Health Meter

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"Health" redirects here. For the item also referred to as "Health" fromWario Land 4, seeFull Health Item.

TheHealth Meter is an onscreen indicator of how much health the player character currently has. It usually appears somewhere on the top of the screen as part of theHUD, but it can also appear in other locations on the screen. The Health Meter varies from game to game on how many sections it has.

History[edit]

Super Mario series[edit]

Super Mario Bros. 2[edit]

SMB2 Healthmeter.png
The Health Meter from Super Mario Bros. 2 and its Super Mario All-Stars remake, and Luigi sprites to reflect its status.
The Life Gauge fromSuper Mario Bros. 2 and itsSuper Mario All-Stars version, withLuigi sprites reflecting its status

InSuper Mario Bros. 2, the Health Meter (known as theLife Meter[1] orLife Gauge[2]) appears in the top left corner of the screen at the start of eachlevel, and it consists of two hexagons arranged vertically. These hexagons were later changed to hearts in theSuper Mario All-Stars remaster of the original game as well as inSuper Mario Advance. Each section of the Life Gauge represents one hit point. Normally, the hexagons or hearts are red. When the player is damaged, however, one health section is lost, and it turns white instead of red (in theAll-Stars remaster andSuper Mario Advance, it turns concave and empties). The charactershrinks when they have one hit point left; this state persists between levels and is the starting form for each life inSuper Mario Advance. This is the only game to feature both the Small form and a Health Meter, as well as the only 2DSuper Mario game with a Health Meter.

Sections of the Life Gauge can be replenished by collectingsmall hearts (which are bigger inSuper Mario Advance). These hearts can often be found floating upward from the ground after eight enemies have been defeated (in the original andAll-Stars versions) or floating in place, appearing after a thrown object beats two enemies in a row, fromBig Shy Guys orBig Ninjis thrown to the ground or beaten, from enemies beaten withshells, from beatenOstros, or by pulling them up fromgrass (inSuper Mario Advance).

In most levels, there are up to two (three inSuper Mario Advance)Mushrooms hidden inSubspace, which refill the Life Gauge and each increase its sections by one, up to four (five inSuper Mario Advance). It then reverts to just two health sections at the beginning of the next level.

Super Mario 64 /Super Mario 64 DS[edit]

Sprite of the Power Meter from Super Mario 64.SM64DS Healthmeter.png
Mario's Power Meter fromSuper Mario 64 andSuper Mario 64 DS, respectively
“Return to the surface for air when the Power Meter runs low.”
Sign in theCastle Grounds,Super Mario 64

InSuper Mario 64,Mario'sPower Meter is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed in the top middle of the screen. When Mario takes damage, it appears by popping up a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it disappears, except when Mario is inwater. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges gradually disappear. As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are blue when there are at least seven, green when there are five or six, yellow when there are three or four, and red when there are no more than two.

Mario can refill his Power Meter by collecting various coins:Yellow Coins replenish one wedge,Red Coins replenish two wedges, andBlue Coins replenish five wedges. He can also refill it byrunning throughSpinning Hearts, which can be found in most if not all of the levels. The faster he runs through them, the faster they spin, but they gradually slow down. For every full spin they make, Mario heals one wedge. The Power Meter also automatically refills immediately after Mario exits a level after collecting aPower Star if it is not already filled.

In this game, Mario's Power Meter also acts as his breath meter when he is floating on the water. When he enters the water, the Power Meter shows at the top middle of the screen, even when he is at the surface of the water. After he goes underwater, he takes one wedge of damage every eight seconds. On the flip side, if Mario remains in the water with his head above it, the Power Meter completely refills to eight wedges, even if the damage was not caused by water. Thefreezing water inSnowman's Land andChief Chilly Challenge (Super Mario 64 DS only) depletes his health three times faster than normal water, even if he is on the surface of the freezing water, and the Power Meter cannot be replenished when Mario has his head above the freezing water.

When the Power Meter has one or two wedges remaining, Mario begins to pant when standing still on the ground. This is only a cosmetic effect as he can still perform moves. When Mario is underwater, an alarm goes off. If the Power Meter runs out at any time, Mario loses a life and forcibly exits whatever level he is currently in (excluding theMushroom Castle, where he is just placed outside the building). When Mario lands on the ground after he is forced to exit the level, the Power Meter refills all of his health, starting from one wedge. If Mario loses his last life, he is given aGame Over.

InSuper Mario 64, when Mario gets swallowed byBubba, all of the wedges remaining disappear simultaneously. This instant depletion does not happen in the DS remake, although the player character still instantly loses a life.

The Power Meter appears again in the remakeSuper Mario 64 DS, now with a black outline around it. It acts the same, though with two additions: When the player changes characters or when they grab a Power Star that does not force the character out of a level, such as aBowser stage Red Coin Star or a 100-Coin Star, the Power Meter fully refills. Also, if the player is under thestrange toxic cloud and one or two wedges are left, the alarm that sounds while the player is underwater sounds. The Power Meter depletes or replenishes multiple wedges at a slower speed than inSuper Mario 64.

While the Power Meter shows only eight wedges, Mario's health actually ranges from 0 to 2,176, with each wedge representing 256 units of HP. In most cases, the lower limit is 255, at which point Mario loses a life.[3]

Super Mario Sunshine[edit]

Mario's life meter inSuper Mario Sunshine

InSuper Mario Sunshine, Mario's life meter is shaped like a stylized sun, with a polygonal spiral shape at the center. Again, it does not visibly appear onscreen until Mario takes damage. When it appears, it is positioned in the top right corner of the screen. There are once again eight sections of health, with each section represented as a sunray around the central spiral.

The life meter is normally a golden orange color when completely filled, and each individual section "flashes." When Mario takes damage, the rays of the sun gradually become blacked out to signify the loss of energy. When they have been blacked out, they no longer flash. He can regain energy by collecting normal coins, which refill one section, or Red Coins and Blue Coins, which refill two sections. Energy can also be regained by collecting a1-Up Mushroom, which completely replenishes every section of the life meter immediately upon collection.

When the life meter has lost five sections of energy, an alarm starts to sound for the remaining three sections of health. As each section after this is gradually lost, the alarm sounds faster, and the energy sections flash to match its warning. As it gets gradually lower, Mario starts to droop lower and lower, visibly getting weaker from the lack of energy. When it has been completely depleted, Mario loses a life. If he has no remaining lives, he receives a Game Over. The life meter is automatically fully depleted if Mario falls inlava ortoxic water, gets crushed, fails a timed Red Coin challenge, or loses a race toIl Piantissimo. Also, if Mario touches open flames orspikes inCorona Mountain, his health is rapidly depleted, usually resulting in quick life-loss.

Mario's life meter inSuper Mario Sunshine as it is displayed when he is underwater

Unlike inSuper Mario 64, there is a separate meter for Mario's air meter when he is underwater. This meter is blue, and the health sections continually deplete underwater. Air can be replenished by surfacing, touching air bubbles, or collecting coins or 1-Ups (which restore air at an equivalent rate to health). Mario also flashes red and an alarm sounds as the meter depletes. If the air meter is fully depleted, Mario immediately loses a life, regardless of his remaining health. When the meter is depleted to three sections, an alarm sounds as it gets steadily lower, and it continues to do so until Mario collects a coin or 1-Up, returns to the surface, or loses a life.

Super Mario Galaxy[edit]

Life meter from Super Mario Galaxy
Mario's life meter inSuper Mario Galaxy

InSuper Mario Galaxy, the life meter appears in the top right-hand corner of the screen ifMario orLuigi's health is not at three, or after Mario/Luigi has remained inactive for a certain period of time. It is shaped like a circle and has a total of only three health wedges as opposed to eight in the previous two games. However, in exchange, any damaging event that does not make the player lose a life removes only one health wedge (as opposed to the variable amounts of damage that attacks can inflict inSuper Mario 64 andSuper Mario Sunshine), and falling from high heights no longer inflicts damage at all.

