Tower

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This article is about the towers found in the New Super Mario Bros. games. For the final world ofDonkey Kong for theGame Boy, seeTower (world). For the tower fromSuper Mario Bros. 3, seeWorld 5-Tower (Super Mario Bros. 3).
Not to be confused withfortress.
Tower in New Super Mario Bros.
A tower inNew Super Mario Bros.
A fortress in New Super Mario Bros. Wii
A fortress inNew Super Mario Bros. Wii
A tower in New Super Mario Bros. 2
A tower inNew Super Mario Bros. 2
A tower icon from the game, New Super Mario Bros.
The shadowless variant of the second Tower icon from New Super Mario Bros. (the '2' graphic used is unique to this scenario - the icons lack shadows on the map screen and in the credits)
From MFGG Fort Icon
Tower course icon from New Super Mario Bros. 2
Tower icons inNew Super Mario Bros. (and its Tower 2 variation),New Super Mario Bros. Wii, andNew Super Mario Bros. 2.

Towers (calledfortresses inNew Super Mario Bros. Wii)[1] are a type oflevel in theSuper Mario series and the later equivalent of thefortresses fromSuper Mario Bros. 3 andSuper Mario World. Towers are always vertically oriented courses, where the player has to move upward to advance. In their appearances, Towers appear midway through everyworld (except forWorld 6 andWorld 8 fromNew Super Mario Bros. as well asRock-Candy Mines fromNew Super Mario Bros. U, which have two). The challenge of towers generally depends more on traps and obstacles thanenemies.

Starting fromNew Super Mario Bros. Wii, some worlds have no towers whatsoever.World 9 ofNew Super Mario Bros. Wii, the Special Worlds ofNew Super Mario Bros. 2,Peach's Castle andSuperstar Road ofNew Super Mario Bros. U are examples.

History[edit]

Super Mario series[edit]

New Super Mario Bros.[edit]

Mario sliding down a wall collecting Coins in World 1-Tower.
The World 1 tower

The interior background for the towers in this game shows loads of bricks and the whole stage being tinted in blue. The first tower has asecret exit. At the top of every tower, two red wooden doors lead to a boss fight withBowser Jr., who becomes increasingly more difficult as Mario (or Luigi) reaches each tower. When he is defeated, he gets back up and jumps off-screen (and out of the tower). Additionally, the first time Bowser Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running withPrincess Peach to thecastle of that world. Worlds 6 and 8 have two towers each.

  • World 1-Tower: The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.
  • World 2-Tower: The fight is a bit harder, as Bowser Jr. now has the ability to jump high, and there is quicksand on the arena.
  • World 3-Tower: Bowser Jr. can still jump high, and the fight is now held on a platform above a pool of water.
  • World 4-Tower: Bowser Jr. changes his tactic; this time, he throwsKoopa Shells, which need to be jumped on and tossed back.
  • World 5-Tower: Bowser Jr. does not throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit.
  • World 6-Tower: The fight is on aswaying platform, above a floor of spikes.
  • World 6-Tower: The fight is on another swaying platform, this time above lava, with Bowser Jr. throwing shells.
  • World 7-Tower: Bowser Jr. throws shells, and the fight is onshifting walls.
  • World 8-Tower: Bowser Jr. throws shells, and the fight is like a small obstacle course, withburners and shifting walls.
  • World 8-Tower: The final tower's fight is on yet another pillar above lava (complete withLava Bubbles this time), still with shell-throwing added, and can jump high.

New Super Mario Bros. Wii[edit]

World 3-Tower (New Super Mario Bros. Wii)
The World 3 fortress

Unlike the previous game, fortresses on the world map inNew Super Mario Bros. Wii use a design resembling theirSuper Mario Bros. 3 andSuper Mario World designs and the interiors are now tinted in a grayish-green color, and the doors that lead to the boss fight are now larger, made of red metal, and open and close much slower. The fourth and seventh fortresses have a secret exit. At the end of the fortresses, there is a boss fight with theKoopaling of that world. After defeating them, they flee to thecastle at the end of their respective world for a rematch. In the last tower, instead of a Koopaling,Magikoopa is fought instead. After defeating him, he flees to the Airship. However, he is not fought there again.

