Super Mario 64 DS
- This article is about theNintendo DSremake ofSuper Mario 64. For the bossmicrogame inWarioWare: Move It!, seeSuper Mario 64 DS (microgame).
| Super Mario 64 DS | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see therelated gallery. | |||||||||||||||||
| Developer | Nintendo EAD | ||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||
| Platforms | Nintendo DS,Virtual Console (Wii U) | ||||||||||||||||
| Release dates | Nintendo DS: Virtual Console (Wii U): | ||||||||||||||||
| Languages | English Japanese Chinese (Simplified) French (Europe) German Italian Korean Spanish (Europe) | ||||||||||||||||
| Genres | 3Dplatformer, action-adventure | ||||||||||||||||
| Ratings | Original release:
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| Modes | Single player, multiplayer (2–4) | ||||||||||||||||
| Format | Wii U: Nintendo DS: | ||||||||||||||||
| Input | Wii U: Nintendo DS: | ||||||||||||||||
| Serial codes | |||||||||||||||||
Super Mario 64 DS (originally known asSuper Mario 64 × 4 during development)[12] is a 2004 game from theSuper Mario series made for theNintendo DS. It is the first game of theSuper Mario franchise released for the system and also the first 3DSuper Mario game for a handheld console. The game is an enhancedremake of theNintendo 64 gameSuper Mario 64, bearing some new features on its storyline, gameplay, and improved graphics. Like the original game,Super Mario 64 DS was released as a launch title.
Unlike inSuper Mario 64,Mario is not the only playable character (nor is he even available at the start);Yoshi,Luigi, andWario become playable characters and join the adventure to rescuePrincess Peach fromBowser; the player also starts the game as Yoshi instead of Mario.Super Mario 64 DS is the first and so far the only game of theSuper Mario series where Wario is playable. It is also one of the threeSuper Mario games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others beingSuper Mario Run andSuper Mario Bros. Wonder.
Other new features within the game include a wireless multiplayerVS mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on theWii UVirtual Console version except for the single-player training),mini-games to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.
Story[edit]
From the instruction booklet:
"Please come to the castle. I've baked a cake for you."
At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.
But when the three don't come out of the castle for a long time, Yoshi decides to check up on them.
Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!
Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle's paintings and walls!
Princess Peach writes aletter to Mario, telling him to come toher castle because she baked acake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employshis minions to capture them beforehand.
Mario arrives outside the castle through aWarp Pipe, followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to later be awakened by one of theLakitu Bros., who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro says that he saw arabbit with thekey in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him,"Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" AToad informs Yoshi that Bowser and his army have kidnapped Peach and stolen thePower Stars. He also concludes the last time he saw the heroes is when they jumped into theBob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Peach from Bowser.
There are alternate endings forSuper Mario 64 DS. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, it does not appear as if it were drained. Also, if the player does not finish "Snowman's Lost His Head" onCool, Cool Mountain, theHeadless Snowman lacks his body and has a sad expression.
Gameplay[edit]
As inSuper Mario 64, the courses are accessed by the differentpaintings on the castle's walls. While up to 120 Power Stars can be collected in the original, 150 can be collected inSuper Mario 64 DS, 30 more than in the original game.
Controls[edit]
The game makes use of the Nintendo DS's features by giving the player three different ways to control their character. All three modes are always accessible by pressing the
button.
- In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode.
is used forjumping;
is used forpunching,kicking, and sticking out Yoshi's tongue; and
is used fordashing. The
button is used forcrouching, while
handles the camera together with theControl Pad. Additionally, if the player is playing as Mario and presses
while sliding down a wall, Mariowall-kicks. Compared to Mario inSuper Mario 64, where he was moving as fast as the player tilted
of the Nintendo 64 Controller, the characters inSuper Mario 64 DS move much more slowly when the run button is not pressed. - In Touch Mode, the character is controlled by having the player move their thumb or the
stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
- In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the
Control Pad (for right-handed players). The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The
and
buttons are not used.
On theNintendo 3DS and the Wii U GamePad, however,/
makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press
to run, and the game still registers only eight different inputs, not the full range of a circle. In the options, the player can change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.
Character selection[edit]
The player can switch between characters in theprincess's room, which contains threeswitching rooms, each symbolizing the character's first letter of his name. To use him, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total (excluding the two for exiting the princess's room). However, the white-bordered door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eightglowing rabbits. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards (Boo laughs are heard), and the player's character simply exits it and groans.
Characters[edit]
In order to fully complete the game, the player needs to unlock Mario, Luigi, and Wario, who were trapped behind doors byBowser. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates his abilities with stars. However, it omits the rating forswimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most particularly histriple jump), and Mario also moves farther forward, tied with Luigi.
| Image | Name | Description | How to unlock | Stats | ||
|---|---|---|---|---|---|---|
| Power | Speed | Jump | ||||
| Yoshi | As the first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser andhis minions. Yoshi has average running speed but quite slow swimming speed. His jumping ability is generally worse than both Mario's and Luigi's, though better than Wario's, as Yoshi is able toflutter-kick (when is held) to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses amushroom), nor can he grab large objects or enemies. HisPound the Ground attack is also not strong enough to break anyBricks or defeatBoos. Instead of normal attacks, he has the ability toswallow most enemies (when is pressed) and either spit them back out or turn them intoeggs (when is pressed) that he canthrow, making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such asBullies, cannot be swallowed. Yoshi'sPower Flower ability isFire Power, which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks ofIce and damage enemies. Yoshi is also the tallest character. | Available from the start | ☆☆☆ | ★★☆ | ★★★ | |
| Mario | Mario's stats in every category are average, and he plays similarly to hisSuper Mario 64 self. He has the fastest running speed of the four heroes, and he is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character who can perform thewall kick. His Power Flower ability isBalloon Mario, which lets him float to normally unreachable distances. Mario is also the only character who can access the item called "Wings," turning him intoWing Mario, which also allows him to reach greater heights byflying. | Mario is trapped behind a door byGoomboss and is required to complete the game without the use ofglitches, since he is the only one who can enter the final Bowserlevel,Bowser in the Sky. Using Yoshi from the starting point in the castle, the player should go up the stairs to the right 1-★ door. The player should go straight to the next door, go through the8-★ door, and hop into the Mario painting. The player has to locate Goomboss by jumping into a hollow tree stump at the highest point of the level into a spot marked "X" on the map, and fight him by spitting Goombas at him forMario's Key. The player then has to go back to the princess's room and unlock the "M" switching room to free Mario. | ★★☆ | ★★☆ | ★★☆ | |
| Luigi | Mario's younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. Luigi is slightly weaker than Mario; Luigi's attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal jump ordouble jump, he canscuttle (which is similar to Yoshi's flutter kick) to briefly slow down his descent. After performing abackward somersault, he spins as if he jumped on aFly Guy and descends slowly. Luigi can also briefly run onwater, which is especially useful after a charged dash. Luigi is about as tall as Wario. Luigi's Power Flower ability isVanish Luigi, which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time. | The player has to jump into a painting on the top floor ofBig Boo's Haunt as Mario. There, Mario must go through the door where he hearsKing Boo's laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to defeat King Boo himself to obtain theLuigi Key, which is used to open the door to obtain Luigi. | ★☆☆ | ★★☆ | ★★★ | |
| Wario | Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Wario has the worst speed stats and jumping capabilities of the four heroes, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash throughBlack Bricks and other heavy objects. Wario's strength allows his punches to deal double damage toEyerok, defeating each hand in only two hits instead of three. In the VS mode, Wario has the unique ability topick up stunned opponents, spin them, and throw them, in a similar fashion to throwing Bowser. Wario can also ground-pound objects with twice the strength of the other characters. His height is about the same as Luigi's. Wario's Power Flower ability isMetal Wario, which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks,lava, and freezing water, as well as the ability to walk underwater. Wario still takes falling damage, however. | Once theKey Door right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading toSnowman's Land. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fightChief Chilly by pushing him into thefreezing water three times for theWario Key, which is used to open the door to find Wario. | ★★★ | ★☆☆ | ★☆☆ | |
Colored caps[edit]
In the painting worlds and some secret courses, thecaps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including thePower Flower andWings power-ups, but keeps his original voice. The caps are usually found on the heads ofGoombas, Boos, orDorrie; on land or underwater; or on any other enemy.
