Super Mario Odyssey
- This article is about theNintendo Switch game. For the digital soundtrack album on theNintendo Music app, seeSuper Mario Odyssey (Nintendo Music).
- "Mario Odyssey" redirects here. For theSuper Mario Bros. Super Show! episode, see9001: A Mario Odyssey.
| Super Mario Odyssey | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
North American box art For alternate box art, see therelated gallery. | |||||||||||||||||||||||||||||
| Developers | Nintendo EPD Tokyo 1-UP Studio[1] Panic Button[2] (Switch 2 enhancement) | ||||||||||||||||||||||||||||
| Publishers | Nintendo Tencent Games (China) | ||||||||||||||||||||||||||||
| Platform | Nintendo Switch (enhanced forNintendo Switch 2) | ||||||||||||||||||||||||||||
| Release dates | |||||||||||||||||||||||||||||
| Languages | English[A] Japanese Chinese (Simplified)[B] Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||||||||||||
| Genres | 3Dplatformer, action-adventure | ||||||||||||||||||||||||||||
| Ratings |
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| Modes | Single player, two-player co-op | ||||||||||||||||||||||||||||
| Format | Nintendo Switch: | ||||||||||||||||||||||||||||
| Input | Nintendo Switch: | ||||||||||||||||||||||||||||
| Serial codes | |||||||||||||||||||||||||||||
Super Mario Odyssey is a 3D action-adventure platformer for theNintendo Switch. It is the eighth 3D title of theSuper Mario series, the first 3DSuper Mario title for a hybrid console, the sixth 3DSuper Mario title on a home console afterSuper Mario 3D World, and the third 3DSuper Mario title on a handheld console afterSuper Mario 64 DS andSuper Mario 3D Land. In 2020, it was recognized as the twentieth entry in theSuper Mario series.[15] As of 2024, it is recognized as the twenty-first on Mario Portal.[16] It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;[17] in South Korea and Taiwan on December 1, 2017;[9][10] and in China on March 16, 2020.[11] The game features sandbox-like elements similar to those inSuper Mario 64 andSuper Mario Sunshine and revolves aroundMario exploringEarth-based settings with his new partner,Cappy.
Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario totake control of them and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition,amiibo can be used to unlock certain costumes early as well as obtain free hints toward the locations ofPower Moons andregional coins.
The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day asSuper Mario Odyssey.
A free update was released for the game on June 5, 2025, when played on theNintendo Switch 2, which improves the image quality in handheld and docked modes and adds HDR, GameShare, and GameChat support.[18] Elements fromSuper Mario Odyssey, including its structure, gameplay, and world design, were reused inDonkey Kong Bananza.
Story[edit]
The story begins in the skies abovePeach's Castle, where Mario andBowser are in the middle of fighting each other onBowser's Airship, withPrincess Peach on board as well, witnessing the battle. Bowser punches the ground as Mario jumps backward. Bowser then jumps at Mario and shoots fire at him, missing. Bowser then throws his hat at Mario, which misses but knocksMario's cap off his head, then boomerangs back, this time hitting Mario and sending him flying. Bowser then takes his airship toward the skies, as he prepares aforced marriage to Peach. He leaves Mario's cap adrift into the ship's back propellers, shredding it in the process. A piece is obtained by aBonneter named Cappy, who eventually finds Mario in Bonneton, located in theCap Kingdom.
Cappy begins nudging Mario to awaken him. Mario wakes up, startling Cappy, who attempts to flee. Upon being calmed down, Cappy introduces himself and explains to Mario that Bowser not only had attacked their kingdom, destroying its airship armada, but had also kidnappedTiara, Cappy's sister, to use her as Peach's wedding headdress. Together, the two decide to team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into Mario's cap, allowing Mario to use his abilities. Cappy then informs Mario that they may be able to find a usable airship in the next kingdom, accessible fromTop-Hat Tower. While exploring the tower, Mario captures afrog, first learning of this being Cappy's main ability. Upon reaching the top, they encounter theBroodals, who were hired by Bowser as his wedding planners. After defeating one of the Broodals, namedTopper, Mario and Cappy use aspark pylon to travel to Fossil Falls of theCascade Kingdom, where they find the airship, named theOdyssey, which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeatMadame Broode, who is the boss of the Broodals, andher Chain Chomp. Using the power of theMulti Moon obtained from Madame Broode, the Odyssey becomes functional once more, and Mario and Cappy use it to chase after Bowser and the Broodals.
Mario and Cappy travel through several kingdoms. They begin with Tostarena of theSand Kingdom, in which they must discover the source of an unusually cold desert before battling and defeatingHariet andKnucklotec. It is revealed that Bowser had already successfully stolen theBinding Band to use as a wedding ring for his bride, this being the cause of the desert's temperature. Once the ring's guardian is defeated, heat is restored to the desert. After this, Mario and Cappy travel to and explore Lake Lamode of theLake Kingdom and the Steam Gardens of theWooded Kingdom, where Bowser has stolen theLochlady Dress and theSoirée Bouquet, respectively. After this, while Mario and Cappy travel to New Donk City of theMetro Kingdom, they are halted by Bowser on his airship. After a battle commences in the Nimbus Arena of theCloud Kingdom, Mario emerges victorious. However, after he is knocked onto his airship, Bowser fires at the Odyssey, causing it to crash-land in the Forgotten Isle of theLost Kingdom.
After Mario rescues Cappy from aKlepto and collects more Power Moons to restore the Odyssey, they travel through New Donk City of the Metro Kingdom, Shiveria of theSnow Kingdom, Bubblaine of theSeaside Kingdom, and Mount Volbono of theLuncheon Kingdom. They then attempt to enterBowser's Castle inBowser's Kingdom; however, they are encountered by Bowser before they get there. Instead of fighting Mario and Cappy, Bowser orders theRuined Dragon to attack the Odyssey. This causes the ship to fall to Crumbleden of theRuined Kingdom, where Mario and Cappy directly fight and defeat the Ruined Dragon. After restoring the Odyssey again, they finally go to Bowser's Castle and find Bowser with Peach. Bowser reveals that he plans to hold his wedding on themoon, and leaves Mario and Cappy to fight the Broodals in theRoboBrood.
Mario and Cappy destroy the RoboBrood, sending the Broodals flying as the two recover another Multi Moon. They then head off to Honeylune Ridge of theMoon Kingdom to stop the marriage between Bowser and Peach. They interrupt the wedding as Bowser is attempting to put the Binding Band that was previously stolen from Tostarena on Peach. Bowser then stomps the floor, revealing a trapdoor under Mario and Cappy. Cappy grabs Mario by the fingers and tries to pull him out of the trapdoor, but his hands slip, causing him to drop Mario and fall into it himself. Bowser jumps in after them and engages them in battle, but he is defeated. Mario, Cappy, Peach, and Tiara are reunited but soon discover that the area they are in is collapsing, causing Mario to capture an unconscious Bowser and escape, with all of them eventually returning to the moon. Mario and Bowser then simultaneously propose to marry Peach, with Mario offering aRocket Flower and Bowser offering a Soirée Bouquet. Peach, overwhelmed by their fighting and arguing over her, rejects them both and leaves with Cappy and Tiara, making Mario and Bowser dejected. She then calls from the Odyssey, saying,"Let's go home!" As the ship takes off, Mario and Bowser run after it. While Mario successfully jumps onto it, he stomps on Bowser, leaving him stuck on the moon.
After the credits, the Odyssey lands in theMushroom Kingdom near Peach's Castle, where Cappy says that he enjoyed the adventure and wishes to continue traveling with Mario to collect more Power Moons. They do so, going through the Mushroom Kingdom, as well as Rabbit Ridge of thedark side of the moon and Culmina Crater of thedarker side of the moon in the process. Meanwhile, Peach and Tiara travel the kingdoms on Peach's "own terms", while finding Power Moons themselves that they give to Mario when he meets up with them.
Gameplay[edit]
Super Mario Odyssey returns to the explorative sandbox-like gameplay seen inSuper Mario 64 andSuper Mario Sunshine. Mario explores various large areas in order to collect Power Moons. Collecting Power Moons increases the power of the Odyssey so it can move on to the next area, each of which is accessed in a mostly linear order. There is no central hub world, unlike in the aforementioned games. The game instead has a map screen from where locations are selected.
Mario maintains his moveset from previous 3D titles, including theTriple Jump, theLong Jump, theSide Somersault, theBackward Somersault, theRoll, theGround Pound, the Ground Pound Jump, theSpin Jump, and the returningdive. In addition, a new character called Cappy allies with Mario and turns into Mario's cap. He grants Mario access to theCap Throw, a move where Mario throws Cappy as if he were a boomerang for a long-range attack. Cappy can interact with many of the game's objects, or be used as an extra platform. Cappy can also "capture" certain objects and enemies so Mario can take control of them. Each of those objects gives Mario new abilities. This makes capturing a key element, as it replaces the traditional power-up system seen in the previous games of theSuper Mario series sinceSuper Mario Galaxy. There are 52 capturable targets in total.[19]
The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the button, where they gain independent movement. While moving, Cappy acts as though he was thrown. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees, while the first player can still perform all actions with Cappy as in normal gameplay. However, they cannot perform these actions when the second player is not hovering above them, although the Cap Throw can still be used for its movement stalling properties. If the second player, while being independent of the first player, presses the
button again, they will travel back to the first player's head. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player.
One recurring object found in the game iscoins. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purpleregional coins, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable atCrazy Cap stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic.
Mario has alife meter with three health wedges, a returning feature from games such asSuper Mario Galaxy. Taking damage reduces health, and if Mario runs out, he has to restart from aCheckpoint Flag. However, this game does not have lives, nor1-Up Mushrooms orGame Overs. Each time Mario is defeated, he loses 10 coins before returning to the level. This is the first 3D game of theSuper Mario series not to feature lives.
If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new characterTalkatoo gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it.Hint Toad, a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins.
WhileSuper Mario Odyssey is primarily a three-dimensional game, certain sections switch the game into a sidescrolling mode. These are visually based on the gameSuper Mario Bros., making use of that game's 8-bit graphics and general gameplay. This further means that Mario cannot use moves introduced later in the series in these sections, such as the Triple Jump and the Cap Throw. However, Mario's health is shared between normal gameplay and these sections. These sections are usually entered through8-bit pipes, and they allow Mario to move across the surface of various walls in the game. While earlier sections mostly hew to a normal side perspective, later areas project these sections onto objects of varying shapes, such as cylinders and cubes. Many of the game's songs have chiptune renditions that play while Mario is in these areas.
The game makes use of several of the new functions available in Nintendo's Joy-Con and Pro Controller. Motion controls are a major part of the game. Nearly every action done with the or
button can instead be done by shaking the controller, sometimes with a stronger effect than just pressing the button. In addition, certain moves are entirely exclusive to using motion controls. This is especially true of the game's capturable characters and objects. HD Rumble is used to indicate hidden places where Mario can ground-pound to find items.Hint Art consists of pictures found in the game that cryptically hint at the locations of Power Moons. These make use of the Nintendo Switch's capture function, enabling the player to store a screenshot of the picture in the system's album for reference as they look for the Power Moon in the game.Super Mario Odyssey supportsamiibo, primarily tying the functions to the new characterUncle amiibo. With either controller's NFC touchpoint, the player can scan amiibo for a number of effects. Many amiibo are referred to by name, even if the game does not give them an effect specific to the character. A number ofSuper Mario-franchise characters have costumes in the game, includingLuigi,Wario,Waluigi, andDiddy Kong. Their amiibo unlock these costumes earlier than normal.[20] Any amiibo can be used to reveal the location of a Power Moon on the map. The
button allows the player to scan amiibo at any time for different benefits than the ones listed before, with dedicated effects for most Mario, Peach, and Bowser amiibo. Mario amiibo make the player temporarily invincible, Peach amiibo increase the player's maximum health, and Bowser amiibo show the player where regional coins are. Other amiibo provide basic items such as coins andHearts.
AnAssist Mode is available. This mode makes the game easier by introducing a number of additional features. The player has six health wedges instead of three, and standing still for long enough refills Mario's health one wedge at a time. If the player toucheslava orpoison or falls down apit, they are returned to a safe location by abubble while losing only one health wedge. All of those hazards are normally very dangerous. Swimming no longer has an air meter. Arrows that point the player to the objective appear on the ground. Sometimes, they move along walls, point across the air, or point upward. In certain cases involving prolonged air movement, if Mario is on certain detours, or if the goal is to return to the Odyssey, an arrow hovers over Mario and points to the destination or back to the main path. If all objectives in a kingdom are completed and the player still needs more Power Moons to advance to the next kingdom, Assist Mode points the player to Hint Toad, then to the location of the closest Power Moon revealed on the map. Switching modes from Regular Mode to Assist Mode or vice versa can be done through the Options menu. This resets the player's position to a prior save point, but Power Moons are kept.
Super Mario Odyssey contains a number ofminigames spread across the game world. Some of these require going into a specific menu to access, while others start when Mario enters them on the game's main map. These usually make use of Mario's existing movement options, instead of having minigame-only controls. Each of them can be played to obtain Power Moons. In addition, scores in each minigame can be uploaded to the internet, and players can view the scores of all players or ones from players on their Friend List.
The game features a "Snapshot Mode", where players can suspend the game with and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying anNES-,Game Boy-, orSNES-styled color scheme.
Super Mario Odyssey is playable in 13 languages: English, European French, Canadian French, German, European Spanish, Latin American Spanish, Italian, Dutch, Russian, Japanese, Simplified Chinese, Traditional Chinese, and Korean.
Balloon World[edit]
- Main article:Balloon World
Balloon World is a major minigame similar tohide-and-seek that was added toSuper Mario Odyssey in a free update released on February 21, 2018. In order to play, Mario must find Luigi in any kingdom (excluding theCloud Kingdom,Ruined Kingdom,Dark Side, andDarker Side) and talk to him to begin. Mario is given a balloon that he can hide in spots around the kingdom for other players to find. Mario can also find balloons that other players around the world have already hidden. There is a time limit for placing and finding the balloons. Players can share codes so that their friends can specifically look for their balloons.
Controls[edit]
This list is adapted from in-game callouts of actions and theSuper Mario Odyssey: Prima Collector's Edition Guide released byPrima Games (with the exception of "Walk"). Where they conflict on what is and is not a move, theSuper Mario Odyssey: Prima Collector's Edition Guide is given precedence due to it favoring listing moves separately in every case except for "Camera Control". Where they conflict on the name of a move,Super Mario Odyssey is given precedence due to it being more official. The only exception to this is "Ascend", which is listed under its name in theSuper Mario Odyssey: Prima Collector's Edition Guide because whileSuper Mario Odyssey calls the move "Swim", theSuper Mario Odyssey: Prima Collector's Edition Guide identifies a different move as "Swim".
This list has been embellished further with a number of the game's unnamed unique states. The categories of moves are taken from theSuper Mario Odyssey: Prima Collector's Edition Guide, though some entries in the "Miscellaneous" category have been split into the categories "Water only" and "8-bit" for the purpose of the table.
The controls for captured entities are not listed here, instead being deferred to the article "Capture".
