Underwater Ruins

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Level
Underwater Ruins
Underwater Ruins
WorldIce World
GameDK: King of Swing
Music trackRisky Reef
Music sample
Level progression
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Cold Cold Forest
Ice Castle
Next →
Ice Castle
Sassy Squatch's Lair
DK: King of Swing levels

Underwater Ruins is a level in theIce World area ofDK: King of Swing. It is the second and last level taking place underwater. The water slows downDonkey Kong's movements, and the level has a lot ofShuris andLockjaws. Underwater Ruins is the only level to havepegs that rise out from gaps in the ground. There are also many obstacles returning in this level, such as switches and levers,barrels,spikes, pegs, andPeg Boards. On many occasions in the level, the switches and levers either move Peg Boards or open walls.

Layout[edit]

Underwater Ruins from DK: King of Swing
Donkey Kong pulling a Switch Peg in the second section

At the start, Donkey Kong is next to a gap in the ground. Pegs float out of this gap, and Donkey Kong can hold on them to climb to the top of a high ledge just ahead. At the top-left is a peg surrounded by threebananas. Donkey Kong must continue right and climb across threePeg Boards that are circled by two Shuris. He must then climb up some more rising pegs. Donkey Kong can find three more bananas surrounding a peg to the left. There are spikes on the ceiling, which cause the pegs to break once they hit it. Donkey Kong can go right to continue into the second section; the left path has three more Peg Boards, two Lockjaws, and a Question Barrel at the end. Donkey Kong can break the Question Barrel to open an alcove with the bronze medal.

The second section starts out similar toPuzzling Pyramid: Donkey Kong must go up a small Peg Board and pull aJack Peg multiple times to separate two walls pushed together, much like inPuzzling Pyramid. Donkey Kong must quickly climb up the Peg Boards above because the walls quickly close on him. He can collect twoBanana Bunches along the way. After going above the closing walls, Donkey Kong must pull another Jack Peg and quickly climb up some more Peg Boards. Donkey Kong must pull down on an orangeSwitch Peg to make a small Peg Board appear, enabling him to reach another small Peg Board above and over the closing walls. Donkey Kong must go right to enter the third and final section.

Donkey Kong starts the last section on the flat ground. He must climb Peg Boards in the air while avoiding two Lockjaws patrolling the low area. A Switch Peg is to the right, and Donkey Kong can pull it to make two Peg Boards appear above. Three bananas are in an alcove to the very right. After climbing the two Peg Boards, Donkey Kong must then pull down on another Switch Peg, causing some Peg Boards to appear to the left. A third Switch Peg is above the leftmost Peg Board. By pulling it, Donkey Kong summons more Peg Boards to the right and opens and alcove with three Shuris, who then roam around the area. Donkey Kong can either avoid or defeat the enemies and continue to another Jack Peg over some spikes on a platform below. He must pull down on the Jack Peg to move a Peg Board near him. Donkey Kong must hold on the Peg Board as it returns to its original position. He can optionally jump right to a smaller Peg Board, over some spikes, to collect three bananas. Donkey Kong must pull on another Switch Peg to open a wall and go down into a room with a few large Peg Boards and Shuris. Donkey Kong must pull on another Switch Peg below to open another wall. Two Peg Boards are below, and one of them has abarrel on it. Donkey Kong can break the barrel to collect a Banana Bunch. Donkey Kong must avoid the spikes below and jump right onto a platform with the exit sign to finish the level.

Key items[edit]

  • Crystal Coconut: Rewarded for defeating a Shuri released from a wall in the third and final section.
  • Bronze medal: At the end of the first section, the Kong must climb some Peg Boards to the left and charge into aQuestion Barrel. Doing so causes the left wall to open, and the Kong can charge into the barrel in the alcove to reveal and obtain the medal.

Gallery[edit]

  • Donkey Kong encounters two Shuris in the first section

    Donkey Kong encounters two Shuris in the first section

  • Donkey Kong next to the bronze medal

    Donkey Kong next to the bronze medal

  • Donkey Kong at the start of the second section

    Donkey Kong at the start of the second section

  • Donkey Kong grabbing toward a lever in the third section

    Donkey Kong grabbing toward a lever in the third section

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseつめたいうみのいせき[?]
Tsumetai umi no iseki
Cold Sea Ruins
ItalianRocca sommersa[?]Submerged rock
DK: King of Swing
Playable charactersDonkey KongDiddy KongDixie KongFunky KongWrinkly KongKritterKing K. RoolBubbles
Non-playable charactersCandy KongCranky Kong
LevelsJungle WorldBanana BungalowTropical TreetopsContraption CavePuzzling PyramidCongazuma's Castle
Wild West WorldNecky's CanyonCactus WoodsMadcap MineTreacherous TwisterFire Necky's Nest
Aqua WorldRisky ReefLockjaw FallsKremling KampShip of SoulsDavy Bones' Locker
Ice WorldCold Cold ForestRaging RavineIce CastleUnderwater RuinsSassy Squatch's Lair
K. Kruizer IIIBooster Barrel SkywayK. Kruizer III ArtilleryK. Kruizer III HullK. Kruizer III EngineKing K. Rool
Jungle JamAttack BattleBarrel BlastClimbing RaceColor CaptureObstacle Race
EnemiesClick-ClackFlipflapFlitterGhostLockjawMini-NeckyNeekShuriZinger
BossesCongazumaDavy BonesFire NeckyKing K. RoolSassy Squatch
Items and objectsBananaBanana BunchBarrelBarrel CannonBombBonus BarrelBooster BarrelCannonConveyor BeltCrystal CoconutHandle PegJack PegMedalPegPeg BoardQuestion BarrelRockRolling BarrelSpikeSpinning PegSwitch PegTireWooden Crate
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