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.
| Cap | Description |
|---|---|
Mario's cap | A red cap that turns the character into Mario when obtained. |
Luigi's cap | A green cap that turns the character into Luigi when obtained. |
Wario's cap | A yellow cap that turns the character into Wario when obtained. |
Coins[edit]
Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets anextra life for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, inenemies, etc. They also refill the player'sPower Meter by one wedge for each coin collected.
There are three types of coins:
- Yellow Coins are worth one coin and are found in most enemies.
- Red Coins are worth two coins and have to be collected in groups of eight during one mission in each regular course and in some secret courses for a Power Star to appear.
- Blue Coins are worth five coins and are often temporary. They are found in tougher enemies or onslides, or they do not appear until the player hits ablue Switch.
Power Flower powers[edit]
Each of the four player characters has a special power from the Power Flower found insidered ? Blocks, replacing the three caps fromSuper Mario 64. Only Mario can get something other than a Power Flower from a ? Block, which is the "Wings" (a white feather) to transform him intoWing Mario for 60 seconds. A player character can use his power only temporarily. If anyone other than Yoshi hits a ? Block without his cap, aBob-omb comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by Mario, even with his cap on. The three powers that Mario can use inSuper Mario 64, namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms inSuper Mario 64.
| Form | Description | Controls |
|---|---|---|
Fire Power | Yoshi's fiery breath can melt blocks ofIce and roast enemies with fire blasts. The ability is accessible either from a bonfire onCool, Cool Mountain and inSnowman's Land or by swallowing certain enemies such as aFly Guy. Yoshi can spit fire only once, but he can carry the fire within his mouth for an unlimited time. | – Breathe fire (replaces tongue move) |
![]() Balloon Power | With an inflated balloon-like body, Balloon Mario can reach high-up areas that he is unable to reach. Mario descends when no buttons are pressed. |
|
Invisibility Power | Luigi becomes invisible, giving him the ability to pass through certain walls, such as grates and paintings. Vanish Luigi is unaffected by enemies, like Metal Wario, but he passes through them. Vanish Luigi is unaffected by lava or quicksand. | – |
Metal Power | Wario's body becomes metallic and invincible, and he can defeat enemies instantly from touching them. When Metal Wario enterswater, he sinks to the bottom. | – |
Rabbits[edit]
- Main article:Rabbit
In addition, there are many rabbits to catch. They replaceMIPS from the original game and have the same name internally and in theShogakukan guide. The rabbits give up keys to unlock mini-game drawers in theRec Room when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to theToad in the Rec Room. Upon the player talking to theLakitu Bro at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided usingglitches, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be aglowing rabbit.
Rabbit locations[edit]
The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about theRec Room.
Yoshi's rabbits, colored yellow | ||
|---|---|---|
| Location | Mini-game unlocked | Power Stars required |
| Outside thecastle, at the end of the bridge, to the left. | Puzzle Panel | 1 Star |
| Outside the castle, at the end of the bridge, in the middle. | Hide and Boo Seek | 1 Star |
| Outside the castle, at the end of the bridge, to the right. | Boom Box | 1 Star |
| Outside the castle, in a patch of flowers to the right. | Tox Box Shuffle | 1 Star |
| Outside the castle, at the bottom of the drained moat. | Puzzle Panic | 12 Stars |
| Outside the castle, in the garden, near the small hedge maze. | Which Wiggler? | 1 Star |
| In the basement, in front of the entrance toLethal Lava Land. | Mix-a-Mug | 12 Stars |
Mario's rabbits, colored pink | ||
| Location | Mini-game unlocked | Power Stars required |
| Outside the castle, left of the bridge, near the waterfall. | Sort or 'Splode | 8 Stars |
| Outside the castle, at the bottom of the moat (but only after it has been drained). | Shell Smash | 12 Stars |
| Inside the room with the entrance toJolly Roger Bay. | Trampoline Time | 8 Stars |
| In the basement, in front of the entrance to Lethal Lava Land, to the left. | Connect the Characters | 12 Stars |
| In the basement, in front of the entrance to Lethal Lava Land, to the right. | Bounce and Trounce | 12 Stars |
| On the second floor of the castle, at the very top of the stairs. | Trampoline Terror | 31 Stars |
| On the second floor of the castle, in the room with the entrance toSnowman's Land and with the large mirror wall. | Shuffle Shell | 31 Stars |
Luigi's rabbits, colored green | ||
| Location | Mini-game unlocked | Power Stars required |
| Outside the castle, on the left of the small hedge. | Pair-a-Gone and On | 15 Stars |
| On the second floor, on the right side of the doorway, with the entrance toWet-Dry World. | Memory Master | 31 Stars |
| Behind the castle, in thecourtyard. Found by backward-somersaulting right outside the doorway. | Picture Poker | 15 Stars |
| In the basement, in the room where the water can be drained from the moat (after the player does so). | Mushroom Roulette | 15 Stars |
| In the room with the entrance to theBob-omb Battlefield. | Lucky Stars | 15 Stars |
| In the room with the entrance to Mario's painting,Goomboss Battle, behind the Rec Room/Sunshine Isles. | Mario Slot | 15 Stars |
| Outside the castle, on top of the roof. | Super Mario Slot | 150 Stars |
Wario's rabbits, colored orange | ||
| Location | Mini-game unlocked | Power Stars required |
| Outside the castle, over the wooden bridge, to the far right. | Bingo Ball | 31 Stars |
| In the room with the entrance toWhomp's Fortress. | Coincentration | 31 Stars |
| Behind the castle, in the courtyard, behind the Star Fountain,[13] near the two signs. | Slots Shot | 31 Stars |
| In the basement, in the dead end, near the Toad. | Psyche Out! | 31 Stars |
| On the second floor of the castle, in the halls with the entrances toTiny-Huge Island. | Lakitu Launch | 31 Stars |
| On the third floor of the castle, near the entrances toTick Tock Clock,Rainbow Ride,Over the Rainbows, andBowser in the Sky. | Intense Coincentration | 50 Stars |
| On the third floor of the castle, in the upper alcove to the left, near the entrance to Over the Rainbows. | Giant Snowball Slalom | 50 Stars |
To unlock the white-bordered door within theprincess's room, the player must catch eight glowing rabbits. Once the player has collected at least 50 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white-bordered door. Once the key to the white-bordered door has been collected, rabbits no longer have any chance to be glowing.
Keys[edit]
Threekeys are used to unlockMario,Luigi, andWario. They are obtained after boss battles.Mario's Key is obtained onceGoomboss is defeated,Luigi's key is obtained onceKing Boo is defeated, andWario's key is obtained onceChief Chilly is defeated.
Upon catching all of the eight glowing rabbits, the player receives a key that unlocks the white-bordered door in the princess's room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos' laughs can be heard, and the player character comes out of the door, startled.
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle,Yoshi gets the key to unlock the castle's front doors.
After clearing the first twoBowser levels, the player receivesBig Keys to access the basement and second floor, respectively.
