Timer Warning
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"Timer Warning" | |
---|---|
"Timer Warning" inSuper Mario Bros. | |
Composed by: Koji Kondo | |
First appearance | Super Mario Bros. (1985) |
Latest appearance | Super Mario RPG (2023) |
"Timer Warning,"[1] also known as "Hurry Up,"[2] is a short musical fanfare composed forSuper Mario Bros. byKoji Kondo, where it plays whenever theTime Limit reaches 100 seconds (99 in some games). The theme has gone on to become a recurring theme in theSuper Mario franchise, most notably in theSuper Mario series when the Time Limit is low and theMario Kart series when starting the final lap of the race.
Reuses[edit]
Super Mario-related media[edit]
Game | Description |
---|---|
VS. Super Mario Bros. /All Night Nippon: Super Mario Bros. /Super Mario Bros. Deluxe /Classic NES Series: Super Mario Bros. /Game & Watch: Super Mario Bros. | These remakes ofSuper Mario Bros. reuse the original soundtrack for the same purposes, including "Hurry Up." |
Super Mario Bros.: The Lost Levels | This game reuses the soundtrack fromSuper Mario Bros., including "Hurry Up." |
Super Smash Bros. Brawl /Super Smash Bros. for Wii U | Super Mario Bros. is included as a masterpiece, which includes "Hurry Up." |
NES Remix | This game includes several challenges based onSuper Mario Bros. where it is possible for the Time Limit to reach 99 seconds and "Hurry Up" to play. It is possible to hear the theme inSuper Mario Bros. Stages 5, 7, 8, 9, 10, 11, 12, 15, 17, 19, 20, 21, and 23, Bonus Stages 17-4 and 25, Remix I Stages 10, 16, 22, 24, and Remix II Stage 8. |
NES Remix 2 | This game includes several challenges based onSuper Mario Bros.: The Lost Levels where it is possible for the Time Limit to reach 99 seconds and "Hurry Up" to play. It is possible to hear the theme inSuper Mario Bros.: The Lost Levels Stages 1, 3, 4, 5, 6, and 7, Bonus Stage 19, and Remix II Stages 7 and 10-3. |
NES Remix Pack | All of the stages fromNES Remix andNES Remix 2 where it is possible for the Time Limit to reach 99 seconds and "Hurry Up" to play return. |
Ultimate NES Remix | Many of the challenges fromNES Remix andNES Remix 2 where it is possible for the Time Limit to reach 99 seconds and "Hurry Up" to play return. It is possible to hear the theme inSuper Mario Bros. Stages 5, 7, 8, 9, 10, 11, 12, 15, 17, 19, 20, 21, and 23,Super Mario Bros.: The Lost Levels Stages 1, 3, 4, 5, 6, and 7, Bonus Stages 22, 24, and 27, Remix I Stages 16, 19, 22, and 24, and Remix II Stages 13-3 and 15. |
amiibo tap: Nintendo's Greatest Bits | Super Mario Bros. andSuper Mario Bros.: The Lost Levels are included as unlockable games, and "Hurry Up" can be heard for the same purpose as the originals in all of the games' Scenes. |
Super Mario Maker /Super Mario Maker for Nintendo 3DS /Super Mario Maker 2 | "Hurry Up" plays whenever the Time Limit reaches 99 seconds in aSuper Mario Bros.-style level. |
Super Mario Bros. 35 | "Hurry Up" plays when only 5 players remain. |
Other media[edit]
Game | Description |
---|---|
Doubutsu no Mori+ | A fully playable version ofSuper Mario Bros. is included as an unlockablefurniture item, where "Hurry Up" can be heard along with the rest of the game's soundtrack. |
Arrangements and remixes[edit]
Super Mario series[edit]
Super Mario Bros. Special[edit]
Super Mario Bros. Special features a much choppier arrangement of "Hurry Up" that plays whenever theTime Limit reaches 99 seconds. Like inSuper Mario Bros., the background music pauses while "Hurry Up" plays, and then a sped-up version of the background music plays after the fanfare.
