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Super Smash Bros. Melee

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This article is about theNintendo GameCube game. For the song also known as "Super Smash Bros. Melee" inDonkey Konga: The Hottest Hits, seeMulti-Man Melee 2.
"Melee" redirects here. For the weapon inMario + Rabbids Kingdom Battle, seeList of weapons in Mario + Rabbids Kingdom Battle § Melee.
Super Smash Bros. Melee
North American box art for Super Smash Bros. Melee
For alternate box art, see therelated gallery.
DeveloperHAL Laboratory
PublisherNintendo
PlatformNintendo GameCube
Release datesOriginal release:
Japan November 21, 2001[1]
USA December 3, 2001[1]
Europe May 24, 2002[2]
Australia May 31, 2002[?]
Brazil August 23, 2002[?]
South Korea 2002[3]
Player's Choice:
USA January 23, 2003[4]
Europe April 4, 2003[5]
Australia April 4, 2003[6]
LanguagesEnglish
Japanese
French (Europe)
German
Italian
Spanish (Europe)
GenrePlatformfighter
Ratings
ESRB:T - Teen[?]
PEGI:3 - Three years and older[?]
ELSPA:11+ - Eleven years and older[?]
SELL:All - All ages[?]
USK:6 - Six years and older[?]
ClassInd:14 - Fourteen years and older[?]
GRAC:All - All ages[?]
ACB:G8+ - Eight years and older[?]
Mode1-4 players simultaneous
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Serial codeJapan DOL-GALJ-JPN

Super Smash Bros. Melee is aplatformfighting game game for theNintendo GameCube. This is the second installment in theSuper Smash Bros. series and is the sequel toSuper Smash Bros. for theNintendo 64. Various characters fromNintendo's popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of theSuper Mario franchise make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.

Contents

Gameplay[edit]

InSuper Smash Bros. Melee, up to fourfighters battle on a side-viewstage with invisible boundaries on each side. When a player hits these boundaries, the player isknocked out.Super Smash Bros. Melee and other games in the series rely ondamage percentage: Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.

General actions[edit]

A move from Super Smash Bros. Melee
Mr. Game & Watch uses hisneutral special move to attack Ness.

Players move around on the stages using theGameCube controller'scontrol stick, and can jump by pulling it up, or pressing theX orY buttons. Characters can jump once, though some can perform adouble jump in the air. By moving theControl Stick down, the player cancrouch or move a layer down on the stage.

A basic attack is performed with theA button. When moving theControl Stick into a direction, the player can attack upwards and downwards, or to either side. These attacks are usually weak and inflict minimal damage. When theA Button button is pressed repeatedly, the character performs anatural combo, a fast sequence of weak attacks. When theControl Stick is titled fast and theA Button button is pressed in time, the player can perform a smash attack. These are very powerful, chargeable attacks, which cause a lot of damage.

Character special moves[edit]

SmashWiki article:Special move
Super Jump Punch
Mario using hisSuper Jump Punch special move.

All characters have their own own set ofspecial moves, which are performed with theB Button button, known as aneutral special move. Moving theControl Stick in a certain direction performs theside special,up special, ordown special move accordingly. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance, or repellingprojectiles. The up special move of most fighters involve moving into the air, making it possible to perform third jump as arecovery to avoid touching theblast line and being KO'd.

Item use[edit]

SmashWiki article:Item
Captain Falcon using a Parasol in Super Smash Bros. Melee
Captain Falcon using aParasol.

Items have various effects, and some trigger by themselves. They appear on the stage randomly, available for characters to use. Characters next to an item can pick it up by pressingA Button. Some items have effects that are activated upon interaction. Other items can be used as weapons, which are usable with theA Button button, or can be thrown by pressing it again with either theZ,L, orR buttons. A character can take damage from being hit by an item.

Shielding[edit]

Kirby shielding in Super Smash Bros. Melee
Kirby using his shield.

When pressing theL Button orR Button triggers, or theZ Button button, the character'sshield is activated. These can prevent any kind of attack from a character, exceptgrabbing, or items. With precise timing, shield can reflect any items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. Yoshi's shield takes on the form of aYoshi's Egg, while all other fighters use a bubble-shaped shield. A shield has decreased power every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes. The thickness of a shield depends on how hard the player presses on theL Button orR Button triggers, orZ Button. Thicker shields have a shorter duration but erode slower from damage, whilst thinner shields erode more from damage but significantly less from time duration. Light characters may even be knocked out by the shield break.

Grabbing and throwing[edit]

Players are able to grab other characters and hold them, to hit the character while they are incapable of either protecting themselves or fighting back. A character can be thrown in any direction, or smashed to the ground. Other characters can be damaged when a character is thrown at them. A character can be grabbed by pressingZ Button, orL Button andR Button in combination withA Button, if the player is next to them. The grabbed character can be attacked using theZ Button orA Button buttons, as well as thrown in a direction by tilting theControl Stick. It is possible to break free from a grab, unlike inSuper Smash Bros. Players with less damage can escape from a grab more easily.

Other actions[edit]

In1-P Mode, the player can use theC Stick to zoom the camera in or out. InVS mode, it is possible to moveC Stick in any direction, allowing the player to perform uncharged smash attacks easily. A character cantaunt if the player presses+Control Pad Up. Some fighters can perform ameteor smash, which sends opponents falling downwards, and the effectiveness of a meteor smash depends on how strong it is.

Fighting modes[edit]

SmashWiki article:Mode
The Coin Battle mode.
A basic VS battle.
The Coin Battle mode.
The Coin Battle mode.

There are four standard fighting modes inSuper Smash Bros. Melee. These can be freely chosen in VS mode. The regular matches in 1-P mode only featureStock matches, but theevent matches have differentrules. Any match that ends in a tie between two or more players causes aSudden Death, a quick battle where the fighters (at 300% damage each) battle until only one of them remains.

Time[edit]

SmashWiki article:Time

Players gain points by knocking out other players, and lose points by getting knocked out. When thematch timer runs out, the player with the most points wins. The player can set the option of whetherself-destructs cause players to lose zero, one, or two points. There is an unlockable function that displays the player's points during battle. Time is used by default in VS but rarely in 1-P Mode.

Stock[edit]

SmashWiki article:Stock

Players have a set number of lives. A character loses a life whenever they are knocked out. The last player standing wins. Setting a time limit is optional. The player with the most lives by the end is the winner. This mode is featured throughoutClassic andAll-Star, both of which always have a set time limit.

Coin[edit]

Coin BattlePlayers have to collectSmash Coins and Bills, which appear by hitting an opponent. If a player gets knocked out, they will lose half of their coins. The player with the most coins by when times out is the winner. Coin mode is rarely used in the event matches of 1-P Mode, but is also available in VS matches.

Bonus[edit]

Bonus (mode)Players get points for their fighting style. There are 249 different kinds of bonus points, listedhere. When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.

Playable characters[edit]

The complete character select roster, from Super Smash Bros. Melee.
The complete character select screen roster in Multiplayer mode.
Group artwork from Super Smash Bros. Melee
Group art of the full cast, excluding Sheik.
Main article:List of fighters debuting in Super Smash Bros. Melee

Super Smash Bros. Melee contains a total of 25 playablefighters (26 includingZelda's alter ego,Sheik); the 12 original characters return for this game, while 13 more have been added. 14 characters (15 including Sheik) are available by default, while 11 more can be unlocked. Seven of the fighters represent theSuper Mario franchise and its sub-universes, beingMario,Luigi,Peach,Bowser,Dr. Mario,Yoshi, andDonkey Kong.

Default characters[edit]

CharacterSeriesDescriptionSpecial moves
StandardForwardUpDown
Mario
Mario
Super MarioMario is a balanced character with a variety of moves. He attacks quickly, butjumps low and has averagerecovery. His backwardsthrow can throw almost farther than any other character's throws. HisCape helps deflect oncomingattacks and shoots whatever is being shot at him back to his opponent.FireballCapeSuper Jump PunchMario Tornado
Super Smash Bros. Melee Artwork: Bowser
Bowser(new)
Super MarioBowser is theheaviest and one of the slowest characters. He has powerful attacks, and he can use his weight to crush whomever hegrabs. Bowser is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down.Fire BreathKoopa KlawWhirling FortressBowser Bomb
Character artwork for Melee.
Peach(new)
Super MarioPeach has a uniquerecovery that makes her slowlyfloat in the desired direction briefly. For herforward smash, Peach swings either a golf club, a tennis racket, or a frying pan.ToadPeach BomberPeach ParasolVegetable
Artwork of Yoshi from Super Smash Bros. Melee
Yoshi
YoshiYoshi is a heavy fighter with averagespeed, though he is rather weak, unlike other heavyweights. Yoshi uniquely uses aYoshi's Egg forshielding, but he is also the only fighter who cannot jump out of shielding. Yoshi lacks a third jump, but he can jump very high.Egg LayEgg RollEgg ThrowYoshi Bomb
Artwork of a fighter from Super Smash Bros. Melee
Donkey Kong
Donkey KongDonkey Kong is a strong, heavy, and agile character. When grabbing opponents, he can carry them for a short distance before throwing them.Giant PunchHeadbuttSpinning KongHand Slap
Artwork of Captain Falcon from Super Smash Bros. Melee
Captain Falcon
F-ZeroCaptain Falcon canrun faster than any other character. His attacks are quick, and a few are particularly powerful, particularly hisKnee Smash,up smash, and Falcon Punch.Falcon PunchRaptor BoostFalcon DiveFalcon Kick
Artwork of a fighter from Super Smash Bros. Melee
Fox
Star FoxFox is a fast and strong character. He falls very fast, and hisBlaster candamage enemies without stopping them.BlasterFox IllusionFire FoxReflector
Character artwork for Melee.
Ice Climbers(new)
Ice ClimberTheIce Climbers fight as a pair. The player takes control of a Ice Climber and acomputer player of the partner, who generally follows the player'smoves. By changing colors, the player can choose between controlling Popo or Nana. The Ice Climbers have alow reach. A few of their attacks are powerful, as well as their grab.Ice ShotSquall HammerBelayBlizzard
Artwork of Ness from Super Smash Bros. Melee
Ness
EarthBoundNess is a slow character who relies on hisPSI attacks. He uses a baseball bat and a yo-yo in hissmash attacks. His recovery uniquely involves directing the ball of lightning to hit himself, catapulting himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.PK FlashPK FirePK ThunderPSI Magnet
Character artwork for Melee.
Kirby
KirbyKirby is a light and fairly slow character with weak attacks. He can jump in midair five times. Kirby can swallow a fighter to copy theirneutral special move.SwallowHammerFinal CutterStone
Artwork of a fighter from Super Smash Bros. Melee
Samus
MetroidSamus is a heavy character with powerful attacks. HerGrapple Beam is slow, but can grab characters from farther distances. Samus cancharge a shot, which becomes more powerful the longer it is charged.Charge ShotMissileScrew AttackBomb
Artwork of a fighter from Super Smash Bros. Melee
Zelda(new)
The Legend of ZeldaZelda is a slow-moving character. Her attacks are fairly powerful, but the strongest attacks have a weak range. Zelda can transform herself into her alter-ego,Sheik.Nayru's LoveDin's FireFarore's WindTransform
Artwork of a fighter from Super Smash Bros. Melee
Sheik(new)
The Legend of ZeldaSheik isZelda's alter-ego. Sheik moves faster compared to Zelda, attacksrapidly and can performcombos effectively, but lacks many powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding downA Button on the controller.Needle StormChainVanishTransform
Artwork of a fighter from Super Smash Bros. Melee
Link
The Legend of ZeldaLink is a character of highweight, medium strength, and slow movement. Many of his attacks involve the use of hissword.BowBoomerangSpin AttackBomb
Artwork of a fighter from Super Smash Bros. Melee
Pikachu
PokémonPikachu is fast and light. It uses itselectric attacks to damage opponents. Pikachu'srecovery can uniquely be used twice, provided that the second recovery is in a different direction.Thunder JoltSkull BashQuick AttackThunder