One of the new features of this game involves the inclusion of a new item called theLife Mushroom, which increases Mario's life meter from three to six when it is collected. However, if at any time the health sections drop back below four, the life meter will revert to a maximum of three sections until another Life Mushroom is collected.

The coloration of the regular life meter in this game is as follows: Three sections are cyan, two are yellow, and one is red. The additional three sections that are added as a result of the Life Mushroom are all colored in green, and they do not change the color unless the life meter drops below four.

As in previous games,coins can be collected to refill one section of Mario's life meter, and they can be found bystomping enemies and hitting certainBricks or? Blocks, among many other methods.Purple Coins do not affect the life meter in any way.

When the life meter has one wedge left, a warning alarm begins to sound, and Mario will breathe heavily in exhaustion if he stands still. This continues until Mario is able to pick up at least one coin, which fills the life meter up again. Also, as inSuper Mario Sunshine, the life meter is separate from Mario’s air meter when he swims underwater. The meter that does appear when he is underwater is similar to the meter that appears when Mario isflying asBee Mario. Mario starts taking damage underwater only when his air gauge has been fully depleted, at which point his life meter is quickly depleted as well.

At the beginning of everyDaredevil Comet mission, Mario's life meter is automatically decreased to just one health wedge (the only difference being that no alarm sounds under these conditions), forcing Mario to complete the mission without taking damage once.

Mario's life meter will be depleted immediately if he falls into ablack hole; is crushed by aThwomp, aWhomp, aRhomp, aTox Box, or solid objects colliding with him stuck between them; falls intoquicksand orpoison; touchesdark matter; or fails a timedPurple Comet,Speedy Comet, orRomp Comet challenge.

Super Mario Galaxy 2[edit]

Mario's life meter inSuper Mario Galaxy 2 under Daredevil Comet conditions
Mario's life meter after he has collected a Life Mushroom
Mario's life meter inSuper Mario Galaxy 2 after he has collected a Life Mushroom

The life meter inSuper Mario Galaxy 2 looks and behaves in the same way as it did in its predecessor, although this time the black outlines surrounding the numbers are thicker. One minor difference is that if the player collects another Life Mushroom while one is still in effect, and all six sections of the life meter are filled, the player will receive a1-Up. If the life meter is at fewer than six sections, it will instead be refilled to that number.

Super Mario Odyssey[edit]

After an absence inSuper Mario 3D Land andSuper Mario 3D World (due to those games using the power-up system of the 2D platformers in theSuper Mario franchise), the Health Meter reappears inSuper Mario Odyssey with three sections of health, as inSuper Mario Galaxy. This time,Hearts are required to restore lost health instead ofcoins. CollectingPower Moons, going inside theOdyssey, or touching an unusedCheckpoint Flag restores Mario's health to full. It can be extended to six with aLife-Up Heart. Unlike prior iterations, the meter has a flat, solid color appearance, and the cyan and green colors are swapped from theirSuper Mario Galaxy positions. As inSuper Mario Sunshine and theSuper Mario Galaxy games, Mario has a separate air meter while underwater; if his air meter runs out, he loses one section of health every five seconds until his air is refilled. Upon dying, Mario loses ten coins instead of a life, as lives andGame Overs are absent in this game. The coins land in a circle around the place Mario died, so if they land on solid ground, he can pick them back up.

InAssist Mode, Mario starts with a default of six health wedges, which is extended to nine when he collects a Life-Up Heart. The Health Meter refills itself if he is idle for long enough. If he falls into a pit or poison, he loses one section (instead of dying and dropping ten coins) and is sent in abubble back to his previous location (instead of the most recently activated checkpoint).[4] The same occurs for Mario touching lava, though lava does not defeat him on contact. Mario does not have an air meter in Assist Mode and therefore cannot take damage for being underwater too long. The meter is green when at six sections, lime green at five sections, yellow at four sections, amber at three sections, orange at two sections, and red at one section.

  • Early version

    Early version

  • Mario's default Health Meter in Super Mario Odyssey

    Mario's default Health Meter inSuper Mario Odyssey

  • Mario's Health Meter in Super Mario Odyssey after he has collected a Life-Up Heart

    Mario's Health Meter inSuper Mario Odyssey after he has collected a Life-Up Heart

  • Mario's default Health Meter in Super Mario Odyssey while playing in Assist Mode

    Mario's default Health Meter inSuper Mario Odyssey while playing in Assist Mode

  • Mario's Health Meter in Super Mario Odyssey while playing in Assist Mode, after he has collected a Life-Up Heart

    Mario's Health Meter inSuper Mario Odyssey while playing in Assist Mode, after he has collected a Life-Up Heart

Yoshi's Story[edit]

The Smile Meter as seen inYoshi's Story
“EatingShy Guys wearing Yoshi's favorite color will add a bonus to your Smile Meter!”
Message Block,Yoshi's Story

InYoshi's Story, theSmile Meter (orSmilometer)[5] is a version of the Health Meter depicted as a smiling flower with white petals and a round nose that appears in the upper left-hand corner of the screen during gameplay. Normally, the Smile Meter has a total of eight sections, signified by the eight white petals positioned around the circular center of the smiling flower. In addition to displaying the health of theBaby Yoshis, the Smile Meter also represents their currentmood.

When a Baby Yoshi takes damage from touching enemies or other hazards oreating certain items or enemies such aspeppers orBlack Shy Guys (unless the Black Yoshi or White Yoshi eats them), the petals gradually fall away from the center of the flower, starting with the topmost left petal and going counterclockwise. The color and expression of the flower also change. The face when the meter is at full health is red with a big smile, at partial health is yellow with a slight smile, and at no hit points remaining or the Baby Yoshi's loss is blue with a frowning, lip-biting face with hair-like filaments on it. Two additional expressions for the flower are available: One expression involves its eyes being closed while wearing a huge grin with its petals rapidly shrinking and growing when the Baby Yoshi isSuper Happy, and the other expression is a green, shocked expression used as a transition when the last few (or all if a Baby Yoshi falls down a pit or otherwise instantly loses) hit points on the meter are lost before the flower's face turns blue and frowns. The music in the levels is also affected by certain states of the Smile Meter. The music remains unchanged when the meter is at full or partial health, but when there are no petals remaining, the music slows down to a slower, more lethargic and somber version of the level's music. Conversely, attaining the Super Happy status changes the music to a rock arrangement of the level's theme.

The Baby Yoshis can take damage only up to nine times. The Smile Meter loses one petal when a Baby Yoshi eats something he dislikes. The Smile Meter loses three petals when a Baby Yoshi touches an enemy or a certain hazard. Being hit one additional time while the flower's face is frowning results in the Baby Yoshi fainting and being captured byBaby Bowser'sToadies. The Baby Yoshis can regain their health by eatingfruit or enemies or collecting aSpecial Heart, regenerating lost petals and making the flower begin smiling again.

A flower that resembles the Smile Meter appears in the minigameLoves Me...? fromSuper Mario 64 DS andNew Super Mario Bros.

  • Artwork of the Smile Meter with all its petals (left) and without any petals (right)

    Artwork of the Smile Meter with all its petals (left) and without any petals (right)

Super Smash Bros. series[edit]

SmashWiki article:Damage

In theSuper Smash Bros. series, the Health Meter always appears at the bottom of the screen, except inSuper Smash Bros. for Nintendo 3DS, in which it is displayed on the Touch Screen. It acts as a damage counter that displays the amount of damage that a particular character has taken as a percentage. The higher the percentage goes, the more damage the character has taken. As the character takes more damage, the color of the percentage gradually changes from white to a dark red, with yellow being a middle gradient introduced inSuper Smash Bros. for Nintendo 3DS /Wii U, and the character simultaneously becomes easier for the opponents to KO them. The highest amount of damage a character can possibly take is 999%.Food,Heart Containers,Fairy Bottles, andMaxim Tomatoes can help reduce the amount of damage that a character has taken. In all games, the Health Meter appears for each character that participates in a match. Starting inSuper Smash Bros. for Nintendo 3DS /Wii U, characters with 100% of damage or higher begin to emit smoke. Starting inSuper Smash Bros. Ultimate, the percentage is displayed to one decimal place.