File infoMedia:SMBS Hurry Up.oga 0:02 |
Super Mario Bros. 3[edit]
Super Mario Bros. 3 features an arrangement of "Hurry Up," titledTimer Warning in theNintendo Music app. It uses the Japanese name 「ワーニング」 (Wāningu, "Warning") in the albumFamicom Sound History Series: Mario the Music. It plays whenever the Time Limit reaches 100 seconds, pausing the background music currently playing. After the theme plays, a sped-up version of the background music resumes.
This arrangement is reused inNES Remix 2, which includes several challenges based onSuper Mario Bros. 3 where it is possible for the Time Limit to reach 100 seconds and "Hurry Up" to play. It is possible to hear the arrangement inSuper Mario Bros. 3 Stages 7, 15 and 16, Bonus Stages 1, 6, 8, 10-3, 15, 17, 20-1, 20-5, and 21, Remix I Stages 3, 5, 10-3, 10-4, 12, and 20-2, and Remix II Stages 4, 10-1, 19, 20-7, and 20-8. All of these stages return inNES Remix Pack, and many of them return inUltimate NES Remix, where it is possible to hear the arrangement inSuper Mario Bros. 3 Stages 7, 15 and 16, Bonus Stages 1, 7, 9, 10-2, 18, 21, 25, and 26, Remix I Stages 8, 10, 13-3, 13-4, and 25-2, and Remix II Stages 3, 13-1, 24, 25-7, and 25-8.
It is also reused inamiibo tap: Nintendo's Greatest Bits, which includesSuper Mario Bros. 3 as an unlockable game. Since each Scene can only be played for 180 real-life seconds, it is possible for the Time Limit to reach 99 and "Hurry Up" to be heard in every Scene other than Scene 10, as its Time Limits begins at 400 rather than 300.
It is also reused inSuper Mario Maker,Super Mario Maker for Nintendo 3DS, andSuper Mario Maker 2, where it plays whenever the Time Limit reaches 99 seconds in aSuper Mario Bros. 3-style level.
File infoMedia:SMB3 Hurry Up.oga 0:02 |
Super Mario World[edit]
Super Mario World features an arrangement of "Hurry Up" that plays whenever the Time Limit reaches 99 seconds. Unlike the theme's previous appearances, the background music continues to play while "Hurry Up" is heard, immediately switching to the sped-up version rather than pausing for the fanfare.
This arrangements is reused for the versions ofSuper Mario Bros.,Super Mario Bros.: The Lost Levels, andSuper Mario Bros. 3 inSuper Mario All-Stars andSuper Mario All-Stars Limited Edition. It is also used inSuper Mario All-Stars + Super Mario World for all four included games. Like inSuper Mario World, the background music continues to play while "Hurry Up" is heard. As with their original games, the theme is heard at 99 seconds inSuper Mario Bros.,Super Mario Bros.: The Lost Levels, andSuper Mario World, while it is heard at 100 seconds inSuper Mario Bros. 3.
It is also reused inSuper Mario Maker,Super Mario Maker for Nintendo 3DS, andSuper Mario Maker 2, where it plays whenever the Time Limit reaches 99 seconds in aSuper Mario World-style level. Unlike inSuper Mario World, the background music pauses while "Hurry Up" plays.
File infoMedia:SMW Hurry Up.oga 0:04 |
Super Mario World: Super Mario Advance 2[edit]
Super Mario World: Super Mario Advance 2 features an arrangement "Hurry Up" that plays whenever the Time Limit reaches 99 seconds. Like inSuper Mario World, the background music continues to play while "Hurry Up" is heard, immediately switching to the sped-up version rather than pausing for the fanfare.
This arrangement is reused inSuper Mario Advance 4: Super Mario Bros. 3, where it plays whenever the Time Limit reaches 100 seconds.
New Super Mario Bros.[edit]
New Super Mario Bros. features an arrangement of "Hurry Up," where it plays whenever the Time Limit reaches 100 seconds. Like inSuper Mario Bros., the background music pauses while "Hurry Up" plays, followed by a sped-up version of the background music once the fanfare concludes.