Nintendo GameCube Controllers can be used through theGameCube Controller Adapter, but it is recognized as a wired Nintendo Switch Pro Controller.
| Action(s) | Input(s) | |
|---|---|---|
| Dual Joy-Con or Pro Controller | Horizontal Joy-Con (two-player only) | |
| Orientation | ||
| Camera Control | ||
| 1st-person view | Cannot use First-Person Mode in two-player mode | |
| Ground movement | ||
| Walk | Tilt | Tilt |
| Run | Tilt | Tilt |
| Crouch | Hold | Hold |
| Crouch walk | Hold | Hold |
| Roll | Hold | Hold |
| Roll Cancel | While rolling, press | While rolling, press |
| Spin | Rotate | Rotate |
| Hops, skips, and jumps | ||
| Jump | ||
| Double Jump | While landing from standard jump, press | While landing from standard jump, press |
| Triple Jump | While landing from Double Jump, hold | While landing from Double Jump, hold |
| Backward Somersault | Hold | Hold |
| Side Somersault | While running, move | While running, hold |
| Long Jump | While running, hold | While running, hold |
| Wall slide | Jump against most vertical surfaces | Jump against most vertical surfaces |
| Wall Jump | While Mario is sliding down a wall, press | While Mario is sliding down a wall, press |
| Ground Pound | In midair or in water, tap | In midair or in water, tap |
| Ground Pound Jump | During Ground Pound impact, press | During Ground Pound impact, press |
| Dive | After initiating Ground Pound but before impact, press | After initiating Ground Pound but before impact, press |
| Spin Jump | During spin, press | During spin, press |
| Quick Drop | During Spin Jump, press | During Spin Jump, press |
| Spinning ground pound | During Spin Jump, hold | During Spin Jump, hold |
| Spinning ground pound jump | During Spinning Ground Pound impact, press | During Spinning Ground Pound impact, press |
| Cappy | ||
| Cap Throw | ||
| Spin Throw | Tilt both Joy-Con pads or the Pro Controller quickly to the side, or press | Tilt horizontal Joy-Con quickly to the side, or press |
| Upward Throw | Flick both Joy-Con or the Pro Controller upward | Flick Joy-Con upward |
| Downward Throw | Flick both Joy-Con downward, or press | Press |
| Cap Throw and Hold | Throw cap (any method except Spin Throw), then hold | Throw cap (any method except Spin Throw), then hold |
| Homing Cap Throw | Throw cap (any method except Spin Throw), then flick controller in desired direction | Throw cap (any method except Spin Throw), then flick controller in desired direction |
| Combos | ||
| Cap Jump | Cap Throw & Hold, then run into or land on Cappy | Cap Throw & Hold, then run into or land on Cappy |
| Catch jump | Any Cap Throw, then | Any Cap Throw, then |
| Dive Jump | In midair, throw cap, press | In midair, throw cap, press |
| Water only | ||
| Swim | ||
| Ascend | ||
| Quick Swim | After initiating Ground Pound but before ending, press | After initiating Ground Pound but before ending, press |
| 8-bit | ||
| Jump | ||
| Dash | Hold | Hold |
| Crouch | Press | Press |
| Enterpipe | Press | Press |
| Miscellaneous | ||
| Talk/Read | ||
| Hold item | Press | Press |
| Throw item | Press | Press |
| Ledge-clinging | ||
| Pole climbing | ||
| Enter | Press | Press |
| View map | ||
| Pause Menu | ||
| amiibo Button | Unavailable in 2 player mode | |
| Snapshot Mode | Unavailable in 2 player mode | |
Cappy (Two-player)[edit]
| Action(s) | Input(s) | |
|---|---|---|
| Dual Joy-Con or Pro Controller | Horizontal Joy-Con (Two-player only) | |
| Camera Control | ||
| Cap Jump (affects Mario) | ||
| Take Flight/Jump out | ||
| Move | ||
| Jump | ||
| Ground Pound | ||
| Return | ||
| Float (8-bit only) | ||
| Pause Menu | ||
| View map | ||
Kingdoms[edit]
There are seventeen named locations that Mario can explore, most of which are in what the game calls "kingdoms". Each location has a specific theme, some being similar to themes seen in previousSuper Mario titles, others being original themes. Some locations are based on a real-world location (e.g., Metro Kingdom's main area, New Donk City, is based onNew York City). Bowser steals an item from some of these locations, which all tie to his preparations for his wedding.
Progression is based around collectingPower Moons from each kingdom. Each one increases the power of the Odyssey, and a differing amount per kingdom are required to gain the ability to move on to the next kingdom. Power Moons are hidden everywhere, in a large number of different ways. There are always more Power Moons available than needed to move on, so the player can pick which ones to find, or aim to locate them all.
Most kingdoms inSuper Mario Odyssey have a number of objectives. These are tied to a storyline for the kingdom, and often are completed by collecting the Power Moon at the end. Some objectives instead rewardMulti Moons, which are worth three Power Moons. As the storyline advances, new areas open up, new characters appear and more Power Moons become available. Some events may block off access to certain Power Moons, but the completion of each final objective opens up the kingdom fully. After completing the game, a number of additional changes occur. These add extra activities and have non-player characters from each kingdom appear in the other kingdoms.
As the player progresses, they encounter two split paths, one for theWooded Kingdom and theLake Kingdom, and the other for theSnow Kingdom and theSeaside Kingdom. The player has to go to all kingdoms in the game, so this choice is for choosing one kingdom to access first, permanently putting that kingdom ahead of the other one in the game's linear order. While overall a minor distinction,warp holes in the game are affected by this order.
| Kingdoms | ||
|---|---|---|
| Cap Kingdom(Bonneton) | Objectives | |
| Cappy of the Cap Kingdom | ||
| To the Top of Top-Hat Tower | ||
| The Kingdom Next Door | ||
| Home ofCappy and theBonneters. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior ofTop-Hat Tower is navigable by nativefrogs, and contains pools ofwater and sinking platforms. Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit) | ||
| Cascade Kingdom(Fossil Falls) | Objectives | |
| A lush, grassy area surrounded by rapid waterfalls. TheOdyssey is uncovered in this kingdom. Thestones in Fossil Falls are embedded with fossils, and it is one of the last places in the world wheredinosaurs still live. Unlock criterion: complete "The Kingdom Next Door" | ||
| Sand Kingdom(Tostarena) | Objectives | |
| A hot desert turned cold when theBinding Band was taken.Tostarena Town is towards the south, and the ancientTostarena Ruins occurs near the center. Below theInverted Pyramid lies a frigidUnderground Temple that chilled the surface. Unlock criterion: collect 5 Power Moons in the Cascade Kingdom | ||
| Lake Kingdom(Lake Lamode) | Objectives | |
| Lake Lamode is at the base of a small canyon with glistening walls. The domedWater Plaza that occurs on the lakebed is home to theLochladies and houses theLochlady Dress stolen by theBroodals. Hidden areas are concealed byzippers. Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom | ||
| Wooded Kingdom(Steam Gardens) | Objectives | |
| Flower fields and large trees that grow amongst ancient technology. Many platforms are still operable or can be manually shifted.Flower Roads connect distant areas. The Steam Gardens are insulated from the surrounding mountains by ageodesic dome, and overhang the denseDeep Woods. Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom | ||
| Cloud Kingdom(Nimbus Arena) | Objectives | |
| Hat-to-Hat Combat | ||
| Nimbus Arena is whereMario has his first showdown withBowser. It was occupied by amoon-worshipping people long ago, and is apparently the source of thehat clouds found throughout the other kingdoms. Unlock criterion: collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom | ||
| Lost Kingdom(Forgotten Isle) | Objectives | |
| N/A | ||
| Tropical islands inhabited by unusual flora and large insects, surrounded by apoisonous sea. The ruins here rotate and can be physically shifted. TheOdyssey is grounded here by Bowser'sairship.Klepto makes a habit of stealing Cappy. Unlock criterion: complete "Hat-to-Hat Combat" | ||
| Metro Kingdom(New Donk City) | Objectives | |
| "The Big Banana" — a concrete jungle fromMario's past. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncytaxis drive around the streets, andNew Donkers walk the sidewalks. They host theJump-Rope andRC Car Challenges here. Amanhole blocks access to theUnderground Power Plant. Unlock criterion: collect 10 Power Moons in the Lost Kingdom | ||
| Snow Kingdom(Shiveria) | Objectives | |
| A glacial canyon filled withfreezing water. Blizzards are common here.Shiverians have established a town under the ice, where they compete in theBound Bowl Grand Prix. Unlock criterion: collect 20 Power Moons in the Metro Kingdom or 10 in the Seaside Kingdom | ||
| Seaside Kingdom(Bubblaine) | Objectives | |
| Bubblaine is a resort town surrounded by a carbonated sea. TheRolling Canyon extends deep into the surrounding cliffs. The reefs are cavernous and inhabited byMaw-Rays.Bubblainians hostBeach Volleyball here. Unlock criterion: collect 20 Power Moons in the Metro Kingdom or 10 in the Snow Kingdom | ||
| Luncheon Kingdom(Mount Volbono) | Objectives | |
| Mount Volbono is an activevolcano in alava sea. Large vegetables sit at the base of the mountain nearPeronza Plaza, home of theVolbonans. Full traversal necessitatescapturing aLava Bubble, as many platforms are separated by lava flows.Stupendous Stew is cooked at the mountain peak. Unlock criterion: collect 10 Power Moons in the Snow Kingdom and 10 Power Moons in the Seaside Kingdom | ||
| Ruined Kingdom(Crumbleden) | Objectives | |
| The arena where Mario fights theRuined Dragon, made up of stone towers that have fallen to ruin. Crumbleden was once a thriving civilization, and is implied to have been abandoned due to an attack from the dragon. Unlock criterion: collect 18 Power Moons in the Luncheon Kingdom | ||
| Bowser's Kingdom(Bowser's Castle) | Objectives | |
| Bowser's domain, emulatingJapanese castles and enshrouded by colorful storm clouds. Sections are separated byspark pylons. The castle walls are made ofplaster thatPokios can use to climb. Bomb-firingturrets line narrow walkways, and poison ponds occur near the top of some buildings. Unlock criterion: complete "Battle with the Lord of Lightning!" | ||
| Moon Kingdom(Honeylune Ridge) | Objectives | |
| Bowser's Moon Wedding | ||
| The largest kingdom on the moon, where Bowser intends to marryPrincess Peach.Gravity is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in theUnderground Moon Caverns, which is filled with magma and obstacle courses. Unlock criterion: collect 8 Power Moons in Bowser's Kingdom | ||
| Mushroom Kingdom(Peach's Castle) | Objectives | |
| N/A | ||
| TheCastle Grounds around Peach's Castle. It is based heavily on the castle seen inSuper Mario 64. Inside the castle,Archivist Toadette records Mario's feats.Yoshi can be found inside hisegg on the castle's roof. The towers across the grounds containpaintings of the large bosses, which the player can enter for rematches. Unlock criterion: complete "Bowser's Moon Wedding" | ||
| Dark Side(Rabbit Ridge) | Objectives | |
| Home of the Broodals and whiterabbits. The Broodals can be refought insideRabbit Ridge Tower.Hint Art is hung on the vegetable-shaped moon rocks. Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Moons | ||
| Darker Side(Culmina Crater) | Objective | |
| The farthest reaches of the moon, containing difficult platforming challenges derived from prior kingdoms. Non-playable characters congregate near the entrance to cheer Mario on. Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Moons | ||
Characters[edit]
Playable characters[edit]
| Name | Description |
|---|---|
Mario | The hero of theMushroom Kingdom and the game's protagonist.Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union betweenPrincess Peach andBowser. Mario's advanced movement options fromSuper Mario 64 andSuper Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy. |
Cappy | A whiteBonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form ofMario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarilycapture them and use their abilities. In multiplayer, the second player controls Cappy while the first controls Mario, somewhat similar to how multiplayer worked with theCo-Star Luma inSuper Mario Galaxy 2. |
Non-playable characters[edit]
Most of the kingdoms are inhabited by people that are suited to their land's geography. Outside dialogue, the culture, history, and nature of these people is reviewable on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually anational treasure and the theft makes the people distressed. Many are forced to attend Bowser's wedding in theMoon Kingdom. AfterPrincess Peach is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside their kingdoms, exploring the world. Generally, if a character is wearing a hat, it cannot becaptured, but a few species include both hatted and hatless individuals. Unlike with enemies,Mario canjump on characters without harming them, and the ones wearing hats twirl when struck byCappy.
Many characters have dialogue that appears in a box onscreen when Mario gets close to them. Certain characters have more elaborate lines, and Mario can start talking to them when the button is pressed while he close to them. These characters have small speech bubbles with ellipses above their heads, which turns into a prompt for the button. Some of the characters instead have blue exclamation marks in their speech bubbles, indicating that their dialogue is especially relevant to the events of the game. Talking to most non-playable characters is optional and is not required to reach the end of the game. However, interacting with non-playable characters often rewards Mario with Power Moons. Most non-playable characters cower in fear when anenemy is near, and this prevents ones with longer lines of dialogue from being spoken to, but they are not harmed. Some characters have unique lines of dialogue when enemies are near. Mario cannot enter conversations while capturing anything.
Super Mario Odyssey is the firstSuper Mario game to include more than ten different non-playable characters sinceSuper Mario Galaxy 2 (2010), and most of them are wholly new. In addition to the characters listed below, an8-bit character ofRosalina is inHoneylune Ridge andRabbit Ridge. There are outfits sold at theCrazy Cap based onWaluigi,Diddy Kong, andWario. Several shops and streets inNew Donk City are named after characters from theDonkey Kong Country series.Mr. Game & Watch appears on the minigame icons.
