VS. Super Mario Bros.
| VS. Super Mario Bros. | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() The title screen of the game | |||||||||||||
| Developer | Nintendo EAD | ||||||||||||
| Publishers | Nintendo HAMSTER (Arcade Archives) | ||||||||||||
| Platforms | VS. System Nintendo Switch (Arcade Archives) | ||||||||||||
| Release dates | VS. System: Nintendo Switch (Arcade Archives): | ||||||||||||
| Language | English | ||||||||||||
| Genre | 2D platformer | ||||||||||||
| Ratings |
| ||||||||||||
| Modes | Multiplayer (up to two players, alternating) | ||||||||||||
| Format | Arcade: Built-in Nintendo Switch: | ||||||||||||
| Cabinet | VS. UniSystem, VS. DualSystem, and VS. Table | ||||||||||||
| Input | Arcade: Joystick Nintendo Switch: | ||||||||||||
VS. Super Mario Bros. is a two-playerVS. System version ofSuper Mario Bros. that was released in1986.
Story[edit]
The plot is the same as in the originalSuper Mario Bros., featuringMario andLuigi (second player only) setting out on a quest to freePrincess Toadstool from the evilBowser and restore the fallenkingdom of theMushroom People.
Differences[edit]
This game has higher gameplay difficulty than the originalSuper Mario Bros., with fewerwarp zones and power-ups, and more enemies. Six new levels were created for the game,[4] all of which were reused inSuper Mario Bros.: The Lost Levels.
Fire Mario is now more yellowish, much like his sprite inSuper Mario Bros. 3, instead of being colored red and white.
Detailed set of level differences[edit]
The original version ofSuper Mario Bros. has five instances where levels repeat, with an easier version with some obstacles removed (Fire-Bars in the castle, fewer enemies, etc) earlier on, and then a later "full" version, e.g. 1-3 is the easier version of 5-3; 1-4 is the easier version of 6-4; 2-2/2-3 are the easier version(s) of 7-2/7-3; and 2-4 is the easier version of 5-4.
In the arcade version, most of the "easier versions" (all except 1-3) are replaced by the "harder version" to make way for new levels.
The following table summarizes the changes. Unlisted levels are mostly the same as the corresponding level inSuper Mario Bros., but with minor difficulty increases. Various?s, especially those that contain power-ups, are often either moved to much harder-to-reach places, or even removed altogether, or the power-ups are replaced withcoins. Many bottomless pits and more enemies have been added as well.
| VS. level | Corresponding level | Description |
|---|---|---|
| 1-2 | Super Mario Bros. 1-2 | Somebricks above the endpipe have been removed to prevent use of theMinus World glitch, though all of the pipes are still present and it is still possible to perform the glitch. However, the Minus World does still exist in this game, though it is now based on the hidden underwater section of Worlds 5-2 and 6-2 from the original version, respectively. |
| 1-3 | Super Mario Bros. 1-3 | The ground before the final staircase has been removed. |
| 1-4 | The Lost Levels 1-4 | Resembles World 1-4 from the original game, but with more lava pits and Fire-Bars. |
| 2-2 | Super Mario Bros. 7-2 | Replaced with the harder variation from the original game, with a 350-second timer. |
| 2-3 | Super Mario Bros. 7-3 | Replaced with the harder variation from the original game. |
| 2-4 | Super Mario Bros. 6-4 | Replaced with a harder level from the original game. |
| 3-1 | Super Mario Bros. 3-1 | TheKoopa Troopas on the final staircase have been replaced withLittle Goombas to prevent use of the infinite 1-Up exploit.[5] |
| 3-2 | The Lost Levels 2-2 | Similar to3-2 fromSuper Mario Bros., but with more obstacles and a large gap requiring use ofHidden Blocks and a high floating pipe to cross. |
