Sticker Museum
- “Welcome to the Sticker Museum! A place to preserve all the wondrous stickers in the world for posterity!”
- —Sticker Museum curator,Paper Mario: Sticker Star
TheSticker Museum is a grand museum hidden underground inDecalburg inPaper Mario: Sticker Star. At first, the door leading to it is locked. Once thecurator trapped under the fountain in Decalburg's plaza is rescued, he rewardsMario by revealing the Sticker Museum he has built with his "vast fortune". This area uses a remix of the Decalburg theme. The museum is separated into two sections, one half forThing Stickers (the blue section on the left side) and the other for Battle Stickers (the orange section on the right side).
The Sticker Museum is, at first, empty; the frames that should containstickers are all blank. Stickers can be placed in spots viaPaperization, thus completing their entry. Entries for battle stickers give a power rating, attack range, and unique description. Thing Stickers provide a view of the Thing, the thing sticker, and a description. If Mario owns any stickers in hisalbum that are not in the museum, the section containing the sticker's location lights up. Once inside a section, a faint outline of the sticker determines where to place it. Speaking to the curator tells Mario how many stickers he has placed, and how many more he needs to place. Mario's walking speed in the Sticker Museum is slightly sped up to navigate faster.
There are 64 Thing Stickers and 96 Battle Stickers total, and completing each section unveils a new exhibit. Completing the Battle Stickers section unlocks an enemy gallery with enemy attack patterns, and completing the Thing Sticker section unlocks a music gallery. The only stickers that are not included areKersti and the Flip-flop sticker. Completing both sections will make the curator promote Mario to Honorary Curator and Kersti to Vice Curator, but this has no gameplay effect. A list of stickers and their corresponding museum numbers can be foundhere.
Enemy gallery[edit]
The player can pay onecoin to view a series of enemy attack patterns through a pair of binoculars. Each enemy attacks a cardboard cutout of Mario, with the setting of each "battle" scene differing depending on the enemy, and also shows its damage anddizzy animation. While viewing an enemy, the player can use the Circle Pad to change the viewing angle. The player can only view the enemies for a limited amount of time before the viewing time runs out and they must pay another coin to view again from where they left off.
- Goomba (grassland)
- Koopa Troopa (grassland)
- Buzzy Beetle (grassland)
- Spiny (grassland)
- Bob-omb (grassland)
- Swoop (desert)
- Pokey /Green Pokey (desert)
- Paragoomba (desert)
- Sombrero Guy /Maraca Guy /Accordion Guy (desert)
- Paratroopa (desert)
- Spike (desert)
- Dry Bones (desert)
- Snifit (poisoned woods)
- Boomerang Bro (poisoned woods)
- Ninji (poisoned woods)
- Poison Blooper (poisoned woods)
- TwoScuttlebugs (poisoned woods)
- Spike Top (poisoned woods)
- Cheep Cheep (poisoned woods)
- Piranha Plant (poisoned woods)
- Snow Spike (snow)
- Ice Bro (snow)
- Boo (snow)
- Scaredy Rat (snow)
- Fuzzy (snow)
- Shy Guy (jungle)
- Spear Guy (jungle)
- Hammer Bro (jungle)
- Bony Beetle (jungle)
- Fire Bro (jungle)
- Rocky Wrench (airship)
- Broozer (airship)
Music gallery[edit]
- “Feel free to kick back on the sofa and relax to your favorite background music.”
- —Signpost (American English version)
- “Get comfy on the sofa, relax and listen to your favourite background music.”
- —Signpost (British English version)
In the music gallery, Mario sits on a sofa while music plays through speakers and an album cover representing the current theme is displayed overhead. The themes can only be played sequentially: the player can press to skip to the next theme, otherwise the theme skips automatically after it has looped once.
29 of the game's themes are playable in the gallery. Theme titles marked with an asterisk (*) are the titles used in the British English version of the game.
