Tree
Trees in theSuper Mario franchise are large plants that are used mostly as decorative elements, and occasionally as obstacles for obstructing enemies or being physical barriers. However, they are usually climbable and may hide items, especially in the three-dimensional games of theSuper Mario series.
History[edit]
Donkey Kong Jr. (New Wide Screen)[edit]
Donkey Kong Jr. for theGame & Watch and its modern variants in theGame & Watch Gallery series involves the titular character's navigating through a tree to rescueDonkey Kong fromMario. The tree provides vines forDonkey Kong Jr. to swing from and avoid enemies. Donkey Kong Jr. can also drop fruits to defeat enemies for bonus points.
Mario's Bombs Away[edit]
InMario's Bombs Away, palm trees hide Mario's enemies. While Mario is carrying abomb, enemies emerge from the fronds to try to light it.
Super Mario series[edit]
Super Mario Bros. 2[edit]
InSuper Mario Bros. 2, palm trees are common throughoutSubcon, with their leaves being shared with those on the tops ofvines. While the player cannot interact with them directly,Hoopsters are able to climb on them as though they were vines.
Super Mario World / Super Mario World: Super Mario Advance 2[edit]
Yoshi's House, which first appears inSuper Mario World andSuper Mario World: Super Mario Advance 2, consists of a large tree withberries for Yoshi to lay anegg. The tree is also visible on the world map ofDinosaur Land, marking the level. InForest of Illusion, levels containing densely populated trees, also bearing fruit, can obscure the player, enemies, and items.
Super Mario 64[edit]
InSuper Mario 64, Mario can climb on top of trees in the same manner as poles. In different areas, trees take on different appearances, with the castle's back courtyard and the snowy areas having a star-shaped conifer appearance. In some cases, climbing to the top causes a1-Up Mushroom to spawn. InWhomp's Fortress, a tree containsHoot in later missions. InSuper Mario 64 DS, Hoot appears in trees in other levels as well.
If Mario long-jumps onto the tree's trunk, then he will swing around it briefly. In the Shindou re-release of the game, he will still swing, but not as far.
Super Mario Sunshine[edit]
Trees[1] appear throughoutSuper Mario Sunshine. They are occasionally covered ingoop and will sprout up when it is cleared away, although some inGelato Beach are simply spawned from spraying in certain areas without the addition of goop. Some trees have a harmless spiky area near the leaves preventing Mario from climbing all the way up one.Pianta Village is centered around a particularly large tree. A baobab-like tree is inPinna Park and resembles aPianta head, having someX Graffiti on the front and apapaya dangling from the nose.
New Super Mario Bros.[edit]
InWorld 5-1 fromNew Super Mario Bros., some trees have heavy snow on their branches. If Mario approaches them, the snow falls and can potentially trap him.
Super Mario Galaxy[edit]
WhileSuper Mario Galaxy does not feature trees that Mario (or Luigi) can directly interact with, there aretree stumps he canGround Pound on to trigger various effects.The Bell on the Big Tree is a hidden mission inGold Leaf Galaxy where Mario navigates in abubble around a large tree. He can activate a bell on this tree to spawn music notes that wrap around tree trunk. While floating, he can collect these music notes to earn aPower Star.
New Super Mario Bros. Wii[edit]
Palm trees, found in beach levels and having various heights, act as platforms for the player. Some bearfruit forYoshi to eat.
Super Mario Galaxy 2[edit]
Mario (or Luigi) can climb broad-leaf and conifer trees inSuper Mario Galaxy 2, similar topoles. Palm trees, however, have fronds that Mario can stand on. A giant tree inTall Trunk Galaxy is featured. Mario can scale this tree depending on the design of the mission he is in. ForThe Flotacious Blimp Fruit, he requiresBlimp Yoshi. InTall Trunk's Big Slide, he instead jumps through swings.
TheWhittle species, which are tree spirits, are introduced. They consider the tree in Tall Trunk Galaxy to be sacred.
The stumps fromSuper Mario Galaxy also return.
