Super Mario Sunshine

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about theNintendo GameCube game. For other uses, seeSuper Mario Sunshine (disambiguation).
Super Mario Sunshine
North American box art for Super Mario Sunshine.
For alternate box art, see therelated gallery.
DeveloperNintendo EAD
PublisherNintendo
PlatformsNintendo GameCube
Nintendo GameCube - Nintendo Classics (Nintendo Switch 2)
Release datesOriginal release:
Japan July 19, 2002[1]
USA August 26, 2002[1]
Mexico August 26, 2002[2]
Europe October 4, 2002[3]
Australia October 11, 2002[4]
South Korea December 14, 2002[5]
Brazil 2002[?]
Player's Choice:
Germany July 4, 2003[6]
USA September 25, 2003[7]
UK October 10, 2003[8]
Europe October 17, 2003[8]
Nintendo GameCube - Nintendo Classics:
TBA[9]
LanguagesEnglish
Japanese
French (Europe)
German
Italian
Spanish (Europe)
GenresPlatformer, action-adventure
Ratings
ESRB:E - Everyone[10]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
ELSPA:3+ - Three years and older[?]
SELL:All - All ages[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:G - General[?]
ModeSingle player
Format
Nintendo GameCube:
Optical disc
Nintendo Switch 2:
Digital download
Input
Nintendo GameCube:
Nintendo Switch 2:
Serial codesJapan DOL-GMSJ-JPN
USA DOL-GMSE-USA
Europe DOL-GMSP-EUR

Super Mario Sunshine is a 3D action-adventure platform game for theNintendo GameCube. It is the ninth entry in theSuper Mario series[11][12] and the second 3D platformer, followingSuper Mario 64 (1996). The game's principal mechanic centers aroundFLUDD, a rechargeable water-based tool that can be used to spray enemies andgoop, hover or launch through the air, and dash to high speeds.Super Mario Sunshine introduced many recurring characters and bosses to theSuper Mario franchise, including the aforementioned FLUDD,Toadsworth,Bowser Jr.,Petey Piranha,Gooper Blooper,Piantas,Nokis, andShadow Mario, Bowser Jr.'s alter ego. It is the second game in theSuper Mario franchise to feature extensive voice acting, the first beingHotel Mario, making it the first and thus far the only 3DSuper Mario game with said extensive voice acting. It also features an Italian aesthetic, with many of the locations in the game (includingIsle Delfino itself, the game's overarching setting) having Italian names and sometimes referencing Italian culture.

A port ofSuper Mario Sunshine is included inSuper Mario 3D All-Stars for theNintendo Switch, featuring the original game with upscaled graphics, released on September 18, 2020.Super Mario Sunshine is also set to be released on theNintendo GameCube - Nintendo Classics service for theNintendo Switch 2 at an unspecified date.[9]

Story

From the instruction booklet

Close your eyes and imagine...soothing sunshine accompanied by the sound of waves gently breaking on the shore. High above, seagulls turn lazy circles in a clear blue sky. This is Isle Delfino. Far from the hustle and bustle of the Mushroom Kingdom, this island resort glitters like a gem in the waters of a southern sea.

Mario, Peach, and an entourage of Toads have come to Isle Delfino to relax and unwind. At least, that's their plan... but when they arrive, they find things have gone horribly wrong... According to the island inhabitants, the person responsible for the mess has a round nose, a thick moustache, and a cap... What? But... that sounds like Mario!? The islanders are saying that Mario's mess has polluted the island and caused their energy source, the Shine Sprites, to vanish. Now the falsely accused Mario has promised to clean up the island, but... how?Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help Mario tidy up the island, take on baddies, and lend a nozzle in all kinds of sticky situations.

Can Mario clean the island, capture the villain, and clear his good name? It's time for another Mario adventure to get started!

The game starts off in theToad Express, whereMario,Princess Peach, a fewToads, andToadsworth are flying out toIsle Delfino for a vacation. While watching a video advertisement showing its numerous attractions, Peach notices aMario-shaped shadow figure jumping around in the background. Mario and Toadsworth do not notice this, as they dream about the food and having a good time.

Mario battles against a Gatekeeper at the Delfino Airstrip.
Mario faces the Proto Piranha.

They make a rough landing onDelfino Airstrip, as a large amount of strange, movinggoop in the shape of Mario's head is blocking the runway and has formed a pit. Mario goes on a brief search for something to assist him and soon finds a unique water pump invented byProfessor E. Gadd namedFLUDD, the Flash Liquidizer Ultra Dousing Device. The machine scans Mario and identifies him as its customer. After user instruction, Mario uses FLUDD to clean the goop and defeat aProto Piranha after which the runway returns to its normal condition, and aShine Sprite appears, which Mario collects.

Mario showing the unnerved emotion in Super Mario Sunshine
Mario on trial.

After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and thegraffiti has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned.

After defeating another Proto Piranha, theGrand Pianta Statue comes out of the ground withthe mysterious character resembling Mario on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and Shadow Mario escapes into theRainbow M he paints on the base of the statue. This allows Mario to accessBianco Hills and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen aroundDelfino Plaza, and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino.

Bowser Jr. with Princess Peach hostage while scolding Mario for following them in Super Mario Sunshine.
Shadow Mario's real identity,Bowser Jr.

Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees toPinna Park. Mario chases Shadow Mario there and takes down his weapon,Mecha-Bowser. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to beBowser Jr.,Bowser's son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of hismagic brush, which he claims was given to him by "a strange old man in a white coat". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Princess Peach, Mario returns to cleaning up and recovering Shine Sprites. He also findsYoshi and newnozzles for FLUDD to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to obtain a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access intoCorona Mountain. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using theRocket Nozzle and then ground pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the ground pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out.

All friendly characters in the game Super Mario Sunshine.
The ending screen for collecting all 120Shine Sprites

Bowser, Bowser Jr., Mario, and Peach fall from the sky. Mario lands head-first onto an island just west of Delfino Plaza, while Peach floats down with her umbrella and lands softly on the same island that Mario landed on. However, their reunion is cut short when they see FLUDD malfunctioning, having been heavily damaged during the battle against Bowser. In its final moments, FLUDD asks Mario if it was "of assistance" before shutting down. While Mario hangs his head over his friend, Peach directs his attention to the plaza, where the Shine Sprite from the hot tub returns to the Shine Gate, and the residents of Isle Delfino celebrate as its light is fully restored. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying a fully repaired FLUDD, who promptly states, "The vacation starts now!" Pictures of their vacation are shown during the credits, depicting Mario and his friends enjoying the island and its wonders. After the credits, a picture ofIl Piantissimo discovering the magic brush in the sands ofGelato Beach is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing inCasino Delfino, with text reading "Have a relaxing vacation!" on the bottom.

Gameplay

Mario and Yoshi getting the 100-coin Shine Sprite of Pianta Village in the NTSC-U verstion of the game Super Mario Sunshine.
Mario and Yoshi earning a Shine Sprite inPianta Village.

Super Mario Sunshine is a 3D platformer where players controlMario in an open environment in a similar manner to its predecessor,Super Mario 64. As with all 3D platformers, players can adjust the camera to their liking. Due to closer objects obstructing features on the level, when certain characters and items are obscured by minor objects such as walls or trees, their silhouettes are marked by a big '?'. This does not apply to Mario and hisFLUDD, to differentiate him from the features.

Super Mario Sunshine is the first game where Mario extensively uses an accessory to complete his mission. FLUDD (Flash Liquidizer Ultra Dousing Device) features spray and hovering capabilities when it is first acquired; other nozzles can be unlocked to extend FLUDD's functionality, such as the "Rocket Nozzle" which propels Mario high into the air, and the "Turbo Nozzle" that lets Mario sprint on land and water, as well as break down wooden doors.

The game contains a number of independent levels which can be reached fromDelfino Plaza. Gameplay is based around collectingShine Sprites by completing various tasks in the levels and over world, very similar toSuper Mario 64, but with Shine Sprites instead ofPower Stars. However, unlike inSuper Mario 64 where the player could usually get most Power Stars no matter whichmission was chosen, this game usually lets Mario obtain only the Shine Sprite pertaining to the episode that the player selects from the screen prior to the level.

There are 120 Shine Sprites and 240blue coins in the game. ARaccoon will exchange a Shine Sprite for ten blue coins in theboathouse at Delfino Plaza. There are two Shine Sprites at the Airstrip, seventeen in the plaza (including one for collecting 100coins and one inCorona Mountain), and 11 in each of the seven other areas (eight from main episodes, two hidden, and one for getting 100 coins). There are 30 blue coins in each of the seven areas, making 210, there are 19 in the plaza, one in the Airstrip, and ten in Corona Mountain, making 240 altogether.

At first, each of the seven areas features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked in the area they just played. Each area consists of up to eight of these tasks, as well as two hidden tasks, which may be played again at will once they are completed. Once the player has collected enough Shines in total, a new level is available at Delfino Plaza, either by the acquisition of a new ability or some plot-related event, such asShadow Mario appearing in the Plaza.

Gameplay proceeds in this fashion until all of Shadow Mario's related missions are completed (the seventh mission of each level), which unlocks Corona Mountain, containing the final boss. As the total number of Shine Sprites available to obtain at any given point is greater than the number of Shine Sprites needed to unlock the next area, players may choose which tasks they want to attempt.

Mario can also rideYoshis in this game, makingSuper Mario Sunshine the first 3DSuper Mario game to incorporate this functionality, being followed bySuper Mario Galaxy 2. Yoshis can be used to eat enemies, as well as certain insects andBirds that can produce gold, blue, or red coins, and even Shine Sprites in a few cases. Yoshis can also eat fruit and squirt the juice of the color of that fruit, just like FLUDD sprays water. This juice can be used to dissolve certain kinds of pulsating goop acting as obstacles, as well as to briefly transform enemies into platforms for Mario to step on. The color of the Yoshi, as well as the effect of its juice, depends on the type of fruit last eaten. However, Mario cannot take Yoshi with him when he accesses a new area, meaning that Yoshi is only usable in certain areas and certain missions, and if Yoshi runs out of juice or touches deep water he will vanish, requiring Mario to find the egg and hatch it again.

Controls

With the exception of the iteration included inSuper Mario 3D All-Stars forNintendo Switch systems, the game can only be played with theNintendo GameCube Controller. For the control scheme of theSuper Mario 3D All-Stars iteration, seeSuper Mario 3D All-Stars §Super Mario Sunshine.

Action(s)Input(s)
Mario controls
MoveControl Stick
SidestepL Button +Control Stick
Jump,swimA Button
Double jumpA Button when making contact with the ground while moving (do twice)
Triple jumpA Button when making contact with the ground while running (do thrice)
Spin jumpRotateControl Stick +A Button
Side somersaultControl Stick → (Control Stick▶ +A Button)
Broad jumpControl StickB ButtonA Button
Wall kickA Button against a wall
Ground poundL Button in midair
Talk, read, engage object, dive underwaterB Button
Slide, throw itemControl Stick +B Button
Hang fromrope, let go of ropeB Button while on rope
Climb onto ropeA Button while hanging from rope
Super Whirl JumpR ButtonA Button while hanging from rope
ClimbA Button orControl Stick while on climbable object
FlipgrateB Button while on grate
UseFLUDD, refill FLUDDR Button
Switch nozzleX Button
Direct spray (Squirt Nozzle only), hover (Hover Nozzle only)Firmly pressR ButtonControl Stick
Spray while moving (Squirt Nozzle only)Lightly pressR Button while moving
Sidle squirt (Squirt Nozzle only)L Button +Control Stick +R Button
Sprinkler squirt (Squirt Nozzle only)RotateControl Stick +R Button
Back somersault (Squirt Nozzle only)R Button +A Button
Launch horizontally (Turbo Nozzle only), launch vertically (Rocket Nozzle only)HoldR Button
Move cameraC Stick
Enter over-the-shoulder viewL Button
Enter first-person viewY Button
Yoshi controls
MoveControl Stick
JumpA Button
Flutter jumpHoldA Button in midair
Ground poundL Button in midair
EatB Button
SprayjuiceR Button
Direct juiceFirmly pressR ButtonControl Stick
Spray juice while movingLightly pressR Button while moving
DismountYoshiX Button
Menu controls
Navigate menuControl Stick
Confirm commandA Button
Cancel commandB Button
AccessguidebookZ Button
Display pause menuSTART/PAUSE Button

Locations

Setting

Super Mario Sunshine intro cutscene flight map
Isle Delfino (center left) as presented during the opening cutscene. Note it is on a red latitudinal line that is typically indicative of an equator and that it is surrounded by other archipelagoes shaped like animals.