| Name | Description | Locations |
|---|---|---|
Princess Peach | The ruler of the Mushroom Kingdom. She is kidnapped byBowser, who aims toforce her into marriage. The game's story revolves aroundMario's quest to stop the marriage and save her. The two arevery close. Once Peach is rescued, Mario attempts topropose to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. Peach can be found in revisited kingdoms, and she gives Mario aPower Moon once spoken to. | All kingdoms except theDark Side andDarker Side |
Tiara | Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued. | All kingdoms except theDark Side andDarker Side |
Bonneters | The dapper people ofBonneton. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable ofcontrolling other beings, andat least one takes interest in the physiology of other creatures. Bonneters can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shapedairships. Bonneters are similar totsukumogami. | Cap Kingdom,Moon Kingdom,Darker Side[C] |
Frogs | Frogs are fast swimmers and capable of reaching great heights byjumping. They wear hats as part of their defense strategy, which must be knocked off to becaptured. The sole frog found onHoneylune Ridge was brought to themoon by the first moonwalkers. | Cap Kingdom,Moon Kingdom,Darker Side |
Hint Toad | The bespectacled member of theToad Brigade. If given 50coins, Hint Toad marks the location of an uncollectedPower Moon on the Travel Map. He is always located near theOdyssey's landing site within a kingdom, in close proximity to Uncle amiibo. | All kingdoms except theDarker Side |
Uncle amiibo | Uncle amiibo is a robot that responds to scannedamiibo. For most figures, he will send them out into a kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift himclothing based on the figure. Unlike most characters, Uncle amiibo can be stood on like aplatform. He calls Mario "sport". | All kingdoms except theDarker Side |
Talkatoo | A talking parrot. It tells Mario the names of Power Moons he does not have, but only up to three at a time. | All kingdoms except theDarker Side |
Tostarenans | The music-loving people ofTostarena. Bowser indirectly burdens them with a cold snap when he steals theirBinding Band. Tostarenans look likecalaveras and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas.Slots are run by Tosterenans across several kingdoms. They are related to theChincho enemies that roam the desert at night. TheDesert Wanderer is a Tostarenan. | Cascade Kingdom,[D]Sand Kingdom,Metro Kingdom,Luncheon Kingdom,Moon Kingdom,Mushroom Kingdom,Darker Side[C] |
Sheep | Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all. | Sand Kingdom,Wooded Kingdom,[E]Mushroom Kingdom |
Moe-Eyes | Fleet-footed beings that resemblemoai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing | Sand Kingdom,Moon Kingdom |
Sphynx | The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one ofCulmina Crater, in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company. | Cascade Kingdom,[E]Sand Kingdom,Wooded Kingdom,Seaside Kingdom,Moon Kingdom,Darker Side |
Jaxi | A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after he pays a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run acrosspoison and send enemies flying. It is implied that thestatues around Tostarena Ruins are Jaxis themselves in an immobile state and that Jaxis can shift between these states at will. | Sand Kingdom |
Glydon | Glydon is a world traveler similar to adraco lizard, seeking great heights to glide from. When captured, Glydon can be used like aparaglider to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink intoquicksand. | Sand Kingdom,Wooded Kingdom,Lost Kingdom,Seaside Kingdom,Darker Side |
Koopas (Trace-Walking) | Koopas are turtle-like creatures. Some host a game calledTrace-Walking. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of theKoopa family, Trace-Walking Koopas are harmless and seem to be unaffiliated with Bowser. | Sand Kingdom,Snow Kingdom,Moon Kingdom |
Koopas (Freerunning) | A quartet of Koopas called theRoving Racers that challenge Mario to races in each kingdom. If victorious, he is awarded a Power Moon. Each Koopa is a different color and takes different routes. The Koopas' abilities are identical to Mario's, but instead of capturing enemies or driving vehicles, their movement in such states is represented by a spinning shell. This means Mario can still capture the enemy or use the vehicle. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the slowest purple Koopa is replaced with a much more challenging gold one for a Master Cup race. | All kingdoms except theDark Side andDarker Side |
Lakitus | Cloud-riding Koopas that like fishing. Capturing one allows Mario to fish forCheep Cheeps and other creatures in bodies of water. | Sand Kingdom,Lake Kingdom,Snow Kingdom,Bowser's Kingdom |
Goombettes | PinkGoombas inmushroom hats. They flee if Mario comes near, but they are affectionate if approached as a captured Goomba. Doing so awards Mario a Power Moon. | Sand Kingdom,Lake Kingdom,Wooded Kingdom,Seaside Kingdom,Luncheon Kingdom,Mushroom Kingdom |
Lochladies | Merfolk that live inLake Lamode. They are world-renowned fashion designers. Their treasuredLochlady Dress is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called theStyle Sisters gives Mario Power Moons when he wears specific outfits for them. | Lake Kingdom,Moon Kingdom,Darker Side[C] |
Dorries | Gentle giants that resembleplesiosaurs. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals inBubblaine that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. | Lake Kingdom,Seaside Kingdom,Mushroom Kingdom,Darker Side |
Steam Gardeners | Robots that tend to theflowers of theSteam Gardens. TheirSoirée Bouquets are harvested byTorkdrift for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispensegiant seeds whenstruck. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold.Small birds often roost on their heads. They rely on moon-fueled charging stations for energy, and their exhaust comes out as harmless water vapor. | Wooded Kingdom,Moon Kingdom,Darker Side[C] |
Rabbits | Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones ofRabbit Ridge do not. | All kingdoms except theLake Kingdom andDarker Side |
New Donkers | The denizens ofNew Donk City. AMechawiggler is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair hosts theJump-Rope Challenge, and the hatless blonde ones can be captured to play with anRC Car. The Crazy Cap franchise was established by New Donkers. | Cascade Kingdom,[D]Sand Kingdom,Metro Kingdom,Bowser's Kingdom,Moon Kingdom,Mushroom Kingdom,Darker Side[C] |
Mayor Pauline | The mayor of New Donk City and an old friend of Mario's. After he defeats the Mechawiggler, she puts ona rooftop concert in commemoration of his heroism. Pauline is passionate about music and is thesinger behind "Jump Up, Super Star!" She is a popular figure in New Donk City, with her profile etched into the city'sregional coin and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.[21] During "A Request from the Mayor", Pauline speaks ofher traumatic encounter withDonkey Kong and how the experience made her who she is today. | Metro Kingdom,Moon Kingdom,Darker Side |
Band | Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Moon when initially encountered. | Metro Kingdom,Darker Side |
Shiverians | The seal-like people ofShiveria. Bowser has stolen their famousFrost-Frosted Cake for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man". Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena. | Snow Kingdom,Moon Kingdom,Darker Side[C] |
Shiverian Racers | These Shiverians compete in theBound Bowl Grand Prix, a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed. | Sand Kingdom,[F]Snow Kingdom |
Shiverian Elder | The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake. | Snow Kingdom |
Bubblainians | Snail-like people that run a seaside resort in Bubblaine. When they are first encountered, the bossMollusque-Lanceur is drinking all of theirSparkle Water, much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater and can extend their eyestalks like scopes. | Seaside Kingdom,Moon Kingdom,Darker Side[C] |
Coach | TheBeach Volleyball coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Moons for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro". | Seaside Kingdom |
Dog | The dog appears in a visited kingdom only when its boss has been defeated. It leads Mario toglowing spots and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside theOdyssey. It resembles aShiba Inu. | Sand Kingdom,Metro Kingdom,Seaside Kingdom,Moon Kingdom,Mushroom Kingdom,Odyssey |
Volbonans | Fork people that live at the base ofMount Volbono. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, andmeats that surround the volcano. Their most important dish, theStupendous Stew, is appropriated by Bowser and monopolized byCookatiel. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state and used to fling Mario across great distances likepoles. Some actively encourage Mario to do this. Volbonans apparently have ears.[22] | Luncheon Kingdom,Moon Kingdom,Darker Side[C] |
Poochy | A spotted creature fromYoshi's Island. Poochy largely appears only inHint Art, pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond ofBowser's Castle. Fishing him up as a captured Lakitu awards Mario a Power Moon. | Bowser's Kingdom |
Captain Toad | The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario, so the former can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found. | Cap Kingdom,Cascade Kingdom,Sand Kingdom,Lake Kingdom,Wooded Kingdom,Lost Kingdom,Metro Kingdom,Seaside Kingdom,Snow Kingdom,Luncheon Kingdom,Bowser's Kingdom,Moon Kingdom,Mushroom Kingdom,Dark Side |
Toads | Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads appear in other kingdoms only after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside theirStarshroom. Hint Toad, Captain Toad, and Toadette are members of this team.Jammin' Toad gives Mario a Power Moon if he plays a specific piece from theMusic List. | Lost Kingdom,Metro Kingdom,Bowser's Kingdom,Moon Kingdom,Mushroom Kingdom,Dark Side,Darker Side[C] |
Archivist Toadette | The newest member of the Toad Brigade. She keeps records of Mario's feats insidePeach's Castle, and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are obtainable only from Toadette. | Mushroom Kingdom |
Yoshi | Yoshi is adinosaur-like creature with a long tongue. He is found inside anegg on the roof of Peach's Castle. Capturing him grants Mario access to the most moves of any capture, including theFlutter Jump andability to swallow enemies. Unlike most captures, Yoshi plays mostly like Mario, though without access to several of his jumping moves. He hasa house on the outskirts of Peach's Castle. | Mushroom Kingdom,Dark Side,Darker Side |
Luigi | Mario's younger twin brother and the host ofBalloon World. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. His opening dialogue to Mario is different depending on the outfit Mario wears. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. | Cap Kingdom,Cascade Kingdom,Sand Kingdom,Lake Kingdom,Wooded Kingdom,Lost Kingdom,Metro Kingdom,Seaside Kingdom,Snow Kingdom,Luncheon Kingdom,Bowser's Kingdom,Moon Kingdom,Mushroom Kingdom[G] |
Enemies and obstacles[edit]
Enemies[edit]
Super Mario Odyssey incorporates a fewer number of enemies thanSuper Mario 3D World, which contains ~66. This game has ~47. About half of all enemies arecapturable, and their placement and integration in the game's kingdoms promote use of the ability. Defeating all of the enemies in most small areas does not permanently remove them. Most reappear in a purplish, pulsating cloud after a few seconds, ensuring the capture remains accessible for the player. Some capturable enemies are analogous topower-ups and giveMario comparable abilities. For instance, a captured Fire Bro allows Mario to throwfireballs as projectiles, similarly toFire Mario. Approaching mostnon-playable characters causes them to cower in fear, but they cannot be harmed. During the main game, most enemies – particularly wholly new ones – are restricted to one or two kingdoms. However, some begin to appear in other kingdoms as Mario completes story-relatedobjectives and breaksMoon Rocks. Most of the new enemies incorporate design elements tied to the kingdom they are first encountered and compliment the overarching color scheme of the environment.
Some capturable enemies wear hats that prevent them from being captured when initially struck by Cappy. A Cap Throw instead causes the hat to fall away, necessitating a second throw. With the exception of Chargin' Chuck, most enemies vulnerable to stomps can still be defeated while hatted. For enemies that can be stomped but take no damage, the stomp instead removes the hat. In some cases, enemies that typically wear hats occur without them, which moves the challenge away from contending with the enemy and toward utilizing them in the surrounding area.
Some of the returning enemies appear in 2D areas, retaining their behaviors and appearances from 2D pixel-based games, mostly fromSuper Mario Bros. A few of these enemies are only encountered in 2D areas. In certain cases, enemies can move into and out of 2D areas. No enemy wears a hat in 2D areas. Otherwise absent, aBoo cameos as the kamikazari inPrincess Peach'sBowser's Castle Outfit. A number of enemies appear in concept art that are not in the final game, includingSpike,Galoomba,Boo Guy,Ghost Goomba, andSpike Eel, but most of these seem to be from an early, synthetic period of the game's development and do not necessarily represent intent of use. Some seemed to have been temporary placeholders for yet-to-be-determined final designs, such as in the Seaside Kingdom, where Maw-Rays fromSuper Mario 64 ultimately appear instead of Spike Eels.
Sorting the "kingdom" columns organizes them by occurrence in-game, not alphabetically.
| Name | Description | Kingdoms | Spoils | Cap. | New | |
|---|---|---|---|---|---|---|
| First | Last | |||||
Goomba | Squat mushroom creatures that chaseMario when he is in their line of sight. Goombas are defeated whenstomped. A captured Goomba can stack on top of another one to make aGoomba Tower. Control is shifted to whichever Goomba is on the bottom. The tower can be used to reach high platforms and pressGoomba buttons. A captured Goomba remains sure-footed on ice, and can receive Power Moons fromGoombettes. Most Goombas are members ofBowser's army, but the ones inGoomba Woods are apparently unaffiliated. | Cascade Kingdom | Darker Side | — | ||
Paragoomba | Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly. Rapidly pressing | Cap Kingdom | Wooded Kingdom | — | ||
Mini Goomba | Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In some kingdoms, Mini Goombas are the only type of Goomba present upon first visit. They are replaced by normal Goombas when certain story-related objectives are completed. Mini Goombas otherwise occur underground inglowing spots and insidecrates. They are defeated when stomped by Mario or struck byCappy. | Cap Kingdom | Mushroom Kingdom | — | — | |
Chain Chomp | Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to aslingshot. Pulling the Chain Chomp until its chain is stretched out and letting go sends it flying in the opposite direction. This can be used to destroystone walls, strikebull's-eyes, and unseal hidden areas. Letting go also forces Mario out of the Chain Chomp without flying off with it. | Cascade Kingdom | None | — | ||
Big Chain Chomp | The Big Chain Chomp behaves identically to the normal-sized one, but it is harder to jump on. It is not close enough to any target to directly interact with it, but it can be launched into normal-sized Chain Chomps. | Cascade Kingdom | None | — | ||
Broode's Chain Chomp | Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She launches it at Mario like ayo-yo. Capturing Broode's Chain Chomp and stretching the leash by running away allows Mario to fling the Chain Chomp back into into Madame Broode. This is the only way to damage her. | Cascade Kingdom | Moon Kingdom | None | ||
Burrbo | Colorful chestnut creatures. They pop out of the ground when Mario is near and lunge at him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. | Cascade Kingdom | Darker Side | — | ||
Burrbo (Crumbleden) | These Burrbos are embedded into theRuined Dragon's head. They emerge to defend him from Mario. | Ruined Kingdom | Mushroom Kingdom | — | ||
T-Rex | Powerfuldinosaurs that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on its body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding | Cascade Kingdom | Metro Kingdom | None | ||
![]() Koopa (Green) | Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into itsshell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. | Cascade Kingdom | Ruined Kingdom | ×1 | — | — |
![]() Koopa (Red) | Red-shelled Koopas turn around when they reach the edge of a platform. | Cloud Kingdom | Bowser's Kingdom | ×1 | — | — |
Fire Bro | HelmetedKoopas that toss fireballs and leap long distances between volleys. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss fireballs that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. | Wooded Kingdom | Luncheon Kingdom | — | ||
Hammer Bro | Helmeted Koopas that tosshammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and breakcheese rocks. Hammer Bros in the Luncheon Kingdom tossfrying pans instead of hammers and wear chef hats. | Cloud Kingdom | Dark Side | — | ||
Spiny | Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like aseed. | Cap Kingdom | Bowser's Kingdom | — | — | |
Chargin' Chuck | Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, whom they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. Unlike other hatted enemies, the helmet prevents a Chargin' Chuck from being defeated when stomped, but it does knock it away. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. One appears in asub-area in Crumbleden after itsMoon Rock has been struck. | Ruined Kingdom | Moon Kingdom | — | ||
Parabones | WingedDry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomlesspit or lava. A captured Parabones flies like a Paragoomba. | Bowser's Kingdom | Moon Kingdom | None | — | |
Bullet Bill | Missiles fired fromBill Blasters. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages andblocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. In some areas like theInverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pick up speed, but it detonates sooner.Knucklotec's fists function like Bullet Bills when captured. | Sand Kingdom | Dark Side | — | ||
Banzai Bill | Large missiles. Banzai Bills slowly swerve off their initial trajectory to home in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with | Wooded Kingdom | Dark Side | — | ||
Chincho | UndeadTostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failingtreasure chest puzzles causes Chinchos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated with a stomp. TheJaxi can defeat hordes of them instantly. | Sand Kingdom | Mushroom Kingdom | — | ||
Cheep Cheep | Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land.Lakitus fish for Cheep Cheeps, the largest of which holdPower Moons. There is aLochlady who finds Cheep Cheeps adorable. | Sand Kingdom | Seaside Kingdom | — | ||
Cheep Cheep (Snow Kingdom) | Purple Cheep Cheeps adapted to live infreezing water. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. | Snow Kingdom | ||||
Komboo | Underwater kelp creatures that rise from the floor of water bodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. | Lake Kingdom | Seaside Kingdom | — | ||
Poison Piranha Plant | Piranha Plants that spitpoison. Their heads flash purple before firing. They shoot poison pools into puddles that makes the immediate area hazardous, which Cappy can clear when thrown. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking arock into a Poison Piranha Plant's mouth beforehand is the only way to capture it; while captured, it can spit poison in any 360° radius from a fixed position. | Wooded Kingdom | Dark Side | |||
Big Poison Piranha Plant | Big Piranha Plants that spit poison. The poison pools on the nearby earth like a puddle. Throwing Cappy directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. | Wooded Kingdom | Dark Side | — | ||