Super Mario 3D Land[edit]
InSuper Mario 3D Land, trees are common in grass-themed levels, likeWorld 1-1. The crowns of the trees in this game have a globe-like shape with several layers of leaves. Mario orLuigi can climb them like inSuper Mario 64 and will cause them to shake softly upon doing so. Usually, climbing to the top of a tree will reveal an item, such as aCoin,Super Leaf or 1-Up Mushroom.
Trees with this specific design also appear as background elements inNew Super Mario Bros. 2, twoSuper Mario stages inSuper Smash Bros. for Nintendo 3DS andSuper Smash Bros. Ultimate (3D Land andGolden Plains) and inSuper Mario Maker 2's Story Mode hub.
Tail Trees, a variant with tail-like branches that bearsSuper Leaves, make their first appearance.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
InNew Super Mario Bros. U,New Super Luigi U andNew Super Mario Bros. U Deluxe, trees appear in various levels in the game, mostly levels inLayer-Cake Desert andSparkling Waters. In these levels, they act as platforms that can be stood on.Waddlewings can also cling onto trees. Some trees releasecoins if the player performs aGround Pound on their leaves or performs aSpin Jump into the leaves from below.
Super Mario 3D World / Super Mario 3D World + Bowser’s Fury[edit]
Trees appear in various levels inSuper Mario 3D World, occasionally releasingcoins orMini Goombas when the player climbs to the top. A unique type of tree with a white trunk and a yellow and orange-striped crown of leaves in the shape of aSuper Bell also makes multiple appearances throughout the game, primarily inWorld 1. They appear in varying heights, ranging from short to extremely tall, even taller thanMega Mario at their tallest. Unlike the other tree types, if the player climbs to the top, a Super Bell will often appear and fall to the ground. When climbed on, these trees emit a bell jingling sound (the same happens when the player touches one with theWii U GamePad). Trees can be destroyed by walking into them while under the effects of aMega Mushroom.
Trees return in theBowser's Fury campaign ofSuper Mario 3D World + Bowser's Fury, where the trees' bushes have cat-like ears on the top. In the Lakeside region, they are green; in the Ruins region, they are light blue; and in the Wasteland region, they are red. If Mariorolls into a tree, the player earns a singlecoin.
Super Mario Odyssey[edit]
A fir tree that appears in theDeep Woods area of theWooded Kingdom fromSuper Mario Odyssey can becaptured withCappy. This is indicated by a small, green orb on the top of it. IfMario captures the tree, he can move around by moving. This is required in order to obtain aPower Moon in a glowing spot that is hidden underneath the tree. Unlike the more realistic trees in the game, this tree's design greatly resembles that ofSuper Mario 3D World. Several climbable trees with designs based on those of the trees inSuper Mario 64 appear throughout theMushroom Kingdom.
Super Mario Maker 2[edit]
Trees reappear as a course element inSuper Mario Maker 2 in theSuper Mario 3D World style (marking their first interactive appearance in a 2D game), where their height can be altered in a manner similar topipes. Their designs vary between level themes, with most themes' trees taking the form of the Super Bell trees seen in the original game. In the Desert theme, they resemble palm trees; in the Underwater theme, they take on a puffed pink appearance; in the Forest theme, they take on a more generic appearance and spherical shape; and in the Snow theme, they resemble snow-covered conifers. Items can also be placed inside of them, and if the player climbs to the top, the item will pop out of it.
The Story Mode levelsTreetop Fireballs andMaster of the Trees have a clear condition of doing a handstand on all trees, but the condition is otherwise unavailable in Course Maker.
Super Mario Bros. Wonder[edit]
InSuper Mario Bros. Wonder, trees primarily appear asSemisolid Platforms. They player characters can stand on their canopies, and the species of tree depends on the theme of the course. Special trees calledHip Trees appear inBulrush Coming Through! andSproings in the Twilight Forest. Players can identify them when the trees buckle slightly under them. When playersGround Pound on them, they can alter the elevation of these trees. One tree, indicated by vertical coins, leads the player to aCoin Heaven to find a10-flower coin.
Pink shrubs inMaw-Maw Mouthful provideGoomba Mario cover to prevent Maw-Maws from eating him.
