Super Mario 64

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This article is about theNintendo 64 game. For other uses, seeSuper Mario 64 (disambiguation).
Super Mario 64
North American box art of Super Mario 64.
For alternate box art, see therelated gallery.
DeveloperNintendo EAD
PublisherNintendo
PlatformsNintendo 64,64DD,iQue Player,Virtual Console (Wii,Wii U),Nintendo 64 - Nintendo Classics
Release datesNintendo 64:
Japan June 23, 1996[1]
USA September 29, 1996[2]
Europe March 1, 1997[3]
Australia March 1, 1997[4]
Japan July 18, 1997 (Shindō Pak Taiō Version)[5]
iQue Player:
China November 18, 2003[6]
Player's Choice:
USA January 26, 1998[7]
Virtual Console (Wii):
USA November 19, 2006[?]
Japan December 2, 2006[?]
Australia December 7, 2006[?]
Europe December 8, 2006[?]
Virtual Console (Wii U):
USA April 1, 2015[?]
Europe April 1, 2015[8]
Australia April 2, 2015[?]
South Africa April 2, 2015[9]
Japan April 8, 2015[10]
Nintendo 64 - Nintendo Classics:
USA October 25, 2021[11]
Japan October 26, 2021[12]
Europe October 26, 2021[13]
Australia October 26, 2021[14]
HK October 26, 2021[15]
South Korea October 26, 2021[16]
LanguagesEnglish
Japanese
Chinese (Simplified)
French (Europe)
German
Genres3Dplatformer, action-adventure
RatingsOriginal release:
ESRB:K-A - Kids to Adults[17]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
ELSPA:3+ - Three years and older[?]
USK:0 - All ages[?]
GRAC:All - All ages[?]
ACB:G - General[?]
Virtual Console:
ESRB:E - Everyone[?]
ModeSingle player
Format
Nintendo 64:
Game Pak
iQue Player:
Digital download
64DD:
Magneto-optical drive
Wii:
Digital download
Nintendo Switch:
Digital download
Input
Nintendo 64:
iQue Player:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Serial codesJapan NUS-NSMJ-JPN
USA NUS-NSME-USA
Europe NUS-NSMP-EUR
China 11011[18]
HK NUS-NSME-HKG[19]

Super Mario 64 is a 3D action-adventure platform game released for theNintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in theSuper Mario series.[20][21] This game was one of two (three in Japan) launch titles for the Nintendo 64, along withPilotwings 64, which helped drive initial sales of the console. Despite its name,Super Mario 64 runs in 32-bit, like most Nintendo 64 games at the time. Since its release,Super Mario 64 has been widely acclaimed as one of the greatest and most important games of all time.[22][23][24]

In entering the third dimension,Super Mario 64 largely eschews the obstacle course–based design of the 2D platformers in theSuper Mario franchise for a mission structure and gameplay focused on exploring a larger area. Though not the first 3D platform game,Super Mario 64 codified many of the controls and design conventions of the genre.[25] Being the first 3D game of theSuper Mario franchise,Super Mario 64 has introduced several moves, includingtriple-jumping,ground-pounding,long-jumping,diving, andside-somersaulting, which would be used in most subsequent installments of theSuper Mario series.Punching andkicking were also introduced but would not appear in any later title other than its DS remake. The game popularizedCharles Martinet's portrayal asMario (being the first game of theSuper Mario series to feature his voice) andPrincess Toadstool's name as Peach inthe West, and made them both series standards.

In 1996, a64DD version of the game was shown atShoshinkai 1996.[26] A sequel, namedSuper Mario 64 2, was being developed for the64DD, but it was canceled due to the 64DD's commercial failure.

On November 17, 2003,Super Mario 64 was rereleased for the iQue Player as one of the launch titles, and a timed demo of the game was bundled with everyiQue Player. The game was digitally rereleased for theWii'sVirtual Console service in November 2006 and for theWii U's Virtual Console service in April 2015.Super Mario 64 was among the first games released on both Virtual Console services.

A sequel titledSuper Mario Sunshine was developed for theNintendo GameCube and released in 2002. In 2004, aremake was released for theNintendo DS, titledSuper Mario 64 DS. It has several differences, especially the inclusion ofLuigi,Yoshi, andWario as playable characters. An emulation of the 1997 rerelease of the game is bundled in withSuper Mario 3D All-Stars for theNintendo Switch, though with upscaled graphics and a redrawn HUD. The original game is one of the launch titles forNintendo 64 - Nintendo Classics.

As of 2015,Super Mario 64 has sold over 11 million copies worldwide[27] and is the best-selling Nintendo 64 game. The game became the second-best-selling game on the Wii's Virtual Console afterSuper Mario Bros., as of June 2007.[28]

Contents

Storyline

Princess Peach's letter from Super Mario 64
The Princess'sletter
Mario facing the picture of Bob-omb Battlefield
Mario in front of a painting, which serves as an entrance to a level

The following is the story given on pages 4 and 5 of theSuper Mario 64 instruction booklet. The colors given in the instruction booklet signify who is talking:Mario,Princess Peach,Bowser, andToad, with black being narration.

"Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool".

"Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"
Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away.

"Hmmm, something's not quite right here... It's so quiet..".
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words,

"No one's home! Now scram! Bwa, ha, ha".
The sound seems to come from everywhere.

"Who's there?! I've heard that voice somewhere before..".
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard...

"I think I hear someone calling. What secrets does this painting hold?"
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.

And so begins the grandest of all adventures!

Once inside the painting, Mario finds himself in the midst of battling Bob-ombs. According to the Bob-omb Buddies, someone...or something...has suddenly attacked the castle and stolen the "Power Stars". These stars protect the castle; with the stars in his control, the beast plans to take over the Mushroom Castle.

To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.

"A plan this maniacal, this cunning...this must be the work of Bowser!"
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.

"Well, Bowser's not going to get away with it, not as long as I'm around!"
Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.

"Mario! You are the only one we can count on".

Gameplay

The player controlsMario. In addition to hisjump and a basicpunch string, Mario's repertoire includes a variety of advanced acrobatic moves (many of them carried over from the 1994 gameDonkey Kong) accomplished through precise timing and various combinations of the analog stick and the jump button, such as the somersaultingTriple Jump and the low but far-rangedLong Jump. Eschewing the "Super Mario toSmall Mario" mechanic found in most of the previous mainline games,Super Mario 64 employs an eight-sided health meter called thePower Meter, which is depleted when Mario makes contact with enemies or obstacles, and is replenished by collectingcoins,running throughSpinning Hearts, or submerging Mario in a body ofwater. Like the previous games,Super Mario 64 employs a life system, although as the game saves after most progression tasks, the effect of aGame Over is marginal, simply booting the player to the starting menu with a defeated Mario.

When the player starts a game, Mario is situated outside theMushroom Castle, a hub with minimal obstacles and no enemies. Inside the castle is a multi-story hub containing rooms with paintings and other surfaces serving as portals to the game's various courses. The main goal of the game is to collectPower Stars. There is a total of 120 Power Stars in the game, though only 70 need to be collected in order to complete the game. The Power Stars are split between the fifteen main courses, nine secret courses that are smaller and usually contain only one or two Stars, and various secrets inside the Mushroom Castle. The main courses contain six numberedmissions each plus a hidden Power Star for collecting 100 coins. Only a limited portion of the castle is explorable at first, but as Mario collects more Stars, he can open more rooms and unlockBowser levels. Defeating Bowser in his firstlevel on the ground floor opens the castle's basement, and defeating him in the second level in the basement unlocks top floor.

The game employs a mission-based structure. When the player enters a main course, a screen shows them the Stars they have collected and the newest mission unlocked, each having a title hinting at the mission tasks. Missions vary widely in nature, ranging from defeating enemies to reaching a point of interest on the map to racing friendly characters, though every course features a mission that requires collecting eightRed Coins scattered around the map. Accomplishing a mission rewards the player with a Power Star; collecting it boots Mario back to the room he came from, although collecting 100-Coin Stars allows him to stay on the map. The fifteen main courses consist of large openworlds, with many points of interest and paths, and as such, many of the missions can be completed out of order. Some missions, however, can be completed only by selecting a specific scenario from the course-selection screen, as to prompt the appearance or disappearance of a character or object needed to complete the task.

The courses feature various enemies, most who chase or attack Mario on sight. Most enemies can be defeated bykicking, punching, or jumping on them and leave coins when defeated; some missions also require Mario to defeat a specific type of enemy. Multiple missions involve fighting a large boss, whose defeat usually involves a puzzle or more advanced maneuvering than standard enemies. Not allNPCs are hostile, however. Friendly NPCs includeToads sealed inside the castle's walls who give hints or backstory when spoken to,Bob-omb Buddies who give clearance to use acannon on the course, and mission-specific characters who challenge Mario to a race or ask him to fetch an object in exchange for a Power Star.

Various power-ups can help Mario on his adventure.Koopa Shells can be ridden on land, water,lava, orquicksand to provide temporary invincibility, and by hittingCap Switches found in the secret courses, Mario can activateblocks containing theWing Cap,Vanish Cap, andMetal Cap, whose powers are necessary to complete many of the missions. As the game is a showcase title for a new console and the first 3DSuper Mario game, many aspects of the game showcase theNintendo 64's features. The various cutscenes of the game use the camera to pan and show off the environments. One of theLakitu Bros. controls the camera to augment these graphics and assist Mario on navigating and platforming the world. Multiple sections take advantage of the analog stick's precision requiring Mario to walk slowly over narrow passageways or tiptoe to sneak up on enemies. Some bridges and platforms sway under Mario's weight.

Controls

The charts below refer to the original game and subsequent ports, such as those released throughVirtual Consoles andNintendo Switch Online. For the control scheme of the remake released for theNintendo DS, seeSuper Mario 64 DS § Controls. For the iteration included inSuper Mario 3D All-Stars forNintendo Switch systems, seeSuper Mario 3D All-Stars §Super Mario 64. A "→" (right arrow) conveys buttons to press in succession, and a "+" (plus sign) conveys buttons to press simultaneously. A "/" (slash) conveys an alternative combination of button presses for the action. The controls for theWii U andNintendo Switch can be customized in the emulator settings, with the respective columns displaying the default mappings.

Nintendo 64, iQue, Wii, and Wii U controls

Action(s)Input(s)
Nintendo 64 Controller / iQue PlayerNintendo GameCube ControllerClassic ControllerWii U controllers
Mario controls
MoveControl StickControl StickClassic Controller Left StickLeft Stick
SidestepControl Stick▶ along a wallControl Stick▶ along a wallClassic Controller Left Stick▶ along a wallLeft Stick▶ along a wall
Jump,swim, firecannonA ButtonA ButtonClassic Controller a ButtonA Button
Double-jumpJump when making contact with the ground while moving (do twice)
Triple-jump,take off inWing formJump when making contact with the ground while running (do thrice)
Side-somersaultControl Stick → (Control Stick▶ +A Button)Control Stick → (Control Stick▶ +A Button)Classic Controller Left Stick → (Classic Controller Left Stick▶ +Classic Controller a Button)Left Stick → (Left Stick▶ +A Button)
Wall-kickA ButtonA Button against a wallA ButtonA Button against a wallClassic Controller a ButtonClassic Controller a Button against a wallA ButtonA Button against a wall
Backward-somersaultZ Button +A ButtonL Button +A ButtonClassic Controller L Button +Classic Controller a ButtonL Button +A Button
Long-jumpZ Button +A Button while runningL Button +A Button while runningClassic Controller L Button +Classic Controller a Button while runningL Button +A Button while running
Climb up ledgeA Button +Control Stick while hanging from ledgeA Button +Control Stick while hanging from ledgeClassic Controller a Button +Classic Controller Left Stick while hanging from ledgeA Button +Left Stick while hanging from ledge
Hang on towire netA Button + holdA ButtonA Button + holdA ButtonClassic Controller a Button + holdClassic Controller a ButtonA Button + holdA Button
Grab or releasepoleA Button alongside a poleA Button alongside a poleClassic Controller a Button alongside a poleA Button alongside a pole
Talk, read, engage object,punchB ButtonB ButtonClassic Controller b ButtonB Button
Scroll textA Button /B ButtonA Button /B ButtonClassic Controller a Button /Classic Controller b ButtonA Button /B Button
KickB Button +B Button +B ButtonB Button +B Button +B ButtonClassic Controller b Button +Classic Controller b Button +Classic Controller b ButtonB Button +B Button +B Button
Jump-kickB Button in midairB Button in midairClassic Controller b Button in midairB Button in midair
Throw itemControl Stick +B ButtonControl Stick +B ButtonClassic Controller Left Stick +Classic Controller b ButtonLeft Stick +B Button
Swing and tossBowser by the tailB Button → ↻Control StickB ButtonB Button → ↻Control StickB ButtonClassic Controller b Button → ↻Classic Controller Left StickClassic Controller b ButtonB Button → ↻Left StickB Button
DiveB Button while runningB Button while runningClassic Controller b Button while runningB Button while running
Slide-kickB Button while slidingB Button while slidingClassic Controller b Button while slidingB Button while sliding
Sweep-kickZ Button +B ButtonL Button +B ButtonClassic Controller L Button +Classic Controller b ButtonL Button +B Button
CrouchZ ButtonL ButtonClassic Controller L ButtonL Button
SlideZ Button while runningL Button while runningClassic Controller L Button while runningL Button while running
CrawlZ Button +Control StickL Button +Control StickClassic Controller L Button +Classic Controller Left StickL Button +Left Stick
Ground-poundZ Button in midairL Button in midairClassic Controller L Button in midairL Button in midair
Lakitu Bro controls
Rotate cameraLeft C Button /Right C ButtonC Stick left or rightClassic Controller Right Stick left or rightRight Stick left or right
Zoom in, enter first-person viewUp C ButtonC Stick upClassic Controller Right Stick upRight Stick up
Zoom outDown C ButtonC Stick downClassic Controller Right Stick downRight Stick down
Shift camera viewR ButtonR ButtonClassic Controller R ButtonR Button
Menu controls
Navigate menuControl StickControl StickClassic Controller Left StickLeft Stick
Confirm commandA ButtonA ButtonClassic Controller a ButtonA Button
Cancel commandB ButtonB ButtonClassic Controller b ButtonB Button
Display pause menuSTART ButtonSTART/PAUSE ButtonPlus ButtonPlus Button

Nintendo Switch controls

In addition to the controllers listed below, wireless Nintendo 64 Controllers are compatible with Nintendo Switch systems. Nintendo GameCube Controllers can be used through theGameCube Controller Adapter, but it is recognized as a wired Nintendo Switch Pro Controller bySuper Mario 64. As there is no default button forZ Button to perform certain actions on the GameCube Controller, it must be remapped through the Suspend Menu (using a Nintendo Switch controller) first.

Action(s)Input(s)
Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch LiteHorizontal Joy-ConGameCube Controller
Mario controls
MoveLeft StickControl StickControl Stick
SidestepLeft Stick▶ along a wallControl Stick▶ along a wallControl Stick▶ along a wall
Jump,swim, firecannonA ButtonSingle Joy-Con Right ButtonA Button
Double-jumpJump when making contact with the ground while moving (do twice)
Triple-jump,take off inWing formJump when making contact with the ground while running (do thrice)
Side-somersaultLeft Stick → (Left Stick▶ +A Button)Control Stick → (Control Stick▶ +Single Joy-Con Right Button)Control Stick → (Control Stick▶ +A Button)
Wall-kickA ButtonA Button against a wallSingle Joy-Con Right ButtonSingle Joy-Con Right Button against a wallA ButtonA Button against a wall
Backward-somersaultZL Button +A ButtonSL Button +Single Joy-Con Right Button(No default mapping)
Long-jumpZL Button +A Button while runningSL Button +Single Joy-Con Right Button while running(No default mapping)
Climb up ledgeA Button +Left Stick while hanging from ledgeSingle Joy-Con Right Button +Control Stick while hanging from ledgeA Button +Control Stick while hanging from ledge
Hang on towire netA Button + holdA ButtonSingle Joy-Con Right Button + holdSingle Joy-Con Right ButtonA Button + holdA Button
Grab or releasepoleA Button alongside a poleSingle Joy-Con Right Button alongside a poleA Button alongside a pole
Talk, read, engage object,punchB ButtonSingle Joy-Con Bottom ButtonB Button
Scroll textA Button /B ButtonSingle Joy-Con Right Button /Single Joy-Con Bottom ButtonA Button /B Button
KickB Button +B Button +B ButtonSingle Joy-Con Bottom Button +Single Joy-Con Bottom Button +Single Joy-Con Bottom ButtonB Button +B Button +B Button
Jump-kickB Button in midairSingle Joy-Con Bottom Button in midairB Button in midair
Throw itemLeft Stick +B ButtonControl Stick +Single Joy-Con Bottom ButtonControl Stick +B Button
Swing and tossBowser by the tailB Button → ↻Left StickB ButtonSingle Joy-Con Bottom Button → ↻Control StickSingle Joy-Con Bottom ButtonB Button → ↻Control StickB Button
DiveB Button while runningSingle Joy-Con Bottom Button while runningB Button while running
Slide-kickB Button while slidingSingle Joy-Con Bottom Button while slidingB Button while sliding
Sweep-kickZL Button +B ButtonSL Button +Single Joy-Con Bottom Button(No default mapping)
CrouchZL ButtonSL Button(No default mapping)
SlideZL Button while runningSL Button while running(No default mapping)
CrawlZL Button +Left StickSL Button +Control Stick(No default mapping)
Ground-poundZL Button in midairSL Button in midair(No default mapping)
Lakitu Bro controls
Rotate cameraRight Stick /Y Button /ZR Button +A ButtonSingle Joy-Con Left Button /Plus Button or Minus Button +Single Joy-Con Right ButtonC Stick
Zoom in, enter first-person viewRight Stick /ZR Button +X ButtonPlus Button or Minus Button +Single Joy-Con Top ButtonC Stick
Zoom outRight Stick /X Button /ZR Button +B ButtonSingle Joy-Con Top Button /Plus Button or Minus Button +Single Joy-Con Bottom ButtonC Stick
Shift camera viewR ButtonSR ButtonR Button
Menu controls
Navigate menuLeft StickControl StickControl Stick
Confirm commandA ButtonSingle Joy-Con Right ButtonA Button
Cancel commandB ButtonSingle Joy-Con Bottom ButtonB Button
Display pause menuPlus ButtonMinus Button +L Button /Plus Button +R ButtonSTART/PAUSE Button

Locations

Setting

"Miniature Japanese garden" from a small temple in Minato, Tokyo. It is an example of a hokaniwa, or "box garden", that is the basis for the level design in most 3D Super Mario games and many other 3D action-adventure games.EXIF Info:Nikon DfLens: 24-70mm F/2.8GFocal Length: 24mmAperture: F/2.8Shutter Speed: 1/800sISO Sensitivity: 400Screenshot of Tiny-Huge Island from Super Mario 64.
A photograph of a hakoniwa[A] (left) compared to a screenshot of Tiny-Huge Island (right). The design principles of the former are the cited influence behind the courses in the game.