Fire Piranha Plant | Piranha Plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when arock is knocked into its mouth first. A captured Fire Piranha Plant spitsfireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and lightlanterns. | Lost Kingdom | Luncheon Kingdom | — | ||
Uproot | Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge fromholes of soil with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending itself into the air to drop on him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when | Wooded Kingdom | Darker Side | |||
Sherm | Tank enemies that fire damaging bullets. Most wear top hats similar to that ofUncle Sam. Knocking it away leaves Sherms open to being captured orground-pounded. A captured Sherm aims its cannon by shifting | Wooded Kingdom | Dark Side | |||
Coin Coffer | Purse-like creatures filled with coins. Coin Coffers are non-confrontational and usually invisible. They become exposed when bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. | Sand Kingdom | Wooded Kingdom | — | ||
Fuzzy | Prickly creatures that move back and forth along dottedtracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones and back. Fuzzies are usually found in groups. They damage Mario on contact. They cannot be defeated. | Wooded Kingdom | Darker Side | — | — | |
Yoofoe | Mysterious flying objects that appear in kingdoms after their Moon Rocks burst. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas andspiked balls from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two hits to defeat, and the Goomba Tower formed is usually defeated after inflicting the first hit. | Wooded Kingdom | Darker Side | — | ||
Klepto | A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on aRising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. | Lost Kingdom | — | — | ||
Trapeetle | Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on the abdomen damages Mario and prevents it from being stomped. A Trapeetle grips Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. | Lost Kingdom | None | — | ||
Tropical Wiggler | ConcertinaingWigglers in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding | Lost Kingdom | Moon Kingdom | None | ||
Urban Stingby | Mosquito-likeStingbies. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. | Metro Kingdom | Darker Side | — | ||
Urban Stingby Larva | Larval forms of Urban Stingbies. They rapidly metamorphosize when Mario comes close. Until that happens, they are slow and harmless. They can be knocked away with Cappy, a stomp, or akick. | Metro Kingdom | — | |||
![]() Donkey Kong | A great ape that tosses projectilebarrels downgirders. He first appears in the final 2D section of theNew Donk City Festival, an area similar to25m. Donkey Kong is defeated when all four of the? Blocks he is on are struck. Donkey Kong kidnappedMayor Paulinemany years ago, something she reflects on during "A Request from the Mayor". | Metro Kingdom | Darker Side | None | — | — |
Bitefrost | Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. | Snow Kingdom | Luncheon Kingdom | — | ||
Ty-foo | GiantFoo-like enemies that blow strongwinds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with | Cascade Kingdom | Snow Kingdom | — | ||
Gushen | Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing | Sand Kingdom | Mushroom Kingdom | |||
Maw-Ray | Giantmoray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. | Seaside Kingdom | Mushroom Kingdom | — | — | |
Lava Bubble | Incandescent drops oflava. Contact burns Mario. They leap vertically from lava and throughWire Net Platforms. A captured Lava Bubble can traverse through lava and uselava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle withCookatiel. | Cloud Kingdom | Darker Side | None | — | |
Magmato | Rolling tomato enemies that home in on Mario. Defeating a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. | Luncheon Kingdom | Darker Side | — | ||
Pokio | Green pheasant enemies with protractible beaks. Mario is damaged if struck by one. Pokios can be lured toCoin Blocks and jab at them, and can shatter rocks with one hit. Pokios wear spikedjingasa that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pokio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies,blocks,firework bombs, and flames. Jabbing into asoft wall and flicking | Seaside Kingdom | Darker Side | |||
Stairface Ogre | Largeoni-like beings that carry mallets. Stairface Ogres actively pursue Mario, but they cannot move perpendicularly, only side-to-side or up and down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact causes Mario to lose one health point. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. | Metro Kingdom | Bowser's Kingdom | — | ||
Astro-Lanceur | Octopus enemies found on themoon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on their helmet defeats them. Astro-Lanceurs have an implicit relationship withMollusque-Lanceur. | Moon Kingdom | — | |||
Moonsnake | Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes arebasal extraterrestrial lifeforms. | Seaside Kingdom | Darker Side | — | ||
Obstacles[edit]
| Name | Description | Kingdoms | |
|---|---|---|---|
| First | Last | ||
Banzai Bill Cannon | Giant cannons that shootBanzai Bills. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered whenMario collects a nearbykey. | Wooded Kingdom | Dark Side |
![]() Barrel | Rolling projectiles tossed downgirders byDonkey Kong. Contact damages Mario. | Metro Kingdom | Darker Side |
Bill Blaster | Cannons that shootBullet Bills. | Sand Kingdom | Dark Side |
Boulder /Shell /Pepper | Rolling rocks that damage Mario on contact. They break when they collide with a wall.Bowser andChargin' Chucks can break them whilecaptured. Some boulders release aheart when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. The latter roll out ofholes in the Luncheon Kingdom. | Cloud Kingdom | Darker Side |
Fortress turret | Embronzed cannons aroundBowser's Castle. They perpetually launchfirework bombs that roll along the ground, which can be knocked into breakable objects by a capturedPokio. Firework bombs otherwise damage Mario on contact. | Seaside Kingdom | Bowser's Kingdom |
Freezing water | Water so frigid that it gradually depletes Mario'slife meter if he tries to swim through it. The border of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A capturedSnow Cheep Cheep can swim in freezing water without being damaged. | Snow Kingdom | |
Ice | Ice reduces Mario's traction and causes him to slide. A capturedGoomba remains sure-footed on ice. | Sand Kingdom | Snow Kingdom |
Lava | Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A capturedLava Bubble can swim through lava. | Lost Kingdom | Darker Side |
Lava Geyser | Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise throughWire Net Platforms. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar toSand Geysers. | Luncheon Kingdom | Darker Side |
![]() Oil drum | Touching an oil drum damages Mario. They only appear in 2D areas. | Metro Kingdom | Darker Side |
Poison | Touching poison immediately causes Mario to lose a life. TheJaxi can harmlessly run across it. In a subarea, poison moves inwaves. | Cap Kingdom | Bowser's Kingdom |
Pulse Beam | Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing afeedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. | Sand Kingdom | Darker Side |
Quicksand | Mario rapidly sinks while on quicksand.Jumping keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area inTostarena Ruins only accessible by sinking through the sand.Glydon is incapable of sinking through quicksand. | Sand Kingdom | |
Rotating defense mechanism | Acannon above theSecret Flower Field Entrance that fires rollingcannonballs. Striking each of its panels as a capturedSherm destroys it. | Wooded Kingdom | |
Spike Trap | Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A capturedJizo can travel across beds of spikes without being damaged. | Lake Kingdom | Bowser's Kingdom |
Wind | Billows of wind push Mario or carry him into the air, depending on the orientation of their source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch.Posts seal wind underground in the Snow Kingdom. It is otherwise expelled byTy-foos andblocky towers in set increments. | Cascade Kingdom | Darker Side |
Bosses[edit]
There are thirteen bosses inSuper Mario Odyssey, most of which release aMulti Moon upon defeat. The most recurring bosses are theBroodals. They are subordinates of the wedding planner Madame Broode and help carry out Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on anairship. A battle against a Broodal emphasizes utilization of throwing moves withCappy. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to beingstomped. Each Broodal is fought twice during the main story, with the second battle being harder than the first. They are visually similar to theKoopalings,[23] and are narratively comparable toBowser Jr. inSuper Mario Galaxy andSuper Mario Galaxy 2. The fact that each of them physically recede into their hats during battle is a potential allusion to amagician's hat-trick.
Large bosses[24] emphasize the utilization of acaptured form introduced within the same kingdom. For example, theSand Kingdom is the first area to includeBullet Bills. During the fight with Knucklotec, his fists are capturable and control just like them. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict. With two exceptions, all bosses need to be attacked three times to be defeated. One hit causes a boss to execute a powerful attack that covers a large radius. The large bosses cannot receive damage in this state and must be avoided, but the Broodals can. While this does not reduce their health, it does end their attack early.
Unlike priorSuper Mario games that havelevels ormissions that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight most of the bosses again are presented after completing the final objective of the main story, "Bowser's Moon Wedding", and these ones can be replayed. The Broodals and RoboBrood are fought on theDark Side of themoon. Most of the large bosses can be found sealed insidepaintings in theMushroom Kingdom. They are hung inside towers nearPeach's Castle. Both of these scenarios are comparable toBoss Blitz Galaxy fromSuper Mario Galaxy 2 andBoss Blitz fromSuper Mario 3D World. Madame Broode can be battled again in theUnderground Moon Caverns. Upon revisit, a painting appears in theWedding Hall that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.
Most of the bosses have an explicit or implied relationship with the moon. While normalrabbits live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from themoon rabbits of Japanese folklore.[25] Torkdrift looks like aflying saucer and closely resembles thesmall UFO found on Honeylune Ridge.[26] Though described as theDauphin of Bubblaine, the localBubblainians do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to theAstro-Lanceurs of Honeylune Ridge suggests he too may come form the moon or at least descend from an ancestor that did.[27]
Bosses are listed below in the order that they are first encountered within their respective categories.
| Name | Description | Kingdoms | |
|---|---|---|---|
| The Broodals | |||
Topper | The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground to whirl in a circle, with the range dependent on his remaining hats. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed for a stomp. Once struck, Topper hides in a hat, conjures many extra hats, and releases them all across the field. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical. The only "tell" is that Topper can be heard mumbling to himself when Mario draws near the hat he is hidden within. Topper is the first boss in the game, and during the initial battle he is defeated after hitting him two times instead of the normal three. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in aBrooklyn accent. | Cap Kingdom,Bowser's Kingdom,Dark Side | |
Hariet | Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools oflava after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,[28] and is considered the most erratic member of the Broodals. | Sand Kingdom,Bowser's Kingdom,Dark Side | |
Spewart | The heavyset Spewart spins and spewspoison across the battlefield. Cappy clears it when thrown through it. Unlike his compatriots, hitting Spewart with Cappy does not make him flinch, but it does knock away his hat. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Each hit removes all of the poison, but Spewart refills the field for each phase. | Wooded Kingdom,Luncheon Kingdom,Dark Side | |
Rango | Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains aHat Trampoline that can be used toSpin Jump high into the air and stomp him. He is too tall to stomp on with a normal jump. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manner. Rango is apparently prone to zoning out. He speaks with asouthern drawl in the English localization. | Lake Kingdom,Snow Kingdom,Dark Side | |
| Large bosses | |||
Madame Broode | The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her petChain Chomp, Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it.Capturing Broode's Chain Chomp and launching it back at her is the only way to damage her. However, she attempts to force Mario out from her Chain Chomp by swiping at him. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like ayo-yo to strike Mario. | Cascade Kingdom,Moon Kingdom | |
Knucklotec | The stone guardian of theBinding Band. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes bigicicles to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec,Chinchos are on the field. Knucklotec was worshipped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. | Sand Kingdom,Mushroom Kingdom | |
Torkdrift | A mechanicalSpindrift with googly eyes. Mario can only damage the boss as a capturedUproot, striking its three flower-like extensions to flip it over before getting the chance to attack its glass dome. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,[26] and it collectsSoirée Bouquets for his wedding. | Wooded Kingdom,Mushroom Kingdom | |
Bowser | The fire-breathing king ofKoopas. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses, he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground withPrincess Peach. Capturing Bowser allows Mario to swipe his claws with | Cloud Kingdom,Moon Kingdom,Darker Side | |
Mechawiggler | Giant, roboticWigglers that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only damage a Mechawiggler as a capturedSherm, with the goal being to knock out each of its glowing body segments. Doing so causes the Mechawiggler to vanish and re-emerge from a portal, aiming to quickly bulldoze through Mario before refastening itself to the surrounding walls. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. | Metro Kingdom,Mushroom Kingdom | |
Mollusque-Lanceur | The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the best way to damage him, though he is also damaged when ground-pounded. Mollusque-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head that can only be cleared away as a captured Gushen. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoardingSparkle Water. | Seaside Kingdom,Mushroom Kingdom | |
Cookatiel | A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage it as a capturedLava Bubble, traveling up the stream of lava it spits to land on its head. It is first fought above the giant pot ofStupendous Stew at the top ofMount Volbono, where it has appropriated the local food. | Luncheon Kingdom,Mushroom Kingdom | |
Ruined Dragon | The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to thekabuto staked to the dragon's head byswords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down theOdyssey in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. | Ruined Kingdom,Mushroom Kingdom | |
RoboBrood | A giant firework-launching mech controlled by the Broodals. RoboBrood firesbombs and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge,Hammer Bros appear in place of Pokios. Their hammers can damage the legs and their jumps can reach the cockpits. | Bowser's Kingdom,Dark Side | |
Items and objects[edit]
Items[edit]
These are collectibles, pickups, and health-restoring objects.
| Name | Description |
|---|---|
Power Moons | Objects that power theOdyssey. Power Moons are scattered throughout theworld, sometimesburied, concealed in objects, orlurking underground. Some are tied to story-specificobjectives that are completed upon being collected. Accumulating Power Moons expands theOdyssey's sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that thePower Stars of prior games are the same object, just differently shaped. |
Multi Moons | Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuingPrincess Peach, Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing. |
Moon Shards | Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon. |
Coins | Coins can be used to buy items, Power Moons, and outfits at theCrazy Cap. They are accepted across all kingdoms. Mario loses ten coins when he gets defeated. InBalloon World, collecting coins extends thetimer, and Mario is rewarded with a large sum whenever he increases his rank. Coins sometimes occur instacks or areinvisible. |
Regional coins | Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in. |
Notes | Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon. |
Hearts | Collecting a heart restores one wedge in Mario'sHealth Meter. If the Health Meter is full, he receives five coins instead. |
Life-Up Hearts | Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins. |
Bubbles | Air bubbles appear underwater, released bybubblers orCheckpoint Flags. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard. |
Keys | Collecting a key opens a nearbyKeyhole Pedestal, releasing a Power Moon. |
Seeds | Acorn-like seeds with yellowcaps. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots. |
Giant seeds | Large, brown-capped seeds dispensed by silverSteam Gardeners. A giant seed grows into abeanstalk when tossed into an enclosed patch of dirt. |
Turnips | Vegetables that can be plucked from the ground. When tossed intoStupendous Stew, Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. |
Rocks | Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of aFire Piranha Plant orPoison Piranha Plant renders themcapturable. This same action makesBig Poison Piranha Plants unable to attack, but they cannot be captured. |
Rocket Flowers | TossingCappy at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound. |
Pauline's lost items | Mayor Pauline's original hat, umbrella, and purse. They are hidden inNew Donk City. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the purse. |
Yoshi's Egg | The egg that holdsYoshi. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found. |
Fruits | Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once. |
Balloons | The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time. |
Instruments | In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the localnon-playable character to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard. |
Clothing[edit]
- Main section:Crazy Cap § Clothing
Mario can obtain a number of outfits and hats over the course of the game by purchasing them fromCrazy Cap stores. Some items are instead provided during the game's story. Some of them are based on characters that have amiibo, and these can be unlocked early by using an amiibo of that character. Each costume consists of a suit for Mario and a cap for Cappy, which can be mixed and matched. In addition to changing Cappy's appearance, each hat uses different sound effects when Cappy is thrown into a wall and when Mario uses the Cap Jump based on their material. For example, hats made from metal use "clanging" sounds. When Cappy does anything more complex than being thrown, hitting an object, or performing the Cap Jump, he uses the appearance of the Mario Cap regardless of what hat he is set to. Examples of this include pullingposts or capturing things.
The majority of items come in matching pairs. Using a matching pair changes Mario's sprite in the game's two dimensional sections to match the costume. Many NPCs request that Mario use specific pairs when talking to them, in order to open doors to certain areas or just to receive a Power Moon. If Mario wears certain clothes or pairs of clothes when he talks to Luigi or Bowser (for the final battle), their dialogue is slightly changed to acknowledge the clothing.
