 8, 2003, 12:46:49 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  19. ^Harris, Craig.WarioWare, Inc.: Mega Microgame$!.IGN. Retrieved June 28, 2024.
  20. ^Editor's Choice Award.GameSpot. Archived March 31, 2005, 06:01:54 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  21. ^Editor's Choice Award.IGN. Archived December 31, 2005, 09:39:20 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  22. ^August 14, 2004.GameBoy mini-games take top prize.BBC News. Retrieved June 28, 2024.
  23. ^Archive of Innovation awards at Game Developers Choice Awards
  24. ^April 2008. "The Top 10 Weirdest Games of All Time" -Game Informer 180.
  25. ^介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。.Nintendo HK. Retrieved February 9, 2023.
  26. ^[1]

External links[edit]

WarioWare, Inc.: Mega Microgame$! coverage on otherNIWA wikis:
The Cutting Room Floor icon.pngThe Cutting Room Floor has an article onWarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Microgame$! /WarioWare, Inc.: Mega Party Game$!
CharactersMainWarioJimmy T.Dribble & SpitzMona9-VoltOrbulonDr. CrygorKat & Ana
MinorPlayeraKen the ReporteraPyoroaJoeaMona's ElephantaMona's PiggyaMona's ChimpaDiamond PoliceaGBaShagaSpace HarePaw the DogDon the SparrowaAna's CrewaBoneheadsaBoji
MicrogamesIntro GamesSportsSci-FiStrangeNintendo ClassicsIQRealityNatureAnything Goes
MinigamesSingle-playerJump ForeverSkating BoardaPaper PlaneDr. WarioaFly SwatteraSheriffaPyoroaPyoro 2a
MultiplayerChiritorieaChicken RaceaVS Dong DongaVS HurdleaAll For OnebBalloon BangbCard-e CardsbListen to the Doctor!bMilky Way DeliriumbOutta My WaybSurvival FeverbWobbly Bobblyb
LocationsDiamond CityWario's HouseWarioWare, Inc.Club SugarDiamond TaxiFloating VoicesaGelateriaaDiamond Elementary9-Volt's HouseCrygor's LabCastleRestaurant Sora SorabVariety Towersa
ObjectsWario BikeComputeraBombJimmy's cell phoneDribble's taxiaMona's mopedaSK8aOrbulon's UFOa
Music"Menu" • "Nature (Kat & Ana) - Four Seasons" • "Sci-Fi (Dribble & Spitz) - Drifting Away" • "Stealth Turtles"b • "Title" ("Reality (Dr. Crygor) - Stage")
MiscellaneousPenguinsRemixSound Roomb
Website activities9-Volt no CM Satsuei Report9-Volt no Nikki Kōkai!9-Volt no Nintendo Honsha Sennyū Report!9-Volt no Nintendo Mukashi no Rare Shōhin Shōkai!Atsumare!! Made in Wario Cult QuizbAtsumaru MoviebDr. Crygor no Kenkyū NikkiDribble to Spitz no Kinmu NisshiJimmy T. no Afro NikkiJimmy T. no Chakumero Kiku MachineKat to Ana no Kawaribanko NikkiKat to Ana no Mijika na IkimonoMade in Wario Staff Special ZadankaiMona no Hana KotobaMona no Hana UranaiMona no Mona NikkiOrbulon no Chikyū ReportOrbulon no Nipongo no BenkyōParty RoombQuick PollSwat the FlyWarioWare, Inc.: Mega Microgame$! (Flash game)Wario-sama no Buriburi NikkiWario no Crossword PuzzleWario-Viteb
Further infoGallery (GCN) •Multimedia (GCN) •Nintendo Music (soundtrack) •Pre-release and unused contentStaff (GCN) •Wario Press Conference
Wariogames
Wario Land seriesWario Land: Super Mario Land 3 (1994, GB) •Virtual Boy Wario Land (1995, VB) •Wario Land II (1998, GB/GBC) •Wario Land 3 (2000, GBC) •Wario Land 4 (2001, GBA) •Wario Land: Shake It! (2008, Wii)
WarioWare seriesMainWarioWare, Inc.: Mega Microgame$! (2003, GBA) (Bird & Beans [2008, DSiWare] •Paper Airplane Chase [2008, DSiWare]) •WarioWare: Twisted! (2004, GBA) •WarioWare: Touched! (2004, DS) •WarioWare: Smooth Moves (2006, Wii) •WarioWare: Snapped! (2008, DSiWare) •WarioWare: D.I.Y. (2009, DS) •WarioWare: D.I.Y. Showcase (2009, WiiWare) •Game & Wario (2013, Wii U) •WarioWare Gold (2018, 3DS) •WarioWare: Get It Together! (2021, Switch) •WarioWare: Move It! (2023, Switch)
