The Final-Final Test Badge Marathon

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Level
The Final-Final Test
Badge Marathon
The Spring Feet expert badge section (arguably the hardest one) in The Final-Final Test Badge Marathon from Super Mario Bros. Wonder
Mario in theSpring Feet section
WorldSpecial World
GameSuper Mario Bros. Wonder
Difficulty★★★★★
Level progression
← Previous
The Final Test Wonder Gauntlet
Next →
WONDER?
Super Mario Bros. Wonder courses
“This is the final challenge. Clear it, and you'll be a truly amazing player!”
Opening message tip,Super Mario Bros. Wonder

The Final-Final Test Badge Marathon is the final course in theSpecial World and, consequently, the final course ofSuper Mario Bros. Wonder. It features many challenges that require the use ofbadges. BeatingThe Final Test Wonder Gauntlet unlocks a path from there to this level, but only if the player has collected allWonder Seeds,10-flower coins, andgolden flags available so far, and has clearedThe Final Battle! Bowser's Rage Stage. It is the equivalent toSuper Mario Galaxy 2'sGrandmaster Galaxy,Super Mario 3D Land'sSpecial 8-Crown,Super Mario 3D World'sChampion's Road, andSuper Mario Odyssey'sDarker Side, being designed to be the most challenging level in the game. This course features a single Wonder Seed, and completing the course along with collecting all 10-flower coins and reaching the top of the Goal Pole unlocks the final Poplin houseWONDER?. This level's Wonder Seed, 10-flower coins, and top of the Goal Pole do not count towards their respective medal requirements on the player's save file. This is the only Special World level without aWonder Effect, as well as the only level in the Special World to featureCheckpoint Flags.

Unlike Badge Challenges, this is a regular level, meaning the player loses a life normally when defeated and is sent back to the beginning or the last checkpoint, but keeps 10-flower coins collected up to that point unless the level is exited before being cleared.

Layout[edit]

The level takes place in a factory resembling the courses found inCastle Bowser. It is split into a series of rooms separated bypipes; each room automatically changes the player's current badge to a certain Action Badge or Expert Badge, and the player must use said badge to navigate the obstacles in the room. There are a total of 10 rooms, and the level features twoCheckpoint Flags.

The first room uses the Parachute Cap badge, and the player must use it to dodgeSugarstars while activatingWow Buds to lower thepoison until reaching safe ground. The second room uses Floating High Jump, and the player mustjump andGround Pound to propel an accordion-likelift while avoiding large poison geysers. The third room uses Dolphin Kick, which allows the player to dash away from underwaterElectricity Blocks that activate quickly. Clearing this room leads to the first Checkpoint Flag.

The fourth room uses Crouching High Jump, where the player must quickly charge and activate its ability quickly alongZip Tracks to avoid poison geysers andMunchers. The fifth room uses Wall-Climb Jump, where the player must outrun rising poison by using the ability and jumping on the seeds fromMelon Piranha Plants, whileLi'l Sparkies andHotheads move across platforms. The sixth room uses Spring Feet, and requires navigating increasingly thin platforms with large and rapidly movingFire Bars while subject to jumping perpetually. Clearing this room leads to the second Checkpoint Flag.

The seventh room uses Jet Run, requiring the player to repeatedly jump in mid-air after running off platforms, followed byMissile Megs, causing the player to move at an extremely high speed, and finally platforms that slope upward, which changes the trajectory of running off their edges. The eighth room uses Boosting Spin Jump, necessitating that the player use it to prevent themselves from falling into abottomless pit, navigate tight corridors ofSpike Traps, and latch back onto a Zip Track. The ninth room uses Grappling Vine, so that the player can latch onto small walls surrounded by Spike Traps and climb alongHot-Hot Rocks while they are not emitting magma. The tenth and final room uses Invisibility; while being invisible, the player must jump acrossSankaku Trampolines, a magentaBloomp launched to the right from a pump, and several green Bloomps approaching from the right. To aid the player in discerning their location, manyclouds are present in this room, which disappear when the player comes into contact with them. The end of this room has a staircase ofHard Blocks and a final Sankaku Trampoline leading to theGoal Pole, where the Wonder Seed is obtained.

