Super Mario Maker

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This article is about theWii U game. For other uses, seeSuper Mario Maker (disambiguation).
Super Mario Maker
Super Mario Maker box art
For alternate box art, see therelated gallery.
DeveloperNintendo EAD Group No. 4
PublisherNintendo
PlatformWii U
Release datesJapan September 10, 2015[1]
USA September 11, 2015[2]
Europe September 11, 2015[3]
Australia September 12, 2015[4]
LanguagesEnglish (United States)
English (United Kingdom)
Japanese
Dutch
French (Canada)
French (Europe)
German
Italian
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
GenresLevel editor, platformer
Ratings
ESRB:E - Everyone[5]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
ModeSingle player
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial codeWUP-P-AMAP-EUR-0 (Europe)

Super Mario Maker (tentatively calledMario Maker when announced atE3 2014) is a 2D platform and level creation game for theWii U. It is the eighteenth entry in theSuper Mario series.[6][7] It allowed players to design and share their own 2DSuper Mario courses, alongside viewing and playing courses made by other creators until the discontinuation of theNintendo Network on April 8, 2024. To build a course, players can use a variety of objects such asblocks,enemies, anditems. They can also set a theme and incorporate their course into the styles of four previousSuper Mario games (Super Mario Bros.,Super Mario Bros. 3,Super Mario World, andNew Super Mario Bros. U), each with distinct mechanics and features. While the game typically uses theGamePad, whose touchscreen is used to design courses, other controllers such as theWii Remote,Wii Classic Controller, andWii U Pro Controller are also compatible.[8] Additionally, the game has compatibility withamiibo, which can be scanned to unlock differentMystery Mushroom costumes based on the amiibo figurine.

The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the30th Anniversary ofSuper Mario Bros.[9] Limited editions of the game launched alongsidean artbook with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB[8] of storage memory to be downloaded.

Starting on November 7, 2017,Nintendo has terminated theMiiverse service, removing support for comments on uploaded levels.Super Mario Maker was removed from the eShop on January 13, 2021,[10] leaving the game only available in retail. On March 31, 2021, the ability to upload new courses and view the most starred courses online was discontinued,[11] but players could still play courses that were uploaded before the discontinuation until April 8, 2024, when theNintendo Network service shut down, rendering the game no longer playable online.[12][13]

A port of this game was released for theNintendo 3DS in December 2016. A sequel, titledSuper Mario Maker 2, was released for theNintendo Switch on June 28, 2019.

Contents

Pre-title screen animations

Each day the startup screen has a different animation associated with gettingBuilder Mario off the screen. All of the objects listed here are in theSuper Mario Bros. game style.

  • Sunday -Luigi enters, shoots a fireball at Builder Mario causing him to fall off, and then runs across the screen. Several characters (includingPeach) and a "Happy Sunday" ("Today is Sunday" in the British English version) banner are also shown on top of the logo, alongside a speech bubble containing text saying, "Let's get making!"
  • Monday - AKoopa Shell goes across the screen, hitting Builder Mario and causing him to fall off the screen.
  • Tuesday - AMagikoopa appears and turns Builder Mario into aGoomba, which walks off the screen.
  • Wednesday - A wingedLift carries Builder Mario off the screen.
  • Thursday - Three Goombas enter in, pick up Builder Mario, and carry him off the screen while tribal music plays.
  • Friday - Afly picks up Builder Mario, but a fly swatter swats it causing Builder Mario to fall off the screen. (NOTE: At the beginning, in English versions, the day of the week is called "Flyday", but after the fly has been swatted the word falls with Builder Mario and is called Friday.)
  • Saturday - AThwomp falls on Builder Mario causing him to fall off the screen and then raises back up.

Title screen

The title screen for Super Mario Maker.
The title screen ofSuper Mario Maker.
The effect of the letter K on Super Mario Maker's title screen.
The screen goes into a sepia tone after the player clicks on the letter K.

In a similar fashion toMario Paint, the title screen is highly interactive. A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. When pressed, each letter will cause a different effect on the game title screen.

  • SUPER: FiveSuper Stars will appear and a random voice or voices will shout "Super Mario Maker".
  • M - The letter M flips upside down and spellsSuperWario Maker, and aMystery Mushroom with aWario costume appears (in theSuper Mario Bros. game style only). In addition, Wario will taunt the player. Distorted, warbled clips of Wario's voice can be heard in underwater levels.
  • A - The letter A will summon a cluster of multi-colored stars to fall behind in the background. All enemies and shells present on the screen will be defeated. A train whistle can also be heard.
  • R - The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound and a "Ta-da!!" music jingle will also play.
  • I - Theparakeet fromNintendo DSi Sound, which appears in the recording option, will appear and sit on top of the letter I, making it look like a lowercase I. Like in the application it debuted in, it will also record any sounds, and repeat them with a different effect. The parakeet will leave after a while.
  • O - The letter O will summon aKoopa Clown Car (Junior Clown Car in theNew Super Mario Bros. U style). A cymbal clang can be heard.
  • M - The second M will summon an emptyBuzzy Shell orSpiny Shell, and either can be worn as a helmet. An explosion sound can be heard.
  • A - Touching the second A will cause it to act like aReset Rocket, with an intercom counting down before it shoots off; it will return soon after. It also clears all items and enemies on screen.
  • K - The letter K will turn the screen into a sepia tone. The music for the title will also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
  • E - Touching the letter E will summon aTrampoline for Mario to use. An oriental drum can be heard.
  • R - The second R will extend like the first R, turn around and summon either an emptyGoomba's Shoe or aYoshi's Egg (depending on the game style). If there are twoYoshis, any more Eggs summoned will hold aSuper Mushroom. When using Yoshi, an extra drumbeat will be added to the title screen music.
  • Clicking randomly on the screen will summon aGoomba,Koopa or, rarely, aBowser.
  • Dragging the stylus on the screen will produce a stream of magic dust, similar to howKamek powers up an enemy in theYoshi's Island andNew Super Mario Bros. games.

Gameplay

The game is set up so that players can design their very own 2DSuper Mario courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. An outline mode can also be used to show Mario's movements and to make positioning objects easier.

The game starts with only one row of course elements, as the game features an unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by spending enough time placing elements on the course. Players can also addsound effects to their courses using theSoundfrog (which uses the frog icon fromMario Paint). These effects happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot/chicken squawk when uploaded to Course World.[14]

Players can save up to 120 different courses onto their Wii U profile.[8] They can be found inCoursebot, the course selection screen. Locally saved and downloaded courses can be arranged into worlds, which are set up like inSuper Mario Bros., with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.

Sample courses

Below is the full list of all the 68 sample courses that are in the game. The sample courses that are in worlds 1 and 2 are unlocked as the player unlocks new course sets. The sample courses that are in worlds 3 through 16 are used in the 10 Mario Challenge. The world 17 courses, which are the courses that were shown off at the 2015Nintendo World Championships, are unlocked after the player has completed all the 10 Mario Challenge sample courses. Completing all four of those levels, in turn, allows the player to freely use theWeird Mushroom when creating levels.

Course no.Course nameGame styleCourse theme(s)
1-1GroundNew Super Mario Bros. U styleMain area: Ground theme
1-2UnderwaterSuper Mario Bros. styleMain area: Underwater theme
1-3CastleNew Super Mario Bros. U styleMain area: Castle theme
1-4AirshipSuper Mario Bros. 3 styleMain area: Airship theme
2-1Ghost HouseSuper Mario World styleMain area: Ghost House theme
2-2Sound EffectsSuper Mario Bros. 3 styleMain area: Ground theme
2-3TracksSuper Mario World styleMain area: Ground theme
2-4Sub AreasSuper Mario Bros. 3 styleMain area: Ground themeSub area: Underground theme
3-1Pipeline to the Other SideSuper Mario Bros. styleMain area: Ground themeSub area: Underground theme
3-2Block TownNew Super Mario Bros. U styleMain area: Ground theme
3-31-1 Remix (Ground)Super Mario Bros. styleMain area: Ground themeSub area: Underground theme
3-4Spinning Boo Buddies!New Super Mario Bros. U styleMain area: Ghost House theme
4-1A P Switch's JourneySuper Mario Bros. 3 styleMain area: Underground theme
4-2Switch It Up!Super Mario World styleMain area: Castle themeSub area: Castle theme
4-31-1 Remix (Raccoon Mario)Super Mario Bros. 3 styleMain area: Ground themeSub area: Underground theme
4-41-4 Remix (Castle)Super Mario Bros. styleMain area: Castle theme
5-1Bloomin' Goombas!New Super Mario Bros. U styleMain area: Ground theme
5-2Perilous Vine ClimbSuper Mario Bros. styleMain area: Ground theme
5-31-2 Remix (Underground)Super Mario Bros. styleMain area: Ground themeSub area: Underground theme
5-4Big Dry Bones' Pirate ShipSuper Mario World styleMain area: Airship theme
6-1Sunken MarioSuper Mario Bros. styleMain area: Underwater theme
6-2CoinucopiaNew Super Mario Bros. U styleMain area: Underground themeSub area: Underground theme
6-31-3 Remix (Athletic)Super Mario Bros. styleMain area: Ground theme
6-4Festival of FireSuper Mario Bros. styleMain area: Castle theme
7-1Super Star DashSuper Mario Bros. styleMain area: Ground theme
7-2Ka-POW!!!Super Mario World styleMain area: Ground theme
7-3Be Brave & Get Up Close!Super Mario Bros. 3 styleMain area: Ground theme
7-4Attack StackNew Super Mario Bros. U styleMain area: Ghost House theme
8-15-3 Remix (Shoe Goombas)Super Mario Bros. 3 styleMain area: Ground themeSub area: Ground theme
8-21-2 Remix (Yoshi)Super Mario World styleMain area: Ground themeSub area: Underground theme
8-3Zigzag Lava BubblesNew Super Mario Bros. U styleMain area: Castle theme
8-4Go for the 3-Up Stomp!Super Mario Bros. 3 styleMain area: Castle theme
9-1Jump for It!Super Mario Bros. styleMain area: Underground theme
9-2MuncherSuper Mario Bros. styleMain area: Underground theme
9-3Clowning AroundNew Super Mario Bros. U styleMain area: Ground theme
9-4Creepy-Crawly Bowser TowerSuper Mario Bros. 3 styleMain area: Ground theme
10-13-1 Remix (Infinite 1-Ups)Super Mario Bros. styleMain area: Underground themeSub area: Underground theme
10-22-3 Remix (Pyramids)Super Mario Bros. 3 styleMain area: Ground themeSub area: Ground theme
10-3Bowser Retreats, Mario AdvancesNew Super Mario Bros. U styleMain area: Castle theme
10-4Easy Does It...New Super Mario Bros. U styleMain area: Castle theme
11-1Music NotesNew Super Mario Bros. U styleMain area: Ground theme
11-2Conveyor Belt SprintSuper Mario World styleMain area: Ground theme
11-3Shell Shot!Super Mario World styleMain area: Ground theme
11-4Find the Fire Flower!New Super Mario Bros. U styleMain area: Ground theme
12-1Shoe FactorySuper Mario Bros. 3 styleMain area: Underground themeSub area: Underground theme
12-2Spiny Tower DemolitionNew Super Mario Bros. U styleMain area: Ground theme
12-37-2 Remix (Piranha Plants)Super Mario Bros. 3 styleMain area: Ground themeSub area: Underwater theme
12-41-Airship RemixSuper Mario Bros. 3 styleMain area: Airship themeSub area: Airship theme
13-18-B Remix (Airship)Super Mario Bros. 3 styleMain area: Airship themeSub area: Airship theme
13-2Danger: Fire Bars!New Super Mario Bros. U styleMain area: Underground theme
13-3Blaster BarrageNew Super Mario Bros. U styleMain area: Underground theme
13-4Dry Bones StampedeNew Super Mario Bros. U styleMain area: Underground theme
14-1Chain ChompSuper Mario Bros. styleMain area: Underground theme
14-2Bone DungeonSuper Mario World styleMain area: Ghost House theme
14-3Underwater AutomationSuper Mario Bros. styleMain area: Underwater theme
14-4Up & OverSuper Mario World styleMain area: Underground theme
15-1Even Trampolines Dream of FlyingSuper Mario Bros. styleMain area: Ground theme
15-2RollercoasterNew Super Mario Bros. U styleMain area: Airship theme
15-32-5 Remix (Chain Chomps)Super Mario Bros. 3 styleMain area: Ground themeSub area: Underground theme
15-48-3 Remix (Hammer Bros.)Super Mario Bros. styleMain area: Ground theme
16-16-3 Remix (Ice)Super Mario Bros. 3 styleMain area: Ground themeSub area: Underground theme
16-2Don't Delay!New Super Mario Bros. U styleMain area: Castle theme
16-3Race to the Finish!Super Mario World styleMain area: Castle theme
16-48-4 Remix (Castle Labyrinth)Super Mario Bros. styleMain area: Castle themeSub area: Underwater theme
17-1NWC 2015-1Super Mario Bros. styleMain area: Ground themeSub area: Ground theme
17-2NWC 2015-2Super Mario Bros. 3 styleMain area: Airship themeSub area: Ground theme
17-3NWC 2015-3Super Mario World styleMain area: Underground themeSub area: Underground theme
17-4NWC 2015-4New Super Mario Bros. U styleMain area: Castle themeSub area: Underwater theme

Styles

The four game styles used in Super Mario Maker.
The four game styles used in the game.
Six of the course themes used in Super Mario Maker.
The six course styles used in the game.

