Squeals on Wheels

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Level
Squeals on Wheels
Squeals on Wheels
Level code2 - 3
WorldKremwood Forest
GameDonkey Kong Country 3: Dixie Kong's Double Trouble!
Music trackMill Fever
Level progression
← Previous
Riverside Race
Next →
Springin' Spiders (SNES)
Barrel Shield Bust-Up (GBA)
Donkey Kong Country 3: Dixie Kong's Double Trouble! levels

Squeals on Wheels is the eighthlevel ofDonkey Kong Country 3: Dixie Kong's Double Trouble! It is also the third area ofKremwood Forest. The name of the level may be derived fromMeals on Wheels. Squeals on Wheels is the last level in the game to take place within a mill. The level featuresSneeks moving on large wheels, andDixie andKiddy are required to defeat one or two Sneeks for a nearby door to open. If a Sneek is not defeated, the nearby meter is red, but if the Sneek is defeated, the meter turns green. Unlike other levels, the level exit is located near the start, but is blocked off by a door that does not open unless theKongs defeat every Sneek in the level, so they must travel to the top of the mill and defeat every Sneek along the way. Other enemies in the level include both green and redBuzzes,Re-Koils and aBooty Bird.Parry the Parallel Bird makes its first level appearance in Squeals on Wheels, where itsAnimal Crate is found during the last part of the level. Parry assists the Kongs by collecting items in the air. If the Kongs take Parry past itsNo Animal Sign, they are rewarded with aBlue Balloon.

Layout[edit]

Squeals on Wheels
Squeals on Wheels in the Game Boy Advance version

The Kongs begin the level on a flat pathway leading to a fewbananas that hang along the ceiling and aSteel Keg that can be used to defeat a Sneek running on a small wheel. A Banana Bunch hovers above the mechanism. Once the Sneek is defeated, a meter on a nearby pole fills up, causing a nearby door to open and allow the primates to journey farther. The apes find aDK Barrel ahead of them after they reach the other side of the door. A Sneek and a rope are located near the barrel, and another door is placed to the right of them. The door cannot be opened until every Sneek in the level is defeated. If the heroes head to the top of the banana-covered rope, they reach a Banana Bunch and a solid area of ground with a Re-Koil on it. A wheel is suspended in the air nearby, and a Sneek runs along it, who can be defeated with a nearby Steel Keg. After they defeat it, a small section of a bar hanging on a pole turns green, indicating that the Kongs are closer to opening the next door, which is located farther ahead. Once the primates climb over a raised piece of ground with theletter K on it, they find another Steel Keg that can be used to defeat a Sneek on a wheel that is guarded by a red Buzz. A ledge is near here with a Re-Koil on top of it. Using an elevator to the right of the bouncing enemy, the Kongs are able to reach a higher area of the mill, where they can find another Sneek on the wheel being protected by two red Buzzes. The foe can be defeated with the Steel Keg placed under it. As with the previous Sneeks, some of a nearby meter fills up when this Sneek is defeated. The heroes can find a few ledges nearby with a Re-Koil on the edge of one of them.

A platform with a Steel Keg on it is raised over the pathway ahead of the ledges. The Kongs can use the barrel to defeat another Sneek on a wheel, which is surrounded by a red Buzz. After the rat is defeated and the meter is filled, they can use the wheel to land on a high area of ground farther into the level, where a lockedtrapdoor and a Re-Koil are located. Once the apes pass a nearby Sneek, they can reach another raised piece of ground with a Steel Keg on it and the letter O above it. A rope hangs to the right of the letter O, while an additional room is located to the left of it. In this room, the Kongs can find elevator that is able to lift them to another Sneek-holding wheel. After they defeat the foe and fill some of the meter as a result, they can head back to the previously-mentioned rope to reach a higher part of the mill. Here, they can find a locked trapdoor with a Sneek on a wheel above it. The Sneek can be defeated with a nearby Steel Keg that stands next to a closed door. Once the primates beat this enemy, the closed door opens and the meter empties, if they have defeated the previous Sneeks on wheels as well. The level'sStar Barrel and another Steel Keg are immediately after the door.