Super Mario 64 takes place within the walls of theMushroom Castle in theMushroom Kingdom. It is the first game of theSuper Mario series to explicitly include the Mushroom Kingdom as a location sinceSuper Mario Bros.: The Lost Levels. The game'slevels, called "courses", are accessed throughpaintings hung on the walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Unlike in previous games, the courses are not naturally occurring places. They are "painting worlds" that Bowser has corrupted and modified to his liking using the stolenPower Stars. He has turned some of the inhabitants intomonsters,[29][30] and there apparently is concern that his creations will escape the boundaries of the paintings and enter thereal world.[31][32][33] Someparatextual material andsubsequent titles present the courses introduced in this game as visitable places outside the paintings.

Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often havesub-areas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on theBob-omb Battlefield and thevolcano inLethal Lava Land, that provide the player with a consistent point of reference that mitigates their chance of getting lost.[34] Like the ones in the game's more immediate predecessors, courses arethemed after real-lifeecosystems (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example,cactus enemies, acondor, andquicksand are in the desert-themedShifting Sand Land.Penguins, slippery ice, and deep snow appear onCool, Cool Mountain andSnowman's Land. Most courses contain switches and strikable objects that modify elements of the course, such as theCrystal Taps inWet-Dry World.

Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principles of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creatorShigeru Miyamoto wantedSuper Mario 64 to be a game where players "create their own vision", a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.[35][36][34] This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principles.[37][36][B][34][38] A hakoniwa is a intricately arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.[39][40][38] Applying these principles allowed the development team to create complex levels that surprise players, another important tenet during development.[35][36][34] Inthe West, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened tosandboxes.[38]

Courses

Overview

Animated screenshot of Mario jumping into the painting for Bob-omb Battlefield from Super Mario 64.
Bob-omb Battlefield mission select menu in Super Mario 64
Top image: Mario entering the painting for the Bob-omb Battlefield
Bottom image: The mission-selection screen

Most of the courses are accessed through paintings inside the Mushroom Castle, thehub world of the game. The surface of a painting ripples like water whenMario is near, and he is brought to the course it represents byphysically jumping through it. Accessing levels in this manner is a departure from the overworld system in previous platform games (seebelow). However, the castle is divided into several sections that are analogous to theworld structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete aboss-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, andTick Tock Clock, which is entered through a clock face. The locations of courses on subsequent sections are generally more complex and are puzzles in themselves, such as the painting for Snowman's Land that is viewable only through a mirror.[41]

Rather than present a unilateral scenario that leads to a single spatially fixedgoal, most courses in the game host multiple objectives called "missions" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a mission-selection screen, where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling theSuper Star of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on theuser interface in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some★ doors that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new section only after clearing the current one's Bowser Course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.

In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., "Footrace with Koopa the Quick" becomes available only after "Big Bob-omb on the Summit" has been completed) or accomplish tasks outside the paintings (e.g., striking theCap Switch in theCavern of the Metal Cap makes the titularpower-up accessible in "Through the Jet Stream", in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are thecannons found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to aBob-omb Buddy, a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.

Like inSuper Mario World 2: Yoshi's Island and a departure from previous games of theSuper Mario series, there is notime limit in effect within courses, but there are a few cases where there is one. For example,Blue Coins appear for only a brief period of time once aBlue Coin Block is struck, and Mario must outrunKoopa the Quick in order to earn a Power Star. All power-ups in this game change Mario's form for a limited time, and one cannot be brought outside a course even if he completes it while still under its effect—another similarity toYoshi's Island.

There are two different types of courses inSuper Mario 64.

  • Normal Courses,[42] ormain courses,[43] contain six dedicated missions and an unlisted 100-coin mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order". These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons andWarp Points. Some courses include accessible sub-areas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 Normal Courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
  • Mini courses[43][44] are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
    • Bowser Courses[42] (also lowercased)[45] lead to an arena where Mario must defeatBowser. Each Bowser Course features a Power Star obtained by collecting eightRed Coins, but doing so does not complete the level. In the first two courses, defeating Bowser awards Mario akey, a different kind of token that completes the level when touched. The key is used to permanently unlock theKey Door to another section of the castle. InBowser in the Sky, the final course, defeating Bowser releases theJumbo Star. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser Courses in the whole game, one for each section.
    • Secret Courses[42] (also lowercased)[46] are cryptically hidden in the castle. All Secret Courses have at least one Power Star to collect, with the sole exception beingThe Princess's Secret Slide, which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.[41] There are three Secret Courses in the game.
    • Switch Cap Courses[42] are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is stood on, it activates and causes the power-up to permanently become accessible within the Normal Courses. They are analogous to theSwitch Palaces inSuper Mario World, though unlike in them, striking the switch does not make Mario exit the course. These are the only courses (along withWing Mario Over the Rainbow) in the game where Mario can fall down apit without losing a life; he is instead brought back to the castle.

Table

There are a number of courses in each section. At least four of them are Normal Courses, and at least two are mini courses. One of the mini courses is always a Bowser Course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order in which the courses and missions are listed follows their organization in theSuper Mario 64 Player's Guide.[47] Only the names of the missions in Normal Courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from theSuper Mario 64 Player's Guide. Where no such name exists, the mission assumes the name of its course.

Courses
Assembled texture of the main hall's wall in Mushroom Castle from Super Mario 64.First Floor and Mezzanine
01.Bob-omb Battlefield
Total number of obtainable Power Stars.×7Total number of accessible cannons.×6Total number of boss battles.×1
Missions
Screenshot of Bob-omb Battlefield from Super Mario 64.Power StarBig Bob-omb on the SummitPower StarFootrace with Koopa the Quick
Power StarShoot to the Island in the SkyPower StarFind the 8 Red Coins
Power StarMario Wings to the SkyPower StarBehind Chain Chomp's Gate
Grassy fields surrounding a spiraled mountain. A battle is waged here between the peacefulBob-omb Buddies and the enemyBob-ombs. Once the battle is over, the Bob-omb Buddies allowMario to access theircannons. There is a floating island in the east and a barred cave towards the center with aChain Chomp leashed in front of it.
Unlock criterion: Enter the Mushroom Castle.
02.Whomp's Fortress
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1Total number of boss battles.×1
Missions
Screenshot of Whomp's Fortress from Super Mario 64.Power StarChip Off Whomp's BlockPower StarTo the Top of the Fortress
Power StarShoot into the Wild BluePower StarRed Coins on the Floating Isle
Power StarFall onto the Caged IslandPower StarBlast Away the Wall
A fortress in the sky. It is ruled by theWhomp King, who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help ofHoot, a sleepy owl found in the course's singletree.
Unlock criterion: Collect a Power Star.
03.Jolly Roger Bay
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1
Missions
Screenshot of Jolly Roger Bay from Super Mario 64.Power StarPlunder in the Sunken ShipPower StarCan the Eel Come Out to Play?
Power StarTreasure of the Ocean CavePower StarRed Coins on the Ship Afloat
Power StarBlast to the Stone PillarPower StarThrough the Jet Stream
A cove containing the wreck of a sunken ship. A giant moray eel calledUnagi nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holdsTreasure Chests. Solving the puzzle of the chests reveals a Power Star.
Unlock criterion: Collect 3 Power Stars.
04.Cool, Cool Mountain
Total number of obtainable Power Stars.×7Total number of accessible cannons.×3
Missions
Screenshot of Cool, Cool Mountain from Super Mario 64.Power StarSlip Slidin' AwayPower StarLi'l Penguin Lost
Power StarBig Penguin RacePower StarFrosty Slide for 8 Red Coins
Power StarSnowman's Lost His HeadPower StarWall Kicks Will Work
A snow-covered mountain inhabited bypenguins andsnowmen. Wooden bridges and an operatinggondola are built into the side of the mountain. A log cabin is near its peak. It contains theCabin's Snow Slide, where Mario is challenged to a race by theBig Penguin.
Unlock criterion: Collect 3 Power Stars.
05.Big Boo's Haunt
Total number of obtainable Power Stars.×7Total number of boss battles.×4
Missions
Screenshot of Big Boo's Haunt from Super Mario 64.Power StarGo on a Ghost HuntPower StarRide Big Boo's Merry-Go-Round
Power StarSecret of the Haunted BooksPower StarSeek the 8 Red Coins
Power StarBig Boo's BalconyPower StarEye to Eye in the Secret Room
Thehaunted house hidden in Princess Peach'scourtyard. The rooms of the house containBoos and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.
Unlock criteria: Collect 12 Power Stars, and defeat theBig Boo that holds the miniature cage in the courtyard.
Bowser in the Dark World
Total number of obtainable Power Stars.×1Total number of boss battles.×1
Missions
Screenshot of Bowser in the Dark World from Super Mario 64.Key Bowser in the Dark WorldPower Star8 Red Coins
A winding path in a cavernous void. The path bearsAmps and shifting platforms. It ultimately leads toBowser, who is fought on a circular platform surrounded by floatingbombs.
Unlock criterion: Collect 8 Power Stars.
The Princess's Secret Slide
Total number of obtainable Power Stars.×2
Missions
Screenshot of The Princess's Secret Slide from Super Mario 64.Power Star The Princess's Secret SlidePower Star Second Star[48]
A carpetedslide hidden on the mezzanine. Reaching the bottom of the slide gives Mario access to a Power Star—the first Secret Star available to the player. Reaching the bottom within 21 seconds awards Mario a second one.
Unlock criterion: Collect a Power Star.
The Secret Aquarium
Total number of obtainable Power Stars.×1
Mission
Screenshot of The Secret Aquarium from Super Mario 64.Power Star The Secret Aquarium
A closed tank housing blue fish andRed Coins. Collecting all of the Red Coins reveals a Secret Star. The aquarium is accessed through a little alcove in the same room that holds thepainting for Jolly Roger Bay.
Unlock criterion: Collect 3 Power Stars.
Tower of the Wing Cap
Total number of obtainable Power Stars.×1
Mission
Screenshot of the Tower of the Wing Cap from Super Mario 64.Power Star Flying for Coins[49]
Towers in a sea of clouds. The turret in the middle holds theWing Cap Switch that makes theWing Cap permanently available in Normal Courses once struck. Red Coins appear around the towers and can be collected by Mario only in hisWing form.
Unlock criterion: Collect 10 Power Stars.
Assembled texture of the basement's wall in Mushroom Castle from Super Mario 64. This texture is also used for the "painting" of Shifting Sand Land.The Castle Basement
06.Hazy Maze Cave
Total number of obtainable Power Stars.×7
Missions
Screenshot of Hazy Maze Cave from Super Mario 64.Power StarSwimming Beast in the CavernPower StarElevate for 8 Red Coins
Power StarMetal-Head Mario Can Move!Power StarNavigating the Toxic Maze
Power StarA-Maze-Ing Emergency ExitPower StarWatch for Rolling Rocks
An underground labyrinth filled with dead ends, traps, andbottomless pits. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways withrolling rocks in the northwest, and a maze withstrange clouds in the northeast. The lower floor leads to a pool that holdsDorrie.
Unlock criterion: Clear Bowser in the Dark World.
07.Lethal Lava Land
Total number of obtainable Power Stars.×7Total number of boss battles.×2
Missions
Screenshot of Lethal Lava Land from Super Mario 64.Power StarBoil the Big BullyPower StarBully the Bullies
Power Star8-Coin Puzzle with 15 PiecesPower StarRed-Hot Log Rolling
Power StarHot-Foot-It into the VolcanoPower StarElevator Tour in the Volcano
Platforms in alava sea. Some of them shift back and forth or can be manually rolled. They surround a smallvolcano that can be physically entered.Bullies appear in this course and knock Mario into lava on contact.Podoboos and other fiery obstacles that burn him when touched also appear.
Unlock criterion: Clear Bowser in the Dark World.
08.Shifting Sand Land
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1Total number of boss battles.×1
Missions
Screenshot of Shifting Sand Land from Super Mario 64.Power StarIn the Talons of the Big BirdPower StarShining Atop the Pyramid
Power StarInside the Ancient PyramidPower StarStand Tall on the Four Pillars
Power StarFree Flying for 8 Red CoinsPower StarPyramid Puzzle
Desert sands surrounding a pyramid.Klepto flies through the sky here. Much of the course is covered inquicksand and steep dunes. Littletornados can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads toEyerok.
Unlock criterion: Clear Bowser in the Dark World.
09.Dire, Dire Docks
Total number of obtainable Power Stars.×7
Missions
Screenshot of Dire, Dire Docks from Super Mario 64.Power StarBoard Bowser's SubPower StarChests in the Current
Power StarPole-Jumping for Red CoinsPower StarThrough the Jet Stream
Power StarThe Manta Ray's RewardPower StarCollect the Caps...
Deep water. Awhirlpool is at the center of the seabed and is circled bySushi and aManta Ray. A corridor in the east leads to a wider area where Bowser has hidden a submarine.
Unlock criterion: Collect 30 Power Stars.
Bowser in the Fire Sea
Total number of obtainable Power Stars.×1Total number of boss battles.×1
Missions
Screenshot of Bowser in the Fire Sea from Super Mario 64.Key Bowser in the Fire SeaPower Star Power Star for 8 Red Coins[50]
Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.
Unlock criterion: Complete Board Bowser's Sub.
Cavern of the Metal Cap
Total number of obtainable Power Stars.×1
Mission
Screenshot of Cavern of the Metal Cap from Super Mario 64.Power Star Grab 8 Red Coins[51]
An underground streambed that holds the Metal Cap Switch. Striking it makes theMetal Cap accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to theCastle Grounds.
Unlock criterion: Clear Bowser in the Dark World.
Vanish Cap Under the Moat
Total number of obtainable Power Stars.×1
Mission
Screenshot of Vanish Cap Under the Moat from Super Mario 64.Power Star8 Red Coins
A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in hisVanish form, and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes theVanish Cap accessible in other courses.
Unlock criteria: Clear Bowser in the Dark World and drain the castle's moat.
Assembled texture of the third floor's wall in Mushroom Castle from Super Mario 64.Upper Floors and Tower
10.Snowman's Land
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1Total number of boss battles.×1
Missions
Screenshot of Snowman's Land from Super Mario 64.Power StarSnowman's Big HeadPower StarChill with the Bully
Power StarIn the Deep FreezePower StarWhirl from the Freezing Pond
Power StarShell Shreddin' for Red CoinsPower StarInto the Igloo
A chilly land surrounding a giant snowman. Slipperyice andfreezing ponds appear in this course. TheChill Bully is on a floating island of ice in the east. Narrow paths allow Mario to ascend the snowman, but he begins to blow gusts of air when he nears his head. An enterable igloo is near the base of the snowman.
Unlock criterion: Clear Bowser in the Fire Sea.
11.Wet-Dry World
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1
Missions
Screenshot of Wet-Dry World from Super Mario 64.Power StarShocking Arrow Lifts!Power StarTop o' the Town
Power StarSecrets in the Shallows & SkyPower StarExpress Elevator--Hurry Up!
Power StarGo to Town for Red CoinsPower StarQuick Race Through Downtown!
A flooded empty town. There areCrystal Taps at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area that can be accessed only through the cage in the southeast.
Unlock criterion: Clear Bowser in the Fire Sea.
12.Tall, Tall Mountain
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1
Missions
Screenshot of Mushroom Castle from Super Mario 64.Power StarScale the MountainPower StarMystery of the Monkey Cage
Power StarScary 'Shrooms, Red CoinsPower StarMysterious Mountainside
Power StarBreathtaking View from BridgePower StarBlast to the Lonely Mushroom
A tall mountain surrounded byMushroom Platforms high above the sea. Gusts ofwind and theFwoosh make ascending the mountain challenging. The entrance to theMysterious Mountain Slide can be found near the summit.Ukkikis live in this course, one of which attempts to stealMario's cap.
Unlock criterion: Clear Bowser in the Fire Sea.
13.Tiny-Huge Island
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1Total number of boss battles.×2
Missions
Screenshot of Tiny-Huge Island from Super Mario 64.Power StarPluck the Piranha FlowerPower StarThe Tip Top of the Huge Island
Power StarRematch with Koopa the QuickPower StarFive Itty Bitty Secrets
Power StarWiggler's Red CoinsPower StarMake Wiggler Squirm
An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home toWiggler. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.
Unlock criterion: Clear Bowser in the Fire Sea.
14.Tick Tock Clock
Total number of obtainable Power Stars.×7
Missions
Screenshot of Tick Tock Clock from Super Mario 64.Power StarRoll into the CagePower StarThe Pit and the Pendulums
Power StarGet a HandPower StarStomp on the Thwomp
Power StarTimed Jumps on Moving BarsPower StarStop Time for Red Coins
A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.
Unlock criterion: Collect 50 Power Stars.
15.Rainbow Ride
Total number of obtainable Power Stars.×7Total number of accessible cannons.×1
Missions
Screenshot of Rainbow Ride from Super Mario 64.Power StarCruiser Crossing the RainbowPower StarThe Big House in the Sky
Power StarCoins Amassed in a MazePower StarSwingin' in the Breeze
Power StarTricky Triangles!Power StarSomewhere Over the Rainbow
Floating islands and moving platforms high in the sky.Magic carpets travel along rainbows in large stretches of the course, one of which feeds through theBig House. TheRainbow Cruiser can be found in the northeast.
Unlock criterion: Collect 50 Power Stars.
Wing Mario Over the Rainbow
Total number of obtainable Power Stars.×1Total number of accessible cannons.×2
Mission
Screenshot of Wing Mario Over the Rainbow from Super Mario 64.Power Star Cloud Hopping for Coins[52]
Clouds and checkerboard platforms in the sky. The platforms are bridged by rainbows.
Unlock criterion: Collect 50 Power Stars.
Bowser in the Sky
Total number of obtainable Power Stars.×1Total number of boss battles.×1
Missions
Screenshot of Bowser in the Sky from Super Mario 64.Jumbo Star Bowser in the SkyPower Star8 Red Coins
A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario towalk up walls if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, theJumbo Star, is not incorporated into Mario's total Power Star count.
Unlock criterion: Collect 70 Power Stars.
Assembled texture of Princess Peach's stained-glass portrait on Mushroom Castle from Super Mario 64. Other
Mushroom Castle
Total number of obtainable Power Stars.×5Total number of accessible cannons.×1
Missions
Screenshot of Mushroom Castle from Super Mario 64.Power StarToad near Course 6[53]Power Star Toad near Course 12[53]
Power Star Toad near Course 15[53]Power StarCatch the Yellow Rabbit (1st time)[53]
Power Star Catch the Yellow Rabbit (2nd time)[53]
Princess Peach's castle in theMushroom Kingdom.Toads andMIPS are sealed inside. Some of the former give Mario a Power Star when spoken to. TheCastle Grounds are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.
Unlock criterion: Begin a new save file.
Level chart information and legend: The Normal Courses are designated with the unique number they are given in-game. Bowser, secret, and Switch Cap Courses lack numerical designation and are listed as they appear in theSuper Mario 64 Player's Guide. Three symbols convey attributes about each course:Total number of obtainable Power Stars. denotes the total number of obtainablePower Stars,Total number of accessible cannons. denotes the total number of accessiblecannons, andTotal number of boss battles. denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is.Power Star denotes a mission where the reward is a Power Star,Jumbo Star denotes a mission where the reward is theJumbo Star, andKey denotes a mission where the reward is akey.