The game gives players the option to choose the game and course styles from various 2DSuper Mario games. There are four game styles and six course styles to choose from. Each game style retains its respective gameplay elements and physics from its base game. For example, Mario cannot carry items in theSuper Mario Bros. style, can triple and wall-jump in theNew Super Mario Bros. U style, and is able to throw Koopa Shells upward in theSuper Mario World style only. Each game style has its own exclusive elements, such asYoshi being available in theSuper Mario World andNew Super Mario Bros. U styles, but is replaced inSuper Mario Bros. andSuper Mario Bros. 3 styles by theGoomba's Shoe, as well as its exclusive power-ups and end-goals. Changing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:

Game Styles

Course Themes

*S – available from the start.

Course elements

The interface with all the tools for the course designer in Super Mario Maker displayed
The interface for the sixty items used in the game.

NOTE: Arranged in alphabetical order

*S – available from the start.
*shake→ – alternative form or different element usable by shaking.

Customization options

Most objects can bounce off Trampolines and Note Blocks.

Assorted Winged items from Super Mario Maker.
Items which were given wings.

The following objects canhave Wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

  • ? Blocks
  • 1-Up Mushrooms
  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers (can float in the air when jumping)
  • Bowser Juniors (throw hammers in a similar manner to Bowser inSuper Mario Bros.)
  • Brick Blocks
  • Buzzy Beetles (look likeParabuzzies, act similarly toPara-Beetles)
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Lifts
  • Dry Bones (look likeParabones)
  • Fire Flowers
  • Goombas (look and act likeParagoombas)
  • Goomba's Shoe (holding the jump button, it acts like Yoshi'sFlutter Jump)
  • Hammer Bros.
  • Ice Blocks (move back and forth in a wave)
  • Invisible ? Blocks (wings remain visible)
  • Koopa Troopas (look and act likeKoopa Paratroopas)
  • Lakitus (makes them move in waving paths; other winged objects also exhibit this trait when set to a Lakitu's Cloud)
  • Lava Bubbles (move diagonally)
  • Magikoopas
  • Monty Moles
  • Moving platforms (makes them move in waving paths)
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks
  • Propeller Mushrooms
  • Rocky Wrenches
  • Solid Blocks (move back and forth in a wave)
  • Spike Tops (look likeSpiky Parabuzzies)
  • Spinies (shoot spines)
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines
  • Wigglers
  • Yoshi Eggs
Goombas
A big Paragoomba, along with normal-sized Goombas.

The following objects can be madehuge by dragging Super Mushrooms onto them:

  • Bloopers
  • Bob-ombs (the explosion also has a slightly wider range)
  • Boos
  • Bowsers
  • Buzzy Beetles (shells cannot be picked, and can break blocks)
  • Cannons
  • Chain Chomps
  • Dry Bones (become invulnerable to regular stomps, like in theNew Super Mario Bros. games)
  • Goombas (split into two regular Goombas when jumped on, like in theNew Super Mario Bros. games)
  • Goomba's Shoes (Mario can ground pound to break blocks; Stiletto form can break Brick and Hard Blocks)
  • Hammer Bros. (turns into Sledge Bros.)
  • Koopa Troopas (shells cannot be picked, and can break blocks)
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies (shells cannot be picked, and can break blocks)
  • Thwomps (can break blocks, like in theNew Super Mario Bros. games)
  • Wigglers
  • Yoshi Eggs
Bill Blaster
Bill Blasters, spawning coins and a Cheep Cheep.

Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and pipesspawn one of the following objects, by dragging one of the following objects onto one of the former objects (whether huge, winged, both, or neither):

  • 1-Up Mushrooms
  • Beanstalks
  • Bloopers
  • Bob-ombs
  • Boos
  • Buzzy Beetles
  • Chain Chomps
  • Cheep Cheeps
  • Coins (pipes, Bill Blasters and Lakitus release multiple coins at once when inserted)
  • Dry Bones
  • Fire Flowers
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Lakitu's Clouds
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Muncher
  • Mystery Mushrooms
  • P Switches
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Super Mushrooms
  • Super Stars
  • Trampolines
  • Wigglers

The following objects can be made tomove along tracks by dragging them onto one:

  • ? Blocks
  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos
  • Bowsers
  • Brick Blocks
  • Burners
  • Buzzy Beetle
  • Cannons
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Blocks
  • Dry Bones (in Fish Bone form, they do not target Mario)
  • Fire Bars
  • Fire Flowers
  • Flimsy Lift (only start moving when Mario steps on it; moves slightly slower)
  • Goombas
  • Goomba's Shoes
  • Grinders
  • Hard Blocks
  • Ice Blocks
  • Invisible ? Blocks
  • Koopa Clown Cars / Junior Clown Cars (only empty; disconnect when entered)
  • Lava Bubbles
  • Lava Lifts
  • Lifts
  • Magikoopas
  • Moving Platforms
  • Munchers
  • Mystery Mushrooms
  • Note Blocks
  • Piranha Plants
  • POW Blocks (can be grabbed)
  • Propeller Mushrooms
  • Spinies
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines (can be grabbed)
  • Unchained Chomps (dangle from rail and swing realistically)
  • Wigglers

Note: Any object on a track, when winged, move faster.

Chain Chomp on the Junior Clown Car
A Chain Chomp, riding a Junior Clown Car.

The following objectscan be put intoKoopa Clown Cars orJunior Clown Car. The car resizes to fit the enemy, if it does not fit. A car with an object chases Mario.

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (Clown Car stops moving when looked at)
  • Bowsers (Bowser will sometimes throw Bob-ombs while Bowser Jr. tosses Koopa Shells.)
  • Cannons
  • Chain Chomps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Piranha Plants
  • Spinies
  • Super Stars
  • Thwomps
  • Yoshi Eggs
Piranha Plant in Lakitu's Cloud
A Piranha Plant, riding a Lakitu's Cloud.

The following objectscan be put intoLakitu's Clouds:

  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos (still move when looked at)
  • Bowsers
  • Bob-ombs
  • Buzzy Beetles
  • Buzzy Shells
  • Cannons
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Lava Bubbles
  • Fire Flowers
  • Fish Bones
  • Magikoopas
  • Monty Moles
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks (can be grabbed)
  • Propeller Mushrooms
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Spiny Shells
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps (will destroy cloud and fall as usual when Mario is near)
  • Trampolines (can be grabbed)
  • Wigglers
  • Unchained Chomps (will not lunge at Mario)
  • Yoshi Eggs

The following objectscan press P Switches:

  • Bowsers
  • Bowser Juniors
  • Cannons
  • Hammer Bros.
  • Munchers
  • Thwomps
  • Bill Blasters
  • Giant enemies
Assorted enemies
Stacked Wiggler, a Bill Blaster, and a Magikoopa.

The following objectscan be stacked on top of each other (when not on rails or in Clown Cars):

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (not possible in Stretch form)
  • Bowsers
  • Buzzy Beetles (not while in shell form)
  • Cannons
  • Chain Chomps
  • Dry Bones (not Fish Bones)
  • Goombas (act likeGoomba Towers fromNew Super Mario Bros. 2)
  • Goomba's Shoes
  • Hammer Bros.
  • Koopa Troopas
  • Magikoopas (do not teleport when stacked)
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies (not while in shell form)
  • Thwomps
  • Wigglers

Object limits

Each course layer has limits for how many objects can be placed.[16]

  • Block objects: 2,000
    • Includes: Coins, Ground, Tracks, and Spike Traps.
  • Platform objects: 200
    • Includes: Beanstalks and Pipes.
  • Pipe warp objects: 10
  • Power-up objects: 100
  • Enemy and other action objects: 100
    • Enemies: Goombas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, Cheep Cheeps, Hammer Bros, Buzzy Beetles, Thwomps, Lava Bubbles, Rocky Wrenches, Bob-ombs, Spike Tops, Boos, Dry Bones, Magikoopas, Munchers, Wigglers, and Chain Chomps.
    • Action objects: Lifts, Trampolines, Lava Lifts, Fire Bars, POW Blocks, Burners, Cannons, P Switches, Goomba's Shoes / Yoshi Eggs, Junior Clown Cars, Grinders, and One-Way Walls.
NOTE: Same restrictions apply to all shaken versions as well. Bowsers and Bowser Jrs. do not count as enemies, while Lakitus count as two (Lakitu and the cloud).
  • Arrow objects: 100
  • Sound Effects: 300
  • Door objects: 4 sets (8 total)
  • Bowsers and Bowser Jrs. (combined total): 3
  • Checkpoint Flags: 2 (one per area)
  • Pink Coins: 10 (five per area)

NOTES: Power-up and enemy objects placed inside blocks do not count towards their respective object limits.

Game modes

In addition to theCourse Maker,Super Mario Maker features two game modes: 10 Mario Challenge, and Course World.

10 Mario Challenge

In 10 Mario Challenge (Japanese: 10人マリオチャレンジ,10 Nin Mario Charenji), the goal is to clear eight randomly-selected sample courses with up to ten lives. Players can obtain up to three 1-Ups in each course, but must be able to complete the course to collect them. As many as 56 different sample courses appear in this mode, and they will be added onto the Coursebot's sample courses list when completed.

When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.

Course no.Course nameGame styleCourse theme(s)
1Pipeline to the Other SideSuper Mario Bros. styleMain area: Ground themeSub area: Underground theme
2Block TownNew Super Mario Bros. U styleMain area: Ground theme
31-1 Remix (Ground)Super Mario Bros. styleMain area: Ground themeSub area: Underground theme
4Spinning Boo Buddies!New Super Mario Bros. U styleMain area: Ghost House theme
5A P Switch's JourneySuper Mario Bros. 3 styleMain area: Underground theme
6Switch It Up!Super Mario World styleMain area: Castle theme
71-1 Remix (Raccoon Mario)Super Mario Bros. 3 styleMain area: Ground themeSub area: Underground theme
81-4 Remix (Castle)Super Mario Bros. styleMain area: Castle theme

After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.

Course World

Course World isSuper Mario Maker's dedicated way to share course creations with the rest of the user base. The sharing system is similar to what was done withPushmo World and the later games in theMario vs. Donkey Kong series. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players.

In order to share a course online, players must be able to complete it, and have access toMiiverse. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it, and/or choose to give it a star if they liked it.

Players can also bookmark courses on the officialSuper Mario Maker Bookmark website, then access the bookmarked courses in the courses section of Course World.

It should be noted, however, that uploaded courses that haven't received at least one star within a set amount of days can end up being removed from theSuper Mario Maker servers without any warning. The Miiverse posts for the courses will only be removed if the player deletes the courses; if deleted by Nintendo, the Miiverse posts will still be present, but the course IDs will not work. Lastly, any courses that are deleted by Nintendo are blocked from being uploaded again, regardless of whether they get updated.

As part of the1.20 version update, an "Event Courses" section has been added to the Course World. Event Courses allow players to play courses created by Nintendo, and potentially obtain Mystery Mushroom costumes as well.

Medals

Whenever players receive stars, they earn medals, based on how many stars are earned. Below are all the medals that the player can obtain, along with the star requirements needed to get them. Even if a course is deleted, the stars remain.

  • Goomba: Receive 1 star.
  • Koopa Troopa: Receive 50 stars. Allows the player to upload up to 20 courses.
  • Piranha Plant: Receive 150 stars. Allows the player to upload up to 30 courses.
  • Spiny: Receive 300 stars. Allows the player to upload up to 40 courses.
  • Cheep Cheep: Receive 500 stars. Allows the player to upload up to 50 courses.
  • Blooper: Receive 800 stars. Allows the player to upload up to 60 courses.
  • Lakitu: Receive 1300 stars. Allows the player to upload up to 70 courses.
  • Bowser: Receive 2000 stars. Allows the player to upload up to 80 courses.
  • Toad: Receive 3000 stars. Allows the player to upload up to 90 courses.
  • Princess Peach: Receive 5000 stars. Allows the player to upload up to 100 courses.

100 Mario Challenge

Course World also features a variant of 10 Mario Challenge, known as 100 Mario Challenge (Japanese: 100人マリオチャレンジ,100 Nin Mario Charenji), which gives the player 100 lives to clear a certain number of user-created courses; 8 courses on Easy; 16 courses on Normal and Expert; 6 courses on Super Expert. Courses marked as the selected difficulty (based on clear percentage) are used. Unlike with 10 Mario Challenge, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but players can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once, and if they clear Expert once, then the players will unlock the Super Expert difficulty.

Clearing 100 Mario Challenge rewards the player with a random Mystery Mushroom costume. However, there is a limit to how many costumes can be unlocked on a single difficulty level; this in return, means that the player has to complete all the difficulty levels a certain number of times in order to unlock every random costume in the game.

Prior to the release of update version 1.40, without using any amiibo, the player could unlock up to 95 different Mystery Mushroom costumes in 100 Mario Challenge. The unlock limits were originally as follows:

  • Easy: 20 clears
  • Normal: 45 clears
  • Expert: 30 clears

As of version 1.40, additional costumes have been added onto 100 Mario Challenge, which also increases the unlock limits for each difficulty level (except Easy).

