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Super Mario Bros. 2

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Not to be confused withNew Super Mario Bros. 2.
This article is about theWestern Super Mario Bros. 2. For the game titled "Super Mario Bros. 2" in Japan, seeSuper Mario Bros.: The Lost Levels. For other uses, seeSuper Mario Bros. 2 (disambiguation).
"Mario 2" redirects here. For the level inMini Mario & Friends: amiibo Challenge, seeMario 2 (level).
Super Mario Bros. 2
North American box art for Super Mario Bros. 2
For alternate box art, see therelated gallery.
DeveloperNintendo R&D4
PublisherNintendo
PlatformsNintendo Entertainment System,Family Computer,Nintendo PlayChoice-10,Virtual Console (Wii /3DS /Wii U),NES Classic Edition,Nintendo Classic Mini: Family Computer,Nintendo Entertainment System - Nintendo Classics
Release datesNintendo Entertainment System:
USA October 9, 1988[1][A]
Europe April 28, 1989[3]
Australia May 4, 1989[4][better source needed]
South Korea 1900s[5]
Family Computer:
Japan September 14, 1992[6]
Nintendo PlayChoice-10:
USA 1988[?]
Virtual Console (Wii):
Europe May 25, 2007[?]
Australia May 25, 2007[?]
USA July 2, 2007[?]
Japan August 10, 2007[7]
South Korea July 15, 2008[8]
Virtual Console (3DS):
Japan November 28, 2012[9]
USA July 11, 2013[?]
Europe August 7, 2013[?]
Australia August 8, 2013[?]
South Korea March 2, 2016[?]
Virtual Console (Wii U):
USA May 16, 2013[?]
Europe May 16, 2013[?]
Australia May 16, 2013[?]
Japan March 19, 2014[?]
Nintendo Classic Mini: Family Computer
Japan November 10, 2016[?]
NES Classic Edition:
Australia November 10, 2016[?]
USA November 11, 2016[?]
Europe November 11, 2016[?]
Nintendo Entertainment System - Nintendo Classics:
Japan February 13, 2019[10]
USA February 13, 2019[11]
Europe February 13, 2019[12]
Australia February 13, 2019[13]
HK April 23, 2019[?]
South Korea April 23, 2019[?]
LanguageEnglish
Genre2Dplatformer
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:G - General[?]
ModeSingle player
Format
Famicom:
Cartridge
NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
NES Classic Edition:
Built-in
Input
Famicom:
NES:
Wii:
Wii Remote (horizontal)
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Nintendo 3DS:
NES Classic Edition:
Serial codesNES:
USA NES-MW-USA
Canada NES-MW-CAN
Europe NES-MW-EEC
Germany NES-MW-NOE
Denmark NES-MW-SCN
Norway NES-MW-SCN
Sweden NES-MW-SCN
South Korea NES-MW-KOR
PlayChoice-10:
USA PCH1-R-MW
Famicom:
Japan HVC-MT

Super Mario Bros. 2 is a 2Dplatform game originally released for theNintendo Entertainment System in North America in 1988. It is the second game in theSuper Mario series outside Japan and the third entry overall. The game later released in Japan under the nameSuper Mario USA for theFamily Computer in 1992 and has since been re-released on many other systems, including a release on theWii'sVirtual Console in 2007, theNintendo 3DS'sVirtual Console in 2012, theWii U'sVirtual Console in 2013, and theNintendo Switch'sNintendo Entertainment System - Nintendo Classics application in 2019. As a result of Japan already having aSuper Mario Bros. 2 (known in English asSuper Mario Bros.: The Lost Levels andSuper Mario Bros. for Super Players), the game did not make its debut in the country until after the release ofSuper Mario World, on September 14, 1992, making it Japan's sixth installment of the series.[14][15]

One of the central game mechanics that differentiatesSuper Mario Bros. 2 from otherSuper Mario games is that players can select four characters—Mario,Luigi,Toad, orPrincess Toadstool—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies bystomping on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.

Super Mario Bros. 2 came about afterNintendo of America deemedSuper Mario Bros.: The Lost Levels too difficult forWestern audiences,[16] which led Nintendo to redevelop theFamily Computer Disk System gameYume Kōjō: Doki Doki Panic into aSuper Mario Bros. game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially,Super Mario Bros. 2 wasremade as one of the four games featured inSuper Mario All-Stars, as well as having its own standalone remake inSuper Mario Advance. Many enemies introduced inSuper Mario Bros. 2 have become common recurring enemies in theSuper Mario franchise, such asBob-ombs,Pokeys,Shy Guys, and more, while the gameplay mechanic of picking up various items and tossing them has returned in several later games.

Story

Story from the instruction booklet

One night,Mario had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,

"Welcome toSubcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evilWart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."

However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friendsLuigi,Princess Toadstool, andToad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.

Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!

Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.

In-game story

When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.

After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....

Gameplay

Luigi in Super Mario Bros. 2
A screenshot from the Nintendo Entertainment System version ofSuper Mario Bros. 2.

Since the game is a reskin ofYume Kōjō: Doki Doki Panic, it has little in common with the originalSuper Mario Bros. For example, in order to defeat enemies, the player needs to pluck clumps ofgrass to receive items (such asvegetables), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of theMushroom andStarman, although the former has a different function. If the player has one health point remaining, they turn into theirSmall form. Additionally, there are no power-ups in the game that grant the player additional abilities in theSuper form such as the ability to shoot fireballs, makingSuper Mario Bros. 2 one of the only 2DSuper Mario titles (with the other beingSuper Mario Run) to not have additional forms after the Super form.

At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character.

At the end of most levels of the game, the player fightsBirdo. The player has to jump on theeggs that it spits, grab them and throw them back, hitting Birdo three times to gain acrystal which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there areMushroom Blocks nearby for the player to use instead.

There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory forYume Kōjō: Doki Doki Panic makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.[17]

Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (exceptSuper Mario Advance), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.

Controls

Action(s)NESWii RemoteWii Classic ControllerGameCube ControllerNintendo 3DSWii U GamePad / Pro Controller (Default)Nintendo Switch Dual Joy-Con / Pro Controller (Default)Nintendo Switch Single Joy-Con (Default)
Jump, acceptA ButtonTwo ButtonClassic Controller a Button orClassic Controller x ButtonA Button orX ButtonA Button orX ButtonA Button orX ButtonA Button orX ButtonSingle Joy-Con Right Button
Dash, pick up objects, throw objects, pluck vegetables, stop slots at theBonus ChanceB ButtonOne ButtonClassic Controller b Button orClassic Controller y ButtonB Button orY ButtonB Button orY ButtonB Button orY ButtonB Button orY ButtonSingle Joy-Con Bottom Button orSingle Joy-Con Top Button
Pause the game, confirm menu optionStart ButtonPlus ButtonPlus ButtonSTART/PAUSE ButtonStart ButtonPlus ButtonPlus ButtonPlus Button or Minus Button +SR Button
Select option after aGame OverSelect ButtonMinus ButtonMinus ButtonY ButtonSelect ButtonMinus ButtonMinus ButtonPlus Button or Minus Button +SL Button
Select character, move character+Control Pad (left/right)+Control Pad left or right+Control Pad left or right orClassic Controller Left Stick (left/right)+Control Pad Left-Right orControl Stick (left/right)+Control Pad left or right orCircle Pad (left/right)+Control Pad left or right orControl Stick (left/right)Left Stick (left/right)Control Stick (left/right)
Enter doors and other openings, climb up vine+Control Pad (up)+Control Pad up+Control Pad up orClassic Controller Left Stick (up)+Control Pad Up orControl Stick (up)+Control Pad up orCircle Pad (up)+Control Pad up orControl Stick (up)Left Stick (up)Control Stick (up)
Crouch (Power Squat Jump if held long enough), enterjars, climb down vines+Control Pad (down)+Control Pad down+Control Pad down orClassic Controller Left Stick (down)+Control Pad Down orControl Stick (down)+Control Pad down orCircle Pad (down)+Control Pad down orControl Stick (down)Left Stick (down)Control Stick (down)