This arrangement is reused for the same purpose inNew Super Mario Bros. Wii,New Super Mario Bros. 2,New Super Mario Bros. U, andNew Super Mario Bros. U Deluxe. InNew Super Mario Bros. 2, it also plays at the beginning of each stage in theCoin Rush mode.
It is also reused inNew Super Luigi U, as well as its inclusion inNew Super Mario Bros. U Deluxe. Since the Time Limit begins with only 100 seconds, "Hurry Up" plays at the beginning of every level.
It is also reused inamiibo tap: Nintendo's Greatest Bits, which includesSuper Mario World as an unlockable game. Since each Scene can only be played for 180 real-life seconds, it is only possible for the Time Limit to reach 100 and "Hurry Up" to be heard in Scenes 2, 4, 5, 6, 7, and 9, as their Time Limits begin at 299, 300, 300, 300, 300, and 200, respectively.
It is also reused inSuper Mario Maker,Super Mario Maker for Nintendo 3DS, andSuper Mario Maker 2, where it plays whenever the Time Limit reaches 99 seconds in aNew Super Mario Bros. U-style level.
It is also reused inSuper Mario Run, where it plays when the Time Limit reaches 10 seconds.
File infoMedia:NSMB Hurry Up.oga 0:02 |
Super Mario 3D Land[edit]
Super Mario 3D Land features an arrangement of "Hurry Up" that plays whenever the Time Limit reaches 100 seconds. The background music pauses while the fanfare plays, and then speeds up after the fanfare concludes. Courses that start with low time limits (likeSpecial 2-2) have the fanfare play at the beginning, while the timer appears in the center of the top screen.
File infoMedia:SM3DL Hurry Up.oga 0:03 |
Super Mario 3D World[edit]
Super Mario 3D World features an arrangement of "Hurry Up" very similar to the arrangement heard inSuper Mario 3D Land; it is used in the same fashion as in that game.
The Adventures of Super Mario Bros. 3[edit]
An arrangement of "Hurry Up" can be heard in the establishing shot of theTag Team Wrestling Tournament in the episode, "Tag Team Trouble".
Mario Kart series[edit]
Super Mario Kart[edit]
Super Mario Kart features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race, arranged bySoyo Oka. It is titled "Final Lap!" inNintendo Music.
File infoMedia:SMK Final Lap Warning.oga 0:03 |
Mario Kart 64[edit]
Mario Kart 64 features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race. It was arranged byKenta Nagata.
File infoMedia:Final Lap - Mario Kart 64.oga 0:05 |
Mario Kart: Super Circuit[edit]
Mario Kart: Super Circuit features an arrangement of "Hurry Up" that plays whenever the player begins the final lap of a race.
File infoMedia:MKSC Final Lap.oga 0:02 |
Mario Kart: Double Dash!![edit]
Mario Kart: Double Dash!! features an arrangement of "Hurry Up" that plays whenever the player begins the final lap of a race. If there is only one lap in a custom VS race, then the fanfare begins once the lights onLakitu's signal turn green.
This arrangement is reused for the same purpose inMario Kart Arcade GP andMario Kart Arcade GP 2.
File infoMedia:MKDD Final Lap.oga 0:06 |
Mario Kart DS[edit]
Mario Kart DS features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race, based on theMario Kart: Double Dash!! arrangement. It was arranged byShinobu Tanaka.
File infoMedia:MKDS Final Lap.oga 0:03 |
Mario Kart Wii[edit]
Mario Kart Wii features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race, based on theMario Kart: Double Dash!! arrangement. In Battle Mode, it plays at the final sixty seconds of the battle.
File infoMedia:MKW Final Lap.oga 0:03 |
Mario Kart 7[edit]
Mario Kart 7 features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race, based on theMario Kart 64 arrangement. In Battle Mode, it plays at the final thirty seconds of the battle.