Unlockable characters[edit]

CharacterSeriesDescriptionHow to unlockSpecial moves
StandardForwardUpDown
Note: It says Purin, not Jigglypuff.
Jigglypuff
PokémonJigglypuff islight and has a few powerful attacks. It can jump five times in mid-air and has fasterair speed than the other characters, whilst having the slowestmovement on ground.RolloutPoundSingRest
Artwork of a fighter from Super Smash Bros. Melee
Dr. Mario(new)
Super MarioDr. Mario is very similar toMario. His attacks have different effects (usuallyelectric instead offlame) but function likeMario's. Most of Dr. Mario's attacks are stronger than Mario's, though he moves slower.
  • Clear Classic or Adventure mode with Mario withoutcontinues
  • Play 100 Melee matches
MegavitaminsSuper SheetSuper Jump PunchDr. Tornado
Artwork of a fighter from Super Smash Bros. Melee
Pichu(new)
PokémonPichu has moves that are similar toPikachu's. Pichu is the lighest fighter. Like Pikachu, it moves and attacks quickly. Whenever it uses an electric attack, Pichu will inflict damage to itself.Thunder JoltSkull BashAgilityThunder
Artwork of Falco Lombardi from Super Smash Bros. Melee
Falco(new)
Star FoxFalco's moves are similar to Fox's. Falco is slower than Fox, though he jumps higher and has a longerreach. Falco's Blaster fires more slowly, but it can stun enemies.
  • Clear 100-Man Melee
  • Play 300 Melee matches
BlasterFalco PhantasmFire BirdReflector
Artwork of a fighter from Super Smash Bros. Melee
Marth(new)
Fire EmblemMarth is a fast character with average strength andweight. He uses asword to attack, and he has one of the longest reaches compared to other fighters. Marth is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
  • Use the fourteen default characters in either Classic or Adventure modes, or Vs. Melee matches.
  • Play 400 Melee matches
Shield BreakerDancing BladeDolphin SlashCounter
Artwork of a fighter from Super Smash Bros. Melee
Young Link(new)
The Legend of ZeldaYoung Link's moves are similar to Link's. Compared to Link, Young Link is weaker, lighter, and he is faster. He also has the ability toWall Jump.
  • Clear Classic or Adventure mode with ten characters, including Link and Zelda/Sheik
  • Play 500 Melee matches
Fire BowBoomerangSpin AttackBomb
Ganondorf artwork from Super Smash Bros. Melee.
Ganondorf(new)
The Legend of ZeldaGanondorf's attacks are similar toCaptain Falcon's. However, Ganondorf is very slow and fairlyheavy, and his attacks inflict the mostknockback. Ganondorf has a unique special attack when pressingA Button and movingControl Stick upwards, different from asmash attack.Warlock PunchGerudo DragonDark DiveWizard's Foot
Artwork of a fighter from Super Smash Bros. Melee
Mewtwo(new)
PokémonMewtwo is a slow character with strong grab and some powerfulthrows. Mewtwo's low weight is attributed to how it hovers above ground.
  • Play a combined total of 20 hours of Melee matches
  • Play 700 Melee matches
Shadow BallConfusionTeleportDisable
Luigi artwork.
Luigi
Super MarioLuigi is a character with average weight and speed and strength that is above average. His moves have many similarities to Mario's. He jumps high, but has slowair speed and lowtraction.
  • Finish the first stage of Adventure mode with ##:#2:## on the timer
  • Play 800 Melee matches
FireballGreen MissileSuper Jump PunchLuigi Cyclone
Artwork of Roy from Super Smash Bros. Melee
Roy(new)
Fire EmblemRoy is similar to Marth. Compared to Marth, Roy's attacks are strongest at the base of his sword, and his aerial attacks inflict low damage.
  • Complete Classic or Adventure mode with Marth without continuing
  • Play 900 Melee matches
Flare BladeDouble-Edge DanceBlazerCounter
Mr. Game & Watch
Mr. Game & Watch(new)
Game & WatchAll ofMr. Game & Watch's attacks are based on differentGame & Watch games. His speed and strength are average, but hisweight is low due to his 2D appearance.
  • Clear Classic, Adventure or Target Smash with every other character
  • Play 1,000 Melee matches
ChefJudgeFireOil Panic

Stages[edit]

Main article:List of stages debuting in Super Smash Bros. Melee

There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return fromSuper Smash Bros.

Default stages[edit]

StageDescription
Icicle Mountain
Infinite Glacier:
Icicle Mountain
Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similarly as inIce Climber.
A view of Princess Peach's Castle from Super Smash Bros. Melee.
Mushroom Kingdom:
Princess Peach's Castle
Princess Peach's Castle takes place on the roof of thecastle of the same name Some hoveringplatforms appear on either side of the small tower. Switches can be activated, making? Blocks appear. ABanzai Bill is sometimes launched into the castle, causing an explosion.
A view of Kongo Jungle from Super Smash Bros. Melee.
DK Island:
Kongo Jungle
Kongo Jungle is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is aBarrel Cannon which shoots out characters in a random direction when they fall into it.
A view of Great Bay in Super Smash Bros. Melee.
Termina:
Great Bay
The Great Bay stage, based onThe Legend of Zelda: Majora's Mask, has two platforms fixed in the water and a swimming stone. TheGiant Turtle sometimes rises from the water, and it can be used as an additional platform until sinking back into the water.Tingle is also seen on the stage with a giant balloon, and is forming another platform.
Yoshi's Story in Super Smash Bros. Melee
Yoshi's Island:
Yoshi's Story
Yoshi's Story features elements of thegame of the same name.Yoshi's Island is in the center, and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters.Fly Guys fly by occasionally, carryingFood.
A view of Fountain of Dreams from Super Smash Bros. Melee.
Dream Land:
Fountain of Dreams
The Fountain of Dreams stage, from theKirby series has a fountain that forms a big platform in the middle with three smaller hovering platforms above it, with its height varying.
Corneria from Super Smash Bros. Melee
Lylat System:
Corneria
The Corneria stage, from theStar Fox series, takes place on theGreat Fox.Arwings fly by at certain intervals to shoot at the combatants.
A stage from Super Smash Bros. Melee
Mushroom Kingdom:
Rainbow Cruise
Rainbow Cruise (NTSC)/Rainbow Ride (PAL) is a moving stage with different environments based onRainbow Ride fromSuper Mario 64. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms.
A view of Jungle Japes in Super Smash Bros. Melee.
DK Island:
Jungle Japes
Jungle Japes is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms.Klaptraps jump out of the water occasionally, damaging fighters on contact.
A stage from Super Smash Bros. Melee
Hyrule:
Temple
The Temple is the largest stage. It is based mainly on thePalaces inZelda II: The Adventure of Link. The stage has several different platforms and a tunnel system.
A stage from Super Smash Bros. Melee
Yoshi's Island:
Yoshi's Island
Yoshi's Island features a setting based onSuper Mario World. The area is enclosed by a slope on the one side and aWarp Pipe on the other. In the middle, there is a hole withRotating Blocks above it, and two groups of Rotating Blocks float on the stage to serve as additional platforms.
A stage from Super Smash Bros. Melee
Dream Land:
Green Greens
Green Greens, a stage from theKirby series, consists of three separated grass platforms.Whispy Woods sometimes tries to blow away the characters, andApples sometimes fall from him. There areBlocks andBomb Blocks that commonly fall from the sky in between the platforms.
A stage from Super Smash Bros. Melee
Lylat System:
Venom
Venom is similar to Corneria, aside from taking place in thesetting of the same name and having the Great Fox face frontward while the characters fight on it.
Brinstar
Planet Zebes:
Brinstar
Brinstar consists of several platforms that are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Acid sometimes rises from below, burning the characters on contact but also restoring broken connections. The movements of the giant brain in the background can be used to predict the acid rising.
Onett stage in Super Smash Bros. Melee
Eagleland:
Onett
In Onett fromEarthBound, the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
A stage from Super Smash Bros. Melee
F-Zero Grand Prix:
Mute City
Mute City takes place on a largeF-Zero race track. There is a small platform hovering in the middle, and it goes down at intervals, exposing the road.F-Zero Racers will sometimes race into the players, but can also be destroyed.
A stage from Super Smash Bros. Melee
Kanto:
Pokémon Stadium
The Pokémon Stadium looks like a simple stage with two floating platforms. The stage will change at regular intervals into one of four different terrains:Water,Fire,Rock, andGrass, all having different obstacles.
Mushroom Kingdom
Mushroom
Kingdom
The Mushroom Kingdom stage features an environment based onSuper Mario Bros. It has objects likeBrick Blocks and? Blocks, which contain items, as well as falling platforms above two gaps.