Super Mario Sunshine takes place onIsle Delfino, a tropical archipelago shaped like adolphin. It is removed from the usual setting of theMushroom Kingdom. This is similar toSuper Mario World, another game set on adistinct, isolated landmass.[13] It is a bustling island that features shops, a fishing industry, a tourist community, and a theme park. The most numerous locals on the island are mountain people calledPiantas and sea people calledNokis. During the opening cutscene it is shown that Isle Delfino is surrounded by other archipelagos shaped like animals. Examples include: a crab (southwest), a sea turtle (southeast), a jellyfish (northeast), and amola (northwest). This cutscene implies Isle Delfino is located along theEarth's equator, but anofficial atlas released to promoteSuper Mario Odyssey – a subsequent title directly influenced bySunshine and itspredecessor[14] – places it in the southern hemisphere, northwest of the Mushroom Kingdom.

A core concept forSuper Mario Sunshine was to create a game where Mario is equipped with a water pump, an idea conceived by producerShigeru Miyamoto. The tropical island setting was decided on early in development because the staff thought it would compliment this concept.[15] Isle Delfino's dolphin shape was potentially influenced by the codename for theNintendo GameCube – "Project Dolphin".[16][13][17] The overall look of the island is inspired by tropical environments, such as those of Hawaii or southeastern Asia.[15] The buildings, architecture, and location names derive from Italy and other coastal European nations.Amalfi has been cited as a particularly likely source of inspiration.[17][18][19] The layout of the towns on Isle Delfino are based onresort communities.[15] Courses are not interconnected and can only be accessed throughDelfino Plaza, the game's hub world. However, despite being unreachable, courses can be previewed in all corners of the island. For example,Ricco Harbor is viewable from the starting position ofBianco Hills, andPinna Park is also visible off near the horizon. This creates the impression of a fully realized, interconnected world. Individual courses feature various landmarks to reduce the likelihood of the player getting lost, a design choice derived fromurban planning.[20] A fixed focal point viewable from all courses isCorona Mountain. It is an activevolcano that is homologous to the eye of the dolphin. The volcano is the last course unlocked and is the setting of thefinal boss fight withBowser. Having it as a central fixture in all courses serves asforeshadow for the climatic showdown. Isle Delfino was conceived by directorYoshiaki Koizumi, who wanted to craft a setting that was more believable and natural than the world present inSuper Mario 64.[15] The design of the individual courses derive from the principles ofhakoniwa, or "box gardens". The purpose behind hakoniwa is to create intricate, miniature landscapes in a closed space.[20][21]

Courses

There are at least nine dedicated levels inSuper Mario Sunshine: eight courses that are gradually unlocked as the player collectsShine Sprites and one interconnecting hub world. Delfino Airstrip is the setting of the game's prologue and is available to visit via ferry after entering Corona Mountain. It has two dedicated episodes and is listed as its own coursewithin the game, but it shares the 100 coin bonus Shine with Delfino Plaza. With the exceptions of Corona Mountain and Delfino Airstrip, each course grants the player access to at least one otherworldly subarea called a secret course (seebelow). If these areas were to also be considered levels, then there as many as twenty-seven levels in the game. The table below provides overviews for the ten courses listed in the game and their corresponding episodes.Total number of obtainable Shine Sprites. andTotal number of obtainable blue coins. denote the number of obtainable Shine Sprites andblue coins within each course, respectively. The descriptions come from the in-gameguidebook.

Courses
01.Bianco Hills
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Bianco Hills from Super Mario Sunshine.Road to the Big WindmillDown with Petey Piranha!
The Hillside Cave SecretRed Coins of Windmill Village
Petey Piranha Strikes BackThe Secret of the Dirty Lake
Shadow Mario on the LooseThe Red Coins of the Lake
Red Coins of the Hillside CaveRed Coins of the Dirty Lake
This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.
Unlock criterion: complete "Event 2: Shadow Mario Chase"
02.Ricco Harbor
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Ricco Harbor from Super Mario Sunshine.Gooper Blooper Breaks OutBlooper Surfing Safari
The Caged Shine SpriteThe Secret of Ricco Tower
Gooper Blooper ReturnsRed Coins on the Water
Shadow Mario RevisitedYoshi's Fruit Adventure
Red Coins in Ricco TowerBlooper-Surfing Sequel
Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.
Unlock criterion: complete "Event 3: Boathouse Blues"
03.Gelato Beach
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Gelato Beach from Super Mario Sunshine.Dune Bud Sand Castle SecretMirror Madness! Tilt, Slam, Bam!
Wiggler Ahoy! Full Steam Ahead!The Sand Bird is Born
Il Piantissimo's Sand SprintRed Coins in the Coral Reef
It's Shadow Mario! After Him!The Watermelon Festival
Red Coins in the Sand CastleSandy Shine Sprite
The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy a famous smoothie, and bask in the glow of the Shine Tower.
Unlock criterion: complete "Event 4: Cleaning Lighthouse"
04.Pinna Park
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Pinna Park from Super Mario Sunshine.Mecha-Bowser Appears!The Beach Cannon's Secret
Red Coins of the Pirate ShipsThe Wilted Sunflowers
The Runaway Ferris WheelThe Yoshi-Go-Round's Secret
Shadow Mario in the ParkRoller Coaster Balloons
Red Coins in the CannonRed Coins in the Yoshi-Go-Round
The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.
Unlock criterion: complete "Event 5: Princess in Trouble"
05.Sirena Beach
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Sirena Beach from Super Mario Sunshine.The Manta StormThe Hotel Lobby's Secret
Mysterious Hotel DelfinoThe Secret of Casino Delfino
King Boo Down BelowScrubbing Sirena Beach
Shadow Mario Checks InRed Coins in the Hotel
Red Coins in Boo's Big MouthRed Coin Winnings in the Casino
The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.
Unlock criterion: complete "Event 6: Shadow Mario and the Yoshi Egg"
06.Noki Bay
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Noki Bay from Super Mario Sunshine.Uncork the WaterfallThe Boss of Tricky Ruins
Red Coins in a BottleEely-Mouth's Dentist
Il Piantissimo's Surf SwimThe Shell's Secret
Hold It, Shadow Mario!The Red Coin Fish
A Golden BirdRed Coins on the Half Shell
Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and three soaring towers resonate with mystic history.
Unlock criterion: complete "Event 7: Look into the Light"
07.Pianta Village
Total number of obtainable Shine Sprites.×11Total number of obtainable blue coins.×30
Episodes
A screenshot of Pianta Village from Super Mario Sunshine.Chain Chomplets UnchainedIl Piantissimo's Crazy Climb
The Goopy InfernoChain Chomp's Bath
Secret of the Village UndersidePiantas in Need
Shadow Mario Runs WildFluff Festival Coin Hunt
Red Coin ChuckstersSoak the Sun
The ancestral home of the Piantas was built in a giant tree as protection against wild beasts. Giant mushrooms thrive beneath the village.
Unlock criterion: complete "Event 9: Rocket Nozzle"
08.Corona Mountain
Total number of obtainable Shine Sprites.×1Total number of obtainable blue coins.×10
Episode
A screenshot of Corona Mountain from Super Mario Sunshine.Father and Son Shine!
The hot spring at the foot of Isle Delfino's mountain is relaxing, but the lava caves, which open on the plaza, are forbidden for public safety.
Unlock criterion: complete "Event 10: The Flood"
Delfino Plaza
Total number of obtainable Shine Sprites.×40Total number of obtainable blue coins.×19
Episodes
A screenshot of Delfino Plaza from Super Mario Sunshine.Shine Sprite in the SandBoxing Clever 1
Boxing Clever 2Clean the West Bell
Mario TossThe Gold Bird
Turbo Dash!Lighthouse Roof
Clean the East BellThe Shine Gate Sparkle
Super SlidePachinko Game
Lily Pad RideTurbo Track
Red Coin Field
Tourists get off the ferries here, in Isle Delfino's largest city. Attractions include the Shine Gate and Grand Pianta Statue.
Unlock criterion: complete "Delfino Airstrip Dilemma"
Delfino Airstrip
Total number of obtainable Shine Sprites.×2Total number of obtainable blue coins.×1
Episodes
A screenshot of Delfino Airstrip from Super Mario Sunshine.Delfino Airstrip DilemmaRed Coin Waterworks
A simple airstrip built on small islets in the waters near Delfino Plaza. Access to the mainland is via small boats.
Unlock criteria: begin a new save file (first visit); complete "Event 11: New Threads" (revisit)

Secret courses

Shadow Mario steals F.L.U.D.D.
Shadow Mario stealing FLUDD

Every area in the game has one or two secret levels. These are never part of the regular area and are usually inside an alcove (barred off after defeating the level). These secret levels start with a short cutscene of Mario falling through a white area andShadow Mario stealing FLUDD, thus leaving Mario only to rely on his acrobatic skills. These levels can also be revisited, but FLUDD will be accessible to aid in movement. When revisiting, there is also a red button that, when ground-pounded, makes eight red coins appear throughout the level and sets off a timer. The red coins must be collected before the timer runs out or Mario loses a life and has to restart the level. Collecting them results in one of the two hiddenShine Sprites in that area appearing.

These levels feature a cover of "Ground Theme" fromSuper Mario Bros. in a rhythmic, upbeat,a cappella style accompanied by snapping fingers. Secret levels are staged in an apparently infinite void in whichMario may fall and lose a life. Various platforms and obstacles are found in the level, including the following:

  • Red and blue platforms that flip constantly. Mario alternates between red and blue platforms because all the red platforms flip at the same time, followed by all the blue ones.
  • Long, square-faced wooden blocks with colored knobs that rotate, so Mario must run along them at an angle while avoiding the pegs or risk falling off.
  • Cubes made of glass with white edges that have colored corners that frequently sit at the edge of a platform (or shortly off it). These will carry Mario on the top and move to otherwise-unreachable platforms as they rotate and turn. Mario must walk to the flat edge to keep from falling.
  • Sand blocks that crumble as Mario steps on them (but regenerate shortly). These are often arranged into a long path or a sand castle or pyramid that has to be navigated through that is continually breaking apart.
  • Blocks that disappear and reappear at regular intervals, regardless if Mario steps on one of them.
  • Moving aYoshi Egg patterned blocks in different colors that move in a set path and must be jumped across in order. They move through two archways, one of which stops Mario if he tries to pass through it.
  • Orange blocks with no special characteristic other than moving in every direction. They are arranged in large groups.
  • Some platforms havenails sticking out of them. If Marioground pounds on them three times they will be completely in the ground and he can get a few coins, a1-Up Mushroom, or nothing. They are usually on large, stationary platforms.
The Shell's Secret from Super Mario Sunshine
Inside the Shell, Noki Bay's secret course.

When losing a life on the secret levels, Mario will restart at the starting point of the level as opposed to returning toDelfino Plaza. If the player runs out of lives, however, he returns to the plaza.

There is also a second, rare type of secret levels, included below. In these secret levels, Mario always has access to FLUDD. These levels always take place in the sky and have a different background music. One appears in Episode 4 ofGelato Beach, and one in Episode 3 ofNoki Bay. Secret levels of this type are also available in Delfino Plaza.

Characters

Mario

NameDescription
Model of Mario and FLUDD from Super Mario Sunshine.
Mario
The hero of theMushroom Kingdom and the game's protagonist. He arrives atIsle Delfino with the intention of going on vacation with Princess Peach. However, ashadowy doppelgänger has been polluting the island and stealing itsShine Sprites. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one.