10-flower coins[edit]

ImageLocation
The first 10-flower coin in The Final-Final Test Badge Marathon in Super Mario Bros. WonderIn the Dolphin Kick room, at the bottom of a circle of electricity blocks. Collecting it necessitates traversing the circle a second time or taking damage in order to progress.
The second 10-flower coin in The Final-Final Test Badge Marathon in Super Mario Bros. WonderIn the Wall-Climb Jump room, on the right of the platform after the first Hothead. It can be collected by falling from a higher platform or by jumping on a Melon Piranha Plant's seeds.
The third 10-flower coin in The Final-Final Test Badge Marathon in Super Mario Bros. WonderIn the Invisibility room, above a Sankaku Trampoline surrounded by bottomless pits.

Enemies and obstacles[edit]

Talking Flowers' quotes[edit]

  • "Go for it!" (in the Parachute Cap room)
    • "Float while in midair!"
  • "Ready to ride?" (in the Floating High Jump room)
    • "Thank you for riding with us."
  • "Show me what you can do!" (in the Dolphin Kick room)
    • "Focus... Take a breath."
    • "Wait! We're underwater! Just focus."
  • "Crouch, then jump!" (in the Crouching High Jump room)
    • "Great!"
  • "Jump against the wall, then jump again!" (in the Wall-Climb Jump room)
    • "You've got it!"
  • "Practice makes better." (in the Spring Feet room)
    • "If all else fails, you just gotta..."
      • "Jump! Jump! Jump!"
    • "I always believed in you!"
  • "Keep going..." (in the Jet Run room)
    • "Yeahhhh!"
  • "Mid! Air! Spin!" (in the Boosting Spin Jump room)
    • "Focus... Take a breath."
    • "Impressive!"
  • "Jump, then unleash the vine!" (in the Grappling Vine room)
    • "Deep breaths..."
    • "Don't give up!"
    • "See ya!"

Gallery[edit]