File infoMedia:MK7 Final Lap.oga 0:03 |
Mario Kart Arcade GP DX[edit]
Mario Kart Arcade GP DX features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race, based on theMario Kart: Double Dash!! arrangement.
File infoMedia:MKAGPDX Final Lap.oga 0:04 |
Mario Kart 8[edit]
Mario Kart 8 features an arrangement of "Hurry Up" that plays when the player begins the final lap of a race, based on theMario Kart 7 arrangement. In Battle Mode, it plays at the start of the final minute of the battle. It is titled "Final Lap!" inNintendo Music.
This arrangement is reused for the same purpose inMario Kart 8 Deluxe andMario Kart Live: Home Circuit.
File infoMedia:MK8 Final Lap.oga 0:04 |
Mario Kart Tour[edit]
Mario Kart Tour features an abbreviated arrangement of "Hurry Up" that plays when the player begins the final lap of a race. It was arranged byKenta Nagata.
File infoMedia:MKT Final Lap.oga 0:02 |
Super Mario RPG: Legend of the Seven Stars[edit]
InSuper Mario RPG: Legend of the Seven Stars, when Mario walks behind a curtained section inBooster Tower, he emerges as hisSuper Mario Bros. 8-bit sprite, and an arrangement of the "Ground Theme" plays. When the player tries to exits the room, an arrangement of "Hurry Up" plays as he shrinks intoSmall Mario and runs back behind the curtain. This arrangement was arranged byYoko Shimomura.
This arrangement is reused for the same purpose in the game'sNintendo Switch remake,Super Mario RPG.
Paper Mario: The Thousand-Year Door[edit]
In the Super Bowser Bros. segments, waiting until the timer is almost up will cause an arrangement of "Hurry Up" to play, before the regular music resumes at a faster tempo.
File infoMedia:PMTTYDNS Super Bowser Bros. - Hurry Up.oga 0:03 |
The Super Mario Bros. Movie[edit]
The Super Mario Bros. Movie features an arrangement of "Hurry Up" in the track "Press Start," which was composed byBrian Tyler. "Press Start" plays in the first half of the credits roll.
Other arrangements and remixes[edit]
Super Mario Bros. 1, 2, 3, Hop! Step! Jump![edit]
The albumSuper Mario Bros. 1, 2, 3, Hop! Step! Jump! includes a disco arrangement of "Hurry Up" in the track "Super Mario Bros. 1, 2 -Nonstop Dancing Edition-." It was arranged byIkuro Fujiwara and performed by theMario Freaks Orchestra.
Super Mario Compact Disco[edit]
In the albumSuper Mario Compact Disco, the original version of "Hurry Up" plays at the end of the track "Radio Compact Disco 1," which was arranged bySimon Harris andDai Sato, and vocals were provided byColin Case.
This track is also included inSuper Mario Compact Disco: The iOS Release.
File infoMedia:Ambassadors of Funk - Radio Compact Disco 1.oga 0:27 |
Mario & Zelda Big Band Live[edit]
TheMario & Zelda Big Band Live concert series included a soloacoustic guitar arrangement of "Hurry Up" in the piece "Opening Theme of MARIO (FAMILY COMPUTER: 「SUPER MARIO Bros.」)," which also included arrangements of theSuper Mario Bros. "Ground Theme" and "Underground Theme." It was arranged and performed byAshura Benimaru Itoh.
A recording of the performance is included in theMario & Zelda Big Band Live CD andMario & Zelda Big Band Live DVD.