| 4-1 | Super Mario Bros. 4-1 | The timer counts down from 350 seconds. |
| 4-2 | Super Mario Bros. 4-2 | The level is largely the same, but the pipes to Worlds 7 and 8 have been removed (the player can now only warp to World 6, meaning that there is no way to skip to the final world). Additionally, a Buzzy Beetle seen descending a staircase is replaced with a Little Goomba to prevent the infinite 1-Up trick. |
| 4-4 | Super Mario Bros. 5-4 | 4-4 and 5-4 have been switched, but are mostly the same otherwise. |
| 5-3 | Super Mario Bros. 6-3 | This is now a normal-colored level (much like inSuper Mario All-Stars) instead of the gray night as seen inSuper Mario Bros. |
| 5-4 | Super Mario Bros. 4-4 | 4-4 and 5-4 have been switched, but are mostly the same otherwise. |
| 6-1 | Super Mario Bros. 6-1 | The timer counts down from 350 seconds. |
| 6-3 | The Lost Levels 4-3 | Some extremely long jumps to platforms, including one that requires a bounce off of aKoopa Paratroopa. This is even harder to pull off than inThe Lost Levels because Mario does not get nearly as much extra height from a bounce as he does in that game, requiring near-perfect accuracy. Due to World 6-3 being predominantly gray, this entire level has been recolored gray. |
| 6-4 | The Lost Levels 5-4 | Lots of long, hard jumps and some tricky small ones, plus an extra long Fire-Bar only seen in5-4 ofSuper Mario Bros. |
| 7-1 | Super Mario Bros. 7-1 | Much like World 3-1, theBuzzy Beetle on the end staircase before theflagpole is replaced with a Little Goomba, again to prevent the infinite 1-Up trick, and the timer lasts for 350 seconds. |
| 7-2 | The Lost Levels 6-2 | A harder and longer version of7-2 ofSuper Mario Bros., with very little floor and stretches of low-hanging reef. |
| 7-3 | The Lost Levels 6-3 | An extra-long bridge with lots of gaps and many moreCheep-cheeps and Koopa Paratroopas than7-3 ofSuper Mario Bros. |
| 7-4 | Super Mario Bros. 7-4 | The layout is largely the same, but the solution to the maze is slightly different.[5] |
| 8-1 | Super Mario Bros. 8-1 | The timer counts down from 350 seconds. |
| 8-2 | Super Mario Bros. 8-2 | The timer counts down from 350 seconds. |
| 8-4 | Super Mario Bros. 8-4 | Same general layout, but with the Hidden Block needed to reach a necessary pipe moved one space higher, and the Bowser bridge now has bricks above, making it more narrow. |
The hidden1 up Mushrooms in 2-1, 4-1, 6-1, and 8-1 have been removed. The ones in 3-1, 5-1, and 7-1 are only available if enough coins are collected in one of two previous -3 levels:
- World 3-1: Must collect at least 21 coins in World 1-3 or all 35 coins in World 2-3
- World 5-1: Must collect all 22 coins in World 3-3 or all 27 coins in World 4-3
- World 7-1: Must collect at least 23 coins in World 5-3 or at least 24 coins in World 6-3
Depending on operator settings, the player may now start with two lives instead of three and thetimer may be set to run faster than the NES version's timer did. Worlds 2-2, 4-1, 6-1, 7-1, 8-1, and 8-2 have a 350-second timer. The coin counter now has three digits instead of two, meaning that Mario/Luigi may have to collect more than 100 coins (can be set to 100, 150, 200, or 250 by the operator) to earn an extra life. After a game over, depending on operator settings, the player may continue with four lives instead of three. Additionally, as mentioned above, the infinite lives trick has been removed from certain levels that have either Koopas or Buzzy Beetles descending staircases, by having them all be replaced with Little Goombas, although some levels still feature Koopa Paratroopas descending staircases and were not replaced with Little Goombas, allowing the player to circumvent this issue.