Characters

Playable characters

Character NameMarioLuigiToadPrincess Toadstool
ArtworkMario from Super Mario USA.LuigiToad from Super Mario USA.Princess Peach from Super Mario USA.
Speed★★★★☆★★★☆☆★★★★★★★☆☆☆
Jump★★★★☆★★★★★★★☆☆☆★★★☆☆
Strength★★★★☆★★★☆☆★★★★★★★☆☆☆
DescriptionMario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities.Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well.Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump.The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.

Subcons

ImageNameDescription
Subcon (species) from Super Mario Bros. 2SubconsThe Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).

Enemies and obstacles

Enemies

The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the originalYume Kōjō: Doki Doki Panic.

ImageNameDescriptionLevelsGrab
FirstLast
Shyguy - RedShyguy - RedWart's masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges, like greenKoopa Troopas.World 1-1World 7-2Yes
Sprite of a pink Shy Guy from Super Mario Bros. 2.Shyguy - PinkPink Shyguys turnaround when they reach the edge of platforms, like redKoopa Troopas.World 1-1World 7-2Yes
TweeterTweeterMasked birds that hop across the ground in short arches.World 1-1World 7-2Yes
Snifit - RedSnifit - RedShyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.World 3-3Yes
Sprite of a gray Snifit from Super Mario Bros. 2.Snifit - GrayGray Snifits jump in place and spit bullets. In some levels, they appear green.World 1-2World 7-2Yes
Snifit - PinkSnifit - PinkPink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.World 1-3World 7-2Yes
NinjiNinji - 1Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.World 1-1World 7-2Yes
Sprite of a Ninji from Super Mario Bros. 2.Ninji - 2The second types of Ninjis chase players and hop in low arches.World 1-2World 7-1Yes
Beezo - RedBeezo - RedWinged Shyguys that carrybidents. Red Beezos swoop down to strike players.World 1-2World 5-3Yes
Sprite of a gray Beezo from Super Mario Bros. 2.Beezo - GrayGray Beezos fly forward in straight lines.World 4-1World 6-2Yes
HoopsterHoopsterLady beetle-like enemies that live onvines. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on.World 1-1World 7-1Yes
A Phanto from Super Mario Bros. 2. Enjoy! :DPhantoMasks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players'invincible form with astop watch in affect, but another one appears to take its place.World 1-2World 7-2No
TrouterTrouterGoldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides.World 1-3World 5-2No
PorcupoPorcupoHedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them.World 3-2World 5-2No
Bob-ombBob-OmbWalking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed.World 3-3World 7-2Yes
AlbatossAlbatossRaptors that carry Bob-Ombs and fly horizontally. They drop them when players are below. Albatosses can be stood on and used to reach distant areas.World 3-3World 7-1No
PidgitPidgitSmall crows that ridemagic carpets. Pidgits swoop down to strike players, but this also makes them easier to defeat. Defeating a Pidgit leaves its magic carpet available for players to use.World 1-2World 5-3Yes
CobratCobratSnakes that spit bullets. Cobrats slither across terrain or sit in talljars. When players approach, they jump out and fire a single bullet.World 2-1World 6-3Yes
PanserPanser - RedFlowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time.World 2-1World 7-2No
Sprite of a gray Panser from Super Mario Bros. 2.Panser - GrayGray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.World 3-1World 7-2No
Sprite of a pink Panser from Super Mario Bros. 2.Panser - PinkThe pink Pansers actively pursue Mario.World 3-1World 6-1No
OstroOstroOstrich-like creatures ridden by red Shyguys. Ridden Ostros chase after players, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.World 3-2World 5-2Yes
PokeyPokeySegmentedcactus enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.World 2-2World 6-3Yes
AutobombAutobombWheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Players can ride on them. They are only destroyed with items.World 4-1World 4-2No
FlurryFlurrySnowman-like creatures that chase players across icy terrain. They move quickly but have poor traction.World 4-1World 4-3Yes
SparkSparkMasked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.World 1-3World 7-2No

Obstacles

ImageNameDescriptionLevels
FirstLast
Tile sprite of quicksand from Super Mario Bros. 2.QuicksandPlayers slowly sink as they stand on top of quicksand. Jumping help keeps them above the surface.World 2-1World 6-1
JarShy Guy Generator / Bob-Omb GeneratorThe small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot beentered.World 3-3World 7-2
Sprite of a Spike Trap from Super Mario Bros. 2.SpikesSpikes line the floor of fortresses. They damage players on contact, but Shyguys and other enemies can walk across them unharmed.World 1-3World 7-2

Bosses

Bosses are listed in the order that they are first encountered.

ImageNameDescriptionLevels
FirstLast
Mid-bosses
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.BirdoBirdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shootseggs, which can be picked up and thrown back at her.World 1-1World 4-3
Red BirdoBirdo - RedThe red one shoots randomly eggs or fireballs (which harms players if they touch them).World 2-2World 7-2
Gray BirdoBirdo - GrayThe remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.World 5-1World 7-1
Mask Gate from Super Mario Bros. 2.Mask GateIt looks like a normal Mask Gate, but upon collecting the Crystal Ball, it starts attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.World 7-2
Bosses
MouserSprite of a Mouser with a green pallet from Super Mario Bros. 2MouserMouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. Awhite and red variant was replaced by Clawgrip whenYume Kōjō: Doki Doki Panic was retooled intoSuper Mario Bros. 2.World 1-3World 3-3
TryclydeTryclydeTryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.World 2-3World 6-3
FryguyFryguyFryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into four smaller pieces. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.World 4-3
Clawgrip from Super Mario Bros. 2.ClawgripClawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.World 5-3
WartWartWart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. Amachine nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.World 7-2

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

ImageNameDescription
A Coin, as it appears in Super Mario Bros. 2.CoinsCoins are found only inSub-space. When players pluck vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
A Sprout from Super Mario Bros. 2.Unripened vegetablesVegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
A Vegetable from Super Mario Bros. 2.VegetablesConsecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
Turtle ShellTurtle shellsTurtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
BombBombsBombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies and players.
Mushroom BlockMushroom blocksMushroom blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom block designs vary from world to world.
A sprite of a 1-up Mushroom.1 UP mushroomsWhen players collect this item, they receive an extra life.
Small heartSmall heartsFor every eight enemies defeated, a small heart appears. Small hearts restore any HP players have lost. If they are in hisSmall form, the heart restores them to theirSuper form.
POW BlockPOW blocksPower blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
KeyKeysKeys open locked doors, granting access to another part of the level. They are guarded by Phantos.
Magic PotionMagic potionsFound after being plucked, a magic potion creates a door depending where it is tossed. This door leads to Sub-space.
Sprite of a Cherry from Super Mario Bros. 2.CherriesFound scattered throughout levels, cherries can be collected. If players collect five, a Starman appears.
Stop WatchStop watchesFound by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the stop watch stops all enemy movements for a brief time.
Crystal BallCrystal ballsFound at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open for level completion.