Mushroom Castle

Main article:Peach's Castle
Mushroom Castle
The Castle Grounds before the Mushroom Castle

The Mushroom Castle is a connective space from whichMario can access the game'slevels. It is a white-brickedpalace with a red-tiled roof. Five towers are built into the castle: four at each corner and a large one in the center. Each one is topped with a spire, and the four outermost ones are also topped with a red pennant. A stained glass portrait ofPrincess Peach is above the front doors, in which Peach has been imprisoned byBowser. The smaller windows on the castle are shaped likemushrooms. The Mushroom Castle overall bears a superficial resemblance to akeep. It is framed as the place where Peach lives in theMushroom Kingdom and usually containsPower Stars for protection.[54] SeveralToads, the princess's subjects, also live in the castle.

In the majority of priorplatform games, the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done inSuper Mario Land 2: 6 Golden Coins andSuper Mario World 2: Yoshi's Island, but the degree of control the player has on the cursor is more limited than they would have in the actual levels.Super Mario 64 instead has a fully interactive level as the "map", where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.

TheCastle Grounds are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.[41][55][56][37][36] There are noenemies here, nor concrete objectives. While the player is directed to the castle in Peach'sletter to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills,trees, picket fences, and a small lake that feeds into the castle's moat. Several readablesigns that detail Mario's available actions are near his starting position, but they are not forced upon the player.

The castle's interior is divided into three sections analogous to theworlds of prior games of theSuper Mario series: a first floor and mezzanine, a basement andcourtyard, and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair ofbrick pillars that, whenground-pounded, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled withBoos, one of which contains a miniature carousel that holdsBig Boo's Haunt. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only theBob-omb Battlefield is initially accessible.

Rather than list them individually on the pause menu, all Power Stars collected from the mini courses are collectively listed as the castle's "Secret Stars", and indeed, most of them are well hidden when compared to the main courses in the game. Finding them necessitates exploration and puzzle-solving within the castle's walls. For example, the only way to accessVanish Cap Under the Moat is by draining the moat, the means of which are never explicitly communicated in-game but instead come from familiarity with Mario's moves. The window that leads toThe Princess's Secret Slide is not in the center of its room, departing from what is established in the other rooms that contain paintings, and can be found only if the player deviates from what is established. This design principle permeates throughout the castle and often awards the player1UP Mushrooms, hidden courses, or interactable elements.[41][55]

As in the main courses, several non-playable characters appear in the Mushroom Castle. Toads (includingthe Toad, as relayed in some paratextual material)[54] can be found on each floor, where they provide gameplay tips and words of encouragement when prompted. Some of them give Mario a Power Star when spoken to.MIPS can be found hopping around the basement once Mario has obtained a certain number of Power Stars (see chart above). He will give Mario one if caught.Yoshi appears on the castle's roof after Mario hascollected all 120 Stars. Mario can reach him with acannon that opens on the Castle Grounds after the former character completesBowser in the Sky with all 120 Stars collected.

Characters

Mario

Owing to hisremoval during development,Super Mario 64 is one of the few games of theSuper Mario series not to featureLuigi, along withSuper Mario Land,Super Mario Land 2: 6 Golden Coins, andSuper Mario Sunshine. Many data structures in the code have unused references to Luigi's object slot, but he is considered irrecoverable from the final game's codebase.[57] Aprerelease model and textures only surfaced through theNintendo data leak. However, Luigi was included as a playable character in the game'sNintendo DS remake,Super Mario 64 DS.

NameDescription
Model of Mario from Super Mario 64.
Mario
The hero of theMushroom Kingdom and the game's protagonist. He was invited to theMushroom Castle by Princess Peach, only to find that she had been kidnapped by Bowser. Mario has significantly expanded movement options to reflect the 3D environment ofSuper Mario 64. Some new moves include theTriple Jump, theWall Kick, thePound the Ground attack, and apunch-punch-kick. Unlike in previous installments, Mario has ahealth meter and does notshrink in size if struck by an enemy.

Non-playable characters

NameDescriptionLocations
Rendered 3D model of Princess Peach in Super Mario 64.
Princess Peach
The ruler of the Mushroom Kingdom. She invited Mario to the Mushroom Castle forcake, but she is missing by the time he arrives. Toad informs him that she was kidnapped by Bowser and sealed away within the castle's walls. The game follows Mario's quest to restore the castle's Power Stars and liberate the princess.Castle Grounds
Render of one of the Lakitu Bros. from the Super Mario 3D All-Stars version of Super Mario 64
Lakitu Bros.
A pair ofcloud-ridingKoopas that are documenting Mario's quest to liberate the Mushroom Castle and rescue Princess Peach from Bowser. One Lakitu Bro is with Mario throughout the entirety of the game, serving as an in-game explanation for the title's 3D camera controls. That Lakitu Bro is generally unseen, but his reflection can be spotted in a large mirror on the second floor of the Mushroom Castle. The Lakitu Bros. work for theKingdom News Network.All courses
Model of Toad from Super Mario 64.
Toad
One of Princess Peach's attendants and an old friend of Mario's. He is one of severalMushroom Retainers that have been trapped inside the castle. He gives Mario hints, tips, and words of encouragement when spoken to. Some Toads give Mario a Power Star if prompted.Mushroom Castle
A Bob-omb Buddy.
Bob-omb Buddies
FriendlyBob-ombs that lack fuses. They reside on theBob-omb Battlefield, where they are at war with theBig Bob-omb and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares acannon for Mario to use. The cannon remains open and accessible for all subsequent revisits.Bob-omb Battlefield;Whomp's Fortress;Jolly Roger Bay;Cool, Cool Mountain;Shifting Sand Land;Snowman's Land;Wet-Dry World;Tall, Tall Mountain;Tiny-Huge Island;Rainbow Ride;Wing Mario Over the Rainbow
Model of Koopa the Quick from Super Mario 64.
Koopa the Quick
AGiant Koopa fromTiny-Huge Island. He challenges Mario to a race when spoken to and rewards him with aPower Star if he defeats him without using certain shortcuts. Mario first encounters Koopa the Quick on theBob-omb Battlefield in the mission "Footrace with Koopa the Quick" after defeating theBig Bob-omb, and he encounters him again on the "huge" side of Tiny-Huge Island in the mission "Rematch with Koopa the Quick".Bob-omb Battlefield;Tiny-Huge Island
Model of Hoot from Super Mario 64.
Hoot
A talking owl who roosts in a tree near Mario's starting position onWhomp's Fortress. Once Hoot is woken up, Mario can grab on to Hoot's talons and be carried high into the air for a limited time. Hoot slowly descends while carrying Mario and drops him if he hangs on for too long, citing his weight.Whomp's Fortress
Model of an adult penguin from Super Mario 64.
Penguins
Big talking birds found in courses that feature snow. Penguins are instrumental in several Power Star missions. TheMother Penguin found at the base ofCool, Cool Mountain awards Mario a Power Star if her lost chick,Tuxie, is returned to her, while theBig Penguin found in the cabin at the top of the mountain gives him a Star if beaten in a race. Revisiting this penguin after collecting all 120 Power Stars reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh.Cool, Cool Mountain;Snowman's Land
Rendered model of the giant snowman from Cool, Cool Mountain in Super Mario 64
Headless Snowman
This giant snowman is the focus of the mission "Snowman's Lost His Head". His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Mario's starting position. Either piece asks Mario to help put him together when prompted. Once assembled, the snowman gifts Mario a Power Star. A second snowman named Snowman Mountain is the primary fixture of Snowman's Land, where he can be climbed. As Mario nears his head, the Snowman Mountain starts to complain about an irritating crawling sensation on his body and tries to blow Mario off. A Power Star is on the very top of his head.Cool, Cool Mountain;Snowman's Land
Rendered model of MIPS, the yellow rabbit from Super Mario 64.
MIPS
Princess Peach's petrabbit.[58] He is found in the castle's basement and flees if approached. He gives Mario a Power Star if caught. While captured, MIPS claims to be late for tea.Mushroom Castle
Model of Dorrie from Super Mario 64.
Dorrie
A gentle giant that resembles aplesiosaur. It can be found swimming in an underground lake, where it can be ridden. Mario can steer Dorrie's body while standing on its back and lower its neck by performing aPound the Ground attack on its head.Hazy Maze Cave
Ukkiki
Ukkikis
Mischievous monkeys. One stealsMario's cap when grabbed. Mario must grab the Ukkiki again in order to get it back, but he runs away if approached and must be cornered. During "Mystery of the Monkey Cage", a Ukkiki appears on the summit and taunts Mario. If grabbed, the Ukkiki begs to be released in exchange for a Power Star.Tall, Tall Mountain
Model of Yoshi from Super Mario 64.
Yoshi
An old friend of Mario's. He is a dinosaur-like creature with a long tongue. He can be found on the roof of the Mushroom Castle once all 120 Power Stars are collected. Yoshi awards the player 100 lives and a specialTriple Jump for fully completing the game, then disappears off the side of the castle.Castle Grounds

Enemies and obstacles

Enemies

Sorting the "Courses" columns organizes them by occurrence in-game, not alphabetically.

