Stampede Sprint
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Stampede Sprint | |||||||
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| Level code | 8 - 1 (SNES) 9 - 1 (GBA) | ||||||
| World | Krematoa | ||||||
| Game | Donkey Kong Country 3: Dixie Kong's Double Trouble! | ||||||
| Music track | Hot Pursuit (SNES) Jungle Ambience & Chase (GBA) | ||||||
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Stampede Sprint is the thirty-sixthlevel inDonkey Kong Country 3: Dixie Kong's Double Trouble! and the first level ofKrematoa. In theGame Boy Advance remake, due to the inclusion ofPacifica, Stampede Sprint is instead the forty-second level. Stampede Sprint is the last jungle level, andDixie andKiddy play asEllie for a majority of the level. Ananimal crate ofParry is nearby, and Parry can help collecting items in midair such asbananas andbear coins.Squawks andSquitter briefly appear in two respectiveBonus Levels at the start. After blasting to the next platform, Ellie encounters threeSneeks, causing her to freak out and run across the level uncontrollably. During this, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles, but she still has to jump over pitfalls and enemies along the way. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses theNo Animal Sign at the end, it turns into a one-chanceBonus Barrel. Similarly, if Ellie passes her No Animal Sign, she transforms into aSteel Barrel, which is needed to defeatKoin beyond theLevel Flag.
Layout[edit]
The level starts with aDK Barrel hovering in midair. With both Kongs in play,Dixie must take the lead and use herHelicopter Spin to glide across a large abyss. On the other side of the gap, they land into anAnimal Barrel, which turns them into Ellie the Elephant. After this, the elephant will need to hit a crate with Parry the Parallel Bird to free him. Once this is done, she jumps into a nearby barrel and blasts over a gap to the next part of the level. There, she meets a group of three Sneeks, who frighten her, causing the elephant to run. Ellie automatically runs through the level, passing some enemies, such asBristles, and crossing gaps. The elephant makes her way over many, many more obstacles at high speed, eventually meeting Kuff 'n' Klouts running towards her. After crossing several gaps, she heads under some Buzzes and over a few other enemies to findthe letter N. Farther on, Ellie travels over several more Kuff 'n' Klouts. After that, she runs through an area full of Bristles as she moves under Buzzes. Once she passes a few more Kuff 'n' Klouts, she finds the letter G and hop into another barrel. It blasts her to a safe area. If Parry is still safe, she turns into a Bonus Barrel. Farther on, the Kongs pass aNo Animal Sign and turn back into the Kongs. The Kongs then reach theLevel Flag and gain the firstcog.
Enemies[edit]
The following enemies appear in the following quantities, and enemies marked inbold make their level debut:
Bristles (12)
Buzz (green) (4)
Krimp (5)
Kuff 'n' Klout (8)
Sneek (3)
Items and objects[edit]
The following items and objects appear in the following quantities:
K-O-N-G Letters[edit]
- K: Rewarded if Squitter crosses his No Animal Sign, after the first Bonus Level
- O: Shortly after the group of three Sneeks
- N: After the second DK Barrel
- G: Before the second Blast Barrel
DK Coin[edit]
At the end of the level, Ellie crosses the No Animal Sign to turn herself back into the Kongs. Ellie then transforms into aSteel Barrel. The Kongs must jump and throw the Steel Barrel over the nearbyKoin for it to rebound off the wall to the right and hit it in the back. The Koin is defeated and the Kongs are rewarded theDK Coin.
Bonus Levels[edit]
Stampede Sprint has threeBonus Levels, listed by type:
- Grab 15 Bananas!: At the very start of the level, Kiddy must performteam up and throw Dixie above into the hiddenBonus Barrel. In theBonus Level, the Kongs are transformed into Squitter, who must use his web platforms to collect 15green bananas over a small abyss within 45 seconds (or 40 in the remake). After the Kongs collect all of the green bananas, aBonus Coin appears at the other end. A No Animal Sign for Squitter is just outside the Bonus Level.
- Grab 15 Bananas!: Just before the first DK Barrel, Kiddy can perform team up and throw Dixie into the hidden Bonus Barrel above. In the Bonus Level, the Kongs must break Squawks's Animal Crate and ride him. They have 45 seconds to collect 15green bananas around two red Buzzes. After the Kongs collect the bananas, a Bonus Coin appears. A No Animal Sign for Squawks is just outside the Bonus Level.
- Grab 15 Bananas!: After Ellie passes the No Animal Sign for Parry, it turns into a Bonus Barrel. Ellie has a single chance to complete the Bonus Level challenge within. Like the first and second Bonus Levels, the objective also involves collecting 15 green bananas, though in a 40-second time limit (or 25 in the remake). Parry briefly returns in the Bonus Level to help Ellie collect the green bananas. After the Kongs collect enough green bananas, the Bonus Coin appears.
Gallery[edit]
Super Nintendo Entertainment System[edit]
Game Boy Advance[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ぼうそうエリー[?] Bōsō Erī | Unstoppable Ellie | |
| French | Ruée Forcée[?] | Forced Rush | |
| German | Strampel-Getrampel[?] | Stampede Trampling | |
| Italian | Fuggifuggi Bestiale[?] | Beastly Run Away | |
| Spanish | Carrera Estampida[?] | Stampede Sprint |
Notes[edit]
- TheSuper Nintendo version of Stampede Sprint features the normal "Hot Pursuit" music for the entire stage, while the Game Boy Advance version features its own music for the rushing Ellie part of the level (which is also heard when theBanana Queen is chasingKing K. Rool in the alternative ending of the game), and uses a unique track called "Jungle Ambience" (which sounds similar, but not identical, to the ambience at the beginning of the GBA "Jungle Jitter" theme) at the beginning and end.