  • Normal: 48 clears
  • Expert: 34 clears
  • Super Expert: 5 clears

If the player uses any amiibo to unlock the costumes, then the unlock limit for each difficulty level decreases, depending on which amiibo figures were scanned. Also, when the players have unlocked all the Mystery Mushroom costumes at a certain difficulty level, a notice will appear to notify them.

Differences from original games

Although the recreations are mostly faithful, each style has some minor differences from its source material (disregarding console limitations, etc.). Some of these changes bring one or more styles in line with others, although this is not universal (for an example of a difference that remains, Koopa shells cannot be picked up inSuper Mario Bros. style).

General

  • The HUD for all four styles is laid out like the HUD fromNew Super Mario Bros. U, with the coin counter on the left and the score and time counters in the top-right.
  • An in-game "second" on thetimer is actually one second, as inSuper Mario Bros. 3 andNew Super Luigi U, rather than 0.4, 0.6 or 0.7 seconds.
  • Button inputs are based onNew Super Mario Bros. U; as such, any inputs performed byB Button in the NES titles (e.g. dashing, grabbing objects) are nowX Button/Y Button (although ingame settings allow players to map them toB Button/Y Button), inputs performed byA Button inSuper Mario World (e.g.Spin Jump) are now any one ofL Button/R Button/ZL Button/ZR Button.
  • Mario reverts toSuper Mario in all styles if he is hit asFire Mario,Raccoon Mario,Cape Mario orPropeller Mario. In the originalSuper Mario Bros.,Super Mario World and JapaneseSuper Mario Bros. 3 games, he reverted directly toSmall Mario (although inSuper Mario World, he could have a replacement power-up stored in theItem Stock, which is absent here).
  • As inNew Super Mario Bros. U, Mario cycles between his normal and Fire Mario forms when he obtains aFire Flower and a rainbow cycle when he collects aSuper Star. Previously, inSuper Mario Bros.,Super Mario Bros. 3 andSuper Mario World, whenever Mario collected a Fire Flower or a Super Star, he cycled through a set series of different palettes (Mario's current palette and the three current palettes of the other sprites inSuper Mario Bros. andSuper Mario Bros. 3; the palettes of Mario, Fire Mario, Luigi and Fire Luigi inSuper Mario World). This is achieved by overlaying a rainbow palette filter over top of the white-colored Mario model.
  • Mario's basic physics are unified between all game styles and overall smoother, resemblingSuper Mario World andNew Super Mario Bros. U; he has noticeably lower jump height and higher traction than inSuper Mario Bros., and has significantly lower maximum running speed than inSuper Mario Bros. 3.
  • Bowser cannot throwhammers;Bowser Jr. (with wings) has that option instead. However, aHammer Bro or winged Bowser Jr. can be put on Bowser's head to simulate this.
  • All castle areas end with a boss bridge and anAxe, even inSuper Mario Bros. 3 andSuper Mario World styles (where the original games featured boss fights such that the boss had to be directly defeated to progress).
    • The axe itself is much bigger, akin to the first phase of Bowser's boss battle inNew Super Mario Bros. U (albeit without the giant switch that activates it, as it is activated by touching the axe itself as inSuper Mario Bros.), whereas inSuper Mario Bros. it was the same size as power-ups and blocks.
    • Similarly, all airship areas end with a normal goal rather than a boss fight.
  • It is possible to jump over theGoal Pole, Axe orGiant Gate; whereas the original games treated these as touching the goal. The player must now directly touch the goal to complete the course.
    • Anything that happens after touching the Goal Pole, thegoal inSuper Mario Bros. 3-styled levels, the Giant Gate, or the axe is purely cosmetic - Mario does not need to enter the fortress or progress off-screen.
    • Gates and Goal Poles are found inside ghost houses rather than outside.
  • Goal Poles have slightly altered scores from bothSuper Mario Bros. andNew Super Mario Bros. U, while touching the very top of them gives Mario an extra life like in the latter game even in the former game style.
  • In theSuper Mario World andNew Super Mario Bros. U styles,Yoshi can be used in theGhost House,Airship andCastle themes, despite never appearing in or even being allowed in those courses. New Yoshi drum beats were added to match the music.
    • Similarly, new Yoshi drum beats were added to theNew Super Mario Bros. U Underwater music, since Yoshi did not appear in underwater courses in eitherNew Super Mario Bros. U orNew Super Mario Bros. Wii (where most of the music ofNew Super Mario Bros. U originated).
  • Thwomps can be stood on, but Mario will take damage unless he is in aGoomba's Shoe, spinning, or riding a Yoshi.
  • As inSuper Mario World, Mario can "soft-toss" carriable items (such astrampolines, shells andPOW Blocks) by releasingY Button while tilting down onLeft Stick, allowing Mario to drop them without throwing or activating it.
  • The Ghost House and Airship themes are available in all four styles. (Airships did not appear inSuper Mario Bros. orSuper Mario World while Ghost Houses did not appear beforeSuper Mario World. As such, new music has been composed for these themes, arranged to fit the styles of the original games.[17]) Interestingly, the Airship's Ground and Semisolid Platforms in theSuper Mario Bros. style are in a metallic color scheme and design as opposed to wooden and ropey, and the Ghost House's Ground and Semisolid Platforms are in turquoise and gray for theSuper Mario Bros. andSuper Mario Bros. 3 styles respectively to be consistent with the original games' palette color limitations.
  • Defeating multiple enemies with shells or aSuper Star in all styles cause the points to increase when the player defeats each enemy, and when the player defeats the eighth enemy, they earn an extra life in a similar manner to the infinite 1-Up trick, as inSuper Mario World andNew Super Mario Bros. U.
  • Lakitu's Cloud in theSuper Mario Bros. andSuper Mario Bros. 3 styles is wider and can be ridden on, consistent with theSuper Mario World andNew Super Mario Bros. U styles.
  • Hammer Bros. in theSuper Mario Bros. andSuper Mario Bros. 3 styles (and by extensionSledge Bros. in the latter game style) throw hammers less frequently, as inNew Super Mario Bros. U, thus they are much easier to avoid than they were in the original games.
  • P Switches can be carried, as inSuper Mario World.
  • Mario can swim better underwater when holding an item in all styles that allow carrying items as in the originalSuper Mario World.
  • Semisolid Platforms in the second phase while using the Ground theme in theSuper Mario Bros.,Super Mario World, andNew Super Mario Bros. U styles are darker versions of the solid Ground elements.
  • Spike Traps do not appear as beds of spikes as in the mainstream games; instead, they are block-shaped and can be placed in mid-air.
  • A new cutscene for the 100 Mario Challenge on Normal, Expert and Super Expert difficulties depicting Mario rescuing Peach is created, in the style of arches and a clear daytime sky, and Peach's quotes are "Thank you, Mario, You're my hero!" on Normal and "Oh, Mario! It can't be easy to make it here. You truly are my hero!" on Expert and Super Expert. The style of the arches are the same in theSuper Mario Bros. 3 andSuper Mario World styles, but toned slightly differently.
    • Also, the alternate cutscene where Mario encounters Toad after clearing the 10 Mario Challenge or the 100 Mario Challenge on Easy difficulty, Toad does not thank Mario, but instead acts more serious about the situation where Peach has been taken to another castle. Toad's quote is "Mario! It's terrible! Princess Peach has been taken to another castle!".
  • Warp Doors andBeanstalks now only send Mario to another section within same area, while pipes are the only means of transporting him from the main area to the sub-area and vice-versa.
  • Enemies do not transform into coins when Fire Mario's fireball hits any enemy, as inSuper Mario Bros.,Super Mario Bros.: The Lost Levels andSuper Mario Bros. 3.
  • Rocky Wrenches andMonty Moles cannot be made to pop out of Semisolid Platforms and other "semisolid" terrain; they must be set to solid ground terrain or blocks to make them pop out.
  • RedCannons,One-Way Walls,Music Blocks, FastLava Lifts,Stiletto Goombas,Bumpers,Pink Coins,Key Doors andFire Koopa Clown Cars were not present in any of the original games.
  • Buzzy and Spiny Shells now have their "empty" forms, and they can be worn onto Mario's head.
  • The points of Skewers in the mainstream series were pointed, as the name of the obstacle would suggest. InSuper Mario Maker, the points are flattened. They will only cause the course to rumble if coming into contact with Ground, Semisolid Platforms, Mushroom Platforms, and Spike Traps.
  • Mushroom Platforms can now be used in the underwater course theme, consistent with other themes, but with stalks in the forms of scales and the caps inside out.
  • 3-Up Moons which were once present inSuper Mario World andNew Super Mario Bros. U do not exist. Instead, the players reserve up to three extra lives if they clear the course by collecting 1-Up Mushrooms within the course on the 10 Mario Challenge and 100 Mario Challenge.
  • Big Boos who were present in the latter two games do not appear. Instead, Boo Buddies can be enlarged with a Super Mushroom and retain their physical appearances, consistent with other game styles.
  • Lava in the Castle theme in all four styles are across the entire course and at the very bottom and in front of all course elements that can be placed there, instead of being between solid platforms and various heights.
  • Boo Buddies have never had the ability to shrink and grow in the mainSuper Mario franchise. However, this effect can be accomplished by adding wings to the Boo Buddies.
  • Munchers, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, orPOW Blocks.
  • Coin Heaven does not exist in any of the four styles.
  • Super Mario Bros.,Super Mario Bros. 3 andSuper Mario World styles use the same font for received points asSuper Mario Bros. They also share the new green 1UP icon for receiving extra lives.
    • Furthermore,Super Mario Bros.,Super Mario Bros. 3 andSuper Mario World styles now have a drop shadow effect on all in-game sprites and elements.
  • Koopa Paratroopas can no longer fly in horizontal paths.

Super Mario Bros.

  • The screen can scroll backwards, allowing the player to backtrack, and auto-scrolling is present as an option.
  • The player gets extra height from jumping on an enemy, just like all games sinceSuper Mario Bros.: The Lost Levels.
  • Hitting blocks and bricks with shells will cause them to break or otherwise react as if Mario were to hit them, consistent with the other styles.
  • Mario can jump through moving platforms and mushroom platforms, as in later games.
  • Mario can hit ? Blocks and bricks underwater, consistent with other styles.
  • Enemies typically found on land, such as Goombas, can be stomped underwater.
  • Trampolines are given a new sprite based on theirNew Super Mario Bros. U appearance; they are now just one block tall, rather than approximately one and a half block tall. Trampolines' appearance from the originalSuper Mario Bros. is used for the "posing" sprite of the Trampoline Costume Mario.
  • The bases ofFire Bars are now gray and the fireballs extend from a hole, similar to theirNew Super Mario Bros. U design, rather than looking exactly like the overworldEmpty Blocks.
  • Visually, beanstalks now havePiranha Plant heads on their tops, making them consistent with other styles.
  • Lava in the Castle theme is animated and trampolines make sounds when Mario jumps on them, much like in the other styles andSuper Mario Bros. Deluxe.
    • Lava now has a hitbox, meaning Mario now loses a life instantly when he touches lava, rather than passing through it and falling off-screen. This is to keep consistent with other game styles.
  • The Underwater theme is completely underwater, consistent with other game styles.
  • All shells now have spinning sprites, like in theSuper Mario Advance series.
  • Enemies and? Blocks do not have different color schemes in underground or castle levels, except for Munchers,Chain Chomps,Bob-ombs,Buzzy Beetles andBullet Bills, which would otherwise blend in with the black background.
  • Weird Mushroom,Mystery Mushroom,Goomba's Shoes, and theBig Mushroom did not exist in the original game.
  • No timer event exists to triggerfireworks after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them.
  • The Underground, Underwater and Castle backgrounds have been given extra details (statues, railings, skeletal remains, seaweed, etc.), when originally only the Overworld had such.
    • This also extends to the Ghost House and Airship backgrounds (lanterns, grandfather clocks, bolts, small flags, etc.), which did not feature extra background details when shown off at E3 2015.
  • P Switches and Warp Doors are now present. The Warp Doors in this game's style are similar in appearance to theSuper Mario All-Stars version ofSuper Mario Bros. 3's doors, but in green.
  • Boss music can now be played, and uses "Bros. Battle" fromSuper Mario Bros. 3, as the originalSuper Mario Bros. did not have a boss theme.
  • Palette color restrictions do not necessarily apply to newly-created sprites, including mostCostume Mario characters, which feature their color scheme from later games.
  • Shells can collect coins, unlike in the original game in which they would pass through them.
  • The first Semisolid Platform type in the Ground theme has a wider base compared to its original design.
  • The Vine's sound effect heard when appearing from blocks is the same as the sound used for regular items and enemies, rather than the ascending variation of the sound heard in the original game. The other game styles use the Vine's ascending sound effect from their respective games, however. The Vine's original sound effect was added back inSuper Mario Maker 2.