Aside from displaying the damage of a character, the Health Meter also displays other information. For example, inSuper Smash Bros. Brawl, the name of the character is always displayed directly under the damage percentage, and an icon of the character's face is displayed to the left of the damage percentage (at the top in the earlier games). The symbol signifying the series that the character comes from appears behind the damage percentage. In Stock matches, up to five circles (represented as character heads in every game exceptSuper Smash Bros. Brawl) appear above the damage percentage, representing the amount ofstock that the character currently has left. One of the circles disappears for every time that the character is flung off the screen. When the character has no circles left, the character is defeated and is out for the remainder of the match. In Time matches, the number of KOs is shown above the damage percentage. A point is earned or lost if the character KOs an opponent or gets KO'd, respectively. In Coin Matches, the number of coins in hand is displayed.

There is a second type of damage counter in the series: hit points (HP). This is used for some bosses (such asMaster Hand andCrazy Hand) and, starting inSuper Smash Bros. Melee, players in Stamina Mode. When a character is hit by an attack, their HP decreases. If a character's HP reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.

Mario Party series[edit]

The Health Meter appears in various bossminigames throughout theMario Party series. It can be represented as hearts or a bar. In most boss minigames, the boss's health is at least halfway gone when the health bar drops past the white line in the middle and turns red. Once the boss's health is depleted, the minigame is won. As ofMario Party 9, the player who deals the final blow gets an extra point bonus to their score. In some minigames, players also have a Health Meter, and when they lose all health, they lose the minigame.

Yoshi Topsy-Turvy[edit]

YNG Health Meter 1.png

InYoshi Topsy-Turvy, the Smile Meter appears in the top left corner of the screen as a smiling orange sun with eight white triangle-shaped rays around it. Each of these triangle rays represents one section of health, for a total of eight sections. This variation of the Smile Meter is very similar to the one fromYoshi's Story in both shape and color.

WhenYoshi touches an enemy or other obstacle, health is lost, signified by some of the white triangle rays falling away from the sun in a counterclockwise direction. As more and more health sections fall away, the loss of energy begins to be reflected by the sun's expression. It starts out being orange with sunglasses and a large smile. When some rays have been lost, its color fades to yellow, it loses its sunglasses, and its smile diminishes slightly.

If Yoshi sustains more damage, the expression of the sun will remain the same, though more of the sun's rays will be lost. When no more of the sun's rays remain, the face of the sun turns blue and begins frowning. If Yoshi sustains any more damage after this, the face of the sun will turn green, then gray, resulting in Yoshi losing a life, or aGame Over if Yoshi loses all of his lives.

Super Princess Peach[edit]

Vibe Gauge.png

InSuper Princess Peach, the player's Health Meter starts with three hearts (equal to six points of health) on it, but the player can get more fromToad's Shop by buyingTough Coffee, although each level is started with only three full hearts filled in. When the player takes damage or falls into abottomless pit, they lose half of a heart on the Health Meter. WhenPrincess Peach's Health Meter is fully depleted, the Game Over screen appears, and she must return to the map screen to try again.Perry refers to health asHP.

Donkey Kong Country series[edit]

Donkey Kong Country Returns (3D /HD)[edit]

InDonkey Kong Country Returns, itsNintendo 3DSport, itsNintendo Switchport, the Kongs' have hearts which represent their health. The display is described as aheart count in the context of theHeart Boost item,[6][7] but usually goes byhearts.[8] It is displayed in the top left corner of the screen, and is the only user interface element to be on screen at all times in a level.Donkey Kong, the main playable character, starts levels with two hearts and loses one each time he takes damage. Running out of hearts forces the player back to the start of the level or the most recent checkpoint (hosted bytutorial pig) they used, spending aRed Balloon to do so if the player is not in Time Attack. To regain a lost heart, the player can collect aheart or break open aDK Barrel.

Diddy Kong also has two hearts, but his role is different in single player compared to multiplayer. In single player, if Diddy Kong is freed from a DK Barrel, he always stays on on Donkey Kong's back. Diddy Kong's hearts are displayed below Donkey Kong's, as part of the same user interface element. If they take damage, Diddy Kong loses hearts instead of Donkey Kong. This mechanic essentially extends the player's maximum hearts. If Diddy Kong is defeated, he falls away and the display for Donkey Kong's hearts returns to normal. In multiplayer, Diddy Kong is controlled separately, and can be off Donkey Kong's back. If so, he has his own user interface element for his hearts. He gains and loses hearts just as Donkey Kong. If Diddy Kong is on Donkey Kong's back, then Diddy Kong and Donkey Kong alternate losing hearts when the both of them take damage.[9]

Rambi can take damage, but does not have an equivalent to hearts and cannot be defeated. If the Kongs are riding Rambi, both Rambi and the Kongs take damage; unlike other games Rambi is not an additional hit point.

Certain kinds of damage instantly deplete all of Donkey Kong's and/or Diddy Kong's hearts. Falling intopits,water, orlava are examples, as is the destruction of aBarrel Cannon while Donkey Kong is still inside it. Most importantly,Mine Carts andRocket Barrels do not have hearts: if they take damage they crash or explode respectively and drain all of the Kong's hearts. This is only partially true of Mine Carts the player jumps off of, as in that case if the player is jumping when a Mine Cart crashes the player's hearts are unaffected.

Two items can be purchased fromCranky Kong's Shop, and equipped before a level from the inventory menu to affect the player in ways that indirectly affect their hearts. Only one item can be equipped per character, and they are displayed next to the player's hearts. The Heart Boost is an additional heart, which is lost before all other hearts and regained after all other hearts. TheBanana Juice is displayed as a golden heart while in use but is unrelated to the hearts of the user interface. It blocks ten instances of damage that does not instantly defeat the player, with a number in its heart showing the remaining hits it can block.

In Mirror Mode, Donkey Kong only has one heart and Diddy Kong cannot appear. Further, hearts do not appear in levels and DK Barrels do not heal Donkey Kong. No items from Cranky Kong's Shop can be equipped, including the aforementioned ones.

In New Mode ofDonkey Kong Country Returns 3D and Modern Mode ofDonkey Kong Country Returns HD, both Donkey Kong and Diddy Kong have three hearts instead of two. In New Mode, the player can equip three items at once. In Modern Mode, the player can equip nine items at once. In these modes, The Banana Juice can only block five hits, but this is balanced out indirectly by the ability to equip more than one. One item exclusive to these modes is aCrash Guard, a version of Banana Juice specific to Mine Carts and Rocket Barrels. Its heart is blue, and it blocks two hits. Items in general are displayed next to the hearts, though two of the other new items do not affect them directly. If Mirror Mode is entered while in New Mode/Modern Mode, Donkey Kong's hearts are again reduced by one, but this means he has two hearts. Hearts still do not appear in levels and DK Barrels still do not heal Donkey Kong even though he can have a lost heart in

Donkey Kong Country: Tropical Freeze[edit]

Donkey Kong Country: Tropical Freeze retains the mechanics fromDonkey Kong Country Returns, but calls ithealth.[10]Dixie Kong andCranky Kong are introduced, and parallel Diddy Kong's mechanics in single player and multiplayer. This groups all three characters as "partners". Mine Carts and Rocket Barrels have their own health, consisting of two hearts, only crashing or exploding after losing the last one. Their health replaces the Kong's health while they are being used. Dixie Kong'sKong POW createsGold Hearts, which can be collected to turn one of the hearts of the player's health golden. If the player takes damage with a golden heart, instead of losing a heart a golden heart reverts to normal.

Water can beswam in, and therefore no longer drains all health. Players do have an air meter while underwater displayed to the left of health.[11] The air meter is shared between Donkey Kong and his partner in single player but divided into a meter for each character in multiplayer if the other player is not on Donkey Kong's back. It gradually drains, and when it is empty the character takes damage instead. The air meter can be refilled by touching bubbles, breaking a DK Barrel, going to the surface, or leaving the water.