Unlockable stages[edit]

StageDescriptionHow to unlock
The Flat Zone stage, from Super Smash Bros. Melee.
Superflat World:
Flat Zone
The Flat Zone modeled after aGame & Watch system. Wrenches, buckets, and other tools fall from the top occasionally. Oil can spill over the ground and make it hard for characters to move. Some platforms vanish and reappear at different places.ClearClassic,Adventure, orAll-Star with Mr. Game & Watch.
Brinstar Depths from Super Smash Bros. Melee
Planet Zebes:
Brinstar Depths
Unlike Brinstar, thisMetroid stage features a large round rock platform surrounding a spherical cage covered in embedded spikes, containing a giant brain. There are few floating rocks, which players can jump onto at any time. From time to time,Kraid slashes the large platform which causes it to rotate in any direction, exposing a different side of it.Play 50Melee matches
A stage from Super Smash Bros. Melee
Eagleland:
Fourside
ThisEarthBound stage takes place high on the skyscrapers ofFourside, with wide gaps appearing between them. There is aUFO that occasionally shows up on the screen and can be used as a platform.Play 100 Melee matches
Donkey Kong and Ice Climbers fighting in Big Blue.
F-Zero Grand Prix:
Big Blue
Big Blue is a side-scrolling stage that takes place on top ofF-Zero Racers. Due to the high speed of the vehicles, any fighters that touch the road almost immediately hit theblast line on the left side, knocking them out.Play 150 Melee matches
A stage from Super Smash Bros. Melee
Kanto Skies:
Poké Floats
Poké Floats takes place on giant floatingPokémon balloons in the skies ofKanto. Players jump from one balloon by the time the others vanish.Play 200 Melee matches
Mushroom Kingdom II from Super Smash Bros. Melee
Mushroom
Kingdom II
Mushroom Kingdom II is based on a setting fromSuper Mario Bros. 2. Logs occasionally down the waterfall, creating temporary platforms. APidgit flies in occasionally, creating another platform, and aBirdo sometimes appears to spiteggs at the characters.Obtain the Birdo Trophy
The Battlefield stage, from Super Smash Bros. Melee.
Special Stages:
Battlefield
Battlefield takes place in space, featuring a big platform and three smaller platforms above it. The only hazards are the gaps on each end of the stage.Clear All-Star for the first time
Final Destination in Super Smash Bros. Melee
Special Stages:
Final Destination
Final Destination does not have any features. It is whereMaster Hand andCrazy Hand are fought.ClearEvent 51: The Showdown
Dream Land
Past Stages:
Dream Land
Dream Land is a stage returning fromSuper Smash Bros. The only feature isWhispy Woods, who occasionally blows a harsh wind in a random direction.ClearTarget Test with every character
The Super Happy Tree stage from Super Smash Bros. Melee.
Past Stages:
Yoshi's Island
Yoshi's Island is a stage returning fromSuper Smash Bros. It has a big platform with theSuper Happy Tree in the background, three other smaller floating platforms above, and three temporarily cloud platform at the edges that vanish when stood on for too long.Hit Sandbag at least 1,325 feet (400 meters) in Home-Run Contest
Kongo Jungle from Super Smash Bros. Melee.
Past Stages:
Kongo Jungle
Kongo Jungle is a stage returning fromSuper Smash Bros. It is made out of a large wooden platform with several smaller, sometimes floating ones around it. ABarrel Cannon is underneath the arena.Clear15-Minute Melee

Items[edit]

ItemSeriesDescription
Food
Food
Super Smash Bros.The player's damage meter is reduced by a small amount, depending on which food they ate.
Maxim Tomato
Maxim Tomato
KirbyA Maxim Tomato can be picked up to reduce the player's damage meter by 50%.
Heart Container
Heart Container
The Legend of ZeldaThe Heart Container reduces the player's damage meter by 100%.
Warp Star
Warp Star
KirbyWhen picked up, a Warp Star flies a character up into the air and crashes right down, creating an explosion that damages other players. By tilting theControl Stick while in the air, the player can take influence on the landing point.
Ray Gun
Ray Gun
Super Smash Bros.The Ray Gun can shoot up to 14 laser projectiles.
Super Scope
Super Scope
Super Famicom/SNES peripheralThe Super Scope shoots out a limited number of small energy balls, or up to three big energy balls ifcharged.
Fire Flower
Fire Flower
Super MarioThe Fire Flower can shoot a stream offire, similarly toBowser'sFire Breath.
Lip's Stick
Lip's Stick
Panel de PonThe character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
Star Rod
Star Rod
KirbyThe Star Rod can shoot a limited number of star projectiles.
Beam Sword
Beam Sword
Super Smash Bros.The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
Home-Run Bat
Home-Run Bat
Super Smash Bros.Using a Home-Run Bat while performing asmash attack can instantly knock out whomever it hits. The Home-Run Bat is the item used inHome-Run Contest.
Fan
Fan
Super Smash Bros.The Fan can be used to smack other characters with. The Fan does not inflict much damage per hit.
Hammer
Hammer
Donkey KongA massive hammer fromDonkey Kong that can inflict lots of damage unto whomever it hits
Green Shell
Green Shell
Super MarioWhen thrown, the Green Shell slides along the ground, being able to hit multiple characters.
Red Shell
Red Shell
Super MarioThe Red Shell is much like the Green Shell, except it homes in on characters and does not fall off the stage.
Flipper
Flipper
Balloon FightWhen thrown, the Flipper remains in place, attack others on contact as well as repelling projectiles.
Freezie
Freezie
Super MarioThe Freezie glides along the stage and can fall off edges. It can freeze other players into an ice block on contact, though fiery attacks will return the characters to normal.
Mr. Saturn
Mr. Saturn
EarthBoundA Mr. Saturn can be thrown at a character several times, though it does not inflict much damage.
Bob-omb
Bob-omb
Super MarioThe Bob-omb can be thrown at another character to cause an explosion. The Bob-omb walks around after being left on the ground for a few seconds. It explodes either from contact with a character or surface or after a certain amount of time.
Trophy from Super Smash Bros. Melee
Motion-Sensor Bomb
GoldenEye 007 /Perfect DarkThe Motion-Sensor Bomb can be placed on any surface, and it explodes on contact.
Super Mushroom
Super Mushroom
Super MarioThe Super Mushroom makes the player larger, stronger, and harder to KO. Their large size makes them easier to hit and less flexible.
Poison Mushroom
Poison Mushroom
Super MarioA Poison Mushroom shrinks a player temporarily. Any shrunken character is weaker and more vulnerable to beingKO'd, though they are more flexible and evasive.
Star
Starman
Super MarioThe Starman grants players temporaryinvincibility, protecting them from all forms of damage, hits, andgrabs. Theblast line is the only obstacle that the Starman does not protect against.
Parasol
Parasol
KirbyThe Parasol can hit other characters. A character holding a parasol while falling glides down slowly.
Screw Attack
Screw Attack
MetroidIf a is holding the Screw Attack in their hand, they jump similarly toSamus' Screw Attack move. Any character hit by a Screw Attack take damages and also performs said type of jump.
Metal Box
Metal Box
Super MarioHitting a Metal Box gives the player metallic properties, making them heavier. Metallic characters are more resistant toknockback but are less effective at performing theirrecovery.
Bunny Hood
Bunny Hood
The Legend of ZeldaThe Bunny Hood makes a characterfaster and capable ofjumping higher.
Cloaking Device
Cloaking Device
Perfect DarkThe Cloaking Device makes the player invisible. They are still damaged regardless of beingclear and harder to hit, but invisible characters do not have increaseddamage percentages.
Barrel Cannon
Barrel Cannon
Donkey KongTheBarrel Cannon can trap a character inside. The barrel rotates and fires them out at a certain angle, depending on when the player presses a button. The Barrel Cannon vanishes shortly after appearing on the stage.
Party Ball
Party Ball
Super Smash Bros.When a Party Ball opens, it releases several items, commonly Food or Bob-ombs.
Crate
Crate
Super Smash Bros.The Crate contains three different random items. A Crate sometimes explodes when hit.
Barrel
Barrel
Super Smash Bros.The Barrel contains a single randomitem, which can be released by destroying the barrel. When thrown to the ground, the barrel rolls onward to hit players.
Capsules
Capsule
Super Smash Bros.The Capsule contains one small item. It can be thrown easily and sometimes explodes when hitting the wall or a character.
Egg
Egg
Super Smash Bros.The Egg contains one item, similarly to a Capsule. It can contain either a weapon or Food, depending on the stage. An Egg can also explode.
Smash Coin
Smash Coins
Super Smash Bros.Smash Coins are the targets of Coin Smash mode. Attacking other fighters causes them to be dropped. They come in three color-coded values.
Poké Ball
Poké Ball
PokémonWhen the Poké Ball is opened, aPokémon appears. Most Pokémon attack the opponents of its user, though some attack all players within their range.

Poké Ball Pokémon[edit]

Like in the previous game, severalPokémon can be released from thePoké Ball item. This time, they come from thePokémon series'first andsecond generations. Each uses a different move from the series.Legendary Pokémon appear far less commonly and tend to have more spectacular effects.Mythical Pokémon are rarer still, but only give a substantial point bonus rather than attacking.

