SMB2 Mario
- This article is about the form characters take after obtaining aSMB2 Mushroom. ForMario as he appears inSuper Mario Bros. 2, seeHistory of Mario § Super Mario Bros. 2 / Super Mario Advance.
| SMB2 Mario | |
|---|---|
![]() Sprite fromSuper Mario Maker 2 | |
| Applies to | Mario,Luigi,Toad,Toadette |
| Item needed | SMB2 Mushroom |
| Power(s) given | Gives userSuper Mario Bros. 2 gameplay physics |
| Appears in | Super Mario Maker 2 (version 3.0.0) (2020) |
SMB2 Mario (short for "Super Mario Bros. 2 Mario") is a form that first appears inSuper Mario Maker 2, in the version 3.0.0 update. The form is gained via theSMB2 Mushroom, and, as the name implies, the affected character gains the appearance of a character fromSuper Mario Bros. 2. Alongside the cosmetic change, characters using the form gain the ability to stand on, carry, and throw enemies.
Abilities[edit]
When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as inSuper Mario Bros. 2. However, there are a few exceptions: for example, the character bounces offWigglers andMega Dry Bones as usual, and stompable bosses such asBoom Boom will take damage instead. While standing on an enemy or object, the player can press while tilting
↓ to pick it up. Holding
will carry the object, and releasing the button while holding something will cause the character to throw it forwards.
When shelled enemies such asKoopa Troopas are thrown, they will slide in their shells as if kicked.Chain Chomps are picked up by their stake, and will attack other enemies while carried.Bob-ombs ignite instantly when picked up.Bullet Bills andBanzai Bills turn around when thrown and can be used as a horizontally-moving platform. Grabbing and throwingShoe Goombas will defeat them, allowing the player to ride on their shoe. Enemies made larger with aSuper Mushroom in the editor can also be picked up, but take longer to lift, like inSuper Mario Advance.
In the snow course theme, the character can liftsnowballs out of ground tiles.Cloud Blocks behave similarly tosoft sand inSuper Mario Bros. 2, as they are destroyed after the character attempts to pick up one.
In addition to carrying enemies, the character can perform thecharge jump by pressing after holding
↓ for a bit when on the ground.
Sound changes[edit]
Much like theMaster Sword power-up, music fromSuper Mario Bros. 2 plays instead of standard course music while under the effect of the SMB2 Mushroom.
In the ground, underwater, airship, desert, snow, forest, and sky themes, "Ground BGM" plays. In the underground, Ghost House, and castle themes, "Underground BGM" plays. When reaching theGoal Pole orAxe, losing a life, or obtaining aSuper Star, their corresponding themes from the original game play. When aP Switch is pressed, "Sub-Space BGM" plays. The "Peaceful" sound effect plays "Ending".
The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems ofBowser Jr. andBowser being replaced with the sprites ofBirdo andWart, respectively. The "Bonus Music" sound effect plays "Please Select Player", similarly to when the same effect is placed in theSuper Mario 3D World style.
When touching aSuper Mushroom or another SMB2 Mushroom, the sound effect of touching acherry plays. Various other sound effects, including jumping, opening a door, defeating an enemy, activating aPOW Block, and gaining an extra life, are also replaced with their correspondingSuper Mario Bros. 2 counterparts.
Differences fromSuper Mario Bros. 2[edit]
SMB2 Mario's sprites are edited and based on frames fromSuper Mario Bros. 3 and theSuper Mario All-Stars version ofSuper Mario Bros. 2, with some resemblance to poses fromSuper Mario Bros.[1] The idle pose also shows both feet as opposed to only one like in the original game, and has three walking frames instead of two, with one of them edited fromSuper Mario Advance. However, both walking frames from the original game are still used inSuper Mario Maker 2.
Toadette replaces Princess Peach and thus gets a new set of sprites, which are a mix of her sprites from this game'sSuper Mario Bros. 3 style and Toad'sSuper Mario Bros. 2 sprites. Toad's idle sprite has his arms bent in a similar fashion to Mario and Luigi's, while inSuper Mario Bros. 2, his arms are by his sides; Toadette adopts that stance for her idle sprite instead. As in normal gameplay, everyone's abilities are standardized. Luigi's jump is the same as everyone else's, unlike inSuper Mario Bros. 2, where hescuttles.
The player must crouch and hold to pick up objects or enemies, and release that button to throw them, whereas inSuper Mario Bros. 2, they can simply press
once to grab and again to throw. The charge required to charge jump resets upon standing up, rather than upon walking or running.
Gallery[edit]
SMB2 Mario carrying aGoomba
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | マリオUSAで[?] Mario Yū Esu Ē de | Mario USA | |
| Chinese(Simplified) | 马力欧USA的马力欧[?] Mǎlì'ōu USA de Mǎlì'ōu | Mario USA's Mario | |
| Chinese(Traditional) | Mario USA的瑪利歐[?] Mario USA de mǎ lì ōu | Mario USA's Mario | |
| Italian | Mario SMB2[?] | SMB2 Mario |
References[edit]
- ^GameXplain (April 23, 2020).Is the SMB2 Mushroom (Partially) a Lie? How Mario's SMB2 Sprite Has SMB3 DNA! (Super Mario Maker 2).YouTube. Retrieved April 24, 2020.