Funky's Fly 'n' Buy replaces Cranky Kong's Shop and offers most of the same options, including ones from New Mode/Modern Mode fromDonkey Kong Country Returns' ports. While the player can equip multiple items per level, the Heart Boost has been restricted to only one per character. Crash Guards are changed to only block one hit each. TheBlue Balloon is a new item that restores the air meter one time if it is empty, before taking damage.

Hard Mode is similar to Mirror Mode from the prior game. While the player can play as any of the Kongs, including the partner characters, their health only consists of one heart, no items from the inventory can be equipped, and they cannot gain a partner character. Hard Mode once again prevents DK Barrels from healing the player.

In Funky Mode of the Nintendo Switchport, the normal player characters have three hearts as with New Mode/Modern Mode. This change further applies to Mine Carts and Rocket Barrels. The Crash Guard blocks three hits instead of one. Blue Balloons become Blue Balloon Bundles, which take effect three times.Funky Kong is a new playable character. Funky Kong's health has five hearts, though he cannot have a partner on his back. Funky Kong does not have an air meter, and so can stay underwater forever.

Mario Sports Mix[edit]

The Health Meter inMario Sports Mix
Behemoth's Health Meter

The Health Meter inMario Sports Mix is used only indodgeball matches, as well as the dodgeball minigameBob-omb Dodge. It is shaped like a circle with a black line going down the top half of its middle and ending at the circle's center. Depending on the character that the player is currently using, the icon shown in the top corner of the Health Meter changes accordingly. The player should note that in this game, the Health Meter appears along the top of the screen for every character that is currently playing. This Health Meter also appears in the game's final battle againstBehemoth and theBehemoth King.

When the player's character is hit by a dodgeball or another item, such as aBob-omb, some health is lost. The amount of health lost depends on the item the character is hit with, as certain items cause more or less damage than others. In any case, when a character is hit with an item, the chunk of health that is lost flashes red briefly before disappearing completely, leaving a black space in its place. If a character catches the ball before it hits the ground, the character that was hit by the ball will not lose health. If a character is hit by a special attack, a large amount of health will be lost. When their health is fully depleted, they are out, and sent into the box (the rest of the minigame if Bob-omb Dodge is played). The character's health will be instantly depleted if they fall into the water inDK Dock. To get back in, the player in the box must hit their target. When they do so, they are back in and get a small amount of their health regained. Getting hit even once causes them to be out again.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

InPuzzle & Dragons: Super Mario Bros. Edition, the HP bar is used. As Mario takes damage, the HP bar drops. When there is only one-fifth remaining, the HP bar turns orange and the heart pulses. When the HP bar is depleted, the Too Bad sequence plays, in which all the orbs fall down from the board. AGame Over occurs if the player chooses not to continue, or if the player runs out of HP when there are zero remaining lives. However, there is an exception. Unlike inSuper Mario Sunshine and theSuper Mario Galaxy series, the HP bar is not automatically fully depleted when the player runs out of time in Score Attack modes, but the Too Bad sequence still plays.

Yoshi's Woolly World /Poochy & Yoshi's Woolly World[edit]

InYoshi's Woolly World andPoochy & Yoshi's Woolly World, Yoshis have a health display.[12] It appears only if a Yoshi stands still for a while or if he takes damage. The health display is a circle of hearts looping around the Yoshi, with all of his collected hearts displayed. If the Yoshi collects hearts, they add directly to his health display. Hearts fill in the health display starting from just past 90 degrees and proceed clockwise. The Yoshi can have a maximum of 20 hearts, which is indicated by all the hearts turning yellow. When one heart is left, the heart looks cracked and the Health Meter always shows, alerting the player to get more hearts. If all hearts are lost in Classic Mode, the player must restart the level from the beginning, the lastcheckpoint they touched. InMellow Mode, if the player runs out of hearts during a boss battle in a course, the player restarts from the exit of the boss door.

In Classic Mode, the player begins each level with 10 hearts. In Mellow Mode, the player begins each level with 20 hearts. A Yoshi loses five hearts every time he takes damage. A Yoshi can equip the "Higher defense!"Power Badge, which decreases the number of hearts lost per hit to three. The final heart is special; a Yoshi cannot lose it unless he takes damage while having only one heart.

InPoochy & Yoshi's Woolly World, Mellow Mode causes damage to remove only one heart, instead of five or three. This further means the "Higher defense!" Power Badge cannot be used in Mellow Mode. Aside from the health display, the player can look at the hearts in the Number of Items Collected on the Touch Screen to track a Yoshi's current hearts.

Yoshi's Crafted World[edit]

The Health Meter inYoshi's Crafted World looks the same as inYoshi's Woolly World, except the hearts are made out of paper to match the game's style. If Yoshi completes a level with all 20 hearts, he receives aSmiley Flower.

Super Mario-kun[edit]

The Health Meter in volume 16 of the Super Mario-kun
The Power Meter inSuper Mario-kun. The Japanese text translates to Mario exclaiming "I'll die if I continue this way!"

In various volumes ofSuper Mario-kun, a Health Meter is occasionally shown to displayMario's power level, usually at a very low point, most prominently inSuper Mario 64 andSuper Mario Sunshine adaptations.

Unused appearances[edit]

Yoshi Demo[edit]

Yoshi Demo also features the Smile Meter, which functions identically to its appearance inYoshi's Story, though the faces used, all of which are also fromYoshi's Story, for the different states of the meter are different. At full health, the Smile Meter's face is its Super Happy face, seven to five petals is its face at full health, four to one petal is its face at partial health, no petals remaining is the same as inYoshi's Story, and Yoshi's defeat is its transitional shocked face.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseパワーメーター[13]
Pawā Mētā
Power MeterSuper Mario 64
にこにこメーター[?]
Nikoniko Mētā
Smiley MeterYoshi's Story
ハート[14]
Hāto
HeartWario Land 4
ライフ[15]
Raifu
LifeWario Land: Shake It!
FrenchJauge de Vie[16]Life GaugeWario Land 4
GermanHerzleiste[17]Heart barWario Land 4
ItalianLivello di vita[18]Life levelSuper Mario Bros. 2
Contatore di vita[19]Life counterSuper Mario All-Stars
Segna Potenza[20]Power SignSuper Mario 64
Misuratore del Sorriso[21]Smile MeterYoshi's Story
Energimetro[22]Energy-meterSuper Mario Sunshine
Misuratore vita[23]Life/Health meterSuper Mario Advance
Cardiometro[24]CardiometerWario Land 4
Indicatore di energia[25][26][27]Energy indicatorSuper Mario 64 DS manual,Super Mario Galaxy,Super Mario Galaxy 2
Indicatore Energia[28]Energy IndicatorSuper Mario 64 DS in-game
Contatore di energia[29]Energy counterSuper Mario All-Stars - 25th Anniversary Edition
Indicatore di salute[30]Health indicatorSuper Mario Bros. 2,NES Classic Edition e-manual
Barra della salute[31]Health barSuper Mario Bros. 2,Virtual Console e-manual
SpanishMedidor de Corazón[32]Heart MeterWario Land 4

Notes[edit]

The second pre-release Health Meter design fromSuper Mario Galaxy

See also[edit]

References[edit]