PokémonDescription
Common
Pokémon
Bellossom
A Flower Pokémon, it usesSweet Scent to put nearby opponents to sleep.
Pokémon
Blastoise
A Shellfish Pokémon, it usesHydro Pump to push opponents with gushes of water; however, this also slowly moves itself backwards.
Pokémon
Chansey
An Egg Pokémon, it usesSoftboiled to scattereggs across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
Pokémon
Charizard
A Flame Pokémon, it usesFlamethrower to shoot short-range plumes of fire on either side of it back-and-forth.
Pokémon
Chikorita
A Leaf Pokémon, it usesRazor Leaf to launch a series of cutting leaves in a forward horizontal line.
Clefairy from Super Smash Bros. Melee
Clefairy
A Fairy Pokémon, it usesMetronome toexplode,summon fire,summon a whirlwind, orsummon frosty air.
Pokémon
Cyndaquil
A Fire Mouse Pokémon, it usesFlamethrower similar to Charizard, but only in one direction and while airborne. It can be knocked off-stage.
Pokémon
Electrode
A Ball Pokémon that usesExplosion to charge itself before blowing up, launching away anyone near it, including the summoner.
Pokémon
Goldeen
A Goldfish Pokémon, it usesSplash to flop around ineffectually.
Pokémon
Marill
An AquaMouse Pokémon, it usesTackle to run in one direction, plowing through anyone in its way, only turning if it hits a wall.
Pokémon
Porygon2
A Virtual Pokémon, it usesTackle like Marill, but at a much shorter distance and higher speed, which heavily knocks back anyone caught in it.
Pokémon
Scizor
A Scissors Pokémon, it usesMetal Claw to dash forward with its claws out before leaping from the stage, launching opponents it hits upwards.
Pokémon
Snorlax
A Sleeping Pokémon, it usesBody Slam to make itself huge and fall through the stage from above where it was called.
Pokémon
Staryu
A StarShape Pokémon, it usesSwift to fire a horizontal barrage of stars at opponents while following them horizontally. It functionally replaces its evolutionStarmie from the previous game.
Pokémon
Togepi
A Spike Ball Pokémon, it usesMetronome todarken the stage,lodge opponents into the ground,put opponents to sleep,freeze opponents, orinfect opponents with parasitic flowers.
Pokémon
Unown
A Symbol Pokémon, it usesTake Down to fly across the battlefield rapidly with a horde of others. It functionally replacesBeedrill from the previous game.
Pokémon
Venusaur
A Seed Pokémon, it usesEarthquake to stomp the ground and knock away any opponent near its large body.
Pokémon
Weezing
A Poison Gas Pokémon, it usesSmog to emit damaging gas from its body while floating in place. It functionally replaces its pre-evolutionKoffing from the previous game.
Pokémon
Wobbuffet
A Patient Pokémon, it usesCounter to recoil damage onto anyone who attacks it, including the summoner.
Legendary
Pokémon
Articuno
A Freeze Pokémon, it usesIcy Wind to freeze and launch anyone caught in the frosty energy it emits.
Pokémon
Entei
A Volcano Pokémon, it usesFire Blast to surround itself with an enormous pillar of flame that burns opponents who touch it.
Pokémon
Ho-oh
A Rainbow Pokémon, it usesSacred Fire to create a large plume of fire where it flies.
Pokémon
Lugia
A Diving Pokémon, it usesAeroblast to fire a whirlwind-like beam that snakes across the stage.
Pokémon
Moltres
A Flame Pokémon, it usesSky Attack to fly in place, harming anyone that touches its fiery body, before flying away.
Pokémon
Raikou
A Thunder Pokémon, it usesSpark to surround itself with a pillar of electricity.
Pokémon
Suicune
An Aurora Pokémon, it usesBlizzard to summon a frosty twister around itself.
Pokémon
Zapdos
An Electric Pokémon, it usesThunderShock to emit a shower of sparks around itself.
Mythical
Pokémon
Celebi
A TimeTravel Pokémon, it only begins appearing once everything in the game is unlocked, and even then exceedingly rarely. It does not use any move, but gives a large point bonus if found.
Pokémon
Mew
A New Specie Pokémon, it does not use any move, but gives a large point bonus if found.

Adventure Mode enemies[edit]

The enemies appear in Adventure Mode, though they may rarely spawn from carrier items inVersus Mode.

EnemySeriesStageDescription
Goomba
Goomba
Super MarioMushroom KingdomMuch like in theSuper Mario series, the mushroom-like Goombas walk back and forth, damage fighters on touch, and can be defeated by either attacking them or simply jumping on top of them. 8-bit versions also cameo in the background of theMushroom Kingdom battle stage.
Koopa Troopa
Koopa Troopa
Super MarioMushroom KingdomThe turtle-like Koopa Troopas act similarly to Goombas, but will retreat intotheir shell when dealt enough damage or jumped upon. This shell can be picked up and thrown like an item. 8-bit versions also cameo in the background of theMushroom Kingdom battle stage.
Koopa Paratroopa
Koopa Paratroopa
Super MarioMushroom KingdomKoopa Paratroopas are winged variants of Koopa Troopas, flying in a set pattern mid-air. Dealing enough damage or jumping on them will cause them to lose their wings, turning into regular Koopa Troopas.
Link fighting two ReDeads from Melee
ReDead
The Legend of ZeldaUnderground MazeReDeads are zombie-like creatures that leap on a fighter to attack and drain away their health while attached to them. ReDeads can be shaken off by mashing the controller buttons, but they continue walking around afterward. After enough hits, ReDeads lie down on the ground, with a chance of dropping a trophy, though they reanimate shortly after. The ReDeads of Adventure mode are colored a light brown, but those that can appear from container items are dark brown.
Octorok
Octorok
The Legend of ZeldaUnderground MazeOctoroks are purple octopus-like enemies also in the Underground Maze. Their attack is to spit rocks at the fighters.
A Like Like
Like Like
The Legend of ZeldaUnderground MazeLike Likes are gelatinous tube creatures that can swallow characters whole, inflicting damage continuously until the fighter breaks free.
A Topi
Topi
Ice ClimberIcicle MountainTopis are small creatures that walk along icy paths pushingFreezies. Their appearance varies by region, with them beingblue fur sealsMedia:Trophy199 Japan.png in Japanese releases and round yetis with white fur coats in international releases.
A Polar Bear
Polar Bear
Ice ClimberIcicle MountainPolar Bears move back and forth, but the fighter can knock them away with a few smaller hits or one powerful hit.

Stage gimmicks and hazards[edit]

  • ! Block and? Block - Floating blocks that release items when hit, with the former appearing inPrincess Peach's Castle and the latter appearing inMushroom Kingdom. The former type only spawns when aSwitch is pressed.
  • Acid - Caustic liquid that rises and lowers onBrinstar.
  • Arwing andWolfen - The main vehicles of theStar Fox andStar Wolf teams, respectively, they appear inCorneria andVenom to fire at fighters and straight ahead.
  • Barrel Cannon - A launcher that swings back and forth under bothKongo Jungle and the classicKongo Jungle. When a fighter touches one, they enter and the barrel rotates, shooting them out when an action button is pressed.
  • Banzai Bill - Giant rounds that are launched from multiple directions intoPrincess Peach's Castle, where they explode. They also appear in the background ofYoshi's Island.
  • Birdo - A pink dinosaur that spitseggs horizontally across the screen inMushroom Kingdom II.
  • Blob - Strange fleshy and fungal growths that hold the battlefield ofBrinstar together. Attacking them enough weakens or depletes them, causing the platform to fall apart temporarily.
  • Block - Star-marked cubes that fall into a pair of grids inGreen Greens. They can be destroyed with any attack.
  • Bomb Block - Bomb-marked cubes that appear alongside normal blocks inGreen Greens. Attacking them destroys all normal blocks around them.
  • Brick Block - Floating cubes of bricks that appear in theMushroom Kingdom battle stage and theMushroom Kingdom Adventure Mode stage. They can be destroyed by any attack.
  • Car - Vehicles that speed throughOnett. TheRunaway Five's tour van appears among them.
  • Cloud - Platforms that slowly disappear and reappear in the classicYoshi's Island.
  • Condor - A large bird that holds the finaltarget in theIce Climbers' target challenge.
  • Donut Lift - Platforms that fall when stood on too long inRainbow Cruise.
  • F-Zero Racers - Thirty racing machines that as hazards inMute City and theF-Zero Grand Prix, but act as the safe platforms inBig Blue.
  • Falcon Flyer - Captain Falcon's flying base of operations, it acts as the starting platform inBig Blue.
  • Firefighters - The firefighters from the Game & Watch gameFire appear carrying their trampoline inFlat Zone.
  • Great Fox - The flying mothership of theStar Fox team, it is the main platform inCorneria andVenom. In the former stage, its frontal laser cannon can damage any fighter that gets too close.
  • Klaptrap - Small crocodiles that leap out of rivers while snapping their large jaws. Teal ones appear inJungle Japes while brown ones appear inKongo Jungle.
  • Kraid - A huge space pirate monster that appears inBrinstar Depths, slashing the platform from the background and causing it to rotate.
  • Lava - Lava appears in Race to the finish! and theUnderground Maze, where it causes damage and knockback on contact.
  • Lift - Moving platforms appear with different behaviors and design across various stages.
  • Magic carpet - Appearing inRainbow Cruise, these move along the path of the rainbows when stood upon before disappearing.Pidgit also has one of its own inMushroom Kingdom II.
  • Manhole - The manhole-carrier from the Game & Watch gameManhole appears as a suddenly-changing platform inFlat Zone.
  • Master Sword - Four Master Swords appear in different chambers of theUnderground Maze every time that stage is started. Approaching one causesLink orYoung Link to appear for a battle.
  • Oil - A bucket of oil from the Game & Watch gameOil Panic is occasionally spilled on the ground inFlat Zone, making it slippery.
  • Pidgit - A small crow who rides amagic carpet in a swooping pattern overMushroom Kingdom II.
  • Rail Lift - A cloud platform that follows atrack inYoshi's Story.
  • Rainbow Cruiser - A flying ship that is the initial platform inRainbow Cruise.
  • Rotating Block - Yellow floating blocks that start flipping over for a short period when attacked, becoming non-solid when in this state.
  • Scale Lift - A pair of lifts connected by an overhead wire inMushroom Kingdom. If one reaches the wheel on the pulley over it, the line breaks and both lifts fall.
  • Seesaw - A platform inRainbow Cruise that tilts based on where it is stood on.
  • Shy Guy - Masked enemies that carry food across the screen inYoshi's Story. They also appear in the background of the classicYoshi's Island.
  • Spike Trap - Spikes appear in Race to the finish! and certain Break the targets! stages, causing damage and knockback on contact.
  • Swing - A platform inRainbow Cruise that constantly swings back-and-forth.
  • Switch - Red, green, and blue switches onPrincess Peach's Castle that cause like-colored platforms and! Blocks containing items to temporarily appear.
  • Tingle - An eccentric mapmaker who floats overGreat Bay on his balloon. The balloon can be used as a platform and also popped to make him fall briefly, though the burst can damage a fighter if nearby.
  • Tools - The tools from the Game & Watch gameHelmet rain down sometimes inFlat Zone.
  • Triforce - The Triforce is spawned in a randomized chamber out of five in theUnderground Maze every time that stage is started. Approaching it completes the stage.
  • Turtle - An ancient island-like sea turtle who occasionally surfaces inGreat Bay.
  • UFO - A large flying saucer that sometimes descends towardsFourside and acts as a slick platform.
  • Waterfall - Appear in the background ofKongo Jungle andMushroom Kingdom II, carrying logs (and other things in the former's case) down their rapids.
  • Whispy Woods - A surly tree that blows wind in both directions inGreen Greens and the classicDream Land.

Stage cameos[edit]

1-P Mode[edit]

Classic[edit]

SmashWiki article:Classic Mode (SSBM)
Mario faces Kirby in stage 1 of Classic Mode.
Mario facesKirby in stage 1.

