Trip
- This article is about the status ailment in theMario & Luigi andSuper Smash Bros series of games. For the move that can be performed inSuper Mario 64 that is also called "trip", seeSweep Kick.
Tripping in theSuper Mario franchise is a status effect in theMario & Luigi series andPaper Mario: The Origami King. Some enemies can makeMario andLuigi trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge orcounterattack either. This status effect also prevents the player fromfleeing and usingBros. Attacks (orBros. Items in the secondMario & Luigi game). If the tripped brother has high enoughspeed to move first, this condition can be instantly negated.
History[edit]
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga /Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
InMario & Luigi: Superstar Saga andMario & Luigi: Superstar Saga + Bowser's Minions, if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such asTanoombas,Clumphs, and a few of theKoopalings can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with aRefreshing Herb in the original game.
Mario & Luigi: Partners in Time[edit]
InMario & Luigi: Partners in Time, this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes forBaby Luigi when he travels withBaby Mario without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a few enemies and bosses can trip the quartet, likeElder Princess Shroob. Once again, this status effect cannot be cured with a Refreshing Herb.
Mario & Luigi: Bowser's Inside Story /Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
InMario & Luigi: Bowser's Inside Story andMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Trip reappears once again, and withBowser being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.
Mario & Luigi: Dream Team[edit]
InMario & Luigi: Dream Team, the Trip effect makes another appearance.Gold Beanies will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past threeMario & Luigi games, the status was given the word "TRIP", making it a normal status effect.
Mario & Luigi: Paper Jam[edit]
InMario & Luigi: Paper Jam, Trip returns again, functioning the same as it did inMario & Luigi: Dream Team. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.
Mario & Luigi: Brothership[edit]
InMario & Luigi: Brothership, the Trip status returns, acting the same as it did in previous games. Furthermore, when the rear brother is hit, it no longer causes Trip. Instead, it lets the enemy attack first, regardless ofSpeed stat. There is also the Surefooted GuardBattle Plug that can prevent the effect andDizzy.
Paper Mario: The Origami King[edit]
- “Fell into a hole! Can't move!”
- —Battle text,Paper Mario: The Origami King
InPaper Mario: The Origami King, Mario will trip if he falls into a hole thatHole Punch left on the board during its boss battle, causing him to get stuck and wasting his turn.
Super Smash Bros. series[edit]
InSuper Smash Bros. Brawl, there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack.Banana peels and Tingle (spawned with anAssist Trophy) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed inSuper Smash Bros. for Nintendo 3DS / Wii U andSuper Smash Bros. Ultimate, but can still be caused by some attacks, items, and Assist Trophies.
Profiles[edit]
Mario & Luigi: Dream Team[edit]
- Instruction booklet description:
- English:
Leaves Mario/Luigi unable to perform any actions until it is their turn or they are attacked.
- English:
Mario & Luigi: Paper Jam[edit]
- Instruction booklet description:
- English:
The character is unable to move until his next turn or until he gets hit by an attack.
- English:
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ころび[?] Korobi | Fall | |
| Dutch | Gevallen[?] | Fallen | |
| French | Trébuche[1] | Trip | Mario & Luigi: Dream Team Bros. |
| À terre[2] | Down | fromMario & Luigi: Paper Jam Bros. onwards | |
| Italian | Scivolone[3] | Slip | Mario & Luigi: Dream Team Bros. |
| Caduto[4][5][6] | Fallen | fromMario & Luigi: Paper Jam Bros. onwards | |
| Portuguese | Queda[?] | Fall |
References[edit]
- ^2013.Mario & Luigi: Dream Team Bros. instruction booklet.Nintendo of Europe (French). Page 29.
- ^2016.Mario & Luigi: Paper Jam Bros. instruction booklet.Nintendo of Europe (French). Page 47.
- ^Mario & Luigi: Dream Team Bros. Italian e-manual. Page 10.
- ^Mario & Luigi: Paper Jam Bros. Italian e-manual. Page 16.
- ^Mario & Luigi: Superstar Saga + Bowser's Minions Italian e-manual. Page 9.
- ^Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Italian e-manual. Page 13.
- Mario & Luigi: Bowser's Inside Story status effects
- Mario & Luigi: Brothership status effects
- Mario & Luigi: Dream Team status effects
- Mario & Luigi: Paper Jam status effects
- Mario & Luigi: Partners in Time status effects
- Mario & Luigi: Superstar Saga status effects
- Paper Mario: The Origami King status effects
- Super Smash Bros. Brawl
- Super Smash Bros. for Nintendo 3DS / Wii U
- Super Smash Bros. Ultimate

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