vs. Donkey Kong Plus
- "Donkey Kong Plus" redirects here. For the unreleased game canceled in favor ofMario vs. Donkey Kong, seeMario vs. Donkey Kong § Development.
| Level | |||||||
|---|---|---|---|---|---|---|---|
| vs. Donkey Kong Plus | |||||||
| Level code | BOSS (GBA) Level DK+ (Switch) | ||||||
| Game | Mario vs. Donkey Kong Mario vs. Donkey Kong (Nintendo Switch) | ||||||
| Time limit | 300 | ||||||
| |||||||
vs. Donkey Kong Plus orLevel DK+ (calledDonkey Kong Plus in the GBA version) is the final stage whereMario facesDonkey Kong for the final time inMario vs. Donkey Kong and itsNintendo Switchremakeof the same name. The level begins immediately after the completion ofLevel 8-DK+ (Level 6-DK+ in the GBA version). Its name is shared withDonkey Kong Plus, a canceled remake ofDonkey Kong for theGame Boy that was eventually reworked intoMario vs. Donkey Kong.
In the remake, initial completion of this level will unlock Time Attack for all Plus levels in the game. Like withvs. Donkey Kong, there are no Gold Stars or Time Attack associated with this level.
Overview[edit]
The level begins with Donkey Kong using a large mech suit to grab sixMini-Marios, three in each hand. Donkey Kong controls the hands and moves them around, and each time one hand or both hands hits the ground and the player is on the ground,Mario will be immobilized briefly. The hands are also capable of squishing Mario if he is under them, defeating him. Debris will also fall from above each time a hand strikes the ground, along with abarrel falling onto the platforms above. Another attack is to press its two fists together, squishing Mario and making him lose a life if he gets caught in the middle. The robot will either do this with its fists against the ground, or hovered slightly above it. If two barrels fall on the two edges of the battlefield, the robot will put one fist in the air and the other lying on the ground. The fist in the air pounds down, the other moving out to squish the barrel. The robot will not do this if Mario is not trying to get the barrels. This was changed in the remake, where he always performs the attack.
To defeat Donkey Kong, the player has to reach the platforms by using the mech suit's hands as platforms to gain enough height. The barrel will fall off screen if the hands slam onto the ground again. The player has to throw the barrel at Donkey Kong's cockpit to damage the suit, releasing one Mini-Mario each time. Donkey Kong's hands will move faster with each hit. Damaging the suit seven times will destroy the mech suit and play the final cutscene, with Mario giving Donkey Kong one of the Mini-Marios as his own, followed by the end credits.
Gallery[edit]
Mario vs. Donkey Kong[edit]
Donkey Kong Plus in the GBA version ofMario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)[edit]
Dealing damage to Donkey Kong while freeing the lastMini-Mario
Notes[edit]
- The robot's overall pattern heavily resembles that ofGiant Donkey Kong fromStage 9-9 in theGame BoyDonkey Kong.
- InMario vs. Donkey Kong for theNintendo Switch, the channel featuring the announcer counting in Spanish on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of the music for vs. Donkey Kong Plus.