Yoshi

NameDescriptionLocations
Artwork of Mario riding on Yoshi in Super Mario Sunshine
Yoshi
A dinosaur-like creature that can be ridden by Mario. He can be used in certain areas after completing "Event 6: Shadow Mario and the Yoshi Egg". Yoshi can perform some of the same actions as Mario, as well asFlutter Jump and eat enemies with his long tongue. Instead of water, he can spray fruit juice. Different juice has different properties: the type of juice sprayed depends on the last fruit eaten by Yoshi and is also indicated by the color of his skin. Yoshis once lived on Isle Delfino and their likeness is incorporated into rides atPinna Park. However, they disappeared afterSnooza Koopas started to populate the island. Like the enemies in the game, this Yoshi was created byBowser Jr. and is made out ofgoop. He will immediately vanish when he enters deep water as a consequence.[22]Delfino Plaza,Bianco Hills,Ricco Harbor,Gelato Beach,Pinna Park,Sirena Beach,Pianta Village

Non-playable characters

NameDescriptionLocations
Artwork of F.L.U.D.D. in Super Mario Sunshine.
FLUDD
Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "The Goopy Inferno" episode and most secret courses, FLUDD is temporarily stolen byShadow Mario, forcing Mario to navigate the course by himself. Both Shadow Mario'smagic brush and FLUDD were built by amad scientist atGadd Science, Incorporated.All courses
Artwork of Princess Peach from the Super Mario 3D All-Stars version of Super Mario Sunshine
Princess Peach
The ruler of theMushroom Kingdom. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on theplane. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "Shadow Mario Chase" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner onCorona Mountain for the remainder of the game. She represents Mario during his trial at the beginning of the game.Delfino Airstrip,Delfino Plaza,Corona Mountain
Artwork of Toadsworth for Super Mario Sunshine (reused for Mario Party 7 and Mario Super Sluggers)
Toadsworth
An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game.Delfino Airstrip,Delfino Plaza
Artwork of the five Toads via Super Mario Sunshine.
Toads
A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.Delfino Airstrip,Delfino Plaza
Artwork of a group of Piantas in Super Mario Sunshine, all with some fruit.
Piantas
Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "chucksters" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas isPianta Village.Delfino Airstrip,Delfino Plaza,Bianco Hills,Ricco Harbor,Gelato Beach,Pinna Park,Sirena Beach,Pianta Village
Artwork of the hotel manager from Super Mario Sunshine.
Hotel manager
The manager ofHotel Delfino.Phantamanta andBoos disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel.Sirena Beach
Artwork of the mayor from Super Mario Sunshine.
Mayor
The mayor of Pianta Village and the host of theFluff Festival. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "Fluff Festival Coin Hunt" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite.Pianta Village
Raccoon artwork from Super Mario Sunshine
Raccoons
Shopkeepers that look liketanuki. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him tenblue coins for oneShine Sprite. Another individual runs a boat rental inNoki Bay.Delfino Plaza,Noki Bay
A Noki mother and her baby in Super Mario Sunshine.A Noki playing the conch in Super Mario Sunshine
Nokis
Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area.Gelato Beach,Pinna Park,Sirena Beach,Noki Bay
director of Pinna Park
Director of Pinna Park
The theme park director for Pinna Park. During the "Mecha-Bowser Appears!" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. He never becomes the wiser.Pinna Park
Noki elder
Noki elder
A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him ahelmet.Noki Bay
Rendered model of the pink Blooper Racer in Super Mario Sunshine.
Blooper Racers
Bloopers owned byBig Daddy that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life.Ricco Harbor
Sandbird
Sand Bird
A giant, legendary creature made out ofsand blocks. Its egg incubates inside the Shine Tower ofGelato Beach, where its survival is initially threatened by a giantWiggler during the "Mirror Madness! Tilt, Slam, Bam!" episode. It hatches sometime before "The Sand Bird is Born", during which it can be found soaring high in the sky.Gelato Beach
Artwork of Il Piantissimo from Super Mario Sunshine
Il Piantissimo
An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy".Gelato Beach,Noki Bay,Pianta Village
Great Sunflower and Sunflower Kid artwork from Super Mario Sunshine
Sunflowers
Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario acoin. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "The Wilted Sunflowers" episode. The mother flower, theGreat Sunflower, will give Mario a Shine Sprite for defeating them.Pinna Park

Enemies and obstacles

Enemies

Artwork of an item from Super Smash Bros.Bob-omb in Super Mario Sunshine.Artwork of a Bob-omb in Mario Kart: Double Dash!! (reused for Mario Kart DS and Super Mario Strikers)
Bob-omb artwork from:Super Smash Bros. (1999),Super Mario Sunshine (2002), andMario Kart: Double Dash!! (2003). These titles were published within five years of each other.

About forty enemies occur inSuper Mario Sunshine, many of which are restricted to onecourse. While a few enemies can bestomped orground-pounded, most of them are defeated when sprayed byFLUDD and this is reflected in their designs. Some stompable enemies drop rarer items if sprayed instead.

This game has highly distinctive enemy designs and does not include many traditional enemies from previous titles, such asGoombas orKoopa Troopas. The ones included that did appear in prior games have very distinctive designs different from their previous and subsequent appearances in the series. The majority of the new enemies introduced are not integrated into subsequentSuper Mario games. According to theSuper Mario Bros. Encyclopedia, the enemies inSuper Mario Sunshine were created byBowser Jr. using themagic brush and are made out ofgoop. This is supposedly why they are vulnerable to water and why they look so different from other enemies in the series.[22] However, Bloopads, Cheep-Cheeps, and Pondskaters do occur in water, and Poinks can be filled with it.

Sorting the "course" columns organizes them by occurrence in-game, not alphabetically.

NameDescriptionCoursesSpoilsNew
FirstLast
A red Swoopin' Stu from Super Mario Sunshine.
Gooble
Gelatinous enemies that materialize directly from piles of goop. They move very slowly but fling themselves at Mario when he is near. If they miss, they splatter into goop. They can climb up walls and leave trails of goop behind them. One falls apart when sprayed.Delfino PlazaPianta VillageWater Bottle×1New to the franchise
A Strollin' Stu in Super Mario Sunshine.
Strollin' Stu
Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group inPinna Park is made of several small ones stacked on a large one.Bianco HillsDelfino AirstripCoin×1
Blue Coin×1
New to the franchise
A Smolderin' Stu in the game Super Mario Sunshine.
Smolderin' Stu
Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.Pinna ParkSirena BeachCoin×1New to the franchise
Model of a Blue Swipin' Stu from Super Mario Sunshine.
Blue Swipin' Stu
Winged Stus that either pursue Mario from above or fly horizontally across a set path. They are the smallest and fastest of theSwipin' Stus.Pinna ParkSirena BeachNoneNew to the franchise
Model of a Green Swipin' Stu from Super Mario Sunshine.
Green Swipin' Stu
Large Swipin' Stus. They will swoop down towards Mario when in close proximity and try to stealhis cap. They can be forced to the ground by spraying them with water.Pinna ParkCoin×5
Mario's cap×1
New to the franchise
A Sanbo Head in Super Mario Sunshine.
Pokey Pod
Pokey heads. They hide underground with only their flowers exposed. They burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be stomped.Bianco HillsRed Coin FieldCoin×1
Coin×3
New to the franchise
Artwork of a Seedy Pod from Super Mario Sunshine. The specific image file is from the Super Mario Sunshine Screensaver, but this piece also sees use in the Shogakukan guidebook for Super Mario Sunshine.
Seedy Pod
Singing Pokey Pods. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.Bianco HillsRed Coin FieldCoin×1New to the franchise
Model of a Pokey from Super Mario Sunshine
Pokey
Segmentedcactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. UnlikePokey Pods, Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.Bianco HillsPianta VillageCoin×1
Coin×3
Blue Coin×1
A Piranha Plant in Super Mario Sunshine.
Piranha Plant
Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.Bianco HillsCoin×3
A model of a half-cleaned Piranhabon from Super Mario Sunshine.
Piranhabon
Giant Piranha Plant heads that roll down slopes likeboulders. They are covered in goop and leave trails of it behind them as they roll.Bianco HillsNoneNew to the franchise
Artwork of the Glorpedo enemy in Super Mario Sunshine.
Glorpedo
Bouncy globs ofgoop that are shot byPetey Piranha and fromMonty Mole'scannon inNoki Bay. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.Bianco HillsNoki BayWater Bottle×1New to the franchise
Model of a Bee from Super Mario Sunshine.
Bee
Aggressive bees that will attack Mario if he is near theirhive. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them withYoshi's juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.Bianco HillsPianta VillageCoin×1
Blue Coin×1
1-Up Mushroom×1
Coo Coo
Plurp
Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.Bianco HillsPianta VillageCoin×11
1-Up Mushroom×1
New to the franchise
Artwork of the Wind Spirit enemy in Super Mario Sunshine.
Wind Spirit
Swirls of wind that home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.Bianco HillsPianta VillageCoin×1New to the franchise
Artwork of the Skeeter enemy in Super Mario Sunshine.
Pondskater
Water strider enemies. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height.Bianco HillsCoin×1
Artwork of Poinks from Super Mario Sunshine.
Poink
Floating, balloon-like pig creatures. They will suckle onFLUDD's nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario.Bianco HillsSirena BeachNoneNew to the franchise
Artwork of a red Wire Trap for Super Mario Sunshine
Wire Trap (red)
Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a wire before disappearing and respawning in their original location, or follow Mario along the wire.Bianco HillsNoki BayA red "X" mark, used to indicate when something is false or not applicable.
Artwork of a blue Wire Trap for Super Mario Sunshine
Wire Trap (blue)
The larger blue Wire Traps, which bounce from one end of the wire to the other.Noki BayA red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Blooper from Super Mario Sunshine.
Blooper
White squids that shoot globs ofblack goop at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.Ricco HarborNoki BayCoin×1
Jumping Blooper
Bloopad
Small Bloopers that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms.Ricco HarborNoneNew to the franchise
Klamber
Klamber
Spider-like creatures that cling to walls, ceilings, andchain-links. Spraying them with water can temporarily demobilize them.Ricco HarborPianta VillageCoin×1
Blue Coin×1
New to the franchise
A scarlet Cheep-Cheep model from Super Mario Sunshine
Cheep-Cheep
Pudgy red fish that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight withKing Boo.Ricco HarborSirena BeachNone
A pink Cheep-Cheep model from Super Mario Sunshine
Cheep-Cheep (pink)
These Cheep-Cheeps pursue Mario underwater. One latches onto him pulls him deeper.Gelato BeachDelfino AirstripNoneNew to the franchise
A Lava Cheep Cheep model render from Super Mario Sunshine
Lava Cheep Cheep
Cheep-Cheeps that swim in the magma ofCorona Mountain. Spraying them with water incapacitates them temporarily.Corona MountainNoneNew to the franchise
A blue Cataquack from Super Mario Sunshine.
Blue Cataquack
Duck-like creatures that toss Mario high into the air. This does not deplete hislife meter unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by aDune Bud.Gelato BeachSirena BeachCoin×1
Blue Coin×1
New to the franchise
Artwork of the Red Cataquack enemy in Super Mario Sunshine.
Red Cataquack
Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.Gelato BeachCoin×1
Blue Coin×1
New to the franchise
A Bullet Bill in Super Mario Sunshine.
Bullet Bill
Missiles with smileysharkmouths. They first appear loosely following the roller coaster tracks during theMecha Bowser fight atPinna Park. The ones fired from Monty Mole's cannon onPinna Beach simply fly in a downwards arc, exploding when they hit the ground. The ones fired fromBowser Jr.'s boat overCorona Mountain have blinking red nosecones like the purple variants and will lock onto Mario.Pinna ParkCorona MountainCoin×1
Coin×3
Model of a Gold Bullet Bill from Super Mario Sunshine.
Gold Bullet Bill
Bullet Bills launched from Monty Mole's cannon onPinna Beach. Spraying them with water causes them to explode into eightcoins, which will vanish shortly if they are not collected in time.Pinna ParkCoin×8New to the franchise
Purple Bullet Bill
Purple Bullet Bill
Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.Pinna ParkCoin×1
Coin×3
New to the franchise
Model of a Blue Bullet Bill from Super Mario Sunshine.
Blue Bullet Bill
Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight withBowser. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.Corona Mountain1-Up Mushroom×1
Water Bottle×1
New to the franchise
Model of a Bob-omb from Super Mario Sunshine.
Bob-omb
Walking bombs that look like wind-up toys. They are thrown at Mario byMonty Mole when he gets close to hiscannon. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.Pinna ParkNoki BayCoin×1
Model of a Snooza Koopa from Super Mario Sunshine.
Snooza Koopa
FinnedKoopas that feed on thesunflower people. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing aGround Pound on its plastron defeats it. Their carapacesresembleYoshi Eggs. TheGreat Sunflower initially mistakes them for actualYoshis.Pinna ParkCoin×1New to the franchise
Model of the Blue Electro-Koopa enemy in Super Mario Sunshine.
Blue Electro-Koopa
The smallest of theElectro-Koopas. They sport electrically-charged shells that will shock Mario on contact. A Blue Electro-Koopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.Pinna ParkSirena BeachCoin×1
Coin×4
New to the franchise
A Red Electro-Koopa model from Super Mario Sunshine
Red Electro-Koopa
Large Electro-Koopas that cling to walls, ceilings, and chain-links. Their carapace shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he is electrocuted, immediately loses his grip, and falls.Pinna ParkPianta VillageCoin×1New to the franchise
Model of the Electro-Koopa King from Super Mario Sunshine.
Electro-Koopa King
A giant Electro-Koopa sleeping on a metal grate behindPinna Park's Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.Pinna ParkShine Sprite×1New to the franchise
A Boo model from Super Mario Sunshine
Boo
Ghost enemies. They can turn invisible and will disguise themselves ascoins. This is the only incarnation of this enemy in theSuper Mario series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.Sirena BeachCoin×1
Blue Coin×1
Block Boo
Block Boo
Pink Boos that turn intostationary platforms when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated.Sirena BeachNone
Model of the Sleepy Boo enemy in Super Mario Sunshine.
Sleepy Boo
Large Boos that sleep in the attic ofHotel Delfino. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.Sirena BeachCoin×1New to the franchise
Artwork of the Chain Chomplet enemy in Super Mario Sunshine.
Chain Chomplet
Young Chain Chomps owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails ofburning goop behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.Pianta VillageNoneNew to the franchise
A Fevered Chain Chomp
Chain Chomp
A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into thePianta Hot Spring and will turn gold. It is owned by an orange Pianta and is potentially the parent of her Chain Chomplets.Pianta VillageShine Sprite×1