NameDescriptionCoursesDam.SpoilsNew
FirstLast
Model of a Goomba from Super Mario 64
Goomba
Squat mushroom creatures that chaseMario when he is in their line of sight. Goombas can be defeated with any attack.Bob-omb BattlefieldBowser in the Sky1Yellow Coin×1
Screen-cropped model of a Micro-Goomba from Super Mario 64.
Micro-Goomba
Small Goombas. Micro-Goombas pursue Mario when near, but they cause only pushback, an action that also defeats them. They are otherwise vulnerable to any attack.Tiny-Huge Island0Yellow Coin×1
Screen-cropped model of a Grand Goomba from Super Mario 64.
Grand Goomba
Giant Goombas. It is easier for Mario to avoid their detection than it is with smaller Goombas. Grand Goombas are immune to punches and kicks.Tiny-Huge Island2Yellow Coin×1
Blue Coin×1
A render of a Bob-omb from Super Mario 64
Bob-omb
Walking bombs. Bob-ombs actively pursue Mario until they explode. He can pick one up and toss it like a projectile to destroyblocks.Bob-omb BattlefieldBowser in the Sky2Yellow Coin×1
Koopa Troopa
Koopa Troopa
Green-shelled turtles. Attacking one knocks it out of its shell, leaving it vulnerable to defeat and its shell accessible. Anunshelled Koopa frantically tries to return to its shell in this state.Bob-omb BattlefieldTiny-Huge Island0Koopa Shell×1
Blue Coin×1
Model of a Koopa Troopa from Super Mario 64.
Small Koopa Troopa
A tiny Koopa Troopa that is defeated on contact.Tiny-Huge Island0Blue Coin×1New to the franchise
A Chain Chomp in Super Mario 64.
Chain Chomp
A giant metal enemy with snapping jaws. It is shackled to astake and lunges at Mario when he is near.Ground-pounding the stake frees the Chain Chomp.Bob-omb Battlefield3A red "X" mark, used to indicate when something is false or not applicable.
Screen-cropped model of a Piranha Plant from Super Mario 64.
Piranha Plant
Carnivorous plants that sleep inflowerbeds. One stays asleep if Mario approaches it slowly, but it otherwise is easy to stir. Disturbed Piranha Plants snap at Mario.Whomp's Fortress3Blue Coin×1
A Piranha Plant from Super Mario 64
Piranha Flower
LargeVenus Fire Traps that spit fireballs. They erupt and recede into the ground in set intervals.Tiny-Huge Island2Yellow Coin×2
Power Star×1
New to the franchise
Model of a Piranha Plant from Super Mario 64.
Small Piranha
Small Venus Fire Traps. They behave like the giant Piranha Flowers.Tiny-Huge IslandBowser in the Sky2Yellow Coin×1New to the franchise
A Whomp from Super Mario 64.
Whomp
Walking slabs similar tonurikabe. Whomps slam their bodies into the ground when Mario is in front of them in an attempt to crush him. Whomps are defeated when ground-pounded while they are collapsed on the ground. Repeatedly jumping on one's back awards Mario an additional five Yellow Coins.Whomp's FortressBowser in the Sky3Yellow Coin×5New to the franchise
Screen-cropped model of a Thwomp from Super Mario 64.
Thwomp
Grimacing stones. They slam into the ground every few seconds, crushing Mario if he is underneath. The top of a Thwomp can be safely stood on.Whomp's FortressTick Tock Clock3A red "X" mark, used to indicate when something is false or not applicable.
Model of the Bullet Bill enemy from Super Mario 64.
Bullet Bill
Missiles fired from theTurtle Cannon on Whomp's Fortress. A Bullet Bill swerves to hit Mario when he is in close proximity. Bullet Bills are destroyed only when they collide with obstructions.Whomp's Fortress3None
Model of Unagi from Super Mario 64
Unagi
A giantmoray eel enemy nestled within a sunken ship. Luring it out grants Mario access to the ship's interior. In subsequentmissions, Unagi occurs swimming in open water. Direct contact damages Mario.Jolly Roger Bay3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Screen-cropped model of a Spindrift from Super Mario 64.
Spindrift
Flying flower enemies that slowly follow Mario when near. Stomping on one launches him into the air,spinning. Spindrifts occur only in snow-themedcourses.Cool, Cool MountainSnowman's Land2Yellow Coin×3New to the franchise
Model of the Mr. Blizzard enemy from Super Mario 64.
Mr. Blizzard
Snowman enemies. Stationary Mr. Blizzards throw snowballs at Mario and rotate to follow his movement. The ones that hop along bridges are indestructible. If Mario loses his cap, he may find it on the head of a Mr. Blizzard upon entering a course with Mr. Blizzards in it.Cool, Cool MountainSnowman's Land2Yellow Coin×3
Mario's cap×1
New to the franchise
Screen-cropped model of an Amp from Super Mario 64.
Amp
Smiling electrical orbs that shock Mario on contact. They typically travel in fixed circular patterns.Bowser in the Dark WorldBowser in the Sky1A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Rendered model of the Scuttle Bug enemy in Super Mario 64.
Scuttle Bug
Big spiders. They scuttle after Mario when he is near. In the Hazy Maze Cave, there is anabyss from which Scuttle Bugs indefinitely leap.Big Boo's HauntHazy Maze Cave1Yellow Coin×3New to the franchise
Model of a Boo from Super Mario 64.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and turns translucent. It is invulnerable in this state. While Boos can be knocked away, this does not permanently defeat them. Boos phase through walls.CourtyardBig Boo's Haunt2Yellow Coin×1
Blue Coin×1
Miniature carousel×1
Screen-cropped model of a Mr. I. from Super Mario 64.
Mr. I.
Unblinking eyeballs fixed in space that fire projectile bubbles. Mr. I.s rotate to follow Mario's position. Running around one eventually makes it spin out of control, defeating it. Touching a Mr. I. directly damages Mario.Big Boo's HauntLethal Lava Land2Blue Coin×1New to the franchise
Screen-cropped model of a Bookend from Super Mario 64.
Bookend
Spirited books. In the library of Big Boo's Haunt, Bookends rapidly fly from opposing shelves and damage Mario on impact. Some Bookends slowly emerge from the shelves and snap their pages as if they were jaws. These ones can be stomped.Big Boo's Haunt2Blue Coin×1New to the franchise
Model of the Mad Piano from Super Mario 64
Mad Piano
A toothy enemy. The Mad Piano sits inert like a normal piano. It springs to life when approached, doggedly snapping at Mario. Its keys clatter as it moves.Big Boo's Haunt3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
3D Render of a Swoop from Super Mario 64
Swoop
Bat enemies. Swoops idly hang upside-down until Mario draws near, at which point they drop and start to fly towards him. The sound of one's wingbeats is percussive.Hazy Maze Cave1Yellow Coin×1
Render of a Snufit from Super Mario 64.
Snufit
GhostlySnifits that spit bullets at Mario.Hazy Maze CaveCavern of the Metal Cap2Yellow Coin×2New to the franchise
Model of a Monty Mole from Super Mario 64.
Monty Mole
Mole enemies that pop out of holes. They toss small rocks at Mario that damage him on contact.Hazy Maze CaveTall, Tall Mountain11UP Mushroom×1
Sprite of a metal ball from Super Mario 64. It is used for many different enemies, obstacles, and projectiles.
Flame thrower
Tiny stationaryFire Chomps. One releases afireball at Mario when it is approached. The flame follows him.Hazy Maze CaveBowser in the Sky3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Model of the Bully enemy from Super Mario 64.
Bully
Horned, orb-shaped enemies that persistently attempt to shove Mario. Bullies cannot be damaged, but striking one knocks it back. Knocking one into lava defeats it.Lethal Lava LandBowser in the Fire Sea0Yellow Coin×1New to the franchise
Model of the Podoboo enemy from Super Mario 64.
Podoboo
Bouncing fiery plumes that hop across narrow strips of terrain.Lethal Lava LandBowser in the Sky3A red "X" mark, used to indicate when something is false or not applicable.
Screen-cropped model of a Fly Guy from Super Mario 64.
Fly Guy
FlyingShy Guys that spit fireballs and try to headbutt Mario when he is close. Stomping one propels Mario high into the air.Shifting Sand LandRainbow Ride2Yellow Coin×2
Assembled sprite of a Pokey from Super Mario 64.
Pokey
A segmentedcactus enemy that slowly shuffles towards Mario. Striking a segment knocks it away and shortens the Pokey's overall body. Hitting the head is ultimately what defeats it.Shifting Sand Land2Blue Coin×1
Model of the Tox Box enemy from Super Mario 64.
Tox Box
Multifaced iron boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under.Shifting Sand Land3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Model of the Grindel enemy from Super Mario 64.
Grindel
Mummified stone enemies. One Grindel slams up and down like a Thwomp. The other hops along narrow paths.Shifting Sand Land3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Screen-cropped model of a Spindel from Super Mario 64.
Spindel
Rolling stone enemies. Spindels roll back and forth along narrow paths.Shifting Sand Land3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Klepto
Klepto
A condor that steals Mario's cap. Klepto soars through the sky in Shifting Sand Land and drops low only to grab Mario's cap. Striking the bird makes it let go. In one mission, it carries a Power Star.Shifting Sand Land0Power Star×1
Mario's cap×1
New to the franchise
Model of the Bub enemy from Super Mario 64.
Bub
Pudgy orange fish. They slowly swim towards Mario when he is in close proximity.Dire, Dire Docks1A red "X" mark, used to indicate when something is false or not applicable.
Model of the Bubba enemy from Super Mario 64.
Bubba
Large Bubs that pursue Mario in shallow water. They swallow him whole when he is close, costing him a life.Tiny-Huge IslandKOA red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Model of the Sushi enemy from Super Mario 64.
Sushi
Awhite shark enemy that swims in a wide circle. It does not actively pursue or attack Mario, but it damages him on contact.Dire, Dire Docks3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
A Manta alongside its bubble rings in Super Mario 64
Manta Ray
Amobula that undulates around a whirlpool. Only the end of its tail can damage Mario. The Manta Ray leaves a trail ofbubble rings as it swims. Swimming through five of them awards Mario a Power Star.Dire, Dire Docks3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Money Bags
Money Bags
Hopping purse-like creatures. A Money Bags disguises itself as a coin and materializes when approached, at which point it erratically hops around.Snowman's Land2Yellow Coin×5New to the franchise
Model of the Skeeter enemy from Super Mario 64.
Skeeter
Water strider enemies that skim across water. They scuttle their legs rapidly when restricted to land. Contact damages Mario.Wet-Dry World2Yellow Coin×3New to the franchise
Rendered 3D model of the Heave-Ho enemy in Super Mario 64.
Heave-Ho
Windup machines that slowly track Mario's movements. They hurl him backwards if they manage to slide their shovels under him. Heave-Hos usually occur around other enemies and items of interest, making them easy to overlook.Wet-Dry WorldTick Tock Clock0A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
A rendered model of a Chuckya from Super Mario 64.
Chuckya
Big Bob-omb enemies that grip on to Mario and throw him across great distances. Mario can defeat a Chuckya only by tossing it first.Wet-Dry WorldBowser in the Sky0Yellow Coin×5New to the franchise
Model of the Fwoosh enemy from Super Mario 64.
Fwoosh
A cloud enemy that blows gusts ofwind to knock Mario off ledges.Tall, Tall Mountain0A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Squared screenshot of a Lakitu from Super Mario 64.
Lakitu
Cloud-ridingKoopas that drop Spiny bombs. TheLakitu Bros. are of this species.Tiny-Huge IslandRainbow Ride2Yellow Coin×5
Spiny
Spiny
Squat, spiked Koopas that slowly pursue Mario. They are defeated when drawn to water.Tiny-Huge IslandRainbow Ride2None
A Spiny Egg from Super Mario 64
Spiny bomb
The eggs dropped by Lakitus. They hatch into Spinies when they hit the ground.Tiny-Huge IslandRainbow Ride2None

Obstacles

NameDescriptionCourses
FirstLast
Model of the bomb from Super Mario 64.
Bomb
A stationary spiked explosive used to defeat Bowser.Bowser in the Dark WorldBowser in the Sky
Model of a casket from Super Mario 64.
Casket
Caskets rise and fall. They can crush Mario if he goes under one.Big Boo's Haunt
Model of the haunted Chair enemy from Super Mario 64.
Chair
A haunted piece of furniture that flings itself at Mario.Big Boo's Haunt
Screen-cropped model of a clam from Super Mario 64.
Clam
A giant shellfish that opens and closes its valves, sometimes containing an item.Jolly Roger BayDire, Dire Docks
A pool of freezing water in Snowman's Land
Cold water
Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.Snowman's Land
Mario in the Cavern of the Metal Cap.
Current
Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.Jolly Roger BayTall, Tall Mountain
The "endless" stairs in Super Mario 64
Endless stairs
A magic staircase that loops Mario forever if he tries to climb it without enough Stars.Mushroom Castle
Model of a Falling Pillar from Super Mario 64.
Falling pillar
A giant precariously balanced stone that tips at Mario.Jolly Roger Bay
Model of a Fireball from Super Mario 64.
Fireball
A basic flame that appears as either a standalone obstacle or an enemy projectile.Bowser in the Dark WorldMushroom Castle
Model of the fire bar from Super Mario 64.
Fire bar
A rotating rock with a constantly lit flamethrower on either side.Lethal Lava Land
A flamethrower in Bowser in the Dark World.
Flamethrower
A jet of fire that usually comes from small holes but can also come from other openings and even lava.Bowser in the Dark WorldBowser in the Sky
Model of a hidden smasher from Super Mario 64.
Hidden smasher
A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.Lethal Lava Land
Snowman's Land Star 2
Ice
Icy floors that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. TheChill Bully is fought on an arena entirely made of ice.Cool, Cool MountainSnowman's Land
Assembled textures of the ice block shooter from Super Mario 64.
Ice block shooter
A giant hole with Shy Guy masks that shoots triangularice blocks.Snowman's Land
Snowman's Land Star 3
Ice sculpture
Icy blocks arranged into a small maze. In the igloo, there are similar walls that containcoins.Vanish Mario is required to phase through them.Snowman's Land
Sprite of a metal ball from Super Mario 64. It is used for many different enemies, obstacles, and projectiles.
Iron ball
A variably sized large black sphere that rolls down slopes.Bob-omb BattlefieldTiny-Huge Island
Texture of the ivy on Tall, Tall Mountain from Super Mario 64.
Ivy
[conjectural]
Slows Mario's speed and also makes it difficult to jump.Tall, Tall Mountain
Lethal Lava Land Start
Lava
Molten rock that burns Mario.Lethal Lava LandBowser in the Fire Sea
Screen-cropped model of a Bomp from Super Mario 64.
Moving Bar
A variably designed wall protrusion that tries to push Mario but can also be used as a platform.Whomp's FortressTick Tock Clock
Model of a pendulum from Super Mario 64.
Pendulum
A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.Tick Tock Clock
Dune
Quicksand
Sand that pulls Mario under at varying speeds.Shifting Sand Land
Model of a rolling rock from Super Mario 64.
Rolling rock
A giant boulder.Hazy Maze Cave
Model of a Slide Box from Super Mario 64.
Slide Box
A skull-marked crate that moves back and forth on the rocking ship.Jolly Roger Bay
Mario Coughing in Hazy Maze Cave
Strange cloud
Putrid gas found in deep, stagnant caves.Hazy Maze Cave
Model of the Tornado enemy from Super Mario 64.
Tornado
A whirlwind that makes Mario spin.Shifting Sand Land
Model of a Turtle Cannon from Super Mario 64.
Turtle Cannon
A metal cube that shoots out Bullet Bills.Whomp's Fortress
Model of a water bomb from Super Mario 64.
Water bomb
A bouncing balloon that pursues Mario after being shot from a cannon.Bob-omb Battlefield
Screenshot of Wet-Dry World from Super Mario 64.
Water tide
Water that rises up or down.Wet-Dry WorldMushroom Castle
Model of a Whirlpool from Super Mario 64.
Whirlpool
A vortex that can suck Mario inside.Dire, Dire Docks
Screenshot of the Snowman blowing wind in Snowman's Land from Super Mario 64.
Wind
A gust that can either help or hinder Mario.Cool, Cool MountainBowser in the Sky
Squared screenshot of a vertical wire net from Super Mario 64.
Wire net (vertical)
A wall made of iron bars or wire nets. Vanish Mario is required to pass through these walls.Vanish Cap Under the MoatTick Tock Clock

Bosses

Bosses are listed in the order that they are first encountered.

NameDescriptionMission(s)
Artwork of the Big Bob-omb from Super Mario 64. It was produced for Nintendo Switch Online.
Big Bob-omb
A giantBob-omb on theBob-omb Battlefield. He appears as the first boss in the game and has the firstPower Star. He refers to himself as the "baron of all blasting matter".Big Bob-omb on the Summit
Screen-cropped model of the Whomp King from Super Mario 64.
Whomp King
A giantWhomp on top ofWhomp's Fortress. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.Chip Off Whomp's Block
Bowser's model from Super Mario 64.
Bowser
Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.Bowser in the Dark World;Bowser in the Fire Sea;Bowser in the Sky
Boo
Big Boo
A giantBoo that appears three times inBig Boo's Haunt. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.Go on a Ghost Hunt;Ride Big Boo's Merry-Go-Round;Big Boo's Balcony
Model of a Big Mr. I in Super Mario 64.
Big Mr. I.
A giantMr. I. that appears only in the attic of Big Boo's Haunt.Eye to Eye in the Secret Room
A Big Bully render for Super Mario 64
Big Bully
A largeBully that appears inLethal Lava Land. On both occasions, Big Bullies try to knock Mario into the lava.Boil the Big Bully;Bully the Bullies
Model of Eyerok from Super Mario 64.
Eyerok
A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid inShifting Sand Land and rides the elevator inside.Stand Tall on the Four Pillars
Model of the Chill Bully enemy from Super Mario 64.
Chill Bully
A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond inSnowman's Land.Chill with the Bully
Rendered model of Wiggler from Super Mario 64.
Wiggler
A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.Make Wiggler Squirm

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

NameDescription
Power Star model from Super Mario 64
Power Stars
Power Stars fuel theMushroom Castle and are stolen byBowser to seal the castle's inhabitants away. They are the primary objective withinmissions, and accumulating Stars unlocks new missions. A larger token called theJumbo Star is made available after the final battle with Bowser. Collecting it does not contribute to the player's total, but it does liberatePrincess Peach.
Model of a Key from Super Mario 64.
Keys
Tokens awarded to Mario after the first two Bowser battles. A key permanently unlocks aKey Door.
Sprite of a Yellow Coin from Super Mario 64.
Yellow Coins
Collecting a Yellow Coin restores one wedge to Mario'sPower Meter. Collecting 100 during a mission rewards Mario with a Power Star. He also gains an extra life for every 50 coins he has when he completes a mission, but only up to three (i.e., no more than 150 coins).
Sprite of a Red Coin from Super Mario 64.
Red Coins
Red Coins are worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges to Mario's Power Meter when collected.
Sprite of a Blue Coin from Super Mario 64.
Blue Coins
Blue Coins are worth five coins. They typically appear after Mario ground-pounds aBlue Coin Block or after he defeats a strong enemy, such as aMr. I.
Model of a Spinning Heart from Super Mario 64.
Spinning Hearts
Spinning Hearts restore Mario's Power Meter when he passes through one. The amount of health recovered and how fast it does so are dependent on how quickly Mario moves through it.
1UP Mushroom
1UP Mushrooms
Greenmushrooms that give Mario anextra life each when obtained.
Sprite of a Bubble from Super Mario 64.
Bubbles
Bubbles are released from opened underwaterTreasure Chests. Making contact with one refills Mario's Power Meter.
Model of a Koopa Shell from Super Mario 64.
Koopa Shells
Shells fromKoopa Troopas that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. PressingZ Button causes the shell to disappear.
Model of Mario's cap from Super Mario 64.
Mario's cap
Mario can lose his cap: It can be stolen byKlepto or anUkkiki or blown away bywind. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
Model of a Block from Super Mario 64.
Crates
Smallblocks that can be picked up and tossed to defeat enemies. Crates break on impact and release collectible Yellow Coins.
A Crazed Crate from Super Mario 64
Crazed Crates
Living crates. When Mario grabs a Crazed Crate, it immediately bounces three times in the direction he was facing when it is grabbed, taking him with it. Each bounce is progressively higher. A Crazed Crate breaks at the end of the third bounce, releasing Yellow Coins.

Power-ups

These are items that transform Mario's appearance and give him unique abilities.Power-ups are available inCap Blocks, and they start appearing in the main courses only once their correspondingCap Switches are struck in the hiddenswitch courses. Unlike in previous games of theSuper Mario series, all power-ups inSuper Mario 64 only temporarily transform Mario, each one for 60 seconds. If he completes a mission in one of these forms, he will revert to his normal form. Additionally, Mario lacks a weak, diminutiveSmall form in this game. Mario can be under the effect of two of these power-ups simultaneously inDire, Dire Docks, namely the Metal and Vanish Caps.

Cap BlockPower-upFormDescription
Texture of a red block from Super Mario 64.
Red block
Screen-cropped model of the Wing Cap from Super Mario 64.
Wing Cap
Wing Mario
Wing Mario
The Wing Cap is available only in red blocks and transforms Mario into Wing Mario. Performing aTriple Jump or launching from acannon makes Wing Mariofly. Pressing up onControl Stick makes him descend, and pushing down makes him gain altitude. Alternating between both is necessary to keep Wing Mario airborne. PressingZ Button brings him back to the ground.
Texture of a green block from Super Mario 64.
Green block
Screen-cropped model of the Metal Cap from Super Mario 64.
Metal Cap
Render of Metal Mario from the Super Mario 3D All-Stars version of Super Mario 64
Metal Mario
The Metal Cap is available in green blocks and turns Mario into Metal Mario, a nearly invincible form. He can receive only fall damage in this form. Metal Mario functions the same as his normal form, but he can destroy enemies just by making contact and is impervious to most hazardous obstacles.Wind andcurrents cannot push him. While he does not need air, Metal Mario cannotswim and sinks to the bottoms of bodies of water, enabling him to circumvent jet streams and other underwater obstacles.
Texture of a blue block from Super Mario 64.
Blue block
Vanish Cap
Vanish Cap
Vanish Mario in Vanish Cap Under the Moat
Vanish Mario
The Vanish Cap is the final unlockable power-up and is contained in blue blocks. It transforms Mario into Vanish Mario, a form that allows Mario to phase through certain barriers and walls. Vanish Mario is undetectable to enemies, and they cannot harm him. He otherwise has the same abilities as normal Mario.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected byMario. For objects that primarily function as obstructions or hazards, seeabove.

