Stage 9-9
- Not to be confused withWorld 9-9.
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Stage 9-9 | |||||||
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| Level code | 9-9 | ||||||
| World | Tower | ||||||
| Game | Donkey Kong | ||||||
| Time limit | 150 seconds | ||||||
| Boss | Donkey Kong | ||||||
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Stage 9-9 is the final level ofDonkey Kong for theGame Boy, and the final level of theTower world.
Layout[edit]
The level starts out withMario andPauline on a platform.Donkey Kong then shakes the ground, destroying most platforms on screen and knocking Pauline off-screen and Mario to the ground. By usingSuper Mushrooms, Donkey Kong grows to a gigantic size and the final boss fight against Donkey Kong begins, with only three platforms remaining in the level. Mario can stand on Donkey Kong's face and fists to reach the platforms. Donkey Kong slams the ground with his fists, causingbarrels andbarbells to drop from above. To defeat Donkey Kong, Mario musthandstand and kick barrels with his feet, causing them to land on the platforms. Mario must then pick up and throw these barrels at Donkey Kong's head to damage him. However, if Donkey Kong slams the ground, any barrels on platforms break.
After taking two hits, Donkey Kong can attack by slamming his fists together horizontally, causing Mario to lose a life if he gets caught between them. After taking four hits, Donkey Kong quickly slams the ground with one of his fists, causing several barbells to fall from above. After taking six hits, Donkey Kong falls off-screen and is defeated. Once Mario defeats Donkey Kong, Pauline walks onto the screen and Mario and Pauline walk towards each other.
Notes[edit]
- When selecting this stage on the Tower world map, the top of the tower, which resembles Donkey Kong's head, grins, foreshadowing the battle against Donkey Kong.
- The barbells that appear after each slam of Donkey Kong's fist are differently colored than the regular ones.
- This is the only level where Super Game Boy enhancements do not replace Pauline's regular Game Boy mode crying sound effect with the SNES "help" voice clip.
- The player cannot pause to select "SAVE+END" while playing this level, nor are they prompted to save before the level (as the game does after every four levels), making the end ofStage 9-4 the last save point.




