Tech demo
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Atech demo is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. TheSuper Mario franchise has been the subject of or has been featured in many tech demos.
List ofSuper Mario-related tech demos[edit]
Game | System | Image | Description |
---|---|---|---|
snd_test | Super Nintendo Entertainment System | ![]() | Features a basic playableSuper Mario game, among several other features. TheSuper Mario mode (and variations thereof) is selected by choosing options 11 through 14, which are all labeled blank in the selection menu.[1] |
Mario Demo | Virtual Boy | ![]() | An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a renderedMario under the Virtual Boy logo, which flies into the viewer letter by letter.[2] The render of Mario is actually a photograph of astatue which was used as part of Nintendo store displays in Japan.[3] |
UnnamedDonkey Kong Country proof-of-concept | N/A | A short, side-scrolling, split-level demo with a jungle background with Donkey Kong walking/running/jumping and some rats (lifted from theGame BoyBattletoads game) running around him to test the capabilities of the Virtual Boy. The art was lifted fromDonkey Kong Country which had already gone through some conversion forDonkey Kong Land. The proof-of-concept wasmisremembered as an attempt to portDonkey Kong Country 2: Diddy's Kong Quest to the Virtual Boy.[4] | |
morphdemo | Nintendo 64 | ![]() | A basic demo that shows a cube morphing to a sphere with artwork of Mario fromSuper Mario All-Stars. |
puzzle | ![]() | A slide puzzle featuring artwork of Donkey Kong and Diddy Kong fromDonkey Kong Country. | |
spritemonkeyEX | ![]() | A basic demo that shows images that can be interacted with to showcase the console's ability to manipulate images. The first picture features artwork of Donkey Kong and Diddy Kong fromDonkey Kong Country. | |
Wario Land II samples | Game Boy Color | ![]() | Two sample demos based onWario Land II included in the Game Boy Color development kit, showing the system's ability to display different colors.[5] |
Yoshi Demo | Game Boy Advance | ![]() | Loosely based onYoshi's Story, it is unknown if this demo was ever meant to be a full game.[6] |
Mario Kart XXL | ![]() | A playableMario Kart demo developed byDenaris Entertainment Software made to showcase the Game Boy Advance's ability to render two separate background layers.[7] | |
Super Mario 128 | Nintendo GameCube | ![]() | A series of experiments originally intended to be a sequel toSuper Mario 64. Concepts from this demo were used in other projects, such asPikmin andSuper Mario Galaxy.[8] |
NDDEMO | ![]() | A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.[9] | |
Luigi's Mansion | ![]() | Luigi's Mansion was originally shown off at Space World 2000 as a tech demo designed to show off the graphical capabilities of the Nintendo GameCube.[10][11] | |
Mario Kart for Nintendo GameCube | ![]() | A seven-second clip featuringMario andLuigi drivingkarts usingSuper Smash Bros. Melee models. It was most likely reworked intoMario Kart: Double Dash!!. | |
Diddy Kong Racing tech demos | Nintendo DS | ![]() | Two tech demos based onDiddy Kong Racing developed by theClimax Group in May 2004, featuring a playableDiddy Kong inTimber's Island. These demos are unrelated toDiddy Kong Racing DS.[12] |
Balloon Trip | ![]() | ASuper Mario World 2: Yoshi's Island-themedminigame making use of theNintendo DS's touchscreen and dual screen setup. It ended up forming the basis ofYoshi Touch & Go.[13] | |
Mario's Face | ![]() | A tech demo featuring Mario andWario's heads that could be squeezed or stretched in various ways, similar to the title screen forSuper Mario 64.[14] | |
DSpeak | ![]() | A tech demo featured at E3 2005 which showcased the DS's wireless communication and microphone capabilities. Each DS system displayed Mario's or Wario's head on the top screen. Their mouths were synchronized to the input of the opposing DS.[15] | |
Koopa Troopa Forest | Wii | ![]() | A demo showcasing the various ways pointer controls can be utilized.[16] |
Mario FPS | ![]() | A demo which tests 3D movement using motion controls. It usesDelfino Plaza as its environment.[17] | |
New Super Mario Bros. Mii | Wii U | ![]() | An experience tech demo loosely based onNew Super Mario Bros. Wii appearing atE3 2011. The demo's primary purpose was to show off the "Off-TV Play" function of the Wii U. It served as the basis forNew Super Mario Bros. U. |
Chase Mii | ![]() | It featuresMiis inSuper Mario-themed costumes playing a game similar to tag. A refined version of this demo appears inNintendo Land under the name Mario Chase. | |
Shield Pose | ![]() | A rhythm-based minigame in which the player moves the GamePad around to block attacks. Initially developed as pre-installed software for the console,[18] the demo's scope was expanded and it was reworked as theGame & Wario minigamePirates. | |
Measure Up | ![]() | A minigame in which the player is instructed to draw geometrical shapes. It was released as theGame & Wario minigameDesign. | |
Zapper tech demo | ![]() | A minigame in which the player moves the GamePad to shootMiis.[19] It ended up being the basis of theGame & Wario minigameShutter. | |
Mario vs. Donkey KongWii U demo | ![]() | Developed withNintendo Web Framework (adevelopment environment based onWebKit), theMario vs. Donkey Kong Wii U demo was shown atGDC 2014, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide theMini Marios to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the |
References[edit]
- ^Billy Scribbles.Nintendo Leaked Stuff - snd_test.YouTube (English). Retrieved January 1, 2025.