Super Mario Bros. 3

  • As part of the use of theNew Super Mario Bros. U HUD layout, theP-Meter is placed under the coin counter in the top left of the screen, rather than below the playing area.
  • TheSuper Leaf's appearance in Course Maker as well as when it is winged is taken from their map inventory sprite from the original game, but colored reddish brown rather than green, consistent with their in-level sprite.
  • Raccoon Mario can defeatDry Bones, similar toCape Mario's mechanics in theSuper Mario World style.
  • Instead of reusing theirSuper Mario Bros. sprite with a different palette, Buzzy Beetles have a new sprite with a black outline to better fit with other sprites in the style.
  • Hard Blocks can no longer contain power-ups, nor can Note Blocks be made invisible until they are hit.
  • Fire Flowers are colored red, rather than white or blue.
  • When Mario touches thegoal, he does not get a card, as they do not exist inSuper Mario Maker. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. ASuper Mushroom is worth 100 points, aFire Flower is worth 800 points, while aSuper Star is worth 4,000 points. A1-Up Mushroom is added to the roulette to give Mario a chance at getting an extra life instead of points.
  • As of their introduction,Checkpoint Flags can be used in this style, when in the original, checkpoints were not available, due to the shorter level length.
  • Bowser hops backward and forward between ground pounds, rather than merely hopping in place.
    • As inSuper Mario Advance 4: Super Mario Bros. 3, Bowser's lower body can damage Mario, rather than being intangible.
    • Mario now takes damage when jumping on Bowser's head, unlike in the original game in which Mario could simply bounce off Bowser's head.
  • Mario can exit a Goomba's Shoe by pressing theR Button orZR Button Buttons, as with the Yoshi mechanics in the other styles, rather than being stuck in the shoe until damage is taken.
    • In addition, Mario can ground pound by pressing+Control Pad down in midair while wearing a big Goomba's Shoe or big Stiletto.
  • Mario cannot go into the background when ducking on a white Semisolid Platform. Instead, Mario will do a short hop in-place and a noise will play.[18]
  • The following power-ups present in the original game are not included:Frog Suit,Tanooki Suit,Statue Mario,Hammer Suit andP-Wing. Instead, the Frog Suit and Statue Mario now serve as Mystery Mushroom costumes in theSuper Mario Bros. style. However, Weird Mario in any of the power-ups all present in the original game will appear if the player repeatedly taps the normal Warp Door in Edit Mode.
  • Warp Doors which were originally doorless entryways are swing-open doors based onSuper Mario Bros. 2. The Key Doors prior to unlocking with the Key depict the keyholes in the center as opposed to below the door knob, consistent with other game styles.
  • "Fortress Boss" is the track used for the Boss music. "Bros. Battle" is instead used for theSuper Mario Bros. style.
  • When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, Peach stands still and does not have her crying pose.
  • In the Airship theme, most of the Ground blocks representing boards and logs have different patterns except for the wide vertical pillars.
  • Functionally,Bull's-Eye Bills andFire Bars replace Missile Bills from the original game andRoto-Discs, consistent with other styles.
  • Aside from being two times bigger, big enemies (except for Sledge Bros.) are now identical to their normal-sized counterparts in appearance as inNew Super Mario Bros. U, unlike in the original game whereBig Goombas,Koopa Troopas andPiranha Plants had distinctively detailed appearances.
  • Big Goombas split into two normal sized Goombas when jumped on, consistent withNew Super Mario Bros. U.
  • Mario can no longer grab Big Koopa Troopa shells, consistent withNew Super Mario Bros. U. They now break ? Blocks and Hard Blocks, rather than simply hitting them.
  • Mushroom Platforms actually take the form of real mushrooms. Originally, there were Wooden Platforms that would take the shape of the latter.
  • Dry Bones turn around at edges of platforms instead of going forward, consistent withNew Super Mario Bros. U.
  • Thwomps are gray rather than blue, consistent withSuper Mario World andNew Super Mario Bros. U as well as in theSuper Mario All-Stars andSuper Mario Advance 4 remakes.
  • Super and 1-Up Mushrooms always move rightward when released from a block, regardless of the direction Mario is facing.
  • Mario keeps facing left or right while entering a pipe, rather than looking at the screen.
  • As inSuper Mario Advance 4,Super Mario World andNew Super Mario Bros. U, Mario can carry objects through pipes to another area.
  • Piranha Plants and Fire Piranha Plants are always red and have shorter height, rather than some being green and taller, consistent with later titles.
    • Fire Piranha Plants' head has a redrawn sprite.
  • Chain Chomps are tied to a stump rather than a Hard Block, consistent withNew Super Mario Bros. U.
  • Red Koopa Paratroopas turn around and look at Mario when he jumps over or passes under them, rather than keep facing left.
  • Mario can stomp, grab and kick upside-down Spiny shells safely, as inSuper Mario Advance 4 and theNew Super Mario Bros. games, whereas in the original game Mario would take damage from them even when they are flipped upside down.
  • Fire Mario can no longer throw fireballs while climbing a vine.
  • Shells function properly while being lifted by Raccoon Mario's tail whip, rather than becoming intangible.
  • Munchers no longer turn into coins by P Switches, or becomeEmpty Blocks by Raccoon Mario's tail whip.
  • Lifts,Cannons, andTracks have new sprites.

Super Mario World

  • There is noItem Stock.
  • Fire Piranha Plants replaceJumping Fire Piranha Plants.
  • The enemy originally known as "Goombas" in the original game is now referred to as "Galoombas" by the UI, matching their appearance fromSuper Mario 3D World onward.
  • Hammer Bros. (and by extensionSledge Bros.),Rocky Wrenches, Chain Chomps,cannons,Burners, andFire Bars did not exist in the original game.
  • The players cannot clear the course just by passing through theGiant Gate; they must touch the tape. Touching the tape at the very top results in a 1-up, similar to the flagpole inNew Super Mario Bros.
    • Bonus Stars do not exist. Instead, Mario receives points equal to one hundred times the number of stars displayed when touching the tape. He can get either 500, 1,000, 2,500 or 4,000 points depending on where the tape is.
    • When Mario passes through the Giant Gate while thebonus game theme plays, the ending fanfare will be from this bonus game.
    • Upon clearing theGiant Gate, Mario stops and turns to face it, rather than continuing to walk away from it. And if he walks to his ending mark after touching the tape, he will retain his "peace sign" pose until the screen transitions.
      • If he does not reach the designated posistion before his "peace sign" pose, he will face left and duck after the pose, similar to the other game styles.
    • After the course clear fanfare, the whistle sound effect and the iris transition, used in the original game to take the player back to the map, is not implemented.
  • TheMidway Gate is replaced by theCheckpoint Flag, as used in the other styles.
    • This is because the Midway Gate is one block wider than the Checkpoint Flag.
    • However, after touching this flag, the sound of the Midway Gate is used.
  • Bowser now features a new sprite that more closely resembles his modern design than his sprite in the original game. He can also be used outside of the Koopa Clown Car, consistent with the other styles.
  • When in a Koopa Clown Car, Bowser will throw Bob-ombs instead ofMechakoopas, as with Bowser Jr.'s second fight inNew Super Mario Bros. U.
    • This is also due to the Mechakoopa's lack of presence in the game.
    • Bowser Jr. will throw Green Koopa Shells when in a Koopa Clown Car.
  • TheKoopa Clown Car has been scaled down to the size of a Junior Clown Car.
  • Yoshi cannot change Red Koopa Shells into fireballs after eating them. This is consistent withNew Super Mario Bros. U, as well as due to the lack of Yellow and Blue Koopa Troopas.
    • Instead, when Yoshi eats a Lava Bubble, he spits three fireballs, similar to the original Red Koopa Shell fireballs. Yoshi can eat fire from aBurner orFire Bar and release a single fireball.
    • Yoshi will no longer swallow items that are in his mouth after a set period of time.
    • Yoshi can eat hammers and spit them out. This is consistent withNew Super Mario Bros. U.
    • Yoshi can eatcoins. This is consistent withNew Super Mario Bros. U.
  • In the original game, the players got a 1-up for finding a Yoshi Egg when they already had a Yoshi, but in this game, another Yoshi hatches. If two Yoshis are present, the egg hatches into aSuper Mushroom if the player isSmall Mario, aFire Flower ifSuper Mario, aCape Feather ifFire Mario and a1-Up Mushroom ifCape Mario.
    • However, 1-Up Mushrooms can still appear from giant Yoshi Eggs regardless of form.
  • LikeSuper Mario World: Super Mario Advance 2,New Super Mario Bros. Wii,New Super Mario Bros. U and the latter's corresponding style, Yoshi has collision detection, which means Mario will "push" him if he runs into him.
  • Yoshi's sprite has green arms, instead of the orange arms in the original. The green is also of a brighter tone, thus making him resemble hisSuper Mario Advance 2 sprite.
  • P Switches turnEmpty Blocks intocoins and vice-versa in the original game, but here they turnRotating Blocks into coins. This is consistent withSuper Mario Bros. 3 andNew Super Mario Bros. U, in whichP Switches turnBrick Blocks intocoins (Rotating Blocks are theSuper Mario World equivalent toBrick Blocks).
    • Also, the P Switch time limit is shorter, consistent with other game styles.
  • When Mario goes through doors while carrying a P Switch or Koopa Shell, it does not disappear.
  • Grinders, Lava Bubbles and Boos cannot be spin jumped on without taking damage.
    • When spin jumping on enemies that get destroyed, Mario will do a maximum height jump off of it, instead of just destroying it.
  • Fish Bones home in on the player, as in theNew Super Mario Bros. series.
  • Jumping Piranha Plants are taller. This is to keep consistent with the other styles.
  • Hitting Spinies with Cape Mario's cape now makes them retreat into their shells like Koopa Troopas and Buzzy Beetles, rather than defeating them.
  • Bob-ombs,Munchers and Grinders have more detailed sprites.
  • In the original game, when Mario loses a life, he goes into his death pose, but it is not animated until he starts flying upwards. InSuper Mario Maker, his death pose is now animated from the moment he dies onward.
  • When the timer reaches the last 100 seconds in the original game, the music speeds up uninterrupted while the warning simultaneously plays. In this game, however, the music stops as the warning plays, then restarts with the faster tempo. This is consistent with the other styles.
  • The Super Star invincible form now has the same sound effect as the P Switch for indicating that the effect is about to run out, similar toNew Super Mario Bros. Wii.
  • Warp Doors actually open when Mario enters them as opposed to the screen pixelating.
  • The Boo Buddies had a mixture of three different Boos in the original, while in this game they are all the same.
  • ThePower Balloon power-up is not included.
  • Lakitu's cloud remains and can be hijacked after killing him in any way - in the original game, jumping on Lakitu caused the cloud to disperse.
  • Mushroom Platforms have slim stalks like inButter Bridge 1 but are lighter toned and have red and yellow cap variations, consistent with the other game styles. Originally, green was the only color for the caps of the Mushroom Platforms.
  • Berry bushes do not carry Berries, which are absent from the game, and are part of the background in the Ground theme and are not available for course elements.
  • Urchins are absent, but this game style's Underwater theme's Spike Traps take the form similar to those enemies.
  • P Warp Doors are a recolored version of regular Warp Doors (instead of having their own pattern) and have a P emblem on them while active, and have framed lines while inactive, consistent with the other game styles. Originally, there were no framed lines where the P Switch doors should be.
  • When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, she does not kiss him at all.
  • Skewers, which were first introduced in this game have a completely new design and go vertically and/or horizontally, corresponding with other game styles. Mario can now pass through them, but will still sustain damage while doing so.
  • Keys no longer require being lifted to use; instead, they automatically follow Mario after obtaining them. Additionally, they now have a vertical sprite instead of horizontal.
  • Toad appears in this game's style for the first time. He can be seen in the cutscene upon clearing the 10 Mario Challenge or the 100 Mario Challenge on the Easy difficulty. His appearance is based off his design from the original NES version ofSuper Mario Bros. 3.[19]
    • "Castle Clear Scene: Rescuing an Egg" song plays during this cutscene.[19]
  • Dry Bones and doors have slightly different sprites.
  • Koopa Troopas lack a sprite when turning from a side to another.
  • Just like inSuper Mario Bros., the first Semisolid Platform type in the Ground theme has a wider base compared to its original design.