| Image | Theme | Notes |
|---|---|---|
![]() | Detective Mario | Plays inDecalburg whenMario has to rescue theToads following theSticker Fest. |
![]() | The Rampaging Din The Terrible Din* | Plays in cutscenes involving troublesome situations, first playing whenKersti accuses Mario of touching theSticker Comet. |
![]() | Kersti the Sticker | Plays when Kersti is introduced and when Mario rescues her inRustle Burrow. |
![]() | Blue Skies, White Clouds | Plays in grassland levels:Warm Fuzzy Plains,Bouquet Gardens,Water's Edge Way,Hither Thither Hill,Whammino Mountain, and the first area ofDrybake Desert andLeaflitter Path. The theme incorporates "Ground BGM" fromSuper Mario Bros. |
![]() | Don't Call Me Flunky | Plays when the threeGoombas confront Mario in Decalburg before the first battle in the game, and when the twoBoomerang Bros. confront Mario in Leaflitter Path before their battle. |
![]() | My Things | Plays in cutscenes involvingBowser Jr. |
![]() | Unstoppable Fury | Plays when theGoomba Wheel attacks Mario. The theme is a more aggressive arrangement of "Don't Call Me Flunky". |
![]() | The Tension Tension* | Plays during the cutscene before a boss fight. |
![]() | A Thousand Miles Away Beyond the Mirage* | Plays in outdoor desert levels:Drybake Desert,Yoshi Sphinx, outsideSandshifter Ruins andDrybake Stadium, andDamp Oasis during the sandstorm. |
![]() | Scarlet Wings | Plays when the threeParatroopas attack Mario in Yoshi Sphinx. |
![]() | The Blue Wizard | Plays in cutscenes involvingKamek. |
![]() | Woods of Poison | Plays inWorld 3 levels while the woods arepoisoned. |
![]() | Because I'm Angry | Plays when theWiggler or aWiggler Segment becomes angry. |
![]() | Can't Catch Me | Plays when a Wiggler Segment runs away and when the Wiggler transports Mario between the beach and the shipwreck atWhitecap Beach. The theme is a faster-paced arrangement of "Because I'm Angry". |
![]() | Snifit or Whiffit Hit It or Snifit!* | Plays during theSnifit or Whiffit game show. |
![]() | Sorrow on the Waves | Plays in the shipwreck area in Whitecap Beach. |
![]() | Danger at Surfshine Harbor Danger at Surfshine Harbour* | Plays inSurfshine Harbor after theBig Cheep Cheep appears. |
![]() | Swinging Swing | Plays duringBirdo's performance inSnow Rise. |
![]() | The Enigmansion | Plays while insidethe Enigmansion. The theme incorporates theGhost House theme fromSuper Mario World and "Waltz of the Boos" fromSuper Mario Galaxy. |
![]() | Boo Night Fever | Plays during theBoo disco fight in the Enigmansion. |
![]() | Give Me a Lift | Plays while Mario is on a chairlift inWhiteout Valley. The theme is an arrangement of theathletic theme fromSuper Mario Bros. 3. |
![]() | Go Go Trolley! Go, Go, Trolley!* | Plays while Mario is on aminecart inBowser's Snow Fort. The theme is an arrangement of "Slider" fromSuper Mario 64. |
![]() | Jungly Jungle | Plays in jungle levels:Shy Guy Jungle,Jungle Rapids, and the end ofLong Fall Falls. |
![]() | Approach of the Giant Fish | Plays in Long Fall Falls. |
![]() | Ruins Explorer | Plays inChomp Ruins. |
![]() | It's Hot (So Hot) | Plays inRugged Road andRumble Volcano. The theme is an arrangement of "Jungly Jungle". |
![]() | Flapping Wings Ascend Soaring Through the Sky* | Plays when theFlutter flies Mario toBowser Jr.'s Flotilla fromGate Cliff. The theme is a more uplifting arrangement of "Because I'm Angry". |
![]() | Battleship | Plays in Bowser Jr.'s Flotilla. The theme is an arrangement of theairship theme fromSuper Mario Bros. 3. |
![]() | The Giant Arises | Plays whenBowser appears inBowser's Sky Castle. |
Gallery[edit]
ABob-omb in the enemy gallery
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | シール博物館[?] Shīru Hakubutsukan | Seal Museum | |
| Chinese(Simplified) | 贴纸博物馆[?] Tiēzhǐ Bówùguǎn | Sticker Museum | |
| Chinese(Traditional) | 貼紙博物館[?] Tiēzhǐ Bówùguǎn | Sticker Museum | |
| Italian | Museo Sticker[?] | Sticker Museum | |
| Spanish(Latin American) | Museo de la Estampa[?] | Stamp Museum |
Notes[edit]
- There is text in the game files for a 30th song in the music gallery, titled "Scary Story," but it is not available in-game. The code for the music player does not list a song for it, instead looping back to "Detective Mario" after the 29th song.






























