Track
- This article is about the object mostly seen in theSuper Mario series. For other uses, seeTrack (disambiguation).
- "Rail" redirects here. For rails used torail-ride inMario Kart World, seeGrindrail.
Tracks, also known asrails,[1] are objects first appearing inSuper Mario Bros. 3. They are paths drawn in the air on which objects—most commonlylifts but including other objects such as? Blocks and enemies—travel. They can form closed loops, closed paths (where the object reverses direction upon reaching the end), or open paths (where the object leaves the track to either fly onto another track or simply fall).
History[edit]
It has been requested that this section berewritten andexpanded to include more information.Reason: On top of organising by specific games, include more information about all appearances, such as the first level in which tracks appear in each game, and all obstacles that can appear along tracks.
Super Mario series[edit]
Rails first appear inWorld 1-6 ofSuper Mario Bros. 3. They are always found with a lift connected to them, and unlike untracked lifts, these ones move along the set path; some of them (such as the first two inWorld 3-2) start moving only onceMario orLuigijumps on them. Some rails feature endpoints known asmotors.[2] If a rail has a motor at the end, the lift will reverse its movement direction once it reaches the motor. If there is no motor, the lift will fall off the rail upon reaching its end.
Starting fromSuper Mario World, enemies and obstacles (such asFuzzies andChainsaws) start appearing on tracks, behaving similarly to lifts.
In certain three-dimensional games, such asSuper Mario 64, tracks are represented by a broken chain of small spheres that disappear once passed.
InSuper Mario 3D Land andSuper Mario 3D World, parallel pairs of tracks holdSwitchboards, as well as theFuzzler enemy. Singular tracks still sometimes have Fuzzies on them.
Tracks can also be used as objects inSuper Mario Maker andSuper Mario Maker for Nintendo 3DS. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such asMushroom Platforms andWarp Pipes cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, ifblocks of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, includingBowser Jr. andBowser but notBoos andBloopers.
InSuper Mario Run, tracks are used for lifts, Grinders, Fuzzies, and certaincannons that shoot the player out of them. No objects are capable of landing on tracks after falling off. Tracks appear inSky-High Lifts and Leaps!,Big Spiny Blitz,Cutting-Edge Spire,Slope to Success,Lakitu's Revenge,Land of Spikes,Make the Cut!, andDesert Fuzz.
Tracks return as course elements inSuper Mario Maker 2, where they can be used in every style except theSuper Mario 3D World style. Some tracks can have their position changed by usingON/OFF Switches.
Yoshi's Story[edit]
InYoshi's Story, tracks appear in the levelRail Lift, where they carry smiling cloud platforms. Octagonal objects with levers attached, known simply asswitches, are present along the tracks. ABaby Yoshi can hit a switch with anegg to change the path of the track.
Wario Land series[edit]
In theWario Land series, tracks appear inWario Land 4 andWario Land: Shake It! infrequently, working as they have in past titles.
WarioWare series[edit]
InWarioWare: Twisted!, themicrogameSuper Mario Bros. 3-Lift revolves around moving a lift with Mario on it around a circular track so that enemies do not hit Mario. The 2nd level difficulty reduces the track to a semicircle. The 3rd level difficulty restores the circle but has the player protect both Mario and Luigi, who stand on separate lifts. The microgame is also present inWarioWare Gold.
Yoshi Topsy-Turvy[edit]
Rails return inYoshi Topsy-Turvy. The player can move lifts across these rails by tilting theirGame Boy Advance.
Donkey Kong Country: Tropical Freeze[edit]
Tracks also appear inDonkey Kong Country: Tropical Freeze, primarily in the levelPlatform Problems.
Gallery[edit]
Super Mario Bros. 3 (athletic)
APulley Lift on a rail inSuper Mario World
AGrinder on a polka-dot rail inSuper Mario World
Super Mario Maker (Super Mario Bros. style)
Super Mario Maker (Super Mario World style)
Super Mario Maker (New Super Mario Bros. U style)
Super Mario Maker 2 (Super Mario Bros. style)
Fuzzies on tracks inRome Avanti R/T inMario Kart Tour
Profiles[edit]
Super Mario Maker for Nintendo 3DS[edit]
- Digital manual description: "Select Track from the palette, and then touch the screen to lay it. Tracks can be laid in up to eight directions. The directions you can lay a track in will be displayed as dots to be joined. Drag an enemy or other element onto the track, and it will move along the path you've created. Tap the end point of a track to switch it between the returning- and dead-end types."
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | レール Rēru | Rail | Super Mario Bros. 3[3] andSuper Mario Maker 2 |
| 一線[4][page number needed] Issen | Line | New Super Mario Bros. | |
| Chinese(Simplified) | 轨道[?] Guǐdào | Rail/Track | |
| Chinese(Traditional) | 軌道[?] Guǐdào | Rail/Track | |
| Dutch | Rail (Super Mario Maker 2)[?] | Rail | |
| Spoor[5] | Track | ||
| French | Rail[?] | - | |
| Pointillés[6] | Dotted line | Yoshi's Story | |
| German | Schiene[?] | Rail | |
| Italian | Rotaia[7][8][9] | Rail | |
| Binario[?] | Track | Super Mario Maker series | |
| Korean | 레일[11] Reil | Rail | |
| Portuguese(European) | Faixa[10] | Track | |
| Russian | Рельс[?] Rel's | Rail | |
| Spanish | Riel[?] | Rail |
References[edit]
- ^1990.Super Mario Bros. 3 instruction booklet. Redmond, WA:Nintendo of America (American English). Page 19.
- ^"Rail Lifts with motors are safe to stay on, but those without will fall off the screen upon reaching the end of the line." – June 1990.Nintendo Power Volume 13.Nintendo of America (American English). Page 14.
- ^Super Mario Bros. 3 Japanese instruction booklet. Page 17.
- ^2015.Sūpā Mario Burazāzu Hyakka: Nintendō Kōshiki Gaido Bukku,New Super Mario Bros. section.Shogakukan (Japanese).
- ^Nintendo Nederland (May 15, 2019).Super Mario Maker 2 Direct - 16 mei 2019.YouTube (Dutch). Retrieved May 16, 2019.
- ^Yoshi's Storyin-game name (French localization)
- ^Super Mario Bros. 3 Italian manual. Page 19.
- ^Super Mario Bros. 3 (3DS -Virtual Console) Italian e-manual. Page 15.
- ^November 15, 2018.Super Mario Bros. Enciclopedia.Magazzini Salani (Italian). ISBN889367436X. Page 41.
- ^Nintendo Portugal (May 15, 2019).Super Mario Maker 2 Direct - 15/05/2019.YouTube (Portuguese). Retrieved January 10, 2021.
- ^한국닌텐도 공식 채널 (May 16, 2019).슈퍼 마리오 메이커 2 Direct 2019.5.16.YouTube (Korean). Retrieved November 11, 2022.
- New Super Mario Bros. objects
- New Super Mario Bros. 2 objects
- New Super Mario Bros. U objects
- New Super Mario Bros. Wii objects
- Super Mario Advance 4: Super Mario Bros. 3 objects
- Super Mario Bros. 3 objects
- Super Mario Bros. Wonder objects
- Super Mario Maker objects
- Super Mario Maker 2 objects
- Super Mario Run objects
- Super Mario World objects


