NameDescription
Trigger objects
Screen-cropped model of a Blue Coin Block from Super Mario 64.
Blue Coin Block
A block that causes a trail of Blue Coins to appear for a temporary period of time when ground-pounded. It disappears for the remainder of the accessed mission once struck.
Model of a brick pillar from Super Mario 64.
Brick pillar
A pair of brick pillars is in the basement of theMushroom Castle. Ground-pounding them permanently drains the moat.
Model of a bubble ring from Super Mario 64.
Bubble ring
An underwater ring released by theManta Ray. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
Vanish Cap Switch
Cap Switch
A type of! Switch found only in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turnsolid, granting Mario access to thepower-ups they contain. There are only three Cap Switches in the game, and they correspond as follows: The red one makes theWing Cap available, the green one makes theMetal Cap available, and the blue one makes theVanish Cap available.
Model of a Crystal Tap from Super Mario 64.
Crystal Tap
Anoctahedron inWet-Dry World that causes thewater level to either rise or fall when touched.
Model of a Purple Switch from Super Mario 64.
Purple Switch
Purple Switches cause temporary changes to the surrounding environment when stepped on.
Animated screenshot of Wing Mario collecting secret points in Bob-omb Battlefield from Super Mario 64.
Secret point
One of five cryptically hidden spots within a course. Finding one causes a corresponding red number to appear onscreen, and locating all five secret points causes a Power Star to appear.
Model of a post from Super Mario 64.
Stake
A stake needs to be struck by a Pound the Ground attack three times to be fully embedded into the earth, and doing so may produce a Yellow Coin or trigger a nearby event. Running around one may produce multiple coins.
Model of a treasure chest from Super Mario 64.
Treasure Chest
A wooden chest that contains abubble and opens when touched. In some missions, five Treasure Chests appear and either release a Power Star or trigger a change in the environment when opened in a specific order. Opening a chest out of order electrocutes Mario and forces the player to start over.
Climbable objects
Model of a pole from Super Mario 64.
Pole
Mario clings to climbable poles by jumping onto them. He can ascend, descend, and change which face of a pole he is on when the player movesControl Stick. PressingA Button makes Mario jump from whichever face he is on. Poles' height and designs depend on where they are encountered. The finish line for footraces againstKoopa the Quick is marked by aflagpole that operates the same way.
Sprite of a tree from Mushroom Castle in Super Mario 64
Tree
Trees function like poles. Reaching the top of one sometimes triggers an event or releases a1UP Mushroom that homes in on Mario.
Squared screenshot of a horizontal wire net from Super Mario 64.
Wire net (horizontal)
A ceiling of climbable metal netting.
Blocks and platforms
Model of the 15-Piece Puzzle from Super Mario 64.
15-Piece Puzzle
A sliding puzzle ofBowser suspended over lava. The individual pieces constantly shift positions, forming and unforming the image of Bowser on the puzzle.
Model of the concertinaing walkway from Super Mario 64.
Accordion-like platform[42]
Blue platforms connected to bridges in Bowser in the Fire Sea that gradually rise up and drop down.
Mario goes up the stairs in Bowser in the Dark World
Activatable staircase
[conjectural]
A stairway that briefly appears when a switch is pressed.
Model of an Arrow Lift from Super Mario 64.
Arrow Lift
A floating block that begins to move back and forth once stood on. An activated Arrow Lift stops moving for two-second intervals before moving again.
Squared screenshot of the Big House from Super Mario 64.
Big House
A large floating building inRainbow Ride. Magic carpets travel through the Big House on a rainbow that weaves through it. The fireplace in the buildingshoots flames.
Model of a Block from Super Mario 64.
Block
Blocks contain Yellow Coins and release them once struck. They are visually identical to crates, but they are about the same height as Mario and cannot be picked up.
Model of Bowser's Sub from Super Mario 64.
Bowser's Sub
The submarine appears only inDire, Dire Docks during "Board Bowser's Sub", during which it floats on the surface of the water. Bowser's Sub does not appear in subsequent missions, and completing "Board Bowser's Sub" unlocks access toBowser in the Fire Sea.
Model of a conveyor belt from Super Mario 64.
Conveyor belt
A platform with a moving surface. The speed and direction vary depending on the position of the clock hands onTick Tock Clock's face when Mario enters the course.
Model of a drawbridge from Super Mario 64.
Drawbridge
An object inLethal Lava Land that opens and closes.
Model of a Falling Block from Super Mario 64.
Falling Block
A floating platform that falls when stepped on. Thin, holeless Falling Blocks drop quickly, and Mario will lose ground if he does not keep moving forward.
Model of a flipping block from Super Mario 64.Model of a flipping block from Super Mario 64.
Flipping block
A block platform that flips in set intervals. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
Model of a floating wood platform from Super Mario 64.
Floating wooden platform[59]
Floating wooden platforms sink slightly in water when stepped on, then rise back up.
Model of a gondola from Super Mario 64.
Gondola
A moving platform onCool, Cool Mountain. The gondola moves once Mario steps on it. It stops if it returns to the bottom after Mario has walked off it.
Model of a lift from Super Mario 64.
Lift
A moving platform. Some lifts move alongtracks. Others move only up and down, like elevators. Lifts' designs and environmental context for moving depend on where they are encountered.
Model of a Magic Carpet from Super Mario 64.
Magic carpet
A type of lift in Rainbow Ride that travels along a rainbow. If Mario remains off a magic carpet for too long, it will disappear and respawn back at its original position.
Model of the merry-go-round from Super Mario 64.
Merry-go-round
A spinning platform in the basement of Big Boo's Haunt.
Model of a metal crate from Super Mario 64.
Metal crate[60]
A large stone block that can be pushed.
Model of a minute hand from Super Mario 64.
Minute hand[61]
A long platform in Tick Tock Clock. It rotates in incremental intervals around a pivot point at the center of the course. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
A Mushroom Platform in  Super Mario 64
Mushroom
A tall platform that looks like a giant mushroom.
Model of a paddle wheel from Super Mario 64.
Paddle wheel
A set of four lifts attached to a pivot. Standing on a lift causes the paddle wheel to rotate.
Squared screenshot of a Pillar from Super Mario 64.
Pillar
An object inShifting Sand Land that can be stood upon to open the top of the pyramid.
Model of the propeller-like platform from Super Mario 64.
Propeller-like platform
[conjectural]
A platform inRainbow Ride that spins. It can either be ridden or hinder Mario's path.
Model of pyramid platforms from Super Mario 64.
Pyramid platform
A platform that flips upside down for a few seconds once activated by a Purple Switch.
Squared screenshot of the Rainbow Cruiser from Super Mario 64.
Rainbow Cruiser
A six-wingedairship flying in the direction of strongwinds.
Model of a log from Super Mario 64.
Rolling log
Logs roll when stood on. Mario must keep pace with a log's roll to avoid falling off.
Model of a rotating bar from Super Mario 64.
Rotating bar
A thin platform embedded in the side of Tick Tock Clock. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
Model of the rotating bridge from Super Mario 64.
Rotating bridge[62]
A wooden platform inWhomp's Fortress that rotates 180˚ around a pivot point.
Model of a seesaw from Super Mario 64.
Seesaw
A long platform that tilts left or right depending on where Mario walks. Seesaws have different appearances depending on where they are found, as well as unconventional shapes.
A Dotted-Line Block from Super Mario 64
Semi-visible block
A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
Model of the Sunken Ship from Super Mario 64.
Ship
A sunken ship appears at the bottom ofJolly Roger Bay, and it is whereUnagi nests. Approaching it causes Unagi to stir and exit the vessel, granting Mario access to its hull. The ship subsequently can be found floating on the surface of the water during "Red Coins on the Ship Afloat".
Model of the sliding platform from Bowser in the Sky in Super Mario 64.
Sliding platform[63]
A long rectangular platform inBowser in the Dark World andBowser in the Sky that slides in and out.
Model of a spinning disc from Super Mario 64.Model of a spinning disc from Super Mario 64.
Spinning disc[64]
A spinning circular platform suspended in the air. Spinning discs' designs and environmental context for moving depend on where they are encountered. InTick Tock Clock, triangular and hexagonal variants serve the same function as spinning discs, where the speed and direction vary depending on the time Mario enters the course. In Lethal Lava Land, there is a ringed spinning disc around the volcano that periodically stops, during which the volcano erupts.
Model of a square from Super Mario 64.
Square
One of a pair of square-shaped platforms that move within the rims of a larger square-shaped frame.
Model of a swing from Super Mario 64.
Swing
A lift that moves back and forth like a pendulum.
Model of tapering platforms from Super Mario 64.
Tapering platform
A square or rectangular platform that floats inlava, occasionally partially sinking. The middle section is higher than the edges and, as such, is the only safe place to stand.
Model of a wire platform from Super Mario 64.
Wire platform
A mesh lift in lava. Some wire platforms move along tracks that temporarily submerge them in lava.
Model of a wobbly platform from Super Mario 64.
Wobbly platform[65]
A prism-shaped platform that tilts toward the direction that Mario is standing on, dipping the nearest corner into lava.
Model of the wooden beam from Super Mario 64.
Wooden beam[66]
A plank in Whomp's Fortress.Kicking orpunching the wooden beam causes it to fall over and become useable as a bridge.
Model of a Work Elevator from Super Mario 64.
Work Elevator
A large flat platform with four arrow-emblazoned buttons. Stepping on a button causes the Work Elevator to move in that direction until it meets an obstruction.
Model of a yellow block from Super Mario 64.
Yellow block
A floating ! Block that contains items. It releases its content when Mario jumps underneath it. It is functionally comparable to the? Blocks of priorSuper Mario games and is the only ! Block available at the start of the game.
Transportation objects
A ★ door from Super Mario 64
★ door
A door to a room that holds (a) painting(s), four of which open only once Mario has collected the required numbers of Power Stars indicated on the fronts of the doors. Not all paintings are locked behind ★ doors.
Assembled texture of a Big Star Door from Super Mario 64.
Big Star Door
A larger ★ door that has a higher Power Star threshold to unlock. Three of the four Big Star Doors lead to rooms that contain Bowser courses.
Model of a cannon from Super Mario 64.
Cannon
Cannons launch Mario to distant areas. They are accessed like pipes. Most cannons are overseen byBob-omb Buddies and become accessible only after Mario speaks to them.
Squared screenshot of the clock from Super Mario 64.
Clock
The portal for Tick Tock Clock. The placement of the clock's hands when Mario enters the face determines the speed and direction of the platforms and obstacles in the course. None of these objects move if he enters the face with the minute hand on 12, and they move slowly if it is on 3.
A Key Door from Super Mario 64
Key Door
A door that requires a key to open. Key Doors lead to new sections of the castle.
The painting leading to Bob-omb Battlefield.
Painting
A magical portal created by Bowser. Paintings lead to the courses of the game.
Texture of the painting in Big Boo's Haunt from Super Mario 64.
Painting (Boo)
Paintings of Boos appear only in Big Boo's Haunt, and Mario can pass through them only in hisVanish form.
Squared screenshot of the volcano from Super Mario 64.
Volcano
The volcano is at the center of Lethal Lava Land and periodically shoots fire. The volcano's interior can be accessed, and two Power Stars can be obtained in it.
Model of a warp pipe from Super Mario 64.
Warp pipe
A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes areShrinker Pipes that change Mario's size and bring him to the two different versions ofTiny-Huge Island.
Animated screenshot of Mario warping in Bob-omb Battlefield from Super Mario 64.
Warp Point
Warp Points are hidden spots within a course that teleport Mario from one point to another.
Other objects
A Arrow Sign in Super Mario 64
Arrow Sign
A sign that directs the player towards the intended focus of the mission they enter.
Model of a butterfly from Super Mario 64.
Butterfly
Butterflies may turn into1UP Mushrooms or giant iron balls that pursue Mario through the air before exploding if he persistently bothers them. They otherwise fly around passively.
Squared screenshot of the intangible cloud from Super Mario 64.
Cloud[67]
A cloud inWing Mario Over the Rainbow that cannot be used as a platform. Some transparent clouds contain aRed Coin.
Rendered model of the cloud platforms and rainbows in Wing Mario Over the Rainbow from Super Mario 64.
Rainbow
Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them inRainbow Ride, and arches connect differentclouds in Wing Mario Over the Rainbow. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
3D Model render of a sign from Super Mario 64
Sign
A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
Model of a Star Marker from Super Mario 64.
Star Marker
A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.

Reissues

Super Mario 64: Shindō Pak Taiō Version

Super Mario 64: Shindō Pak Taiō Version (Japanese: スーパーマリオ64 振動パック対応バージョン) is a version of the original game released in Japan on July 18, 1997, that includesRumble Pak support. This game is the same as the international release of the game, as it retains all of theglitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in the "So long, King Bowser!"[68] voice clip, which was changed to "Buh-bye!"). Other differences include a new title screenEaster egg and the fixing of the "Backwards Long Jump" glitch. This version was rereleased for theVirtual Console on theWii in Japan on December 2, 2006, then on theWii U on April 8, 2015.

Super Mario 64 DS

Main article:Super Mario 64 DS

Super Mario 64 DS is a remake of the game for theNintendo DS, bearing some new features in its storyline, gameplay, and graphics. Unlike inSuper Mario 64, Mario is not the only playable character (nor is he even available at the start; the only character available at the start of the game isYoshi); in addition to Yoshi,Luigi andWario also join the adventure in order to rescue Princess Peach from Bowser. Yoshi's being on the roof at the start of the game is a reference to the fact that he is there at the end of the original version. Other new features within the game include a multiplayer mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally;minigames to play with each character; and new additions to the story mode such as new missions and levels.

Super Mario 3D All-Stars

Main article:Super Mario 3D All-Stars

Super Mario 3D All-Stars is a compilation game for theNintendo Switch featuring high-definition remasters ofSuper Mario 64 (specifically theShindō Pak Taiō Version,[69] marking its first international release),Super Mario Sunshine, andSuper Mario Galaxy. It was released on September 18, 2020, as part of the35th anniversary ofSuper Mario Bros. The game is displayed in 720p resolution and contains redone textures.

Version differences

There is a total of four Nintendo 64 releases ofSuper Mario 64: the original Japanese version, the North American release, the European and Australian release, and the JapaneseSuper Mario 64: Shindō Pak Taiō Version rerelease.

Changes to the North American release

Text changes

  • The script is exclusively in English.
  • Princess Peach signs her letter with a large pink "Peach". In the Japanese release, she signs her letter in normal-sized black text.

Audiovisual changes

Original Japanese Jolly Roger Bay Painting in the game Super Mario 64.
Japan
All versions beside the original Japanese version Jolly Roger Bay Painting in the game Super Mario 64.
International
  • The entrance toJolly Roger Bay is changed. In the original release, it is a painting of bubbles in a blue frame. In Western releases, it is a painting of a sunken ship in a gold frame.
  • In the Japanese version, the animation that plays when Mario collects a key after defeating Bowser depicts him dancing with a Power Star, as he does after completing a Power Star mission in all versions of the game. In Western releases, this is changed to a new animation in which Mario dances with the key itself.
  • The unused "key" HUD icon is removed from this version. It is replaced with a corrupted graphic.
  • The J, Q, V, Z, %, &, !, and ‼ characters are removed from the game's multicolored font and replaced with corrupted graphics similar to the key. None of these symbols are actually used anywhere in the game.
  • TheChain Chomp's bark has been changed to a completely different sound.
  • TheRed Coin sound effect increases in pitch with each coin collected. In the Japanese release, all Red Coins make the same sound.
  • The intro cutscene has several additional sound effects not present in the original release:
    • The blowing of wind when Lakitu is flying
    • The click of the camera shutter when the in-game camera moves to Lakitu's perspective
    • The spring sound and voice line "Ha ha!" when Mario jumps out of the pipe
  • A sound effect not present in the Japanese game plays when Mario exits a course through the pause menu.
  • When Mario enters certain substages, such as theTower of the Wing Cap, the Power Star collection sound effect plays.
  • When Lakitu appears to explain things to Mario, a short tune entitled "Lakitu's Message" plays. Since this tune is not in the original Japanese release, it is not found on the official soundtrack.
  • Western releases add more voice acting for Mario:
    • "Hello!" whenhis face greets the player on the title screen
    • "Okey-dokey!" when the player chooses a save file
    • "Let's-a go!" when the player chooses a Star before entering a course
    • "Game over!" when he runs out of lives
    • "Press START to play!" during the title screen demo
    • "Boing!" when he jumps off aSpindrift
    • "I'm-a tired!" and the names of various pastas when he is sleeping
    • "Mamma mia!" when falling out of a non-painting course after Mario loses a life
    • In the original Japanese version, Mario says, "Here we go!" when he throws Bowser. In Western versions, he says, "Here we go!" only when throwing Bowser a short distance. When he throws Bowser a long distance, he instead says, "So long, King Bowser!"
    • Similarly, when Mario hits a wall in the Japanese version, he grunts. In Western versions, Mario grunts if he hits a wall at a low speed, but he says, "D'oh!" if helong-jumps or dives into a wall.
    • When Mariotriple-jumps in the Japanese release, he says, "Yahoo!" In Western releases, he randomly says, "Yahoo!", "Wha-ha!", or "Yippee!"; however, he says only "Yahoo!" when using the improved Triple Jump obtained after he talks to Yoshi.
  • All of Princess Peach's voice acting is new in this version of the game.