Power-ups

Items that transform players' appearances and give them unique abilities.

Power-upFormDescription
MarioLuigiToadPrincess Toadstool
N/ASprite of Mario from Super Mario Bros. 2
Regular Mario
Sprite of Small Luigi from Super Mario Bros. 2
Regular Luigi
Sprite of Small Toad from Super Mario Bros. 2
Regular Toad
Sprite of Small Princess Toadstool from Super Mario Bros. 2
Regular Princess
Players shrink to this smaller size when the HP meter is reduced to one. They regain their stature when the health meter is restored.
Mushroom from Super Mario Bros. 2
Mushroom
Mario's sprite from Super Mario Bros. 2
Super Mario
Luigi sprite from Super Mario Bros. 2
Super Luigi
Sprite of Toad from Super Mario Bros. 2
Super Toad
Princess Toadstool sprite from Super Mario Bros. 2
Super Princess
Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably. Players start levels with their larger forms, and can only become small when taking damage.
Starman
Starman
Invincible Mario's sprite in Super Mario Bros. 2
Invincible Mario
Tile sprite of Invincible Luigi from Super Mario Bros. 2.
Invincible Luigi
Tile sprite of Invincible Toad from Super Mario Bros. 2.
Invincible Toad
Tile sprite of Invincible Peach from Super Mario Bros. 2.
Invincible Princess
A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

ImageNameDescription
Pluckable objects
A grass tuft from Super Mario Bros. 2.GrassPlayers can pull tufts of grass to reveal objects, mainly vegetables.
RocketRocketRockets are pulled from grass. When one is found, it automatically transports players to the next part of the level.
Sprite of soft sand from Super Mario Bros. 2.Soft sandSoft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives players a way down.
Climbable objects
A climbable chain from Super Mario Bros. 2.ChainChains appear inside fortresses and are always fastened to above terrain. Players can climb up and down on them. They are of various lengths.
A ladder from Super Mario Bros. 2.LadderLadders function like chains, but are always resting on an accessible floor.
A beanstalk from Super Mario Bros. 2VineVines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
Doorways
Sprite of a door from Super Mario Bros. 2.DoorA door appears on the ground where players toss a magic potion. Entering it brings them toSub-space for a limited period of time.
Key Door from Super Mario Bros. 2Locked doorThese doors are usually required for level progression and open only when players try to enter holding a key. Doing so also makes any Phantos end their pursuit.
Mask GateMask GateA Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings players to the boss room.
Platforms
Sprite of bones from Super Mario Bros. 2.BoneRibcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
A brick wall.Brick wallBrick walls are breakable with bombs andBob-Ombs. They often block exits in underground areas.
Sprite of cactus from Super Mario Bros. 2.CactusDesert plants that can be used as platforms in certain levels. Cactuses often appear in groups and are of varying heights.
Sprite of a conveyor belt from Super Mario Bros. 2.Conveyor beltThin platforms overhanging spikes inWorld 7-2 with moving surfaces. They can carry players and enemies on them. Some conveyor belts move left, while others move right.
Sprite of the Dream Machine used for Super Mario Bros. 2 and Super Mario USADream MachineA machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for players to use against him.
Flying carpetFlying carpetAfter a Pidgit is defeated, players can ride and control its flying carpet for a short time to reach distant areas.
Sprite of an icy platform in Super Mario Bros. 2Icy platformThese cubes form long stretches of slippery terrain in snow-themed levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
JarJarColumnar platforms. Crouching on some of the large jars brings playersinside and transports them to an undergroundsub-area. Items can occasionally be found inside jars, andCobrats spring from some of them in the desert levels.
Sprite of a log from Super Mario Bros. 2.Log[18]Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
WhaleWhaleWhales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry players upward, but the waterspouts can harm them if touched from the side.

Worlds and levels

Enemies that make their first level appearance are marked with an asterisk.

WorldTerrainLevelEnemiesBoss
World 1World 1-1 (Super Mario Bros. 2) screenshot
Grass
1-1Shyguy - red*, Shyguy - pink*,Tweeter*,Ninji*,Hoopster*Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.
Birdo*
1-2Pidgit*, Beezo - red*,Phanto*, Ninji, Shyguy - red,Snifit - pink*, Snifit - gray*Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.
Birdo
1-3Snifit - pink, Snifit - gray, Shyguy - red, Shyguy - pink,Trouter*, Ninji,Spark*, Phanto, TweeterMouser
Mouser*
World 2Toad in the Desert level of Super Mario Bros. 2.
Desert
2-1Cobrat*, Snifit - gray[a], Shyguy - red, Shyguy - pink,Panser - red*Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.
Birdo
2-2Cobrat, Beezo - red, Shyguy - red, Shyguy - pink,Pokey* Panser - red, Ninji, Snifit - gray[a]Red Birdo
Birdo - Red
2-3Shyguy - red, Shyguy - pink, Beezo - red, Cobrat, Pokey, Tweeter, Phanto, Spark, Panser - redTryclyde
Tryclyde*
World 3Gameplay of World 3-1 in Super Mario Bros. 2.
Waterfall/Caves
3-1Shyguy - pink, Pidgit, Beezo - red, Panser - red, Panser - gray*, Panser - pink*Red Birdo
Birdo - Red
3-2Shyguy - red,Ostro*, Beezo - red, Panser - gray, Snifit - gray, Tweeter, Shyguy - pink,Porcupo*Red Birdo
Birdo - Red
3-3Albatoss*,Bob-Omb*, Shyguy - red, Ostro, Ninji, Spark, Phanto, Shyguy - pink, Snifit - pink, Snifit - red*, Tweeter, Panser - red, Snifit - graySprite of a Mouser with a green pallet from Super Mario Bros. 2
Mouser
World 4World 4-1
Ice/Snow
4-1Flurry*, Trouter, Shyguy - red,Autobomb*N/A
4-2Beezo - gray*, Flurry, Snifit - pink, Shyguy - pink, Autobomb, Shyguy - red, PorcupoRed Birdo
Birdo - Red
4-3Birdo - pink, Flurry, Shyguy - red, Shyguy - pink, Tweeter, Phanto, Beezo - grayFryguy
Fryguy*
World 5World 5-1 (Super Mario Bros. 2)
Night
5-1Shyguy - red, Ostro, Panser - red, Bob-Omb, TrouterGray Birdo
Birdo - Gray*
5-2Bob-Omb, Hoopster, Shyguy - red, Ostro, Porcupo, Panser - gray, Ninji, Beezo - gray, Snifit - gray, TrouterRed Birdo
Birdo - Red
5-3Albatoss, Bob-Omb, Panser - red, Panser - pink, Spark, Shyguy - red, Snifit - pink, Pidgit, Beezo - red, Shyguy - pink, Birdo - RedClawgrip from Super Mario Bros. 2.
Clawgrip*
World 6Cobrats in World 6-1 (Super Mario Bros. 2)
Desert
6-1Cobrat, Shyguy - red, Shyguy - pink, Pokey, Panser - pink, PhantoGreen Birdo
Birdo - Gray[a]
6-2Albatoss, Panser - gray[a], Beezo - gray[a],Green Birdo
Birdo - Gray[a]
6-3Shyguy - red, Shyguy - pink, Pokey, Cobrat, Bob-Omb, Ninji, Hoopster, Snifit - gray[a], Birdo - redTryclyde
Tryclyde
World 7World 7-1 (Super Mario Bros. 2)
Sky
7-1Albatoss, Bob-Omb, Ninji, Shyguy - red, Shyguy - pink, Spark, Tweeter, Snifit - gray, HoopsterGray Birdo
Birdo - Gray
7-2Snifit - pink, Snifit - gray, Ninji, Shyguy - red, Shyguy - pink, Bob-Omb, Panser - red, Spark, Panser - gray, Tweeter, Birdo - Red, PhantoMask Gate from Super Mario Bros. 2.
Mask Gate*
Wart
Wart*

Notes

  1. ^abcdefgAppears green due to color palette limitations, functionally identical to their Gray variant.

