Vanilla Dome 4
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Vanilla Dome 4 | |||||||
![]() Mario being propelled by abouncing bough | |||||||
| World | Vanilla Dome | ||||||
| Game | Super Mario World | ||||||
| Primary power-up | Cape Feather | ||||||
| Time limit | 300 seconds | ||||||
| Music track | "Athletic BGM" | ||||||
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Vanilla Dome 4 is the fourthlevel of theVanilla Dome inSuper Mario World. The level uses the athletic theme. This level has manyMushroom Platforms and tall pillar-likedaikon, and it features greenbouncing boughs that serve as trampolines throughout the level.
Layout[edit]
Mario (orLuigi) starts out on the top of a stack of four Mushroom Platforms. Throughout the level,Bullet Bills fire from the sides of the screen. The firstDragon Coin is found between two Mushroom Platforms. Here, Mario must utilize the bouncing boughs to bounce over the daikon. Mario mustrun across another Mushroom Platform, avoiding the redKoopa Troopa, to find a space between two tall daikon. At the bottom of the space, there is aSuper Mushroom and a redKoopa Paratroopa. After Mario crosses over the two daikon, he finds shorter daikon that he mustjump across. Mario then finds more Mushroom Platforms that he must traverse across. Next, Mario finds a row of daikon and bouncing boughs, which he must traverse across, avoiding the green Koopa Paratroopa and Bullet Bills. The Dragon Coin is found between two bouncing boughs there. At the end of this row of platforms, Mario must use the bouncing bough to jump over the daikon. Then, Mario finds a long Mushroom Platform with a red Koopa Troopa and twoPrize Blocks, one of which holds a Super Mushroom orCape Feather. Mario has to jump on the bouncing bough and bounce over the daikon again. Afterwards, Mario finds three shorter Mushroom Platforms that he must jump across, as well as a large daikon that he must bounce over using the two bouncing boughs. There are two red Koopa Paratroopas flying back and forth. After Mario jumps over the daikon, he finds a long Mushroom Platform, a red Koopa Paratroopa, and theMidway Gate at the top of the screen.
Once Mario traverses the Mushroom Platform, he finds a row of daikon, bouncing boughs, and pipes that he must jump across, avoiding theJumping Piranha Plants. At this point, Bullet Bills start firing from the bottom and top of the screen in addition to the left and right sides, making the situation more dangerous for Mario. He must jump up the Mushroom Platforms and over the daikon, avoiding another salvo of Bullet Bills. Here, Mario finds a Prize Block containing a Super Mushroom, as well as another Mushroom Platform at the top of the screen. There is a largepit here, and Mario must jump from the Mushroom Platform to make it over the daikon. Mario then finds some Mushroom Platforms and a row of Prize Blocks with a loneRotating Block that contains a1-Up Mushroom. After traversing the Prize Blocks, Mario finds several short Mushroom Platforms and a pipe. After traversing across those, Mario finds some short daikon that he must jump across using some of the bouncing boughs. The Dragon Coin is located between the first two daikon, and another Dragon Coin is located above a red Koopa Paratroopa. After traversing those daikon, Mario finally finds theGiant Gate.
Enemies[edit]
| Image | Name | Count |
|---|---|---|
![]() | Bullet Bill | infinite |
![]() | Koopa Troopa (Green) | 2 |
![]() | Koopa Troopa (Red) | 3 |
![]() | Koopa Paratroopa (Green) | 1 |
![]() | Koopa Paratroopa (Red) | 6 |
![]() | Unshelled Koopa (green) | (if stomped) |
![]() | Unshelled Koopa (red) | (if stomped) |
![]() | Jumping Piranha Plant | 2 |
Dragon Coins[edit]
- At the very start of the level, above two Mushroom Platforms.
- Between two bouncing boughs, guarded by a Green Koopa Paratroopa.
- After the Midway Gate, at the end of the hiddensub-area with aSkull Raft andBrown Blocks as obstacles accessible via a blueWarp Pipe.
- On a Mushroom Platform beneath a bouncing bough and between two daikon.
- Above the final Red Koopa Paratroopa before the Giant Gate.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | バニラドーム コース4[1] Banira Dōmu Kōsu 4 | Vanilla Dome Course 4 | |
| バニラドームのコース4[2] Banira Dōmu no Kōsu 4 | Nintendo Kōshiki Guidebook Super Mario World | ||
| French | Dôme Vanille 4[3] | Vanilla Dome 4 | |
| German | Vanille-Dom 4[4] | Vanilla Dome 4 | |
| Italian | Cupola Vaniglia 4[5][6] | Vanilla Dome 4 | |
| Cupola Vaniglia. Livello 4[7] | Vanilla Dome. Stage 4 | Super Mario Bros. Encyclopedia (first edition) | |
| Spanish | Colina Vainilla 4[8] | Vanilla Hill 4 |
References[edit]
- ^【スーパーマリオワールド】 全75面クリア (All Stage Clear)
- ^Nintendo Koushiki Guidebook Series: Super Mario World
- ^ZONE SECRETE ! 🎮 SUPER MARIO WORLD [SNES] ► AVENTURE #02
- ^SUPER MARIO WORLD (Super Mario Advance 2) 🍄 #6: Puppenspieler Lemmy Koopa
- ^Sebastian Haley, Meagan Marie (October 2017).Playing With Super Power: Super NES Classics (Multiplayer.it Edizioni). Translated by Christian Colli. Italy:Multiplayer Ed. (Italian). ISBN9788866312833. Page 36.
- ^Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2025). "Super Mario World" inSuper Mario Bros. Enciclopedia (2nd ed.). Translated by Alessandro Apreda. Milan:Magazzini Salani (Italian). ISBN979-1259575760. Page 57.
- ^Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). "Super Mario World" inSuper Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan:Magazzini Salani (Italian). ISBN889367436X. Page 57.
- ^GBA l Super Mario Advance 2 l # 6 l Lava Por Todos Lados - Tercer Jefe + Castillo !