The Steel Keg can be used to defeat two Sneeks ahead, who both run on wheels, which can be jumped on to reach a hidden area containing aBonus Barrel. Ahead of the two wheels, the heroes can find a Re-Koil, another DK Barrel, and a lone Sneek that walks down a slanted platform. The Kongs can find an additional Steel Keg and an elevator ahead of here. The elevator can lift them to a Sneek on a wheel that is guarded by two red Buzzes. After they beat the enemy, the meter fills slightly. If the apes choose to progress from here, they ride to the top of the area with the elevator, where there is a solid piece of ground with a Steel Keg on it. The item can be used to defeat a Sneek on a wheel, which is orbited by a pair of green Buzzes. The letter N stands on a raised piece of ground nearby, which is followed by another Steel Keg and an additional raised area of the ground with two red Buzzes flying over it. The Kongs can carry the barrel past the Buzzes to be able to defeat another Sneek that runs on a wheel with it, who is placed nearby. After they defeat it, filling up some of the meter, they can head down a ledge with a trapdoor following it. After they drop down an additional ledge, they reach another Steel Keg that can be used to fight a Sneek on a wheel that is surrounded by a pair of red Buzzes.

Once they defeat the foe, therefore filling the meter, that can head onto a higher part of the ground, where they can find a Sneek and anAuto-Fire Barrel that can be used to blast them onto an elevator that moves in a horizontal path under a Sneek on a wheel. They can defeat it by using a Steel Barrel placed on a ledge to the right. They can progress farther into the level if they travel to the east, where they can find a rope with another Sneek on a wheel near the top of it. The wheel can be jumped on to reach a piece of ground ground with a Steel Keg on it. They can throw the barrel at the rat to defeat it, thus filling a small portion of the meter. After the two friends travel over a locked trapdoor, they encounter two Re-Koils hopping over a Banana Bunch. Nearby, they can find a Sneek on a wheel that is surrounded by a couple of red Buzzes. On a higher piece of the ground, they can find a Steel Keg that they can use to defeat the Sneek. An elevator moves to the right of the barrel that can aid the heroes in accessing a higher part of the mill. Here, they can find a Steel Keg and a closed door.

A Sneek on a small wheel is suspended above this area, and two red Buzzes circle it. Once the heroes defeat the rat, the nearby door opens, but only if the heroes are successful in filling the meter. On the other side of the door, the primates can find a trapdoor that they can break through to fall farther down into the mill. As they fall downwards, they crash through several trapdoors found previously in the level. After breaking through the final trapdoor, they land back near the beginning of the level, where a once-closed door is now open. On the other side of the door, they can find a long room with anAnimal Crate containing Parry the Parallel Bird. They can use the animal to collect a long, straight line of bananas above them. TheAnimal Friend can also defeat a Booty Bird on the way, and once this foe is defeated, they are given the letter G. If the heroes travel farther ahead, they pass a Sneek and a red Buzz that flies high in the air. They must jump under it if they want to keep Parry from hitting it. ANo Animal Sign follows the Buzz, and when it is passed, Parry disappears in exchange for a blueExtra Life Balloon. TheLevel Flag is ahead of here, and when the heroes raise it, the level is completed.

Enemies[edit]

Objects[edit]

The following objects appear in the following quantities:

  1. ^Appears right after the first Sneek on a Wheel

Items[edit]

K-O-N-G Letters[edit]

Letter K in Squeals on Wheels
The letter K
  • K: After passing the second Sneek on a wheel, the Kongs approach a raised platform with the letter K.
  • O: The letter O is on a raised platform next to the second rope in the level.
  • N: After the Star Barrel, the Kongs eventually encounter a Sneek guarded by a Buzz. The letter N is on a raised platform to the left.
  • G: After the Kongs free Parry, they must continue as Parry follows a trail of bananas leading up to a Booty Bird containing the letter G.

DK Coin[edit]

Dixie Kong holding a Steel Barrel toward Koin in Squeals on Wheels in the Game Boy Advance remake of Donkey Kong Country 3
The location of Squeals on Wheels' Koin, in the Game Boy Advance version

Just before the letter N, the Kongs must use Steel Barrels to defeat another Sneek on a wheel and a green Buzz. On the wheel, Kiddy must performteam up and throw Dixie to the upper-right to reach an elevated path. At the end, they encounter aKoin and a Steel Barrel in front of it. The Kongs must pick up the Steel Barrel and throw it at the wall behind the Koin, causing it to bounce off into the Koin and defeat it. The Kongs are then rewarded aDK Coin.