Development

Super Mario Bros. 2 started out as a prototypeSuper Mario-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Famicom and NES made it difficult to produce a polished game with these elements (though other games would later see success with using these concepts on Famicom/NES hardware). It was decided to add moreSuper Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).[19] Some time later, theFuji Television Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype intoYume Kōjō: Doki Doki Panic, which became one of the best-selling games for theFamily Computer Disk System.[citation needed]

In 1987, Nintendo of America got its first look at the Japanese version ofSuper Mario Bros. 2. Nintendo of America believed thatSuper Mario Bros. 2, which was a slightly altered version of the firstSuper Mario Bros. game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finishedYume Kōjō: Doki Doki Panic and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the nameSuper Mario USA in 1992.[citation needed]

Many characters and abilities fromSuper Mario Bros. 2 later reappear in theSuper Mario series.Princess Peach's occasional ability to hover in midair and pull vegetables from the ground (Super Smash Bros. Melee), for example, originates from this game.Toad's nimbleness (as seen in theMario Kart series, where he is a light driver with good acceleration, and from his running speed inMario Sports Mix) could also have been influenced from his uprooting speed first introduced inSuper Mario Bros. 2.Shyguys,Snifits,Bob-Ombs,Pokeys, andBirdo were also introduced and would later be incorporated into laterSuper Mario games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the laterSuper Mario titles.Wart, the main villain, never reappeared in aSuper Mario game afterSuper Mario Bros. 2, but he appeared in theNintendo Comics System, and was mentioned in later games. He also appeared as an ally inThe Legend of Zelda: Link's Awakening under his Japanese name, "Mamu". The four playable characters return inSuper Mario 3D World, where they retain their unique abilities fromSuper Mario Bros. 2.[citation needed]

Remakes and ports

Title screen from Super Mario Bros. 2
Super Mario Bros. 2
Title screen from Super Mario USA.
Super Mario USA

BS Super Mario USA

Main article:BS Super Mario USA

BS Super Mario USA is a broadcasted version of the game released for theSatellaview, a Japan-only add-on for the Super Famicom. It is based for theAll-Stars version but has an audio drama, a different soundtrack, and many alterations in gameplay. There were four unique broadcasts, each focusing on a different world. Contestants could receive real world prizes after submitting their scores.

Super Mario Advance

Main article:Super Mario Advance

The most notable port ofSuper Mario Bros. 2 isSuper Mario Advance for theGame Boy Advance. This port featured the enhanced graphics and sound effects of theAll-Stars remaster, as well as voice acting and various other slight changes. It was bundled with an enhanced port of the originalMario Bros. game.

Notable mistakes and errors

Some errors can be found in the credits of the game:

  • Ostro andBirdo have their names swapped.
  • Hoopster is spelled "Hoopstar".
  • Clawgrip is spelled "Clawglip".
  • Tryclyde is spelled "Triclyde".

These errors remain inSuper Mario All-Stars. In the Japanese version ofSuper Mario Advance, the Ostro and Birdo mistake was corrected, and in the International version, the remaining names were corrected to match the manual.

Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – inYume Kōjō: Doki Doki Panic, the grass is consistently black, while inSuper Mario Bros. 2 they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.

Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."[sic],[20] while another version omits the second sentence.[21] The full "Birdetta" version is more in line with the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, likes to be called "Cathy."[22] A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.[23] This matches its depiction in the game and theYume Kōjō: Doki Doki Panic manual.[24]

TheSuper Mario Bros. 2 manual reuses enemy sprites and artwork from theYume Kōjō: Doki Doki Panic manual (with the notable exception of thePokey artwork, as well as the omission of a gray Shyguy and addition ofTweeter,Flurry,Spark, andClawgrip[24]). Thus, it uses the designs ofAlbatoss andPhanto fromYume Kōjō: Doki Doki Panic.[23]

Staff

Main article:List of Super Mario Bros. 2 staff

A number of people involved in the game include the composerKoji Kondo, known for composing "Ground BGM".Kensuke Tanabe is the director of the game withShigeru Miyamoto andHiroshi Yamauchi as producers.

Pre-release and unused content

The title screen for the prototype of Super Mario Bros. 2.
The prototype's title screen
Main article:List of Super Mario Bros. 2 pre-release and unused content

In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to accessSub-space, similar toYume Kōjō: Doki Doki Panic. The characters also lack the whites of their eyes and the ability to run.

Glitches

Main article:List of Super Mario Bros. 2 glitches

Disappearing Mushroom Blocks

If the player throws aMushroom Block offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.

Lifesaving jar

This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by aPhanto. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in theSuper Mario All-Stars enhanced port.

Critical reception

Super Mario Bros. 2 has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,[25] although he insisted that Western gamers could have gotten into the Japanese equivalent of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".[26]

The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[27] It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.[28]

Reviews
ReleaseReviewer, PublicationScoreComment
WiiMarcel van Duyn,Nintendo Life8/10"It's a bit of an oddball to players familiar with other Mario games, sure, but the fact that it's so different from the rest of the series is what makes Super Mario Bros. 2 such an entertaining game. If you want a fun but unusual Mario experience, look no further - this is pretty much the textbook definition of it."
WiiLucas M.Thomas,IGN8.5/10"American gamers really do have the skill to play the Japanese Super Mario Bros. 2, but it was a good move by Nintendo anyway to create this less frustrating, more funky game; the American Mario 2 is still a lot of fun, and it inspired several aspects of futureSuper Mario titles. At 500Wii Points, it's a great value for download. The only reason you may not want to pick it up is if, like Super Mario World, you already own it in another form; this game was re-released with enhanced graphics and a few other bonuses asSuper Mario Advance for the launch of theGame Boy Advance back in 2001. As for the "real" Super Mario Bros. 2? Who knows. But the Virtual Console offers Nintendo a great avenue to distribute it here in its original 8-bit form, should the company ever decide we can handle it."
WiiAlex Navarro,GameSpot8/10"For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea."
Aggregators
CompilerPlatform / Score
GameRankings81.25%

Sales

The game is the fourth best-selling title on the NES, with 10 million copies sold worldwide.

Gallery

For this subject's image gallery, seeGallery:Super Mario Bros. 2.

Multimedia

For the complete list of media files for this subject, seeMultimedia:Super Mario Bros. 2.
Icon of an audio speaker.Title BGM
File info
0:30
Icon of an audio speaker.Ground BGM
File info
0:29
Icon of an audio speaker.Sub-Space BGM
File info
0:30
Icon of an audio speaker.Boss BGM
File info
0:30
Help:Media fileHaving trouble playing?