Obstacles

NameDescriptionCoursesSpoils
FirstLast
Brambles in Super Mario Sunshine
Brambles
Thick vines covered in thorns. Making contact with them damages Mario.Bianco HillsA red "X" mark, used to indicate when something is false or not applicable.
Burning goop in Super Mario Sunshine
Burning goop
Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. FeverishChain Chomplets will leave trails of burning goop in their wake.Pianta VillageCoin×1
Water Bottle×1
Cheep Cheep in Super Mario Sunshine
Cheep Cheep /Puncher
Traps hidden within the alcoves ofNoki Bay that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps.Noki BayA red "X" mark, used to indicate when something is false or not applicable.
Electric goop in Super Mario Sunshine
Electric goop
Electrically-charged goop that is spread byPhantamanta. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.Sirena BeachCoin×1
Water Bottle×1
A fire platform in Super Mario Sunshine
Fire platform
Platforms erected in the caves of Corona Mountain. Fire burns constantly from its top surface, which can be extinguished with water. The fire reignites after a few seconds.Corona MountainA red "X" mark, used to indicate when something is false or not applicable.
Goop in Super Mario Sunshine
Goop
Apollutant spread all overIsle Delfino byShadow Mario. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such asGoobles andPiranha Plants, directly spawn from goop. It apparently tastes like candy.Delfino AirstripSirena BeachCoin×1
Water Bottle×1
Hot water in Super Mario Sunshine
Hot water
Gelatinous goop that burns Mario on contact. It cannot be sprayed away.Corona MountainA red "X" mark, used to indicate when something is false or not applicable.
Magma in Super Mario Sunshine
Magma
Molten rock within the lava caves ofCorona Mountain. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.Corona MountainA red "X" mark, used to indicate when something is false or not applicable.
Oil in Super Mario Sunshine
Oil
Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact.Blooper Racers can safely swim through it.Ricco HarborA red "X" mark, used to indicate when something is false or not applicable.
Orange Juice Generator
Orange Juice Generator
Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away byYoshi's juice.Delfino PlazaPianta VillageNone
Poisonous water in Super Mario Sunshine
Poison
Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.Delfino PlazaA red "X" mark, used to indicate when something is false or not applicable.
Polluted water in Super Mario Sunshine
Slimy water
Water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.Bianco HillsNoki BayA red "X" mark, used to indicate when something is false or not applicable.
A Spike Trap in Corona Mountain from Super Mario Sunshine
Spiked platform
Platforms erected in the caves of Corona Mountain. The spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.Corona MountainA red "X" mark, used to indicate when something is false or not applicable.

Bosses

Bosses are listed in the order that they are first encountered.

NameDescriptionEpisodes / EventsSpoils
Mid-Bosses
An orange-pink Gatekeeper in Super Mario Sunshine.
Proto Piranha (orange)
ProtoplasmicPiranha Plants that erupt from piles ofgoop. Shooting water in its open mouth weakens it.Delfino Airstrip DilemmaShine Sprite×1
A Gatekeeper in Super Mario Sunshine.
Proto Piranha (brown)
Proto Piranhas that spawn more goop around them as well asGoobles.Event 1,Road to the Big WindmillShine Sprite×1
Rainbow M×1
Shadow Mario with the magic brush from Super Mario Sunshine
Shadow Mario
The mysterious doppelgänger that framesMario. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.Event 2,Event 6,Event 8,Event 9,Shadow Mario on the Loose,Shadow Mario Revisited,It's Shadow Mario! After Him!,Shadow Mario in the Park,Shadow Mario Checks In,Hold It, Shadow Mario!,Shadow Mario Runs WildShine Sprite×1
Rainbow M×1
Yoshi egg×1
Turbo Nozzle×1
Rocket Nozzle×1
Mario fighting the Gatekeeper at the Lighthouse
Proto Piranha (black)
Proto Piranhas that spawn goop and Goobles. They are twice as durable as the orange and brown varieties.Event 3,Event 4Rainbow M×1
Artwork of a Plungelo in Super Mario Sunshine.
Plungelo
Cataquack-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.Mirror Madness! Tilt, Slam, Bam!Shine Sprite×1
Monty Mole in Super Mario Sunshine.
Monty Mole
Acannon operator that firesBullet Bills andGlorpedoes. It throwsBob-ombs at Mario if he gets close. Tossing them back deals damage to the mole.The Beach Cannon's Secret,Uncork the WaterfallShine Sprite×1
Phantamanta pre-battle screenshot from Super Mario Sunshine
Phantamanta
Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.The Manta StormShine Sprite×1
Bosses
Petey Piranha in Super Mario Sunshine
Petey Piranha
A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.Down with Petey Piranha!,Petey Piranha Strikes BackShine Sprite×1
Gooper Blooper in Super Mario Sunshine.
Gooper Blooper
A hugeBlooper that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from hissiphon.Gooper Blooper Breaks Out,Gooper Blooper Returns,The Boss of Tricky RuinsShine Sprite×1
Wiggler in Super Mario Sunshine.
Wiggler
An angry caterpillar the size of a bullet train. Shooting water on aDune Bud at the right time can flip it over.Wiggler Ahoy! Full Steam Ahead!Shine Sprite×1
Mecha-Bowser
Mecha-Bowser
A theme park contraption that firesBullet Bills from its chest. Striking it withwater rockets damages it.Mecha-Bowser Appears!Shine Sprite×1
Super Mario Sunshine Artwork: King Boo
King Boo
ABig Boo found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicypepper.King Boo Down BelowShine Sprite×1
Eely-Mouth
Eely-Mouth
A giant eel suffering from tooth decay. It is the source of the pollution inNoki Bay. Cleaning its teeth with water calms it down.Eely-Mouth's DentistShine Sprite×1
Super Mario Sunshine Artwork: BowserArtwork of Bowser Jr. using the magic brush, from Super Mario Sunshine
Bowser andBowser Jr.
Mario's fire-breathing archnemesis and his bratty son. Mario must use theRocket Nozzle and aGround Pound to destroy their bath in Corona Mountain.Father and Son Shine!Shine Sprite×1

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

NameDescription
Artwork of a Shine Sprite from Super Mario Sunshine
Shine Sprites
Objects that embody the power of the sun and are the sources of energy onIsle Delfino. They were stolen byBowser Jr. Collecting them completes episodes, unlocks new levels, and restores sunlight toDelfino Plaza.
Artwork of a Coin in Super Mario Sunshine.
Coins
Gold coins. Collecting one restores one point to Mario'slife meter. Collecting up to fifty in a level gives Mario an extra life. Collecting 100 awards him a Shine Sprite.
Artwork of a blue coin in Super Mario Sunshine
Blue coins
Coins that restore two points to Mario's life meter. Ten blue coins can be traded with theboathouse'sRaccoon to obtain a Shine Sprite.
Artwork of a red coin in Super Mario Sunshine
Red coins
Coins that restore two points to Mario's life meter. There are eight within a given level. Collecting all of them with one life awards Mario a Shine Sprite.
Artwork of two Water Bottles in Super Mario Sunshine.
Water Bottles
Bottled water that refillsFLUDD's tank. Small bottles refill it half way, whereas large ones refill it all the way.
A 1-Up Mushroom from Super Mario Sunshine.
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
Model of the Mario Cap from Super Mario Sunshine.
Mario's cap
Mario's hat. It can be stolen bySwipin' Stus. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
Water Barrel
Barrels
These water-filled barrels can be picked-up and carried by Mario. Tossing one causes water to widely spill on the ground without emptying FLUDD's tank. It damages nearby enemies and clears goop within its radius.
Screenshot of a Bomb from Super Mario Sunshine.
Bombs
DisengagedBob-ombs that can be picked up and tossed. They explode on impact. Bombs are necessary to defeatMonty Mole.
Trampoline
Springboards
Springboards that can be picked up and carried by Mario. They are too large to be carried by default, but shooting them with water causes them to shrink.
Water rocket
Water rockets
Tiny, projectile missiles that are equipped to FLUDD's nozzle when touched. They are used onPinna Park's roller coaster to damageMecha-Bowser and popballoons.
Model of a Yoshi's egg from Super Mario Sunshine.
Yoshi egg
A green-spotted egg that containsYoshi. Bringing the egg a specifiedfruit will cause Yoshi to hatch from the egg and be available to ride.

Power-ups

These are replaceable nozzles for FLUDD that give Mario unique abilities.

Nozzle boxNozzleEffectDescription
N/AModel of the Squirt Nozzle from Super Mario Sunshine.
Squirt Nozzle
Artwork of Mario spraying water from F.L.U.D.D. in Super Mario SunshineFLUDD's default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to theR Button affects the intensity of the spray.
A Blue Box model from Super Mario Sunshine
Hover Nozzle box
Model of the Hover Nozzle from Super Mario Sunshine.
Hover Nozzle
Artwork of Mario using F.L.U.D.D.'s Hover Nozzle in Super Mario SunshineDual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as theR Button is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
A Gray Box model from Super Mario Sunshine
Turbo Nozzle box
Model of the Turbo Nozzle from Super Mario Sunshine.
Turbo Nozzle
Artwork of Mario using F.L.U.D.D.'s Turbo Nozzle in Super Mario SunshineA nozzle unlocked inDelfino Plaza after twenty-fiveShine Sprites have been collected andYoshi has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
A Red Box model from Super Mario Sunshine
Rocket Nozzle box
Model of the Rocket Nozzle from Super Mario Sunshine.
Rocket Nozzle
Artwork of Mario using F.L.U.D.D.'s Rocket Nozzle in Super Mario SunshineA nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.

Yoshi's fruits

Artwork of Mario riding on Yoshi eating a Pineapple in Super Mario Sunshine

Six varieties of fruit can be found on the ground and growing in trees onIsle Delfino. With the exception of thedurian, which can only be kicked around like asoccer ball, all fruits can be picked up and carried by Mario. There are a few objectives in the game that require the collection of fruit. A principal function is their effect onYoshi. Yoshi Eggs will only hatch when a specified desired fruit is brought to them. Whichever one is requested determines the properties of Yoshi'sjuice. Spraying enemies with juice turns them intoYoshi Platforms and how they move correlates with the type of juice they were sprayed with. The player can change the type of juice sprayed by simply eating a different fruit. This is all communicated by the color of the juice and Yoshi's skin. Despite appearing green in promotional artwork forSuper Mario Sunshine, he only appears as such briefly once his juice tank is depleted or he has fallen into water.

FruitColorYoshi PlatformDescription
A Papaya in Super Mario Sunshine.
Papaya
A Pineapple in Super Mario Sunshine.
Pineapple
Orange Yoshi in Super Mario Sunshine.
Orange Yoshi
Screenshot of a Yoshi Platform from Super Mario Sunshine.
Orange platform
Papayas and pineapples turn Yoshi orange. Enemies sprayed by his juice become stationary platforms.
A Banana in Super Mario Sunshine.
Banana
A Coconut in Super Mario Sunshine.
Coconut
Pink Yoshi in Super Mario Sunshine.
Pink Yoshi
Screenshot of a Yoshi Platform from Super Mario Sunshine.
Pink platform
Bananas and coconuts turn Yoshi pink. Enemies sprayed by his juice become platforms that vertically ascend. The platforms do not come back down. They only stop their ascent once they turn back into enemies.
A Durian in Super Mario Sunshine.
Durian
Pepper model from Super Mario Sunshine
Pepper
Purple Yoshi in Super Mario Sunshine.
Purple Yoshi
Screenshot of a Yoshi Platform from Super Mario Sunshine.
Purple platform
Durians and peppers turn Yoshi purple. Enemies sprayed by his juice become platforms that move horizontally. The platforms continuously move in one direction, not back-and-forth.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected byMario. For objects that primarily function as obstructions or hazards, seeabove.