PortsWarioWare, Inc.: Mega Party Game$! (2003, GCN)
OtherMario & Wario (1993, SNES) •Wario's Woods (1994, NES) •Wario Blast: Featuring Bomberman! (1994, GB) •Wario's Woods (1994, SNES) •Wario Busters (1994, arcade) •Wario's Whack Attack (1998, Adobe Shockwave) •Picross NP Vol. 7 (2000, SFC) •Welcome to Greedville (Wario's Grab BagWario's Crazy CapsWario's Dunk TankGreed $chool Test) (2001, Adobe Flash) •Wario's Desert Dunk (2002, Microsoft Windows) •Wario World (2003, GCN) •WarioWare Twisted Marble Maze Game (2004, Adobe Shockwave) •Wario: Master of Disguise (2007, DS) •Play Nintendo activities (2014–present)
CrossoversSuper Smash Bros. seriesSuper Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Rhythm Heaven seriesRhythm Heaven Fever (2011, Wii) •Rhythm Heaven Megamix (2015, 3DS)
NES Remix seriesMainNES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U)
OtherDensetsu no Starfy 3 (2004, GBA)
PitchesWario Pool (GBC)
Game Boy Advancegames
Super Mario franchiseSuper Mario Advance (2001) •Mario Kart: Super Circuit (2001) •Super Mario World: Super Mario Advance 2 (2001) •Super Mario Advance 4: Super Mario Bros. 3 (2003) •Mario & Luigi: Superstar Saga (2003) •Mario Golf: Advance Tour (2004) •Mario vs. Donkey Kong (2004) •Mario Pinball Land (2004) •Mario Party Advance (2005) •Dr. Mario & Puzzle League (2005) •Mario Tennis: Power Tour (2005)
Donkey Kong franchiseDonkey Kong Country (2003) •Donkey Kong Country 2 (2004) •DK: King of Swing (2005) •Donkey Kong Country 3 (2005)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2002) •Yoshi Topsy-Turvy (2004)
Wario franchiseWario Land 4 (2001) •WarioWare, Inc.: Mega Microgame$! (2003) •WarioWare: Twisted! (2004)
Classic NES seriesClassic NES Series: Donkey Kong (2004) •Classic NES Series: Super Mario Bros. (2004) •Classic NES Series: Dr. Mario (2004)
Famicom Mini seriesFamicom Mini: Mario Bros. (2004) •Famicom Mini: Wrecking Crew (2004) •Famicom Mini: Super Mario Bros. 2 (2004) •Famicom Mini Collection (canceled)
e-ReaderDonkey Kong Jr.-e (2002) •Pinball-e (2002) •Donkey Kong-e (2002) •Mario Bros.-e (2002) •Mario Party-e (2003) •Donkey Kong 3-e (2003) •Golf-e (2003)
OtherGame & Watch Gallery 4 (2002) •Densetsu no Starfy 3 (2004) •Donkey Kong Coconut Crackers (canceled) •Diddy Kong Pilot (2001/2003) (canceled)
Virtual Consolegames
Super Mario franchiseGeneralMario Bros.Mario's Super PicrossNES Open Tournament GolfSuper Mario Bros.Super Mario Bros. 2Super Mario Bros. 3Super Mario Bros.: The Lost LevelsSuper Mario KartSuper Mario WorldWrecking Crew
Wii andWii UMario GolfMario Kart 64Mario Party 2Mario Tennis (N64) •Paper MarioPinballSuper Mario 64Super Mario RPG: Legend of the Seven Stars
Wii U andNintendo 3DSMario Kart: Super CircuitMario vs. Donkey KongYoshi's Island: Super Mario Advance 3
Wii UDr. Mario (NES) •Golf (NES) •Mario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario Golf: Advance TourMario Hoops 3-on-3Mario Kart DSMario Party AdvanceMario Party DSMario Pinball LandMario Tennis: Power TourMario vs. Donkey Kong 2: March of the MinisNew Super Mario Bros.Super Mario 64 DSSuper Mario AdvanceSuper Mario Advance 4: Super Mario Bros. 3Super Mario World: Super Mario Advance 2Wrecking Crew '98