Mario can change what he is wearing by using awardrobe closet. Almost every Crazy Cap store has a closet, as well as the Odyssey. In addition, Mario can use a closet to select Random, which picks random items for himself and Cappy to wear and switches to different items every time Mario dies. Cutscenes that give Mario new items change Mario into the relevant cap and/or suit automatically, though no such instance involves only a suit.
While the game does not include hats or suits as part of the lists viewable while pausing the game, the running total is still being tracked and can be checked at any wardrobe closet.
Multiple updates toSuper Mario Odyssey following its release add "special outfits". They only appear in Crazy Cap stores after the game is completed. These items are noted with a burst icon in the upper left corner of their icons. In Crazy Cap, the burst icon is large and has "SPECIAL" printed in it. In a closet, this icon is small and has no text. These items are purchased exclusively using normal coins, not regional coins. The total number of hats and outfits in the closet is marked as complete irrespective of the player obtaining special outfits.
| Article | Outfit | In-game description | Availability | Price |
|---|---|---|---|---|
Mario Cap | Mario Outfit | A red hat that has seen its fair share of adventures. | Starting hat | — |
Mario Suit | This tried-and-true outfit has weathered many adventures. | Starting suit | — | |
Explorer Hat | Explorer Outfit | Just because the territory is uncharted doesn’t mean your head should be uncovered. | After reaching theWooded Kingdom. | |
Explorer Outfit | Clothes that keep you comfortable even in the deepest heart of the wilderness. | After reaching the Wooded Kingdom. |
Objects[edit]
Objects are interactable elements of the environment that cannot be picked up or collected byMario. For objects that primarily function as obstructions or hazards, seeabove.
| Name | Description | |
|---|---|---|
| Trigger objects | ||
Bowser statue (gold) | One of these two Bowser statues is destroyed when its correspondingBroodal is defeated. Destroying both opens the door to the final courtyard ofBowser's Castle. These statues are representations ofBowser's dominion over this land. The one on the left is modeled afterRaijin, while the one on the right is modeled afterFūjin. | |
Coin ring | Passing through a coin ring rewards Mario with threecoins. Their placement sometimes conveys the ideal trajectory for Mario to take. | |
Goomba button | Goomba buttons release Power Moons when triggered. One requires a certain number ofGoombas in acapturedtower to be pressed. | |
![]() Ground-Pound Switch | Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears onAstro-Lanceurs,Stairface Ogres, and theOdyssey. | |
Hat Launcher | Throwing Cappy into a Hat Launcher fires him in the direction it is facing, increasing the range of a Cap Throw. Hat Launchers are generally needed to solve puzzles and access distant switches. | |
![]() Hole | Indentations in soft walls. Some of them release a Power Moon or item when jabbed by acaptured Pokio's beak. They apparently were used by archers at some point in the history ofBowser's Castle. | |
Keyhole Pedestal | The pedestal breaks open and releases a Power Moon when a nearbykey is collected. | |
Lever Switch | Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. They are pulled when struck by Cappy. | |
Moon Rock | A Moon Rock appears in most of the kingdoms. OncePrincess Peach has been rescued and allMulti Moons from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking the Moon Rock sends it skyward, where it bursts into a multitude of newPower Moons to collect. The locations of those Power Moons are revealed automatically. | |
P Switch | Stepping on a P Switch changes an element in the immediate environment. Sometimes, stepping on a P Switch reveals a Power Moon. | |
Scarecrow | Throwing Cappy on a scarecrow allows him to spin it, activating a switch. In most overworld cases, scarecrows trigger brief Timer Challenge with temporary platforms. Scarecrows can open certain special areas, usually through a gate or door. As long as Cappy is using a scarecrow, Mario cannot use Cappy's abilities. If the timer runs out, Cappy returns automatically. Otherwise, jumping on the scarecrow or leaving its area returns Cappy. | |
| Climbable objects | ||
Bar | Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas. | |
Beanstalk | A beanstalk grows when agiant seed is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods. | |
Pole | Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving | |
Soft wall[30] | The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster,wood, or soft metal. Some moving sections look likerotating dials andswinging pendulums. | |
| Strikable objects | ||
![]() ![]() ![]() ![]() ![]() 8-bit characters | Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on theDark Side andDarker Side, releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for a limited period of time. | |
Boombox | Boomboxes playmusic within their immediate vicinity. During the main game, striking one briefly interrupts the music with the sound ofBowser laughing. AfterPrincess Peach is rescued, striking a boombox instead makes it play "Jump Up, Super Star!" with Japanese lyrics. | |
Flower (Cap Throw)[31] | Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform aSpin Throw. | |
![]() Glowing spot | In most kingdoms, there are glowing protrusions on the ground thatrumble under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item orMini Goombas to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and thedog will lead Mario to ones nearby. Small birds sometimes congregate around glowing spots. | |
Hat Trampoline | Hat Trampolines send Mariotwirling into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment. | |
Kickable objects [conjectural] | Light objects in the environment that are sent flying whenkicked or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes,tires,construction barrels, garbage bags, agridiron football, tin cans,beans, and small mushrooms. Some of these have unique properties to themselves. For example, cardboard boxes are only launched when hit by Cappy, aWall Jump or another attack such as aroll. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin. | |
Knob-like structures[32] | Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were ahatstand until the player lets go of | |
![]() Koopa Shell | Stomping on aKoopa makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario. | |
Lantern | Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns aroundMount Volbono is needed to obtain some Power Moons and gain access to certain areas. | |
![]() Post | Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area. | |
![]() Rock wall[33] /Cheese rock | These walls are chipped away when struck by a projectile, such as aHammer Bro'sfrying pan or aSherm's bullets. The walls sometimes obscure pipes and Power Moons. | |
Rockable objects [conjectural] | Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers,Trash Cans, tables,barrels, and easels. | |
Slots | A game hosted byTostarenans in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item. | |
Snow | The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest. | |
Stone wall | The stone walls in Fossil Falls break apart when struck by aChain Chomp or rammed by aT-Rex. Doing so grants access to other areas or exposes secrets. Thestone spire is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae. | |
Sword | The swords in Crumbleden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giantkabuto to theRuined Dragon's head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point. | |
Wedding-announcement poster | Posters promotingBowser's Moon Wedding, splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival inPeronza Plaza behave the same way. | |
Yellow turnstile | Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°. | |
| Capturable objects | ||
Binoculars | Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear. | |
Boulder | A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove. | |
Bowser statue | Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon. | |
Cactus | Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause achain reaction, where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near theDesert Oasis is covered with small birds and can be captured. Moving it exposes a glowing spot. | |
Jizo | Most Jizo are found near theSouvenir Shop. Mario is invincible as a captured Jizo and resembles hisStatue form from previous games. It is heavy enough to trigger P Switches, but can only move in short hops. | |
Letter | Five letter statues appear inSquawks Park after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon. | |
Manhole | Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to theUnderground Power Plant. | |
Meat | A piece of meat sits at the top of theMeat Plateau, encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono. | |
Mini Rocket | Holding | |
Picture Match Part | The capturable puzzle pieces inPicture Match. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario. | |
Pole | Roadside bollards. Capturing one and flicking backward with | |
Puzzle Part | Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon. | |
RC Car | Toy taxis used in the Metro Kingdom. Capturing a blonde, hatlessNew Donker allows Mario to control an RC Car. The controls match those of a realRC car, with the | |
Spark pylon | Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the | |
Taxi | Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air likeSpringboards when he jumps on them. One parked taxi is capturable; propelling it with the | |
Tree | In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in theDeep Woods, incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms. | |
Zipper | Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform. | |
| Transportation objects | ||
8-bit pipe | Blocky pipes. Entering one transforms Mario into an8-bit sprite and brings him to a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | |
Hat Catapult | Striking a Hat Catapult with Cappy flings Mario over distant areas. | |
Lava cannon | Lava cannons sit in lava. One launches a capturedLava Bubble to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise. | |
Moon Pipe | Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect. | |
Motor scooter | An old-fashioned motor scooter that can be ridden by Mario. Pressing | |
Pipe | Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound orroll. | |
Red door | These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | |
Warp hole | A smallpainting. Itwarps Mario to the location in the frame, often a kingdom he has yet to visit. The destination of a warp hole can vary depending on the order the player assigns to kingdoms. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers aroundPeach's Castle. These paintings lead to rematches against the large bosses. | |
| Blocks and containers | ||
? Block | Floating blocks that contain items. They expel their contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted.Some ? Blocks can be struck in rapid succession to release up to ten coins. Some arehidden and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles. | |
Block | Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knockfirework bombs into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air. | |
Brick Block | Some Brick Blocks areCoin Blocks that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are used by the bossTorkdrift to protect its weak points. | |
Crate | Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another. | |
Dumpster[34] | Knocking garbage into some open dumpsters makes it release a Life-Up Heart, which also closes the lid. Other dumpsters release a Power Moon once they are ground-pounded. | |
Moon Cage | These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed. | |
Nut | Walnut-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals a Power Moon. Several nuts can only be reached as a captured Uproot. | |
Steel Block | Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted. | |
Treasure chest | Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be opened in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear and Chinchos emerge from the ground. They reappear once all Chinchos are defeated. Sometimes, treasure chests contain Power Moons. | |
| Platforms | ||
Falling Platform | Platforms that break once stood on and slowly descend before disappearing. Thevanishing platforms that appear in a Timer Challenge and the giantmoon platforms in theUnderground Moon Caverns function like Falling Platforms. | |
Floating corn | Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction. | |
Flower Road | Pressing a P Switch causes a Flower Road to form a bridge acrossbottomless pits. As it extends forward, the back end fades away, so Mario has to continue walking to avoid falling. | |
Giant Swing | Pendulous blocks that swing across empty space. They are difficult to stand on as they swing, and they can push Mario off platforms. They become parallel with the ground at the fullest arch of the swing, which makes them easier to land on. | |
Girder | Iron girders extend over bottomless pits and create narrow gaps between which Mario canWall Jump. Some girders are hollow and can be entered, while others areSwinging Scaffoldings suspended by chains. In 2D areas,Donkey Kong tossesbarrels down girders. | |
Hat cloud | Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state. | |
Hill | Metal columns carried by a lava flow. They come in three sizes, which appear one after the other. They disappear into the lava at the end of their path and reappear at the start. | |
Hip Drop Move Lift | A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward. | |
Lift | Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened totracks. | |
Moon Pedestal[35] | Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment. | |
Movable cover | Platforms that can be vertically raised by a captured Uproot. | |
![]() Mushroom Platform | Platforms rising abovepoison in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | |
Propeller Pillar | Rotating ruin platforms on climbable poles in theForgotten Isle. They rotate clockwise in set intervals. Similar platforms calledGears appear in the Luncheon Kingdom. | |
Push-Block | Protrusions that shift in and out of walls. | |
Rising Stone Pillar | Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded. | |
Rotating platform | Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely. | |
Sand Geyser | Sand Geysers rise and fall out ofquicksand aroundTostarena Ruins. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand. | |
Seesaw | Lifts that tilt under Mario's weight. They only appear during a Timer Challenge. | |
Spinning saucepan | Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed. | |
Swing | Lifts that sway back and forth likependulums. | |
Tapering platform | Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava. | |
Trampoline | Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols,awnings, taxis, andbig mushrooms. | |
Transparent Platform | Invisible platforms and lifts that can only be seen as a capturedMoe-Eye. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible. | |
Wire Net Platform | Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them. | |
| Wildlife | ||
Bird | Eagles found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked. | |
Butterfly | A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially animaginalTropical Wiggler. Smaller butterflies with more realistic designs appear in other kingdoms. | |
Penguin | Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon. | |
Small animal | Ground animals that quickly run away when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, andcrabs. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater. | |
Small bird | Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such asscarlet macaws,blue jays, andEurasian tree sparrows. Doves, pigeons, penguins, andseagulls serve the same role as small birds within their respective kingdoms. | |
Small UFO | The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar toTorkdrift, but their relationship is not clear. | |
| Wedding articles | ||
Binding Band | An ancient ring beneath theInverted Pyramid, worn byKnucklotec. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon. | |
Frost-Frosted Cake | The traditional reward for theBound Bowl Grand Prix, baked by theShiverian Elder. It appears in the background of theSnowline Circuit once returned. | |
Lochlady Dress | The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves theLochladies despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon. | |
Soirée Bouquet | Flowers cultivated bySteam Gardeners on theSky Garden Tower and in theSecret Flower Field. Most of the flowers are stolen by theBroodals andTorkdrift for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once their respective boss is defeated. | |
Sparkle Water | Water from the carbonated sea of Bubblaine.Mollusque-Lanceur plugs the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again. | |
Stupendous Stew | The national dish of the Volbonans, served inPeronza Plaza for the Cooking Carnival. The stew is as hot as lava, burning Mario. Putting items into Stupendous Stew releases coins, and golden Turnips release Power Moons. Lava Bubbles can be used to heat up the stew for other Power Moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding. | |
| Other objects | ||
Arrow Sign | Signs that direct players towards the intended path of an area. Arrow Signs spin when struck by Cappy. | |
Bubbler | Creates air bubbles. Mario can touch bubbles from the Bubblers at any time to regain full air. | |
Checkpoint Flag | Checkpoint Flags appear in most kingdoms and on theOdyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble. | |
Flower / Bush | Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such ascoin stacks. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin. | |
Hint Art | Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with the kingdom the piece occurs in. | |
Jaxi Stand | Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structure. Jaxi Stands express fear when an enemy is near, suggesting they may be alive. | |
Rankings Board | The Rankings Board tracks the player's World Ranking and Friend Ranking in mostminigames, namely theJump-Rope Challenge,Beach Volleyball, RC Car Challenge,Bound Bowl Grand Prix, andKoopa Freerunning. Mario can view the rankings by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the greenRoving Racer. | |
Souvenirs | Souvenirs are sold inCrazy Cap stores and can only be purchased withregional coins. Once purchased, the souvenir appears inside the Odyssey. | |
Stickers | Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased. | |
Travel Tip | Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. | |
Brands[edit]
- Main article:List of brands debuting in Super Mario Odyssey
New[edit]
- Banana Bagels
- Candy's Cafe
- Crazy Cap
- Dixie Theater
- Expresso Espresso
- Famicom
- Mount Volbono
- New Donk City
- New Donk City Festival
- Steam Gardens
- Tiny's Piroshkis
- Tomato
Returning[edit]
- Boomerang Bros. International Airlines
- Bowser Oil
- Bullet Bill Speed Trial
- Fuzzy Battery
- Galaxy Air
- Green Shell Taxi
- Mario Motors
- Mario Work Gear
- Mario Kart TV
- Nintendo
- Rainbow Exploration Agency
- Red Shell Strike Equipment
- Sunshine Airport
Music[edit]
- For the complete list of media files for this subject, seeMultimedia:Super Mario Odyssey. For this subject's sound test, seeSuper Mario Odyssey sound test.
A unique aspect of this game is a vocal main theme, "Jump Up, Super Star!", which has both English and Japanese versions. It is sung byPauline,[36][37] portrayed byKate Higgins (credited as Kate Davis) in English[38] andAimi Mukohara in Japanese. The song is big-band jazz style and details an adventure across the worlds from this game, with Pauline referring to herself asMario's "1-Up Girl". It was released worldwide on October 20, 2017, on theiTunes Store, while the short version was downloadable for free until January 2018.[39] The song's lyrics are also printed inside both the Western and Japanese packaging on the paper part of the cover.