  1. ^2001.Super Mario Advance manual.Nintendo of America (American English). Page 18.
  2. ^2010.Super Mario All-Stars Limited Edition manual.Nintendo of America (American English). Page 31.
  3. ^UncommentatedPannen (July 21, 2016).HP.YouTube (English). Retrieved November 11, 2018.
  4. ^TheMightyTammos (October 15, 2017).Super Mario Odyssey - Travel Hints and Map.YouTube (English). Retrieved October 15, 2017.
  5. ^February 1998.Official UK Nintendo Magazine Issue 65. British English. Page 28.
  6. ^"Adds one extra heart to your heart count." – 2013.Donkey Kong Country Returns 3D digital instruction manual.Nintendo (English). Page 12.
  7. ^"Adds one extra heart to your heart count. The effect will be available until finishing or quitting the level." – 2010.Donkey Kong Country Returns manual.Nintendo of Europe (English). Page 25.
  8. ^"Remaining hearts for Donkey Kong and Diddy Kong. This indicator is visible at all times." – 2010.Donkey Kong Country Returns manual.Nintendo of Europe (English). Page 16.
  9. ^"If you take damage while the partner is on Donkey Kong's back, Donkey Kong and the partner will take turns losing health." – 2014.Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF).nintendo.com (American English). Page 11. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved February 7th, 2025.
  10. ^"The top hearts show Donkey Kong's health, and the bottom hearts show the health of the partner." – 2014.Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF).nintendo.com (American English). Page 10. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved February 7th, 2025.
  11. ^"You can restore the airmeter by touching bubbles, surfacing, or getting out of the water entirely." – 2014.Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF).nintendo.com (American English). Page 10. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved February 7th, 2025.
  12. ^Poochy & Yoshi's Woolly World digital manual, page 13: Health: ♦ When you have only one heart remaining, the health display will switch to ___ until you find more hearts."
  13. ^1996.スーパーマリオ64六十四(ろくじゅうよん) (Sūpā Mario Rokujūyon) instruction booklet (PDF).Nintendo (Japanese). Page 16 and 17.
  14. ^2001.Wario Land Advance: Yōki no Otakara instruction booklet.Nintendo (Japanese). Page 16.
  15. ^2008.Wario Land Shake instruction booklet.Nintendo (Japanese). Page 16.
  16. ^2001.Wario Land 4 European instruction booklet.Nintendo of Europe (French). Page 52.
  17. ^2001.Wario Land 4 European instruction booklet.Nintendo of Europe (German). Page 32.
  18. ^Super Mario Bros. 2 Italian manual. Page 10.
  19. ^Super Mario All-Stars Italian manual. Page 14.
  20. ^1997.Super Mario 64 European manual.Nintendo of Europe. Page 37.
  21. ^1998.Yoshi's Story European manual.Nintendo of Europe. Page 122.
  22. ^Super Mario Sunshine Italian manual. Page 12.
  23. ^2001.Super Mario Advance European manual.Nintendo of Europe (Italian). Page 107.
  24. ^2001.Wario Land 4 European manual.Nintendo of Europe (Italian). Page 112.
  25. ^2005.Super Mario 64 DS European manual.Nintendo of Europe (Italian). Page 99.
  26. ^Super Mario Galaxy Italian manual. Page 13.
  27. ^Super Mario Galaxy 2 Italian manual. Page 14.
  28. ^"Le Monete riempiono il tuo Indicatore Energia, prendine il più possibile! Anche i Cuori Rotanti ti fanno recuperare Energia. Più corri veloce attraverso un Cuore Rotante, più Energia recuperi." –Sign (2005).Super Mario 64 DS.Nintendo (Italian).
  29. ^Super Mario All-Stars - 25th Anniversary Edition Italian manual. Page 31.
  30. ^Super Mario Bros. 2 Italian e-manual. Page 6.
  31. ^Super Mario Bros. 2 (3DS -Virtual Console) Italian e-manual. Page 10.
  32. ^2001.Wario Land 4 European instruction booklet.Nintendo of Europe (European Spanish). Page 92.
Links to related articles
Super Mario Bros. 2 /BS Super Mario USA /Super Mario Advance
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LocationsFirst floor and mezzanineBob-omb BattlefieldWhomp's FortressJolly Roger BayCool, Cool MountainBowser in the Dark WorldThe Princess's Secret SlideThe Secret AquariumTower of the Wing CapSunshine IslescGoomboss Battlec
Basement and courtyardBig Boo's HauntHazy Maze CaveLethal Lava LandShifting Sand LandDire, Dire DocksBowser in the Fire SeaCavern of the Metal Cap/Behind the WaterfallVanish Cap Under the Moat/The Secret Under the MoatBig Boo BattlecBattle Fortc
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Gameplay elementsCompletionLetterMario's faceMissionsPower MeterSlideSwitch Cap Course
MinigamescLuigiLucky StarsMario SlotMemory MasterMemory MatchMushroom RoulettePair-a-GonePair-a-Gone and OnPicture PokerSuper Mario Slot
MarioBounce and PounceBounce and TrounceConnect the CharactersMario's SlidesShell SmashShuffle ShellSort or 'SplodeTrampoline TerrorTrampoline Time
WarioBingo BallBob-omb SquadCoincentrationGiant Snowball SlalomIntense CoincentrationLakitu LaunchPsyche Out!Slots ShotSnowball Slalom
YoshiBoom BoxHide and Boo SeekLoves Me...?Mix-a-MugPuzzle PanelPuzzle PanicTox Box ShuffleWanted!Which Wiggler?
Musical compositions"Super Mario 64 Main Theme" • "Slider" • "Peach's Castle" • "Bowser's Road" • "Bowser's Theme"
Further infoAsk DanAsk Uncle TuskCold Crossword ChallengeGallery (DS) •Glitches (DS) •Media (DS) •Nintendo 64 Funtastic Series Personality TestNintendo MusicOriginal soundtrackPre-release and unused content (DS) •QuotesStaff (DS)
a Exclusive toSuper Mario 64
b Present in both games, but has different roles in each
c Exclusive toSuper Mario 64 DS
Yoshi's Story
Playable charactersYoshis
BossesCloud N. CandyInvisoCloudjinDon BongoBaby Bowser
Mini-bossesBone DragonSnorkel SnakeSlug
AlliesBalloon BullyDragonGhost RiderGhost StreamHuffin PuffinMiss WarpNeuronPoochyPower BeeSnakeWhite Shy Guy
ItemsBob-bombBumber 'ChuteCoinCoin (hopping)Giant EggKeyPower FlowerSpecial HeartTulipYoshi egg
Objects? Bubble? SwitchArrow SignBubbleCloud PufferDelay SwitchEgg BlockFalling spikeFlatbed FerryLocked doorMessage BlockMystery CratePipePostPropeller LiftRock blockSeesawSpringSuper Happy TreeSurprise BallSwingVaseVine*
FruitsAppleBananasBomb BerryFavorite FruitGrapesHeart FruitLucky FruitMelonPepperWatermelon
ObstaclesBall 'N' ChainBall and chainBeehiveBocci BallBumper BallBuzz sawChain GateDirection SwitchFlaming urnJellyPistonPitRail LiftShy Guy GalleonSpikeSpiked ballSprocketSwordTurtle Cannon