References to other games

Donkey Kong
  • Clawgrip tosses rocks in a very similar manner to the wayDonkey Kong tossedbarrels.
  • In theSuper Mario All-Stars andSuper Mario Advance versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
Donkey Kong Jr.
  • Sparks reappear inSuper Mario Bros. 2. This makes them the only returning enemies to appear.
Mario Bros.
Super Mario Bros.
  • TheStarman power-up appears in the game.
  • An arrangement of "Ground BGM" plays in theSub-space.
  • The heroes shrink once they are down to one heart point.
  • The ability to run by holding down theB Button button is exclusive to theSuper Mario franchise, and was not present inDoki Doki Panic.
  • The title theme is a rearrangement of "Underwater BGM" from this game.
  • Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
The Legend of Zelda
  • The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired fromLink holding theFire Rod or from aWizzrobe.
Super Mario Bros.: The Lost Levels
  • Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.

References in later media

Super Mario Bros. 3
  • Bob-ombs return here and act similarly as inSuper Mario Bros. 2.
  • Mario can pick up shells orIce Blocks to throw them.
  • Desert, sky, and snow themes of levels and doors return.
  • Players can earn lives via theSpade Panel slot minigame.
  • A slightly modified version of Peach's sprite is used.
Super Mario World
The Legend of Zelda: A Link to the Past
  • An arrangement of the boss battle music is used when the player is chased by soldiers in Kakariko Village. Both games are composed byKoji Kondo.
Wario's Woods
  • Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did inSuper Mario Bros. 2.
  • Some enemies (such as theSpud) vaguely resemble the vegetables fromSuper Mario Bros. 2.
  • Birdo makes her first reappearance in theSuper Mario franchise through this game.
Super Smash Bros. Melee
  • ASuper Mario Bros. 2-themed stage calledMushroom Kingdom II is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also playsSuper Mario Bros. 2'sGround BGM, as well as that game's boss music during Sudden Death matches.
  • Parts of Princess Peach's moveset (floating and pickingvegetables) come fromSuper Mario Bros. 2.
  • There are trophies of Birdo, Pidgit, and the vegetables.
Super Mario 64 DS
  • Luigi'sscuttle jump appears to have been influenced by his jumping style fromSuper Mario Bros. 2.
Super Mario Advance 4: Super Mario Bros. 3
  • Vegetables (which can also be added to the main game via theBlue Green Switch),soft sand that can be dug through, Porcupos, Flurries, Hoopsters, and locked doors return in this game'sWorld-e levels.
Mario & Luigi: Partners in Time
  • Pidgits reappear and they attack as they do inSuper Mario Bros. 2.
Super Princess Peach
  • The ability to pick up enemies and throw them at each other to defeat them is reused in this game.
Mario Hoops 3-on-3
  • The final victory theme is a rearrangement of the ending theme ofSuper Mario Bros. 2.
Super Paper Mario
  • Francis mentioned having a comic called, "Cyborg Wart".
  • There areSammer Guys by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
Super Smash Bros. Brawl
  • Peach retains her moveset fromMelee, including the references toSuper Mario Bros. 2.
  • Birdo's trophy lists that she appears inSuper Mario Bros. 2.
  • Wart and Birdo's names appear in the random name selection.
  • Super Mario Bros. 2 is available as a Masterpiece to play.
Mario & Luigi: Bowser's Inside Story
  • Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen inSuper Mario Bros. 2.
  • One ofBowser's brainwashed minions states that he forgot whatBowser's Castle was originally called (before it was turned into "Fawful Theater"), and mistakenly referred to it as "Mouser's Castle".
New Super Mario Bros. Wii
  • The ability for player character to pick up items, such as thePOW Block, returns.
Super Mario Galaxy 2
  • Luigi'sTriple Jump may be based on his jumps fromSuper Mario Bros. 2.
Mario vs. Donkey Kong: Mini-Land Mayhem!
  • Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
Mario Sports Mix
  • Toad's throwing animations appear to be influenced fromSuper Mario Bros. 2, and his high running speed returns.
Super Mario 3D Land
  • Mario and Luigi's chargeable jumps while crouching resemble thePower Squat Jump ability that the playable characters can perform inSuper Mario Bros. 2 while crouching.
Mario Kart 7
  • TheShy Guy Bazaar course makes references to the elements fromSuper Mario Bros. 2 such as the addition ofmagic carpets andjars in their original color schemes. The namesakeShy Guys also appear to be the dominant audience members throughout the course.
New Super Mario Bros. 2
Paper Mario: Sticker Star
  • Pokeys based on their appearance inSuper Mario Bros. 2 return.
  • Ninjis reappear as enemies.
Super Mario 3D World
  • The default playable characters consist of Mario, Luigi, Princess Peach, and Toad, just as in this game. They have the same abilities as inSuper Mario Bros. 2 save for picking up and plucking entities.
  • An arrangement of "Please Select Player" is used for theLucky House.
Donkey Kong Country: Tropical Freeze
  • The ability to pluck items out of the ground (usingItem Handles) and the ability to carry specific enemies were brought over fromSuper Mario Bros. 2, according toKensuke Tanabe.[29]
NES Remix 2 /Ultimate NES Remix
  • Several challenges are based on this game. Among them are Remix stages where Peach's sprite and floating ability from this game are put intoSuper Mario Bros. 3.
Super Smash Bros. for Nintendo 3DS / Wii U
  • Grass appears as an item in these games.
  • Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game.
  • Luigi performs a scuttle in his jump, a technique that originated in this game.
  • "Ground BGM" is present inSuper Smash Bros. for Wii U and can be heard on the stagesPeach's Castle (64) andSuper Mario Maker.
Captain Toad: Treasure Tracker
  • Pluck Patches are directly comparable to grass.
  • Turnips return as the primary means of attacking enemies.
  • The player charactershold all items, objects, and enemies above the their heads, more like this game than any other priorSuper Mario series game.
  • Shy Guys are the most basic kind of enemy in this game
  • Various roof structures, such as ones inDouble Cherry Spires andDouble Cherry Palace, resemble Wart's castle.
Mario vs. Donkey Kong: Tipping Stars
  • New arrangements of "Ground BGM", "World Clear", and "Player Down" appear inRolling Hills.
Super Mario Maker /Super Mario Maker for Nintendo 3DS
  • The door sprite fromSuper Mario Bros. 2 is used in theSuper Mario Bros. 3 game style in these two games.
  • Shy Guy's sprite is reused for hiscostume, and sound effects fromSuper Mario Bros. 2 can be heard in the costumes for Peach, Shy Guy, and Birdo.
  • Acourse based on World 1-1 appeared as anEvent Course on December 2015.
Mini Mario & Friends: amiibo Challenge
Paper Mario: Color Splash
  • Shy Guys are the most common enemy in this game.
  • An arrangement of "Ground BGM" is used in the Spinning-Door bonus areas.
  • Jars make an appearance inChâteau Chanterelle.
  • Wart is mentioned by a yellow Toad.
Super Mario Run
  • Ninjis return in this game, retaining their colors fromSuper Mario Bros. 2 and look fromSuper Mario Advance artwork.
  • An arranged version of the underground theme fromSuper Mario Bros. 2 is featured in the background music for Remix 10.
  • This is Peach's first playable appearance in a 2DSuper Mario platformer sinceSuper Mario Bros. 2. She can float, but this game reinterprets it as greatly reducing falling speed rather than eliminating falling.
Super Mario Odyssey
  • Mario can carry and throw Turnips.
Super Mario Party
  • Shy Guy's sprite appears in Puzzle Hustle.
Super Smash Bros. Ultimate
  • Peach's float and vegetable moves return from the previous games.
  • Mushroom Kingdom II fromSuper Smash Bros. Melee returns with updated graphics based onSuper Mario All-Stars.
  • Variousspirits of characters fromSuper Mario Bros. 2 appear, including characters still mostly associated with this game like Wart and Pidgit. Some spirits use artwork from this game.
  • A new arrangement of "Ground BGM" is featured.
Super Mario Maker 2
  • TheSMB2 Mushroom, added in the version 3.0.0 update, grants aform which gives characters a visual appearance based on this game, Mario's abilities from this game, and switches the background music and sound effects to equivalencies from this game.
  • TheCursed Key, also added in the 3.0.0 update, is an item based on the keys in this game. It summonsPhanto once it is collected.
Mario Kart Tour
The Shy Guy Bazaar course fromMario Kart 7 returns as a classic course inMario Kart Tour.
Super Mario 3D World + Bowser's Fury
  • A portion of the music ofScamper Shores references the start ofSuper Mario Bros. 2's Ground Theme.
The Super Mario Bros. Movie
  • A portion of the credits medley Level Complete references the start ofSuper Mario Bros. 2's Ground Theme.
Super Mario Bros. Wonder
  • ThePower Squat Jump move reappears as the Crouching High Jump badge, and Luigi's high jump andScuttle return as the Floating High Jump badge. Peach'sFloating Jump returns as the Parachute Cap badge.
The Super Mario Galaxy Movie