New Super Mario Bros. U

  • The HUD is solid white (except for the score, which is solid black) as inNew Super Mario Bros. Wii and the early version ofNew Super Mario Bros. U instead of the metal opaque color from the final version of the base game.
  • The Goal Pole base was wider than one block in the original game, as well as in reveal build at E3 2014, but it is only one block wide here. Additionally, after jumping off the pole, Mario enters the castle without doing his victory animation, but he will still say "Oh yeah, Mario time!" before entering.
  • The Goal Pole will not play the originalSuper Mario Bros. course clear music when the last two digits on the timer are the same.
  • Yoshi enters the fortress with Mario after touching the Goal Pole while riding him, rather than Mario leaving him behind and Yoshi waving goodbye.
  • Carriable objects cannot be carried above Mario's head, only at his side like inNew Super Mario Bros. andNew Super Mario Bros. 2.
  • Stars do not appear when Monty Moles bump into other ones.
  • Propeller Mushrooms lack a unique sound effect when released from a block, with the standard "item released" sound playing instead.
  • Ground Pounding object-containing blocks attached to a solid floor has a different behavior. Originally, the power-up would fly out of the block and land on the ground, but in this game, blocks behave as if they are in the air even if they are attached to the floor, thus non-coin objects are treated as crushed (as if they were stuck between two solid objects) and disappear once they are released from the block.
  • P Switches are dark blue rather than cyan.
  • Coin Blocks do not produce five more coins even if they are hit fast enough.
  • Bowser can destroy breakable blocks with his body and his fire.
  • When eating a fire-based enemy (Fire Piranha Plants and Lava Bubbles), Yoshi will spit out three fireballs instead of one.
  • Yoshi can eat Hammer Bros.
  • Yoshi can swim underwater.
  • Mario can nowSpin Jump on Piranha Plants and other spiked enemies, similar toSuper Mario World. The sound effect for the action in this game style is the same as Yoshi bouncing off of spiked enemies.
  • Warp Doors (here appear to be based on the one found at the end of main section inRed-Hot Elevator Ride andThe Final Battle) are now only two blocks tall and one block wide (as opposed to approximately four blocks tall and three blocks wide), consistent withSuper Mario Bros. 3 andSuper Mario World.
  • The sounds emitted fromNote Blocks are affected by the course themes rather than the background music.
  • Piranha Plants and Fire Piranha Plants act like if they are inside a pipe even when they are placed on the ground or ceiling, whereas in the originalNew Super Mario Bros. games, Piranha Plants and Fire Piranha Plants on the ground and ceiling have slightly different behaviors from the ones in a pipe.
    • Piranha Plants do not vocalize when they are defeated.
  • Big Dry Bones can be knocked out simply by Spin Jumping on top of it, instead of having to Ground Pound them (Ground Pounding still has the same effect).
    • When attacking Dry Bones, their heads do not fly off their bodies.
  • Big Wigglers can be made angry, making them more consistent with normal Wigglers.
  • Cannons cannot fire Bob-ombs; however, Bob-ombs can be put on Bill Blasters to simulate this.
  • Fish Bones do not collapse if they collide into each other.
  • Bullet Bills do not collide with each other.
  • Bull's-Eye Bills andBull's-Eye Blasters are now colored entirely red, much like inCaptain Toad: Treasure Tracker to distinguish from normal Bullet Bills and Bill Blasters, while in the original game, they are black with blinking red eyes and black like normal Bill Blasters, respectively.
  • Fire Bars' fireballs are smaller than in the original game, similar toSuper Mario Bros. and theNew Super Mario Bros. games prior to the originalNew Super Mario Bros. U.
  • Likewise,Chain Chomps are slightly smaller, and their stump is now one block tall for consistency withSuper Mario Bros. 3. Additionally, the stump do not produce coins upon defeating it.
  • Pipes cannot be entered from the edge of them.
  • Enemies and coins bounce upon interacting with a Note Block, instead of acting just like other solid terrain.
  • Bowser's default size is smaller than in the original game to be consistent withSuper Mario Bros. andSuper Mario Bros. 3.
  • Spin jumping near a flower does not produce a coin.
  • The sprites used here are actually in 2D, rather than the 3D models used inNew Super Mario Bros. U (except Mario, Yoshi, Bowser and Bowser Jr.), as evident in the following:
    • Some animations have fewer frames compared to their equivalents in said game.
    • Flowers and grass are stationary; they do not move when Mario touches them.
    • Objects and enemies do not dance to the music.
    • Mario does not look directly at any enemies or items whenever he is near them.
    • The face on Lakitu's Cloud does not turn when flying, instead facing the screen at all times.
  • Skewers received a new design rather than using that of the original game. It is now more round and has more spikes, similar to theSuper Mario World style, however, it is colored black and the spikes are colored gold, much like the ones from the originalNew Super Mario Bros. games.
  • There is no cheering or applause during chains of 1-Ups.
  • The following power-ups present in the original game are not included:Super Acorn,P-Acorn,Ice Flower,Mini Mushroom, andPenguin Suit.
  • Grinders were not present in the original game, and they use their design fromNew Super Mario Bros. 2.
  • The font for received points has been turned white, while the 1UP icon is smaller and green.
  • The screen transition with Bowser's emblem does not appear when the player loses a life.

Obsolete

  • Prior to the 1.20 update on November 4, 2015, power-ups in ? Blocks or Brick Blocks couldn't have status dependency (or couldn't be edited to change depending on Mario's status). For example, a Fire Flower placed in block wouldn't change into a Super Mushroom while Mario was in small form. From 1.20 onward - although the default remains non-status-dependent - dragging a Super Mushroom onto a Fire Flower, Super Leaf, Cape Feather, or Propeller Mushroom will make them show a small mushroom in their lower-right corner. The combined item is status-dependent and can be placed into a block as normal.
  • Prior to the 1.30 update, P Switches were orange rather than blue in theSuper Mario Bros. andNew Super Mario Bros. U styles, and showed a ? rather than P in the latter case.

Updates

The following is a list of updates thatSuper Mario Maker has received.[20]

Version 1.01

Released September 10, 2015, Nintendo provided an official description of the update:

  • Added a small Easter egg when making courses.
  • Added a secondary method for unlocking Course elements faster.
  • Adjustments have been made to make for a more pleasant gaming experience.

With this update, course sets are unlocked sooner than was planned during development. This is achieved by placing at least 500 items in theCourse Maker after all new items are used from a delivery.

Version 1.10

Released September 23, 2015, an official description was provided:

Note: This update requires about 223MB of storage space.
  • Adjustments have been made to make for a more pleasant gaming experience.

This update adds support for official Nintendo courses, including inserting into the game's data the message,"This course was uploaded by Nintendo, so it cannot be reported.".[21] Courses made byMary O. andYamamura with this designation were added on, October 14, October 20, and November 4 (the latter before the V1.20 update).[22][23][24]

Version 1.20

Released on November 4, 2015, update version 1.20 added some new features to the game:[25][26]

  • Up to twoCheckpoint Flags (one for each Sub Area) can be placed onto courses by shaking an arrow sign to add a checkpoint to the course, and before uploading, the player must be able to clear the course from the checkpoint, as well as normally.
    • Flags have rotation arrows, rotating at 45° angles. They do not require anchoring and can hover in free space.
  • Players can place a Super Mushroom on top of a power-up to make it status-dependent (if the player is Small Mario, the item is a Super Mushroom, but if they are Super Mario, the item is whatever the mushroom was placed on).
  • By shaking a Muncher enough,King Watinga will spawn from it in addition to the flies, and hitting him will allow players to play a more difficult version of Gnat Attack.
    • Completing the hard version of Gnat Attack will unlock theFighter Fly Mystery Mushroom costume.
  • In the Course World menu, an "Official" tab was added to the Makers section, which allows players to find courses created by Nintendo.
  • An Event Courses button was added to the Course World menu, allowing players to access special courses for partners outside Nintendo. These courses can unlock new Mystery Mushroom costumes based on something pertaining to the partner involved. Those that do are clearly marked by a Mystery Mushroom next to the course title. The first six Event Courses were released:Ship Love,Super Bakarhythm Land,Arino Maker,Arino Maker Returns,New! Arino Maker andTri Force Heroes.

Some additional adjustments have also been made:

  • Players can now skip the segment between courses and the intro in the 10/100 Mario Challenge by pressing "A". Players can also skip the loading when Marios are setting up before playing a course for the first time.
  • Some glitches that were present in the previous updates have been fixed.

Cosmetic changes:

  • The "Featured" tab and the "Up & Coming" tab in Course World's Courses section were renamed "Highlights" and "New Arrivals" respectively.
  • An easter egg was added to the Course Maker where the player is able to knock on a Warp Door by tapping it. Knocking it enough times causesWeird Mario to answer it in one of five poses, each different depending on the game style. If the player doesn't knock enough times then a loud knocking sound will be heard answering.

Version 1.21

Released November 12, 2015, the only official note is thatAdjustments have been made for a more pleasant gaming experience

Version 1.30

Released on December 21, 2015. This update adds support for the portal site,Super Mario Maker Bookmark. In addition, the "Bookmarks" tab is added in the Course World's Courses section. The "World Record" and "First Clear" are also added for each course in Course World.

New Elements:

  • 3 new elements have been added to the game.
    • Shaking aKoopa Clown Car orJunior Clown Car will transform it into aFire Koopa Clown Car or Fire Junior Clown Car. This will enable it to shoot fire.
    • Shaking a Warp Door will transform it into aP Warp Door. The doors will only be usable when a P switch is activated.
    • Shaking a Grinder will turn it into a Bumper. This donut-shaped object will bounce anything away that touches it.

Cosmetic changes:

  • The ? Switches in theNew Super Mario Bros. U theme are now blue P Switches. This was possibly changed to be consistent withSuper Mario Bros. 3 andSuper Mario World.
  • The Orange P Switches in theSuper Mario Bros. theme are now blue. This was possibly changed to be consistent withSuper Mario Bros. 3 andSuper Mario World.

Players can now have an option to retry a course when a course is cleared.

Version 1.31

Released December 28, 2015, the only official note is thatAdjustments have been made for a more pleasant gaming experience

Version 1.32

This was an update solely to "Fix [an unspecified] glitch occurring in “Create” mode", which had led to the online portion of the game being taken down for maintenance for twenty hours on January 28, 2016.[27]

Version 1.40

An update has been released on March 9, 2016, which adds several new features to the game.[28] These include a Super Expert difficulty level for 100 Mario Challenge, along with new Mystery Mushroom costumes. The new Mystery Mushroom costumes can be unlocked by completing the Normal, Expert, and Super Expert difficulty levels, with some of the costumes being exclusive to the Super Expert difficulty level.

Four new course creating elements have also been added:

  • Shaking aThwomp will transform it into aSkewer. They will extend to crush Mario at regular intervals and can be positioned horizontally.
  • Shaking a P Warp Door will transform it into a Locked Door. The doors are only usable when unlocked by aKey.
  • Shaking a P Switch will transform it into a Key. They can be carried to Locked Doors to unlock them, and if one is dragged onto an enemy, it will be dropped when that enemy is defeated.
  • Shaking acoin will transform it into aPink Coin. They act similarly toRed Coins, and if all within a course are collected, a Key will appear.

Three new restrictions on giving out stars were implemented:

  • If a player tries to star a course using another Nintendo Network ID on the sameWii U console as the user who uploaded the course, the game now gives a message telling the player they cannot do that.
  • Players cannot star courses unless they have beat or failed at said course at least once; if the player opens up the interface with the star touch button on it without doing so, the icon will be faded out and un-clickable.
  • Players cannot star more than 100 courses within 24 hours of real life time.

Version 1.41

Released March 17, 2016, the only official note is thatAdjustments have been made to make for a more pleasant gaming experience. This patch also fixed Wolf Link's entry in the Mystery Mushroom Menu from Japanese to English.

Version 1.42

Released April 6, 2016, the only official note is thatA number of issues have been fixed to make for a more pleasant gaming experience.

Version 1.43

Released May 19, 2016, Nintendo provided an official description of the update. Unusually for a 0.01 update, it includes actual details:

  • The Star Ranking list in Course World has been changed to display courses that have received the most stars relative to the number of people who have played them. [A message to this effect also pops up when opening the Star Ranking page]
    • Previously, when searching for courses in the Star Ranking list, results could be set to either “Weekly” or “All-Time” but will now be limited to “All-Time.”
  • “Super Expert” difficulty has been added to the difficulty filters when searching for courses.
  • This update (ver1.43) must be downloaded and applied in order to use the Internet features of Super Mario Maker.

In addition, the Mystery Mushroom "Costume Collection" the player has obtained can now be viewed directly from the Main Menu, with the Notifications, Options and Manual buttons being slightly shrunk to allow it to fit.

When choosing costumes by tapping the Mystery Mushroom can now be navigated using+Control Pad and selected/canceled usingA Button/B Button, alongside theGamePad touch screen.

Cosmetic changes:

  • Rather than being displayed as "★ Stars / 👣 Plays" in lists, the values are now displayed as "★ Stars[👣 Plays]"

Version 1.44

Released July 21, 2016.

  • Commenting on courses during or after playing them will no longer cause them to receive a star.
  • Changed the conditions that cause the fly to appear while creating courses.
  • A number of issues have also been fixed to make for a pleasant playing experience.

In addition, the player gets notified with a reason (i.e. unpopularity, bugs, inappropriate content), when their course(s) gets deleted from the server. Previously, the player got notified without a reason.

Version 1.45

Released November 30, 2016, the only official note is thatA number of issues have been fixed to make for a pleasant playing experience.

Version 1.46

Released April 27, 2017, the only official note is thatA number of issues have been fixed to make for a pleasant playing experience.

Released September 5, 2017, an additional update was added to Version 1.46:

  • Addressed an issue that caused text in the e-manual to display incorrectly.

Version 1.47

Released November 7, 2017.

  • Accompanying the ending of the Miiverse service, new comments can no longer be added and existing comments can no longer be viewed on uploaded courses. Courses can still be uploaded, played, and evaluated.
  • A number of issues have been fixed to make for a pleasant playing experience.

The "Comment" button has been removed from the "Course Clear" menu and the pause menu, and the "View Comments" button has been removed from the Course World menu. Various glitches have been patched. Additionally, there were many changes to the in-game physics, such as being able to immediately jump on upside downunshelled Koopas without spin jumping, thrownBob-ombs moving differently and springs sinking in lava now giving Mario high jumps instead of acting like a regular platform.