NameDescription
Strikable and sprayable objects
Model of a balloon from Super Mario Sunshine.
Balloon[23]
Large pink balloons. Twenty appear in "Roller Coaster Balloons", during which Mario must burst them all with water rockets to be awarded a Shine Sprite by theride operator. They resembleBowser Jr.
Screenshot of a bell from Super Mario Sunshine.
Bell[24]
Brass chimes. Spraying one with water releases coins and other items. The giant bells ofDelfino Plaza are covered ingoop. One releases a Shine Sprite when cleaned.
The Clam Cups in Pinna Park
Clam Cups
Aspinning ride at Pinna Park. Aclam opens up when sprayed. The green one contains a blue coin.
Texture of the closet from Super Mario Sunshine.
Closet
Four wooden closet panels inHotel Delfino. Spraying a panel will cause it to spin depending on how long it was sprayed, and settle on one of its two sides. One side of each panel displays part of aBoo's silhouette, and completing the image makes the panels part, revealing access to a new room.
Dune Bud from Super Mario Sunshine
Dune Bud
Little plants endemic toGelato Beach. Spraying one with water causes it to erupt into a giant sand sculpture for a brief period of time.
Screenshot of a flower from Super Mario Sunshine.
Flower
Spraying a flower causes its petals to open and release a coin. Some are rooted in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buriedPokey Pods that emerge from the earth when sprayed.
Screenshot of a juicer from Super Mario Sunshine.
Jumbo juicer
A large juicer built into the roof of theSurf Cabana. It is used duringThe Watermelon Festival to turn watermelons into smoothies. Bringing a watermelon to the jumbo juicer releases a Shine Sprite.
Artwork of Shadow Mario's M Graffiti from Super Mario Sunshine.
M Graffiti
The insignia ofShadow Mario painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at theDelfino Airstrip, where M Graffiti releases yellow coins. Graffiti appears in other contexts, such as on a poster in Hotel Delfino. Clearing the graffiti reveals an entrance into a different room. Spraying obscuredShine Paintings releases a blue coin or Shine Sprite.
Screenshot of a Nail from Super Mario Sunshine.
Nail
Iron nails embedded into wooden blocks. Ground pounding one into the block produces an item. They only appear in secret courses.
Screenshot of graffiti from Super Mario Sunshine.Screenshot of graffiti from Super Mario Sunshine.Screenshot of graffiti from Super Mario Sunshine.
Paired Graffiti
A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time, it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
Screenshot of the tile set game from Super Mario Sunshine.
Puzzle[25]
A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed, making it difficult to flip the highest tiles without undoing the lower ones.
Model of a Red Switch Plate from Super Mario Sunshine.
Red Switch Plate[26]
Red switches. When ground pounded, eight Red coins appear for a limited period of time.
Screenshot of a slot machine from Super Mario Sunshine.
Slots
Spraying a roll on the machine causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
Model of a stone slab from Super Mario Sunshine.
Stone slab
A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
Screenshot of a fruit vat from Super Mario Sunshine.
Tank[27]
Large vats that contain fruits.Ground pounding the top of one causes a fruit to be released from its pipe.
Screenshot of a swinging door from Super Mario Sunshine.
Turbo-bashable doors
Doors that block entrances to new areas and items of interest. Running into them with the Turbo Nozzle breaks the doors.
Screenshot of a switch in Tricky Ruins from Super Mario Sunshine.
Wall painting
Ancient switches inNoki Bay. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
Texture of the Shadow Mario wanted poster from Super Mario Sunshine. Internal designation is "poster_s9.png".
Wanted poster
The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
Model of a watermelon from Super Mario Sunshine.
Watermelon
Big green fruit. A watermelon is rolled when sprayed but can fall apart if it rolls off an edge. They cannot be eaten by Yoshi.
Screenshot of a window from Super Mario Sunshine.
Window
Opened windows. Spraying into one releases a coin.
Screenshot of a Yellow Switch Plate from Super Mario Sunshine.
Yellow Switch Plate[26]
A yellow switch. Ground pounding one causes many coins to appear for a limited period of time.
Climbable objects
Screenshot of a gate from Super Mario Sunshine.
Gate
Bamboopanels hanging fromtracks underneathPianta Village. Smacking a gate withB Button while clinging to it pushes it along the track, but it falls if Mario clings to it for too long.
Screenshot of a green panel from Super Mario Sunshine.
Green panel[28]
A flippable green panel. Spraying one with water rotates it 90°.
Screenshot of a Chain-Link from Super Mario Sunshine.
Metal screen
Climbable walls and ceilings of mesh.
Screenshot of a pole from Super Mario Sunshine.
Pole
Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by movingControl Stick. PressingA Button makes Mario jump from whichever face he is on. The finish line for footraces againstIl Piantissimo is marked by aflagpole that operates the same way.
Screenshot of a grate from Super Mario Sunshine.
Revolving Gate
Flippable metal screen panels. Some are embedded into walls, while others are in the ground. Striking the walled grates spins Mario to the other side. Ground pounding one brings Mario to the other side and automatically holding onto the metal screen. PressingA Button while hanging from one brings Mario above ground.
Model of a Palm Tree from Super Mario Sunshine.
Tree
Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, likecoconuts orbananas, that fall when sprayed. An unclimbable deciduous tree in Pianta Village bears all sixfruits.
Blocks and platforms
Screenshot of a basket from Super Mario Sunshine.
Basket
Woven fruit baskets. They sometimes contain items of interest. In Delfino Plaza, there are baskets owned byPiantas. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
Squared screenshot of blue and yellow blocks from Super Mario Sunshine.
Blue and yellow blocks
[conjectural]
Blue and yellow blocks that turn clockwise and counterclockwise.
Model of a boat from Super Mario Sunshine.
Boat
Freight gondolas that move through the canals of Delfino Plaza. They have consistent and predictable paths that bring them to distant islands.
Model of a Brick Block from Super Mario Sunshine.
Brick Block
Blocks. They fall apart when hit from below.
Screenshot of a cloud from Super Mario Sunshine.
Cloud
Platforms that float in the air.
Model of a Crate from Super Mario Sunshine.
Crate
Wooden boxes that contain items. They release their contents when ground pounded.
Screenshot of Rotating Panels from Super Mario Sunshine.
Flipping platforms
A pair of red and blue panels attached to a track. They move and flip in a fixed path.
Screenshot of a float from Super Mario Sunshine.
Float
[conjectural]
Platforms that sink in water when stepped on, then rise back up.
Squared screenshot of a green block from Super Mario Sunshine.
Green block[29]
A long thin platform that spins.
Model of an Ice Block from Super Mario Sunshine.
Ice block
Ice cubes that melt when sprayed with water.
Screenshot of a mirror from Super Mario Sunshine.
Mirror
Giant solar mirrors that direct heat towards the Sand Bird's incubating egg.Plungelos plateau the mirrors, allowing Mario to walk on them.
Squared screenshot of a multicolored block from Super Mario Sunshine.
Multicolored block[29]
Long, rectangular platforms that slide in and out of walls.
Screenshot of a Mushroom Platform from Super Mario Sunshine.
Giant mushroom
Tall mushrooms. The red ones are lit with fire likelanterns. There are two green-capped mushrooms calledJump Mushrooms that can be bounced on like a trampoline.
Model of a Block from Super Mario Sunshine.
Orange block
Blocks that contain nothing and cannot be broken. These blocks primarily appear in secret courses as platforms and barriers. Many are of atypical shapes (i.e. rectangular or triangular prisms) depending on their purpose. Some shift back and forth.
Screenshot of a pirate ship from Super Mario Sunshine.
Pirate Ship
A pair ofswinging ship rides at Pinna Park.
Squared screenshot of a red triangle from Super Mario Sunshine.
Red triangle[30]
Red triangular platforms that move in one direction.
Screenshot of rope from Super Mario Sunshine.
Rope
Tightropes stretched across distant platforms. Mario can carefully walk across one or launch himself high into the air.
Model of a Sand Block from Super Mario Sunshine.
Sand block
A block of sand that crumbles when stepped on. They reappear after a brief period of time. TheSand Bird is made out of these blocks, though the blocks making up its body do not crumble.
Screenshot of a scale from Super Mario Sunshine.
Scale
A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
Model of a green spotted block from Super Mario Sunshine.
Spotted block
Polka-dotted block platforms found in secret courses. They move back and forth in some courses.
Screenshot of a star platform from Super Mario Sunshine.
Star[31]
Rotating star-shaped platforms.
Screenshot of a Trampoline from Super Mario Sunshine.
Trampoline
Platforms that bounce Mario high in the air. Ground pounding the surface of a trampoline launches Mario higher.
Screenshot of a vanishing block from Super Mario Sunshine.
Vanishing block[32]
Green or red block platforms that phase in and out of existence. If one disappears while Mario is on top of it, he will fall through the space it occupied.
Model of a Watermelon Block from Super Mario Sunshine.
Watermelon block
Cube-shaped watermelons. Jumping underneath one breaks it.
Screenshot of a white box from Super Mario Sunshine.
White box
Giant cube-shaped platforms.
Squared screenshot of a yellow peg from Super Mario Sunshine.
Yellow peg[33]
Long rectangular platforms that move side-to-side.
Transportation objects
Screenshot of a Cannon from Super Mario Sunshine.
Cannon
Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
Screenshot of a Fluff from Super Mario Sunshine.
Fluff
Dandelion seeds that are carried by the breeze. Mario can grab onto a Fluff by pressingA Button. It slowly descends as it floats.
Hook
Hook
Iron hooks attached to red and white poles. Mario can grab onto one by pressingA Button. Most are attached to scaffolding that move the hook back and forth, allowing Mario to reach distant areas.
Texture of a lily pad from Super Mario Sunshine.
Leaf boat
Boardable lily pads that float in bodies of water. Mario can propel one and direct its trajectory by spraying water. In some episodes, leaf boats are in polluted water and slowly break down when boarded.
Artwork of a Manhole (depicting a Sun) in Super Mario Sunshine.Artwork of a Manhole (depicting a Moon) in Super Mario Sunshine.
Manhole cover
Sewer holes found across Isle Delfino. They can be used as entry ways to elaborate sewage systems by performing a ground pound above one.
Model of a boat from Super Mario Sunshine.
Mudboat
A boardable boat. Mario can direct them like leaf boats. Mudboats remain intact in polluted water and are durable enough to float inmagma.
Texture of a portrait from Super Mario Sunshine.
Portrait (Boo)
A painting of a sunset that makes a nearby Pianta unsettled. Spraying it exposes an image of Boo and allows Mario to jump through it to access a new room.
Screenshot of a Warp Pipe from Super Mario Sunshine.
Pipe
Pipes going through the ground that transport Mario to new areas.
Model of a roller coaster car from Super Mario Sunshine.
Roller Coaster[23]
TheKoopa-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle againstMecha-Bowser occurs aboard this car.
Screenshot of a swing from Super Mario Sunshine.
Swing
Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
Wildlife
Artwork of the Butterflies in Super Mario Sunshine.
Butterflies
Winged insects that can be eaten by Yoshi. Different colored butterflies yield different collectibles when eaten: yellow ones produce coins; blue ones produce blue coins; and green ones produce 1-Up Mushrooms. They can typically be found in groups around patches of flowers.
Artwork of the Parrots in Super Mario Sunshine.
Birds
Small, crested parrots found throughout Isle Delfino. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn intored coins.
Model of a red fish from Super Mario Sunshine. It resembles a discus.Model of a blue fish from Super Mario Sunshine. It resembles a yellow-tail acei.
Fish
While most fish are decorative elements that cannot be interacted with, two species provide hints in the shallows of Gelato Beach. Schools of the blue fish swim around blue coins. Schools of the red fish surround hidden red coins during "Red Coins in the Coral Reef".
Other objects
Model of an Arrow Sign from Super Mario Sunshine.
Arrow sign
Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
Model of a sign from Super Mario Sunshine.
Sign
Posted signs that contain information on actions.
Screenshot of a spray point from Super Mario Sunshine.
Spring of water[34]
Sprung water, often shooting out of blocky terrain, small pipes, and fountains. Mario can refillFLUDD's tank when he stands in the stream.
Model of Pinna Park's Yoshi-Go-Round
Yoshi-Go-Round
Acarousel at Pinna Park.

Differences from other 3DSuper Mario platformers

  • This is the only 3DSuper Mario platformer in which Peach's Castle does not appear, as well as one of three 3DSuper Mario platformers that do not begin with Princess Peach sending Mario a letter (the other two beingSuper Mario 3D World andSuper Mario Odyssey).
  • This is one of only two 3DSuper Mario platformers where Princess Peach is not kidnapped at the very beginning of the game, with the other beingSuper Mario 3D World (where she is a playable character instead of a damsel in distress).
  • This is one of only two 3D platformer games in theSuper Mario series not to featureLuigi, the other beingSuper Mario 64 (though he does appear as a playable character inSuper Mario 64 DS).
  • This is the only mainSuper Mario game to date not to feature any sort of item or function that grants temporary invincibility.
  • This is the first and only 3DSuper Mario platformer where Mario cannot perform theLong Jump orCrouch.
  • This is the only 3DSuper Mario platformer in which Mario fights against Bowser (or hisimpostor) only once during the storyline. In most of the others, Mario and Bowser fight three times.
  • This is one of three 3DSuper Mario games where Mario does not say "Thank you so much for playing my game!" at the end of the credits, the others beingSuper Mario 3D Land andSuper Mario 3D World.

Regional differences

Cutscenes

Despite cutscenes in the Japanese release using English voice acting, there are a few differences compared to International releases early in the game. Mario's conversation with Toadsworth is audible, with a few unsubtitled remarks. After getting out of the plane, Mario says "It looks like a giant empty plate" and "Oh no! We're going to be late for dinner!"; later in the same cutscene, when Peach notices that Shadow Mario is gone, Mario can be heard saying "Looks like Mario's gonna have to find a job" in the background, to which Toadsworth responds with "Trying to start a newcareer?" before quickly changing the subject. Soon afterwards, in the court cutscene, theprosecutor uses an alternate take in which he mispronounces "Shine" as "Shrine" three times, refers to "Isle Delfino" as "Delfino Isle", and mispronounces "aware" as "of where" once. His tone is also distinctly different, sounding much less stern.