Fixed glitches

Frozen Head Glitch
Mario looking away from the camera
  • When Mario steps on one of theCap Switches, a text box that explains the function of the switch is triggered. In the Japanese release, this text box causes the action in-game to pause until the text box is closed. If a Power Star is collected before this text box appears, the Star does not vanish as it is supposed to do upon collection. In Western releases, the text box does not cause the action to pause, which fixes this glitch.
  • If 1,000 coins are collected, the coin counter is intended to immediately set itself back to 999 coins. In the Japanese release, it instead sets the life counter to 999. Because the life counter is stored in memory as a one-byte-wide signed field, this causes an overflow, and Mario's life total becomes -25. Western releases correctly set the coin counter to 999, rather than the life counter.
  • The first two times Bowser is defeated, he leaves behind a key. If Mario is standing where the key lands and the player pressesUp C Button to activate the first-person camera, Mario continues to look that way during the key collection cutscene.
  • InShifting Sand Land's pyramid, collecting the fifthsecret point maycause the audio to stop playing. If this happens, attempting to leave the course in any way causes the game to crash.
  • If Mario exits a course while standing on a moving platform, he retains his momentum when the Mushroom Castle loads. This causes Mario to spawn in an abnormal location.

Level design changes

  • In the mission "Blast to the Stone Pillar", the Power Star is in ayellow block, rather than in the open as it was in the Japanese release.
  • In the mission "Li'l Penguin Lost", the Power Star's spawn location has been moved from directly above theMother Penguin to an empty area adjacent to her. This was done apparently because the penguin's hitbox made it difficult to collect the Star in its original location.

Changes to the European and Australian release

These releases feature all the changes of the North American release, plus the following additional changes:

Text changes

  • The script can be switched between English, German, and French.
  • The North American version's "Sound" menu has been renamed "Options", reflecting the fact that the in-game language can be changed from this menu.
  • The characters Ä, Ö, and Ü have been added to the multicolored font, to allow proper representation of the German language. The Ü character is not actually used anywhere in the game. V and Z, which are present in the Japanese release but changed to corrupted characters in the North American release, are restored in this edition of the game.

Audiovisual changes

The title screen
The North American version
The European Title screen in the game Super Mario 64.
The European and Australian versions
The title screen with Mario's face in Super Mario 64.
The North American version
The PAL Intro Screen in the game Super Mario 64.
The European and Australian versions
  • The copyright date on the title screen is changed to reflect the release year of the European and Australian editions. The trademark symbol was changed for unknown reasons, and the logo is slightly narrower.
  • The intro screen says "PRESS START" in the NTSC versions but just "START" in the PAL version. The text was also moved slightly to the left in the PAL version.
  • The NTSC versions have slight letterboxing, while the PAL version does not. This is most noticeable with the gap between the edge of the HUD elements and the edge of the screen.
  • In the intro, Mario jumps out of a pipe and a variation on the classic Mario pipe sound effect plays. In this edition of the game, the sound effect plays at a much quieter volume.
  • The sound of aBig Star Door closing is now more similar to the sound of the door opening.
  • The Yellow Coin collecting sound is slightly slowed down.
  • The sound effect of grabbing and then releasing Mario's face on the title screen is changed.
  • Mario'sDouble Jump sound is different.

Gameplay changes

  • This version of the game outputs a signal compatible with the PAL television standard, rather than the NTSC standard used by the North American and Japanese releases. Therefore, it outputs 25 frames per second instead of 30. This causes everything in the game to happen at five sixths of the speed that it happens in the North American release.

Changes inSuper Mario 64: Shindō Pak Taiō Version

This release features all the changes of the North American release, plus the following additional changes:

Text changes

  • The original Japanese script is restored.
  • Text that mentioned pressingB Button to readsigns in both the original Japanese and localized scripts now additionally mentionsA Button can be pressed as an alternative.

Audiovisual changes

The title screen
The North American version
The Shindou Edition re-release Title screen in the game Super Mario 64.
Super Mario 64: Shindō Pak Taiō Version
An exclusive Easter egg
The Easter egg and compatibility notice
  • The copyright date on the title screen is updated to reflect the release date ofSuper Mario 64: Shindō Pak Taiō Version. The trademark symbol is changed.
  • A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
  • If the player pressesZ Button on the intro screen, the background fills with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronization with the modeled Mario face.
  • The voice line "So long, King Bowser!" is changed to "Buh-bye!" likely since Bowser's Japanese name is Koopa.
  • Mario's Double Jump sound is a higher-pitched version of the same sound from the European and Australian version.
  • One of Mario's singlejump sounds is higher-pitched.
  • Mario faces the camera after grabbing a tree.

Gameplay changes

  • The game is compatible with the Rumble Pak.
  • The "Backwards Long Jump" glitch has been fixed. Although the move itself can be performed, the player is prevented from gaining high speeds.
  • The Power Star in Blast to the Stone Pillar is out in the open like in the original Japanese release rather than in a yellow block like in the international releases.

Notable mistakes and errors

Mario speaking with Yoshi in Super Mario 64. Note the typo in the dialogue, where "Is that really you???" is instead written as "It that really you???"
"It that really you???"
  • If the player copies a save file to another file that already has data, it will say "Save DataExits" instead of "Save Data Exists". This was fixed inSuper Mario 3D All-Stars.
  • On the floating island of theBob-omb Battlefield, one of thesigns says, "Pull backto to fly up". This was fixed inSuper Mario 3D All-Stars.
  • OnCool, Cool Mountain, the Headless Snowman says, "Have you runin to any headhunters lately??" instead of "into".
  • At the end of the game, when Mario speaks toYoshi on the castle roof, he says, "Mario!!!It that really you???" instead of "Mario!!! Is that really you???"
  • If Mario is one Star short of opening a ★ door, the message still refers to the word needed in the plural: "You need 1 more Stars" instead of "You need 1 more Star".

Those errors remained in theVirtual Console version. However, they were removed inSuper Mario 64 DS, as Yoshi is a playable character and the message that appears when the player does not have enough Stars to open a ★ door is instead "You need [number] more".

Pre-release and unused content

Main article:List of Super Mario 64 pre-release and unused content

One unused asset is theBlargg, which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, theBig Boo held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter". 32 levels were planned for the game, but only fifteen of them made it into the final product.

Staff

Main article:List of Super Mario 64 staff

Game director

  • Shigeru Miyamoto

Assistant directors

  • Yoshiaki Koizumi
  • Takashi Tezuka

Mario face programmer

  • Giles Goddard

Course designers

  • Kenta Usui
  • Naoki Mori
  • Yoshiki Haruhana
  • Makoto Miyanaga
  • Katsuhiko Kanno

Development

Super Mario 64 was the last game to be directed byShigeru Miyamoto.

During the development ofSuper Mario 64, the title screen featuringMario's face came from 3D struggles, leading Miyamoto to suggest playing with Mario's model like a programmer. Additionally, Miyamoto took up swimming at the time, which is reflected in Mario's breaststroke move.[70]

Reception

Super Mario 64 received critical acclaim, garnering a score of 9.8 fromIGN, 9.4 fromGameSpot, and 9.75 fromGame Informer. Although it was criticized for its camera system and difficulty, it was praised for its graphics, its level design, its soundtrack, and theSuper Mario franchise's shift from 2D to 3D. Sometime after the game's release, rumors about secret glitches, Stars, and hidden characters circulated. Among the most notable is the widely publicized hoax that Luigi was hidden and fully playable, causingfalse rumors to circulate on how to unlock him.

Super Mario 64 was one of the games featured atThe Art of Video Games, an exhibition held at the Smithsonian American Art Museum in 2012.[71] The game won voting in the "action" category for the Nintendo 64, beating outBanjo-Kazooie andStar Wars: Shadows of the Empire.

Reviews
ReleaseReviewer, PublicationScoreComment
N64Doug Perry,IGN9.8/10"In fact, this game is exactly as one might hope it would be: Mario in 3D. More freedom, more space, more options, better graphics, improved and elaborated control schemes -- it's all there. Possibly the greatest videogame achievement ever. Don't rent. Buy."
N64Gamespot Staff,GameSpot9.4/10"Mario 64 is a game that rewards the curious, the original, and in some cases the bludgeoningly stubborn and tenacious. If Mario 64 is even a rough indication of what's to be expected from Nintendo, or from games in general, then we just might have a revolution of sorts in our very hands."
WiiCorbie Dillard,Nintendo Life10/10"Finishing the game won't take you too long but as with most Mario games that's not really the point, it will take you weeks (and quite possibly months) to discover all the secrets contained within this game."
Aggregators
CompilerPlatform / Score
Metacritic94
GameRankings96.41%

Sales

Super Mario 64 is the best-selling game for theNintendo 64, selling 11.62 million copies worldwide, as of December 31, 2009.

Appearances in other media

This section isunder construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This section is astub. Please considerexpanding it to include any missing information.Specifics: Explain in which books it has been adapted

Super Mario 64 has received various manga adaptations.

Official descriptions

Wii U eShop description

North American version:On a bright, sunny day in the Mushroom Kingdom, Mario goes to visit the princess but finds her castle eerily empty. Leaping through pictures hanging from the walls, he enters 15 magical worlds in a quest to collect the 120 Power Stars pilfered by evil Bowser and save the day. The game's vast worlds teem with daunting obstacle courses, hidden items, puzzles and more than 30 types of enemies. Take advantage of Mario's large selection of moves, including running, jumping, swimming, stomping, punching, and even backward somersaulting! Special caps give him short-lived powers, including the ability to fly. Super Mario 64 features unmatched camera control that makes adventuring in its 3D world a snap, even for newcomers.

European and Oceanian version:Invited to Princess Peach's castle, Mario discovers that she has once again been kidnapped by Bowser and his minions. However, something has changed... This time the adventure is in 3D!

Leaping through pictures hanging from the walls, Mario searches for 120 Power Stars stashed away in vast, magical worlds teeming with daunting obstacle courses, hidden items, puzzles and an army of enemies! Mario has a huge repertoire of moves, including running, jumping, swimming, stomping and punching, and performing a backward somersault that can help him reach even the highest platforms. Special caps give him short-lived powers, including the ability to fly - and if troublemakers swipe Mario's cap, he'll have to grab it back!

Mario runs freely in a grassy meadow, tiptoes through a gloomy dungeon, climbs to the top of a snow-covered mountain, hot-foots it over lava lakes and swims in the castle moat. He can explore an ancient pyramid and even race Koopas for fabulous prizes. And, of course, he must fight his arch-nemesis Bowser, King of the Koopas - not once, but three times!

Please note: Super Mario 64 on Wii U Virtual Console is the US version of the game.

Super Mario 3D All-Stars description

Princess Peach has invited Mario to her castle to enjoy some cake! On his arrival, he's greeted by an eerie silence...untilBowser's laughter echoes through the halls. Thus begins an adventure to rescue the princess by exploring the magical worlds within the castle's many enchantedpaintings. This first 3D action game in the Super Mario series launched alongside the Nintendo 64 system. The introduction of the analog Control Stick set a new standard for later games in the series.

Nintendo 64 - Nintendo Classics description

Retrieve the Power Stars and confront the ruthless Bowser!

On a bright, sunny day in the Mushroom Kingdom, Mario goes to visit the princess but finds her castle eerily empty. Leaping through pictures hanging from the walls, he enters 15 magical worlds in a quest to collect the 120 Power Stars pilfered by evil Bowser and save the day. The game's vast worlds teem with daunting obstacle courses, hidden items, puzzles, and more than 30 types of enemies. Take advantage of Mario's large selection of moves, including running, jumping, swimming, stomping, punching, and even backward somersaulting! Special caps give him short-lived powers, including the ability to fly.

Super Mario 64 features revolutionary camera controls that make adventuring in its 3D world a snap, even for newcomers.

Glitches

Main article:List of Super Mario 64 glitches

A notable glitch is theBackwardsLong Jump, which lets Mario slide upward on any staircase, including theendless stairs. Another notable glitch is theBlack Room of Death, which traps Mario behind the boundaries of the castle walls. It can be achieved in several ways, including using the Backwards Long Jump glitch. Another rather known glitch is the cloning glitch, often used to collect more coins than the actual number of coins in the game.

As in many other N64 titles, the cartridge can be tilted in the console to achieve messed-up results. For example, Mario's body will flip horizontally, but he can still be controlled. Also, the music will be heavily corrupted.

In multiple areas of the game in the Japanese version, there are unintended invisible walls that Mario can bump into. An example is the one onTall, Tall Mountain just above the wooden log.

Using a well-timedTriple Jump on the slope near the castle, Mario can climb the castle without thecannon. Also, when he reaches a corner, he can fall down slightly and grab on to a ledge. Mario can then pull himself back up onto the roof, at which point he loses a life. For unknown reasons, he also loses his cap. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until he pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can happen only through modding or glitches.

Angled dive

When Mario enters the water, the angle he was facing before entering is preserved in a datum; therefore, when he jumps and lands on dry land, the next dive he performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.

Gallery

For this subject's image gallery, seeGallery:Super Mario 64.

Soundtrack

Main article:Super Mario 64 Original Soundtrack

Super Mario 64's soundtrack comprises 34 music cues composed by veteran composerKoji Kondo. The majority of the cues are new material, with some being interpretations of familiar melodies from earlier media. In an interview, Kondo stated that it took him about eight months to compose the game's music.[72] It also includes hundreds of sound effects; sound designer Yoji Inagaki felt that sound effects were equally as important as music.[73]

An album tying in with the game was published byPony Canyon under license from Nintendo as the first of ten soundtracks in theNintendo 64 Sound Series. In addition to all of the game's music cues, the album includes Mario's opening voiceover and a piano arrangement of the Piranha Plant's lullaby.

The music forSuper Mario 64 was scored using Best Service's Voice Spectral, Brüse & Brüse AudioProduction's Acoustic Drums,Digidesign's SampleCell II CD-ROM Library #1, theE-mu Proteus/1, ILIO'sSynclavier World & Orchestral, theKorg Wavestation, Optical Media International's Universe of Sounds: Sonic Images Vol. 1, Q-Up Arts' The Denny Jaeger Private Collection Vol. 1, Rarefaction's A Poke in the Ear With a Sharp Stick,Roland'sJD-990 synthesizer andSound Canvas SC-88 module,Spectrasonics' Bass Legends and Supreme Beats, and the Yamaha VL1.[74] Many of the sound effects in the game were sourced fromSound Ideas' General Series 6000 and Series 1000 sound effects libraries and the sound effects libraries of American film studiosWarner Bros. andUniversal Pictures.[75]

Multimedia

For the complete list of media files for this subject, seeMultimedia:Super Mario 64.
Icon of a film clapperboard.Bob-omb Battlefield - Big Bob-omb on the Summit star speed run
File info
1:12
Icon of an audio speaker.Super Mario 64 - Title Theme
File info
0:29
Icon of an audio speaker.Super Mario 64 -Main Theme
File info
0:30
Icon of an audio speaker.Super Mario 64 -Inside the Castle Walls
File info
0:29
Icon of an audio speaker.Super Mario 64 -Piranha Plant's Lullaby
File info
0:29
Icon of an audio speaker.Super Mario 64 - Powerful Mario
File info
0:28
Help:Media fileHaving trouble playing?

References to other games

Texture of carved stone from Super Mario 64, featuring a petroglyph of Mario fighting Bowser.
The carving
Super Mario Bros.
Super Mario Bros. 3
Super Mario World
  • TheCap Switches look and function similarly to the! Switches in this game.
  • WhenYoshi is met, he says to Mario, "It has been so long since our last adventure!" possibly referring to this game.
  • The soundtrack follows the same composition technique used inSuper Mario World in a similar way where there is a signature melody in the game that is heard across different levels in several variations ("Super Mario 64 Main Theme", "Cool, Cool Mountain", "Slider").
Super Mario World 2: Yoshi's Island
  • The theme used forinvincibility in this game, specifically the string instruments playing in the background, is reworked into the "Powerful Mario" music track.
  • The idea of collectingRed Coins first appeared in this title.
  • Fly Guys appear as enemies.
  • Ukkikis appear as non-playable characters.
  • The grunts made by certain enemies and bosses, such asBullies and theWhomp King, are based on those made by the bosses of this game when hit.