Development

Shigeru Miyamoto had shown interest in developing a user-generatedSuper Mario game since at least 2009, citing theMario vs. Donkey Kong series andFlipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[29]

Pre-release and unused content

Main article:List of Super Mario Maker pre-release and unused content

Promotion

  • A demo of the game was playable at selectBest Buy locations between June 17 and June 20, 2015.[30]
  • Anonline activity based on this game was released on thePlay Nintendo website. In it, users can design wallpapers for their PC or mobile device in a similar vein to how courses are built in the game.
  • A series of comics calledSuper Mario Maker: Crash Course were released on theSuper Mario Maker and theNintendo Kids Space websites. The comics follow Yamamura's efforts to teach and critique Mary O. on building her own courses in the game.

Reception

Critical reception

Super Mario Maker has received generally positive reviews from critics. Currently, the game has an average score of 88 on Metacritic,[31] an 89% average on GameRankings,[32] and an average score of 89 and recommendation score of 94% on OpenCritic.[33] IGN gave the game a 9.6, praising the game's social elements and highlighting the 10 Mario Challenge in a positive light, stating that players would "see a genuine reverence for Mario’s history" in the online modes.[34] Destructoid, Nintendo World Report and VideoGamer.com gave the game an 8 out of 10, while Game Informer[35] and GameSpot[36] gave a 9 out of 10, and EGM[37] and Polygon[38] gave it an 9.5 out of 10.

The game has been praised for its simple but well designed and expansive interface, social elements and highlighting the 10-Mario Challenge. Some criticisms towards the game include the lack of certain elements, with slopes being the most common, and the issue in finding courses from friends on the Course World feature. The game has also been criticized for its level-sharing organization and quality control such as Michael Thomsen fromThe Washington Post, who lambasted the game by calling it "an engine for circulating bad ideas and broken gimmicks as if there weren’t already an overabundance of them."[39] Patricia Hernandez fromKotaku, on the other hand, as a direct response to Thomsen's argument, has defendedSuper Mario Maker, stating that "Mario Maker isn’t a worse game simply because all these shitty levels exist" and praising its simplicity of level creation, but has agreed that the content-sharing aspect ofSuper Mario Maker is highly flawed.[40]

Sales

As of the end of September 2015,Super Mario Maker has sold over a million copies worldwide. It was the fourth-fastest selling Wii U title since the system's launch.[41] As of the end of March 2024,Super Mario Maker sold over 4.02 million copies.[42]

Legacy

In 2017, a community project known asTeam 0% was launched by fans, with the goal of securing at least one clear on every user-uploaded course inSuper Mario Maker before online services for the Wii U were shut down. The project to clear everySuper Mario Maker course was completed on April 5, 2024, three days before online services were closed.[43][44] In an interview withArs Technica given before the shutdown, producerTakashi Tezuka acknowledged the project, stating, "I will tell our staff. That's actually pretty cool."[45]

The project has continued with the goal of clearing every course inSuper Mario Maker 2 before the shutdown of its servers.[46]

Glitches

Main article:List of Super Mario Maker glitches

Black hole

NOTE: This glitch has been partially patched.

This glitch involves a Big Thwomp, Muncher, and another item with which the player wishes to surpass the enemy limit. The player then places the Giant Thwomp with a Muncher on the left side under it. On the other side on the bottom of the giant Thwomp, the player has to place the enemy to be duplicated, start the game and then go out again. Then, the player should duplicate the enemy to be duplicated before going into the play mode again. By doing this over and over, the player can create an infinite number of enemies.

An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on theNintendo 3DS version. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.

If the player goes above the normal enemy limit in an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.[citation needed]

Super Mario Maker Bookmark

Home page
Home page, as of April 17, 2019

Super Mario Maker Bookmark was an official website which allowed users to search and bookmarkSuper Mario Maker courses from PC and smart devices to play them later. It launched on December 22, 2015,[47] coinciding with the game's version 1.30 update, and shut down on March 30th, 2021 at 5 PM (PST).[48] Users were able to bookmark a course from the website by signing in with their Nintendo Network ID. While logged in, they could also visit their profile to view their own uploaded courses.

The website featured three tabs where the player could search for courses. The Recommended Courses tab featured highly popular courses that could be sorted by All, Easy, Normal, Expert and Super Expert. The tab also contained an area called Special Collections, which users could access to view courses featured at special events such asGameCenter CX and Tokaigi, or courses selected by the game's development team based on a theme such as Costume Mario andSuper Mario Bros. 3.

The Course Search tab allowed users to filter courses by game style, course theme, region, difficulty, tag, and upload date. There was also an option to sort courses by star rate, total stars, lowest clear rate, times shared, and most recent.

Lastly, the Maker Rankings tab featured a top 100 of course makers ranked by a certain category: total stars, number of world records, number of first clears, or number of 100 Mario Challenge clears. Users could also view similarly-organized course rankings,[47] although this feature was removed prior to the website shutting down.

The following are the course sets from the Special Collections.

ThumbnailNameOfficial descriptionNumber of coursesLink
Thumbnail used for the "Tokaigi 2016" collectionTokaigi 2016These courses were created by the "King of Course Creators" challengers nominated for the final round of the "King of Course Creators" / "King of Course Players" contest at Tokaigi 2016.96[link 1]
Thumbnail used for the "GAMECENTER CX Super Mario Maker Special" setsGAMECENTER CX Super Mario Maker Special (set 1)These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the first 60. To view the second 60,click here.60[link 2]
Thumbnail used for the "GAMECENTER CX Super Mario Maker Special" setsGAMECENTER CX Super Mario Maker Special (set 2)These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the second 60. To view the first 60,click here.60[link 3]
Thumbnail used for the "Course Selects: Super Mario Bros. 3" collectionCourse Selects: Super Mario Bros. 3This is a selection of courses chosen by the development team, based on the theme of "Super Mario Bros. 3."
The Super Mario Maker development team ranges from people who worked on creating the original Super Mario Bros. 3 to people who weren't even born when it released!
But everyone has their own ideas about what made that game special. Though the Super Mario Bros. 3 game style seems to have been less popular than we might have hoped, we've picked out the very best courses that breathed new life into this classic title.
7[link 4]
Thumbnail used for the "Course Selects: The World of Costume Mario" collectionCourse Selects: The World of Costume MarioCostume Mario, who can take on the form of all kinds of different characters, is a power-up unique to Super Mario Maker.
We're thrilled to see just how many courses you've all created featuring Mario in his many different guises.
We crafted each costume's pixel art and sound effects carefully in the hope that they'd make fans of each individual character happy. For this selection, we've picked out courses that will make fans of the original characters smile, but provide lots of fun even for players who are meeting them for the first time.
6[link 5]
Thumbnail used for the "Course Selects: Spikes Galore" collectionCourse Selects: Spikes GaloreThis is a selection of courses chosen by the development team, based on the theme of "Spikes Galore."
You probably won't find many Mario fans who claim to like spikes, but there's no denying they add some extra spice that many courses just wouldn't be the same without. Love 'em or hate 'em, spiky elements are an important part of the Mario series. So for this selection, we've picked out courses whose creators showed a lot of love for our spiky friends.
Courses with lots of spikes have a tendency to end up hard as nails, but this time we've focused on courses that are lots of fun to play despite all that!
7[link 6]
Thumbnail used for the "Course Selects: Tricky Challenges" collectionCourse Selects: Tricky ChallengesThis is a selection of courses chosen by the development team, based on the theme of "Tricky Challenges."
This selection's focus is simple: courses that are so hard, they made even our most confident staff members weep. But difficulty isn't all we were looking for! These are the kinds of courses that you can't stop coming back to for one more try. It takes a lot of work to make courses with this level of finely tuned suffering!
If you're not a hardened Mario veteran, you might find these courses a little too much to handle, but it can't hurt to give them a try!
6[link 7]
Thumbnail used for the "Course Selects: Simple Yet Fun" collectionCourse Selects: Simple Yet FunThis is a selection of courses chosen by the development team, based on the theme of "Simple Yet Fun."
There's something almost magical about this kind of course. They don't take that much effort to complete, yet by the time you reach the end, you feel like you've achieved something wonderful. In a sense, these might be the courses that represent the pinnacle of game design—because at the end of the day, aren't games all about making sure the player has a good time?
Let's hear it for all the creators who really know how to put the player first!
8[link 8]
Thumbnail used for the "Course Selects: Above the Clouds" collectionCourse Selects: Above the CloudsThis is a selection of courses chosen by the development team, based on the theme of "Above the Clouds."
Is there anything more inherently thrilling than standing high above the world? In the Mario series, the Athletic courses represent that kind of thrill.
Everyone loves them, so it's always tempting to try to design your own. But the more you try to bring out that sense of precarious height, the more frustrating the courses always seem to get. For this selection, we've picked out our favorite courses that find the perfect balance between thrill and difficulty, for a truly tremendous airborne experience!
6[link 9]
Thumbnail used for the "Course Selects: Visual Splendor" collectionCourse Selects: Visual SplendorThis is a selection of courses chosen by the development team, based on the theme of "Visual Splendor."
This selection showcases courses that have managed to transcend the limitations of the elements Super Mario Maker has to offer, constructing fascinating scenes that are a wonder to behold. Because there's no denying the importance of atmosphere! And of course, they're fun to play, too. We tip our hats to your creativity.
10[link 10]
Thumbnail used for the "Course Selects: Beneath the Waves" collectionCourse Selects: Beneath the WavesThis is a selection of courses chosen by the development team, based on the theme of "Beneath the Waves."
Mario's swimming style can be something of an acquired taste, so underwater courses are among the trickiest to design in any Mario title. We were worried that you'd struggle with them in Super Mario Maker too, but as usual, you've exceeded all our expectations! Enjoy this selection of entrancing underwater escapades.
10[link 11]
Thumbnail used for the "Course Selects: Traditional Style" collectionCourse Selects: Traditional StyleThis is a selection of courses chosen by the development team, based on the theme of "Traditional Style."
For this selection, we've picked out courses that capture the core of the Mario experience, providing pure platforming action. Each course challenges the player while never overwhelming them, and the items and Checkpoint Flags are always perfectly placed. Even when you fail, you'll always feel ready to get right back into the action in these expert creations.
10[link 12]
Thumbnail used for the "Course Selects: Befuddling Puzzles" collectionCourse Selects: Befuddling PuzzlesThis is a selection of courses chosen by the development team, based on the theme of "Befuddling Puzzles."
One area that we really focused on in our updates to Super Mario Maker was adding elements that could be used to create puzzle-based courses. The Pink Coins and Key Doors in particular were two elements that we really worked hard to get just right, so we were a little nervous to see how they would be received.
In the end, though, we needn't have worried—you created tons of courses that used them in a multitude of creative ways!
So for this selection, we've picked out our favorite puzzling courses that opened up our minds to a world of new ideas.
10[link 13]
Thumbnail used for the "Course Selects: Through the P Warp Door" collection on the Special Collections page. It is also used to represent the Special Collections section itself.Course Selects: Through the P Warp DoorThe mysterious P Warp Door only appears once a P Switch is pressed. For this selection, we asked makers to create courses that use this advanced item in unique ways, and the development team chose their favorites.3[link 14]
Thumbnail used for the "Course Selects: Summer Fun" collectionCourse Selects: Summer FunFor this selection, we asked makers to create courses perfect for the summer season—be they courses that exude a sense of sweltering heat, or courses that might cool you down after a day in the summer sun. As always, the development team picked their favorites to be included.3[link 15]
Thumbnail used for the "Course Selects: Brrrrrring!" collectionCourse Selects: Brrrrrring!One of the sound effects available in Super Mario Maker is a ringing telephone. Even the development staff weren't quite sure how to use it in a course, so we asked makers to give them some great ideas. Their favorites are included in this selection.3[link 16]