MovesCrouchDashEgg ThrowFlutter JumpGround PoundJumpSniffSwallowSwim
EnemiesAir BagAttacky SackBamboo dancersBeeBig & Little BooBlack Shy GuyBlarggBlindfold BooBlock BooBlurpBob-bombBone DragonBooBullet BillBumblebeeBumptyBurner HeihōClamCentipedeCheep CheepChompComBatDo-DropFlying Shy GuyFrogFuzzy WigglerGabonGhostGoonieIck WormJelly GhostJellyfishLava GhostLittle BooMr. EelNipper PlantNipper SporePak E. DermPara-bombPeeperPiranha PestPiranha PlantPiranha SproutPufferRavenSea AnemoneSea cactusSensuikan HeihōShy GuyShy Guy On StiltsShy Guys on Pogo SticksSnow GuySpark SpookSpiderSpikeSpiked Fun GuySpiny FishSpiked stoneTehee ButterflyToadyVine Slime*
LevelsP. 1-BeginningTreasure HuntSurprise!!Rail LiftTower Climb
P. 2-CavernBone Dragon PitBlargg's BoilerJelly PipeTorrential Maze
P. 3-SummitCloud CruisingThe Tall TowerPoochy & NippyFrustration
P. 4-JungleJungle HutJungle PuddlePiranha GroveNeuron Jungle
P. 5-OceanLots O'Jelly FishLots O'FishShy Guy LimboShy Guy's Ship
P. 6-FinaleMecha CastleLift CastleGhost CastleMagma Castle
MiscellaneousPractice
MinigamesBroad JumpCatch the CoinsMelon RaceSpecial Delivery
Music"Yoshi's Song" • "Yoshi's Story"
Further infoFruit FrameGalleryPre-release and unused contentSmile MeterStaffSuper HappyYoshi's mood
AlbumsMusic to Pound the Ground to: Yoshi's Story Game SoundtrackLove, Peace & Happiness: The Original Yoshi's Story SoundtrackYoshi Story Original Soundtrack
* Exclusive to international versions
Super Smash Bros.
Playable charactersDonkey KongFoxKirbyLinkLuigiMarioSamusYoshiOthers
Non-playable charactersBob-ombWhispy Woods
BossesGiant Donkey KongMetal Mario
StagesPeach's CastleYoshi's IslandCongo JungleHyrule CastleMeta CrystalMushroom KingdomOthers
ItemsBarrelBob-ombCrateEggFire FlowerGreen ShellHammerRed ShellStarStar RodTarget
MovesMiscellaneousJumpTaunt
SpecialStandardUpDown
MarioFireballSuper Jump PunchMario Tornado
LuigiGreen FireballLuigi Cyclone
Donkey KongGiant PunchSpinning KongHand Slap
YoshiEgg LayEgg ThrowYoshi Bomb
OtherAsk DanAsk Uncle TuskGalleryGlitchesPre-release and unused contentQuotesSmash CardSuper Smash Bros. PollSuper Smash Bros. (Shockwave game)Staff
Super Mario Sunshine
Playable charactersMario
Rideable charactersYoshiBlooper Racer
Non-playable charactersFLUDDPrincess PeachToadsworthToadsPiantas (Big Daddy of Blooper-surfing ·Cannon Pianta ·Captain ·Chucksters ·Crate guy ·Doot-Doot Sisters ·Duck-ring riders ·Flaming Pianta ·Hotel manager ·Isle Delfino Police ·Mayor ·Pianta judge ·Pianta prosecutor ·Sunglasses vendor) •RaccoonsNokis (Buckies ·Noki elder ·Noki grandson ·Park director) •Sand BirdIl PiantissimoGreat SunflowerSunflower Kids
EnemiesBeeBlock BooBloopadBlooperBob-ombBooBullet BillBullet Bill (Gold)CataquackChain ChompChain ChompletCheep-CheepElectro-Koopa KingElectro-Koopa (Blue)Electro-Koopa (Red)GlorpedoGoobleKlamberLava Cheep CheepPiranha PlantPiranhabonPlurpPoinkPokeyPokey PodPondskaterSeedy PodSleepy BooSmolderin' StuSnooza KoopaStrollin' StuSwipin' StuWind SpiritWinged Strollin' StuWire Trap
ObstaclesBrambleBurnerBurning goopCheep Cheep (bird)Electric goopGoopHot waterMagmaOrange Juice GeneratorPoisonPuncherSlimy waterSpike Trap
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Items1-Up MushroomBananaBlue coinBombCoconutCoinDurianHelmetHover NozzleMario's capPapayaPepperPineappleRed coinRocket NozzleShine SpriteSpringboardTurbo NozzleWater BarrelWater BottleWater rocketYoshi's Egg
ObjectsArrow signBalloonBasketBellBig WindmillBirdsBoatBrick BlockButterfliesCannonClam CupsCloudCoin FishCorkCrateDune BudFishFlagpoleFlipping platformFlowerFluffGraffitiGreen panelHookIce blockJarJellyfishJump MushroomLeaf boatManhole coverMetal screenMirrorMudboatMulticolored blockMushroomNailNozzle boxOrange blockPipePolePortraitPuzzleRed Switch PlateRevolving GateRoller CoasterRopeSand blockScaleSeagullShine PaintingSignSlotsSpotted blockSpring of waterStone slabSwingTankTrampolineTreeTurbo-bashable doorsWall paintingWanted posterWaterfallWatermelonWatermelon blockWhite boxWindowYellow Switch PlateYoshi PlatformYoshi-Go-Round
LocationsMain coursesBianco HillsRicco HarborGelato Beach (Sand Cabana ·Shine Tower ·Surf Cabana) •Pinna ParkSirena Beach (Hotel Delfino ·Casino Delfino) •Noki BayPianta VillageCorona Mountain
Secret coursesLily Pad RidePachinko GameRed Coin FieldSuper SlideTurbo Track
OtherIsle DelfinoDelfino PlazaBianco SquareBoathouseShine GateDelfino Airstrip
MovesBackward SomersaultDashDiveDouble JumpFlutter JumpGround PoundJumpSide SomersaultSpin JumpSuper Whirl JumpSwallowSwimTriple JumpWall Jump
Gameplay elementsCompletionDelfino Emergency Broadcast SystemEpisodesGadd Science, IncorporatedGuidebookLife meterMagic Paintbrush
Music compositions"Isle Delfino" • "Ricco Harbor" • "Secret Course"
Further infoGalleryGlitchesMediaOriginal soundtrackPre-release and unused contentQuotesStaff
Super Mario Galaxy
Playable charactersMarioLuigi
FormsBee MarioRainbow MarioBoo MarioIce MarioFire MarioSpring MarioFlying Mario
Non-playable charactersApricot LumaPrincess PeachRosalinaLumasPolariHungry LumasLumaleesComet LumaToadsToad Brigade(Toad Brigade captain ·Mailtoad ·Blue Toad ·Yellow Toad ·Green Toad)Star BunniesHoneybeesQueen BeeBoardsRayPenguinsCoachPenguruPenguin RacersGearmosWormSpooky SpeedsterGuppyCosmic Mario
EnemiesAmpAtomic BooBall BeamerBanzai BillBatBlooperBob-ombBomb BooBompBone TwisterBonefinBooBullet BillCataquackCheep CheepChompClampyCluckboomCrabberDry BonesElectrogoombaFire ShooterFlipbugGiant GringillGolden ChompGoombaGoombeetleGrand GoombaGringillIce batIce BubbleJam-o'-WarJammyfishKoopa TroopaLava BubbleLi'l CinderMagikoopaMandibugMecha-BowserMicro GoombaMikey MineMini ChompMontyOctoguyPiranha PlantPokey HeadPokeynutPokeyplantPulse BeamPumpkinhead GoombaRoctoRuby RockSentry BeamSentry GarageSlurpleSpace MineSpiky TopmanSpiny Cheep-CheepSpiny Piranha PlantSpoingSpanglerSpring TopmanSpring VaultThwompTopminiTorpedo TedTox BoxTracksUndergruntUrchinWater ShooterWigglerZap Ball
ObstaclesBanzai Bill CannonBars / CrystalBill BlasterBlack holeBrambleBumperBurnerCannonCannonballChomp boxCrushing pillarDark matterElectric BallElectric railEye BeamerFire BarFire geyserFireballFreezing waterGiant prickly plantGravity fieldHoneyLavaLava burstLava GeyserLava tideMeatMeteorMoving sandMudPoisonous swampPrickly plantQuicksandSand tideSnowSpikeSpotlightSpringTorpedo tubeWater tideWhirlpoolWind