Super Mario Odyssey's ending sequence also features another song with lyrics, called "Break Free (Lead the Way)",[40] with the same English and Japanese singers as "Jump Up, Super Star!".[41]
On December 21, 2017, Nintendo announced anoriginal soundtrack album for the game, which was released in Japan on February 28, 2018.[42] The album contains four discs with 136 tracks in total, as well as two stickers and a booklet containing concept art of Pauline and comments from the staff. Additionally, theSuper Mario Odyssey Sound Selection containing 12 tracks was released worldwide on the iTunes Store on December 22, 2017.
On the weekend of September 15–16, 2018, theSuper Mario Orchestra Concert took place, where music fromSuper Mario Odyssey was played as well as tracks from other games such asYoshi's Story andSuper Mario 64.
TheNintendo Music application has featured theSuper Mario Odyssey soundtrack since its launch on October 30, 2024, containing 136 tracks.
Multimedia[edit]
- For this subject's sound test, seeSuper Mario Odyssey sound test.
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Staff[edit]
- Main article:List of Super Mario Odyssey staff
- Producers
- Director
Development[edit]
Background[edit]
When asked about "coming home" to theSuper Mario 64 andSuper Mario Sunshine style of gameplay,Shigeru Miyamoto explained that when he was developingSuper Mario 64 withYoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, pick-up-and-go gamer.[43] AfterSuper Mario Sunshine, their focus reshifted to more accessible, casual gamers, hence encouraging them to makeSuper Mario Galaxy with more progression-oriented gameplay corridors.
Then in recent years, we madeSuper Mario 3D World and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making aSuper Mario for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into.
AsSuper Mario Odyssey was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.[44] This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part ofSuper Mario Odyssey gameplay.
Early ideas and prototypes[edit]
Development forSuper Mario Odyssey began right afterSuper Mario 3D World was released in late 2013.[45] Miyamoto sought more senior developers and staff teams who had been involved in past 3DSuper Mario titles, in order to really "go back to the roots" ofSuper Mario Sunshine andSuper Mario 64.[43] As a result, Yoshiaki Koizumi was made the game's producer, andSuper Mario 3D World directorKenta Motokura again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.[46] Motokura revealed that early stages of development involved creating a "huge" number of gameplay prototypes with numerous ideas, and the capture ability was one of them.[47]
[The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game.
Many of the other different prototype ideas were still included, providing for the diversity in-game mechanics throughout the game's stages, known as "kingdoms". These "fully realized worlds" were influenced by thekingdoms from Motokura's favoriteSuper Mario title,Super Mario Bros. 3,[48] as well as Japanese hakoniwa box gardens that bring rich landscapes to life in a miniaturized form.[49] The sizes of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.[44] This was also intended to allow handheld players to still accomplish aPower Moon mission, even if they have only a few minutes to play.[50]
Design decisions[edit]
Super Mario Odyssey's theme is highly focused on "surprises" and "travel", and the developers incorporated many of their travel experiences around the world.[47] For instance, elements of theSand Kingdom were derived from Kenta Motokura's experiences during a trip to Mexico, and theLuncheon Kingdom's food aesthetics was inspired by Italy and other European countries.[51]
The developers recognized that when people travel to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use differentregional coins in each kingdom. Since the player travels outside the Mushroom Kingdom, the diverse art style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiarSuper Mario concepts and completely new ones.[47]
An example was the realisticT-Rex that is able to be captured by Mario. The developers looked back for inspiration from familiarSuper Mario World elements inDinosaur Land, although they wanted to use a design that was "unseen" in aSuper Mario game.[47] Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent toSuper Mario Bros. in which progress is more "confined" and "precise". This was intended to be an engaging contrast to the 3D sandbox environments.
The developers knew that they wanted to have a city environment in the game that would resonate with players. AsDonkey Kong-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor ofNew Donk City. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.[52] This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "Jump Up, Super Star!" which was made to give the game energy and help get the audience excited.[47]
To develop the game's camera system, the team looked at previous 3DSuper Mario games. Miyamoto discussed how the 3D camera inSuper Mario 64 worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera.Super Mario Sunshine had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult". With later 3D titles such asSuper Mario Galaxy, the minimal control of the camera also attracted some negative feedback. Miyamoto added that it is "very difficult to find the right balance".[43]
WithSuper Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control.
Pre-release and unused content[edit]
The pre-release box art of the game featured Mario wearing a sombrero and poncho in theSand Kingdom. The final box art was changed to him being in theLake Kingdom due tosupposed criticisms about the appearance of a "Mexican Mario" on the box art and being described as a negative stereotype of the Mexican people. Despite the image's removal from the box art, the outfit itself was not removed and remains available in-game.
During the E3 playthrough of this game, certain items had different names.Multi Moons were originally called "Grand Moons", and theBinding Band was simply referred to as the "Wedding Ring", which were literally transliterated and translated, respectively, from the Japanese original. Theregional coins of the Sand Kingdom andMetro Kingdom were called "Pyramid Coins" and "City Coins", respectively, but they are not used in the final game. Additionally, the missionShowdown on the Inverted Pyramid was named "Inverted Pyramid Showdown".
During the Nintendo Switch Presentation trailer, Cappy was not shown with eyes. Similarly, during the Switch Presentation and E3 trailers, Peach's tiara is shown as a regular tiara rather thanTiara herself. Both were most likely done to avoid revealing the characters too soon. Also during the Switch Presentation trailer, the electronic billboard forSteam Gardens found in New Donk City showed that the location was originally named "Kogwald".
There were also minor details that were changed, such as the hat on the door of theOdyssey being much smaller, and the Metro Kingdom's Power Moons being more bronze than brown. Several of the quotes uttered by NPCs are different than in the final game, such as the RC Car driver in New Donk City originally saying,"Is there a better way to spend free time? Nope", before it was changed to"How are my kids so good at this?" The HUD during the E3 demo did not feature the instructions to press to view the map and
for the menu, or the compass underneath theHealth Meter. When there is only one hit point left, the Health Meter flashes differently than in the final game. When the player acquired aLife-Up Heart, the extra health meter was colored green alongside the first one instead of light blue.
In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building and reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.[53] It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.[54] Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but it was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom.
Release[edit]
Nintendo Switch bundle[edit]
ASuper Mario Odyssey-themed Nintendo Switch bundle was available on launch day[55] (with the exception of South Korea, which was released on April 26, 2018).[56]
| Region | Red Joy-Con | Odyssey-themed carrying case | Super Mario Odyssey game included | Odyssey-themed stickers |
|---|---|---|---|---|
| Japan | Yes | Yes | Physical copy | Yes |
| Americas | Yes | Yes | Digital download code | No |
| Europe and South Africa | Yes | No | Digital download code | No |
| Oceania | Yes | No | Physical copy | No |
| Hong Kong and Taiwan[57] | Yes | Yes | Physical copy | Yes |
| Southeast Asia and Middle East[58] | Yes | No | Physical copy | No |
| South Korea[59] | Yes | Yes | Physical copy | No |
Starter pack[edit]
A starter pack forSuper Mario Odyssey with a strategy guide was released on September 28, 2018, in North America.[60]
Glitches[edit]
- Main article:List of Super Mario Odyssey glitches
Camera[edit]
Talkatoo camera lock[edit]
If the player performs a Cap Throw atTalkatoo and talks to him at the same time, the camera will lock into place.[61] Additionally, if the player performs asomersault and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat theJump-Rope Challenge in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing and can end the glitch completely by entering another area such as theCrazy Cap shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at aScarecrow, the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair ofbinoculars or aspark pylon, the screen will not move, and inside the binoculars, the vision is that of what is usually inside a pair of binoculars.[62]
As of the February 21, 2018, update, this glitch has been patched, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset.
Physics[edit]
Nintendog jumping in midair[edit]
If the player bounces off theNintendog when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom where the Nintendog appears.[61]
Take letters anywhere[edit]
In New Donk City's park, if the player captures theletters in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards theOdyssey, they can use amotor scooter to push said "M" into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.
Update history[edit]
This is a detailed list of updatesSuper Mario Odyssey has received since launch. In order to play online, players must have downloaded the most recent software update.[63]
Ver. 1.0.1[edit]
Release date: October 27, 2017
- Several fixes have been made to enhance the user’s experience.
Ver. 1.1.0[edit]
Release date: November 30, 2017
- Added Korean-language support.
Ver. 1.2.0[edit]
Release date: February 21, 2018
- After completing the game, a new mini-gameBalloon World will now be playable.
- Please note that on March 05, 2018, server side adjustments were made to the balloons displayed in the Find It list.
- Talk to Luigi in any of the kingdoms to start playing.
- After completing the game, a number of special outfits will be added to the shop.
- A number of new filters have been added to Snapshot Mode.
- Jump-Rope Challenge has been adjusted so that there will be a speed change after reaching 110 jumps.
- World Rankings and Friend Rankings have been reset for Jump-Rope Challenge.
- Best records will not be reset.
- Fixed a number of issues to improve the gameplay experience.
Ver. 1.3.0[edit]
Release date: April 25, 2019
- Now supporting Toy-Con VR Goggles from the Nintendo Labo Toy-Con 04: VR Kit.
- Go toPlaying in VR from menu to start the game.
- Several issues have been fixed to improve gameplay experience.
Ver. 1.4.0[edit]
Release date: June 3, 2025
- General
- Visuals: Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
- HDR (High Dynamic Range) support for improved image contrast and brightness.
- Note: HDR-compatible display required when playing in TV mode.
- Added support forGameShare.
- Two players can play, with one controlling Mario while the other controls Cappy.
- The user who will host the GameShare session should select "Resume 2P" on the title screen or "Two Players" on the Pause menu, then select "GameShare + Local Play" or "GameShare + GameChat".
Ver. 1.4.1[edit]
Release date: June 24, 2025
- General
- Several issues have been addressed to improve the gameplay experience on Nintendo Switch 2.
Nintendo Labo VR[edit]
Through the version 1.3.0 update that was released on April 25, 2019,Super Mario Odyssey features compatibility with theNintendo Labo's Toy-Con VR Goggles in the mode "Playing in VR", which allows players to experience a small variation of the game in virtual reality. The experience includes three mini-missions set in theCap Kingdom,Seaside Kingdom, andLuncheon Kingdom; anotherNew Donk City Festival performance; and two cutscenes. The player can choose not to use the Toy-Con VR Goggles and instead play the mode in a normal 2D view. The VR mode is also compatible with Nintendo'sVirtual Boy accessories for Nintendo Switch and Nintendo Switch 2.[64]
In each mission, Mario must find all three musical instruments and deliver them to the correct musicians in the area. Each instrument is revealed after Mario collects a string ofnotes. The objective is marked complete if all three musicians have been recruited and Mario has collected at least 100coins. Mario cannot be defeated, and like in Assist Mode, if he falls into a hazard or goes out of bounds, he is encased in abubble and brought back to stable ground.
- Find Band Members in the Cap Kingdom!: This objective is set in the Central Plaza. It is unlocked after the player clears the Cap Kingdom in the main game.
- Find Band Members in the Seaside Kingdom!: This objective is set on the kingdom's beach in the daytime. It is unlocked after the player clears the Seaside Kingdom in the main game.
- Find Band Members in the Luncheon Kingdom!: This objective is set inPeronza Plaza. It is unlocked after the player clears the Luncheon Kingdom in the main game.
- Concert Hall: Pauline and theband, as well as the musicians recruited in the previous objectives, perform "Jump Up, Super Star!" at the New Donk City Hall Auditorium. This option is unlocked after the player clears all three missions.
- Theater: Opening: The game's opening cutscene but without the"In the skies above Peach's castle..." text.
- Theater: Ending: The game's ending cutscene. It is unlocked after the player beats the main game.
Notable promotions[edit]
Super Mario Cereal was released on December 11, 2017.[65] The cereal is based on this game, and the box is an amiibo that works with the game.Super Mario Odyssey was also one of the first styles added toNintendo Sound Clock: Alarmo, and its soundtrack was one of the first to be made available on theNintendo Music application.
A book full of concept artwork and insight into the development of the characters and locales of the game, titledThe Art of Super Mario Odyssey, was published byDark Horse Books and released in Japan on September 28, 2018, and in English-speaking countries on October 22, 2019.
Reception[edit]
Critical reception[edit]
Super Mario Odyssey has received widespread critical acclaim. Prior to its release, EDGE Magazine gaveSuper Mario Odyssey a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely".[66] Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name".[67] Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Frank somewhat criticized the boss battles, the two reviewers ended with "Super Mario Odyssey is almost certain to be counted among the best games in Nintendo's star series."[68] Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas", praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."[69] Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges", while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.[70] Dave Thier of Forbes praised how unique the game was, saying, "Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in", while heavily criticizing the game's motion controls. He gave the game a 9.5/10.[71] The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);[72] 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;[73] and 97, with a 98% recommendation rating, on OpenCritic.
| Reviews | |||
|---|---|---|---|
| Release | Reviewer, Publication | Score | Comment |
| Nintendo Switch | Ryan McCaffery, IGN | 10/10 | Mario's games have been around for almost as long as game consoles have been a thing, but thankfully, he's always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series' joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It's all spun together into a generational masterpiece. |
| Nintendo Switch | Phillip Kollar and Allegra Frank, Polygon | 9.5/10 | For a character nearing 40 years old, it's amazing that Mario has remained not only a beloved character but one whose games are generally expected to be great. From that perspective, it's no surprise that Super Mario Odyssey is, yes, a great game. But more than that, it's a fantastic, even fundamental addition to Mario's legacy. From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best. |
| Nintendo Switch | Andrew Webster, The Verge | N/A | It's a testament to the sheer creativity underlying Odyssey that, even after watching the credits roll and playing for more than 24 hours, I still regularly come across things I haven't seen before. (The game opens up significantly after you complete the story.) There are coins and moons to collect and tucked-away nooks to discover. There are many moments in Odyssey where it doesn't necessarily look like a Mario game, but more like the squat plumber has been transported into some other virtual realm. But it always feels like Mario — because it never stops surprising you. |
| Nintendo Switch | Peter Brown, GameSpot | 10/10 | Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and likeBreath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal. |
| Nintendo Switch | Dave Thier, Forbes | 9.5/10 | Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in. It's of a kind with The Legend of Zelda: Breath of the Wild, which offered a similar sense of scope to Nintendo's other headlining single-player franchise. It's a world that feels huge at first, then small as you get to know it, and then huge again as you realize how fantastically dense it is with secrets and challenges. It gives you a simple set of tools and then asks you to do something different with them every ten minutes. Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play. |
| Aggregators | |||
| Compiler | Score | ||
| Metacritic | 97 | ||
| GameRankings | 97.42% | ||
| OpenCritic | 97 | ||
Awards and acknowledgements[edit]
Super Mario Odyssey was nominated for six awards at The Game Awards 2017, winning one, in the following categories:
- "Game of the Year"(Nominated). Lost toThe Legend of Zelda: Breath of the Wild.[74]
- "Best Game Direction"(Nominated). Lost toThe Legend of Zelda: Breath of the Wild.[74]
- "Best Score/Music"(Nominated). Lost toNieR: Automata.[74]
- "Best Audio Design"(Nominated). Lost toHellblade: Senua's Sacrifice.[74]
- "Best Action/Adventure Game"(Nominated). Lost toThe Legend of Zelda: Breath of the Wild.[74]
- "Best Family Game"(Won). Other nominees wereSplatoon 2,Sonic Mania,Mario + Rabbids Kingdom Battle, andMario Kart 8 Deluxe.[74]
Sales[edit]
As of December 31, 2017,Super Mario Odyssey had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.[75] As of December 31, 2018, it reached 13.76 million copies, althoughMario Kart 8 Deluxe sold 15.02 million copies worldwide, loweringSuper Mario Odyssey to the second-best-selling first-party game for the Nintendo Switch.[76]
As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3DSuper Mario game.[77] As of December 31, 2025, the game had sold 30.27 million units worldwide.[78]
Gallery[edit]
- For this subject's image gallery, seeGallery:Super Mario Odyssey.