References to other games

Donkey Kong
  • Several of Mario's sound effects and jingles from this game are used along with theDonkey Kongcostume.
Donkey Kong Jr.
Mario Bros.
Wrecking Crew
  • Foreman Spike is a playablecostume and several jingles from the game are used along with the costume.
Super Mario Bros.
  • The first game style is based on this game.
Super Mario Bros.: The Lost Levels
  • When placed in a non-underwater level, Bloopers act like the ones in some overworld levels from this game, where they fly in the same manner as if they are swimming, and can be defeated by stomping on them.
  • Piranha Plants turn red while the player is under the effect of theBig Mushroom, resembling the red variant from this game.
VS. Super Mario Bros.
  • Using the bonus room SFX in theSuper Mario Bros. game style will make the high score table music from this game play.
Super Mario Bros. 2
  • Vines can be placed outside of blocks like in this game.
  • The door sprite from this game is used in theSuper Mario Bros. 3 game style, but is now orange instead of the original red.
  • When usingPrincess Peach,Shy Guy, andBirdo (Event Course) asCostume Mario, various sound effects from this game are used.
  • As of version 1.3.2 since March 9, 2016, new Warp Doors with keyholes that require keys to open the door are based from this game where the players needed to find the key to open locked doors in order to advance on.
Super Mario Bros. 3
  • The second game style is based on this game.
  • Boos turn intoStretches when placed onto platforms.
  • The Course World menu music and 100 Mario Challenge map music are both cover versions of theGrass Land map theme.[49]
  • Using the boss battle SFX in theSuper Mario Bros. game style will make the Hammer Bros. battle music from this game play.
  • The P Switch theme in this game style is also from this game.
  • The Toad sprite that appears when beating 10/100 Mario Challenge in theSuper Mario World style is based on his sprite from this game.
  • If Mario crouches on a white block in this game's style for five seconds, he will do a short little hop and make a grunting noise, as a nod to the method of obtaining theMagic Whistle in World 1-3.
  • Frog Mario andStatue Mario from this game appears as Event Coursecostumes.
  • In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in theSuper Mario Bros. 3 game style causesWeird Mario to answer the door, portrayed as eitherRaccoon Mario,Frog Mario,Tanooki Mario,Statue Mario, orHammer Mario.
Super Mario Land
  • Mario'sSky Pop sprite appears as an Event Coursecostume along with several sound effects and jingles from the game. Jingles from this game are also used when the Event CoursePrincess Daisycostume completes a course or loses a life.
Dr. Mario
  • Cover versions of the victory theme andGame Over theme from this game are used when theDr. Mariocostume completes a level or loses a life, respectively.
Super Mario World
  • The third game style is based on this game.
  • Attaching wings toLava Bubbles cause them to fly diagonally, similar to some Lava Bubbles from this game.
  • The map theme for the 10 Mario Challenge is a cover version of the main map theme from this game.
  • The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "bonus game clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music.
  • In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in theSuper Mario World game style causesWeird Mario to answer the door, portrayed as eitherCape Mario,Balloon Mario, striking the end level pose, or riding onYoshi.
  • Since the update 1.30 on December 21, 2015,P Warp Doors are available as an alternate form of Warp Doors.
  • Update 1.40 on March 9, 2016 addedSkewers, available by shaking a Thwomp.
Super Mario Kart
  • The invincible theme from this game is used when the Mario Kartcostume uses a Super Star. Also, the race start fanfare jingle is heard when Mario picks up the Mystery Mushroom. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
Mario Paint
  • Super Mario Maker is inspired in many ways by this game, and thus features similar elements.
  • The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.
  • Flies will occasionally roam across the screen, and swatting them will trigger theGnat Attack minigame.
  • A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode.
  • Mr. Eraser,Undodog, the "Reset Rocket" that deletes everything on the screen, and the robot that appears when saving something in this game also reappear.
  • When selecting a level to play inSuper Mario Maker, the screen used is also based off of the robot.
  • The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World.
  • A near-identical rendition of the Data Robot theme is used as theCoursebot theme.
  • The speed of the auto-scrolling option is represented by a turtle, a rabbit and a cheetah, the same animals used for the mouse speed option in this game.
  • The icon for the sound effect that mutes the game's music references the graphic used to indicate the "no music" option in art mode.
Super Mario All-Stars
  • The Warp Doors in theSuper Mario Bros. style are similar in appearance to the Warp Doors in this game's rendition ofSuper Mario Bros. 3, but are green instead of tan in order to be consistent with the original game's palette color limitations.
Wario Land: Super Mario Land 3
  • Several sound effects and jingles from this game are used along with theWariocostume.
Donkey Kong Country
  • Cover versions of the victory and death themes from this game are used when theDiddy Kongcostume completes a level or loses a life, respectively.
Super Mario World 2: Yoshi's Island
  • Several sound effects and jingles from this game are used along with theYoshicostume.Baby Mario is also available as acostume.
  • Keys in this game are more similar to the ones from this game in both function and appearance, rather than the ones fromSuper Mario World.
Super Mario 64
  • The victory theme andGame Over theme from this game are used when the Mario, Silver Mario, and Gold Mariocostumes complete a level or lose a life, respectively. TheWing Cap theme is used for the Mario costume's invincibility and theMetal Cap theme is used for theGold Mario and Silver Mario costumes' invincibility.
Super Mario Bros. Deluxe
Luigi's Mansion
New Super Mario Bros.
  • Mega Mario is mentioned in the digital manual, when describing what theSuper Mario Bros. 30th Anniversaryamiibo does.
  • Spinies revert to floatingSpiny Eggs when placed underwater, like in this game.
  • The decorative mushrooms that appear in some of theNew Super Mario Bros. U game style tilesets use the same design they had in this game'spromotional artworkMedia:Mega Mario.jpg.
Super Mario Galaxy /Super Mario Galaxy 2
  • The victory and death themes from these games are used when theRosalinacostume completes a level or loses a life, respectively.
New Super Mario Bros. Wii
  • The fanfare of beating 10/100 Mario Challenge (Easy) when in theNew Super Mario Bros. U style is the fanfare of rescuing disguised Kamek.
Mario Kart 7
New Super Mario Bros. 2
  • Gold Mario appears as acostume and uses his power-up and sparkling sound effects from this game.
  • Grinders in theNew Super Mario Bros. U game style use their design from this game.
New Super Mario Bros. U
New Super Luigi U
  • One of the possible appearances of semisolid platforms inNew Super Mario Bros. U-style ground levels is based on the main terrain of the levelsWaddlewing Warning! andPiranha Gardens.
Super Mario 3D World
Captain Toad: Treasure Tracker
  • When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring toCaptain Toad.
  • ACaptain Toad costume that uses various sound effects and jingles from the game is unlockable after beating the Captain Toad event level; the level itself recommends that the players don't jump to keep in spirit with the original game.
  • Toadette, based on her appearance from the game, appears as an Event Coursecostume.
Mario Kart 8
  • The kart that Mario drives is based on aStandard Kart from this game, with the Super Glider deployed and the wheels inanti-gravity mode when the Mario Kartcostume jumps.
  • The Mercedes-BenzGLA returns as an Event Coursecostume.
Yoshi's Woolly World
  • Several sound effects and jingles from this game are used along with the Green Yarn Yoshi, Pink Yarn Yoshi, Light-Blue Yarn Yoshi, and Mega Yarn Yoshicostumes.
Splatoon
  • The game uses a modified engine based on this game.
  • Inkling Boy, Inkling Girl and Inkling Squid appear ascostumes.Callie andMarie also appear as Event Course costumes.
  • Leftover contents from this game can be found within the game files.[50]
Mario & Luigi: Paper Jam
  • Mario, Luigi, andPaper Mario as a trio appear as an Event Coursecostume along with various sound effects and jingles from the game.

References in other games

Super Smash Bros. for Nintendo 3DS /Wii U
Super Mario Run
  • Stretches,Keys, andSpike Traps use their designs fromSuper Mario Maker. Many objects resemble their appearance in theNew Super Mario Bros. U style.
Mario & Luigi: Superstar Saga + Bowser's Minions
  • The hardhat and tool belt Mario wears in this title can be seen hanging beside a workbench on the first floor of theMario Bros.' House.
Super Mario Odyssey
  • The construction outfit Mario dons in the artwork forSuper Mario Maker can later be worn in this title.
  • A sprite of Costume Mario's Cat Mario and Cat Peach costumes can be seen hidden throughout various kingdoms.
  • The sprite for Bowser in the 2D sections is near identical to the sprite used when Bowser is seen when Mario collects a Big Mushroom inSuper Mario Maker, with the latter lacking Mario's cap.
  • Many captured enemies in this game also resemble those affected by the Big Mushroom, donning Mario's signature cap and mustache.
  • The music that plays during cutscenes with Bowser (where his airship flies away) is a rearrangement of theSuper Mario Bros. version of the airship theme.
WarioWare Gold
  • This game containsa microgame that is based onSuper Mario Maker, which involves the player shaking an enemy to change its appearance.
Super Mario Party
  • Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (Super Mario Bros.-style), Blooper's (Super Mario World-style), Hammer Bro's (Super Mario World-style), and Bowser Jr.'s (Super Mario World-style) sprites appear in the minigamePuzzle Hustle in this game.
Luigi's Mansion (Nintendo 3DS)
Super Smash Bros. Ultimate
  • Mario's construction outfit reappears in this game as one of his alternate costumes, replacing his Wario-themed costume fromSuper Smash Bros. for Nintendo 3DS /Wii U.
  • The Super Mario Maker stage also reappears.
Mario & Sonic at the Olympic Games Tokyo 2020
  • The Key sprite from theSuper Mario Bros. style is reused in one of the2D Events.
Super Mario Bros. Wonder
  • The music that plays during the Battleship levels is a rock rearrangement of theSuper Mario Bros. version of the airship theme.
Mario vs. Donkey Kong (Nintendo Switch)
  • Toads donning construction outfits, as first seen in this game, can be seen working in theMario Toy Company building's factory.
Mario Kart World
  • An arrangement of the "Title Theme" appears in this game's jukebox.

Gallery

For this subject's image gallery, seeGallery:Super Mario Maker.

Multimedia

For the complete list of media files for this subject, seeMultimedia:Super Mario Maker.
Icon of an audio speaker.Super Mario Maker - Modern Mario's death music
File info
0:06
Icon of an audio speaker.Super Mario Maker - TheSuper Mario World Ground Theme
File info
0:30
Icon of an audio speaker.Super Mario Maker - TheSuper Mario World Ground Theme while riding Yoshi
File info
0:30
Icon of an audio speaker.Super Mario Maker -Super Mario Bros. Ground Theme
File info
0:23
Icon of an audio speaker.Super Mario Maker - TheSuper Mario Bros. 3 Ground Theme
File info
0:29
Icon of an audio speaker.Super Mario Maker - TheNew Super Mario Bros. U Ground Theme
File info
0:30
Help:Media fileHaving trouble playing?

Staff

Main article:List of Super Mario Maker staff

Notes

  • On very rare occasions, when Mario falls into apit, the death jingle is preceded by one of the eight longer sound clips (e.g. one of them which would whisper the game's title).[51][52]
  • Holding+Control Pad down,A Button, andB Button while a course loads will cause it to be displayed as if it were on a CRT television screen, similarly to the Big Mushroom; unlike the Big Mushroom, thisEaster egg is functional in all four game styles.[53]

See also

Names in other languages

LanguageNameMeaningNotes
Japaneseスーパーマリオメーカー[54]
Sūpā Mario Mēkā
Super Mario Maker
Chinese(Traditional)超級瑪利歐創作家[55]
Chāojí Mǎlì'ōu Chuàngzuòjiā(Mandarin)
Chīukāp Máhleih'āu Chongjokgā(Cantonese)
Super Mario Creator