Nintendo 3DSAlleywayBaseballDr. Mario (GB) •Golf (GB) •Mario & Luigi: Superstar SagaMario Golf (GBC) •Mario Tennis (GBC) •Mario's PicrossPicross 2Super Mario Bros. DeluxeSuper Mario LandSuper Mario Land 2: 6 Golden Coins
Yoshi franchiseTetris AttackYoshi (NES) •Yoshi's Cookie (NES) •Yoshi's Story
Donkey Kong franchiseDonkey KongDonkey Kong (GB) •Donkey Kong 3Donkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!Donkey Kong Jr.Donkey Kong Jr. Math
Wario franchiseWario Land IIWario Land 3Wario Land: Super Mario Land 3WarioWare, Inc.: Mega Microgame$!WarioWare: Touched!Wario's Woods (NES)
OtherGame & Watch GalleryGame & Watch Gallery 2Game & Watch Gallery 3Game & Watch Gallery 4Panel de PonSuper Smash Bros. (N64) •Tetris (GB)
Nintendo Switch Online
Provided softwareTetris 99 (2019) •Super Mario Bros. 35 (2020) •Mario Kart 8 Deluxe – Booster Course Pass (2022)aNintendo Music (2024)
Nintendo ClassicsNintendo Entertainment SystemSuper Mario franchiseDr. Mario (2018) •Mario Bros. (2018) •Super Mario Bros. (2018) •Super Mario Bros. 3 (2018) •NES Open Tournament Golf (2018) •Super Mario Bros. 2 (2019) •Super Mario Bros.: The Lost Levels (2019)Wrecking Crew (2019) •Pinball (2022) •Golf (2024)
Donkey Kong franchiseDonkey Kong (2018) •Donkey Kong Jr. (2019) •Donkey Kong 3 (2019) •Donkey Kong Jr. Math (2024)
Yoshi franchiseYoshi (2018)
Wario franchiseWario's Woods (2018)
Super Nintendo Entertainment SystemSuper Mario franchiseSuper Mario Kart (2019) •Super Mario World (2019) •Super Mario All-Stars (2020) •Mario's Super Picross (2020) •Wrecking Crew '98 (2024) •Mario Paint (2025) •Mario & Wario (2025)
Donkey Kong franchiseDonkey Kong Country (2020) •Donkey Kong Country 2: Diddy's Kong Quest (2020) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (2020)
Yoshi franchiseSuper Mario World 2: Yoshi's Island (2019)
OtherPanel de Pon (2020)
Nintendo 64aSuper Mario franchiseSuper Mario 64 (2021) •Mario Kart 64 (2021) •Mario Tennis (2021) •Dr. Mario 64 (2021) •Paper Mario (2021) •Mario Golf (2022) •Mario Party (2022) •Mario Party 2 (2022) •Mario Party 3 (2023)
Yoshi franchiseYoshi's Story (2021)
Game BoySuper Mario franchiseSuper Mario Land 2: 6 Golden Coins (2023) •Game & Watch Gallery 3 (2023) •Dr. Mario (2024) •Mario Golf (2024) •Mario Tennis (2024) •Alleyway (2024) •Baseball (2024) •Super Mario Land (2024) •Mario's Picross (2025)
Donkey Kong franchiseDonkey Kong Land (2024) •Donkey Kong Land 2 (2024) •Donkey Kong Land III (2024) •Donkey Kong (2025)
Wario franchiseWario Land 3 (2023)
Yoshi franchiseYoshi (2026)
OtherTetris (2023)
Game Boy AdvanceaSuper Mario franchiseSuper Mario Advance 4: Super Mario Bros. 3 (2023) •Mario Kart: Super Circuit (2023) •Mario & Luigi: Superstar Saga (2023) •Super Mario Advance (2023) •Super Mario World: Super Mario Advance 2 (2023)
Wario franchiseWarioWare, Inc.: Mega Microgame$! (2023) •Wario Land 4 (2025)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2023)
OtherDensetsu no Starfy 3 (2024)
Nintendo GameCubebSuper Mario franchiseSuper Mario Strikers (2025) •Luigi's Mansion (2025) •Super Mario Sunshine (TBA)
Wario franchiseWario World (2025)
Virtual BoyaSuper Mario franchiseMario Clash (2026) •Mario's Tennis (2026)
Wario franchiseVirtual Boy Wario Land (2026)
a Exclusive to Nintendo Switch Online + Expansion Pack
b Exclusive to Nintendo Switch Online + Expansion Pack onNintendo Switch 2