List ofSuper Mario appearances[edit]
Games[edit]
Work | System | Year | Type | Title | Credits |
---|---|---|---|---|---|
Super Mario Bros. | Nintendo Entertainment System | 1985 | Original | "Timer Warning"[1] | Koji Kondo |
VS. Super Mario Bros. | VS. System | 1986 | Original | Koji Kondo | |
Super Mario Bros.: The Lost Levels | Family Computer Disk System | 1986 | Original | Koji Kondo | |
Super Mario Bros. Special | NEC PC-8801 | 1986 | Arrangement | ||
All Night Nippon: Super Mario Bros. | Family Computer Disk System | 1986 | Original | Koji Kondo | |
Super Mario Bros. 3 | Nintendo Entertainment System | 1988 | Arrangement | 「ワーニング」 (Wāningu)[3] | Koji Kondo |
Super Mario World | Super Nintendo Entertainment System | 1990 | Arrangement | Koji Kondo | |
Super Mario Kart | Super Nintendo Entertainment System | 1992 | Arrangement | Soyo Oka | |
Super Mario All-Stars | Super Nintendo Entertainment System | 1993 | Past arrangement (Super Mario World) | Koji Kondo | |
Super Mario All-Stars + Super Mario World | Super Nintendo Entertainment System | 1994 | Past arrangement (Super Mario World) | Koji Kondo | |
Super Mario RPG: Legend of the Seven Stars | Super Nintendo Entertainment System | 1996 | Arrangement | Yoko Shimomura | |
Mario Kart 64 | Nintendo 64 | 1996 | Arrangement | Kenta Nagata | |
Super Mario Bros. Deluxe | Game Boy Color | 1999 | Original | Koji Kondo | |
Mario Kart: Super Circuit | Game Boy Advance | 2001 | Arrangement | ||
Super Mario World: Super Mario Advance 2 | Game Boy Advance | 2001 | Arrangement | ||
Super Mario Advance 4: Super Mario Bros. 3 | Game Boy Advance | 2003 | Past arrangement (Super Mario World: Super Mario Advance 2) | ||
Mario Kart: Double Dash!! | Nintendo GameCube | 2003 | Arrangement | ||
Classic NES Series: Super Mario Bros. | Game Boy Advance | 2004 | Original | Koji Kondo | |
Mario Kart Arcade GP | Arcade | 2005 | Past arrangement (Mario Kart: Double Dash!!) | ||
Mario Kart DS | Nintendo DS | 2005 | Arrangement | Shinobu Tanaka | |
New Super Mario Bros. | Nintendo DS | 2006 | Arrangement | ||
Mario Kart Arcade GP 2 | Arcade | 2007 | Past arrangement (Mario Kart: Double Dash!!) | ||
Super Smash Bros. Brawl | Wii | 2008 | Original | Koji Kondo | |
Mario Kart Wii | Wii | 2008 | Arrangement | ||
New Super Mario Bros. Wii | Wii | 2009 | Past arrangement (New Super Mario Bros.) | ||
Super Mario All-Stars Limited Edition | Wii | 2010 | Past arrangement (Super Mario World) | Koji Kondo | |
Super Mario 3D Land | Nintendo 3DS | 2011 | Arrangement | ||
Mario Kart 7 | Nintendo 3DS | 2011 | Arrangement | ||
New Super Mario Bros. 2 | Nintendo 3DS | 2012 | Past arrangement (New Super Mario Bros.) | ||
New Super Mario Bros. U | Wii U | 2012 | Past arrangement (New Super Mario Bros.) | ||
New Super Luigi U | Wii U | 2013 | Past arrangement (New Super Mario Bros.) | ||
Mario Kart Arcade GP DX | Arcade | 2013 | Arrangement | ||