References

  1. ^スーパーマリオメーカー:商品情報:ソフト単品 | Wii U | 任天堂.Nintendo Co., Ltd (Japanese). Retrieved January 24 2026. (Archived November 10, 2015, 07:35:41 UTC via Wayback Machine.)
  2. ^Karmali, Luke (June 16, 2015).E3 2015: Super Mario Maker Release Date Announced.Davis, Ziff. Retrieved September 25, 2025 fromIGN. (Archived August 23, 2015 via Wayback Machine.)
  3. ^Super Mario Maker | Wii U games | Games | Nintendo UK.Nintendo UK. Retrieved January 24, 2026. (Archived January 12, 2026, 17:59:33 UTC via Wayback Machine.)
  4. ^Nintendo Games - Super Mario Maker - Nintendo.com.au.Nintendo Australia (Australian English). Archived September 5, 2015, 22:54:09 UTC from theoriginal via Wayback Machine. Retrieved January 24, 2026.
  5. ^North American box cover
  6. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 6–9.
  7. ^Nintendo Co., Ltd.HISTORY → Series →Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  8. ^abcGameXplain (July 29, 2015).NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size.YouTube (English). Retrieved July 1, 2024.
  9. ^GameXplain (April 1, 2015).Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!).YouTube (English). Retrieved July 1, 2024.
  10. ^"In preparation for the discontinuation of these online services, Super Mario Maker for Wii U will be removed from sale on Nintendo eShop on January 13th 2021." –Super Mario Maker | Wii U games | Games | Nintendo.Nintendo UK (British English). Retrieved July 1, 2024.
  11. ^Nintendo of Europe (November 25, 2020).From 31/03, you will no longer be able to upload courses in #SuperMarioMaker for #WiiU. Thank you to all the players for supporting Super Mario Maker for Wii U since 2015!.Twitter (British English). Retrieved July 1, 2024.
  12. ^October 3, 2023.As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products..Nintendo of America (American English). Retrieved July 1, 2024.
  13. ^Nintendo of America (January 23, 2024).Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products..X (American English). Retrieved July 1, 2024.
  14. ^McElroy, Griffin.Super Mario Maker's custom sound effects let you turn the game into a nightmare.Polygon (English). Retrieved July 1, 2024.
  15. ^Nintendo of America (June 16, 2015).Nintendo Digital Event @ E3 2015.YouTube (American English). Retrieved July 1, 2024.
  16. ^GameXplain (August 25, 2015).Pushing the Object Limit in Super Mario Maker!.YouTube (English). Retrieved July 1, 2024.
  17. ^Nintendo World Report TV (June 23, 2015).Super Mario Maker - Level Creation Fun (E3 2015).YouTube (English). Retrieved July 1, 2024.
  18. ^GameXplain (August 22, 2015).Cool Bits - Super Mario Maker's SMB3 White Block Secret.YouTube (English). Retrieved July 1, 2024.
  19. ^abNWEpic (November 18, 2015).Super Mario Maker: 10 Mario Challenge FINAL (18:11).YouTube (English). Retrieved February 23, 2024.
  20. ^September 23, 2015.How to Update Super Mario Maker.Nintendo of America (American English). Retrieved July 1, 2024.
  21. ^Random Talking Bush (September 24, 2015)."This course was uploaded by Nintendo, so it cannot be reported" was added to SMM v1.10, along with additional Nintendo-made course support..Twitter (English). Retrieved July 1, 2024.
  22. ^October 14, 2015.スーパーマリオメーカーコース作成講座 ましことヤマムラ 第一話.Nintendo News (Japanese). Retrieved July 1, 2024.
  23. ^October 22, 2015.スーパーマリオメーカーコース作成講座 ましことヤマムラ 第二話.Nintendo News (Japanese). Retrieved July 1, 2024.
  24. ^November 4, 2015.スーパーマリオメーカーコース作成講座 ましことヤマムラ 第三話.Nintendo News (Japanese). Retrieved July 1, 2024.
  25. ^Sickr (October 27, 2015).Software Update Brings Mid-Level Checkpoints And New Courses To Super Mario Maker.My Nintendo News (English). Retrieved July 1, 2024.
  26. ^GameXplain (October 27, 2015).Even more Checkpoint details for Super Mario Maker!.YouTube (English). Retrieved July 1, 2024.
  27. ^Lite_Agent (January 28, 2016).Super Mario Maker: new update available (Ver. 1.32).Perfectly Nintendo (English). Retrieved July 1, 2024.
  28. ^Nintendo (March 3, 2016).Nintendo Direct 3.3.16 (08:27).YouTube. Archived March 4, 2016, 08:55:38 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  29. ^Yoon, Andrew (October 15, 2009).Miyamoto foresees more user-generated content in the future.Engadget. Retrieved July 1, 2024.
  30. ^"A super demo for super fans (like you!).Play Nintendo. Archived November 14, 2015, 07:51:45 UTC from the original via Wayback Machine. Retrieved January 27, 2024.
  31. ^Super Mario Maker.Metacritic (English). Retrieved July 1, 2024.
  32. ^Super Mario Maker for Wii U.GameRankings (English). Archived April 11, 2016, 08:56:25 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  33. ^Super Mario Maker Reviews.OpenCritic (English). Retrieved July 1, 2024.
  34. ^Otero, Jose (September 2, 2015).Super Mario Maker Review.IGN (English). Retrieved July 1, 2024.
  35. ^Hilliard, Kyle (September 11, 2015).Super Mario Maker Review.Gameinformer (English). Retrieved July 1, 2024.
  36. ^GameSpot Staff (September 3, 2015).Super Mario Maker Review.GameSpot (English). Retrieved July 1, 2024.
  37. ^Schaefer, Emma (September 2, 2015).Super Mario Maker review.EGMNOW (English). Archived September 4, 2015, 06:53:29 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  38. ^McElroy, Griffin (September 2, 2015).Super Mario Maker review: the blueprint.Polygon (English). Retrieved July 1, 2024.
  39. ^Thomsen, Michael (September 15, 2015).“Super Mario Maker” is an engine for circulating horrible new “Mario” levels.The Washington Post (English). Retrieved July 1, 2024.
  40. ^Hernandez, Patricia (September 16, 2015).Crappy Levels Are Not RuiningSuper Mario Maker.Kotaku (English). Retrieved July 1, 2024.
  41. ^September 14, 2015.Super Mario Maker almost beats Metal Gear Solid V for UK number one.Metro (British English). Retrieved July 1, 2024.
  42. ^IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software.Nintendo (English). Retrieved July 1, 2024.
  43. ^Liam Doolan (April 5, 2024).Super Mario Maker Community Clears 'Trimming The Herbs' Just Days Before Wii U Online Shutdown.Nintendo Life (British English). Retrieved October 14, 2025.
  44. ^Donovan Erskine (April 8, 2024).Sanyx91SMM2 clears the unbeatable Super Mario Maker level just before Wii U servers go offline.Shacknews (English). Retrieved October 14, 2025.
  45. ^Kyle Orland (April 17, 2024).After decades of Mario, how do developers bridge a widening generation gap?.Ars Technica (English). Retrieved October 14, 2025.
  46. ^Logan Plant (March 18, 2024).Inside the Multi-Year Quest to Finish Every Single Mario Maker Level Before the Servers Close for Good.IGN (English). Retrieved October 14, 2025.
  47. ^abNintendo of America (December 17, 2015).Super Mario Maker Bookmark Update!.YouTube. Retrieved April 17, 2019.
  48. ^SUPER MARIO MAKER BOOKMARK.Nintendo (English). Archived January 15, 2021, 18:58:53 UTC from the original via Wayback Machine. Retrieved January 19, 2021.
  49. ^Nintendo World Report TV (July 8, 2015)."Super Mario Maker Music - Mario Bros 3 World 1 Remix".YouTube (English). Retrieved July 1, 2024.
  50. ^Super Mario Maker.The Cutting Room Floor (English). Retrieved July 1, 2024.
  51. ^Master0fHyrule (September 20, 2015).All 8 SECRET/HIDDEN Falling Death Sounds In Super Mario Maker (Easter Eggs).YouTube (English). Retrieved July 1, 2024.
  52. ^GameXplain (September 21, 2015).Super Mario Maker: All 8 SECRET DEATH Sounds.YouTube (English). Retrieved July 1, 2024.
  53. ^GameXplain (September 11, 2015).Super Mario Maker's Secret Old-School TV Code.YouTube (English). Retrieved July 1, 2024.
  54. ^Japanese logo
  55. ^瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂.Nintendo HK (Traditional Chinese). Retrieved July 1, 2024.

External links

Super Mario Maker coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onSuper Mario Maker.
Websites
supermariomakerbookmark.com Special Collections
  1. ^Tokaigi 2016.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 07:40:33 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  2. ^May 7, 2020.GAMECENTER CX Super Mario Maker Special (set 1).SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:18:19 UTC from the original via Wayback Machine.
  3. ^May 7, 2020.GAMECENTER CX Super Mario Maker Special (set 2).SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:33:59 UTC from the original via Wayback Machine.
  4. ^Course Selects: Super Mario Bros. 3.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:40:29 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  5. ^Course Selects: The World of Costume Mario.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:13:22 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  6. ^Course Selects: Spikes Galore.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:13:59 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  7. ^May 7, 2020.Course Selects: Tricky Challenges.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:15:20 UTC from the original via Wayback Machine.
  8. ^Course Selects: Simple Yet Fun.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:44:03 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  9. ^Course Selects: Above the Clouds.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:25:39 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  10. ^Course Selects: Visual Splendor.SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:26:45 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  11. ^Course Selects: Beneath the Waves.SUPER MARIO MAKER BOOKMARK (Japanese). Archived December 15, 2020, 04:01:39 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  12. ^Course Selects: Traditional Style.SUPER MARIO MAKER BOOKMARK (Japanese). Archived December 15, 2020, 04:01:48 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  13. ^Course Selects: Befuddling Puzzles.SUPER MARIO MAKER BOOKMARK (Japanese). Archived December 15, 2020, 04:01:42 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  14. ^Course Selects: Through the P Warp Door.SUPER MARIO MAKER BOOKMARK (Japanese). Archived April 5, 2019, 05:48:34 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  15. ^Course Selects: Summer Fun.SUPER MARIO MAKER BOOKMARK (Japanese). Archived April 5, 2019, 07:55:54 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  16. ^Course Selects: Brrrrrring!.SUPER MARIO MAKER BOOKMARK (Japanese). Archived April 5, 2019, 07:58:44 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
Super Mario Maker /Super Mario Maker for Nintendo 3DS
CharactersMario (Builder Mario) •LuigiPrincess PeachToadBowserYoshiCoursebotMary O.Mr. EraserParakeetSoundfrogUdetate and BanzāiUndodogYamamura
FormsBig Mariod (SMB) •Cape Mario (SMW) •Costume Mariod (SMB) •Fire MarioInvincible MarioPropeller Mario (NSMBU) •Raccoon Mario (SMB3) •Small MarioSuper MarioWeird Mario (SMB)
Game stylesSuper Mario Bros.Super Mario Bros. 3Super Mario WorldNew Super Mario Bros. U
Course stylesGround • Underground • Underwater •Ghost HouseAirshipCastle
Items and objects? Block/Flying ? Block1-Up MushroomArrow Sign/Checkpoint FlagaAxeBig MushroomdBlock/Rotating Block (SMW) •BridgeBumperbBuzzy ShellCape Feather (SMW) •Checkpoint FlagCloud BlockCoin/Pink CoincCoin BlockConveyor BeltDonut BlockFire FlowerGiant Gate (SMW) •Goal (SMB3) •Goal Pole (SMB &NSMBU) •Goomba's Shoe/Stiletto (SMB &SMB3) •GroundHard BlockHidden BlockIce BlockKoopa Clown Car/Junior Clown Car/Fire Koopa Clown Car/Fire Junior Clown CarbLava LiftLakitu's CloudLift/Flimsy LiftMushroom PlatformMystery Mushroomd (SMB) •Note Block/Music BlockOne-Way WallP Switch/KeycPipePOW BlockPropeller Mushroom (NSMBU) •Semisolid Platform/Island/White Block (SMB, Island only,SMB3, White Block only) •Spike TrapSpiny ShellStart BlockSuper Leaf (SMB3) •Super Mushroom/Weird Mushroom (SMB) (separated in3DS) •Super StarTrackVineTrampolineWarp Door/P Warp Doorb/Key DoorcWingsYoshi's Egg (SMW &NSMBU)
EnemiesBill Blaster/Bill Blaster (red)Blooper/Blooper Nanny/Blooper Baby/Mega BlooperBob-omb/Mega Bob-ombBoo/Boo Buddies/Stretch/Big BooBowser/Bowser Jr.Bullet Bill/Bull's-Eye BillBurnerBuzzy Beetle/Big Buzzy Beetle/Buzzy Beetle Tower/Para-BeetleCannonCannonball/Giant cannonballChain Chomp/Big Chain Chomp/Unchained ChompCheep Cheep/Blurp (SMW)/Deep Cheep (NSMBU)/Big Cheep Cheep/Big Deep CheepDry Bones/Fish Bone/Big Dry Bones/ParabonesFire BarGrinderGoomba/Paragoomba/Galoomba/Flying Goomba/Big Goomba/Big Paragoomba/Big Galoomba/Goomba Tower/Shoe Goomba/Stiletto GoombaHammer Bro/Sledge BroJelectroKoopa Troopa/Big Koopa Troopa/Koopa Paratroopa/Big Koopa ParatroopaLakituLava Bubble/Big Lava BubbleMagikoopa/Big MagikoopaMuncherPiranha Plant/Big Piranha Plant/Fire Piranha Plant/Big Venus Fire Trap/Jumping Piranha Plant (SMW) •Rocky Wrench/Mega Rocky Wrench/Monty Mole/Mega Monty MoleSea UrchinSpike Top/Spiky ParabuzzySpiny/Big Spiny/Spiny EggThwomp/Big Thwomp/SkewercUnshelled KoopaWiggler/Big Wiggler
MovesCrouchDashDouble Jump (NSMBU) •Drill Spin (NSMBU) •Flutter Jump (NSMBU) •Ground Pound (NSMBU) •JumpLooking up (SMW) •Spin Jump (SMW &NSMBU) •Tail attack (SMB3) •Triple Jump (NSMBU) •Wall Jump (NSMBU)
Gnat AttackdFlyFly BombdFly ChilddFly ParentdKing Watingad
Music"Flying Battleship Theme" • "Title Theme"
OtherArtbookCourse MakerFan-made courses highlighted by NintendoGallery (artwork ·screenshots ·sprites and models) •GlitchesMultimediaOfficial coursesbdPre-release and unused content (Nintendo 3DS) •Sound effectsStampsStaff (Nintendo 3DS) • Super Mario ChallengeeSuper Mario Maker Software Update!dSuper Mario Maker: Crash Course
a In version 1.20 or later
b In version 1.30 or later
c In version 1.40 or later
d Only in theWii U version
e Only in theNintendo 3DS version
RelatedPlay Nintendo activities
Decorate your desktopRed aheadYou’ve got this down cold
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Wii Ugames
Super Mario franchiseNew Super Mario Bros. U (2012) •New Super Luigi U (2013) •Super Mario 3D World (2013) •Mario Kart 8 (2014) •Captain Toad: Treasure Tracker (2014) •Mario vs. Donkey Kong: Tipping Stars (2015) •Mario Party 10 (2015) •Super Mario Maker (2015) •Mario Tennis: Ultra Smash (2015) •Paper Mario: Color Splash (2016)
Donkey Kong franchiseDonkey Kong Country: Tropical Freeze (2014)
Yoshi franchiseYoshi's Woolly World (2015)
Wario franchiseGame & Wario (2013)
CrossoversNintendo Land (2012) •Sonic Lost World (2013) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) •Super Smash Bros. for Wii U (2014) •Skylanders: SuperChargers (2015) •Minecraft: Wii U Edition (2015) •Mario & Sonic at the Rio 2016 Olympic Games (2016)
CompilationsNew Super Mario Bros. U + New Super Luigi U (2013) •NES Remix Pack (2014)
Nintendo eShopNES Remix (2013) •Dr. Luigi (2013) •NES Remix 2 (2014) •amiibo tap: Nintendo's Greatest Bits (2015) •Mini Mario & Friends: amiibo Challenge (2016) •Virtual Console games (2013–2016)