  • World 1-Tower: The fight withLarry Koopa is extremely simple, with small bottomless pits on each side of the room.
  • World 2-Tower:Roy Koopa has a fight which is over a pit of quicksand.
  • World 3-Tower: The fight withLemmy Koopa is on a floor of ice with two bottomless pits on each side, similar to Bowser Jr.'s fight in World 5-Tower inNew Super Mario Bros.
  • World 4-Tower:Wendy O. Koopa has a fight in a small room, similar to both her original fight inSuper Mario Bros. 3 and Bowser Jr.'s inNew Super Mario Bros.
  • World 5-Tower:Iggy Koopa's battle has three shifting platforms.
  • World 6-Tower:Morton Koopa Jr. has his fight over a pit of lava, withSkewers crashing down onto the side platforms.
  • World 7-Tower:Ludwig von Koopa's battle has bottomless pits on each side like Larry Koopa.
  • World 8-Tower:Magikoopa is fought on platforms coming in from the right of the room.

New Super Mario Bros. 2[edit]

World 5-Tower
The World 5 tower

The towers on the world map inNew Super Mario Bros. 2 use theirNew Super Mario Bros. design, but more detailed. The interiors look mostly the same as the design inNew Super Mario Bros. Wii, except the doors to the boss fights are now a mix between theirNew Super Mario Bros. andNew Super Mario Bros. Wii designs. The first, third, and fourth towers have a secret exit. At the end of every tower, there is a boss fight with a group ofReznors. After defeating them, theKoopaling of the world swings in and taunts at Mario, except forWorld 6, when the game just cuts to the world map.

  • World 1-Tower: Two Reznors on one wheel with four rectangularCoin Blocks.
  • World 2-Tower/World 3-Tower: Four Reznors on one wheel with four rectangular Coin Blocks.
  • World 4-Tower: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks. One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
  • World 5-Tower: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks. One bridge is positioned between the two wheels.
  • World 6-Tower: Four Reznors on one giant wheel with eight rectangular Coin Blocks.

New Super Mario Bros. U /New Super Luigi U /New Super Mario Bros. U Deluxe[edit]

Giant Skewer Tower
The Sparkling Waters tower

Towers reuse theirNew Super Mario Bros. Wii design, albeit slightly more detailed. Additionally, the interiors are now a more saturated green color, alongside having Bowser Jr.'s face decorated on some blocks on the walls, and the doors to the boss fight use a more detailed design from theirNew Super Mario Bros. Wii look (most notably now sporting a hexagonal pattern on them). The first tower ofRock-Candy Mines has a secret exit. At the end of the first six worlds' towers (excluding Rock-Candy Mines' second tower), there is a boss fight withBoom Boom, who, afterAcorn Plains, hasMagikoopa enhance his abilities. Afterward, the bosses of the second tower of Rock-Candy Mines and the tower ofMeringue Clouds areBoss Sumo Bro and Magikoopa respectively.

The following are tower-related courses inChallenge Mode that have no origin.

Super Mario Run[edit]

InSuper Mario Run, the coursesCutting-Edge Spire andScaredy Rat Race take place in towers. These courses have modified movement rules compared to the rest of the game. The player can change direction with aWall Jump or by sliding down a wall that they jumped to while standing next to it. Since Towers still have vertical layouts, andSuper Mario Run has the player automatically run forward, this mechanic is required to climb both Towers. Neither course ends in a boss battle. Instead, aWarp Door leads to an exterior section played under normal rules, which includes aGoal Pole. This is similar to the secret exits of other Tower courses in theSuper Mario series.

Tower courses are not used in the Toad Rally mode.