Adaptations

The Super Mario Bros. Super Show!

Mouser
Mouser inThe Super Mario Bros. Super Show!

Super Mario Bros. 2 is represented heavily inThe Super Mario Bros. Super Show! along with the originalSuper Mario Bros. Nearly all of the characters (except Wart and Pansers) and level elements appear in the episodes, and are often more prominent than the original game's features.

Manga

BothSuper Mario-kun and theSuper Mario Kodansha manga have dedicated story arcs to the game. Due to the game being released years later in Japan, compared to the other regions,Super Mario Bros. 2 is adapted afterSuper Mario World.

The game's adaptation byKC Mario is in the volumeSuper Mario USA, the only one with Toad as a co-protagonist. The adaptation takes place in a dream, but instead of the protagonist sharing the same dream that leads them to Subcon, they instead live on a farm in theUnited States and are led to a cave after their vegetable seeds are stolen by Mouser, who drops them from the bag along the way, causing them to grow in Subcon. During their quest, Peach is kidnapped by Wart, who makes her his new chef, and Birdo (after being defeated twice) is invited to join the heroes, who promise to present her toYoshi. The last chapter of the volume is an original after-story in which Wart lures Peach andKinoppe to a gala at hiscasino, where he intends to cook and eat them, but his plans are thwarted by Mario, Luigi, and Toad.

Despite the story being a dream, Birdo does reappear in following stories, always trying to flirt with everyone (especially Yoshi), and Wart is also mentioned by name byWario inMario & Wario as the one who gifted him a group ofDodorigesu Jr. Wart also reappears as the antagonist of theSuper Mario All-Stars story inSuper Mario: Donkey Kong 2, based after the Japanese commercial in which the protagonists and the antagonists of the games are walking the red carpet to present a movie premiere.

InSuper Mario-kun, during the in-between adventures of theSuper Mario World arc involume 6,Bowser receives Birdo and some 8 bits troops via mail by mistake. He uses them against Mario and the gang. In stage 5, Birdo attacks them, but ends up falling in love with Yoshi and joins the heroes. In stage 6, Mouser appears to bring Birdo and the others back to Subcon, even using a Phanto against Luigi, but ultimately fails. The following chapters of volume 6 then move to the post-game events.

However, the first seven chapters ofvolume 8 properly concludes thisSuper Mario Bros. 2 crossover by inserting the game events adaptation as an interquel to theSuper Mario World arc, set right after volume 6 and beforevolume 4. Surprised by their combined strength, Wart challenges Mario, Luigi, Yoshi, and Birdo to stop him by kidnapping them and taking them to Subcon. Mario and the gang succeed in their journey, although Birdo is killed by Mouser and replaced by her sisters and Toad. During the final battle, Wart transforms into a combination of the bosses and traps Mario and his friends. Right then, Bowser, forced by Peach, manages to find Mario and frees him. Joining forces withBowser's Minions (similarly to the end of theSuper Mario Bros. 2 manga), he vanquishes Wart, and then the heroes continue their journey by chasing Bowser back toDinosaur Land.

Despite Birdo's death in the game's adaptation, she reincarnates into afairy during theYoshi's Safari story-arc and, after an attempt to give Yoshi a new love interest in the form ofChirako in theWario Land: Super Mario Land 3 arc, Birdo would return alive and well in theWario's Woods arc.

Compared toKC Mario,Super Mario-kun makes no jokes about Birdo's ambiguous gender and Yoshi fully accepts her feelings.

  • Stage 5 of volume 6

    Stage 5 of volume 6

  • Stage 6 of volume 6

    Stage 6 of volume 6

  • Volume 8's cover

    Volume 8's cover

Quotes

  • "Whenever you pick up a key, Phantos will relentlessly pursue you; when you drop it, he departs. Pick up the key continually and keep throwing it down till he's gone for good." —Nintendo Game Pack with Top Secret Tips!, Card no. 17
  • "Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA." —Shigeru Miyamoto,Super Mario History 1985-2010 Booklet
  • "The basic controls have a very free, silly feeling to them that I absolutely love." —Takashi Tezuka,Super Mario History 1985-2010 Booklet
  • "I adjusted the sounds of the NES to make it sound like a lot of different instruments were being played." —Koji Kondo,Super Mario History 1985-2010 Booklet

Names in other languages

LanguageNameMeaningNotes
JapaneseスーパーマリオUSA[31]
Sūpā Mario Yū Esu Ē
Super Mario USA
Chinese(Simplified)超级马力欧USA[32]
Chāojí Mǎlì'ōu USA(Mandarin)
Chīukāp Máhlihk'āu USA(Cantonese)
Super Mario USA
Chinese(Traditional)超級瑪利歐USA[33]
Chāojí Mǎlì'ōu USA(Mandarin)
Chīukāp Máhleih'āu USA(Cantonese)
Super Mario USA
Korean슈퍼 마리오브라더스 2[34]
Syupeo Mario Beuradeoseu 2
Super Mario Bros. 2
슈퍼 마리오 USA[35][36]
Syupeo Mario USA
Super Mario USA

See also

Notes

  • The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
  • If the player defeatsWart withLuigi, he does one jump in the ending cutscene instead of two.
  • On theFamily Computer /Nintendo Entertainment System, all sprites are limited to three colors per sprite. Despite this,Mario, Luigi andPrincess Toadstool have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.[37]
  • Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized inSuper Mario Bros. 3.
  • The English instruction manual states that Clawgrip "grows suddenly", though this does not happen in-game.Super Mario Advance later depicts this as part of the boss introduction cutscenes added to that version of the game, showing Clawgrip as an ordinary Sidestepper before a bubble makes him grow into Clawgrip.