In addition, there is no option to turn off the subtitles (likely due to it being Japanese, but with English voices).

Location names

The Japanese version has different names for the locations in the game.

In cutscenes, the names of Isle Delfino and Delfino Plaza are the same as in the later English localization (as are the charactersBowser,Toadsworth andFLUDD), although they are altered in the subtitles.

Other changes

  • The "Press Start" on the title screen was moved to the top corners of the logo in the American version, while it is at the bottom of the screen in the Japanese and PAL versions.
  • Audio delay (such as whenShadow Mario appears in Delfino Plaza) is removed from the international versions.
  • When racingIl Piantissimo in international versions, a unique music theme plays. In the Japanese version, the level theme still plays.
  • A small voice clip from Mario when exiting aRainbow M is absent in the Japanese version.
  • If Mario collects his 100th Delfino Plazacoin in theRed Coin Field, the Japanese version locks up because it does not know where to spawn the resultingShine Sprite. A spawn point was added to international versions and thus the game no longer locks up there.
  • The button icons are less generic in international versions and actually resemble GameCube controller buttons.
  • The small text on the map screen was rewritten and made thicker.
  • When jumping off Yoshi, Mario jumps straight above him in the Japanese version while he dismounts behind him in international versions. This is to fix a glitch where Mario can clip through ceilings by jumping off Yoshi.
  • The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview.
  • InScrubbing Sirena Beach, Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.[35]
  • The small text onsigns is in English in the Japanese version and in anabstracted Latin alphabet[36] in international versions.
  • Fruits were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier.
  • When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!".
  • When Yoshi almost runs out of juice before disappearing, the text "Hungry" appears in the Japanese version. In the international versions, it says "Fruit".
  • PAL versions have additional differences from all NTSC versions. Only NTSC versions can be played in progressive scan mode, and only PAL versions can be played in 50Hz mode, using the same method to activate each. The American and Japanese versions have their languages locked to English and Japanese, respectively, while the PAL version can additionally be played in Spanish, French, Italian and German depending on the GameCube settings.

Staff

Main article:List of Super Mario Sunshine staff

Yoshiaki Koizumi served his first directorial role for this game alongsideKenta Usui. Koizumi previously worked as the assistant director forSuper Mario 64.Shigeru Miyamoto andTakashi Tezuka worked as the game's producers. This is the firstSuper Mario game that creditsSatoru Iwata as the executive producer.

The extensive voice-acting cast includesCharles Martinet reprising his role as Mario,Jen Taylor reprising her role as Peach and the Toads,Dolores Rogers andKit Harris as the new characters Bowser Jr., and FLUDD respectively, andScott Burns as Bowser, the first game (and onlySuper Mario game) in which Burns lends his voice to the character.

Development

Photo of a clay model of Isle Delfino made by Yoshiaki Koizumi for Super Mario Sunshine
The clay model of Isle Delfino

When creating the premise forSuper Mario Sunshine,Yoshiaki Koizumi was influenced by childhood memories such as the experience of a hero jumping from rooftop to rooftop forDelfino Plaza and playing in water forFLUDD and the general gameplay.[37] By the time he submitted the basic proposal to Shigeru Miyamoto, he had already thought of Mario utilizing a water pistol as the primary mechanic. They imagined why Mario would have the water pistol, which led to the inclusion of the graffiti elements.[38] During development, Koizumi created a clay model of Isle Delfino.

Reception

Super Mario Sunshine received widespread critical acclaim, currently holding an aggregate score of 91.50% on Gamerankings based on 76 reviews.[39] While praise was directed towards the wide array of moves, criticism was directed towards the camera, the gimmicky nature of FLUDD and the Yoshis, and the game's voice acting.Super Mario Sunshine is the 3rd best selling game for theNintendo GameCube as it sold about 6.3 million copies as of December 31, 2009, and was the 10th best selling game of 2002, according to the NPD.[40]

Mario's voice actor,Charles Martinet, considers the game to be an "underrated game".[41]

Reviews
ReleaseReviewer, PublicationScoreComment
GCNFran Mirabella III,IGN9.4/10"At the end of the day, though, Super Mario Sunshine is about gameplay. Its depth easily passes by all of the problems with presentation, sound, and visuals. If Super Mario 64 is one of your favorite games, then I'm confident Super Mario Sunshine will be added to that list."
GCNJeff Gerstmann,GameSpot8/10"While some gamers will be able to look past or even embrace the fact that Super Mario Sunshine sticks extremely close to Super Mario 64's formula, others will find that the game suffers from a lack of innovation. The game's technical issues and often-gimmicky design are still tougher to ignore, and they combine to make the game seem surprisingly unpolished and somewhat rushed at times. In the end, though, there's enough in Super Mario Sunshine to warrant a purchase, particularly when you consider that there really aren't any decent platformers to be found on the GameCube and that this really is the only new Mario game out there."
GCNBrad Long,Nintendo Life9/10"Though it's not exactly the Mario game everyone was thinking of when it came out, much like the Legend of Zelda: Wind Waker wasn't as expected, it's still a classic Mario title that's definitely worth having in your collection if you're a fan of the ol' plumber, or platforming games in general. It's a shame that there couldn't have been more variety in the levels, but there's a great deal of fun to be had in this title. Anything else that could set it back isn't really a deal-breaker."
Aggregators
CompilerPlatform / Score
Metacritic92
GameRankings91.50%

Promotion

To promote the release ofSuper Mario Sunshine in North America, Nintendo held an event to break theGuinness World Record for the largest bowl of pasta on August 22, 2002.[42] The event was held atWashington Square inSan Francisco,California from 12 PM to 2 PM. Participants of the event could enter a Mario look-a-like contest to win a trip toHawaii and other Nintendo prizes. The final pasta dish weighed 3,265 pounds, surpassing the previous record of 2,564 pounds by 701 pounds.[43] Once the record was certified, the six winners of the contest dove into the pasta to look for the contest's prizes.

Super Mario 3D All-Stars description

  • "Mario and friends have arrived onIsle Delfino, ready to enjoy a relaxing vacation. Instead, they find that someone has polluted the island with icky, goop-like graffiti! Framed for this terrible crime, Mario must clean the island, find the true culprit, and reclaim theShine Sprites—Delfino's sunny energy source—that have hidden themselves to escape the mess. Using the power of the Nintendo GameCube system, this game offered dazzling water effects and a slick set of moves for Mario through his new tool,FLUDD."

Pre-release and unused content

Main article:List of Super Mario Sunshine pre-release and unused content

InSuper Mario Sunshine,Delfino Plaza is the main plaza of the game. However, in trailers before release, it showed that there was going to be a different plaza (or a possible early Delfino Plaza), with a giantStrollin' Stu-like creature called Hinokuri walking around the place and many more different things.

A pre-release video also reveals that humans were intended to be citizens of the plaza.FLUDD was going to be skinnier.Gooper Blooper was going to be dark blue and fought on top of the bridges ofRicco Harbor instead of in the market and helicopter area.

  • An unused human citizen of Isle Delfino.

    An unused human citizen ofIsle Delfino.

  • A Hinokuri.

    A Hinokuri.

  • FLUDD's old, thinner design.

    FLUDD's old, thinner design.

  • Gooper Blooper's early design.

    Gooper Blooper's early design.

Notable mistakes and errors

  • After Toadsworth asks Mario to find some assistance, Mario says "Mmm-hmm" and turns to face the camera. During this scene, if the player looks closely at Mario's eyes, they are too far apart, mostly due to a position error.
  • In the first shot of Delfino Airstrip after the landing, Peach is behind Mario. When the camera zooms in on Mario and Toadsworth as they converse, Peach is behind Toadsworth.
  • Whenever Peach speaks, the corners of her mouth (outside the lipstick area) do not move at all. Only the center of her mouth (inside the lipstick area) moves when talking.
  • In the first two close-ups of Mario and Toadsworth at Delfino Airstrip, Peach's earrings use her eye texture.
  • When Mario goes to a place with a mirror such as Gelato Beach, he can look into a mirror and see that FLUDD's head seems to be missing in the reflection.[44]
  • When the lighthouse leading to Gelato Beach is covered by paint, the block that normally sits on top of it is still there, floating in the air.
  • When Delfino Plaza is flooded, themanhole cover underneath the southwestern bell tower is missing, leaving just the manhole. As it is inaccessible during this period, it does not affect gameplay. The manhole cover may not, however, be completely gone, as a manhole cover mysteriously appears inside the jail at the southeastern bell tower.
  • When Delfino Plaza is flooded, Purple Toad is wearing a blue vest, similar to Blue Toad. No otherToad's vest changes.

Glitches

Main article:List of Super Mario Sunshine glitches

Blasting through the wall

The player must first get the Turbo Nozzle and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will pass right through it into an underground area. If Mario stops, he automatically dies, but it is possible that Mario might come across an underground pipeline to run into.

Game resets itself

InBlooper Surfing Safari, first, Mario must pick a Blooper from the floating platform. As he navigates himself to the tunnel with the pollution, Mario must enter the tunnel, but only before the screen changes to the Blooper race course inside the tunnel. Just as he enters, the player must pause the game and select, "EXIT AREA." He will then enter the tunnel, but instead of entering the Blooper race course, the game will reset itself. This works everywhere that Mario goes to another part of the level.

Yoshi's slippery saddle

InHotel Delfino, Mario must hop on a Yoshi and enter the attic. If Mario runs into aSleepy Boo, he flies off the Yoshi as usual, but if he tries to jump on the Yoshi again, he falls off the Yoshi again. Mario cannot jump on the Yoshi again unless he goes downstairs to get the Yoshi again or if Mario takes damage and then jumps on it.

Quotes

Main article:List of Super Mario Sunshine quotes

Bowser

  • "Bwaaaa ha ha! The water's great, eh, Jr.?"
  • "Mario! How dare you disturb my family vacation?!"
  • "Jr., I've got something...difficult...to tell you about Princess Peach..."
  • "That's my boy! Well put, son! The royal Koopa line is strong as ever! But for now...let's just rest awhile."

Sunglasses vendor

  • "I love the sunshine, but OOOH! Is it ever bright!"
  • "Here, little man. Try a pair of my special sun shades. They're cool!"
  • "Yeah heh heh... You're styling now!"
  • "Come back and talk to me when you don't need them anymore."
  • "Hey! Sun shades alone just won't cut it for you. Nope!"
  • "You also need one of my custom tropical shirts. Here you go!"
  • "My, oh my! I haven't seen anyone look that good in my gear in ages!"
  • "Come see me again when you want to return them, OK?"
  • "You had enough? Come by anytime if it's too bright for you, OK, little man?"

Appearances in other media

Super Mario Sunshine has been adapted into numerous comic books. It was the subject of a story arc spanning volumes 28, 29, 30, and 31 ofSuper Mario-kun.

Super Mario Sunshine was made into a manga of the same name as part of the4-Koma Gag Battle series. The game was also made into a manga published byFutabasha Publishers Ltd. as part of the4koma Manga Kingdom series.

  • Volume 31 of Super Mario-kun

    Volume 31 ofSuper Mario-kun

  • Cover of the manga from the 4-Koma Gag Battle series

    Cover of the manga from the 4-Koma Gag Battle series

  • Cover of book 2, from 4-Koma Gag Battle

    Cover of book 2, from 4-Koma Gag Battle

  • A page from the manga from the 4-Koma Gag Battle series

    A page from the manga from the 4-Koma Gag Battle series

  • Reverse of the manga from the 4-Koma Gag Battle series

    Reverse of the manga from the 4-Koma Gag Battle series

  • Cover of the Super Mario Sunshine manga from the 4koma Manga Kingdom series

    Cover of theSuper Mario Sunshine manga from the 4koma Manga Kingdom series

  • A page from the Super Mario Sunshine manga from the 4koma Manga Kingdom series

    A page from theSuper Mario Sunshine manga from the 4koma Manga Kingdom series

  • Reverse of the Super Mario Sunshine manga from the 4koma Manga Kingdom series

    Reverse of theSuper Mario Sunshine manga from the 4koma Manga Kingdom series

Gallery

For this subject's image gallery, seeGallery:Super Mario Sunshine.

Multimedia

For the complete list of media files for this subject, seeMultimedia:Super Mario Sunshine.
Icon of a film clapperboard.Super Mario Sunshine - Opening.
File info
2:43
Icon of an audio speaker.Isle Delfino
File info
0:30
Icon of an audio speaker.Bianco Hills
File info
0:30
Icon of an audio speaker.Opening Demo
File info
0:30
Help:Media fileHaving trouble playing?