Super Smash Bros. series[edit]

A tower, particularly theSlide Lift Tower level, appears as one of the variations of theMushroom Kingdom U stage inSuper Smash Bros. for Wii U andSuper Smash Bros. Ultimate, featuring aSlide Lift derived from said level. Like the other sections of Mushroom Kingdom U, different obstacles such asicicles andWater Geysers appear as stage hazards.

Profiles[edit]

New Super Mario Bros. 2[edit]

  • Website description:
    • English (United Kingdom):
      These annoying edifices block your path halfway through each World. You'll need to climb all the way to the tower's top before you can face the particular challenge it holds – on and up!

Gallery[edit]

Naming[edit]

Due to both the tower icon and map model resembling fortresses inNew Super Mario Bros. Wii,New Super Mario Bros. U, andNew Super Luigi U, there is some slight naming confusion across languages. TheNew Super Mario Bros Wii instruction manual refers to towers as "fortresses." However, thePrima Games guide refers to them as "Towers."[2] In a header in the official Japanese website forNew Super Mario Bros., and the Japanese instruction manual forNew Super Mario Bros. Wii, towers are identified as forts.[3][4] In the description under the same header and in the Japanese instruction manual forNew Super Mario Bros., however, they are identified as towers.[3][5] The name tower was later carried on to the Japanese instruction manual forNew Super Mario Bros. 2.[6] Despite this, the names for individual tower levels in the Japanese versions ofNew Super Mario Bros. U andNew Super Luigi U continue to call them forts.

Names in other languages[edit]

LanguageNameMeaningNotes
Japanese[3][6]
Tower
とりで[3][4]
Toride
FortressNew Super Mario Bros. U names for individual tower levels
Chinese(Simplified)[?]
Tower
堡垒[?]
Bǎolěi
FortressNew Super Mario Bros. U Deluxe names for individual tower levels
Chinese(Traditional)堡壘[?]
Bǎolěi
FortressNew Super Mario Bros. U Deluxe names for individual tower levels
DutchToren[?]Tower
FrenchTour[?]Tower
GermanTurm[?]Tower
Korean요새[?]
Yosae
Fortress
RussianБашня[?]
Bashnya
Tower

References[edit]

