Super Mario All-Stars

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This article is about theSNES game. For other uses, seeSuper Mario All-Stars (disambiguation).
"Super Mario Collection" redirects here. For the playing cards, seeSuper Mario Collection (playing cards).
Super Mario All-Stars
North American box art for Super Mario All-Stars
For alternate box art, see therelated gallery.
DeveloperNintendo EAD
PublisherNintendo
PlatformsSuper Famicom/Super Nintendo Entertainment System,LodgeNet,Super Nintendo Entertainment System - Nintendo Classics
Release datesSuper Famicom:
Japan July 14, 1993[1]
Super Nintendo Entertainment System:
USA August 1, 1993[?]
Europe December 16, 1993[?]
Australia December 16, 1993[?]
South Korea 1993[2]
Brazil December 1993[3]
LodgeNet:
USA Between July 1993 and early June 1994[4]
Player's Choice:
USA September 1996[5]
Super Nintendo Entertainment System - Nintendo Classics:
Japan September 3, 2020[6]
USA September 3, 2020[7]
Europe September 3, 2020[8]
Australia September 3, 2020[9]
HK September 3, 2020[10]
South Korea September 3, 2020[11]
LanguagesEnglish
Japanese
GenresCompilation, platformer
Ratings
ESRB:K-A - Kids to Adults[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
ModesSingle player, multiplayer
Format
Super Famicom:
Cartridge
SF Memory Cartridge:
Cartridge
Super NES:
Game Pak
Nintendo Switch:
Digital download
Input
Super NES:
Nintendo Switch:
Joy-Con (horizontal)
Serial codeJapan SHVC-4M

Super Mario All-Stars (known in Japan asSuper Mario Collection) is a compilation ofreissues for theSuper Famicom andSuper Nintendo Entertainment System released in 1993. It enhancesSuper Mario Bros.,Super Mario Bros. 2,Super Mario Bros. 3, andSuper Mario Bros.: The Lost Levels (known asSuper Mario Bros. 2: For Super Players in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "Battle Game" forSuper Mario Bros. 3. It is also the first time that the original JapaneseSuper Mario Bros. 2 was released for theWestern public. During development, the Japanese team referred to the game as "Mario Extravaganza."[12]

The game was re-released asSuper Mario All-Stars + Super Mario World, which, as the title suggests, also featuredSuper Mario World with updated graphics. Unlike the original, it was never released in Japan. In 2010, the game was re-released on theWii as part of theSuper Mario Bros. 25th Anniversary, under the titleSuper Mario All-Stars Limited Edition. The Wii version was initially released with aSuper Mario history booklet and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under theNintendo Selects label without the bonus materials.Super Mario All-Stars was released again onSuper Nintendo Entertainment System - Nintendo Classics on September 3, 2020, as part of the35th anniversary ofSuper Mario Bros.[13]

Differences and changes

In general, many sound effects have been replaced with theirSuper Mario World counterparts, along with several instances of new sound effects as well as recreations of those from respective original games (such as the sounds of plucking and throwingturnips and enemies inSuper Mario Bros. 2 and theP-Meter sound inSuper Mario Bros. 3). A few sound effects have been replaced by other sound effects fromSuper Mario World as well; for example, the stomping sound is replaced by the sound ofSpin Jumping a spiked enemy, and the sounds ofBirdo spitting eggs and being hit inSuper Mario Bros. 2 are replaced byYoshis' spitting sound and the sound of aChargin' Chuck, aKoopaling orBowser getting hit, respectively. The original music is additionally re-scored and rearranged using the same soundfont used inSuper Mario World, with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.[14][better source needed]

As noted in the respective sections below, with the exception ofSuper Mario Bros. 2 (which had such from the start), there is now background music for the title screens, each a cover version of theSuper Mario Bros.underwater level theme composed of a harmonica, harp, and jazz-styles respectively.

Although the default control scheme is similar toSuper Mario World (albeit with the Spin Jump being replaced with the normal jump), an in-game option allows one to useB Button as a dash/attack button like the original NES versions; a similar option would be featured in later 2D platformers (except forNew Super Mario Bros. Wii).