The ending is identical to that which would later appear inThe Lost Levels, including awarding 100,000 points for each life the player has left, but the "Ending" theme uses the originalSuper Mario Bros.'s instrumentation. In the original game, the second part was removed to make for a looping song due to storage limitations.[6] After the song ends, the game is over and the player can enter their initials. Additionally, there is nodoor after the final Bowser like inThe Lost Levels, and the princess is still in the area behind him, making the ending cutscene more jarring. Finally, there is noHard Mode after completing the game.
Production and release[edit]
According to the English version ofHow to win at Super Mario Bros., it wasHoward Phillips' idea to adaptSuper Mario Bros. into an arcade game.[7]VS. Super Mario Bros. was to be calledVS. Mario's Adventure. The only remnant of this earlier title is an arcade flyer with a trademarked name.[8]
The game made its debut at the American Coin Machine Exposition held in Chicago from March 7 to 9, 1986.[1] The physical arcade version was not officially released in Japan despite its high demand,[9][10] and Japanese arcade operators found ways to get the game in their arcades regardless.[11][12]
Arcade Archives port[edit]
In the September 2017 Nintendo Direct, Nintendo announcedArcade Archives: VS. Super Mario Bros., a re-release ofVS. Super Mario Bros. for theNintendo Switch as part ofHAMSTER Corporation'sArcade Archives series. This time, two detachedJoy-Con are used to play with two players.[13] It was released in Japan,[2] the Americas[3] and Europe on December 22, 2017, and in Australia on December 23, 2017.
Gallery[edit]
Screenshots[edit]
Multimedia[edit]
- See also:Multimedia:Super Mario Bros.
| File info 0:30 |
| File info 0:30 |
References in later media[edit]
- The instrumental version of "Doki-Doki Do it" titled 「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」 starts with "Business-Use Mario Name Entry".
- The song "Let's Try!" is partially an arrangement of "Business-Use Mario Name Entry."
- A steelpan arrangement of "Business-Use Mario Name Entry" plays on the world selection screen.
- TheSuper Mario Bros.-style bonus room SFX uses "Business-Use Mario Name Entry".
- TheSuper Mario Bros.-style bonus room SFX uses "Business-Use Mario Name Entry".
- TheSuper Mario Bros.-style sky theme music incorporates elements of "Business-Use Mario Name Entry".
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | VS.スーパーマリオブラザーズ[14] VS. Sūpā Mario Burazāzu | VS. Super Mario Bros. |
References[edit]
| The Cutting Room Floor has an article onVS. Super Mario Bros. |
- ^abCash Box April 19, 1986 issue
- ^abDecember 13, 2017.VS. Super Mario Bros. releasing next week.Nintendo Japan. Retrieved December 14, 2017.
- ^abArcade Archives VS. SUPER MARIO BROS. - Nintendo.Nintendo of America (American English).
- ^Nintendo (December 7, 2010),Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2.YouTube. Retrieved December 21, 2015.
- ^abhttps://web.archive.org/web/20170707123117/http://bbh.marpirc.net/skatekid/
- ^shmuplations, "Koji Kondo – 2001 Composer Interview".
- ^How to win at Super Mario Bros. (1987)
- ^VS. Mario's Adventure arcade flyers
- ^"Coin-Op "Super Mario" Will Shop To Overseas". Game Machine. Amusement Press. Published March 1, 1986.
- ^Play Meter - Volume 12, Number 5 - April 1986
- ^"Jaleco Ships New Game For "VS. System"" (Paragraph 5). Game Machine. Amusement Press. Published May 1, 1986.
- ^"Namco's "Family Stadium" Has Enjoyed Popularity" (Paragraphs 9-11). Game Machine. Amusement Press. Published June 15, 1987.
- ^GameXplain. (September 13, 2017).Arcade Archives for Nintendo Switch Announced (Mario Bros. more).YouTube. Retrieved September 13, 2017.
- ^https://store-jp.nintendo.com/item/software/D70010000003433