Courses and missions[edit]
The following table displays information regarding each course, thePower Stars found within each course, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total. Bowser is fought in three courses, each of which is behind aBig Star Door, and a certain number of Power Stars is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to theendless stairs instead.
| Courses | ||
|---|---|---|
| Missions | ||
Big Bob-omb on the Summit | Footrace with Koopa the Quick | |
5 Silver Stars![a] | Big Bob-omb's Revenge[b] | |
Mario Wings to the Sky | Find the 8 Red Coins | |
Behind Chain-Chomp's Gate | ||
| Grassy fields surrounding a spiraled mountain. A battle is waged here between the peacefulBob-omb Buddies and the enemyBob-ombs. Once the battle is over, the Bob-omb Buddies allowYoshi,Mario,Luigi, orWario to access theircannons. There is a floating island in the east and a barred cave towards the center with aChain-Chomp leashed in front of it. Unlock criterion: Enter the Mushroom Castle. | ||
| Missions | ||
Chip Off Whomp's Block | To the Top of the Fortress | |
Shoot into the Wild Blue | Red Coins on the Floating Isle | |
Fall onto the Caged Island | Blast Away the Wall | |
Switch Star of the Fortress[b] | ||
| A fortress in the sky. It is ruled by theWhomp King, who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help ofHoot, a sleepy owl found in the course's singletree. Unlock criterion: Collect a Power Star. | ||
| Missions | ||
Plunder in the Sunken Ship | Can the Eel Come Out to Play? | |
Treasure in the Ocean Cave | Red Coins on the Ship Afloat | |
Blast to the Stone Pillar | Switch Star of the Bay[b] | |
Through the Jet Stream | ||
| A cove containing the wreck of a sunken ship. A giant moray eel calledUnagi nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holdstreasure chests. Solving the puzzle of the chests reveals a Power Star. Unlock criterion: Collect 3 Power Stars. | ||
| Missions | ||
Slip Slidin' Away | Li'l Penguin Lost | |
Big Penguin Race | Frosty Slide for 8 Red Coins | |
Snowman's Lost His Head | Mario's Super Wall Kick | |
Switch Star of Cool, Cool Mountain[b] | ||
| A snow-covered mountain inhabited bypenguins andsnowpeople. Wooden bridges and an operatinggondola are built into the side of the mountain. A log cabin is near its peak. It contains theCabin's Snow Slide, where theBig Penguin challenges Yoshi, Mario, Luigi, or Wario to a race. Unlock criterion: Collect 3 Power Stars. | ||
| Bowser in the Dark World | Missions | |
8 Red Coins[conjectural] | ||
Switch Star[conjectural][b] | ||
| A winding path in a cavernous void. The path bearsAmps and shifting platforms. It ultimately leads toBowser, who is fought on a circular platform surrounded by floatingspiked orbs. Unlock criterion: Collect 12 Power Stars and rescue Mario. | ||
| The Princess's Secret Slide | Missions | |
The Princess's Secret Slide | Second Star | |
| A carpetedslide hidden in theprincess's room; the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the yellow block that contained the previous Star. Unlock criterion: Collect a Power Star. | ||
| Sunshine Isles[c] | Missions | |
Sunshine Isles | ||
| A sunny archipelago based onSuper Mario Sunshine. In theRec Room, the player has to leap into the small painting of said course. Here, the player has to grab all five Silver Stars to earn a Power Star. Unlock criterion: Collect a Power Star. | ||
| The Secret Aquarium | Mission | |
The Secret Aquarium | ||
| A closed tank housing blue fish andRed Coins. In the room leading to Jolly Roger Bay, the player has to jump or backward-somersault into the alcove on the right side of the room. The player has grab all eight Red Coins. Unlock criterion: Collect 3 Power Stars. | ||
| Goomboss Battle[c] | Missions | |
8 Red Coins[conjectural]![]() ![]() | ||
Switch Star[conjectural] | ||
| A forest made up of several platforms, such as stumps, situated over astrange toxic cloud and a largeabyss. It is whereGoomboss guardsMario's Key, which Yoshi can use to rescue Mario after defeating said boss. Unlock criterion: Collect 8 Power Stars. | ||
| Tower of the Wing Cap | Mission | |
? Switch | ||
Towers in a sea of clouds. Mario has to go to the starting point in the castle. The player has to press and hold to enter first-person mode, then look up into the beam of light. Here, Mario, nowWing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto thered ? Switch to make all of thered ? Blocks solid.Unlock criterion: Collect 14 Power Stars. | ||
| Missions | ||
Go on a Ghost Hunt | Ride Big Boo's Merry-Go-Round | |
Secret of the Haunted Books | Seek the 8 Red Coins | |
Big Boo's Balcony | Eye to Eye in the Secret Room | |
Switch Star in the Basement[b] | ||
| Thehaunted house hidden in Princess Peach's courtyard. The rooms of the house containBoos and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found. Yoshi cannot enter this course. Unlock criteria: Collect 15 Power Stars and defeat theBig Boo that holds the miniature birdcage in the courtyard. | ||
| Missions | ||
Swimming Beast in the Cavern | Elevate for 8 Red Coins | |
Metal-Head Wario Can Move | Navigating the Toxic Maze | |
A-Maze-Ing Emergency Exit | Watch for Rolling Rocks | |
Underground Switch Star[b] | ||
| An underground labyrinth filled with dead ends, traps, andbottomless pits. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways withrolling rocks in the northwest, and a maze with strange toxic clouds in the northeast. The lower floor leads to a pool that holdsDorrie. Unlock criterion: Clear Bowser in the Dark World. | ||
| Missions | ||
Boil the Big Bully | Bully the Bullies | |
8-Coin Puzzle with 15 Pieces | Red-Hot Log Rolling | |
Hot-Foot-It into the Volcano | Inside the Volcano | |
Flaming Silver Stars[b] | ||
| Platforms in alava sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered.Bullies appear in this course and knock Mario into lava on contact.Sparkies and other fiery obstacles that burn him when touched also appear. Unlock criterion: Clear Bowser in the Dark World. | ||
| Missions | ||
In the Talons of the Big Bird | Shining Atop the Pyramid | |
Inside the Ancient Pyramid | Stand Tall on the Four Pillars | |
Tox Box Switch Star[b] | Pyramid Puzzle[d] | |
Free Flying for 8 Red Coins | ||
| Desert sands surrounding a pyramid.Klepto flies through the sky here. Much of the course is covered inquicksand and steep dunes. Littletornados can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, and it is where a labyrinth leads toEyerok. Unlock criterion: Clear Bowser in the Dark World. | ||
| Missions | ||
Board Bowser's Sub | Chests in the Current | |
Pole-Jumping for Red Coins | Through the Jet Stream | |
Koopa Surfin' Switch Star[b] | Inside the Cage | |
The Manta Ray's Reward | ||
| Deep water. Awhirlpool is at the center of the seabed and is circled bySushi and aManta Ray. A corridor in the east leads to an wider area where Bowser has hidden a submarine. Unlock criterion: Collect 30 Power Stars. | ||
| Bowser in the Fire Sea | Missions | |
Power Star for 8 Red Coins | ||
Switch Star[conjectural][b] | ||
| Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser. Unlock criterion: Clear Board Bowser's Sub. | ||
| Battle Fort[c] | Mission | |
The Secret of Battle Fort | ||
| A fortress patrolled byHeave-Hos. In the courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding Heave-Hos,Goombas, Bob-ombs, and a Chuck-Ya. Some Silver Stars may be in Bricks or Goombas. Like Big Boo's Haunt, Yoshi cannot enter this course. Unlock criteria: Rescue Mario. | ||
| Behind the Waterfall | Mission | |
Grab 8 Red Coins | Balloon Mario[conjectural][b] | |
| An underground streambed. The water moves rapidly in this course. If Mario is swept up in it, he is brought to theCastle Grounds. Unlock criterion: Clear Bowser in the Dark World. | ||
| The Secret Under the Moat | Mission | |
8 Red Coins[conjectural]![]() ![]() | Switch Star[conjectural][b]![]() ![]() | |
| A hidden area accessible only by Wario once the castle's moat is drained. The player enters this area by draining the moat, going out through the new front door, and then using Wario to smash the Black Brick over the entrance there. Unlock criteria: Rescue Wario and drain the castle's moat. | ||
| Big Boo Battle[c] | Missions | |
8 Red Coins[conjectural] | ||
Through the Boo Portrait[conjectural] | ||
| A haunted area that consists of puzzles that Mario, Luigi, or Wario should solve, because otherwise, he will be sent back to the beginning. It is wherea crowned Big Boo guards theLuigi Key, which the player can use to rescue Luigi after defeating said boss. As Yoshi is unable to access Big Boo's Haunt, he cannot enter this course. Unlock criteria: Collect 15 Power Stars and defeat the Big Boo that holds the miniature birdcage in the courtyard. | ||
| Missions | ||