BossesDino PiranhaKing KalienteMandibug StackBugaboomMegalegKamellaTarantoxTopmaniacBowserBouldergeistBowser Jr.Major BurrowsBaron BrrrUndergrunt GunnerKingfin
Items and power-ups? Coin1-Up MushroomBee MushroomBombBoo MushroomCoinFire FlowerGold ShellGrand StarGreen Power StarGreen ShellIce FlowerKeyLife MushroomNotePower StarPurple CoinRainbow StarRed Power StarRed ShellRed StarSilver StarSpring MushroomStar BitStar Chip
Objects? BlockAirshipArrow SignBanandelionBarBeaconBlockBlue switchBob-omb dispenserBoltBolt LiftBoneBowser StatueBrick BlockBubbleBubblerButterflyCageCannonCaseCloudCoconutCoin BlockConveyor BeltCosmic blockCrateCrystalDomeFishFlipswitch PanelFloaty FluffFlower (environmental object)Flower (platform)Gold Treasure BoxGravity spotlightGravity switchGround Pound SwitchHanging vineHoleHoney wallIceKey DoorLaunch StarLeaf pileLever SwitchLiftMatterPolePortraitPull StarRobot turtleRock spireRolling BallRubbery bulbSeagullSemisolid PlatformShock Wave GeneratorShrinking platformSignSliding blockSling PodSling StarSnow sculptureSnowmanSpringboardSproutle VineStar Piece ClusterStarshroomStone blockStone circle / Shell circleStone wheelSwingTennis ballTiny lampTorchTornadoTrashTreasure chestUFOUnderwater ringValveVolcanoWarp PadWarp PipeWater spoutWaterfallWatermelonYellow square
LocationsTerraceGood Egg GalaxyHoneyhive GalaxyLoopdeeloop GalaxyFlipswitch GalaxyBowser Jr.'s Robot ReactorSweet Sweet Galaxy
FountainSpace Junk GalaxyRolling Green GalaxyBattlerock GalaxyHurry-Scurry GalaxyBowser's Star ReactorSling Pod Galaxy
KitchenBeach Bowl GalaxyBubble Breeze GalaxyGhostly GalaxyBuoy Base GalaxyBowser Jr.'s Airship ArmadaDrip Drop Galaxy
BedroomGusty Garden GalaxyFreezeflame GalaxyDusty Dune GalaxyHoneyclimb GalaxyBowser's Dark Matter PlantBigmouth Galaxy
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GardenDeep Dark GalaxyDreadnought GalaxyMatter Splatter GalaxyMelty Molten GalaxySnow Cap Galaxy
GateGateway GalaxyBoo's Boneyard Galaxy
Planet of TrialsRolling Gizmo GalaxyBubble Blast GalaxyLoopdeeswoop GalaxyGrand Finale Galaxy
OtherCastle GardensComet ObservatoryGarageLibraryBowser's Galaxy Reactor
MovesBackward somersaultCrouchDashDouble jumpDouble kickFlyGround poundJumpKickLong jumpCo-Star Super JumpSide somersaultSkateSlideSpinSpin jumpStart DashStompSweep kickSwimTriple jumpWall jump
Gameplay elementsBob-omb BlastingCompletionGalaxiesGravityLetterLife meterMissionsOcto-ArmyPrankster CometRay surfingRosalina's StoryStar ListStar PointerTrial GalaxiesWii Message Board
Music compositions"Egg Planet" • "Rosalina in the Observatory" • "Gusty Garden Galaxy"
Further infoGalleryGlitchesMario Galaxy OrchestraMediaNintendo MusicOriginal soundtrackPre-release and unused contentQuotesStaffSuper Mario 128Super Mario Galaxy Star Bit gameTrading cards
Super Mario Galaxy 2
Playable charactersMarioLuigiCo-Star Luma
Rideable charactersYoshiFluzzard
FormsCloud MarioRock MarioFire MarioBee MarioRainbow MarioBoo MarioSpring MarioDash YoshiBlimp YoshiBulb Yoshi
Non-playable charactersBaby LumaPrincess PeachLubbaLumasBig LumasHungry LumasLumaleesToadsToad Brigade (Toad Brigade captain ·Banktoad ·Mailtoad ·Blue Toad ·Yellow Toad) •The ChimpStar BunniesGearmosGold GearmoSilver GearmoPenguinsPenguruCoachJibberjaysBlack JibberjayHoneybeesQueen BeeWhittlesBill BoardPiantasBob-omb BuddiesRosalinaCosmic Spirit
EnemiesAmpBanzai BillBatBig BooBig GringillBig ParagoombaBig ThwompBig WigglerBlooperBob-ombBomb BooBompBooBoomerang BroBowser StatueBullet BillBuzz sawCannonballCheep CheepChompChoppahClampyCluckboomCosmic CloneCrabberDiggaDry BonesElite OctoombaFire ShooterFizzlitFlaptackFlipbugFlompFuzzyGiant GoombaGiant KoopaGold ChompGolden GummitGoombaGoombeetleGringillGummitHammer BroHoming ChompHot UrchinJack O'GoombaJam-o'-WarJammyfishKleptoadKoopa TroopaLakituLava BubbleLi'l BrrLi'l CinderMagikoopaMagmaarghMagmawMandibugMattermouthMega BooMeteorMicro Mecha-BowserMikey MineMini GoombaOctobooOctoguyOctoombaParagoombaPinheadPiranha PlantPokey HeadPrickly Piranha PlantPrickly plantPulse BeamPupdozerRhompRoctoRuby RockSentry BeamSkeeterSlurpleSmall ChompSmeechSnoodleSpace MineSpanglerSpiky GummitSpindleburrSpineconeSpinySpiny Cheep CheepSpiny EggSpiny Piranha PlantSpoingSpring TopmanSpring VaultSuper Piranha PlantSwaphopperThwompTopmanTopminiTox BoxTracksTrapdragonTwirlipUndergruntUndergrunt GunnerUrchinWater ShooterWhimpWhompWigglerZap BallZap Nozzle
ObstaclesBanzai Bill CannonBarsBill BlasterBlack holeBob-omb dispenserCactusChomp boxCurrentDarkDark matterElectric railFire BarFire ChainGarigari MiniGravity fieldLavaLava burstLava GeyserLedge HammerMillstoneMudQuicksandSinking swampSpike BlockWind
BossesPeewee PiranhaKing LakituDigga-LegGobblegutMandibug StackRollodilloBowserSorbettiMegahammerGlamdozerSquizzardPrince PikanteBoomsday MachineBowser Jr.Whomp KingBugaboomDino PiranhaKing KalienteMajor BurrowsBouldergeist
Items and power-ups? Coin1-Up MushroomBee MushroomBig fruitBlimp FruitBoo MushroomBronze StarBulb BerryClockCloud FlowerCoinComet MedalDash PepperFire FlowerFruitGrand StarGreen ShellGreen StarKeyLife MushroomNotePower StarPurple CoinRainbow StarRock MushroomSilver StarSpin DrillSpring MushroomStar BitYellow Star ChipYoshi egg
Objects? BlockAirshipArrow SignBalloonBanandelionBarBeaconBeat BlockBlockBlue switchBrickBubbleBubblerBull's-eyeCageCannonChance CubeCheckpoint FlagCloudCoconutCosmic blockCrateCrystalCymbalsDisappearing platformDivotDrumFishFlipping panelFlipswitch PanelFloaty FluffFlower (environmental object)Flower (grapple)Flower (platform)Flying ? BlockGateGiant grapeGlass caseGolden pegGrateGravity switchGround-Pound SwitchHandleHoneycomb wallIceIce blockIce MeteorKey DoorLaunch StarLeaf raftLever SwitchLiftMeteoritePicture blockPipePolePull StarPuzzle pieceRampRed and blue blocksRockRubbery bulbSand BirdSeagullShrinking platformSignboardSling StarSnake platformSnow sculptureSnowballSpringboardSproutle VineStar BallStar BarrierStar Piece Cluster RockStarshroomStone circleStone wheelStumpSwingTeeter-totter moonTeleporterTip NetworkTorchTornadoTrampolineTreasure chestTreeUnderwater ringVolcanoWarp PadWater BallWater spoutWatermelon
LocationsWorld 1Sky Station GalaxyYoshi Star GalaxySpin-Dig GalaxyFluffy Bluff GalaxyFlip-Swap GalaxyRightside Down GalaxyBowser Jr.'s Fiery Flotilla
World 2Puzzle Plank GalaxyHightail Falls GalaxyBoulder Bowl GalaxyCosmic Cove GalaxyWild Glide GalaxyHoneybloom GalaxyBowser's Lava Lair