Footnotes and references

Footnotes

  1. ^Although this is the date listed on the officialSuper Mario website, it is contradicted byNintendo Power Pak Source, which states that the game was released in September 1988.[2]

References

  1. ^https://mario.nintendo.com/history/
  2. ^Nintendo Power Pak Source.Nintendo of America (American English). Page 20.
  3. ^«Data di uscita in Europa:04.28.1989» – Nintendo365 (September 14, 2025). Super Mario Bros. 2.Nintendo Today! (Italian).
  4. ^Super Mario Bros. 2 (Video Game 1988) - Release info.IMDb (English). Retrieved June 5, 2024.
  5. ^May 1, 2012.Hyundai Comboy (현대컴보이). Retrieved January 4, 2025 from Famitek.
  6. ^スーパーマリオUSA | ファミリーコンピュータ | 任天堂.Nintendo Co., Ltd. (Japanese). Retrieved January 13, 2025.
  7. ^VC スーパーマリオUSA.Nintendo (Japanese). Retrieved January 23, 2025. (Archived October 7, 2024, 21:33:02 UTC via Wayback Machine.)
  8. ^abWii.Nintendo Korea (Korean). Archived April 4, 2015, 00:38:24 UTC from the original via Wayback Machine. Retrieved November 10, 2025.
  9. ^スーパーマリオUSA.Nintendo (Japanese). Retrieved June 5, 2024.
  10. ^Nintendo (February 5, 2019).ファミリーコンピュータ Nintendo Switch Online 追加タイトル [2019年2月].YouTube (Japanese). Retrieved June 5, 2024.
  11. ^Nintendo of America (February 5, 2019).Nintendo Entertainment System - February Game Updates - Nintendo Switch Online.YouTube. Retrieved June 5, 2024.
  12. ^Nintendo of Europe.#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES.X. Retrieved June 5, 2024.
  13. ^February 13, 2019.New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!.X (Australian English). Retrieved June 5, 2024.
  14. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 11–13.
  15. ^Nintendo Co., Ltd.HISTORY → Series →Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  16. ^McLaughlin, Rus (September 13, 2010).IGN Presents: The History ofSuper Mario Bros..IGN. Retrieved June 5, 2024.
  17. ^Mackie, Drew (June 21, 2023).Why Is Super Mario Bros. 2 Missing a Level?.Thrilling Tales of Old Video Games. Retrieved June 23, 2024.
  18. ^Tilden, Gail (July/August 1988).Nintendo Power Volume 1. Redmond:Nintendo of America, Tokuma Shoten (American English). Page 14.
  19. ^Kohler, Chris (April 1, 2011).The Secret History of Super Mario Bros. 2.Wired (English). Retrieved June 5, 2024.
  20. ^1988.Super Mario Bros. 2 instruction booklet (PDF).Nintendo of America (American English). Page 27.
  21. ^Super Mario Bros. 2 instruction booklet (later edition) (PDF).Nintendo of America (American English).
  22. ^The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine.The Mushroom Kingdom (English). Retrieved June 5, 2024.
  23. ^ab1988.Super Mario Bros. 2 - CLV-P-NAADE.pdf (PDF).Nintendo of America (American English). Page 24-27.
  24. ^abDecember 21, 2013.The Happiest Arabian Family in Video Game-dom.Back of the Cereal Box (English). Retrieved June 5, 2024.
  25. ^Thomas, Lucas M. (July 5, 2007).Super Mario Bros. 2 Review.IGN (English). Retrieved June 5, 2024.
  26. ^Navarro, Alex (July 5, 2007).Super Mario Bros. 2 Review.GameSpot (English). Retrieved June 5, 2024.
  27. ^September 1997.Nintendo Power Volume 100.Nintendo of America (American English). Page 94.
  28. ^18. Super Mario Bros. 2.IGN (English). Retrieved June 5, 2024.
  29. ^Nintendo of America (June 11, 2013).Wii U Developer Direct -Donkey Kong Country: Tropical Freeze @E3 2013.YouTube (American English). Retrieved June 5, 2024.
  30. ^Nintendo of America (January 25, 2026).The Super Mario Galaxy Movie – Yoshi First Look.YouTube. Retrieved January 25, 2026.
  31. ^スーパーマリオUSA.Mario Portal (Japanese). Retrieved December 21, 2025 from nintendo.com.
  32. ^In-application Simplified Chinese title forSuper Mario Bros. 2 onFamily Computer Nintendo Classics. Retrieved December 21, 2025.
  33. ^瑪利歐網頁.Mario Portal (Traditional Chinese). Retrieved December 21, 2025 from nintendo.com.
  34. ^히스토리.Mario Portal (Korean). Retrieved December 21, 2025 from nintendo.com.
  35. ^From the Korean version ofSuper Smash Bros. Ultimate.
  36. ^Korean title for the Wii Virtual Console release ofSuper Mario Bros. 2.
  37. ^Retro Game Mechanics Explained (November 3, 2020).5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04.YouTube. Retrieved October 26, 2022.