Classic is based on the1P Game from the game's predecessor,Super Smash Bros. Unlike the previous game, the opponents and the stage are chosen at random, but the matches retain a consistent pattern. For setup, the player has to choose thedifficulty (Very Easy, Easy, Normal, Hard, or Very Hard) and their number ofstock (1 - 5). All battles are in stock mode, with the opponents having one life, and a five-minutematch timer that costs the player a stock if it runs out. There are threeBonus Stages, where winning is optional. If the players loses all of their stock, they are given the option tocontinue to regain all stock, though they lose several points in the process. In any setting except for Very Easy, the player will have to pay coins for the Continue. The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also getbonuses, just as in theBonus mode. The scores are saved separately for each character, and there is also a total score for all characters combined.

Classic Mode
Stage 1The player fights a single opponent.
Stage 2A team of the player and an ally fight against a team of two opponents.
Bonus Stage 1:Break the targets!The player has to hit everytarget within two minutes. Each character has their own arena for the Target Test.
Stage 4The player fights a single opponent.
Stage 5A team of the player and two allies fight a giant opponent.
Bonus Stage 2:Snag trophies!Up to three fallingTrophies can be collected by hitting them into their collection spot while they fall.
Stage 7The player fights a single opponent. When the player plays on the Hard setting or above, the opponent'sCPU will change. The opponent will always escape to the borders of the stage after hitting the player.
Stage 8The player has to fight 10 opponents of the same character, all significantly more vulnerable to beingKO'd.
Bonus Stage 3:Race to the finish!The player runs along a tunnel with many doors. They can take any available door to complete the level, but the farther the door the player takes from the beginning, the morecoins they earn. The time the player has for this varies from character to character, but it is usually around 45 seconds; for some examples, Captain Falcon only has 39 seconds, while Ganondorf has 54 seconds.
Stage 10The player has to fight one opponent, like in Stages 1 and 4, but the opponent is metal, as if they grabbed a Metal Box. The battle is held on the Battlefield stage.
Stage 11The player has to fightMaster Hand on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues,Crazy Hand will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.

Snag trophies![edit]

SmashWiki article:Snag the Trophies
Collect the Trophies mode from Super Smash Bros. Melee
Snag trophies!

Snag trophies! (Grab a trophy! in the PAL version) is the second bonus stage. It features two small round platforms connected to the center by two wires that can be walked on. The player has an opportunity to collect trophies by knocking them into the circles in the center. If the player falls beyond theblast lines, they can exit prematurely. There is an special bonus for obtaining all three trophies, "Collector."

Adventure[edit]

SmashWiki article:Adventure Mode (SSBM)
The stage 1 intro for Adventure Mode.
The Mushroom Kingdom stage intro

Adventure takes place in settings based on theuniverses represented inSuper Smash Bros. Melee. It features some side-scrolling stages only available in Adventure. Like Classic mode, the player chooses thedifficulty as well as number ofstock for theirfighter. When the player runs out of stock, they can similarly use a continue to regain their stock, at the cost of coins. Players' scores are saved after every stage. They get awarded points for the time remaining by the end of the battle, as well as for the damage inflicted upon opponents. Bonus points can also be received, and special Bonus points are awarded for fulfilling certain objectives, with theSuper Mario-related ones being defeatingLuigi,Metal Mario and Metal Luigi, orGiga Bowser. The scores are saved separately for each character, as well as a combined total score for every character.

The first two stages pertain toSuper Mario, andGiant Bowser is featured as the final boss. In harder difficulty settings, Giant Bowser is fought first, followed byGiga Bowser, an alternate form exclusive to theSuper Smash Bros. series.

Stage 1:Mushroom Kingdom
Part 1Mushroom Kingdom is a side-scrolling level based on the overworld settings inSuper Mario Bros. It featuresGoombas,Koopa Troopas, andKoopa Paratroopas as enemies, as well asWarp Pipes andBrick Blocks.Toads and golf courses are seen in the background. There are ten Yoshis to battle towards the end of the stage.
Part 2The player has to fight a team of Mario and Peach on Princess Peach's Castle. If players have completed the first part with a 2 in the seconds place (XX:X2:XX) on their time counter, Luigi will kick Mario off the castle, taking his place in the battle instead.
Stage 2:Kongo Jungle
Part 1The first part ofKongo Jungle involves fighting two mini-sized Donkey Kongs.
Part 2The second part involves fighting aGiant DK.
Stage 3:Underground Maze
Part 1The Underground Maze is an underground stage based aroundThe Legend of Zelda series. There areReDeads,Like Likes, andOctoroks. TheTriforce is located in one of six random areas, and touching it completes the stage; the five other areas have aMaster Sword, and approaching it forces the player to battle aLink, or sometimesYoung Link if he is unlocked.
Part 2The second part involves fightingZelda on top of theTemple
Stage 4:Brinstar
Part 1The first part involves fightingSamus. Defeating Samus activates a self-destruction mechanism.
Part 2For the second part, the player is in a small vertically-scrolling level. The goal is to reach the top to evacuate the exploding planet. If time runs out, they lose a stock.
Stage 5:Green Greens
Part 1The first part involves battlingKirby.
Part 2After Kirby is defeated, 18 weaker Kirbys appear, each having copied abilities from other fighters, and all of them have to be defeated.
Part 3Optionally, a Giant Kirby is fought if the Kirby team is defeated in under 30 seconds.
Stage 6:Corneria
Part 1The first part involves battlingFox. No Arwings appear in this segment.
Part 2Arwings arrive, withPeppy,Slippy, andFalco announcing to Fox that they will assist him. Players will then fight Fox again, but more Arwings appear on stage than usual. If Falco is unlocked, he may sometimes be fought instead of Fox, with Fox appearing in the intro instead.
Stage 7:Pokémon Stadium
A team of 12Pokémon, mainlyPikachu, are fought at the Pokémon Stadium, in a match with onlyPoké Balls. The team may also haveJigglypuff andPichu if they have been unlocked, each.
Stage 8:F-Zero Grand Prix
Part 1The first part has a side-scrolling level taking place on Big Blue - Cylinder fromF-Zero X during a GP race. TheF-Zero Racers approach at set intervals, forcing players to go on a platform hovering above the track to dodge them.
Part 2The second part involves battlingCaptain Falcon inMute City.
Stage 9:Onett
Players have to fight threeNesses at the Onett stage.Mr. Saturns are the only items present in the match.
Stage 10:Icicle Mountain
Taking place on a vertically scrolling stage, Icicle Mountain first involves the goal of reaching a certain height of the level. ManyTopis,Polar Bears, andFreezies are encountered along the way. If nearly a minute is left on thematch timer, two pairs ofIce Climbers will appear.
Stage 11:Battlefield
Part 1The first part involves fighting twentyFighting Wire Frames in a low-gravity match.
Part 2The second part involves fightingMetal Mario, as well as Metal Luigi if Luigi had been unlocked beforehand. Defeating Metal Mario and Metal Luigi awards the player with 8,000 points.
Stage 12:Final Destination
Part 1The first part has the player fightGiant Bowser on the Final Destination stage. On the Very Easy and Easy skill levels, by default, Giant Bowser will be green (or red if the player is already playing as Green Bowser). However, if the difficulty is set to Normal or higher, Giant Bowser, by default, will use his black palette swap instead (back to green if the player is Black Bowser).
Part 2If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fightGiga Bowser as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.

All-Star[edit]

SmashWiki article:All-Star Mode
The All-Star Mode rest area.
The rest area

All-Star is an unlockable mode. It is unlocked after everyfighter is unlocked. Players have to fight all 25 characters in single-stock matches. Like the Classic and Adventure modes, thedifficulty setting can be adjusted. The player has only one life for the whole mode. Theirdamage percentage does not reset after a battle, but to compensate, the mode has aRest Area that is entered after each battle, and it has up to threeHeart Containers. If the player is defeated, they can stillcontinue, but at the cost of points and coins. The first four rounds involve battling a single opponent in their home stage. Rounds five to eight involve fighting two opponents at a time. Rounds nine to twelve involve fighting three opponents. The 13th round involves fighting 25Mr. Game & Watches in theFlat Zone, five at a time. The players' scores are saved after every stage. They get awarded points for the damage they dealt. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined. The stage that is used is depended on what character plays as player 2. The stages go as follows:

P2 CharacterStage
MarioRainbow Cruise
Donkey KongKongo Jungle
LinkGreat Bay
SamusBrinstar
YoshiYoshi's Story
KirbyGreen Greens
Fox McCloudCorneria
PikachuPokémon Stadium
NessOnett
Captain FalconMute City
BowserYoshi's Island
Princess PeachPrincess Peach's Castle
Ice ClimbersIcicle Mountain
ZeldaTemple
LuigiMushroom Kingdom
JigglypuffPoké Floats
MewtwoBattlefield
MarthFountain of Dreams
Mr. Game & WatchFlat Zone
Dr. MarioMushroom Kingdom 2
GanondorfBrinstar Depths
FalcoVenom
Young LinkJungle Japes
PichuFourside
RoyFinal Destination

Event Match[edit]

SmashWiki article:Event match
"Girl Power" redirects here. For thePlay Nintendo gallery also called "Girl power", seeNintendo Female Characters List.

Event Matches are missions with a certain goal having to be achieved. Several event matches have a predetermined playable character, but a few allow the player to choose theirs. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.