Mario, Cappy, andPauline
References to other games[edit]
- Game & Watch series
- The silhouette of a hat-wearingMr. Game & Watch appears on minigame icons.
- The Classic Cap and Classic Suit are based on Mario's outfit in this game.
- New Donk City is based directly on (and named after)Donkey Kong:
- Taxicabs have license plates reading "1981-ND", referencing the game's release date.
- Pauline appears as the city's mayor. Both of her outfits incorporate broad-brimmed hats, referencing one ofher lost items.
- ThePower Moon "A Request from the Mayor" features several references toDonkey Kong as well:
- One of Pauline's questions involves guessing her most treasured possession, with "a purse", "a hat", and "an umbrella" being the three options; if the first is chosen, she will claim she lost her purse "a long time ago".
- Another question involves guessing what she did "a long time ago", with the correct answer being "Captured by ape".
- The lost items appear across New Donk City, and they make the "jumping over a barrel" jingle when picked up. Upon the player delivering the purse to Pauline, she will once again reference having lost it during the events ofDonkey Kong.
- Red steel girders resembling the ones seen in25m and75m can be found throughout the city.
- Mario, Donkey Kong's, and Pauline's original designs appear as graffiti art on a building.
- TheNew Donk City Festival takes place within a 2D area featuring various elements fromDonkey Kong, including girders, barrels,oil drums, coins spelling out "DK", and Donkey Kong himself. While singing "Jump Up, Super Star!"'spost-chorus, Pauline will dance by thrusting her hips back and forth, mirroring her sprite animation from the original arcade game.
- "25m Theme" makes three appearances.
- Thebassist can be heard playing the 25m theme when Mario first finds him.
- "Jump Up, Super Star!" incorporates "25m Theme" into its post-chorus, which also ends by quoting the "jumping over a barrel" jingle.
- "25m Theme" is also rearranged into a brief solo in the ending cutscene variation of "Break Free (Lead the Way)".
- Several parts of the game allow Mario to walk within walls from a 2D perspective, using sprites and sound effects from this game, as well as altering the stage music to an 8-bit variation.
- A scene of Mario fighting Bowser from this game, accompanied by the castle theme, is visible when Mario captures Bowser.
- With its sunglasses on, a Moe-Eye sometimes hums the first few notes of theGround Theme as well as the ending theme from this game while walking around.
- A replica ofSuper Mario Bros. can be played at New Donk City where Mario traverses throughWorld 1-1, including an arrangement of the Ground Theme and theUnderground Theme.
- The1-Up jingle can be heard in two separate parts when one pauses and un-pauses the game.[79]
- Mario's Golf Cap and Outfit originate from this game.
- The Mechanic Cap and Mechanic Outfit originate from this game.
- Mario holds and throwsvegetables found in theLuncheon Kingdom the same way as he does in this game.
- Rocket Ships return, now known asMini Rockets.
- The music that plays in theSlots minigame room and thePicture Match areas is an arrangement of "Slot Game BGM / Memory Game BGM" from this game.
- The sound effect that plays when aRocket Flower is used is the sound effect that plays when thePower Meter is full in this game.
- A scene of Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser.
- Jizos in Bowser's Kingdom resemble the original design ofStatue Mario.
- The concept of traveling to different kingdoms originated from this game, with theSeaside Kingdom sharing the same Japanese name asWater Land.
- One of Bowser's animations for slamming into the ground is based on an attack from this game.
- The Sombrero and Poncho originate from the Game Boy version of this game.
- Moe-Eyes are similar to themoai statues and enemies found in theEaston Kingdom.
- Mario's Doctor Outfit and Doctor Headwear originate from this game.
- Yoshi's House is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words"Hello! Sorry I'm not home, but I've gone to..." This reference was kept in the German and Spanish localizations, but not the French one.
- Fuzzies appear as their sprite from this game in 8-bit segments.
- A scene depicting Mario fighting Bowser from this game, accompanied bythe final boss theme, can be seen in the cutscene where Mario captures Bowser.
- A piano arrangement of "Ground BGM" and "Underwater BGM" can be heard on radios in New Donk City.
- When controlled by Mario, a Moe-Eye sometimes hums "Ending" while walking around with its sunglasses on.
- "Bonus Game BGM" plays in some of the challenge areas.
- The sound effect that plays when aChargin' Chuck is stomped is the same one that would play inSuper Mario World.
- Mario's Golf Cap and Outfit are notably used in this game.
- Mario's Painter Outfit, Black Tuxedo, and Conductor Wig and Outfit from this game's artwork appear.
- A cover of the music that plays on theMario Circuit courses from this game plays during the RC Car Challenge in New Donk City.
- Mario's black top hat originates from this game's box art, although the "M" emblem is removed.
- The Chef Hat and Chef Suit originate from the NES version of this game.
- Donkey Kong Country series
- In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs, such asDiddy Kong,Dixie Kong,Tiny Kong,Cranky Kong,Candy Kong,Rambi,Expresso,Squawks, andKing K. Rool.
- Diddy is also the basis of an outfit and cap that Mario can wear.
- The Explorer Hat and Explorer Outfit originate from this game.
- Super Mario Odyssey is considered a spiritual successor to both this game andSuper Mario Sunshine.
- The structure of the kingdoms carries over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed.
- Mario can jump intowarp holes to travel between kingdoms.
- Treasure chests that need to be opened in a certain order return.
- In theSeaside Kingdom, the "Treasure Trap Hidden in the Inlet" Power Moon has the same order to open the treasure chests as the "Treasure of the Ocean Cave"Power Star inJolly Roger Bay.
- Hint Toad's map is a map ofBob-omb Battlefield.[80]
- Koopa Freerunning involves a footrace withKoopa Troopas, much like withKoopa the Quick.
- Klepto grabsCappy just like how he grabs Mario's cap in this game.
- Torkdrift is based onSpindrifts, with its Japanese name (メカフワフワさんMecha Fuwafuwa-san) being derived from Spindrift's own (フワフワさんFuwafuwa-san).
- Mario can perform this game's variation of theSpin Jump when he jumps off one of the bouncy red flowers found in-game.
- Mario's idle animation is similar to the one in this game, in which he falls asleep and begins to mutter about various kinds of pasta.[81]
- Three outfits referenceSuper Mario 64:
- The Mario 64 Suit and Mario 64 Cap change Mario's model to his model from this game.
- TheMetal Mario Suit and Metal Mario Cup function similarly, but also apply Metal Mario's metallic texture to the model.
- The Football Uniform is numbered 64.
- The jingle that plays when Mario collects a non-plot-specific Power Moon is an arrangement of the "Course Clear" jingle, heard when collecting aPower Star.
- The jingle that plays when the player has triggered an event returns.
- "Break Free (Lead the Way)" quotes "Bowser's Road" after the chorus.
- A scene of Mario fighting Bowser in this game plays during the cutscene right after capturing Bowser. A snippet of "Bowser's Road" can be heard as it plays.
- The post-credits ending has Mario exclaim, "Thank you so much for playing my game!"
- This game's iteration of theMushroom Kingdom is greatly inspired bySuper Mario 64:
- The kingdom'sregional coins (described as "64-esque" by the brochure) have the star-imprinted design of the coins from this game.
- The kingdom's Power Moons resemble Power Stars instead, although they are still referred to as "Power Moons". When collected, they playSuper Mario 64's original "Course Clear" jingle.
- The six boss paintings playSuper Mario 64's "Game Start" jingle when entered.
- Peach's Castle bears several references on its own:
- The hedge maze outside Peach's Castle originates fromSuper Mario 64 DS.
- The moat can be drained.
- Yoshi can be found on the rooftop.
- The castle's music is a faithful arrangement of "Inside the Castle Walls".
- The castle's interior resembles64's first floor, with black and white floor tiles, three red-carpeted staircases, sky-patterned walls, and an identical sun-themed carpet in the center.
- The Power Moon obtained from looking up to the ceiling in Peach's Castle is identical to the entrance method forTower of the Wing Cap.
- Thecourtyard returns, retaining its exact, low-polygon appearance fromSuper Mario 64,billboardedtrees and all. The Mario 64 Suit and Cap or the Metal Mario Suit and Cap must be worn to enter it.
- The Painter's Cap originates from Mario's outfit in this series' box art.
- Super Mario Odyssey is the first 3DSuper Mario game sinceSuper Mario Sunshine to feature open sandbox-style levels.
- Mario can once again slide while grabbing on a ledge.
- This game's version of the Spin Jump returns as well.
- Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid ofFLUDD.
- TheGushen enemy capture grants Mario abilities very similar to FLUDD's various nozzles, including cleaningburning goop in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeatingMollusque-Lanceur that is very similar to how numerous bosses inSuper Mario Sunshine are defeated (dousing in water by hovering from above).
- When Mario stands in smoke or the poison spat out byPoison Piranha Plants, he gets covered in soot or the poison, resembling him being covered ingoop from this game.
- Isle Delfino, the main setting of this game, is visually referenced on the world atlas present on a Japanese billboard advertisement forSuper Mario Odyssey.[82][83]
- Through an update released on February 21, 2018, Mario can receive the outfit and sunglasses like he received from thesunglasses vendor in this game.
- New Super Mario Bros. series
- When Mario ground-pounds after performing aSpin Jump, he performs theDrill Spin from this series.
- Sinking Mushrooms return, combining design elements from their two previous appearances.
- The animation of Mario and Cappy getting aMulti Moon is similar to the animation of Mario getting aGrand Star in these games.
- Mario's idle animation of falling asleep and animation of freezing to death are similar to the ones in these games.
- The skeleton costume in this game resembles Mario's skeleton model from when he gets electrocuted.
- The low health buzzer sound also plays when Mario is low on health.
- TheLife-Up Heart functions exactly like theLife Mushroom from these games.
- The currency in the Moon Kingdom resemblesStar Bits and is described as such.
- Ground-Pound Switches return.
- Captain Toad and theToad Brigade, together with the Toad Brigade theme, appear in the game.
- Yoshi can be once again found inside eggs that appear on nests.
- A few of Yoshi's sound clips are reused fromSuper Mario Galaxy 2.
- The jingle that plays when the Odyssey is restored is reused from the jingle that plays when Mario collects a new power-up in these games.
- As in the underground levels inSuper Mario 3D Land andSuper Mario 3D World, a cover of theSuper Mario Bros. underground theme based on the rendition fromSuper Mario Galaxy'sFlipswitch Galaxy plays in some underground areas.
- The "Ruins" theme sounds similar toFlip-Swap Galaxy's theme.
- With its sunglasses on, a Moe-Eye sometimes hums "Gusty Garden Galaxy".
- "Rosalina in the Observatory" can be heard by selecting options in the pause menu in the right order.[79]
- TheTail Tree appears in the Mushroom Kingdom.
- The invincibility theme, heard when the player taps any Marioamiibo, is theWorld 2-3 theme from this game.
- Bowser attacks by stomping to create fire rings and swinging his tail, like in this game.
- The regional coins of the Lost Kingdom look similar to how theSuper Leaves look in this game.
- Statue Mario's design appears when the Jizos are controlled.
- Gold Mario appears as an unlockable outfit. Wearing this outfit scares Bowser, referencing Gold Mario's ability to defeat Bowser with a single fireball.
- The game runs on a similar, albeit more detailed, graphical engine to the game.
- Cat Mario and Cat Peach'sCostume Mario sprites fromSuper Mario Maker can be seen on walls in many kingdoms.
- Captain Toad retains his design from this game.
- When theBroodals are defeated together, the fireworks of their faces explode in the sky, similar to how Bowser turns into a firework of his face when he is defeated in the final battle.
- Ty-foos andParabones reappear as enemies.
- The bonus areas on theDark Side are harder or alternate versions of previously visited bonus areas, similar to the levels inWorld Mushroom andWorld Flower from this game.
- The music played inRainbow Run is reused when Mario becomes invincible after any Mario amiibo is used.
- Mario's Mechanic and Racing Outfits feature some logos of sponsors appearing in the game, includingBowser Oil.
- The description for theLuigi Cap reads "The 'L' stands for 'winner,'" which is also mentioned in thePalutena's Guidance conversation for Luigi.
- Some bonus areas, such as the Jaxi maze in Tostarena, use the same arrangement of theSuper Mario Bros. Underground Theme from this game.
- Toadette returns and retains her outfit from this game.
- When the player encounters Captain Toad in the Lost Kingdom, he mentions he was dropped by a giant bird (Klepto) but a different bird than usual (Wingo).
- The Builder Helmet and Builder Outfit originate from this game.
- Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms, as well as a sprite ofRosalina on the Dark Side, all from this game.
- Koopa Shells retain their spinning animation from this game'sSuper Mario Bros. style.
- An arrangement of theSuper Mario Bros.-styleairship theme plays during cutscenes with Bowser (where his airship flies away).
- The sprite for Bowser in the 2D sections resembles the sprite used when Bowser is seen when Mario collects a Big Mushroom in this game.
References in other media[edit]
- An event was held in this game, featuringSuper Mario Odyssey-themed statues for the Kingdom Builder mode.
- Pauline summons a platform resembling New Donk City Hall, as well as severalNew Donkers, for herSpecial Shot.
- TheNintendo Switch andNintendo 3DS versions of this game include stages inspired by several kingdoms, such asUptown, Downtown being based on theMetro Kingdom.
- The gameplay of the minigameMaking Faces has a similar premise to thePicture Match game.
- Aesthetically,Mario's cap has been replaced by Cappy. One ofMario's newtaunts has him spin Cappy around, which references Mario's Cap Throw action, as well as the Spin Throw.
- Mario'sSuper Jump Punch has a chance of producingregional coins from the Metro Kingdom, which reuse the sound effect when they are collected inSuper Mario Odyssey. When this occurs, Cappy's eyes peek out from Mario's hat.
- One of Mario's new costumes is his wedding tuxedo.
- New Donk City Hall appears as a new stage, where Pauline and theband are visible in the background.
- Songs fromSuper Mario Odyssey, including "Jump Up, Super Star!", are also present.
- Mario (Wedding), The Odyssey, Cappy, Bowser (Wedding), Peach (Wedding), and Pauline (using her appearance fromSuper Mario Odyssey) also appear asspirits.
- Bowser's "Congratulations!" screen possibly parodies the events of the game, whilePeach's "Congratulations!" screen references the early ending concept where Mario and Peach get married.
- Some of Pauline's voice clips make references to verses of "Jump Up, Super Star!" and her status as mayor of New Donk City is indirectly referenced by her association with theNew York Minute courses.
- Peach (Vacation), Peach (Wintertime), and Peach (Explorer) each wear an outfit derived from the one she wears in the Metro Kingdom,Cap Kingdom, andCascade Kingdom, respectively, in the post-game, while Peach (Wedding) wears the same wedding outfit Peach wears prior to the post-game. Peach (Yukata) wears the yukata outfit that she wears inBowser's Kingdom, albeit with a heart pattern instead of a Fire Flower pattern.