- ^PlanetVirtualBoy (June 28, 2010).Mario Demo at Shoshinkai 1994 (Virtual Boy).YouTube (English). Retrieved March 7, 2018.
- ^September 12, 2023.Gold Super Mario Statue.Virtual-Boy.com. Retrieved January 28, 2024. (Archived January 27, 2024, 05:39:17 UTC via Wayback Machine.)
- ^Cameron.Red Dead Reflection.DK Vine (English). Retrieved October 16, 2020.
- ^Borman (April 17, 2020).'Wario' CGB Samples Found.Obscure Gamers. Retrieved January 20, 2023. (Archived January 20, 2023, 17:02:31 UTC via Wayback Machine.)
- ^U64 Staff & Contributors (April 7, 2008).Yoshi’s Story [GBA – Tech Demo].Unseen64 (English). Retrieved January 1, 2025.
- ^Hard4Games (October 15, 2022).FOUND!Mario Kart XXL - The Unreleased Demo! (0:44).YouTube. Retrieved April 12, 2024.
- ^U64 Staff & Contributors (April 8, 2008).Super Mario 128 [Gamecube – Tech Demo].Unseen64 (English). Retrieved January 1, 2025.
- ^monokoma (March 1, 2009).Peach’s Castle [GameCube – Tech Demo].Unseen64 (English). Retrieved January 1, 2025.
- ^BreadCrustCouncil (November 21, 2010).Nintendo Gamecube, SpaceWorld 2000.YouTube (English). Retrieved January 1, 2025.
- ^Noclip Game History Archive (July 3, 2023).Nintendo Spaceworld 2000 Gamecube Tech Demo (NEW HIGH QUALITY VERSION).YouTube (English). Retrieved January 1, 2025.
- ^@forestillusion (February 20, 2022).We've released two Diddy Kong Racing tech demos by Climax for the Nintendo DS! These demos were produced five months before the launch of the DS and are very bare bones with just one area to drive around in, broken collision, and some graphical debug functions..X (English). Retrieved April 30, 2023. (Archived January 19, 2023, 21:24:37 UTC via archive.today.)
- ^U64 Staff & Contributors (April 8, 2008).Balloon Trip / Yoshi Touch & Go [DS – Proto].Unseen64 (English). Retrieved January 1, 2052.
- ^U64 Staff & Contributors (April 8, 2008).Mario’s Face [DS – Tech Demo].Unseen64 (English). Retrieved January 1, 2025.
- ^Harris, Craig (May 18, 2005).E3 2005: DSpeak Impressions.IGN (English). Retrieved October 2, 2022.
- ^orcastraw (July 20, 2021).This is Koopa Troopa Forest. You shoot bullets and throw stones to defeat enemies. This test is made to show different applications of what point controls can do. A shoots a bullet at the cursor. B throws a stone at the cursor. Z moves Mario towards the cursor..X (English). Retrieved January 1, 2025.
- ^orcastraw (July 20, 2021).This is Mario FPS. This tests out free moving 3D games controlled by motion. A jumps. Z fires. L activates strafing. X changes modes. In free mode, dpad and joystick move you forward, backwards, or change your direction (tank controls). The IR sensor controls the cursor..X (English). Retrieved January 1, 2025.
- ^Iwata Asks: Game & Wario.Nintendo.com (English). Retrieved January 1, 2025.
- ^Wii U Demo Software (Pre-Release).nindb. Archived October 29, 2014, 05:10:21 UTC from the original via Wayback Machine. Retrieved January 19, 2023.
- ^SuperZambezi (March 19, 2014).Mario Vs. Donkey Kong Wii U Demo Playable at GDC.Mario Party Legacy (English). Retrieved January 1, 2025.
- ^Bonamin, Kadu (March 22, 2014).Demo técnica de "Mario vs Donkey Kong" para Wii U ganha novo vídeo de jogabilidade; assista.Reino do Cogumelo (Portuguese). Retrieved January 1, 2025.
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