Bonus Levels[edit]

Kiddy Kong in the first Bonus Level of Squeals on WheelsSecond bonus area in Squeals on Wheels
The first and second Bonus Levels respectively

Squeals on Wheels has twoBonus Levels, listed by type:

  • Collect the Stars!: To the left of the letter O, the Kongs must pick up a Steel Barrel and go up a wooden elevator platform with it. As they go up, the Kongs must throw the Steel Barrel at a Sneek on a wheel. The Kongs must then jump on its wheel to reach a high ledge, where they can find aBonus Barrel. In the Bonus Level, the Kongs have 20 seconds to collect 20stars. To do so, the Kongs must jump on two wheels, each with a Sneek in them, suspended in midair. After the Kongs collect every star, theBonus Coin appears on the platform to the right.
  • Grab 15 Bananas!: Right after the Star Barrel, the Kongs encounter two Sneeks on wheels. From the lower wheel, Kiddy must throw Dixie to the higher wheel and then continue down a ledge with a Bonus Barrel in a gap in the wall at the end. In the Bonus Level, the Kongs have 30 seconds to collect 15green bananas. Similar to the first Bonus Level, the Kongs must jump from two wheels in midair to collect the green bananas for the Bonus Coin to appear at the right platform.

Warp Barrel[edit]

After going through the first door, Kiddy must throw Dixie at the top-left corner to enter a hiddenWarp Barrel, which takes them to theLevel Flag.

Gallery[edit]

Super Nintendo Entertainment System[edit]

  • The Kongs encounter the first Sneek

    The Kongs encounter the first Sneek

  • Dixie holding a Steel Barrel under a red Buzz and a Sneek

    Dixie holding a Steel Barrel under a red Buzz and a Sneek

  • The Kongs climb a rope shortly before the Star Barrel.

    The Kongs climb a rope shortly before the Star Barrel.

  • The Kongs earn a Blue Balloon after Parry crosses the No Animal Sign.

    The Kongs earn a Blue Balloon after Parry crosses the No Animal Sign.

  • Dixie walks on a rolling barrel

    Dixie walks on a rolling barrel

  • The Kongs reach the first Bonus Barrel

    The Kongs reach the first Bonus Barrel

  • The letter O

    The letter O

  • The Kongs encounter two green Buzzes surrounding a Sneek, just before the letter N

    The Kongs encounter two green Buzzes surrounding a Sneek, just before the letter N

  • The letter N

    The letter N

  • The Kongs are rewarded the DK Coin for defeating Koin

    The Kongs are rewarded the DK Coin for defeating Koin

  • Parry accompanies the Kongs during the last part of the level

    Parry accompanies the Kongs during the last part of the level

  • The letter G

    The letter G

  • Dixie and Parry reach a No Animal Sign

    Dixie and Parry reach a No Animal Sign

Game Boy Advance[edit]

  • Kiddy prepares to throw a barrel at a Sneek

    Kiddy prepares to throw a barrel at a Sneek

  • Dixie drops into a trapdoor

    Dixie drops into a trapdoor

  • The Kongs on a path with two red Buzzes

    The Kongs on a path with two red Buzzes

  • Dixie and Parry encounter the only Booty Bird of the level

    Dixie and Parry encounter the only Booty Bird of the level

  • Grab 15 Bananas!

    Grab 15 Bananas!

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseスクイール ホイール[?]
Sukuīru Hoīru
Squeal Wheel
FrenchRoues Des Couineurs[?]Wheels of Squeakers
GermanAllerlei Geschrei[?]Various Screams
ItalianCavie su Ruote[?]Guinea Pigs on Wheels
SpanishRatas Sobre Ruedas[?]Rats on Wheels

Notes[edit]

References[edit]