New Super Mario Bros. U + New Super Luigi U | Wii U | 2013 | Past arrangement (New Super Mario Bros.) | ||
Super Mario 3D World | Wii U | 2013 | Arrangement | ||
NES Remix | Wii U | 2013 | Original | Koji Kondo | |
NES Remix 2 | Wii U | 2014 | Original | Koji Kondo | |
NES Remix Pack | Wii U | 2014 | Original | Koji Kondo | |
Mario Kart 8 | Wii U | 2014 | Arrangement | ||
Ultimate NES Remix | Nintendo 3DS | 2014 | Original | Koji Kondo | |
Super Smash Bros. for Wii U | Wii U | 2014 | Original | Koji Kondo | |
amiibo tap: Nintendo's Greatest Bits | Wii U | 2015 | Original | Koji Kondo | |
Past arrangement (Super Mario Bros. 3) | |||||
Past arrangement (Super Mario World) | |||||
Super Mario Maker | Wii U | 2015 | Original | Koji Kondo | |
Past arrangement (Super Mario Bros. 3) | |||||
Past arrangement (Super Mario World) | |||||
Past arrangement (New Super Mario Bros.) | |||||
Super Mario Maker for Nintendo 3DS | Nintendo 3DS | 2016 | Original | Koji Kondo | |
Past arrangement (Super Mario Bros. 3) | |||||
Past arrangement (Super Mario World) | |||||
Past arrangement (New Super Mario Bros.) | |||||
Super Mario Run | iOS | 2016 | Past arrangement (New Super Mario Bros.) | ||
Android | 2017 | ||||
Mario Kart 8 Deluxe | Nintendo Switch | 2017 | Past arrangement (Mario Kart 8) | ||
New Super Mario Bros. U Deluxe | Nintendo Switch | 2019 | Past arrangement (New Super Mario Bros.) | ||
Super Mario Maker 2 | Nintendo Switch | 2019 | Original | Koji Kondo | |
Past arrangement (Super Mario Bros. 3) | |||||
Past arrangement (Super Mario World) | |||||
Past arrangement (New Super Mario Bros.) | |||||
Past arrangement (Super Mario 3D World) | |||||
Mario Kart Tour | Android, iOS | 2019 | Arrangement | Kenta Nagata | |
Super Mario Bros. 35 | Nintendo Switch | 2020 | Original | Koji Kondo | |
Game & Watch: Super Mario Bros. | Game & Watch | 2020 | Original | Koji Kondo | |
Super Mario 3D World + Bowser's Fury | Nintendo Switch | 2021 | Past arrangement (Super Mario 3D World) | ||
Super Mario RPG | Nintendo Switch | 2023 | Past arrangement (Super Mario RPG: Legend of the Seven Stars) | Yoko Shimomura |
Film and television[edit]
Work | Year | Type | Title | Credits |
---|---|---|---|---|
The Adventures of Super Mario Bros. 3 | 1990 | Arrangement | Michael Tavera | |
The Super Mario Bros. Movie | 2023 | Arrangement | "Press Start" | Brian Tyler |
Albums[edit]
Work | Year | Type | Title | Credits |
---|---|---|---|---|
Super Mario Bros. 1, 2, 3, Hop! Step! Jump! | 1989 | Arrangement | "Super Mario Bros. 1, 2 -Nonstop Dancing Edition-" | Ikuro Fujiwara |
Super Mario Compact Disco | 1993 | Remix | "Radio Compact Disco 1" | Simon Harris,Dai Sato,Colin Case |
Mario & Zelda Big Band Live CD | 2003 | Past arrangement (Mario & Zelda Big Band Live [concert]) | "Opening Theme of MARIO (FAMILY COMPUTER: 「SUPER MARIO Bros.」)" | Ashura Benimaru Itoh |