Snowman's Big Head | Chill with the Bully | |
Yoshi's Ice Sculpture[e] | Whirl from the Freezing Pond | |
Snowman's Silver Star[b] | Into the Igloo | |
Red Coins in the House | ||
| A chilly land surrounding a giant snowman. Slippery ice andfreezing ponds appear in this course. TheChill Bully is on a floating island of ice in the east. Narrow paths allow Yoshi, Mario, Luigi, or Wario to ascend the snowman, but the snowman begins to blow gusts of air when he nears his head, causing Mario, Luigi, or Wario to drop either of any cap (which can be obtained back by defeating aMr. Blizzard that may have stolen it). An enterable igloo is near the base of the snowman. Unlock criterion: Clear Bowser in the Fire Sea. | ||
| Missions | ||
Shocking Arrow Lifts! | Top o' the Town | |
5 Secrets in the Shallows & Sky | Express Elevator--Hurry Up! | |
Go to Town for Red Coins | Quick Race Through Downtown! | |
Soaked Silver Stars[b] | ||
| A flooded empty town. There areCrystal Taps at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area located in the southeast. Unlock criterion: Clear Bowser in the Fire Sea. | ||
| Missions | ||
Scale the Mountain | Mystery of the Monkey Cage | |
Scary 'Shrooms, Red Coins | Mysterious Mountainside | |
Blast to the Lonely Mushroom | 5 Secrets of the Mountain[b] | |
Breathtaking View from the Bridge | ||
| A tall mountain surrounded byMushroom Platforms high above the sea. Gusts ofwind and theFwoosh make ascending the mountain challenging. The entrance to theMysterious Mountain Slide can be found near the summit.Ukkikis live in this course, one of which attempts to steal any caps. Unlock criterion: Clear Bowser in the Fire Sea. | ||
| Missions | ||
Pluck the Piranha Flower | The Tip Top of the Huge Island | |
Rematch with Koopa the Quick | Klepto the Condor[f] | |
Wiggler's Red Coins | Make Wiggler Squirm | |
Switch Star on the Island[b] | ||
| An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Yoshi, Mario, Luigi, or Wario can easily access the interior of this version of the island, which is home toWiggler. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars. Unlock criterion: Clear Bowser in the Fire Sea. | ||
| Missions | ||
Luigi in the Cage[g] | The Pendulum Switch Star[h] | |
Get a Hand | Stomp on the Thwomp | |
Timed Jumps on Moving Bars | Stop Time for Red Coins | |
Tick Tock Silver Stars[b] | ||
| A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can throw Yoshi, Mario, Luigi, or Wario back towards the bottom or help him reach alcoves that he is unable to reach. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course. Unlock criterion: Collect 50 Power Stars. | ||
| Missions | ||
Cruiser Crossing the Rainbow | The Big House in the Sky | |
Coins Amassed in a Maze | Swingin' in the Breeze | |
Tricky Triangles! | Somewhere Over the Rainbow | |
Switch Star of the Manor[b] | ||
| Floating islands and moving platforms high in the sky.Magic carpets travel along rainbows in large stretches of the course, one of which feeds through theBig House. TheRainbow Cruiser can be found in the northeast. Unlock criterion: Collect 50 Power Stars. | ||
| Bowser in the Sky | Missions | |
Bowser in the Sky | 8 Red Coins[conjectural] | |
Switch Star[conjectural][b] | ||
| A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario towalk up walls if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, theJumbo Star, is not incorporated into Mario's total Power Star count. Unlock criterion: Collect 80 Power Stars. | ||
| Over the Rainbows | Mission | |
Cloud Hopping for Coins | Black Brick[conjectural][b] | |
| Clouds and checkerboard platforms in the sky. The platforms are bridged by rainbows. Unlock criterion: Collect 50 Power Stars. | ||
| Chief Chilly Challenge[c] | Missions | |
8 Red Coins[conjectural]![]() | ||
Metal Power/Black Brick[conjectural]![]() | ||
| A blustery and snowy area patrolled by Bullies and Mr. Blizzards. It is whereChief Chilly guards theWario Key, which the player can use to rescue Wario after defeating said boss. Unlock criteria: Clear Bowser in the Fire Sea, and rescue Luigi. | ||
| Mushroom Castle | Missions | |
8 Red Coins[conjectural][b] | Through the Looking Glass[b] | |
A Gift from Toad(basement) | A Gift from Toad(second floor) | |
A Gift from Toad(third floor) | Rabbit Challenge[conjectural][b] | |
| Princess Peach's castle in theMushroom Kingdom. Nearly all other courses are accessed from inside the castle, with Big Boo Battle, Behind the Waterfall, and The Secret Under the Moat being the sole exceptions. Unlock criterion: Begin a new save file. | ||
Level chart information and legend: The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: denotes a mission where the reward is a Power Star, denotes a mission where the reward is theJumbo Star, | ||
- Footnotes
- ^This mission does not appear in the original, replacing "Shoot to the Island in the Sky".
- ^abcdefghijklmnopqrstuvwxThis mission does not appear in the original.
- ^abcdeThis course does not appear in the original.
- ^This mission is in the original, but the Silver Stars replace the coins.
- ^This mission does not appear in the original, replacing "In the Deep Freeze".
- ^This mission does not appear in the original, replacing "Five Itty Bitty Secrets".
- ^This mission is in the original, but Luigi is required to get the Star.
- ^This mission is in the original, but a Star Switch makes the Star appear in its original location.
Bosses[edit]
The following table shows all of the bosses in the game.
| Boss | Description | Missions |
|---|---|---|
Big Bob-omb | A giantBob-omb at theBob-omb Battlefield that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In his second battle, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times. | Big Bob-omb on the Summit Big Bob-omb's Revenge |
Whomp King | A giantWhomp atWhomp's Fortress that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him. | Chip Off Whomp's Block |
Goomboss | A giantGoomba that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him. | Goomboss Battle |
![]() Bowser | Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but he usually attacks bybreathing fire and ramming into the player. He can be defeated by tossing him into aspiked orb once the first two times he is fought. For the final encounter, the player must throw him into spiked orbs three times to defeat him. | Bowser in the Dark World Bowser in the Fire Sea Bowser in the Sky |
![]() Big Boo | ABig Boo that is fought three times in the game inBig Boo's Haunt. The Big Boo attacks by ramming the humans if they are not looking at him. The player can defeat the Big Boo by hitting him three times with any attack except jumping when he is not invisible. | Go on a Ghost Hunt Ride Big Boo's Merry-Go-Round Big Boo's Balcony |
Big Mr. I. | A giantMr. I that hides in a secret room at the top of Big Boo's Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy. | Eye to Eye in the Secret Room |
![]() Big Boo (King Boo) | A giantBoo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Boo can be defeated by hitting him three times with any attack other than jumping. | Big Boo Battle |
Big Bully | A largeBully that is fought two times inLethal Lava Land. He attacks the player by ramming into them, trying to push them into thelava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava. | Boil the Big Bully Bully the Bullies |
Eyerok | A pair of stone hands inShifting Sand Land that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must ground-pound into, slide-kick, or spit fire at him. | Stand Tall on the Four Pillars |
Chill Bully | A Bully made of ice that has the same fighting style as the Big Bully. However, the platform that he is fought on is made of ice as well, making it very slippery. Pushing him into thefreezing water once defeats him. | Chill with the Bully |
Chief Chilly | A large Chill Bully that guards the key to Wario's door. Luigi must push him into the freezing water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit. | Chief Chilly Challenge |
Piranha Flowers | Five enormous fire-breathingPiranha Plants that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches. | Pluck the Piranha Flower |
Wiggler | A caterpillar that is angry at the player for flooding his house. He attacks by charging at the player. When his head is jumped on two times, he becomes angrier and attacks at a much faster speed. When jumped on once more, he is defeated. | Make Wiggler Squirm |
VS mode[edit]
The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place ina castle interior, as shown from the top screen. It depicts a desert sand-colored wall with a largepainting of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling. While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press
to change the settings and press
to change their controller layout. After a course is selected, the gameplay begins.