#NameCharacterStageDescription
1Trouble KingMarioBattlefieldIt is a stock match against Bowser, with both him and the player having two stock each.
2Lord of the JungleGiant DKKongo JungleIt is a stock match against Tiny DK, with both him and the player having two stock each.
3Bomb-festSelectablePrincess Peach's CastleIt is a stock match against Link and Samus, each having one stock. Link and Samus only use their bomb attacks. The only items are Bob-ombs, Motion Sensor Bombs, and Poké Balls containing Electrodes.
Upon winning the event match, the player obtains a trophy of the Motion-Sensor Bomb.
4Dino-wranglingSelectableYoshi's StoryA Super Giant Yoshi is fought a stock match; the player starts with three lives and the Giant Yoshi has only one.
5Spare ChangeNessOnett200 coins have to be obtained while fighting Captain Falcon and avoiding being KO'd.
6Kirbys on ParadeSelectableFountain of DreamsIt is a stock match against three tiny Kirbys, each having two lives.
7Pokémon BattleSelectablePokémon StadiumIt is a stock match against Pikachu, with both it and the player having two stock each. A difference is that regular attacks do not affect Pikachu, and the only way of doing so is using Poké Balls, the only items appearing in the match.
8Hot Date on BrinstarSelectableBrinstarIt is a stock match against Samus, with both her and the player having two stock each. The player and Samus begin with 102% and 130% damage, respectively.
9Hide 'n' SheikSelectableGreat BayThe player has to fight two Zeldas, each having a single life, and KO one of them while she is Sheik.
10All-Star Match 1SelectableYoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow CruiseThe player, starting with two lives, has to fight Mario, DK, Yoshi, Peach, and Bowser in a row, battling each in a different stage.
11King of the MountainSelectableIcicle MountainThe match involves battling two pairs of Ice Climbers while avoiding being KO'd for one minute.
12Seconds, Anyone?SelectableMute CityThe goal is to KO Captain Falcon within seven seconds. Both the player and Captain Falcon start with 100% damage.
13Yoshi's EggYoshiRainbow CruiseThe goal is to protectYoshi's Egg from Pikachu, Fox, and DK for 55 seconds.
14Trophy Tussle 1SelectableGoomba TrophyThe goal is to fight three randomly chosen opponents, each having two lives, in a 3-minute match. Winning the match unlocks the Goomba trophy.
15Girl PowerSelectableFountain of DreamsThe match involves battling a giant Peach, Zelda, and Samus, each having two lives.
16Kirby's Air-raidKirbyCorneriaThe goal is to KO 10 Kirbys within 38 seconds using Warp Stars only.
17Bounty HuntersSamusJungle JapesThe goal is to KO Bowser before Captain Falcon. If Bowserself-destructs himself, the player will lose, but not if Captain Falcon does so.
18Link's AdventureLinkTempleThe goal is to fightDark Link. Both he and the player each begin with two lives.
19Peach's PerilMarioFinal DestinationThe goal is to protect Peach from Bowser, who has unlimited stock, for one minute.
20All-Star Match 2SelectableBrinstar, Great Bay, Temple, Mute City, CorneriaThe player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon, and Fox in a row, battling each in a different stage.
21Ice BreakerSelectablePrincess Peach's CastleTwo pairs of Ice Climbers are fought. Both Nanas have to be defeated, though the player loses if they KO either Popo.
22Super Mario 128SelectableMushroom Kingdom IIThe match involves battling 128 tiny Marios, five of whom appear on the stage at a time.
23Slippy's InventionSelectableVenomThe match involves battling an invisible Fox and Falco, each having two lives.
24The Yoshi HerdSelectableYoshi's IslandThe goal is to defeat 30 Yoshis, the last of which is a Giant Yoshi, within 2 minutes.
25GargantuansGiant BowserFoursideThe goal is to defeat Giant DK. The player has one life, while DK has two. A tiny Mario and tiny Peach both appear as well, each having one stock, and defeating them is optional.
26Trophy Tussle 2SelectableEntei TrophyThe player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. The Entei trophy is rewarded for winning.
27Cold ArmorSamusBrinstar DepthsThe match involves fighting three Metal Samuses. The player has only one life, while the opponents each have two lives.
28Puffballs Unite!SelectableGreen GreensThe goal is to defeat 14 Kirbys, each having a different copied character ability, within two minutes.
29Triforce GatheringLinkTempleThe goal is for the player, who is helped by Zelda, to defeat Ganondorf. Both player and Zelda have one life each, and Ganondorf has two. After winning the event match, Ganondorf is fought in a separate match, where defeating Ganondorf unlocks him as a playable character.
30All-Star Match 3SelectableFountain of Dreams, Pokémon Stadium, Onett, Icicle MountainThe player, starting with two lives, has to fight Kirby, Pikachu, Ness, and the Ice Climbers in a row, battling each in a different stage.
31Mario Bros. MadnessSelectableMushroom KingdomThe match involves battling Mario and Luigi in a time match. The goal is to earn the most points within two minutes.
32Target AcquiredFalcoCorneriaThe player has one minute to KO Jigglypuff as often as possible. The player has to defeat it more often than the Arwings. Jigglypuff starts and reappears each time with 70% damage.
33Lethal MarathonCaptain FalconF-Zero Grand Prix (Adventure)The goal is to reach the end within 45 seconds. The stage is at twice the speed than in Adventure mode.
34Seven YearsYoung LinkGreat BayThe player has to fight Link in a stock match, with both of them having three lives each.
35Time for a CheckupLuigiYoshi's StoryThe goal is to defeat a team of Dr. Mario and Peach, each having a single life, within two minutes.
36Space TravelersNessFourside, BattlefieldThe goal is to defeat Samus, Kirby, Fox, Captain Falcon, and Falco in a row. The first three are fought on Fourside, and the other two on the Battlefield stage. The player and every opponent have one life each.
37Legendary PokémonSelectableBattlefieldThe goal is for the player, with one life, to defeat four giant Fighting Wire Frames, as well as Jigglypuff, each having two lives. Poké Balls are the only items, and they contain either aLegendary Pokémon or aWobbuffet. Winning the event match initiates a separate battle with Pichu, where defeating Pichu unlocks it as a playable character.
38Super Mario Bros. 2SelectableMushroom Kingdom IIThe match involves fighting Mario, Luigi, and Peach in a stock battle, with each having two lives.
39Jigglypuff Live!JigglypuffPokémon StadiumThe match involves fighting three Jigglypuffs, each having three lives.
40All-Star Match 4SelectableTemple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat ZoneThe player, starting with two lives, has to fight Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch in a row, battling each in a different stage.
41En Garde!MarthTempleThe player has to fight Link in a stock match, with both of them start with two lives each.
42Trouble King 2LuigiPoké FloatsA Giant Bowser is fought in a stock match, with both him and the player having two lives. Bowser is given a hugehandicap, which allows him to quickly KO the player.
43Birds of PreyFoxBig BlueThe match involves battling a team of Captain Falcon and Falco, each having two lives.
44Mewtwo Strikes!SelectableBattlefieldThe match involves battling Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and has to be defeated, whilst defeating Zelda causes the player to lose.
45Game & Watch Forever!Mr. Game & WatchFlat ZoneThe goal is to defeat 25 Mr. Game & Watches, three of which appear on stage at a given time. The player starts with three stock. Winning the event match unlocks the Game & Watch trophy.
46Fire Emblem PrideSelectableTempleIt is a stock match against Marth and Roy, who are on a team, each having three lives.
47Trophy Tussle 3SelectableMajora's Mask TrophyIt is a 3-minute match against three randomly chosen opponents, each combatant having two lives. Completing the event match unlocks the Majora's Mask trophy.
48Pikachu and PichuSelectableDream Land (Past Stage)The goal is for the player, starting with two lives, to defeat two Pichus. They are defended by a Pikachu which respawns when defeated.
49All-Star Match DeluxeSelectableMushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final DestinationThe player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy, and Ganondorf in a row, battling each in a different stage.
50Final Destination MatchSelectableFinal DestinationThe match involves the player, who has one life only, battlingMaster Hand andCrazy Hand, each having 300 HP.
51The ShowdownSelectableFinal DestinationThe match involves battlingGiga Bowser,Ganondorf, andMewtwo, each having three lives. Winning the match unlocks both the Final Destination stage and trophy.

More event matches can be unlocked by winning a certain number of the previous ones and unlocking additional characters.

Events #Unlocked by
11 - 15Winning at least 6 of the event matches #1 - 10
16 - 20Winning at least 10 of the event matches #1 - 15
21 - 25Winning at least 16 of the event matches #1 - 20
26 - 29Winning at least 22 of the event matches #1 - 25
30Winning at least 27 of the event matches #1 - 29
31 - 39Complete 27 out of the 30 events and unlockJigglypuff,Luigi,Dr. Mario,Young Link, andFalco.
40 - 50Complete 27 of the first 39 events and unlock all the rest of unlockable characters (including:Marth,Roy,Ganondorf,Pichu,Mewtwo, andMr. Game & Watch).
51Winning all event matches #1 - 50

By playing in event matches, the player's record for each event is saved. Most events are stock matches, and in those the time the player needs to clear the event is saved as a record. For the few events in the Time setting, e. g. Event #31: Mario Bros. Madness and #32: Target Acquired, the number of KOs the player achieves is stored instead.

Stadium[edit]

SmashWiki article:Stadium

In the Stadium, special minigames are available. Each minigame opens the way to unlock one of the Past Stages from the originalSuper Smash Bros.

  • Target Test: Here the player can play the "Break the targets!" bonus game as it appears in Classic mode, separately. There is no time limit in this mode, unlike in Classic mode.
  • Home-Run Contest: The goal of the Home-Run Contest is to throw theSandbag as far as possible. The player gets aHome-Run Bat to do this. The player has ten seconds to damage the Sandbag before hitting it, so that it will fly farther away.
  • Multi-Man Melee: In this special mode the goal is to fightFighting Wire Frames.
  • 10-Man Melee: The player has to KO 10 Wire Frames in the fastest time possible.
  • 100-Man Melee: The player has to KO 100 Wire Frames in the fastest time possible. When winning, the player can unlockFalco Lombardi.
  • 3-Minute Melee: The player has 3 minutes to KO as many Wire Frames as possible.
  • 15-Minute Melee: The player has 15 minutes to KO as many Wire Frames as possible. When winning, the player can unlock the PastKongo Jungle stage.
  • Endless Melee: The player has an unlimited amount of time to KO as many Wire Frames as possible.
  • Cruel Melee: As inEndless Melee, there is an unlimited amount of time. However, there are no items, the Wire Frames are harder to KO, and the player can get KO'd easily at low damage percentages.

Training[edit]

SmashWiki article:Training Mode

The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximum number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.

VS. Mode[edit]

SmashWiki article:Versus Mode

Melee[edit]

Mario does an aerial attack.
Mario in midjump

Melee mode allows players to set up the battles entirely for themselves. They can freely choose their characters, the stage, and have a variety of modes to play in. When using names, records are saved for the Melee mode which can be viewed in the Data menu. Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other.

Players choose their characters from the selection screen, and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. Multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. Each character has at least three alternate outfits for the team color red, blue, and green, but there can be up to six different costumes. Some costumes feature gimmicks; for example, one of Peach's costumes looks likeDaisy, and Mario has an outfit inWario's colors. When the same characters are on a team, they appear in different shadings.

The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out by other fighters, items, and the stage environment. When characters have a high handicap, they are more resistant to stage hazards, and can easily KO opponents with lower handicaps. Whereas, for the low handicapped characters, they can be sent flying (even get KO'd) pretty easily by stage hazards, and will have a very hard time KOing higher handicapped players. If the handicap is set to "Auto", all players will start with a handicap of 5. With the "Auto" handicap setting, the winner of the next match will get their handicap lowered, while the loser will get their handicap heightened. On a side note, unlike inSuper Smash Bros., CPU players can have their handicaps adjusted in this game.

The character selection screen (Camera mode)
The character selection screen in the camera mode (seeSpecial Melee).