- Several of Mario's outfits during certain tours, such as the Musician, Happi, Racing, and Santa outfits, are based on his Crazy Cap outfits. Mario (Tuxedo) wears the top hat and tuxedo that is obtained when the player arrives at theMoon Kingdom.
- Official artwork for this game uses a globe design based on that of official artwork forSuper Mario Odyssey.[84]
- TheMushroom Kingdom and the Odyssey appear in theDream Event calledDream Karate.
- Manyoutfits from this game reappear as unlockable content.
- Snapshot Mode returns in this game.
- Mario's animation when he collects aCat Shine resembles the animation when he collects a non-story-related Power Moon inSuper Mario Odyssey.
- Saving and loading games work the same way as inSuper Mario Odyssey, as doground-pounding androlling intoWarp Pipes to go through them quicker, with the sped-upwarp noise being reused.
- The way Mario can roll in midair is similar to thedive.
- The manner that the player has to unearth Mario by jumping at the beginning ofBowser's Fury is similar to how they have to jump to wake him from his unconsciousness at the beginning of the Cap Kingdom,Lost Kingdom, andRuined Kingdom stories.
- Acourse based onNew Donk City appears in this game.
- "Jump Up, Super Star!" plays during Pauline'sSpecial Shot.
- "Jump Up, Super Star!" is used as a leitmotif in Pauline's theme.
- A Crazy Cap store appears.
- Patches designed after the Fossil Falls, Tostarena, and Peach's Castle stickers from this game appear on Toad's backpack.
- The Sand Kingdom is actually visited in the film.
- "Fossil Falls" is arranged in the track "Welcome to the Mushroom Kingdom", while "Mount Volbono: Town" is arranged in the track "The Mushroom Council".
- Bowser wears his wedding attire fromSuper Mario Odyssey when he attempts to marry Peach. He also uses a triple Piranha Plant bouquet.
- The distinction between generic gold coins and purple, location-themed variants (in this case,flower coins) returns.
- The player can skip theWarp Pipe-entering animation by performing a Ground Pound like inSuper Mario Odyssey.
- One of Bowser's laughs fromSuper Mario Odyssey is reused in a cutscene.
- The design ofPeach's Castle is based on its design inSuper Mario Odyssey.
- A clock face theme featuring Mario and Cappy in his Mario Cap form, as well as eight alarms themed after various kingdoms, are included.
- Pauline's win animation has her perform a similar dance to one she does inSuper Mario Odyssey, where she thrusts her hips back and forth.
- TheMushroom Kingdom appears to be somewhat modeled afterits depiction inSuper Mario Odyssey.
- Several of Mario's and Peach's outfits originate from this game or are based on their designs from this game.
- Crates with "NDC" and "New Donk City" written on them appear in the opening area.
- Checkpoints function similarly to theCheckpoint Flags inSuper Mario Odyssey.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | スーパーマリオ オデッセイ[85] Sūpā Mario Odessei | Super Mario Odyssey | |
| Arabic | سوبر ماريو أوديسي[86] Subar Maryw Awdysy | Super Mario Odyssey | |
| Chinese(Simplified) | 超级马力欧 奥德赛[87] Chāojí Mǎlì'ōu Àodésài(Mandarin) Chīukāp Máhlihk'āu Oudākchoi(Cantonese) | Super Mario Odyssey | |
| Chinese(Traditional) | 超級瑪利歐 奧德賽[88] Chāojí Mǎlì'ōu Àodésài(Mandarin) Chīukāp Máhleih'āu Oudākchoi(Cantonese) | Super Mario Odyssey | |
| Korean | 슈퍼 마리오 오디세이[89] Syupeo Mario Odisei | Super Mario Odyssey |
Notes[edit]
- Super Mario Odyssey is the firstSuper Mario title to receive a B rating by theCERO in Japan. All other titles released prior have been rated A. Similarly,Super Mario Odyssey is the first mainlineSuper Mario title to receive "Everyone 10+" by theESRB in North America. All titles released prior have been rated E. According to the ESRB, this is because of the following content contained in the game: the ways the enemies are defeated, the capture of a cartoonish military tank (the enemySherm) to fire large cannonballs atMechawiggler and the large explosion that occurs upon the defeat of the latter, the various punches landed atBowser during his fights, and the pink liquid trails thatCookatiel spits out towardsMario during its boss fight.[90]
- A browser game calledSuper Mario Odyssey Fun Trivia Quiz was released in 2017 on thePlay Nintendo website.
- To comply with the video game regulations in China, the Tencent Nintendo Switch release of the game features many changes or censorships.
- The skull and eye patch were removed from the Pirate Outfit, which was renamed along with the Pirate Hat to "Noble Outfit" and "Noble Hat".[91]
- English names on the world maps were removed, including coordinate numbers and letters. This change applies to the maps both in-game[92] and on the cartridge[93] and download cards.[94]
References[edit]
Footnotes[edit]
- ^Even though the localization is otherwise the same across all regions and is simply listed as "English" in the in-game language select, usage of date formatting varies between MM/DD/YYYY and DD/MM/YYYY depending on if the system language is set to American English or British English, respectively.
- ^The global and domestic versions have slightly different localizations.
- ^abcdefghiStarts to appear in most of the kingdoms after Bowser's Moon Wedding is completed.
- ^abAppears here after A Tourist in the Metro Kingdom! is completed.
- ^abAppears here only after the kingdom's Moon Rock is shattered.
- ^Appears here only after Bowser's Moon Wedding is completed.
- ^Added inVer. 1.2.0 on February 21, 2018.
Citations[edit]
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- ^November 19, 2025.Post from Panic Button's X account. Retrieved November 21, 2025.
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- ^https://www.nintendo.co.jp/switch/aaaca/sp/index.html
- ^Super Mario Odyssey HK release announcement.Nintendo.co.hk. Retrieved June 14, 2017.
- ^The Nintendo Switch journey comes to E3 to reveal new worlds for Mario's odyssey.
- ^https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/
- ^Nintendo (June 13, 2017).Super Mario Odyssey - Game Trailer - Nintendo E3 2017.YouTube. Retrieved June 13, 2017.
- ^abOfficial Nintendo website (Korea). Retrieved September 19, 2017.[dead link]
- ^abOfficial Nintendo website (Taiwan). Retrieved September 19, 2017.
- ^abTencent Nintendo Switch website.
- ^Antonio Carlos (December 5, 2022).Nintendo já está vendendo jogos físicos de Nintendo Switch no Brasil via Amazon; Preço e títulos disponíveis.NintendoBoy (Brazilian Portuguese). Retrieved January 19, 2025.
- ^North American box cover
- ^File:Tencent Nintendo Switch Cartridges.jpg
- ^スーパーマリオブラザーズ35周年. "1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。" (Japanese text).Twitter. Published 03 Sept 2020. Accessed 13 Apr 2023.
- ^Nintendo Co., Ltd.HISTORY → Series → Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
- ^Goldfarb, Andrew (June 15, 2017).E3 2017: Super Mario Odyssey Release Date Announced.IGN.
- ^Free updates for select Nintendo Switch games.Nintendo. Retrieved April 4, 2025.
- ^https://imgur.com/kvntP40
- ^https://www.nintendo.co.jp/hardware/amiibo/chart/index.html
- ^"Isn't my hat just fabulous?! I model my style after
Mayor Pauline!" –New Donker in theMetro Kingdom (2017).Super Mario Odyssey byNintendo EPD (North American Localization).Nintendo of America. - ^"That brook is sweet on the ears." –Volbonan in theMushroom Kingdom (2017).Super Mario Odyssey byNintendo EPD (North American Localization).Nintendo of America.
- ^Sakai et al., p. 73, 147
- ^Murata, Sho (2019). "Designer's Note" in "Cascade Kingdom".The Art of Super Mario Odyssey (First English Edition). Milwaukie:Dark Horse Books. ISBN978-1-50671-375-5. Page 87.
- ^---- (2019).The Art of Super Mario Odyssey (First English Edition). Milwaukie:Dark Horse Books. Page 73, 315.
- ^ab---- (2019). "Wooded Kingdom".The Art of Super Mario Odyssey (First English Edition). Milwaukie:Dark Horse Books. Page 149.
- ^---- (2019). "Moon Kingdom".The Art of Super Mario Odyssey (First English Edition). Milwaukie:Dark Horse Books. Page 283.
- ^---- (2019). "Sand Kingdom".The Art of Super Mario Odyssey (First English Edition). Milwaukie:Dark Horse Books. Page 119.
- ^---- (2019).The Art of Super Mario Odyssey (First English Edition). Milwaukie:Dark Horse Books. Page 28, 29, 156, 157, 295.
- ^Sakai et al., p. 273
- ^Walsh, Doug, and Joe Epstein (2017).Super Mario Odyssey: PRIMA Official Game Guide (Collector's Edition). Roseville:Prima Games. ISBN978-0-74401-887-5. Page 30.
- ^Walsh and Epstein, p. 12
- ^Sakai et al., p. 144
- ^Sakai et al., p. 191
- ^Sakai et al., p. 82
- ^Nintendo Treehouse E3 2017 (June 13, 2017)).Super Mario Odyssey gameplay - Nintendo Treehouse Live with Nintendo Switch.Twitch. Retrieved June 13, 2017.
- ^Super Mario Odyssey producer explains why Pauline has returned.Polygon. Retrieved June 14, 2017.
- ^The metadata of this mp3 file:https://www.nintendo.co.jp/switch/aaaca/common/hen3frereqax/emachebru5hn.mp3
- ^The official Japanese page of "Jump Up, Super Star!". Retrieved October 11, 2017.
- ^WesUniverse (October 27, 2017).Honeylune Ridge: Escape (Official Super Mario Odyssey OST).YouTube. Retrieved October 29, 2017.
- ^Crunchii [Music Extensions] (October 26, 2017)).Honeylune Ridge: Escape (Japanese) - Super Mario Odyssey - Music Extended. Retrieved October 29, 2017.
- ^Official Japanese Super Mario Odyssey Twitter (soundtrack album announcement).
- ^abcNinEverything (January 13, 2017).Miyamoto on Super Mario Odyssey - Nintendo Treehouse Live with Nintendo Switch.YouTube. Retrieved January 15, 2017.
- ^abSuper Mario Odyssey interview with Yoshiaki Koizumi and Kenta Motokura – ‘Please look forward to it!’.Metro. Retrieved September 27, 2017.
- ^I played 30 minutes of Super Mario Odyssey and it sure is impressive.Kotaku. Retrieved September 24, 2017.[dead link]
- ^How Shigeru Miyamoto Influenced Mario Odyssey’s Development.Gameinformer. Retrieved September 27, 2017.[dead link]
- ^abcdeMario Party Legacy (June 19, 2017).2 Hours of Super Mario Odyssey Gameplay (E3 2017, Direct).YouTube. Retrieved September 24, 2017.
- ^MacDonald, Keza (September 14, 2020).Super Mario at 35: Mario's makers on Nintendo's most enduring mascot.The Guardian. Retrieved November 15, 2020.
- ^What's in a Box?.Nintendo Treehouse Log, Tumblr. Retrieved September 26, 2017.
- ^Nintendo Finally Answers: Is Mario Human?.Vice. Retrieved September 26, 2017.[dead link]
- ^Nintendo UK (August 23, 2017).Super Mario Odyssey - Luncheon Kingdom showcase with Yoshiaki Koizumi (Nintendo Switch).YouTube. Retrieved September 24, 2017.
- ^Hi, I’m Mr. Koizumi, Producer of Super Mario Odyssey. AMA!.Reddit. Retrieved September 27, 2017.
- ^https://twitter.com/game4brains/status/946182614653681664
- ^youtu.be/Bixxb8jSxSg
- ^https://twitter.com/pixelpar/status/908319143920881669
- ^http://www.nintendo.co.kr/news/view.php?idx=111
- ^http://overseas.weico.cc/share/10373580.html?weibo_id=4177181082731648
- ^https://nintendosoup.com/asia-super-mario-odyssey-edition-nintendo-switch-coming-october-27/
- ^http://www.nintendo.co.kr/news/view.php?idx=111
- ^August 28, 2018.New Nintendo bundles, games and controllers open up holiday shopping possibilities.Nintendo. Retrieved August 28, 2018.
- ^abScykoh (November 18, 2017).Super Mario Odyssey - Glitchfest.YouTube. Retrieved December 21, 2017.
- ^https://twitter.com/Raltseye/status/948563348269903872
- ^https://en-americas-support.nintendo.com/app/answers/detail/a_id/27783/~/how-to-update-super-mario-odyssey
- ^GVG (February 3, 2026).We PLAYED Mario Tennis Fever, NSO Virtual Boy, & Bellabel Park! (Hands-On Previews!) (9:29).YouTube. Retrieved February 3, 2026.
- ^McWhertor, Michael (November 29, 2017).Nintendo’s new Super Mario breakfast cereal is also an amiibo.Polygon. Retrieved April 23, 2022.
- ^EDGE issue showed up in stores.[dead link]
- ^http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review
- ^https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review
- ^https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch
- ^https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/
- ^https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48
- ^http://www.metacritic.com/game/switch/super-mario-odyssey
- ^http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html
- ^abcdefAwards - The Game Awards 2017.The Game Awards. Retrieved December 9, 2017.
- ^IR Information : Sales Data - Top Selling Title Sales Units.Nintendo. Retrieved April 26, 2018.
- ^[1]
- ^https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf
- ^Nintendo (February 3, 2026)[2].Top Selling Title Sales Units - Nintendo Switch Software. Retrieved February 3, 2026.
- ^abMarioBrax (October 30, 2017).2 Pause Menu Easter Eggs in Super Mario Odyssey.YouTube. Retrieved May 19, 2025.
- ^@Frying_Pants (November 5, 2017)."The map that Hint Toad consults in Odyssey is a map of Bob-Omb Battlefield from Mario 64.".Twitter. Retrieved December 28, 2022.
- ^Looygi Bros (August 15, 2019).What is Mario saying in his sleep? - Super Mario Odyssey.YouTube. Retrieved April 20, 2023.
- ^[3]
- ^File:Super-Mario-Odyssey-Map.jpgMedia:Super-Mario-Odyssey-Map.jpg
- ^File:MKT vs SMO Coastline.pngMedia:MKT vs SMO Coastline.png
- ^Japanese logo
- ^سوبر ماريو أوديسي - متجر نينتندو السعودية - متجر نينتندو السعودية - store.nintendo.sa
- ^Simplified Chinese logo
- ^Traditional Chinese logo
- ^https://www.nintendo.com/kr/switch/aaaca/index.html?srsltid=AfmBOordQOrcv7GaKSMDx8JNzpCBHwlyOqLQ9r4S76ILJp1ZKw05CYsb
- ^Entertainment Software Rating Board's rating for Super Mario Odyssey. Retrieved November 24, 2017.
- ^https://twitter.com/chinesenintendo/status/1258526341198000129?s=20
- ^https://twitter.com/chinesenintendo/status/1258525046114447361?s=20
- ^https://twitter.com/chinesenintendo/status/1259755144796712961?s=20
- ^https://twitter.com/chinesenintendo/status/1259770285227565056?s=20
External links[edit]
| Wikipedia has an article onSuper Mario Odyssey. |
- Websites
- Mario Portal Game Archive (EN)
- Mario Portal Game Archive (JP)
- noclip.website (Experimental)
- Japanese website
- American website
- American website (game details)
- European website
- Oceanian website archive
- Korean website
- Malaysian website
- Chinese (Hong Kong) website
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