Stage 7-2

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Not to be confused withWorld 7-2.
Level
Stage 7-2
Stage 7-2 of Donkey Kong for the Game Boy
Level code7-2
WorldIceberg
GameDonkey Kong
Time limit150 seconds
Music sample
Level progression
← Previous
Stage 7-1
Next →
Stage 7-3
Donkey Kong (Game Boy) levels

Stage 7-2 is the second level of theIceberg of theGame Boy version ofDonkey Kong. The level has water sections and introducesOttō, sea creatures that can grab ontoMario, andTododesu, walrus enemies that charge towards Mario upon sight.

Layout[edit]

Mario starts off on a icy platform which is very slippery. Mario must enter the water then swim down to reach aswitch while avoiding the Ottō. Mario must flip the switch to the left to activate the moving platforms, then enter the water again and swim back up while avoiding the Ottō. Mario must thenjump along the floating ice towards the moving platforms, then ride them up to the icy platform where thekey can be found on the right side guarded by a Tododesu. Once Mario picks up the key, he can defeat the Tododesu with it, then he must go back to the moving platforms and ride them down to the floating ice, then ride the ice over to thedoor on the icy platform, making sure he constantly jumps so the ice does not sink into the water causing Mario to start over. Once at the icy platform, Mario can unlock the door to end the level.

Enemies[edit]

Pauline's lost items[edit]

Within this stage,Pauline's lost items can be found in the following order and in the following places:

  • Hat: Near thekey.
  • Bag: Next to the moving platforms.
  • Parasol: Below the ice platform.
Donkey Kong (Game Boy)
CharactersDonkey KongDonkey Kong Jr.MarioPauline
LevelsConstruction SiteStage 0-1Stage 0-2Stage 0-3Stage 0-4
Big-CityStage 1-1Stage 1-2Stage 1-3Stage 1-4Stage 1-5Stage 1-6Stage 1-7Stage 1-8
ForestStage 2-1Stage 2-2Stage 2-3Stage 2-4Stage 2-5Stage 2-6Stage 2-7Stage 2-8Stage 2-9Stage 2-10Stage 2-11Stage 2-12
ShipStage 3-1Stage 3-2Stage 3-3Stage 3-4Stage 3-5Stage 3-6Stage 3-7Stage 3-8
JungleStage 4-1Stage 4-2Stage 4-3Stage 4-4Stage 4-5Stage 4-6Stage 4-7Stage 4-8Stage 4-9Stage 4-10Stage 4-11Stage 4-12
DesertStage 5-1Stage 5-2Stage 5-3Stage 5-4Stage 5-5Stage 5-6Stage 5-7Stage 5-8Stage 5-9Stage 5-10Stage 5-11Stage 5-12
AirplaneStage 6-1Stage 6-2Stage 6-3Stage 6-4Stage 6-5Stage 6-6Stage 6-7Stage 6-8
IcebergStage 7-1Stage 7-2Stage 7-3Stage 7-4Stage 7-5Stage 7-6Stage 7-7Stage 7-8Stage 7-9Stage 7-10Stage 7-11Stage 7-12
Rocky-ValleyStage 8-1Stage 8-2Stage 8-3Stage 8-4Stage 8-5Stage 8-6Stage 8-7Stage 8-8Stage 8-9Stage 8-10Stage 8-11Stage 8-12Stage 8-13Stage 8-14Stage 8-15Stage 8-16
TowerStage 9-1Stage 9-2Stage 9-3Stage 9-4Stage 9-5Stage 9-6Stage 9-7Stage 9-8Stage 9-9
AlliesJumperMonchee
AbilitiesCrouchHandstand / Handstand JumpBackflipWire SpinRoll
Items and objects1 UP HeartBird NestBoltConveyor BeltCrumble BlockDoorGirderHammerIce BlockJump StandKeyLadderLiftParasol, Hat & BagRoadRopeRope (wire)Super HammerSwitchTrash Can
Enemies and obstaclesAqua ManArumajironBarrelBirdBowbowBukubukuCannonCement tubChikuchikuDorakyūDōryīDottyDust ManFaiachūFireFireballFurafurawāGessoriGiant Donkey KongGolemGyātoruHawksIcicleJackKaibādoKānyīMiiraOttōOilOil drumPenpenPurupuruRappyRobo NO.1RokkunSairesuSir ShovalotSkeletonSnapjawSniperSparkSukōpīThwomp PlatformTododesuTsutan'ōmenWalking BlockWire Trap
AdaptationsSuper Mario (Super Mario: Donkey Kong 1 ·Super Mario: Donkey Kong 2) •Super Mario-kun (Volume:11)
OtherGalleryGiant SquirrelMultimediaStaff