References in later media

The location of a Power Moon in Super Mario Odyssey
The recreation of the Mushroom Castle's courtyard inSuper Mario Odyssey
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Mario Kart 64
  • The Castle Grounds and the Mushroom Castle appear onRoyal Raceway.
  • Penguins inSherbet Land have an identical appearance to the ones in this game.
The Legend of Zelda: Ocarina of Time
  • This game was created using a modified version ofSuper Mario 64's engine, and it was developed alongside it.
  • The notes for theSong of Storms are displayed as stars in the night paintings of the second floor in the Mushroom Castle.[76]
Mario Party
  • The boardMario's Rainbow Castle is similar to the secret course Tower of the Wing Cap.
  • Mario's title screen (if he is the most recent winner of a board game) depicts him with the Wing Cap flying with the other playable characters.
Super Smash Bros.
  • Most of Mario's moves, animations, and voice clips in this game are derived from the ones inSuper Mario 64.
    • AlthoughLuigi did not appear in the game, his moves, animations, and voice clips are identical to Mario's inSuper Mario 64, except his voice clips are higher-pitched versions of Mario's.
  • Metal Mario appears as a boss.
  • The Mushroom Castle appears asa stage.
  • TheMeta Crystal stage is based on theCavern of the Metal Cap.
Trade & Battle: Card Hero series
  • One of the collectible monsters introduced in the first game resembles theBig Bob-omb and shares the same name in Japanese,ボムキング ("Bomb King"). The monster's redesign inKousoku Card Battle: Card Hero makes the similarities even more apparent.
Paper Mario
  • This game starts the same way, with a letter being sent fromPeach.
  • Peach's Castle design in this game is similar to that used in the box art ofSuper Mario 64.
  • The main room of Peach's Castle is nearly identical.
Mario Kart: Super Circuit
Super Smash Bros. Melee
  • The Mushroom Castle appears asa stage and trophy.
  • Rainbow Cruise is based on Rainbow Rainbow Ride.
  • Metal Mario reappears as a boss and a trophy.
  • TheMetal Box returns in this game as an item and a trophy.
  • Mario still has his voice clips, moves, and animations, and Luigi still has Mario-like voice clips, moves, and animations.
  • One ofKirby'sStone forms is based on theThwomp's design first used in this game.
Super Mario World: Super Mario Advance 2
  • A section of "Inside the Castle Walls" plays on the status screen.
Super Mario Sunshine
  • A brief clip of Mario's fight with Bowser in Bowser in the Dark World is seen whenFLUDD scans Mario.
Mario Golf: Toadstool Tour
Mario & Luigi: Superstar Saga
  • InWoohoo Hooniversity, a room with four blocks can be seen in it; one of them is a block fromSuper Mario 64. The name of the game is even mentioned in the description of the blocks, and the professors are trying to figure out why the block vanishes when struck.
Paper Mario: The Thousand-Year Door
  • The game starts in the same way: Peach sends Mario another letter.
Mario Power Tennis
  • The music that plays during the minigameArtist on the Court is an arrangement of "Inside the Castle Walls".
Mario Kart DS
  • Tick Tock Clock appears as a racetrack in this game.
  • Several bosses fromSuper Mario 64 reappear in this game.
Mario & Luigi: Partners in Time
  • The theme for Peach's Castle is a cover of "Inside the Castle Walls".
New Super Mario Bros.
  • Dorrie reappears.
  • When Mario loses a life, an outline of Bowser's head is used to iris out.
  • "Powerful Mario" plays when Mario turns into Invincible Mario.
Mario Strikers Charged
  • An arrangement of "Merry-Go-Round" plays when a Boo scores a goal.
Super Mario Galaxy
Super Smash Bros. Brawl
  • The music from theBob-omb Battlefield is unlockable.
  • The Rainbow Cruise stage and Metal Box from the previous game return.
  • Mario retains the moves and animations that originated inSuper Mario 64.
Mario Super Sluggers
  • Both songs that play when the player plays inPeach Ice Garden and goes into said place in the Challenge mode are arrangements of "Inside the Castle Walls".
Mario & Luigi: Bowser's Inside Story
  • The music for when the Mario Bros. first enter Peach's Castle and when everyone is removed from Bowser's Belly is a cover of "Inside the Castle Walls".
  • This game ends with a view of a cake with Mario and Peach figures on it.
Mario & Sonic at the Olympic Winter Games
New Super Mario Bros. Wii
  • Peach's Castle reappears in the game.
  • Winning aToad House minigame plays the jingle heard after Mario exits a course with aPower Star.
  • When the player reveals a pair of Bowser orBowser Jr. icons in the minigamePower-up Panels, the short tune that plays when Mario tries to enter a locked door is heard.
Super Mario Galaxy 2
Super Mario 3D Land
  • The sound effect of Mario falling from a high place is reused, plus the platforming style is mixed together withSuper Mario Bros. 3 andSuper Mario Galaxy.
  • When Mario waits outside a purpleMystery Box on the map screen, theendless stairs music can be heard.
Mario Kart 7
  • Metal Mario appears as a playable character.
Mario Tennis Open
  • A cover of the music for Peach's Castle is used forPeach's Palace.
  • On the Bowser's Castle court, a cover of the Bowser battle music is played.
New Super Mario Bros. 2
  • The first few notes of the theme for Peach's Castle are played during the intro.
Paper Mario: Sticker Star
Super Mario 3D World
  • A cover of the theme "Slider" plays when the player ridesPlessie.
  • InShifty Boo Mansion, there is aGreen Star hidden behind a portrait of a Boo that can be entered like the pictures in the Mushroom Castle.
Mario Kart 8
  • The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride inWater Park.
Mario Party: Island Tour
Super Smash Bros. for Nintendo 3DS / Wii U
  • Peach's Castle (64) appears as a DLC stage, which returns from the originalSuper Smash Bros.
  • InSuper Smash Bros. for Wii U, the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both games.
Super Mario Maker
  • The victory theme and the Game Over theme are used when theMario,Silver Mario, andGold Mario costumes complete a level or lose a life, respectively.
  • When aSuper Star is obtained, the Wing Cap theme is played for the Mario costume and the Metal Cap theme is played for the Silver Mario and Gold Mario costumes.
Mario & Luigi: Paper Jam
Mario Kart 8 Deluxe
  • As part of their promotion of Wave 2 of theMario Kart 8 Deluxe – Booster Course Pass, several officialMario KartFacebook pages localized for European audiences posted a screenshot showingTanooki Mario driving near apenguin inGBA Snow Land, with descriptions that translate to "Penguins never forget" or "A penguin never forgets";[77][78][79][80] the descriptions, together with the picture, likely reference a popular gameplay act inSuper Mario 64 wherein players would intentionally drop theBaby Penguin off-bounds in the course Cool, Cool Mountain,[81][82] implying that Mario is culpable for this act and that penguins hold a grudge against him as a result.
Super Mario Odyssey
  • The game marks a return to the non-linear, open-ended style of gameplay for 3DSuper Mario platformers established by this game.
  • The jingle that plays when Mario collects aPower Moon is an arrangement of "Star Catch Fanfare".
  • An arrangement of "Bowser's Theme can be heard in the song "Break Free (Lead the Way)".
  • TheMushroom Kingdom contains various references toSuper Mario 64.
    • Theregional currency is based on the design of the coins fromSuper Mario 64.
    • A recreation of thecourtyard appears as a sub-area.
    • The trees in the kingdom resemble the deciduous trees fromSuper Mario 64.
    • When the player collects aPower Star, the original version of "Star Catch Fanfare" plays.
  • The brochure held byHint Toad and in theOdyssey depicts the Bob-omb Battlefield.
  • Mario can dress up as the originalSuper Mario 64 model of himself by buying thehat andcostume separately at the Mushroom KingdomCrazy Cap shop.
  • The Metal outfit is theSuper Mario 64 suit with a metal coat.
Mario Tennis Aces
  • An arrangement of Bowser's level and battle themes is played during thefinal battle againstBowcien in Adventure Mode.
Super Smash Bros. Ultimate
Super Mario Maker 2
  • The original theme "Slider" is featured as a sound effect under the "Musical" category, represented by theNintendo 64 logo.
The Super Mario Bros. Movie
  • Acannon fromSuper Mario 64 appears.
  • The Main Theme and "Inside the Castle Walls" are arranged into the film's score.
  • The Bob-omb Battlefield appears in the film when Mario, Peach, andToad are journeying to theJungle Kingdom.
  • The sun floor pattern surrounding the map is similar to the floor pattern in the first floor of Peach's Castle.
  • King Bob-omb appears at Bowser and Peach's wedding.
  • AMaw-Ray appears.
  • Bowser's laugh is used in "Press Start".
  • One of the attacks used by the Mario Bros. against Bowser in the final battle involves grabbing him by his tail, spinning him, and tossing him upwards, similar to the attack used to defeat Bowser fromSuper Mario 64.
Pikmin 4
  • The "Mechanical Harp (Lullabies)" treasure found in the second sublevel of the Cavern for a King plays "Piranha Plant's Lullaby" when being carried by Pikmin or interacted in the Treasure Catalog.
Super Mario Bros. Wonder

Names in other languages

LanguageNameMeaningNotes
Japaneseスーパーマリオ64[83]
Sūpā Mario Rokujūyon
Super Mario 64
Chinese(Simplified)神游马力欧[84]
Shényóu Mǎlì'ōu(Mandarin)
Sàhnyàuh Máhlihk'āu(Cantonese)
iQue MarioiQue Player
超级马力欧64[85]
Chāojí Mǎlì'ōu Liùshísì(Mandarin)
Chīukāp Máhlihk'āu Luhksahpsei(Cantonese)
Super Mario 64Super Mario 3D All-Stars
Chinese(Traditional)超級瑪利歐64[86]
Chāojí Mǎlì'ōu Liùshísì(Mandarin)
Chīukāp Máhleih'āu Luhksahpsei(Cantonese)
Super Mario 64
超級瑪琍歐64[87]
Chāojí Mǎlì'ōu Liùshísì(Mandarin)
Chīukāp Máhleih'āu Luhksahpsei(Cantonese)
Cartridge for Nintendo 64
Korean슈퍼 마리오 64[88]
Syupeo Mario Yuksipsa
Super Mario 64The "64" is pronounced in the Sino-Korean number system, same asNintendo 64

Footnotes and references

Footnotes

  1. ^Mizu-chan (21 Jan. 2014).Miniature Japanese garden. Minato, Tokyo:Muza-chan's Gate to Japan.
  2. ^Private correspondence with shmuplations clarifies that the text they translated as "diorama"[36] was written as 箱庭 (hakoniwa) in the original text.[37]

References

  1. ^Scullon, Chris (June 23, 2021).The Nintendo 64 and Super Mario 64 Turn 25 Years Old Today.Gamer Network. Retrieved December 18, 2024 from Video Games Chronicle. (Archived July 26, 2021 via Wayback Machine.)
  2. ^Kohler, Chris (September 29, 2016).Nintendo 64 Came Out 20 Years Ago. Here's How a Teenaged Me Reviewed It. Retrieved December 18, 2024 from Wired. (Archived September 29, 2016 via Wayback Machine.)
  3. ^Yin-Poole, Wesley (March 1, 2017).The Nintendo 64 Turns 20 in Europe.Gamer Network. Retrieved December 18, 2024 from Eurogamer. (Archived March 3, 2017 via Wayback Machine.)
  4. ^October 4, 2021.Super Mario 64 (N64).NLife Media. Retrieved December 18, 2024 from Nintendo Life. (Archived July 7, 2022 via Wayback Machine.)
  5. ^スーパーマリオ64 振動パック対応バージョン 1997年7月18日発売」–スーパーマリオ64.Nintendo (Japanese). Retrieved December 18, 2024. (Archived January 28, 1997 via Wayback Machine.)
  6. ^iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售!.iQue (Chinese). Retrieved December 18, 2024. (Archived December 25, 2005 via Wayback Machine.)
  7. ^March 1998.Electronic Gaming Monthly issue 104. Page 28. Retrieved November 19, 2024.
  8. ^Nintendo Direct Presentation - 01.04.2015. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.
  9. ^https://www.nintendo.com/en-za/Games/Nintendo-64/Super-Mario-64-269745.html
  10. ^Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website. Retrieved April 1, 2015.
  11. ^Nintendo (September 23, 2021).Nintendo Direct - 9.23.2021.YouTube. Retrieved September 24, 2021.
  12. ^Nintendo 公式チャンネル (September 24, 2021).Nintendo Direct 2021.9.24.YouTube. Retrieved September 24, 2021.
  13. ^@NintendoEurope (September 23, 2021)."Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."Twitter. Retrieved September 24, 2021.
  14. ^@NintendoAUNZ (September 24, 2021)."Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."Twitter. Retrieved September 24, 2021.
  15. ^《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。Nintendo HK. Retrieved October 16, 2021.
  16. ^「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!Nintendo Korea. Retrieved October 16, 2021.
  17. ^North American box cover
  18. ^Official Website. The link itself contains the right serial despite the page shows an incorrect one.
  19. ^香港版瑪利歐 64 顯示英文
  20. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 11–13.
  21. ^Nintendo Co., Ltd.HISTORY → Series →Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  22. ^GameFaqs - The top 10 games Ever
  23. ^Edge Online - The 100 Best Games to Play Today
  24. ^Official Nintendo Magazine - 100 Best Nintendo Games
  25. ^GameSpot - 15 Most Influential Games of All Time
  26. ^http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/
  27. ^O'Malley, James (September 11, 2015).30 Best-selling Super Mario Games of All Time on the Plumber's 30th Birthday.Gizmodo. Archived fromthe original. Retrieved August 2, 2022.
  28. ^https://www.gamespot.com/articles/wii-vc-47m-downloads-100-games/1100-6171850/
  29. ^"Bowser has stolen the castle's Stars, and he's using their power to create his own world in the paintings and walls." –Toad (1996).Super Mario 64 byNintendo EAD (North American localization).Nintendo of America.
  30. ^"Bowser is trying to make a land of monsters inside the walls and the paintings by using the Power Star. Take back the star!" –Toad (1996).Super Mario 64 byNintendo EAD (Japanese localization).Nintendo Co., Ltd.. (Archived via a translation by u/AlexLuis on Reddit.)
  31. ^絵の世界のボム兵の話ではこうだ。「突然あらわれた怪物たちが、お城を守るちからの素、パワースターを大量に奪い取り、ピーチ姫やキノコ城の住人たちもこちらの世界に連れ去った。そして絵の世界の住人も怪物にしたてあげ、本当の世界に送りこんで、マリオたちの国を支配しようとしている」。」–Nintendo Co., Ltd. (1996).STORY.Super Mario 64 Official Site (Japanese).
  32. ^"To help him accomplish this, [Bowser] plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting." –Nintendo of America (1996)."Story" inSuper Mario 64 Instruction Booklet (pdf). Redmond:Nintendo of America. Page 5.
  33. ^"Bowser stole the Power Stars that protected the castle and hid them away in magical painting worlds. These worlds look like paintings from the outside, but inside, they are real, three-dimensional places, filled with mysteries and all sorts of characters, both good and bad.... One school of thought believes that Bowser will turn Peach and her entourage into a sort of zombie army, then let them loose on our world. A competing theory suggests that Bowser will simply extend his painting worlds so that they encompass all of reality." – Pelland, Scott, and Dan Owsen (1996). "The Story of Super Mario 64" inThe Super Mario 64 Player's Guide. Redmond:Nintendo of America. Page 5.
  34. ^abcdKoizumi, Yoshiaki (27 Nov. 2007).Super Mario Galaxy: The Journey from Garden to Galaxy. Montréal:Montreal International Games Summit, Alliance numériQC. Retrieved 27 Feb. 2021. (Archived 24 Sep. 2016 via YouTube by Eric St-Cyr and A Hover.)
  35. ^ab64編集部, editors (1996). 『スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編』. Tokyo:Takarajimasha (Japanese). ISBN978-4-79-661121-3. Cited in-text as Takarajimasha (1996).
  36. ^abcdeshmuplations (translator). "Super Mario 64 – 1996 Developer Interviews" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.
  37. ^abcEditing staff (1996). 『スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-102554-8. Cited in-text as Shogakukan (1996).
  38. ^abcTrinen, Bill (14 Jun. 2017).What's in a Box?.Nintendo Treehouse Log. Retrieved 30 Jan. 2021.
  39. ^Dean, Andrew R. (10 Dec. 2010)."Chapter 8: The Courtyard Garden" inHandbook, Part 1: Design & Craft (digital).North American Japanese Garden Association, najga.org. Retrieved 24 Jun. 2023.
  40. ^Nihon Gaiji Kyōkai, editors (1957).Contemporary Japan: A Review of Far Eastern Affairs (25). Tokyo:Foreign Affairs Association of Japan. Page 246.
  41. ^abcdDesign Doc (12 Oct. 2020).What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc.YouTube. Retrieved 18 Aug. 2023.
  42. ^abcdeNintendo of America (1998).Super Mario 64 Strategy.Nintendo Official Site. Archived June 10, 1998, 06:41:37 UTC from the original via Wayback Machine.
  43. ^abNintendo of Europe (1996).Super Mario 64 Instruction Booklet. Großostheim:Nintendo of Europe. Page 15.
  44. ^Upchurch, David, editor (Mar. 1997). "Super Mario 64 The Essential Player's Guide" fromOfficial UK Nintendo Magazine (54). London:East Midland Allied Press. Page 31.
  45. ^Upchurch, p. 30
  46. ^Upchurch, p. 32
  47. ^Pelland, Scott and Dan Owsen (1996).The Super Mario 64 Player's Guide. Redmond:Nintendo of America.
  48. ^Pelland and Owsen, p. 44
  49. ^Pelland and Owsen, p. 45
  50. ^Pelland and Owsen, p. 81
  51. ^Pelland and Owsen, p. 82
  52. ^Pelland and Owsen, p. 126
  53. ^abcdeNintendo of America (1998).Bonus Stars - Super Mario 64 Strategy.Nintendo Official Site. Archived June 10, 1998, 03:54:13 UTC from the original via Wayback Machine.
  54. ^abPelland and Owsen, p. 5
  55. ^abRich Stanton.A Brief History Of Video Games: From Atari to Virtual Reality (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.
  56. ^Christopher W. Totten. "Hub Spaces".An Architectural Approach to Level Design. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.
  57. ^JoshDuMan. August 28, 2019.Decomp is out! …but what does that mean? – Ukikipedia News Week 10
  58. ^Shogakukan. 2015.Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook,Super Mario 64 section, p. 85. 「ピーチ姫の飼っているウサギ。」 ("Princess Peach’s pet rabbit.")
  59. ^Pelland and Owsen, p. 96
  60. ^Upchurch, p. 20
  61. ^Pelland and Owsen, p. 115
  62. ^Pelland and Owsen, pp. 25, 26, 28
  63. ^Upchurch, p. 30
  64. ^Pelland and Owsen, p. 119
  65. ^Pelland and Owsen, p. 80
  66. ^Pelland and Owsen, p. 28
  67. ^Pelland and Owsen, p. 126
  68. ^Martinet, Charles (April 29, 2019).Tweet by Charles Martinet.Twitter. Retrieved February 6, 2021.
  69. ^Master0fHyrule (September 18, 2020).5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars).YouTube. Retrieved September 23, 2020.
  70. ^MacDonald, Keza (September 14, 2020).Super Mario at 35: Mario's makers on Nintendo's most enduring mascot.The Guardian. Retrieved November 15, 2020.
  71. ^http://americanart.si.edu/exhibitions/archive/2012/games/#games
  72. ^The Music Man.Nintendo of America (American English). Archived June 6, 1997, 11:41:22 UTC from theoriginal via Wayback Machine. Retrieved February 8, 2025.
  73. ^効果音は空気のような存在.Nintendo Online Magazine. Archived August 21, 2007, 13:09:29 UTC from theoriginal via Wayback Machine. Retrieved January 26, 2022.
  74. ^https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203
  75. ^https://soundeffects.fandom.com/wiki/Super_Mario_64
  76. ^HiteiGG's Twitter post, showing the Song of Storms in Super Mario 64
  77. ^«Los pingüinos nunca olvidan.» – MarioKartESP (August 17, 2022).Post.Facebook. Retrieved November 27, 2022. (Archived May 7, 2025, 15:44:48 UTC via archive.today[deprecated link].)
  78. ^«Un pinguino non dimentica mai.» – MarioKartItalia (August 17, 2022).Post.Facebook. Retrieved November 27, 2022. (Archived November 27, 2022, 22:01:36 UTC via archive.today[deprecated link].)
  79. ^„Een pinguïn vergeet nooit.” ("A penguin never forgets.") – MarioKartNL (August 17, 2022).Post.Facebook. Retrieved November 27, 2022. (Archived November 27, 2022, 22:04:13 UTC via archive.today[deprecated link].)
  80. ^«Os pinguins nunca esquecem.» – MarioKartPT (August 17, 2022).Post.Facebook. Retrieved November 27, 2022. (Archived November 27, 2022, 22:02:38 UTC via archive.today[deprecated link].)
  81. ^March 6, 2013.We all did this - [Super Mario 64].Reddit (/r/gaming). Retrieved November 27, 2022. (Archived June 1, 2023, 17:42:00 UTC via Wayback Machine.)
  82. ^Fairfax, Zackerie (March 10, 2021).What Super Mario 64's Penguin Reveals About Its Players.screenrant.com. Retrieved November 27, 2022. (Archived July 19, 2021, 01:30:26 UTC via Wayback Machine.)
  83. ^Japanese logo
  84. ^Simplified Chinese logo
  85. ^《超级马力欧64》、《超级马力欧阳光》和《超级马力欧银河》。 3款历代的3D马力欧收录在Nintendo Switch的《超级马力欧 3D 收藏辑》,将于9月18日发售!.Nintendo HK (Chinese). Retrieved September 2020.
  86. ^《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!.Nintendo HK (Chinese (Traditional)). Retrieved September 2020.
  87. ^American style Taiwan cartridge
  88. ^1997 닌텐도 현대 컴보이 64 Nintendo Hyundai Comboy 64