References to other games

Watermelon blocks from Super Mario Sunshine
Sirena Beach secret
Mario Bros.
  • WhenFLUDD scans Mario during its malfunction after the fight withBowser, a black-and-white screenshot from this game is shown with the text "GAME OVER" just before its video crashes.
Super Mario Bros.
  • Right before the game starts, an 8-bitcoin sound effect is played on the Nintendo logo screen.
  • At the beginning of the game, when FLUDD scans on Mario, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a clip of Mario fighting thefake Bowser inWorld 2-4.
  • An acapella arrangement of theGround BGM titled "Secret Course" plays in secret courses.
  • TheUnderground BGM is arranged in the tracks "Delfino Airstrip", "Underground", and "Shadow Mario".
  • The secret courses in Episodes 4 and 9 ofRicco Harbor, as well as Episodes 2 and 9 ofSirena Beach have a background that display many giant 8-bit Marios.
  • "Ending" plays at the end of "Epilogue (Movie)".
Super Mario World
  • At the beginning of the game, when FLUDD scans on Mario, the second clip of Mario's "memories" as seen in the lower left-hand corner shows the boss fight withIggy Koopa.
  • The ability to climb on gates and punch enemies from the inside of it originate from this game.
  • The ability to ride Yoshi, as well as the added drums in the background music when Yoshi is being ridden on, originate from this game.
  • The regular boss music is a cover version of the final boss music against Bowser fromSuper Mario World.
Super Mario All-Stars
Super Mario World 2: Yoshi's Island
  • The secret courses in Episodes 2 and 9, as well as Episodes 6 and 10 ofPinna Park has unique backgrounds in the style that are reminiscent to that of this game's graphics.
Super Mario 64
  • At the beginning of the game, when FLUDD scans on Mario, the last clip of Mario's "memories" as seen in the lower left-hand corner depicts Mario swingingBowser by the tail inBowser in the Dark World.
  • The number of Shine Sprites inSuper Mario Sunshine is the same number ofPower Stars.
  • The way Mario entersNoki Bay is very similar to the way Mario enters theTower of the Wing Cap.
  • Some of Mario's animations are reused.
  • The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game.
Yoshi's Story
  • The idea of eating fruits to keep Yoshis healthy is similar in this game.
The Legend of Zelda: Ocarina of Time
Luigi's Mansion
  • FLUDD and themagic brush are inventions ofProfessor E. Gadd.
  • During the third episode of Sirena Beach, one of the employees in the hotel claims that the ghosts are annoying and wishes that "Someone would come and suck them away with a vacuum or something" and then asks Mario "Why are you looking at me like that?".
  • Boos stick out their tongues, a trait returning from this game and used widely in subsequent appearances.
  • When Mario tries to open locked doors inHotel Delfino, he makes a similar grunt to the noise that Luigi makes in the same situation in this game.

References in later games

Surf, Sand, and Silver Stars from Super Mario Galaxy 2
Starshine Beach Galaxy
Mario Golf: Toadstool Tour
  • Many of the enemies' names from this game appear on the scoreboards in Tournament mode, such asPhantamanta,Poink,Cataquack, andPlungelo.
  • Petey Piranha, Bowser Jr, and Shadow Mario reappear as playable characters.
Mario Kart: Double Dash!!
  • Shine Sprites appear in the Shine Thief battle mode.
  • The stagePeach Beach resembles Delfino Plaza and containsCataquacks.
  • Piantas appear as spectators on Peach Beach andDaisy Cruiser.

and Nokis also appear.

Mario & Luigi: Superstar Saga
Mario Golf: Advance Tour
Paper Mario: The Thousand-Year Door
  • Shine Sprites and Piantas make an appearance in this game.
  • Doopliss'parrot says the phrase, "Shine Get!", which is the phrase that appears after Mario gets a Shine Sprite in the Japanese version ofSuper Mario Sunshine.
Mario Power Tennis
Mario Party 6
Super Mario 64 DS
  • Sunshine Isles plays a version of "Isle Delfino".
  • "Secret Course" plays inTrampoline Time andTrampoline Terror.
  • A version of the Hotel Delfino casino theme plays during Luigi's casino minigames, only with the whistling and saxophones removed.
Mario Superstar Baseball
Mario Kart DS
  • The race courseDelfino Square in reference to Delfino Plaza.
    • The Sunshine Parts brand appears in this course.
  • The Shine Runners battle mode features Shine Sprites.
Super Princess Peach
  • Petey Piranha, Gooper Blooper, and Wiggler must be defeated in similar ways to their battles in this game.
Mario & Luigi: Partners in Time
  • The Shine Sprites make an appearance in this game. They are used to light dark rooms, referencing their ability to brighten up Delfino Plaza.
  • Petey Piranha appears as a boss in the game.
New Super Mario Bros.
  • The minigameTrampoline Time has the same music as the secret levels inSuper Mario Sunshine
  • Bowser Jr. is the second antagonist again.
Super Paper Mario
Super Mario Galaxy
Super Smash Bros. Brawl
  • Mario can useF.L.U.D.D. in this game to spray his opponents.
  • Delfino Plaza appears as a selectable stage.
    • The themes for Delfino Plaza and Ricco Harbor appear as selectable music for this stage
  • Petey Piranha is the first boss in the Adventure Mode.
  • Several stickers and trophies are of characters who debuted in this game.
Mario Kart Wii
  • The race courseCoconut Mall as well as the battle courseDelfino Pier, which are references toSuper Mario Sunshine, appear in this game.
  • Piantas and Nokis appear as spectators.
Mario & Luigi: Bowser's Inside Story
  • A Shine Sprite appears in this game as one of theranks for Mario and Luigi.
Super Mario Galaxy 2
Super Mario 3D Land
  • Tightropes are featured as a game mechanic similar to this game'sropes.
  • The cutscene with Bowser and Mario before the final boss fight mimics the cutscene before the first Petey Piranha fight, with the floor cracking, Mario and Bowser looking around, and falling into the battle area after the floor collapses.
Mario Kart 7
Paper Mario: Sticker Star
  • One of the questions in "Snifit or Whiffit" is "Bowser is Bowser Jr.'s Dad, and Princess Peach is his mother".
  • Gooper Blooper appears as the World 3 boss.
  • Petey Piranha's belly button is his weak point.
Mario Kart 8
  • Sunshine Airport has aShine Sprite for its logo, and it takes place on a tropical island.
    • The European release date for this game (Oct 4th, 2002) is used as a serial number on some storage crates (55402MS).
Super Smash Bros. for Nintendo 3DS /Super Smash Bros. for Wii U
  • Delfino Plaza reappears as a Past Stage in the Wii U version of this game as well as the two themes used in the stage: Delfino Plaza and Ricco Harbor.
  • Shadow Mario and themagic brush appear as part of Bowser Jr. and the Koopalings'Final SmashShadow Mario Paint.
Mario & Luigi: Paper Jam
  • Petey Piranha can spit goop at the Mario Bros. like in this game.
Paper Mario: Color Splash
  • There is a character calledPetea Piranha that looks and attacks exactly like Petey Piranha.
Mario Kart 8 Deluxe
  • The sound of King Boo being hit by a pepper is used forKing Boo's horn.
  • Shine Sprites appear again in the Shine Thief battle mode.
  • Coconut Mall returns as a classic course, and the Piantas have been re-added to the course.
Super Mario Odyssey
  • TheGushen enemies function very similarly to F.L.U.D.D.'s Hover and Turbo Nozzles.
  • In an update, an outfit based on the outfit Mario obtains from thesunglasses vendor can be worn.
Super Smash Bros. Ultimate
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
  • If set to a ranged type, Bowser Jr. uses his magic brush as his weapon.
Super Mario Maker 2
  • The "Isle Delfino" theme is featured in this game as a sound effect under the "Musical" category, represented by the Nintendo GameCube logo.
Mario Kart Tour
  • The Sunshine Parts brand returns in several courses in the game.
  • Coconut Mall returns as a classic course.
Super Mario 3D World + Bowser's Fury
  • Bowser Jr. wields the magic brush.
  • Mario encountersShadow Mario'sM Graffiti on the ground during the opening cutscene forBowser's Fury.
  • The way Mario chases theFury Shadows to get aCat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite.
Splatoon 3
  • The characterBig Man has a boss fight where he transforms into a shadow manta, alluding to thePhantamanta boss fight onSirena Beach. Big Man's ink is also the same turquoise and yellow coloration as the Phantamanta'selectric goop.
    • The drum beats that signify the onset of his boss fight are also nearly identical to those that play at the beginning of the "Boss Battle" theme.
Super Mario Bros. Wonder
  • The music "Isle Delfino" and "Secret Course" return in this game.

Names in other languages

LanguageNameMeaningNotes
Japaneseスーパーマリオサンシャイン[45]
Sūpā Mario Sanshain
Super Mario Sunshine
Chinese(Simplified)超级马力欧阳光[46]
Chāojí Mǎlì'ōu Yángguāng(Mandarin)
Chīukāp Máhlihk'āu Yèuhnggwōng(Cantonese)
Super Mario Sunshine
Chinese(Traditional)超級瑪利歐陽光[47]
Chāojí Mǎlì'ōu Yángguāng(Mandarin)
Chīukāp Máhleih'āu Yèuhnggwōng(Cantonese)
Super Mario Sunshine
超級瑪利歐太陽之光[48]
Chāojí Mǎlì'ōu Tàiyáng zhī Guāng(Mandarin)
Chīukāp Máhleih'āu Taaiyèuhng jī Gwōng(Cantonese)
Monopoly: Super Mario Celebration!
KoreanSuper Mario Sunshine[49]-
슈퍼 마리오 썬샤인[50]
Syupeo Mario Sseonsyain
Super Mario Sunshine
슈퍼 마리오 선샤인[51]
Syupeo Mario Seonsyain
Monopoly: Super Mario Celebration!

Notes

  • Sometimes, when losing a life, Mario will say "Arrivederci", which is Italian for "Goodbye". In the German translation, the words "Too bad!" display as "Arrivederci!" rather than the usual translation, "Schade!", as in other games.
  • Unlike inSuper Mario 64 andSuper Mario Galaxy, the player's current number of extra lives is saved, so it will not reset when continuing from a save.
  • The shine on the box art of the North American, Australian, Japanese, and British versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all tosprinkle /spray water in the sunshine." All the other European box art has this sentence as well, but they are translated.
  • Super Mario Sunshine is the firstSuper Mario title to support5.1 surround sound audio, via theDolby Pro Logic II encoding system (as theNintendo GameCube lacks native surround sound support). 21 other games in the series would support the processing technology, with the most recent beingMario Party 9 in 2012. Despite this, it is only the secondSuper Mario-related title as a whole to support surround sound, being predated byDonkey Kong 64 (which used the earlier, three-channel Dolby Surround encoding system) three years prior.