World 3Tall Trunk GalaxyCloudy Court GalaxyHaunty Halls GalaxyFreezy Flake GalaxyRolling Masterpiece GalaxyBeat Block GalaxyBowser Jr.'s Fearsome Fleet
World 4Supermassive GalaxyFlipsville GalaxyStarshine Beach GalaxyChompworks GalaxySweet Mystery GalaxyHoneyhop GalaxyBowser's Gravity Gauntlet
World 5Space Storm GalaxySlipsand GalaxyShiverburn GalaxyBoo Moon GalaxyUpside Dizzy GalaxyFleet Glide GalaxyBowser Jr.'s Boom Bunker
World 6Melty Monster GalaxyClockwork Ruins GalaxyThrowback GalaxyBattle Belt GalaxyFlash Black GalaxySlimy Spring GalaxyBowser's Galaxy Generator
World SMario Squared GalaxyRolling Coaster GalaxyTwisty Trials GalaxyStone Cyclone GalaxyBoss Blitz GalaxyFlip-Out GalaxyGrandmaster Galaxy
OtherMushroom KingdomStarship MarioComet Observatory
MovesBackward somersaultCrouchDashDouble jumpDouble kickEatFlutter jumpGround poundHead ShakeJumpKickLong jumpSide somersaultSkateSlideSpinSpin jumpStompSweep kickSwimTriple jumpWall jump
Gameplay elementsCrate BurningFluzzard glidingGalaxiesGhostGrand World MapLetterLife meterPortalPrankster CometStar ListStar Pointer
Further infoGalleryGlitchesMario Galaxy OrchestraMediaOriginal soundtrackPre-release and unused contentQuotesStaff
Mario Sports Mix
Playable charactersAll-aroundMarioLuigiYoshiNinjaMii
TechnicalPrincess PeachPrincess DaisyWaluigiWhite Mage
PowerfulWarioDonkey KongBowser
SpeedyDiddy KongBowser Jr.Toad
TrickyBlack MageSlimeMoogleCactuar
Non-playable charactersBehemothBehemoth KingBirdoBlue YoshiBooDry BonesGold GhostKoopa TroopaLakituMonty MolePenguinPiantaPurple PuncherRed YoshiShy Guy
CourtsMario StadiumKoopa Troopa BeachPeach's CastleDK DockToad ParkLuigi's MansionWestern JunctionDaisy GardenWario FactoryBowser Jr. Blvd.Bowser's CastleWaluigi PinballGhoulish GalleonStar ShipSherbet SeaRowdy RaftFire Mountain
ItemsBanana PeelBob-ombCoinGreen ShellMini MushroomRed ShellSuper Star
Party gamesFeed PeteyHarmony HustleBob-omb DodgeSmash Skate
Further infoImage galleryPre-release and unused contentGlitchesMediaStaff
Super Mario Odyssey
Playable charactersMarioCappy
Non-playable charactersPrincess PeachTiaraBonnetersBonneter biologistFrogsHint ToadUncle amiiboTalkatooTostarenansDesert WandererSheepMoe-EyesSphynxJaxiGlydonKoopasRoving RacersLakitusGoombettesLochladiesStyle SistersDorriesSteam GardenersRabbitsNew DonkersMayor PaulineBandShiveriansShiverian RacersShiverian ElderBubblainiansCoachDogVolbonansPoochyToadsCaptain ToadToad Brigade (Green Toad ·Yellow Toad ·Purple Toad) •Archivist ToadetteJammin' ToadYoshiLuigia
EnemiesAstro-LanceurBanzai BillBig Chain ChompBig Poison Piranha PlantBitefrostBroode's Chain ChompBullet BillBurrboChain ChompChargin' ChuckCheep CheepChinchoCoin CofferDonkey KongFire BroFire Piranha PlantFuzzyGoombaGushenHammer BroKleptoKombooLava BubbleMagmatoMaw-RayMini GoombaMoonsnakeParabonesParagoombaPoison Piranha PlantPokioPulse BeamShermSpinyStairface OgreT-RexTrapeetleTropical WigglerTy-fooUprootUrban StingbyUrban Stingby LarvaYoofoe
ObstaclesBanzai Bill CannonBarrelBill BlasterBoulderCannonballFirework bombFortress turretFreezing waterIceIcicleLavaLava GeyserOil drumPepperPoisonQuicksandRevolving lattice wallRotating defense mechanismSenobi Generate PointShellSpike TrapWindWind Blow TowerWooden roller
BossesBroodalsTopperHarietSpewartRango
Large bossesMadame BroodeKnucklotecTorkdriftBowserMechawigglerMollusque-LanceurCookatielRuined DragonRoboBrood
ItemsBubbleCoinCoin pileFruitHeartHidden CoinKeyLife-Up HeartMoon ShardMulti MoonNoteNutPauline's lost itemsPower MoonRegional coinRockRocket FlowerSeedTurnipYoshi's Egg
Objects? Block2D block8-bit character8-bit pipeAirshipArrow SignBarBarrierBeanstalkBig mushroomBinding BandBinocularsBird (traveling)BlockBoomboxBowser statueBrick BlockBubblerButterflyCactusCheckpoint FlagCheese rockCoin BlockCoin ringCrateDumpsterFalling PlatformFishFloating cornFlower (Cap Throw)Flower (environmental object)Flower RoadFogFrost-Frosted CakeGiant SwingGirderGlowing spotGoomba buttonGround-Pound SwitchHat CatapultHat cloudHat LauncherHat TrampolineHidden BlockHillHip Drop Move LiftHint ArtHoleJaxi StandJaxi StatueJizoKeyhole PedestalKnob-like structureKoopa ShellLanternLava cannonLetterLever SwitchLiftLochlady DressLurkerManholeMeatMini RocketMoon CageMoon PedestalMoon PipeMoon platformMoon RockMotor scooterMovable coverMushroom PlatformMysterious sproutP SwitchParking lotPenguinPipePolePole (bollard)PostPropeller PillarPush-BlockPuzzle PartRankings BoardRC CarRed doorRising Stone PillarRock wallRotating buildingRotating dialRotating platformSand GeyserScarecrowSeagullSeesawSlotsSmall animalSmall birdSmall UFOSnowSoft wallSoirée BouquetSpark pylonSparkle WaterSpinning blockSpinning saucepanSteel BlockStone markerStone spireStone wallStupendous StewSwingSwinging ScaffoldingSwordTail TreeTapering platformTaxiTrampolineTransparent PlatformTrash CanTravel TipTreasure chestTreeVanishing platformVolcanoWardrobe closetWarp holeWedding-announcement posterWire Net PlatformWooden pendulumYellow turnstileZipper
LocationsMain gameCap Kingdom (Bonneton)Cascade Kingdom (Fossil Falls)Sand Kingdom (Tostarena)Lake Kingdom (Lake Lamode)Wooded Kingdom (Steam Gardens)Cloud Kingdom (Nimbus Arena)Lost Kingdom (Forgotten Isle)Metro Kingdom (New Donk City)Snow Kingdom (Shiveria)Seaside Kingdom (Bubblaine)Luncheon Kingdom (Mount Volbono)Ruined Kingdom (Crumbleden)Bowser's Kingdom (Bowser's Castle) •Moon Kingdom (Honeylune Ridge)
The Odyssey Continues...Mushroom Kingdom (Peach's Castle) •Dark Side (Rabbit Ridge)Darker Side (Culmina Crater)
OtherOdysseyCrazy CapStarshroom
MovesBackward SomersaultCap JumpCap ThrowCaptureCrawlCrouchDashDiveDouble JumpDownward ThrowDrill SpinGround PoundGround Pound JumpJumpLong JumpQuick SwimRollSide SomersaultSpin JumpSpin ThrowSwimTriple JumpUpward ThrowWall Jump
Gameplay elementsamiiboBalloon WorldaBeach VolleyballBound Bowl Grand PrixCompletionGravityGravity fieldHealth MeterJump-Rope ChallengeKoopa FreerunningKoopa Trace-WalkingNintendo LabobObjectivesPicture MatchRC Car ChallengeSnapshot Mode
Music compositions"Jump Up, Super Star!" • "Break Free (Lead the Way)"
Further infoThe Art of Super Mario OdysseyGalleryGlitches • Lists of names in other languages (Clothing ·Music List ·Power Moons ·Souvenirs) •Mario Reads Your LettersMusic ListNintendo MusicOriginal soundtrackPre-release and unused contentQuotesSound selectionStaffThe Super Mario Players
a In version 1.2.0 or later
b In version 1.3.0 or later