In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus, and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, they can pressSTART/PAUSE Button to rejoin the battle, but takes away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to (accidentally) hurt each other with their attacks.

The battle mode can be set to Time, Stock, Coin, and Bonus. For Time, Coin, and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2, or 0 points.

A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit by stage hazards or other fighters. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressingL Button+R Button+A Button+START/PAUSE Button.

On the Item Switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When players have unlocked all the stages, except for the Past Stages, they can alter the random stage selection to exclude certain stages from the random routine.

After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players holdL Button+R Button when a stage is selected, the stage's alternate music track will play during battle, if it is available. When players are playing as Zelda and holdA Button after a stage has been selected, they will start the battle as Sheik.

The pre-match countdown from 3 by the announcer, cheering for characters by the crowd, and unique on-screen appearances for each playable fighter are absent. Instead, the announcer says, "Ready... Go!" at the start of a match, and when the match ends in a tie, the announcer says, "Sudden Death... Go!" at the start of a sudden death match, and all fighters share the same animation of a trophy coming to life. In Time matches, the announcer counts down from 5 during the last five seconds before shouting, "Time!"

As the battle ends, the players get to the battle results screen, where they can view their KO scores, a list of their bonus points, and special statistics about their movements. These lists are available in all the VS Game Modes, except for Camera Mode and Stamina Mode.

Tournament Melee[edit]

SmashWiki article:Tournament Mode (SSBM)

Tournament: In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.

Winner out/Loser out: This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is canceled. Players are free to change their characters while the tournament is ongoing. When they hold downL Button andR Button, their character image changes to aDitto, the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.

Special Melee[edit]

SmashWiki article:Special Smash

This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.

Special Melee modes
NameDescription
Camera ModeIn this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
Stamina ModeAs it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. The player gets KO'd if their HP hits 0. The amount of HP the players start with, however, cannot be changed.
Super Sudden DeathAll players start with 300% damage. This will cause them to be knocked out almost instantly when hit by a strong attack.
Giant MeleeAll players are giant, as if they had taken Super Mushrooms. Handicaps do not work properly for this game mode.
Tiny MeleeAll players are tiny, as if they had taken Poison Mushrooms. Handicaps do not work properly for this game mode.
Invisible MeleeAll players are invisible, as if they had Cloaking Devices.
Fixed Camera ModeThe camera is zoomed out as far as possible, showing the whole stage, and does not move during the battle.
Single-Button ModeOnly theControl Stick and theA Button button work in this mode, allowing only basic attacks. This mode is designed for beginners, but it renders theY Button andX Button buttons useless. TheC Stick can still be used.
Lightning MeleeIn this mode, the game plays a lot faster, making it hard for players to execute and react on attacks.
Slo-Mo MeleeThe opposite of Lightning Melee. The game is a lot slower, making it easier to execute and react on attacks.

Trophies[edit]

Main article:List of trophies in Super Smash Bros. Melee
One of Mario's Trophies as seen in the Trophy Gallery
Viewing a trophy

Trophies can be collected in 1-P Mode, won in theLottery, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version, 292 in the PAL version), with several of them representing theSuper Mario franchise. Each of the playable characters have three trophies: One explains the character's backstory in the game they originated from, and is collected by completing Classic mode, while other two explain their background in the game itself. These trophies can be collected by completing the Adventure and All-Star mode with them, or by completing a sufficient amount of VS mode matches with the respective character.

Unlockable features[edit]

Unlocking a secret character always involves fulfilling a certain criteria and then defeating them in a single-stock. All unlockable characters have a unique method of being unlocked, or alternately from playing a certain number of matches in the VS mode.

CharacterFirst unlock methodNumber of VS matches
JigglypuffCompleting Classic or Adventure with any character.50
Dr. MarioCompleting Classic or Adventure with Mario without using a continue.100
PichuBeating Event Match #37200
FalcoCompleting the 100-Man Melee300
MarthCompleting or failing Classic or Adventure mode with all default characters or playing as every default character in VS. Mode.400
Young LinkCompleting Classic or Adventure with ten different characters.500
GanondorfCompleting Event Match #29600
MewtwoPlaying in VS. Mode for 20 hours with one controller, ten hours with two controllers, six hours with three controllers or four hours with four controllers.700
LuigiFinishing the first stage of Adventure with a XX:X2:XX on the countdown timer, then defeating Luigi in the battle on Princess Peach's Castle, and then fighting him again after completing Adventure.800
RoyCompleting Classic or Adventure with Marth without using a continue.900
Mr. Game & WatchCompleting Classic, Adventure, or Target Test with all other 24 characters.1000

There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.

StageHow to unlock
BattlefieldBeating the All-Star mode
Brinstar DepthsPlaying 50 VS matches
FoursidePlaying 100 VS matches
Big BluePlaying 150 VS matches
Poké FloatsPlaying 200 VS matches
Dream LandBeating the Target Test with all 25 characters
Final DestinationBeating Event Match #51
Flat ZoneBeating the Classic Mode with Mr. Game & Watch
Kongo JungleBeating the 15-Minute Melee
Mushroom Kingdom IIGetting the Birdo or Pidgit Trophies.
Yoshi's IslandGetting the Sandbag over the 400 meter/1,325 feet mark at the Home-Run Contest.

Staff[edit]

Main article:List of Super Smash Bros. Melee staff

Many staff members forSuper Smash Bros. returned to work on this game. Like the previous entry,Masahiro Sakurai is credited under multiple roles: planning, director, and game and data design. Yoshiki Suzuki, Kouichi Watanabe, Yasuyuki Nagashima, and Yoshimi Takahashi are some of the programmers who worked on both games.Hirokazu Ando also returned as a composer, music arranger, and music coordinator. Shogo Sakai is also credited as a composer.

Charles Martinet provides the voices forMario,Luigi, andDr. Mario, although Luigi uses pitched-up versions of Mario's voice clips.Bill Trinen,Tim O'Leary, andNate Bihldorff, who are all members ofTreehouse and credited under North American localization, also provided the crowd cheer sound effects.

Pre-release and unused content[edit]

Main article:List of Super Smash Bros. Melee pre-release and unused content

Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used onFox McCloud andFalco Lombardi's stageCorneria. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor toCastle Siege fromSuper Smash Bros. Brawl, a home world forFire Emblem), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music.

Glitches[edit]

Main article:List of Super Smash Bros. Melee glitches

Ice Climbers freeze[edit]

To perform this glitch, the player should select theIce Climbers, and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.

Infinite Super Scope[edit]

There is an in-game glitch to get an infiniteSuper Scope that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.

Critical reception[edit]

Like its predecessor,Super Smash Bros. Melee received very positive reviews from most critics. The game came in sixth for twoGameFAQs events: the Best...Game...Ever contest and as a poll for the 100 best games ever.Nintendo Power namedSuper Smash Bros. Melee the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001.IGN gaveSuper Smash Bros. Melee a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.

It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such asStreet Fighter.

Reviews
ReleaseReviewer, PublicationScoreComment
Nintendo GameCubeTom "Mugwum" Bramwell,
Eurogamer
10/10Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer. One to be remembered, and definitely one to own.
Nintendo GameCubeBryn "hardcore_pawn" Williams,
Gamespy
9/10here is no doubt that Super Smash Bros. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the originalN64title? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action. HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed.
Nintendo GameCubeMiguel Lopez,
GameSpot
8.9/10Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.
Aggregators
CompilerPlatform / Score
Metacritic92
GameRankings90.52%

Sales[edit]

Super Smash Bros. Melee is the best-selling game for theNintendo GameCube, selling about 7.09 million copies worldwide, as of December 31, 2009.

Gallery[edit]

For this subject's image gallery, seeGallery:Super Smash Bros. Melee.

Soundtrack[edit]

Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holdingL Button orR Button when selecting a stage on the stage selection screen. If more than one player is playing, however, every player has to do this action to get the alternate music.

When all stages are unlocked, the player gains access to the Sound Test, where the player can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu. Also, if the player uses sound test and then opens the trophy gallery, whichever song was played last in sound test is played in the trophy gallery. However, the music has to loop, or else it will not be played in the trophy gallery.

An orchestrated version of the game's soundtrack was released as a special CD known asSuper Smash Bros. Melee: Smashing...Live!.

Multimedia[edit]

For the complete list of media files for this subject, seeMultimedia:Super Smash Bros. Melee.
Icon of an audio speaker.Menu theme - Theme that plays in the menu of the game.
File info
0:30
Icon of an audio speaker.Princess Peach's Castle
File info
0:30
Icon of an audio speaker.Rainbow Cruise
File info
0:30
Help:Media fileHaving trouble playing?

References to other games[edit]