Game Sound Museum: Super Mario Bros. | 2004 | Original | 「ワーニング~地上BGM (ハリーアップ!)」 (Wāningu ~ Chijō BGM (Harī Appu!)) | Koji Kondo |
「ワーニング~地下BGM (ハリーアップ!)」 (Wāningu ~ Chika BGM (Harī Appu!)) | ||||
「ワーニング~ボーナス面/無敵BGM (ハリーアップ!)」 (Wāningu ~ Bōnasu-men/Muteki BGM (Harī Appu!)) | ||||
「ワーニング~水中BGM (ハリーアップ!)」 (Wāningu ~ Suichū BGM (Harī Appu!)) | ||||
「ワーニング~クッパステージBGM (ハリーアップ!)」 (Wāningu ~ Kuppa Sutēji BGM (Harī Appu!)) | ||||
Famicom Sound History Series: Mario the Music | 2004 | Original | 「地上BGM~ワーニング~地上BGM ハリーアップ!」 (Chijō BGM ~ Wāningu ~ Chijō BGM Harī Appu!) | Koji Kondo |
「地下BGM~ワーニング~地下BGM ハリーアップ!」 (Chika BGM ~ Wāningu ~ Chika BGM Harī Appu!) | ||||
「ボーナス面/無敵BGM~ワーニング~ボーナス面BGM ハリーアップ!」 (Bōnasu Men / Muteki BGM ~ Wāningu ~ Bōnasu Men BGM Harī Appu!) | ||||
「水中BGM~ワーニング~水中BGM ハリーアップ!」 (Suichū BGM ~ Wāningu ~ Suichū BGM Harī Appu!) | ||||
「クッパステージBGM~ワーニング~クッパステージBGM(ハリーアップ!)~クッパを倒したときのファンファーレ」 (Kuppa Sutēji BGM ~ Wāningu ~ Kuppa Sutēji BGM (Harī Appu!)~ Kuppa o Taoshita Toki no Fanfāre) | ||||
Past arrangement (Super Mario Bros. 3) | 「地上BGM~ワーニング~地上BGM ハリーアップ!」 (Chijō BGM ~ Wāningu ~ Chijō BGM Harī Appu!) | |||
「無敵BGM~ワーニング~無敵BGM ハリーアップ!」 (Muteki BGM ~ Wāningu ~ Muteki BGM Harī Appu!) | ||||
「アスレチックBGM~ワーニング~アスレチックBGM ハリーアップ!」 (Asurechikku BGM ~ Wāningu ~ Asurechikku BGM Harī Appu!) | ||||
「水中BGM~ワーニング~水中BGM ハリーアップ!」 (Suichū BGM ~ Wāningu ~ Suichū BGM Harī Appu!) | ||||
「地下BGM~ワーニング~地下BGM ハリーアップ!」 (Chika BGM ~ Wāningu ~ Chika BGM Harī Appu!) | ||||
「敵バトル~ワーニング~敵バトル ハリーアップ!」 (Teki Batoru ~ Wāningu ~ Teki Batoru Harī Appu!) | ||||
「砦BGM~ワーニング~砦BGM ハリーアップ!」 (Toride BGM ~ Wāningu ~ Toride BGM Harī Appu!) | ||||
「砦のボス~ワーニング~砦のボス ハリーアップ!」 (Toride no Bosu ~ Wāningu ~ Toride no Bosu Harī Appu!) | ||||
「飛行船BGM~ワーニング~飛行船BGM ハリーアップ!」 (Hikōsen BGM ~ Wāningu ~ Hikōsen BGM Harī Appu!) | ||||
「魔王クッパ~ワーニング~魔王クッパ ハリーアップ!」 (Maō Kuppa ~ Wāningu ~ Maō Kuppa Harī Appu!) | ||||
Super Mario History 1985-2010 | 2010 | Original | "Hurry Up" | Koji Kondo |
Super Mario Compact Disco: The iOS Release | 2016 | Past remix (Super Mario Compact Disco) | "Radio Compact Disco 1" | Simon Harris, Dai Sato, Colin Case |
The Super Mario Bros. Movie (Original Motion Picture Soundtrack) | 2023 | Past arrangement (The Super Mario Bros. Movie) | "Press Start" | Brian Tyler |
Live performances[edit]
Event | Year | Location | Type | Title | Credits |
---|---|---|---|---|---|
Mario & Zelda Big Band Live | 2003 | Nihon Seinenkan Hall,Tokyo,Japan | Arrangement | "Opening Theme of MARIO (FAMILY COMPUTER: 「SUPER MARIO Bros.」)"[4] | Ashura Benimaru Itoh |
Other media[edit]
Work | Format | Year | Type | Title | Credits |
---|---|---|---|---|---|
Mario & Zelda Big Band Live | DVD | 2003 | Past arrangement (Mario & Zelda Big Band Live [concert]) | 「オープニング」 (Ōpuningu) | Ashura Benimaru Itoh |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワーニング[5][3] Wāningu | Warning | |
Italian | Affrettati![6] | Hurry up! |