Players aim to collect morePower Stars andcoins than their opponents. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When aYoshi is attacked by an obstacle or opponent, it loses a Power Star, which bounces around the course, akin to aSilver Star. The Yoshi can reclaim the Power Star before their opponent does.Mario's cap,Luigi's cap, andWario's cap are located around the stage, and they transform the Yoshis intoMario,Luigi, andWario, respectively. Yoshis canswallow their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability tofly. Wario is the only character with an ability exclusive to the VS mode, theSwing and Fling, where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them. Whoever finishes with the most Power Stars is the winner, though if two or more players are tied, the winner is determined by the number of coins.
Characters[edit]
Every player controls a Yoshi, all with the same abilities: Player 1 controls the default Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi.
Stages[edit]
A stage can be selected only by Player 1, by tapping its icon on the Touch Screen, then the Yoshis jump into the painting to enter that course. They are taken to the selected course, and the gameplay starts.
| Location | Description |
|---|---|
| Castle Grounds | The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle's doors and cannon, a moving platform added to the moat and lake, and aChain-Chomp bouncing around the area. One of the Power Stars is at the tip of its chain. |
| Sunshine Isles | In the main game, this course is accessed from a painting in theRec Room. There are a few differences: The background music is changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather. |
| The Princess's Secret Slide | In the main game, this course is located in theprincess's room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found inStar Spheres. If a player falls off, they are returned to the beginning of the slide. |
| Battle Fort | In the main game, this course is accessed from the courtyard of the Mushroom Castle, through a hole under a Brick. The course featuresiron balls (which Wario can break), and in the VS mode, it also features no enemies and two yellow blocks containing feathers. |
Rec Room[edit]
Once keys are gained, they can open shelves to unlockmini-games. Yoshi's mini-games are puzzle-based, Mario's are action-packed, Luigi's are casino (or luck-based) games, and Wario's do not have a specific theme.
The following table is a complete listing of all the mini-games, their in-game instructions, and the numbers ofPower Stars needed to unlock the mini-games. Most of these mini-games are reused inNew Super Mario Bros., and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine mini-games: The first two are available from the start, while the other seven are obtained from catching the rabbits.
| Yoshi's mini-games | ||
|---|---|---|
| Mini-game | In-game instructions | Power Stars needed to unlock |
| Wanted! | It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is! | 0 |
| Loves Me...? | Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you. | 0 |
| Hide and Boo Seek | Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds. | 1 |
| Puzzle Panel | Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve. | 1 |
| Boom Box | Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs! | 1 |
| Tox Box Shuffle | Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him! | 1 |
| Which Wiggler? | Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper. | 1 |
| Mix-a-Mug | Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen. | 12 |
| Puzzle Panic | This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it. | 12 |
| Mario's mini-games | ||
| Mini-game | In-game instructions | Power Stars needed to unlock |
| Mario's Slides | Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage. | 0 |
| Bounce and Pounce | Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen. | 0 |
| Sort or 'Splode | Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up! | 8 |
| Trampoline Time | Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety! | 8 |
| Shuffle Shell | Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn. | 31 |
| Bounce and Trounce | Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction. | 12 |
| Connect the Characters | Draw lines to match the characters' heads to their bodies. Press "GO!" when you're finished to see how you fared! | 12 |
| Shell Smash | Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together. | 12 |
| Trampoline Terror | Only players with superb stylus skills will be able to make Mario bounce through the rings! | 31 |
| Luigi's mini-games | ||
| Mini-game | In-game instructions | Power Stars needed to unlock |
| Memory Match | Pick two matching cards to make them disappear. Clear all the cards to win. | 0 |
| Pair-a-Gone | Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win! | 0 |
| Picture Poker | Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet! | 15 |
| Mushroom Roulette | Guess where the ball will land on the roulette wheel. Guess correctly to win coins! | 15 |
| Mario Slot | Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. | 15 |
| Lucky Stars | From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game! | 15 |
| Pair-a-Gone and On | This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record! | 15 |
| Memory Master | If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with. | 31 |
| Super Mario Slot | Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky? | 150 |
| Wario's mini-games | ||
| Mini-game | In-game instructions | Power Stars needed to unlock |
| Bob-omb Squad | The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up. | 0 |
| Snowball Slalom | Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head! | 0 |
| Bingo Ball | Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score! | 31 |
| Coincentration | Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But if you choose the wrong block, your game will end. | 31 |
| Psyche Out! | Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you. | 31 |
| Slots Shot | The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus! | 31 |
| Lakitu Launch | Shoot as many balls as you can into the tubs within the allotted time. | 31 |
| Intense Coincentration | There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully! | 50 |
| Giant Snowball Slalom | Roll the snowball over a longer course! As before, avoid rocks because they'll slow you down. | 50 |
List of changes from the original game[edit]
AlthoughSuper Mario 64 DS is a clear remake of theNintendo 64 gameSuper Mario 64, there are some elements that were added in the game that the original game did not have, as well as elements that are seen only in the original game that were taken out or slightly tweaked in its remake.
Gameplay changes[edit]
General[edit]
- Mario,Yoshi,Luigi, andWario are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on thecastle roof after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original.
- On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original,Mario's face can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
- Mario is now able to slide down walls just as he could in all games sinceSuper Mario Sunshine, making it easier to performwall kicks. This ability makes certain areas easier to reach compared to the original. All four playable characters can slide down walls, but only Mario can perform wall kicks.
- Wall-kicking from adive is now possible if Mario dives into a wall at a low enough speed.
- When the player holds
to charge up adash while any playable character is standing still, then presses any direction on theControl Pad, that character can transition from standing still to dashing at full speed.
- It is possible to grab ledges during atriple jump, whereas Mario must land above the platform surface in the original.
- ThePower Flower has a different effect for each character: Mario is able tofloat, Luigi can becomeinvisible, Wario can become ametal version of himself, and Yoshi canblow fire out of his mouth. Mario can alsofly by collecting a feather. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), specifically theWing Cap, theVanish Cap, and theMetal Cap.
- There are 150 Power Stars in the DS version, 30 more than the original game's 120.
- There are eightPower Stars in each course, one more than in the original.
- In the original, there is a single rabbit,MIPS, who is caught twice in the basement (the first time once the player reaches the basement, and then again after the player collects 50 Stars), each time giving the player a Star. The DS version has 36rabbits that are caught in various locations throughout the castle. The first rabbit has to be caught in the beginning of the game, and it gives the player thekey needed to enter the castle. The others are caught throughout the course of the game, and when caught, they give up keys to unlockminigames in theRec Room.