Mushroom Kingdom II from Super Smash Bros. Melee
The Mushroom Kingdom II stage, using graphics from theSuper Mario All-Stars version ofSuper Mario Bros. 2
Donkey Kong
  • Donkey Kong's red costume is a reference to his original sprite from this game.
  • TheHammer returns as an item in this game.
  • Mario's blue costume resembles his original sprite from this game.
Mario Bros.
  • Mario's blue-hatted costume resembles his artwork and arcade sprites from this game.
  • Freezies appear in this game as an item and a collectible trophy.
  • Mario's green costume resemblesLuigi's artwork from this game.
Wrecking Crew
  • Mario's white and black costume is based onForeman Spike's outfit.
  • Eggplant Man appears as a trophy.
  • Luigi's red and pink costume is based off his colors in this game.
Super Mario Bros.
  • The stageMushroom Kingdom is based on levels fromSuper Mario Bros.
  • Many enemies appear inSuper Smash Bros. Melee's Mushroom Kingdom in Adventure mode, as well as trophies.
  • One of Luigi's alternate colorations is based off of his colors in this game, including having yellow skin.
  • One ofPeach's alternate colorations is based off of her colors in this game.
  • One ofBowser's alternate colorations is based off his appearance from the international cover of this game.
Super Mario Bros.: The Lost Levels
  • ThePoison Mushroom makes its firstSmash Bros. appearance as an item in this game.
Super Mario Bros. 2
  • The stageMushroom Kingdom II is based onSubcon, the setting ofSuper Mario Bros. 2.
  • Birdo andPidgit appear as stage elements, as well as trophies.
  • Peach's down special move,Vegetable, originated from this game, as well as her ability to float.
Super Mario Land
  • Peach's yellow costume is based off ofPrincess Daisy.
  • Princess Daisy appears as a trophy.
Super Mario Bros. 3
  • The alternate music forYoshi's Island is an arrangement of the overworld theme and the theme forGrass Land.
  • Raccoon Mario appears in the form of a collectible trophy.
  • Bowser's down special move,Bowser Bomb, is based on the ground pound-type move he uses in this game.
Dr. Mario
  • Dr. Mario appears in this game as a playable character.
  • His standard special move,Megavitamin, originates from this game.
  • Viruses appear as a collectible trophy.
Super Mario World
Super Mario Land 2: 6 Golden Coins
  • Mario's yellow and purple costume is based off ofWario.
  • Wario also appears as a trophy, whose description mentionsMario's castle.
Super Mario All-Stars
  • Mushroom Kingdom II uses graphics from the version ofSuper Mario Bros. 2 found in this game.
Super Mario World 2: Yoshi's Island
Mario Kart series
Donkey Kong Country
  • Donkey Kong's down special move,Hand Slap, originates from this game.
  • Some of Donkey Kong's animations are references to animations he performs inDonkey Kong Country.
  • Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in aBonus Area or defeats a boss.
  • Kongo Jungle, a stage based on the first area ofDonkey Kong Country, appears.
  • Klaptraps appear on the Kongo Jungle andJungle Japes stages, and as a trophy.
  • ABarrel Cannon is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy.
  • King K. Rool appears in the form of a trophy.
Super Mario RPG: Legend of the Seven Stars
  • Peach cycles through afrying pan in her forward smash, a weapon she first uses in this game.
  • Her neutral attack is based on herSuper Slap move in this game.
  • Bowser's side tilt is reminiscent of the second hit of hisDrill Claw move, and his side special,Koopa Klaw, is reminiscent of the first hit of his Drill Claw move.
Super Mario 64
  • Many of Mario's moves and animations are recycled inSuper Smash Bros. Melee.
  • Luigi has the same moves as Mario inSuper Mario 64.
  • Metal Mario returns as an opponent in Adventure mode and appears as a trophy.
  • TheMetal Box returns in this game as an item and in the form of a collectible trophy.
  • Peach's Castle appears as astage and a trophy.
  • Rainbow Cruise appears as a stage, which is based on theRainbow Ride course from this game.
  • One ofKirby'sStone forms is based on the Thwomp design first used in this game.
  • One of Princess Peach'svictory poses has her ending in a pose similar to how she appears on her castle's stained glass portrait in this game.
Yoshi's Story
Mario Golf series
  • Peach cycles through a golf club in her forward smash.
  • Plum, a character who appeared in the firstMario Golf game, appears as a trophy.
  • In the Mushroom Kingdom Adventure Mode level, there is a golf course in front of Peach's Castle, referencing thePeach's Castle golf course fromMario Golf for the Nintendo 64.
Donkey Kong 64
Mario Tennis series
  • Peach cycles through a tennis racket in her forward smash.
  • Waluigi, who debuted in the firstMario Tennis game, appears as a trophy.
Luigi's Mansion

References in later media[edit]

Stampede! in Super Smash Bros. Ultimate
Yoshi's Final Smash inSuper Smash Bros. Ultimate,Stampede!, references the opening toSuper Smash Bros. Melee.
Paper Mario: The Thousand-Year Door
  • In the Spanish version of the original game,Rawk Hawk in his debut when taunting his opponents upon losing specifically referencesMelee when telling them they are better off playing that for "fighting" (in every other version, he simply says they are better off playing video games without specifying any specific games).
Donkey Konga
Super Smash Bros. Brawl
  • One of the names that appears when the player presses the "Random Name" button when naming their custom stage is "Melee".
  • Super Smash Bros. Melee's opening theme and menu theme have been arranged for this game.
  • The original menu theme also directly reappears in this game, along with theFinal Destination,Battlefield,Giga Bowser, andMulti-Man Melee 1 themes.
Super Mario 3D World
Super Smash Bros. for Nintendo 3DS /Wii U
  • An arrangement ofSuper Smash Bros. Melee's Battlefield theme appears in both games on the Final Destination stage.
  • The Multi-Man Melee 2,Metal Mario/Luigi battle, andtrophy menu themes also appear in the latter game alongside previous arrangements fromSuper Smash Bros. Brawl.
Super Smash Bros. Ultimate
The Super Mario Bros. Movie
  • Bowser's back-up plan upon Peach rejecting him is to launch an explosiveBomber Bill onto the roof of her castle, like thestage from this game.

Names in other languages[edit]

LanguageNameMeaningNotes
JapaneseだいらんとうスマッシュブラザーズDXデラックス[7]
Dairantō Sumasshu Burazāzu Derakkusu
Great Fray Smash Bros. Deluxe
スマブラDXデラックス[8]
Sumabura Derakkusu
Smash Bros. Deluxe
KoreanSuper Smash Bros. DX[9]Super Smash Bros. DeluxeAs it appears in sometrophies's descriptions inSuper Smash Bros. Brawl
Super Smash Bros. Melee[10]-As it appears on the Korean version's case cover and back spine
대난투 스매시 브라더스DX디럭스[11]
Daenantu Seumaesi Beuladeoseu Dileogseu
Great Fray Smash Bros. DeluxeAs it appears on the Korean version's case spine

Notes[edit]

  • In Classic Mode, for unknown reasons, the player never fights againstGanondorf orRoy. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fightsMr. Game & Watch in the multi-man battle.
  • Super Smash Bros. Melee is not only the first in its franchise to be Teen-rated, but it is also the first time that any of those Nintendo characters that appear in-game, with the exception ofFire Emblem characters, appeared in a game rated Teen or a foreign equivalent.
  • There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was thePlayer's Choice version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "Official Nintendo Seal" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". The instruction booklet was additionally not revised for the last version, retaining the original seal on the copyright page. Each newer version had different patches and gameplay improvements.
  • This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game wasLuigi's Mansion.
    • However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character inSuper Smash Bros. Melee to be playable in a previous GameCube game, asLuigi's Mansion was released beforeMelee.

References[edit]

  1. ^abSuper Smash Bros. BrawlChronicle
  2. ^Super Smash Bros. Melee | Nintendo GameCube | Games | Nintendo UK.Nintendo UK (British English). Retrieved November 2, 2025. (Archived July 26, 2025, 10:16:05 UTC via Wayback Machine.)
  3. ^http://scanlines16.com/en/collection/smash-brothers-dx-kor/
  4. ^IGN Staff (January 23, 2003).Nintendo Expands Player's Choice Line-up. American English. Retrieved November 9, 2025. (Archived September 2, 2023, 06:13:00 UTC via Wayback Machine.)
  5. ^Tom Bramwell (February 6, 2003).Nintendo launches Player's Choice in Europe.Eurogamer (British English). Retrieved November 9, 2025. (Archived October 7, 2024, 20:21:16 UTC via Wayback Machine.)
  6. ^March 23, 2003.Players Choice Titles Available for Australia.Nintendo World Report. Retrieved November 9, 2025. (Archived December 10, 2016, 03:11:31 UTC via Wayback Machine.)
  7. ^大乱闘スマッシュブラザーズDX.Nintendo Co., Ltd. (Japanese). (Archived December 13, 2005, 02:03:57 UTC via Wayback Machine.)
  8. ^最初から楽しめるオレ曲 - スマブラ拳!!
  9. ^대난투 스매쉬 브라더스 X - 피규어 올 컬렉션 #1 | YouTube
  10. ^대난투 스매시 브라더스 DX/21세기를 시작으로, 사상 최대의 전투가 시작된다! 누굴 응원할 것인가?
  11. ^대난투 스매시 브라더스 DX/21세기를 시작으로, 사상 최대의 전투가 시작된다! 누굴 응원할 것인가?

External links[edit]

The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onSuper Smash Bros. Melee.
Super Smash Bros. Melee
Playable charactersMarioDonkey KongLinkSamusYoshiKirbyFoxBowserPeachLuigiMr. Game & WatchDr. Mario • Others (64 ·Melee)
Non-playable charactersToadSandbagBanzai BillShy GuyPidgitBirdoKlaptrapWhispy WoodsSuper Happy TreeGoombaKoopa TroopaKoopa ParatroopaAdventure Mode enemies
BossesMetal MarioGiant Donkey KongGiant BowserGiga Bowser
StagesNew StagesPrincess Peach's CastleKongo JungleYoshi's StoryRainbow CruiseJungle JapesYoshi's IslandMushroom KingdomMushroom Kingdom IIMushroom Kingdom (Adventure Mode)Others
Past StagesYoshi's IslandKongo JungleOther
ItemsAppleBarrel CannonFreezieMetal BoxParty BallPoison MushroomStarmanSuper MushroomSuper ScopeTrophy
MovesMiscellaneousJumpTaunt (Smash Taunt)
SpecialStandardUpSideDown
MarioFireballSuper Jump PunchCapeMario Tornado
Dr. MarioMegavitaminsSuper SheetDr. Tornado
LuigiGreen FireballGreen MissileLuigi Cyclone
Donkey KongGiant PunchSpinning KongHeadbuttHand Slap
YoshiEgg LayEgg ThrowEgg RollYoshi Bomb
BowserFire BreathWhirling FortressKoopa KlawBowser Bomb
PeachToadPeach ParasolPeach BomberVegetable
Music"Multi-Man Melee 2" • "Rainbow Cruise"
OtherAsk Uncle TuskCartasDonkey PollEmblemGalleryGlitchesMultimediaPre-release and unused contentQuotesSmash MailStaffSuper Smash Bros. Melee: Smashing...Live!Trophies
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo GameCubegames
Super Mario franchiseLuigi's Mansion (2001) •Super Mario Sunshine (2002) •Mario Party 4 (2002) •Mario Golf: Toadstool Tour (2003) •Mario Kart: Double Dash!! (2003) •Mario Party 5 (2003) •Paper Mario: The Thousand-Year Door (2004) •Mario Power Tennis (2004) •Mario Party 6 (2004) •Dance Dance Revolution: Mario Mix (2005) •Mario Superstar Baseball (2005) •Mario Party 7 (2005) •Super Mario Strikers (2005)
Donkey Kong franchiseDonkey Konga (2003) •Donkey Konga 2 (2004) •Donkey Kong Jungle Beat (2004) •Donkey Konga 3 (2005)
Wario franchiseWario World (2003) •WarioWare, Inc.: Mega Party Game$! (2003)
OtherSuper Mario 128 (2000, demo) •Super Smash Bros. Melee (2001) •Nintendo Puzzle Collection (2003) •NBA Street V3 (2005) •SSX on Tour (Nintendo Village) (2005) •Donkey Kong Racing (cancelled) •Diddy Kong Racing Adventure (cancelled)