References

  1. ^abSuper Smash Bros. BrawlChronicle
  2. ^Official Mexican Website (Archived). From the Original[1].
  3. ^Super Mario Sunshine | Nintendo GameCube | Games | Nintendo UK.Nintendo UK (British English). Retrieved January 18, 2025. (Archived January 19, 2025, 02:41:33 UTC via Wayback Machine.)
  4. ^nintendo.com.au - GCN - Super Mario Sunshine.Nintendo of Australia (Australian English). Archived December 2, 2003, 14:53:20 UTC from theoriginal via Wayback Machine. Retrieved January 18, 2025.
  5. ^[2]
  6. ^German Nintendo Winter 2004 catalog
  7. ^IGN Staff (September 9, 2003).Nintendo Expands Players Choice.IGN (American English). Retrieved December 14, 2025. (Archived April 28, 2016, 04:07:15 UTC via Wayback Machine.)
  8. ^abMartin Taylor (October 3, 2003).Nintendo bolsters Player's Choice range.Eurogamer. Retrieved November 19, 2024.
  9. ^abNintendo of America (April 2, 2025).Nintendo GameCube - Nintendo Classics – Nintendo Direct | Nintendo Switch 2.YouTube. Retrieved April 10, 2025.
  10. ^North American box cover
  11. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 11–13.
  12. ^Nintendo Co., Ltd.HISTORY → Series →Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  13. ^abReece Goodall. "Sol, praia e os 15 anos de Super Mario Sunshine" (Portuguese text).Nintendo Blast. Published 02 Sep 2020. Accessed 22 Jan 2021.
  14. ^Nintendo. "Nintendo Switch Presentation 2017".YouTube. Published 17 Jan 2017. Accessed 30 Jan 2021.
  15. ^abcdNintendo of Japan. "開発スタッフインタビュー" (Japanese text).Super Mario Sunshine Official Japanese Site. Published 2002. Accessed 30 Jan 2021.
  16. ^IGN Staff. "Say Hello to Project Dolphin".IGN. Published 04 May 1999 (Amended errata 21 Jun 2012). Accessed 30 Jan 2021.
  17. ^abAron Garst. "Super Mario Sunshine Is Nintendo at Its Most Nintendo".Electronic Gaming Monthly. Published 24 Mar 2020. Accessed 30 Jan 2021.
  18. ^Redazione Campania. "La Costiera Amalfitana in “Uncharted 4”: nel videogioco uno scorcio di Amalfi" (Italian text).AmalfiNotizie. Published 09 Dec 2017. Accessed 30 Jan 2021.
  19. ^Reece Goodall. "Concept to Console: ‘Super Mario Sunshine’".The Boar. Published 22 Jan 2020. Accessed 30 Jan 2021.
  20. ^abYoshiaki Koizumi. "Super Mario Galaxy: The Journey from Garden to Galaxy".Montreal International Games Summit (archived), Jan. 2007. Recorded byEric St-Cyr. Compiled byHover.YouTube. Published 24 Sep 2016. Accessed 27 Feb 2021.
  21. ^Bill Trinen. "What's in a Box?".Nintendo Treehouse Log.Tumblr. Published 14 Jun 2017. Accessed 30 Jan 2021.
  22. ^abAn excerpt of page 107 of theEncyclopedia Super Mario Bros. The title of the box is 「クッパJr.の落書き!」 which meansThe graffiti of Bowser Jr.! and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which meansThis game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.
  23. ^ab"If you can hit all of the balloons with water rockets before the Roller Coaster makes three loops, you win!" – Director of Pinna Park during "Roller Coaster Balloon" (19 Jul. 2002).Super Mario Sunshine by Nintendo EAD (North American Localization).Nintendo of America.
  24. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.37.
  25. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.84.
  26. ^abHodgson, David S. J., Bryan Stratton, and Stephen Stratton (2002).Super Mario Sunshine: Prima's Official Strategy Guide. Roseville:Prima Games (American English). ISBN0-7615-3961-2. Page 15.
  27. ^"Oh, hey! Could you do me a favor and get up on top of this tank?" – Pianta during "Yoshi's Fruit Adventure" (19 Jul. 2002).Super Mario Sunshine by Nintendo EAD (North American Localization).Nintendo of America.
  28. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.72.
  29. ^abSuper Mario Sunshine: The Official Nintendo Player's Guide, p.96.
  30. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.42.
  31. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.36.
  32. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.75.
  33. ^Super Mario Sunshine: The Official Nintendo Player's Guide, p.88.
  34. ^Hodgson, Stratton, and Stratton, p. 172.
  35. ^tcrf:Super Mario Sunshine/Version Differences
  36. ^2CPhoenix (February 1, 2024).Mario Sunshine’s Mysterious Text.YouTube. Retrieved February 14, 2024.
  37. ^MacDonald, Keza (September 14, 2020).Super Mario at 35: Mario's makers on Nintendo's most enduring mascot.The Guardian. Retrieved November 15, 2020.
  38. ^(July 19, 2002).Meet the Creators of Super Mario Sunshine.Nintendo via the Wayback Machine. Retrieved April 24, 2022.
  39. ^Super Mario Sunshine for GameCube- GameRankings. Retrieved October 21st, 2015
  40. ^NPD Press Release- January 28, 2003(January 28, 2003). Retrieved October 21st, 2015
  41. ^CooperMcHatton (Jul 22, 2012)Charles Martinet on Super Mario Sunshine at SDCC 2012.YouTube. Retrieved August 2, 2018.
  42. ^August 13, 2002.Nintendo Breaks World Record for Largest Bowl of Pasta.Nintendo of America (American English). Archived August 23, 2002, 02:25:53 UTC from theoriginal via Wayback Machine. Retrieved January 23, 2026.
  43. ^Berghammer, Billy (August 22, 2002).Nintendo breaks Guinness Book World Record!.Nintendo World Report (American English). Retrieved January 23, 2026. (Archived March 4, 2016, 05:30:50 UTC via Wayback Machine.)
  44. ^Supper Mario Broth
  45. ^スーパーマリオサンシャイン.Nintendo Co., Ltd. (Japanese).
  46. ^《超级马力欧64》、《超级马力欧阳光》和《超级马力欧银河》。 3款历代的3D马力欧收录在Nintendo Switch的《超级马力欧 3D 收藏辑》,将于9月18日发售!Nintendo HK. Retrieved September, 2020.
  47. ^《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!Nintendo HK. Retrieved September, 2020.
  48. ^【NSEWatch開箱】Hasbro 超級瑪利歐慶典版大富翁 (中文版)!Monopoly Super Mario!
  49. ^슈퍼 마리오 3D 컬렉션:Super Mario Sunshine.Nintendo of Korea (Korean).
  50. ^Name written onthe side of the box of a Korean copy onSuper Mario Sunshine.
  51. ^https://sksn.tistory.com/560142

External links

Super Mario Sunshine coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onSuper Mario Sunshine.
Super Mario Sunshine
Playable charactersMario
Rideable charactersYoshiBlooper Racer
Non-playable charactersFLUDDPrincess PeachToadsworthToadsPiantas (Beach Restaurant Piantas ·Big Daddy of Blooper-surfing ·Cannon Pianta ·Captain ·Chucksters ·Crate guy ·Doot-Doot Sisters ·Duck-ring riders ·Flaming Pianta ·Hotel manager ·Isle Delfino Police ·Mayor ·Pianta judge ·Pianta prosecutor ·Sunglasses vendor) •RaccoonsNokis (Buckies ·Director of Pinna Park ·Dune Buddy ·Mommy Noki ·Noki elder ·Noki grandson ·Pinna Park Worker) •Sand BirdIl PiantissimoGreat SunflowerSunflower Kids
EnemiesBeeBlock BooBloopadBlooperBob-ombBooBullet BillBullet Bill (Gold)CataquackChain ChompChain ChompletCheep-CheepElectro-Koopa (Blue ·Red) •Electro-Koopa KingGlorpedoGoobleKlamberLava Cheep CheepPiranha PlantPiranhabonPlurpPoinkPokeyPokey PodPondskaterSeedy PodSleepy BooSmolderin' StuSnooza KoopaStrollin' StuSwipin' Stu (Blue ·Green) •Wind SpiritWire Trap
ObstaclesBrambleBurnerBurning goopCheep Cheep (bird)Electric goopGoopHot waterMagmaOrange Juice GeneratorPoisonPuncherSlimy waterSpike Trap
BossesProto PiranhaShadow MarioPetey PiranhaGooper BlooperPlungeloWigglerMecha-BowserMonty MolePhantamantaKing BooEely-MouthBowserBowser Jr.
Items1-Up MushroomBananaBlue coinBombCoconutCoinDurianHelmetHover NozzleMario's capPapayaPepperPineappleRed coinRocket NozzleShine SpriteSpringboardTurbo NozzleWater BarrelWater BottleWater rocketYoshi egg
ObjectsArrow signBalloonBasketBellBig WindmillBirdsBoatBrick BlockButterfliesCannonClam CupsCloudCoin FishCorkCrateDune BudFishFlagpoleFlipping platformFlowerFluffGateGraffitiGreen panelHookIce blockJarJellyfishJump MushroomLeaf boatManhole coverMetal screenMirrorMudboatMulticolored blockMushroomNailNozzle boxOrange blockPipePolePortraitPuzzleRainbow MRed Switch PlateRevolving GateRoller CoasterRopeSand blockScaleSeagullShine PaintingSignSlotsSpotted blockSpring of waterStone slabSwingTankTrampolineTreeTurbo-bashable doorsWall paintingWanted posterWaterfallWatermelonWatermelon blockWhite boxWindowYellow Switch PlateYoshi PlatformYoshi-Go-Round
LocationsMain coursesBianco HillsRicco HarborGelato Beach (Sand Cabana ·Shine Tower ·Surf Cabana) •Pinna ParkSirena Beach (Hotel Delfino ·Casino Delfino) •Noki BayPianta VillageCorona Mountain
Secret coursesLily Pad RidePachinko GameRed Coin FieldSuper SlideTurbo Track
OtherIsle DelfinoDelfino PlazaBianco SquareBoathouseShine GateDelfino Airstrip
MovesBackward SomersaultDashDiveDouble JumpFlutter JumpGround PoundJumpSide SomersaultSpin JumpSuper Whirl JumpSwallowSwimTriple JumpWall Jump
Gameplay elementsCompletionDelfino Emergency Broadcast SystemEpisodesGadd Science, IncorporatedGuidebookLife meterMagic Paintbrush
Music"Isle Delfino" • "Noki Bay" • "Ricco Harbor" • "Secret Course" • "Secret Course - Sky and Sea"
Further infoAsk Uncle TuskCoin Collector Mario SunshineGalleryGlitchesMultimediaOriginal soundtrackPre-release and unused contentQuick PollQuotesStaffSuper Mario 3D All-StarsSuper Mario Sunshine: La Guía oficial (Staff) •Super Mario Sunshine Game Preview CDSuper Mario Sunshine-skabaSuper Mario Sunshine-skaba (AMO Oy)
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo GameCubegames
Super Mario franchiseLuigi's Mansion (2001) •Super Mario Sunshine (2002) •Mario Party 4 (2002) •Mario Golf: Toadstool Tour (2003) •Mario Kart: Double Dash!! (2003) •Mario Party 5 (2003) •Paper Mario: The Thousand-Year Door (2004) •Mario Power Tennis (2004) •Mario Party 6 (2004) •Dance Dance Revolution: Mario Mix (2005) •Mario Superstar Baseball (2005) •Mario Party 7 (2005) •Super Mario Strikers (2005)
Donkey Kong franchiseDonkey Konga (2003) •Donkey Konga 2 (2004) •Donkey Kong Jungle Beat (2004) •Donkey Konga 3 (2005)
Wario franchiseWario World (2003) •WarioWare, Inc.: Mega Party Game$! (2003)
OtherSuper Mario 128 (2000, demo) •Super Smash Bros. Melee (2001) •Nintendo Puzzle Collection (2003) •NBA Street V3 (2005) •SSX on Tour (Nintendo Village) (2005) •Donkey Kong Racing (cancelled) •Diddy Kong Racing Adventure (cancelled)
Nintendo Switch Online
Provided softwareTetris 99 (2019) •Super Mario Bros. 35 (2020) •Mario Kart 8 Deluxe – Booster Course Pass (2022)aNintendo Music (2024)
Nintendo ClassicsNintendo Entertainment SystemSuper Mario franchiseDr. Mario (2018) •Mario Bros. (2018) •Super Mario Bros. (2018) •Super Mario Bros. 3 (2018) •NES Open Tournament Golf (2018) •Super Mario Bros. 2 (2019) •Super Mario Bros.: The Lost Levels (2019)Wrecking Crew (2019) •Pinball (2022) •Golf (2024)
Donkey Kong franchiseDonkey Kong (2018) •Donkey Kong Jr. (2019) •Donkey Kong 3 (2019) •Donkey Kong Jr. Math (2024)
Yoshi franchiseYoshi (2018)
Wario franchiseWario's Woods (2018)
Super Nintendo Entertainment SystemSuper Mario franchiseSuper Mario Kart (2019) •Super Mario World (2019) •Super Mario All-Stars (2020) •Mario's Super Picross (2020) •Wrecking Crew '98 (2024) •Mario Paint (2025) •Mario & Wario (2025)
Donkey Kong franchiseDonkey Kong Country (2020) •Donkey Kong Country 2: Diddy's Kong Quest (2020) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (2020)
Yoshi franchiseSuper Mario World 2: Yoshi's Island (2019)
OtherPanel de Pon (2020)
Nintendo 64aSuper Mario franchiseSuper Mario 64 (2021) •Mario Kart 64 (2021) •Mario Tennis (2021) •Dr. Mario 64 (2021) •Paper Mario (2021) •Mario Golf (2022) •Mario Party (2022) •Mario Party 2 (2022) •Mario Party 3 (2023)
Yoshi franchiseYoshi's Story (2021)
Game BoySuper Mario franchiseSuper Mario Land 2: 6 Golden Coins (2023) •Game & Watch Gallery 3 (2023) •Dr. Mario (2024) •Mario Golf (2024) •Mario Tennis (2024) •Alleyway (2024) •Baseball (2024) •Super Mario Land (2024) •Mario's Picross (2025)
Donkey Kong franchiseDonkey Kong Land (2024) •Donkey Kong Land 2 (2024) •Donkey Kong Land III (2024) •Donkey Kong (2025)
Wario franchiseWario Land 3 (2023)
Yoshi franchiseYoshi (2026)
OtherTetris (2023)
Game Boy AdvanceaSuper Mario franchiseSuper Mario Advance 4: Super Mario Bros. 3 (2023) •Mario Kart: Super Circuit (2023) •Mario & Luigi: Superstar Saga (2023) •Super Mario Advance (2023) •Super Mario World: Super Mario Advance 2 (2023)
Wario franchiseWarioWare, Inc.: Mega Microgame$! (2023) •Wario Land 4 (2025)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2023)
OtherDensetsu no Starfy 3 (2024)
Nintendo GameCubebSuper Mario franchiseSuper Mario Strikers (2025) •Luigi's Mansion (2025) •Super Mario Sunshine (TBA)
Wario franchiseWario World (2025)
Virtual BoyaSuper Mario franchiseMario Clash (2026) •Mario's Tennis (2026)
Wario franchiseVirtual Boy Wario Land (2026)
a Exclusive to Nintendo Switch Online + Expansion Pack
b Exclusive to Nintendo Switch Online + Expansion Pack onNintendo Switch 2