External links

Super Mario Bros. 2 coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onSuper Mario Bros. 2.
Super Mario Bros. 2 /BS Super Mario USA /Super Mario Advance
ProtagonistsMarioLuigiToadPrincess Toadstool
Supporting charactersŌsamaaShireikanaSubconYoshib
BossesBirdoMouserTryclydeRobirdobFryguyClawgripMask GateWart
8 bitsAlbatossAutobombBeezoBig KamēnaBig Shy GuybBig NinjibBob-OmbBouncing bladebCobratFlurryHoopsterNinjiOstroPanserPhantoPidgitPokeyPorcupoShyguySnifitSparkTrouterTweeterWhale
Items and objects1-Up MushroomAce CoinbBombBouncing bladebBrick wallCherryChainCoinCorkCrystal BallDream MachineEggElevator PlatformbFlying carpetGiant Vegetablea,bGrassHidden Item ContainerbIcy platformJarKeyKey DoorLove-Love FireaMagical PotionMask GateMushroomMushroom BlockŌgon no Mario ZōaPOWPyramidRocketSmall heartSoft sandSpark ChaserbStarmanStop WatchTurtle ShellVegetableWaterfallYoshi Eggb
WorldsWorld 1World 2World 3World 4World 5World 6World 7
Other locationsSubconSubspace
FormsInvincible MarioSmall MarioSuper Mario
Music"Bonus Chance" • "Boss BGM" • "Final Boss BGM" • "Ground BGM" • "Please Select Player" • "Underground BGM"
Further readingBonus ChanceGallery (Advance) •Game Sound Museum: Mario Bros. / Super Mario USAGlitches (Advance) •Life MeterLife, Advanced StoriesMario Bros.bMultimedia (Advance) •Nintendo Music (soundtrack) •Pre-release and unused content (Advance) •Staff (Advance) •Super Mario Advance Bath and Shower FoamSuper Mario Advance Melody DartsSuper Mario Advance ShitsumonbakoSuper Mario All-Stars (+ Super Mario World ·Limited Edition) •Super Mario All Stars VideoSuper Mario Embroidery WorldThe Music ManYoshi ChallengebYume Kōjō: Doki Doki Panic
AdaptationsSuper Mario 4koma Manga Theater (books:7 ·8 ·10) •Super Mario (Super Mario USA ·Super Mario: Donkey Kong 2) •Super Mario Advance (book)Super Mario-kun (Volumes:6 ·8 ·26) •The Super Mario Bros. Super Show!
a Exclusive toBS Super Mario USA
b Exclusive toSuper Mario Advance
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Virtual Consolegames
Super Mario franchiseGeneralMario Bros.Mario's Super PicrossNES Open Tournament GolfSuper Mario Bros.Super Mario Bros. 2Super Mario Bros. 3Super Mario Bros.: The Lost LevelsSuper Mario KartSuper Mario WorldWrecking Crew
Wii andWii UMario GolfMario Kart 64Mario Party 2Mario Tennis (N64) •Paper MarioPinballSuper Mario 64Super Mario RPG: Legend of the Seven Stars
Wii U andNintendo 3DSMario Kart: Super CircuitMario vs. Donkey KongYoshi's Island: Super Mario Advance 3
Wii UDr. Mario (NES) •Golf (NES) •Mario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario Golf: Advance TourMario Hoops 3-on-3Mario Kart DSMario Party AdvanceMario Party DSMario Pinball LandMario Tennis: Power TourMario vs. Donkey Kong 2: March of the MinisNew Super Mario Bros.Super Mario 64 DSSuper Mario AdvanceSuper Mario Advance 4: Super Mario Bros. 3Super Mario World: Super Mario Advance 2Wrecking Crew '98
Nintendo 3DSAlleywayBaseballDr. Mario (GB) •Golf (GB) •Mario & Luigi: Superstar SagaMario Golf (GBC) •Mario Tennis (GBC) •Mario's PicrossPicross 2Super Mario Bros. DeluxeSuper Mario LandSuper Mario Land 2: 6 Golden Coins
Yoshi franchiseTetris AttackYoshi (NES) •Yoshi's Cookie (NES) •Yoshi's Story
Donkey Kong franchiseDonkey KongDonkey Kong (GB) •Donkey Kong 3Donkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!Donkey Kong Jr.Donkey Kong Jr. Math
Wario franchiseWario Land IIWario Land 3Wario Land: Super Mario Land 3WarioWare, Inc.: Mega Microgame$!WarioWare: Touched!Wario's Woods (NES)
OtherGame & Watch GalleryGame & Watch Gallery 2Game & Watch Gallery 3Game & Watch Gallery 4Panel de PonSuper Smash Bros. (N64) •Tetris (GB)
Family Computer /Nintendo Entertainment Systemgames
Super Mario franchiseDonkey Kong (1983) •Mario Bros. (1983) •Pinball (1984) •Golf (1984) •Family BASIC (1984) •Family BASIC V3 (1985) •Wrecking Crew (1985) •Super Mario Bros. (1985) •Super Mario Bros. 2 (1988) •Super Mario Bros. 3 (1988) •Dr. Mario (1990) •NES Open Tournament Golf (1991) •Mario is Missing!* (1993) •Mario's Time Machine* (1994)
Donkey Kong franchiseDonkey Kong (1983) •Donkey Kong Jr. (1983) •Donkey Kong Jr. + Jr. Sansū Lesson (1983) •Donkey Kong Jr. Math (1983) •Donkey Kong 3 (1984) •Donkey Kong Classics* (1988)
Yoshi franchiseYoshi (1991) •Yoshi's Cookie (1992)
Wario franchiseWario's Woods (1994)
OtherNintendo World Championships 1990* (1990) •Nintendo Campus Challenge* (1991)
Family Computer
Disk System
Super Mario franchiseGolf (1986) •Super Mario Bros. (1986) •Super Mario Bros.: The Lost Levels (1986) •I am a teacher: Super Mario Sweater (1986) •All Night Nippon: Super Mario Bros. (1986) •Golf: Japan Course (1987) •Golf: Japan Course (Professional Course) (1987) •Golf: Japan Course (Champions' Course) (1987) •Golf: US Course (1987) •Golf: Special Course (1987) •Famicom Grand Prix: F1 Race (1987) •Donkey Kong^ (1988) •Famicom Grand Prix II: 3D Hot Rally (1988) •Mario Bros. Returns^ (1988) •Wrecking Crew^ (1989) •Pinball^ (1989)
Donkey Kong franchiseDonkey Kong^ (1988) •Donkey Kong Jr.^ (1988)
OtherYume Kōjō: Doki Doki Panic (1987)
* NES only
Famicom only
Disk System only
^ Disk Writer only
Nintendo Switch Online
Provided softwareTetris 99 (2019) •Super Mario Bros. 35 (2020) •Mario Kart 8 Deluxe – Booster Course Pass (2022)aNintendo Music (2024)
Nintendo ClassicsNintendo Entertainment SystemSuper Mario franchiseDr. Mario (2018) •Mario Bros. (2018) •Super Mario Bros. (2018) •Super Mario Bros. 3 (2018) •NES Open Tournament Golf (2018) •Super Mario Bros. 2 (2019) •Super Mario Bros.: The Lost Levels (2019)Wrecking Crew (2019) •Pinball (2022) •Golf (2024)
Donkey Kong franchiseDonkey Kong (2018) •Donkey Kong Jr. (2019) •Donkey Kong 3 (2019) •Donkey Kong Jr. Math (2024)
Yoshi franchiseYoshi (2018)
Wario franchiseWario's Woods (2018)
Super Nintendo Entertainment SystemSuper Mario franchiseSuper Mario Kart (2019) •Super Mario World (2019) •Super Mario All-Stars (2020) •Mario's Super Picross (2020) •Wrecking Crew '98 (2024) •Mario Paint (2025) •Mario & Wario (2025)
Donkey Kong franchiseDonkey Kong Country (2020) •Donkey Kong Country 2: Diddy's Kong Quest (2020) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (2020)
Yoshi franchiseSuper Mario World 2: Yoshi's Island (2019)
OtherPanel de Pon (2020)
Nintendo 64aSuper Mario franchiseSuper Mario 64 (2021) •Mario Kart 64 (2021) •Mario Tennis (2021) •Dr. Mario 64 (2021) •Paper Mario (2021) •Mario Golf (2022) •Mario Party (2022) •Mario Party 2 (2022) •Mario Party 3 (2023)
Yoshi franchiseYoshi's Story (2021)
Game BoySuper Mario franchiseSuper Mario Land 2: 6 Golden Coins (2023) •Game & Watch Gallery 3 (2023) •Dr. Mario (2024) •Mario Golf (2024) •Mario Tennis (2024) •Alleyway (2024) •Baseball (2024) •Super Mario Land (2024) •Mario's Picross (2025)
Donkey Kong franchiseDonkey Kong Land (2024) •Donkey Kong Land 2 (2024) •Donkey Kong Land III (2024) •Donkey Kong (2025)
Wario franchiseWario Land 3 (2023)
Yoshi franchiseYoshi (2026)
OtherTetris (2023)
Game Boy AdvanceaSuper Mario franchiseSuper Mario Advance 4: Super Mario Bros. 3 (2023) •Mario Kart: Super Circuit (2023) •Mario & Luigi: Superstar Saga (2023) •Super Mario Advance (2023) •Super Mario World: Super Mario Advance 2 (2023)
Wario franchiseWarioWare, Inc.: Mega Microgame$! (2023) •Wario Land 4 (2025)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2023)
OtherDensetsu no Starfy 3 (2024)
Nintendo GameCubebSuper Mario franchiseSuper Mario Strikers (2025) •Luigi's Mansion (2025) •Super Mario Sunshine (TBA)
Wario franchiseWario World (2025)
Virtual BoyaSuper Mario franchiseMario Clash (2026) •Mario's Tennis (2026)
Wario franchiseVirtual Boy Wario Land (2026)
a Exclusive to Nintendo Switch Online + Expansion Pack
b Exclusive to Nintendo Switch Online + Expansion Pack onNintendo Switch 2