  1. ^November 1996.Nintendo Power Volume 90.Nintendo of America (American English). Page 26 and 28-31.
  2. ^"The Pitfalls of Writing on the Kremling Kutting-Edge Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest[sic], have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game." –Nintendo Power Volume 91.Nintendo of America (American English). Page 55.
Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) /Donkey Kong Country 3 (GBA)
CharactersProtagonistsDixie KongKiddy KongFunky KongWrinkly KongSwanky KongCranky Kong
PrisonersBanana BirdsBanana QueenDonkey KongDiddy KongCandy KongaLanky KongaTiny KongaChunky Konga
Animal FriendsEllieEnguardeParrySquawksSquitterQuawks
Brothers BearBacheloraBaffleBarnacleBarterBazaarBazookaBennyBjörnBlizzardBlueBlunderBoomerBrambleBrash
BossesBelchaArichSquirtKAOSBleakBarbosKroctopusaBaron K. Roolenstein
EnemiesBazukaBazzaBooty BirdBounty BassBristlesBuzzGleamin' BreamKarbineKiller beesKlaspKnik-KnakKnockaKobbleKocoKoinKoindozerKopterKrackaaKremling (boater)aKrimpKrocKrumpleKuchukaKuff 'n' KloutLemguinLurchinMinkeyMissile shellNibblaNidRe-KoilSkiddaSneekSwoopy
ItemsBananaBanana BunchBowling ballBear coinBonus CoinBox of chocolatesaCogDK Coin • Extra-Life Balloon (red ·green ·blue) •Flupperius Petallus PongusGreen bananaK-O-N-G LettersMirrorNo.6 wrenchPatchPresentRoseaShellSkiStar
ObjectsAnimal BarrelAnimal crateAuto-Fire BarrelBarrelBarrel ShieldBonus BarrelBoo BarrelBooster BarrelBubbling cauldronChairliftCrateDK BarrelFuel DrumHandleIgnition BarrelInvincibility BarrelLevel FlagMetal doorMineaPropellerpackRipsawRockRocketStar BarrelSteel BarrelSwitch BarrelTNT BarrelTobogganTracker BarrelTrapdoorTumbling barrelWarp BarrelWaterfallWheel
LevelsLake OrangatangaLakeside LimboDoorstop DashTidal TroubleSkidda's RowMurky MillBelcha's Barn
Kremwood ForestBarrel Shield Bust-UpRiverside RaceSqueals on WheelsSpringin' SpidersBobbing Barrel BrawlArich's Ambush
Cotton Top CoveBazza's BlockadeRocket Barrel RideKreeping KlaspsTracker Barrel TrekFish Food FrenzySquirt's Showdown
MekanosFire-Ball FrenzyDemolition Drain-PipeRipsaw RageBlazing BazukasLow-G LabyrinthKaos Karnage
K3Krevice KreepersTearaway TobogganBarrel Drop BounceKrack Shot KrocLemguin LungeBleak's House
Razor RidgeBuzzer BarrageKong-Fused CliffsFloodlit FishPot Hole PanicRopey RumpusBarbos's BarrierbKroctopus Krusha
PacificaaDingy Drain-PipeaStormy SeasaSunken SpruceaCliffside BlastaRipcurl ReefaSurf's UpaBarbos's Barrier
Kaos KoreKonveyor Rope KlashCreepy CavernsLightning LookoutKoindozer KlamberPoisonous PipelineKastle Kaos
KrematoaStampede SprintCriss Kross CliffsTyrant Twin TussleSwoopy SalvoRocket RushKnautilus
Music"Fanfare" • "Crazy Calypso" • "Northern Kremisphere" • "Hangin' at Funky’s" • "Get Fit A-Go-Go" • "Brothers Bear" • "Sub-Map Shuffle" • "Swanky's Sideshow" • "Cranky’s Showdown" • "Showdown Win" • "Showdown Lose" • "Bonus Time" • "Bonus Win" • "Bonus Lose" • "Stilt Village" • "Mill Fever" • "Jangle Bells" • "Frosty Frolics" • "Treetop Tumble" • "Enchanted Riverbank" • "Hot Pursuit" • "Water World" • "Cascade Capers" • "Nuts and Bolts" • "Pokey Pipes" • "Rockface Rumble" • "Jungle Jitter" • "Cavern Caprice" • "Rocket Run" • "Boss Boogie" • "Crystal Chasm" • "Krematoa Koncerto" • "Big Boss Blues" • "Mama Bird" • "Chase" • "Baddies on Parade" • "Game Over"
MiscellaneousAsk Uncle TuskBarrel-BlastapaloozaCold Crossword ChallengeDonkey Kong Country 3 ChallengeDonkey Kong Country 3: Dixie Kong's Double Trouble! Original SoundtrackDonkey Kong Country TrilogyGalleryGlitchesMultimediaNintendo Music (soundtrack) •NsiderPre-release and unused contentQuotesRare - Donkey Kong Country 3: Dixie's Double TroubleSound test (GBA) •StaffSuper Donkey Kong 3 (Petit Maze)Super Donkey Kong 3: Mysterious Kremis Island Original Soundtrack
a Exclusive to the Game Boy Advance version
b Barbos's Barrier was moved to Pacifica in the Game Boy Advance version