  1. ^2009.New Super Mario Bros. Wii instruction booklet.Nintendo of America (American English). Page 9.
  2. ^Bueno, Fernando (November 15, 2009).New Super Mario Bros. Wii PRIMA Official Game Guide.Prima Games (American English). ISBN978-0-307-46592-4. Page 11.
  3. ^abcdNew Super Mario Bros. official website.Nintendo (Japanese). Retrieved May 21, 2025.
  4. ^abNew Super Mario Bros. Wii instruction manual.Nintendo (Japanese). Page 13.
  5. ^New Super Mario Bros. instruction manual.Nintendo (Japanese). Page 13.
  6. ^abNew Super Mario Bros. 2 digital instruction manual.Nintendo (Japanese). Page 11.
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BossesThe KoopalingsLarryRoyLemmyWendyIggyMortonLudwig
Other bossesBowser Jr.MagikoopaBowserSuper Bowser
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OtherPeach's CastleToad Houses
MovesCrouchDashDouble JumpDrill SpinFlutter JumpGround PoundJumpMidair SpinPropeller JumpShell TossSimultaneous Ground PoundSlideSpin JumpStompSwallowSwimTriple JumpWall Jump
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New Super Mario Bros. 2
Playable charactersMarioLuigi
FormsSmall MarioSuper MarioFire MarioRaccoon MarioGold MarioMega MarioMini MarioInvincible MarioWhite Raccoon Mario
Non-playable charactersPrincess PeachToads
EnemiesAmpBanzai BillBig Bone Piranha PlantBig BooBig Chain ChompBig Cheep CheepBig Deep CheepBig Dry BonesBig Fire Piranha PlantBig FuzzyBig ThwompBig WhompBlooperBlooper BabyBlooper NannyBob-ombBone Piranha PlantBooBoohemothBoomerang BroBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClimbing KoopaCoin CofferCrowberDeep CheepDry BonesFire BroFire Piranha PlantFire SnakeFishbonesFlame ChompFuzzyGold Banzai BillGold Big BooGold Big PiranhaGold BooGold BroGold Bullet BillGold Cheep CheepGold Fire Piranha PlantGold GoombaGold Goomba TowerGold KoopaGold Koopa ParatroopaGold LakituGold Mini GoombaGold Piranha PlantGold ParagoombaGoombaGoomba TowerGrinderHammer BroKoopa TroopaKoopa ParatroopaLakituLava BubbleMini GoombaPara-bombParagoombaPeepaPiranha PlantPokeyPorcupufferScuttlebugSledge BroSmall UrchinSpike TopSpinySpiny Cheep CheepSpiny EggSwoopThwompUrchinWhompWiggler
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Gameplay elementsCoin RushExtra lifePaahRainbow CourseScoreTime LimitTower
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New Super Mario Bros. U /New Super Luigi U /New Super Mario Bros. U Deluxe
Playable charactersMarioLuigiYellow ToadBlue ToadMiiNabbitcToadettee
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YoshisYoshiBalloon Baby YoshiBubble Baby YoshiGlowing Baby Yoshi
Non-playable charactersPrincess PeachToads
EnemiesAmpaBanzai BillBig AmpaBig BooBig Buzzy BeetleaBig Cheep CheepBig Deep CheepbBig Dry BonesBig Eep CheepbBig Fire PiranhabBig FuzzyBig GoombaaBig Koopa TroopaaBig Piranha PlantBig PokeyBig ThwompBig UrchinBig WigglerBlooperBlooper BabyaBlooper NannyaBob-ombBony BeetleBooBoomerang BroBramballBroozerBulberaBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClampyaCooliganDeep CheepbDragoneelDry BonesEep CheepFire BroFire Piranha PlantFire SnakeFish BoneFlame ChompFliprusFooFuzzyGoombaGoombratGrrrolHammer BroHeavy Para-BeetleHefty GoombaHuckit CrabIce BroIce Piranha PlantJellybeamaKing BillKoopa ParatroopaKoopa TroopaLakituLava BubbleMagmaarghMagmawMecha CheepaMechakoopaMega GrrrolMini GoombaMissile BillMonty MoleMuncherPara-BeetleParabombParagoombaaPiranha PlantPiranha PodPokeyPorcupufferPrickly GoombaRiver Piranha PlantRocky WrenchaScaredy RataSledge BroSpikeSpike TopSpinySpiny Cheep CheepSpiny EggStalking Piranha PlantStone SpikeSumo BroSwoopaTargeting TedThwimpaThwompTorpedo TedUrchinWaddlewingWiggler
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BossesTower bossesBoom BoomBoss Sumo BroMagikoopa
The KoopalingsLemmyMortonLarryWendyIggyRoyLudwig
Other bossesBowser Jr.MagikoopaBowserGiant Bowser
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LocationsWorldsAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleSuperstar Road
OtherMushroom KingdomSecret IslandCoin CoursesaToad Houses
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Gameplay elementsBoost ModeBoost RushaChallenge ModeaCoin BattleaEnemy CourseExtra lifeLuigi sightingsbPaahPointSecret exitTime LimitTower
Music"Coin Edit" • "Ground Theme" ("Athletic Theme") • "Secret Island Record Room"
New Super Mario Bros. U Dokodemo Game CollectionDokan Basket (Clear Blue)Dokan Basket (Clear Red)Double Meiro ADouble Meiro BGuruguru Shot (Clear Blue)Guruguru Shot (Clear Red)VS Pinball (Clear Blue)VS Pinball (Clear Red)
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a Exclusive to theNew Super Mario Bros. U campaign
b Exclusive to theNew Super Luigi U campaign
c Present in both campaigns, but has different roles in each
d Only in the Wii U release
e Only in the Nintendo Switch release