Stage 6-7

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Not to be confused withWorld 6-7.
Level
Stage 6-7
Stage 6-7 of Donkey Kong for the Game Boy
Level code6-7
WorldAirplane
GameDonkey Kong
Time limit200 seconds
Music sample
Level progression
← Previous
Stage 6-6
Next →
Stage 6-8
Donkey Kong (Game Boy) levels

Stage 6-7 is the seventh stage in theAirplane in theGame Boy version ofDonkey Kong. The level is very big and is a puzzle.

Layout[edit]

Mario starts off on the bottom non-moving platform. He must ride on theConveyor Belt that is moving left andcrouch under the wall in his way, then go left and climb up someladders past some fake doors. Once at the top, Mario mustjump up to platform with thekey, grab it, then head right and throw the key onto the Conveyor Belt moving left, which goes through a small hole Mario cannot enter due to aspike blocking the way, then he must wait until the key falls onto the second Conveyor Belt, at which point he must pull theswitch to change the direction of the second and third Conveyor Belts. Mario must then climb down the half ladder down to where the next switch is, where a ladder block can be found and used to connect to the half ladder just in case he has to start over. Mario must grab the key to prevent it from going back to where it was, then throw it onto the third Conveyor Belt and pull the switch before going down another ladder to another switch. Mario must then pull the switch to change the last two Conveyor Belts, grab the key to reset the key's timer, activate the ladder block and place it out of the way of the switch, then pull the switch back and place the key on the Conveyor Belt while avoiding a cannon's shots. Mario then must climb down the ladder and pull the switch once the key is on it so he can grab it again, then throw it onto the Conveyor Belt and pull the switch so it goes to the left. Mario mustcrouch to pass under the wall to follow the key. Once past the wall, Mario must grab the key then jump and throw it up to some platforms with some fake doors; thereal door is the third one in the row of doors. Mario must throw the key up to the real door to end the level.

Enemies[edit]

Pauline's lost items[edit]

Within this stage,Pauline's lost items can be found in the following order and in the following places:

  • Hat: To the right of aConveyor Belt near the Bag.
  • Bag: On the platform above theCannon.
  • Parasol: To the right of a Conveyor Belt below the Conveyor Belt next to the Parasol.
Donkey Kong (Game Boy)
CharactersDonkey KongDonkey Kong Jr.MarioPauline
LevelsConstruction SiteStage 0-1Stage 0-2Stage 0-3Stage 0-4
Big-CityStage 1-1Stage 1-2Stage 1-3Stage 1-4Stage 1-5Stage 1-6Stage 1-7Stage 1-8
ForestStage 2-1Stage 2-2Stage 2-3Stage 2-4Stage 2-5Stage 2-6Stage 2-7Stage 2-8Stage 2-9Stage 2-10Stage 2-11Stage 2-12
ShipStage 3-1Stage 3-2Stage 3-3Stage 3-4Stage 3-5Stage 3-6Stage 3-7Stage 3-8
JungleStage 4-1Stage 4-2Stage 4-3Stage 4-4Stage 4-5Stage 4-6Stage 4-7Stage 4-8Stage 4-9Stage 4-10Stage 4-11Stage 4-12
DesertStage 5-1Stage 5-2Stage 5-3Stage 5-4Stage 5-5Stage 5-6Stage 5-7Stage 5-8Stage 5-9Stage 5-10Stage 5-11Stage 5-12
AirplaneStage 6-1Stage 6-2Stage 6-3Stage 6-4Stage 6-5Stage 6-6Stage 6-7Stage 6-8
IcebergStage 7-1Stage 7-2Stage 7-3Stage 7-4Stage 7-5Stage 7-6Stage 7-7Stage 7-8Stage 7-9Stage 7-10Stage 7-11Stage 7-12
Rocky-ValleyStage 8-1Stage 8-2Stage 8-3Stage 8-4Stage 8-5Stage 8-6Stage 8-7Stage 8-8Stage 8-9Stage 8-10Stage 8-11Stage 8-12Stage 8-13Stage 8-14Stage 8-15Stage 8-16
TowerStage 9-1Stage 9-2Stage 9-3Stage 9-4Stage 9-5Stage 9-6Stage 9-7Stage 9-8Stage 9-9
AlliesJumperMonchee
AbilitiesCrouchHandstand / Handstand JumpBackflipWire SpinRoll
Items and objects1 UP HeartBird NestBoltConveyor BeltCrumble BlockDoorGirderHammerIce BlockJump StandKeyLadderLiftParasol, Hat & BagRoadRopeRope (wire)Super HammerSwitchTrash Can
Enemies and obstaclesAqua ManArumajironBarrelBirdBowbowBukubukuCannonCement tubChikuchikuDorakyūDōryīDottyDust ManFaiachūFireFireballFurafurawāGessoriGiant Donkey KongGolemGyātoruHawksIcicleJackKaibādoKānyīMiiraOttōOilOil drumPenpenPurupuruRappyRobo NO.1RokkunSairesuSir ShovalotSkeletonSnapjawSniperSparkSukōpīThwomp PlatformTododesuTsutan'ōmenWalking BlockWire Trap
AdaptationsSuper Mario (Super Mario: Donkey Kong 1 ·Super Mario: Donkey Kong 2) •Super Mario-kun (Volume:11)
OtherGalleryGiant SquirrelMultimediaStaff