- Wario is now able to pick upsigns and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other playable characters cannot pick up signs but can ground-pound them twice.[14]
- Themushroom power-up was added, mainly found inBricks, and it causes the player to grow to anenormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done inSuper Mario 64. After destroying the first seven, the player receives anextra life for anything else they destroy.A 1990s Got Milk? commercial shows simulated footage fromSuper Mario 64 featuring a giant Mario, but it is not possible to become giant in the original game.
- As theNintendo DS does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used for movement (depending on the settings), and when the former is used,
must be held to run. The Circle Pad on theNintendo 3DS can also be used in a somewhat similar manner, thoughmust still be held in order to run, like inSuper Mario 3D Land.
- The
and
buttons on the Nintendo DS control the camera. In the original, the
buttons on the Nintendo 64 control the camera. The camera also gains a new sound effect and full 360-degree camera control in all courses but the Bowser ones, where it is restricted to eight fixed angles. - Silver Stars were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
- In the original,a glitch can cause Mario to gain excessive negative speed when repeatedly performing backwardlong jumps on certain surfaces such as slopes, stairs, and elevators. It also allowed him to bypass theendless stairs with fewer than 70 Stars. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds, as well as allowing only Mario to enterBowser in the Sky.
- There are three save files, compared to four in the original.
- Star Switches are seen in this game. They make a Power Star appear for a limited time in aStar Sphere.
- There are red? Blocks and yellow! Blocks. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the samefunctionality as the three colored ! Blocks from the original. They also now spawn aBob-omb if anyone besides Yoshi does not have a cap.
- The ability to bounce-slide-kick offlava once has been removed.
- The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from abackward somersault, dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means theHazy Maze Cave and Bowser in the Sky can now be entered without jumping).
- In the original game, collecting a 100-Coin Star (or a Red Coin Star in a Bowser stage) would keep Mario's health where it was when he collected it. In the DS version, the player's health gets refilled.
- ThePower Meter loses and gains power slower than in the original game after the player respawns from life-loss or drops from high places.
- Diving at the end of a fall inflicts no damage, no matter how high from which the character fell.
- Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.
- In the original, during the final scene after the credits (after everyone waves goodbye to the player), thecake awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the Title Screen.
- In the original game, when Mario goes to sleep in shallow water, he remains asleep after lying down. However, in the remake, after Yoshi, Mario, Luigi, or Wario stays asleep for a period of time, he immediately wakes up after lying down.
- Pokeys can no longer be safely jumped on to defeat them.
- In the original game, the Toads are seen with Mario and Princess Peach in the ending cutscene and post-credits farewell cutscene. However, in the remake, they are replaced by Yoshi, Luigi, and Wario.
Course-specific[edit]
- Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds. The doors to theMushroom Castle are now locked and require a key, which is obtained from a rabbit there.
- The door on the top right corner of the lobby contains only two Peach murals (one still leading toThe Princess's Secret Slide), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the Rec Room andGoomboss Battle. In the original, the room is smaller and contains three Peach murals inside it (one leading to The Princess's Secret Slide).
- Two Power Flowers appear in the Mirror Room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
- After collecting all Stars, the player can be shot out of acannon to the top of the Mushroom Castle. Three1-UP Mushrooms can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for Mario's triple jump, then jumps into the waterfall.
- The bottom layer ofWhomp's Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star, along with several new enemies.
- Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.
- The Star for "Blast to the Stone Pillar" is out in the open (like in the original Japanese version) and not in a yellow block.
- Thestrange toxic cloud in the Hazy Maze Cave inflicts knockback on the player's character.
- In the original,Klepto appears only in Shifting Sand Land. In the DS version, he also appears inTiny-Huge Island, where he carries another Star, and in the remake-exclusiveSunshine Isles, where he carries a Silver Star.
- In the original game, Mario's cap did not despawn when he lost it inSnowman's Land. In the DS version, when Mario, Luigi, or Wario loses his cap in Snowman's Land, it gets stolen by aMr. Blizzard.
- The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
- OnCool, Cool Mountain, the pond next to theMother Penguin is now frozen. After a Star Switch is pressed, a Power Star appears underneath the ice, and it can be obtained with Wario by ground-pounding.
- Over the Rainbows, known as Wing Mario Over the Rainbow in the original game, is no longer counted as a cold course like Cool, Cool Mountain and Snowman's Land, meaning Mario and others can fall asleep instead of shivering after idling long enough in this course.
Sound changes[edit]
- Upon the game's start-up, Mario does not say anything on theNintendo logo screen and says, "It's-a me, Mario!" only on the Title Screen. In the original, he says, "It's-a me, Mario!" on the Nintendo logo screen and "Hello!" on the Title Screen.
- When a pipe appears at the start of a new game, Mario says, "Ha ha!" after a pause. In the original, he immediately says it after saying, "Yahoo!"
- When Mario performs atriple jump, his voice clips are not randomized.
- When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do so in the remake.
- When Mario goes to sleep after idling long enough, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
- Instruments in most tracks are not panned nearly as much as in the original. The samples are also slightly shorter and at a lower quality. A more major alternation was made in the Hazy Maze Cave's introduction, which is now longer.[15]
- Thepenguins on Cool, Cool Mountain have different crying sounds from the original.
- In the original version,Princess Peach says,"Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..." and"Listen, everybody, let's bake a delicious cake...for Mario..., Mario," after being rescued. In the remake, she instead opens her speech with"Oh! Yoshi!"; says"Thank you all!" in place of"Thank you, Mario!"; and ends her speech with"Listen... Let's bake a delicious cake...for my heroes..., Yoshi!" Her voice clips are also redone.
- EnteringRainbow Ride causes the sound effect for entering a mini-course to play; in the original, it plays the sound effect for entering any other main course.
- As with theShindō Pak Taiō Version, Mario says, "Buh-bye!" instead of "So long, King Bowser!" when throwing Bowser a great distance.
- Mario says, "Buh-bye!" whenever the player closes the DS to enter Sleep Mode, and he also says, "It's-a me, Mario!" when the player reopens it.
- New music has been composed, such as the jingles for collecting the Silver Stars and flying withHoot.
- The "Staff Roll" theme plays the B and C sections a third time before the key change, to accommodate for the extra courses shown in the credits montage.
Text changes[edit]
- When the player first entersBig Boo's Haunt in the original, they are greeted with"Come on in here...heh, heh, heh..." This was removed in the remake.
- In the original version, theBig Boo's laughs in the mission "Go on a Ghost Hunt" are written as"Ka ha ha ha!" In the remake,"Ha ha ha ha!" is written instead.
- TheBig Bob-omb of theBob-omb Battlefield is obsessed with his mustache. In the original, he is not shown to have any particular interests.
- Collecting a1-UP Mushroom causes "1UP" to appear in orange text, as with the 2DSuper Mario games. In the original, no onscreen icon appears.
Graphical changes[edit]
- Many returning characters' models are much more detailed and smoothened, including Mario's, Bowser's, Yoshi's,Koopa Troopas', andGoombas'.
- Mario's and Bowser's models are updated to match their current appearances sinceLuigi's Mansion.
- A blue tint overlay and a layer of mist have been added underwater.
- The painting forJolly Roger Bay is based on that in the original Japanese version.
- Peach wears her hair up in a ponytail instead of wearing her hair down. This is based on her appearance inSuper Mario Sunshine, which was the debut of her ponytail hairstyle.
- All the textures are redone to take advantage of increased memory.
- The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background ofShifting Sand Land have been removed.
- In the remake,coins are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
- Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
- Bubs were depicted as resemblingBlurps with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
- Bubbas were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more likeBoss Bass.
- In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance fromMario Party 4, where they have black eyes and are more spherical.
- Mr. Blizzards have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar toMr. I's) instead of falling on their sides.
- Lakitu's Cloud looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
- In the original,Thwomps are blue and cube-shaped, while in the remake, they use theirMario Kart: Double Dash!! design and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
- Whomps now have gray rectangles for hands instead of purple spheres.