External links

Super Mario 64 coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onSuper Mario 64.
Super Mario 64 /Super Mario 64 DS
Playable charactersMarioYoshibLuigicWariocRed YoshicBlue YoshicYellow Yoshic
FormsWing MarioMetal Mario/Metal WarioVanish Mario/Vanish LuigiFire PowercBalloon MariocMega Marioc
Non-playable charactersLakitu Bros.Princess PeachToadToadsBob-omb BuddiesKoopa the QuickHootPenguinsBaby PenguinsMother PenguinBig PenguinSnowmanRabbitsMIPSaGlowing rabbitscDorrieUkkikis
EnemiesAmpBob-ombBooBookendBubBubbaBullet BillBullyChain ChompChairChuckyaClam shellFlame throwerFly GuyFwooshGoombaGoombetteGrand GoombaGrindelHeave-HoKleptoKoopa TroopaLakituMad PianoManta RayMoney BagsMonty MoleMoving BarMr. BlizzardMr. I.Piranha FlowerPiranha PlantPodobooPokeyScuttle BugSkeeterSmall Koopa TroopaSmall PiranhaSnufitSpindelSpindriftSpinySpiny bombSushiSwoopThwompTox BoxUnagiUnshelled KoopaWhomp
ObstaclesCasketCold waterCurrentDeadly quicksandEndless stairsFalling pillarFire barFireballFlamethrowerHidden smasherIceIce blockIron ballLavaMoving sandPendulumPitQuicksandRolling rockSlide BoxSpiked orbStrange toxic cloudTornadoTurtle CannonWater bombWater tideWhirlpoolWind
BossesBig Bob-ombWhomp KingBowserBig BooBig Mr. I.Big BullyEyerokChill BullyWigglerGoombosscKing BoocChief Chillyc
Items and power-ups1-UP MushroomBlue CoinBubbleCrateCrazed CrateJumbo StarKeyKoopa ShellLuigi KeycLuigi's capcMario's capMario's KeycMetal CapaMushroomcPower FlowercPower StarRed CoinSilver StarcSpinning HeartVanish CapaWario KeycWario's capcWing CapaWingscYellow CoinYoshi Eggc
Objects15-Piece Puzzle★ doorAccordion-like platformArrow LiftArrow SignBig HouseBig Star DoorBlockBlue Coin BlockBrick pillarBubble ringButterflyCannonCap BlockCap SwitchConveyor beltCrystal TapDrawbridgeFalling BlockFishFlagpoleFlipping blockGondolaIce sculptureKey DoorLiftLogMagic carpetMerry-go-roundMetal crateMinute handMushroomPaddle wheelPaintingPolePurple SwitchPyramidPyramid platformRainbow CruiserRotating barRotating bridgeRotating discSecret pointSeesawSemi-visible blockShrinker PipeSignSquareStakeStar MarkerStar SpherecStar SwitchcSwingTapering platformTrackTreasure ChestTreeVolcanoWarp pipeWarp PointWaterfallWire netWired platformWobbly platformWooden beamWork ElevatorYellow block
LocationsFirst floor and mezzanineBob-omb BattlefieldWhomp's FortressJolly Roger BayCool, Cool MountainBowser in the Dark WorldThe Princess's Secret SlideThe Secret AquariumTower of the Wing CapSunshine IslescGoomboss Battlec
Basement and courtyardBig Boo's HauntHazy Maze CaveLethal Lava LandShifting Sand LandDire, Dire DocksBowser in the Fire SeaCavern of the Metal Cap/Behind the WaterfallVanish Cap Under the Moat/The Secret Under the MoatBig Boo BattlecBattle Fortc
Upper floors and towerSnowman's LandWet-Dry WorldTall, Tall MountainTiny-Huge IslandTick Tock ClockRainbow RideBowser in the SkyWing Mario Over the Rainbow/Over the RainbowsChief Chilly Challengec
OtherCastle GroundsMushroom CastlePrincess's roomCourtyardRec RoomcSwitching roomsc
MovesBackward SomersaultBody SlideCrawlCrouchDouble JumpEgg ThrowcFlutter KickcFlyJumpKickLong JumpPound the GroundPunchScuttlecSide SomersaultSlideSlide KickSpin JumpStompSwallowcSweep KickSwimSwing and FlingcTriple JumpWall Kick
Gameplay elementsCompletionLetterMario's faceMissionsPower MeterSlideSwitch Cap Course
MinigamescLuigiLucky StarsMario SlotMemory MasterMemory MatchMushroom RoulettePair-a-GonePair-a-Gone and OnPicture PokerSuper Mario Slot
MarioBounce and PounceBounce and TrounceConnect the CharactersMario's SlidesShell SmashShuffle ShellSort or 'SplodeTrampoline TerrorTrampoline Time
WarioBingo BallBob-omb SquadCoincentrationGiant Snowball SlalomIntense CoincentrationLakitu LaunchPsyche Out!Slots ShotSnowball Slalom
YoshiBoom BoxHide and Boo SeekLoves Me...?Mix-a-MugPuzzle PanelPuzzle PanicTox Box ShuffleWanted!Which Wiggler?
Music"Big Boo's Haunt" • "Bowser's Road" • "Bowser's Theme" • "Dire, Dire Docks" • "The Endless Stairs" • "File Select" • "The Final Battle" • "Hazy Maze Cave" • "Lethal Lava Land" • "Main Theme" ("Cool, Cool Mountain" · "Course Clear" · "Opening" · "Slider") • "The Merry-Go-Round" • "Metal Mario" • "Peach's Castle" • "Piranha Plant's Lullaby" • "Staff Roll" • "Stage Boss" • "Title Theme" • "Toad's Message"
AdaptationsÁlbum Super Mario 64Super Mario (Super Mario 64 1 ·Super Mario 64 2 ·Super Mario 64 3 ·Super Mario 64 4 ·Super Mario 64 5: Mario Kart 64 ·Super Mario 64: Yoshi Story 1 ·Super Mario 64: Yoshi Story 2 ·Super Mario 64: Yoshi Story 3) •Super Mario-kun (Volumes:15 ·16 ·19)
Further infoAsk DanAsk Uncle TuskChāoyuè Zhìhuì Chuàngyì Nǐ de iQue Xīnnián Yǒujiǎng ZhēngjíCold Crossword ChallengeDan's Reports from E3Gallery (DS) •Glitches (DS) •Howard Lincoln Answers Your QuestionsiQue Club Huìyuán Yóuxì Jìnchéng Q&ALa casa de MarioMario no Coin AdventureMiyamoto on ZeldaMultimedia (DS) •N64Y2K Millennium TraxNew Year's ResolutionsNintendo 64 3-D Trading CardsNintendo 64 Funtastic Series Personality TestNintendo Bath GameNintendo e-kortNintendo Ladder Game CandyNintendo Music (soundtrack) •NOA Paul's JournalsNsiderOriginal soundtrackPre-release and unused content (DS) •QuotesRösta på ditt favoritspel och vinn en N64!Show ReportStaff (DS) •SubmissionsSuper Mario 3D All-StarsSuper Mario 64 (Petit Maze)Super Mario 64 ChallengesSuper Mario 64 Darts GameSuper Mario 64 Pinball GameSuper Mario 64 QuizbuchSuper Mario 64 Wanage GameSuper Mario DanceSuper PinballThe Music ManWario no Wanage Game
a Exclusive toSuper Mario 64
b Present in both games, but has different roles in each
c Exclusive toSuper Mario 64 DS
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo 64games
Super Mario franchiseSuper Mario 64 (1996) •Mario Kart 64 (1996) •Mario no Photopi (1998) •Mario Party (1998) •Mario Golf (1999) •Mario Artist: Paint Studio* (1999) •Mario Party 2 (1999) •Mario Artist: Talent Studio* (2000) •Mario Artist: Communication Kit* (2000) •Mario Tennis (2000) •Paper Mario (2000) •Mario Artist: Polygon Studio* (2000) •Mario Party 3 (2000) •Dr. Mario 64 (2001)
Donkey Kong franchiseDiddy Kong Racing (1997) •Donkey Kong 64 (1999)
Yoshi franchiseYoshi's Story (1997)
CrossoversSuper Smash Bros. (1999)
* For64DD
Virtual Consolegames
Super Mario franchiseGeneralMario Bros.Mario's Super PicrossNES Open Tournament GolfSuper Mario Bros.Super Mario Bros. 2Super Mario Bros. 3Super Mario Bros.: The Lost LevelsSuper Mario KartSuper Mario WorldWrecking Crew
Wii andWii UMario GolfMario Kart 64Mario Party 2Mario Tennis (N64) •Paper MarioPinballSuper Mario 64Super Mario RPG: Legend of the Seven Stars
Wii U andNintendo 3DSMario Kart: Super CircuitMario vs. Donkey KongYoshi's Island: Super Mario Advance 3
Wii UDr. Mario (NES) •Golf (NES) •Mario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario Golf: Advance TourMario Hoops 3-on-3Mario Kart DSMario Party AdvanceMario Party DSMario Pinball LandMario Tennis: Power TourMario vs. Donkey Kong 2: March of the MinisNew Super Mario Bros.Super Mario 64 DSSuper Mario AdvanceSuper Mario Advance 4: Super Mario Bros. 3Super Mario World: Super Mario Advance 2Wrecking Crew '98
Nintendo 3DSAlleywayBaseballDr. Mario (GB) •Golf (GB) •Mario & Luigi: Superstar SagaMario Golf (GBC) •Mario Tennis (GBC) •Mario's PicrossPicross 2Super Mario Bros. DeluxeSuper Mario LandSuper Mario Land 2: 6 Golden Coins
Yoshi franchiseTetris AttackYoshi (NES) •Yoshi's Cookie (NES) •Yoshi's Story
Donkey Kong franchiseDonkey KongDonkey Kong (GB) •Donkey Kong 3Donkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!Donkey Kong Jr.Donkey Kong Jr. Math
Wario franchiseWario Land IIWario Land 3Wario Land: Super Mario Land 3WarioWare, Inc.: Mega Microgame$!WarioWare: Touched!Wario's Woods (NES)
OtherGame & Watch GalleryGame & Watch Gallery 2Game & Watch Gallery 3Game & Watch Gallery 4Panel de PonSuper Smash Bros. (N64) •Tetris (GB)
Nintendo Switch Online
Provided softwareTetris 99 (2019) •Super Mario Bros. 35 (2020) •Mario Kart 8 Deluxe – Booster Course Pass (2022)aNintendo Music (2024)
Nintendo ClassicsNintendo Entertainment SystemSuper Mario franchiseDr. Mario (2018) •Mario Bros. (2018) •Super Mario Bros. (2018) •Super Mario Bros. 3 (2018) •NES Open Tournament Golf (2018) •Super Mario Bros. 2 (2019) •Super Mario Bros.: The Lost Levels (2019)Wrecking Crew (2019) •Pinball (2022) •Golf (2024)
Donkey Kong franchiseDonkey Kong (2018) •Donkey Kong Jr. (2019) •Donkey Kong 3 (2019) •Donkey Kong Jr. Math (2024)
Yoshi franchiseYoshi (2018)
Wario franchiseWario's Woods (2018)
Super Nintendo Entertainment SystemSuper Mario franchiseSuper Mario Kart (2019) •Super Mario World (2019) •Super Mario All-Stars (2020) •Mario's Super Picross (2020) •Wrecking Crew '98 (2024) •Mario Paint (2025) •Mario & Wario (2025)
Donkey Kong franchiseDonkey Kong Country (2020) •Donkey Kong Country 2: Diddy's Kong Quest (2020) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (2020)
Yoshi franchiseSuper Mario World 2: Yoshi's Island (2019)
OtherPanel de Pon (2020)
Nintendo 64aSuper Mario franchiseSuper Mario 64 (2021) •Mario Kart 64 (2021) •Mario Tennis (2021) •Dr. Mario 64 (2021) •Paper Mario (2021) •Mario Golf (2022) •Mario Party (2022) •Mario Party 2 (2022) •Mario Party 3 (2023)
Yoshi franchiseYoshi's Story (2021)
Game BoySuper Mario franchiseSuper Mario Land 2: 6 Golden Coins (2023) •Game & Watch Gallery 3 (2023) •Dr. Mario (2024) •Mario Golf (2024) •Mario Tennis (2024) •Alleyway (2024) •Baseball (2024) •Super Mario Land (2024) •Mario's Picross (2025)
Donkey Kong franchiseDonkey Kong Land (2024) •Donkey Kong Land 2 (2024) •Donkey Kong Land III (2024) •Donkey Kong (2025)
Wario franchiseWario Land 3 (2023)
Yoshi franchiseYoshi (2026)
OtherTetris (2023)
Game Boy AdvanceaSuper Mario franchiseSuper Mario Advance 4: Super Mario Bros. 3 (2023) •Mario Kart: Super Circuit (2023) •Mario & Luigi: Superstar Saga (2023) •Super Mario Advance (2023) •Super Mario World: Super Mario Advance 2 (2023)
Wario franchiseWarioWare, Inc.: Mega Microgame$! (2023) •Wario Land 4 (2025)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2023)
OtherDensetsu no Starfy 3 (2024)
Nintendo GameCubebSuper Mario franchiseSuper Mario Strikers (2025) •Luigi's Mansion (2025) •Super Mario Sunshine (TBA)
Wario franchiseWario World (2025)
Virtual BoyaSuper Mario franchiseMario Clash (2026) •Mario's Tennis (2026)
Wario franchiseVirtual Boy Wario Land (2026)
a Exclusive to Nintendo Switch Online + Expansion Pack
b Exclusive to Nintendo Switch Online + Expansion Pack onNintendo Switch 2