Treasure Ship

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A map icon of a Treasure Ship in Super Mario Bros. 3; it is on the sprite layer.Treasure Ship

ATreasure Ship,[1][2][3][4] also known as aWhite Ship[2] orCoin Ship,[5] is awandering Hammer Brother that has been turned into acoin-filledairship that appears inSuper Mario Bros. 3. IfMario orLuigi ventures onto a Treasure Ship, there are 177 coins to collect, as well as aHidden Block with a1-Up Mushroom (which is blue in the original version) between the first and second portholes. Not including the ones battled at the end, there are no enemies found on the ships. However, the player can still lose a life by either getting crushed by the scrolling screen, falling off the ship, or letting thetimer run out. If the player loses a life while on board a Treasure Ship, it reverts to the original enemy. At the end of a Treasure Ship, twoBoomerang Brothers are fought. The reward for defeating them is whatever item theHammer Brother that got replaced by the ship would have normally given (i.e., aStarman forGrass Land, aHammer/Starman forWater Land, aMagic Wing/Starman/Music Box forSky Land, and a Hammer/Jugem's Cloud/Starman forIce Land).

TheAthletic Theme, rather than the usualAirship Theme, plays in the background when the player is on a Treasure Ship (except during the fight with the Boomerang Brothers at the end, in which theHammer Brothers theme plays instead).

Treasure Ships are summoned through a trick that must be performed by following a specific method:

  • The player must be in either World 1: Grass Land, World 3: Water Land, World 5: Sky Land, or World 6: Ice Land.
  • A wandering Hammer Brother must be on theworld map.
  • Mario or Luigi must finish a stage with a coin total ending in a multiple of 11 (zero does not count).
  • The tens digit of the player's score must match the multiple of 11 (i.e., if the coin total is 11, the tens digit must be 1; if the coin total is 22, the tens digit must be 2; and so on).
  • As each second left on the timer awards the player 50points, the timer must be stopped on an even number so that the number of points received is a multiple of 100. Alternatively, an odd number works if the score is 50 points off from the correct multiple.

For instance, if the above criteria are met, and the player ends a stage with 44 coins and a score of 0246240, they successfully trigger a Treasure Ship. This trick works only once in any given world.

If this trick is performed again while a Treasure Ship is on the map, it reverts to a Hammer Brother.

Treasure Ships cannot be found inPipe Land orDark Land, due to there not being any Hammer Brothers or related enemies. They also do not feature inWorld-e, due to the nature of that world.

Level map[edit]

Super Mario Bros. 3
Map of a Treasure Ship of Super Mario Bros. 3
Super Mario All-Stars
Map of the Treasure Ship from Super Nintendo remake of Super Mario Bros. 3.

Gallery[edit]

  • Coin (Treasure Ship variant)

    Coin (Treasure Ship variant)

Names in other languages[edit]

LanguageNameMeaningNotes
Japanese宝船[6]
Takarabune
TheTakarabune (lit. Treasure Ship) ofJapanese folklore; alternatively a reference to theBaochuan (宝船 /寶船, Mandarinbǎochuán) that were believed to exist inancient China.
ItalianGaleone Bianco[7]White Galleon
Nave del tesoro[8]Treasure shipSuper Mario Bros. Encyclopedia

Notes[edit]

References[edit]

  1. ^"How To Turn A Wandering Hammer Brother Into A Treasure Ship […]Battle the Boomerang Brothers in the cabin of the Treasure Ship." – June 1990.Nintendo Power Volume 13.Nintendo of America (American English). Page 33.
  2. ^abSpring 1991.NES Game Atlas.Nintendo of America (American English). Page 37.
  3. ^"TURN TURTLES INTO TREASURE! In Worlds 1, 3, 5 and 6, you can turn the wandering Hammer Bros. into a Treasure Ship! Collect a number of Coins that is a multiple of 11. Score points so the tens digit in your score (the second number from the right) matches the multiple of 11. Finally, grab the Goal Card when the timer is on an even number. Presto! A Treasure Ship appears like magic on the overworld map. On board, you can collect Coins and Power-Ups." – 1993.Super Mario All-Stars Player's Guide.Nintendo of America (American English). Page 139.
  4. ^"How to Make Treasure Ships Appear Collect a number of coins in a multiple of 11. Make the tens digit in your score (the second number from the right) match the multiple of 11. Stop the timer at the end of the stage on an even number. One possible combination is: 11 coins, score of 9,310, timer at 104. Doing this turns one of the Hammer Bros. on the map into a Treasure Ship. (This only works on Worlds 1, 3, 5 and 6.)" – Rocha, Garitt, and Nick von Esmarch (November 11, 2016).Playing With Power: Nintendo NES Classics.Prima Games (American English). ISBN9780744017779. Page 204.
  5. ^Hodgson, David S J.Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide back cover.
  6. ^Sakai, Kazuya (Ambit) et al. (October 19, 2015).Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook,Super Mario Bros. 3 section.Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 43.
  7. ^Fletcher, John, editor in chief (1992). "Super Mario Land 2: 6 Golden Coins" inClub Nintendo, vol. 6.Linea Gig S.p.a., Nintendo Co., Ltd. (Italian). Page 28.
  8. ^Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018).Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan:Magazzini Salani (Italian). ISBN889367436X. Page 43.
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