- Heave-Hos have their faces replaced with a pair of digital eyes.
- Skeeters are now light blue instead of turquoise.
- Scuttle Bugs no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
- Bob-ombs andChuck-Yas gain windup keys, like the former's classic design and their design used sinceMario Party 4.
- Moving Bars no longer have eyes inWhomp's Fortress.
- Pokeys now have theirMario Kart: Double Dash!! design and can graphically rotate.
- Unagi now has aChomp-like head and yellow markings.
- Sniffits wear white masks in the original game. In the DS version, they have gray masks and have defined bodies that more closely resemble Snifits, except having ghostlike tails instead of feet.
- Fly Guys have visible mouths and additional details on their outfits.
- Spindels have one row of bandages instead of three.
- Monty Moles have a new design with a double upper lip.
- Bullet Bills have a design similar to their design fromSuper Mario Bros. but silver, without a mouth, and with black arms. The original game's version resembled aBanzai Bill.
- Chain Chomps have more spaced eyes, and their teeth are offset so the top row does not clip through the bottom when they bite down.
- Spindrifts have tan heads.
- Goombas appear in a darker shade of brown, while the artwork is now far more consistent with their model.
- Flame throwers now have eyes and a mouth resembling those ofFire Chomps instead of simple, black spheres.
- Amps have white lips and yellow eyes and lack the original design's cross-popping veins.
- The projectile a Mr. I shoots is turquoise and glowing instead of a purple bubble. Mr. I itself now has a slitted pupil instead of a rounded one.
- Swoops no longer have visible teeth but have yellow, red, and purple details based on their designs fromSuper Mario World,Paper Mario, andPaper Mario: The Thousand-Year Door.
- Piranha Plants now have white lips instead of green, as in their pre-N64 designs as well as the design used sinceMario Party 4.
- The Big Bob-omb now has white gloves instead of yellow.
- TheWhomp King now has a crown and is shaped in a more chipped, irregular shape.
- Big Bullies have spiked rings around their horns and red rings around their eyes.
- Wiggler now turns red after the second hit and looks angry throughout. He also now has spots.
- Bowser no longer has a disproportionately large head. Additionally, he no longer sports an iridescent tint when battled inBowser in the Sky.
- TheHeadless Snowman now has facial expressions.
- Thestrange toxic cloud is now purple instead of greenish yellow in the original.
- Bob-omb Buddies' feet are now red instead of orange. They also now have fuses.
- In the original game, when Peach lands after being released from the castle, she has twoToads standing beside her. There are no Toads with her in the DS version.
- Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to him in the original.
- During the ending sequence, the castle moat is refilled in the original game, whereas in the remake, it remains drained if the player has emptied it.
- Instances of Bowser depictions that used 2D artwork in the original, namely the moving platforms inLethal Lava Land (which is a modified version of hisSuper Mario Bros. 3 artwork) and the submarine inDire, Dire Docks, have been replaced with depictions using 3D renders.
- Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player unlocked them). Only Mario and Peach are seen in the original game.
Regional differences[edit]
- The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.[16] Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do.
- The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen.
- There is a yellow! Block alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block givesextra lives: The block does not disappear so that the player can easily earn up to 100 lives.[17]
- The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.
Notable mistakes and errors[edit]
- When the player puts onMario's cap for the first time, the game states that the player must press
to do awall kick. This is incorrect, as the player must press
to wall-kick; the error is possibly a result of referencing the control scheme from the original release. In the Japanese version of the game, however, wall kicks are not mentioned in this line of text at all. - The European version of the game has an inconsistent apostrophe character when played in English; while most text uses a straight apostrophe (') as does all text in the American release, some text was altered to use a curly apostrophe (’).
- Despite the instruction booklet giving Yoshi's jumps a three-star rating, hislong jumps andtriple jumps do not go as high or far as Luigi's or even Mario's (who has only a two-star rating).
- King Boo is mistakenly referred to asBig Boo despite there already being a character with that name.
- InBig Boo's Haunt, the part of the library leading to the "Secret of the Haunted Books" Power Star where severalBookends fly off the shelves uses the normal floor texture sound instead of the wood texture sound.
- In a similar manner to the above example, on the castle's third floor, the ground by the 50-Star Door has the carpet texture sound instead of the normal floor texture sound.
- The instruction booklet states that Mario and Luigi's speed is the same as Yoshi's. In fact, Mario and Luigi are the fastest in running andswimming, respectively.[18]
- Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star on Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.
- If the player enters the Tower of the Wing Cap without Mario's cap, the Wing Cap still appears on Mario. He even has his cap on until he leaves by any method.
- The UK version of the game's manual reads, "Thank you for selecting theSUPER MARIO™ Game Card for Nintendo DS™ systems," instead of the full name.[19]
- Page 23 of the game's instruction booklet shows a screenshot of Mario on Star 3 in the Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.[20]
Pre-release and unused content[edit]
The game was initially announced asSuper Mario 64 × 4. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. AtE3 2004, a build of the game was available to play. In single-player mode, the player could switch between the four playable characters using the Touch Screen. Wario also had long sleeves as opposed to his current short sleeve design.
A fully functional redKoopa Troopa enemy is present in the game's code and can be accessed with an Action Replay code. Similar to Bullies, red Koopa Troopas attempt to ram into the player character. When they are knocked out of theirshells, they slowly walk back to them. If the player hits aRed Shell, it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like inSuper Mario World.
Reception[edit]
| Reviews | |||
|---|---|---|---|
| Release | Reviewer, Publication | Score | Verdict |
| Nintendo DS | Craig Harris,IGN | 8.9/10 | "At the very least, you can depend on at least one game in the system's launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS' launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system's capabilities, it's at least great to experience a well-produced and expanded version of a tried-and-true formula." |
| Nintendo DS | Jeff Gerstmann,GameSpot | 8.4/10 | "All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could've been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch." |
| Nintendo DS | Kristan Reed,Eurogamer | 9/10 | "On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time." |
| Nintendo DS | Jeremy Parish,1Up.com | 7.5/10 | "So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS's new additions can't overcome its problems. If I want to play Mario 64 again, I'll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I'll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been." |
| Aggregators | |||
| Compiler | Platform / Score | ||
| Metacritic | 85 | ||
| GameRankings | 86.31% | ||
Sales[edit]
Following its release in Japan,Super Mario 64 DS sold over 241,000 copies in December 2004.Super Mario 64 DS is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.[21]
Staff[edit]
- Main article:List of Super Mario 64 DS staff
The game was produced byShigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.
Glitches[edit]
- Main article:List of Super Mario 64 DS glitches
Amp disappearance glitch[edit]
With one wedge of health, if the player touches anAmp, when they fall down, one-third of their body will be clipped into the ground, and asBowser's face appears, they will disappear.
Falling Pillar glitch[edit]
Sometimes, when the playerlong-jumps under a falling pillar inJolly Roger Bay, the pillar is destroyed, and the player stays crushed until they lose a life. This occurs only in Version 2 of the game.
Fence flying[edit]
On theBob-omb Battlefield, the player should enter the first cannon by a Goomba, a Brick, and a tree. Then, the player should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Once the cannon fires, the player character moves back and forth at the fence, passes through the fence at a certain angle, and ends up on top of the mountain instantly.[22]
Hatless Power Flower abilities[edit]
OnTall, Tall Mountain, the player should grab the cap of anyone except their character. With the cap on, they should go grab thePower Flower atop the mountain and then getUkkiki while the Power Flower is still in effect. The player should wait for it to wear off, and while they are flashing back to normal, they should hop into the water, transforming back to normal by the time they reach it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukkiki will give his dialogue, causing the player character to return to normal). When the player climbs the waterfall slightly, they can return to land. The player should then get to the top of the mountain via Hoot and get the Power Flower. Depending on which cap the player grabs, the following effects will happen:
- Luigi: His body will be invisible, but his head will remain the same.