Diddy Kong Racing /Diddy Kong Racing DS[edit]

Various types of trees serve as hazards inDiddy Kong Racing and its remakeDiddy Kong Racing DS. Their appearance varies on the location, with temperate areas featuring broad-leaved trees, tropical areas featuring palms (Spacedust Alley, however, contains palm trees), and mountain and snow areas with conifers. When racers hit trees, they lose speed or even stop, and the tree makes a cartoonish wobbling noise. Some other trees are more simple obstacles, such as the large palms supporting the race banner inWhale Bay.
Yoshi's Story[edit]
- Main article:Super Happy Tree
TheSuper Happy Tree inYoshi's Island is central to the plot ofYoshi's Story. Including the centralHeart Fruit, it grows all fruits on the island and provides happiness to the inhabitants.
Mario Golf series[edit]
Trees are common obstacles throughout golf courses in theMario Golf series. Trees interfere with the paths of balls, such as having balls bounce off trunks, or the leaves slow, if not stop their trajectory. InMario Golf: World Tour,Fire Flower-powered shots can burn through tree cover, and Special Shots inMario Golf: Super Rush can pierce through foliage (since version 2.0.0). If golf balls are stuck in trees, or if they land too close to a tree, making them unplayable, players take a hazard penalty and add one stroke to their score.
Donkey Kong 64[edit]
Climbable palm trees appear inJungle Japes,Angry Aztec, and aroundDK's Tree House inDonkey Kong 64. These trees have leaves that can be walked on. Some treetops contain items, such asBanana Bunches.
Mario Party series[edit]
InMario Party 2,Woody, a large friendly tree, first appears and sells minigames.Evil Woody, his blue counterpart, first appears inMario Party 3. TheMario Party series has several tree-themed boards includingWoody Woods andTowering Treetop that has sentient trees, including Woody and Evil Woody.Mega Wiggler's Tree Party takes place in an orchard.
Trees are also featured in severalminigames. InVine with Me, trees provide competitors vines to clear the course. Players drop coconuts from palm trees inCoconut Conk to defeat the solo player. Players shoot down fruits from a large tree inBerry Basket so their teammates can collect fruits. InBanana Shake, players shake trees to gain bananas while avoiding fallinghammers. InTrick or Tree, dark sentient trees shuffle, and players must guess and choose the highest tree to win. InSomething's Amist, trees (the same ones from Trick or Tree) look at the location of the hidden gem. A board-specific item minigameTreasure Tree, can be played inShy Guy's Jungle Jam inMario Party 4. Players under the effects of theMini Mushroom can receive one of the three items that are swinging from the tree.
Paper Mario series[edit]
Trees inPaper Mario and other games of thePaper Mario series are not climbed, butMario can hit them with ahammer, potentially causing items to drop from them. InPaper Mario: Sticker Star,Whammino Mountain features trees with no leaves that can be hammered to cause them to spin and fall over. Later in the level Mario can tip over one of these trees to start a long, destructive chain of events, similar to aRube Goldberg machine, to eventually release the white gate scrap, so he can proceed with the level. InPaper Mario: The Origami King, hammering trees can cause them to drop infinite amounts ofConfetti, which is mandatory to progress through the game.
Captain Toad: Treasure Tracker[edit]

Super Bell trees fromSuper Mario 3D World reappear in theWii U version ofCaptain Toad: Treasure Tracker in the same locations inSuper Bell Hill, the first level of theBonus Episode.
The Super Mario Bros. Movie[edit]
InThe Super Mario Bros. Movie, green bell-shaped trees, referencing theSuper Bell trees fromSuper Mario 3D World, can be seen scattered throughout theMushroom Kingdom, mainly aroundPeach's Castle inToad Town.
Mario & Luigi: Brothership[edit]
InMario & Luigi: Brothership, aUni-Tree (a word play on the term "unity"), the mast and sail of theShipshape Island, serves as a central plot point by connecting and unifying all districts inConcordia with the power ofConnectar. It is planted on the island to help restore the lands after an older, larger Uni-Tree was destroyed and fractured them.