  • The course's thumbnail

    The course's thumbnail

  • The Parachute Cap badge section

    The Parachute Cap badge section

  • The Floating High Jump badge section

    The Floating High Jump badge section

  • The Dolphin Kick badge section

    The Dolphin Kick badge section

  • The Crouching High Jump badge section

    The Crouching High Jump badge section

  • The Wall-Climb Jump badge section

    The Wall-Climb Jump badge section

  • The Spring Feet Expert Badge section

    The Spring Feet Expert Badge section

  • The Jet Run Expert Badge section

    The Jet Run Expert Badge section

  • The Boosting Spin Jump badge section

    The Boosting Spin Jump badge section

  • The Grappling Vine badge section

    The Grappling Vine badge section

  • The Invisibility Expert Badge section

    The Invisibility Expert Badge section

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseウルトラチャンピオンシップバッジ・オン・パレード[?]
Urutora chanpionshippu bajji on parēdo
Ultra Championship: A succession of badges (lit. Badgeon parade)
Chinese(Simplified)终极锦标赛 徽章总动员[?]
Zhōngjí Jǐnbiāosài Huīzhāng Zǒngdòngyuán
Ultimate Championship: Badges All-In
Chinese(Traditional)終極錦標賽 徽章總動員[?]
Zhōngjí Jǐnbiāosài Huīzhāng Zǒngdòngyuán
Ultimate Championship: Badges All-In
DutchDe allerlaatste test: Badge-examen[?]The very final test: Badge exams
FrenchTout dernier test : Parade des badges[?]Very last test: Badge parade
GermanSuperfinal-Test: Abzeichenparade[?]Superfinal test: Badge parade
ItalianProva suprema: Spille a gogo[?]Supreme trial: Badges galore
Korean울트라 챔피언십 배지 온 퍼레이드[?]
Ulteura Chaempieonsip Baeji On Peoreideu
Ultra Championship: Badges on Parade
Portuguese(Brazilian)Desafio final à vera: Prova das insígnas![?]Final challenge for real: Badge test!
Portuguese(European)Teste final (a sério): Exame das insígnias[?]Final test (seriously): Badges exam
RussianМегаиспытание 3: экзамен по значкам[?]
Megaispytaniye 3: ekzamen po znachkam
Mega Challenge 3: Badge Exam
SpanishMaratón ultrafinal: Insignias a examen[?]Ultra Final Marathon: Badges to the Test
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Badge ChallengesParachute Cap IWall-Climb Jump IJet Run I
Break Time!Hurry, HurryWonder Token TunesPop Up, Hoppo!
KO ArenaPipe-Rock Rumble
Wiggler RaceMountaineering!
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Badge ChallengesWall-Climb Jump IIFloating High Jump ISpring Feet I
Break Time!Kick It, OutmawayCloud CoverZip-Go-Round
KO ArenaFluff-Puff Kerfuff
Search PartyPuzzling Park
Poplin levelsFluff-Puff Peaks Cabin
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POOF! Badge ChallengesCrouching High Jump I
Break Time!Unreachable Treasure?Watery Wonder TokensTimer-Switch ClimbTimer-Switch Dash
Search PartyAn Empty Park?
Poplin levelsMaster Poplin's HouseRoyal Seed Mansion
Sunbaked DesertMain coursesArmads on the RollThe Desert MysteryRolling-Ball HallNinji Jump PartyBloomps of the Desert SkiesValley Fulla SnootlesColor-Switch DungeonSecrets of Shova MansionFlight of the BloompsSunbaked Desert Palace
Badge ChallengesParachute Cap IICrouching High Jump IIInvisibility I
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KO ArenaSunbaked Skirmish
Search PartyPipe Park
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Fungi MinesMain coursesUpshroom DownshroomTaily's Toxic PondLight-Switch MansionBeware of the RiftsAn Uncharted Area: Wubba RuinsAnother Uncharted Area: Swaying RuinsA Final Uncharted Area: Poison Ruins
Badge ChallengesGrappling Vine I
Break Time!Tumble HouseTrottin' Piranha Plants
KO ArenaFungi Funk
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Badge ChallengesFloating High Jump IIBoosting Spin Jump IIGrappling Vine IIJet Run IIInvisibility IISpring Feet II
Break Time!Hot-Hot Rocks
KO ArenaMagma Flare-Up
Search PartyItem Park
Poplin levelsDeep Magma Bog Observatory (#1,#2,#3,#4)
Petal IslesMain coursesLeaping SmackerelRobbird CoveBlewbird RoostDownpour UproarJewel-Block CaveGnawsher LairMaw-Maw MouthfulMuncher FieldsPetal Isles Flying BattleshipMissile Meg MayhemHigh-Voltage GauntletEvade the Seeker Bullet Bills!KnuckleFest Bowser's Blazing BeatsThe Final Battle! Bowser's Rage Stage
Badge ChallengesDolphin Kick IDolphin Kick IIBoosting Spin Jump I
KO ArenaPetal Meddle
Wiggler RaceSwimming!Spelunking!
Poplin levelsAngler Poplin's House
Special WorldMain coursesPipe-Rock Plateau Special Bounce, Bounce, BounceFluff-Puff Peaks Special Climb to the BeatShining Falls Special Triple Threat DelugeSunbaked Desert Special Pole Block AllureFungi Mines Special Dangerous Donut RideDeep Magma Bog Special Solar RollerPetal Isles Special Way of the GoombaThe Semifinal Test Piranha Plant RepriseThe Final Test Wonder GauntletThe Final-Final Test Badge Marathon
Poplin levelsWONDER?
BonusBonus: Coins Galore!