- Mario: Everything will be normal, but he will have wings growing out of his head.
- Wario: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.
Quotes[edit]
- Main article:List of Super Mario 64 and Super Mario 64 DS quotes
Boo[edit]
- (Caught by Yoshi) "You...can't...EAT...ghosts! Eee hee hee!"
King Boo[edit]
- (To Wario) "Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face... It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!"
- (Defeated) "Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again."
Lakitu Bro[edit]
- (To Yoshi) "Yoshi...Yoshi..." (pops Yoshi's bubble, waking him up) "Listen... Mario hasn't returned yet..."
Gallery[edit]
- For this subject's image gallery, seeGallery:Super Mario 64 DS.
Yoshi withMario's cap
Multimedia[edit]
- For the complete list of media files for this subject, seeMultimedia:Super Mario 64.
| It has been requested thatmore audio and/or video files related to this section beuploaded.Specifics: Audio exclusive to DS version Please upload music, sound effects, voice clips, or any videos for this section. See thehelp page for help getting started. |
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References to other games[edit]
- Sprites and artwork from this game appear inMario Slot andSuper Mario Slot.
- The music for the Rec Room is an arrangement ofGrass Land's music.
- The music for the mini-gamesWanted!,Connect the Characters, andMario's Slides is an arrangement of the mini-game music.
- Balloon Mario originates from this game.
- TheCape Feather appears in Mario Slot, Super Mario Slot, Puzzle Panel, and Puzzle Panic.
- The flower used in the mini-game Loves Me...? is based on theSmile Meter from said game.
- The Goomba King from this game appears as "Goomboss."
- King Boo's imprisoning Luigi is a reference to his doing so to Mario in this game.
- Sunshine Isles uses "Isle Delfino" as its background music.
- Luigi's games use the theme fromCasino Delfino, though without the saxophone and whistling.
- Some mini-games use the theme "Secret Course."
- Wario can perform theWild Swing-Ding in the VS mode.
- The Star on the box art is reused from the art of this game.
- The model used forPeach's Castle on the box art is taken fromMario Circuit.
References in later games[edit]
- All of the bosses excluding the Whomp King and Bowser reappear in Mission Mode of this game, with each one fought after every eight missions.
- Most of the mini-games and enemy models fromSuper Mario 64 DS are reused inNew Super Mario Bros.
- When the DS is closed in both games, Mario says,"Buh-bye!" and when the DS is opened back up, he says,"It's-a me, Mario!"
- The Silver Stars return in this game.
- TheNintendo DS version features the songs "Mini-Games Coincentration" and "Mini-Games Bounce and Pounce" from this game in the Gallery.
- The Silver Stars return in this sequel.
- The arrangement of "Underground BGM" in this game uses the same name as the mini-gameCoincentration, which itself features an arrangement of the same theme.
- The hedge maze outside Peach's Castle reappears in this game.
- TheSuper Mario 64 DS versions ofThe Princess's Secret Slide, theCabin's Snow Slide, and theMysterious Mountain Slide appear as the three difficulty levels of the microgameSuper Mario 64 DS.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | スーパーマリオ64DS[2] Sūpā Mario Rokujūyon DS | Super Mario 64 DS | |
| Chinese(Simplified) | 神游马力欧DS[23] Shényóu Mǎlì'ōu DS(Mandarin) Sàhnyàuh Máhlihk'āu DS(Cantonese) | iQue Mario DS | |
| Chinese(Traditional) | 超級瑪利歐64DS[3] Chāojí Mǎlì'ōu Liùshísì DS(Mandarin) Chīukāp Máhleih'āu Luhksahpsei DS(Cantonese) | Super Mario 64 DS | |
| Korean | 슈퍼 마리오 64 DS[6] Syupeo Mario Yuksipsa DS | Super Mario 64 DS |
Notes[edit]
- The original European version ofSuper Mario 64 DS received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console rerelease instead received a PEGI 12+ rating because of the gambling in Luigi's mini-games. This also applies toNew Super Mario Bros.
References[edit]
- ^Steven Kent (October 6, 2004).Nintendo DS is ready to play.USA Today (American English). Archived December 29, 2005, 06:52:51 UTC from theoriginal via Wayback Machine. Retrieved December 15, 2025.
- ^abスーパーマリオ64DS.Nintendo. Retrieved May 30, 2024.
- ^abNintendo DS 遊戯軟體.Nintendo of Taiwan (Traditional Chinese). Archived March 13, 2019, 01:05:01 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
- ^January 11, 2005.Nintendo DS™ to launch on February 24th at $199.95 in Australia!.Nintendo of Australia (Australian English). Archived February 16, 2005, 03:26:54 UTC from theoriginal via Wayback Machine. Retrieved November 7, 2025.
- ^abSuper Mario 64 DS | Nintendo DS | Games | Nintendo UK.Nintendo UK. Retrieved December 15, 2025. (Archived September 26, 2025, 23:22:12 UTC via Wayback Machine.)
- ^ab슈퍼 마리오 64 DS.Nintendo of Korea (Korean). Archived April 22, 2008, 23:24:10 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
- ^Super Mario 64 DS | Nintendo DS | Games | Nintendo ZA.Nintendo ZA (British English).
- ^スーパーマリオ64DS | Wii U | 任天堂.Nintendo Co., Ltd. (Japanese). Archived October 13, 2022, 23:46:12 UTC from theoriginal via Wayback Machine. Retrieved December 15, 2025.
- ^Super Mario 64 DS for Wii U - Nintendo Game Details.Nintendo of America (American English). Archived December 14, 2020, 20:13:54 UTC from theoriginal via Wayback Machine. Retrieved December 15, 2025.
- ^North American box cover
- ^Super Mario 64 DS | Nintendo DS | Games | Nintendo.Nintendo of UK (British English). Retrieved July 13, 2024.
- ^U64 Staff & Contributors (April 22, 2008).Super Mario 64 x 4 [DS – Beta / Unused Stuff].Unseen64 (English). Retrieved May 30, 2024.
- ^Course 5: Big Boo's Haunt.Nintendo: Super Mario 64 Strategy (American English). Archived June 10, 1998, 06:45:02 UTC from the original via Wayback Machine. Retrieved March 15, 2022.
- ^Greenalink (June 23, 2016).Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special.YouTube. Retrieved May 30, 2024.
- ^https://www.youtube.com/watch?v=ohLLEphDzDw
- ^Super Mario 64 DS.The Cutting Room Floor.
- ^July 28, 2016.슈퍼마리오 64DS 요시로 성 꼭대기 올라가기.YouTube (Korean). Retrieved May 30, 2024.
- ^2004.Super Mario 64 DS instruction booklet.Nintendo of America (American English). Page 18–20.
- ^2005.Super Mario 64 DS instruction booklet (PDF).Nintendo of Europe (British English). Page 2.
- ^2004.Super Mario 64 DS instruction booklet.Nintendo of America (American English). Page 23.
- ^Nintendo[1].Top Selling Title Sales Units - Nintendo DS Software.
- ^ArconisNova (June 17, 2014).Super Mario 64 DS Weird Glitch.YouTube (English). Retrieved May 30, 2024.
- ^神游马力欧DS.iQue (Simplified Chinese). Retrieved May 30, 2024.
External links[edit]
| Wikipedia has an article onSuper Mario 64 DS. |
- Japanese website
- Japanese profile for the Wii U Virtual Console
- North American website
- European website
- Australian website
- English instruction booklet
- Spanish instruction booklet
- French instruction booklet
- Italian instruction booklet
- German instruction booklet
- Japanese instruction booklet