Profiles[edit]
Super Mario 3D Land[edit]
- Website description:
- English (British):
Try climbing right to the very top...[2] - Other languages:
- Dutch:
Probeer helemaal naar boven te klimmen...[3] - French (Europe):
Essayez de grimper tout en haut des arbres...[4] - German:
Versuche, bis ganz nach oben zu klettern![5] - Italian:
Cerca di salire fino alla cima...[6] - Portuguese (Portugal):
Experimenta subir até ao topo...[7] - Spanish (Europe):
Intenta subir por ellos hasta la copa…[8]
- Dutch:
- English (British):
Gallery[edit]
Artwork[edit]
Sprites and models[edit]
Mario Kart DS (unused)
Mario Kart 8 (unused)
Screenshots[edit]
Game & Watch Gallery 3 (Donkey Kong Jr.)
Game & Watch Gallery 4 (Donkey Kong Jr.)
Merchandise[edit]
Dixie Kong's Jungle Jam fromLEGOSuper Mario
DK's Tree House from LEGOSuper Mario
Naming[edit]
Internal names[edit]
Game | File | Name | Meaning |
---|---|---|---|
Super Mario Bros. Wonder (pink tree) | G:/romfs/Model/ObjectGrowPlants.bfres.zs | GrowPlants | - |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 木[?] Ki | Tree | |
Chinese (simplified) | 树[?] Shù | Tree | |
Chinese (traditional) | 樹[?] Shù | Tree | |
Dutch | Boom[?] | Tree | |
French | Arbre[?] | Tree | |
German | Baum[?] | Tree | |
Italian | Albero[?] | Tree | |
Russian | дерево[?] Derevo | Tree | |
Spanish | Árbol[?] | Tree |
See also[edit]
References[edit]
- ^Averill, Alan, and Jennifer Villarreal (2002).Super Mario Sunshine: The Official Nintendo Player's Guide. Redmond, WA:Nintendo of America (English). ISBN1-930206-23-2. Page 59.
- ^Official website ofSuper Mario 3D Land (UK & Ireland) § The Game World.nintendo.co.uk. Retrieved November 14, 2024. (Archived April 8, 2024, 21:51:15 UTC via archive.today.)
- ^Official website ofSuper Mario 3D Land (Netherlands) § De spelwereld.nintendo.nl. Retrieved November 14, 2024. (Archived April 8, 2024, 22:04:22 UTC via archive.today.)
- ^Official website ofSuper Mario 3D Land (France) § L'univers de jeu.nintendo.fr. Retrieved November 14, 2024. (Archived April 8, 2024, 22:06:33 UTC via archive.today.)
- ^Official website ofSuper Mario 3D Land (Germany) § Die Spielwelt.nintendo.de. Retrieved November 14, 2024. (Archived April 8, 2024, 22:08:36 UTC via archive.today.)
- ^Official website ofSuper Mario 3D Land (Italy) § Il Mondo di gioco.nintendo.it. Retrieved November 14, 2024. (Archived April 8, 2024, 22:10:30 UTC via archive.today.)
- ^Official website ofSuper Mario 3D Land (Portugal) § O mundo do jogo.nintendo.pt. Retrieved November 14, 2024. (Archived April 8, 2024, 22:02:03 UTC via archive.today.)
- ^Official website ofSuper Mario 3D Land (Spain) § Mundo del juego.nintendo.es. Retrieved November 14, 2024. (Archived April 8, 2024, 22:00:02 UTC via archive.today.)
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- Trees
- Capturable
- Bowser's Fury objects
- Captain Toad: Treasure Tracker objects
- Diddy Kong Racing
- Donkey Kong 64 objects
- Paper Mario objects
- Paper Mario: The Thousand-Year Door objects
- Super Mario 3D Land objects
- Super Mario 3D World objects
- Super Mario 64 objects
- Super Mario Bros. Wonder objects
- Super Mario Galaxy 2 objects
- Super Mario Maker 2 objects
- Super Mario Odyssey objects
- Super Mario Sunshine objects
- The Super Mario Bros. Movie objects