Changes toSuper Mario Bros. andSuper Mario Bros.: The Lost Levels

Controls

  • B Button/A Button: Jump
  • Y Button/X Button: Dash, Throw fireballs (as Fire Mario)
  • +Control Pad: Move, Climb vines, Enter pipes, Crouch
  • Start Button: Pause, Select option
  • Select Button: Choose option

Graphics and design

FC/NES
SFC/SNES
The Famicom/NES version (top) compared with the Super Famicom/SNES version (bottom).
  • There are graphical enhancements for all settings.
    • Grassland levels have grass on the ground (the ground is no longer made of blocks).
    • All levels have backgrounds (for example, levels that take place at night have a twinkling star background, while athletic levels either have a waterfall background for those with elevated grass platforms or pillars with Goomba statues on top of them for levels with bridges).
    • Almost every overworld level except for the ones taking place at night features mountains in the background, even the ones that originally used the trees-and-fences scenery.
    • Worlds 3,5, and7 make their being in a setting covered in snow more clear by adding snow to the ground, as originally, it was only implied to be covered in snow due to the bushes being white (this does not affect gameplay). Underground levels show a wall in the background.
    • Underwater levels have a distortion effect.
    • Many levels that had snow in the original JapaneseSuper Mario Bros. 2 do not have it in theSuper Mario Bros.: The Lost Levels edition, includingWorlds 3-3,7-1,7-2,7-3,8-1,C-3,D-1,D-2, andD-3. Snow was introduced intoWorld C-1, although it is only an aesthetic difference.
    • Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies toKoopa Troopas,Piranha Plants,Hammer Brothers, the outline of aLakitu, the spots of a1-Up Mushroom,Super Springs, andwind.)
    • The color ofBloopers was changed from white to pink (including even the flying Bloopers inSuper Mario Bros.: The Lost Levels), and grayCheep Cheeps are now green.
    • Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they are light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.
    • Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common inThe Lost Levels), and all pipes seen inside castles are now colored green instead of silver.
    • Bullet Bills' arms are now animated.
    • Bowser and thefake Bowsers now resemble the former's design used sinceSuper Mario Bros. 3.
      • They are also more expressive, looking surprised when hit by a fireball once and dazed after multiple hits, as well as having an animation for falling into lava that now has a splashing animation.
    • World 6-3 in the first game and Worlds 7-3 and C-3 inSuper Mario Bros.: The Lost Levels are now depicted as having the same color standard as inWorlds 3-3 and2-3, respectively, as originally, they were completely monochrome.
  • There are parallax scrolling layers in the background.
  • Shells are now shown spinning after being kicked, and now turn upside down if the player is near an edge when they jump on them.
  • Secret underground levels have a picture ofMario orLuigi showing a V sign in the background, which are labeled "Bonus". This is also seen inCoin Heaven.
  • Underground levels likeWorld 1-2 place an echo effect on all sounds unless the player isinvincible.
  • Lava is no longer just a recolor of water and boils.
  • Super Mario Bros.: The Lost Levels had most of its graphics made updated to be consistent with the remade original game, whereas the original Famicom versions do not have the same graphics as each other.
    • For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt inSuper Mario Bros.: The Lost Levels. InSuper Mario All-Stars, the graphics of all the games were improved, andSuper Mario Bros.: The Lost Levels was made to look exactly the same as the graphically-improved version ofSuper Mario Bros. released on the same cartridge.
    • World 9's graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game.
    • The wall before the flagpole near the end of World 5-1 inThe Lost Levels, originally made out of ground tiles, is now made out of blocks as if it were a staircase.
  • Luigi is no longer a simple recolor of Mario, the Bros.' standing pose is different and now resembles their design fromSuper Mario Bros. 3, but with the shirt and overall colors swapped and recolored.
    • Fire Mario and Fire Luigi are also no longer colored the same, having the shirt/overall colors swapped; Mario received a blue shirt and red overalls (similar to Mario's original outfit from his debut inDonkey Kong and his outfit in the DIC cartoons) while Fire Mario received a red shirt and white overalls (similar to Super Mario's outfit from the DIC cartoons), and Luigi received a purple shirt and green overalls (similar to Luigi's outfit fromSuper Mario Bros. 2 and his outfit in the DIC cartoons) while Fire Luigi received a green shirt and white overalls (similar to Super Luigi's outfit from the DIC cartoons).
  • When a brother enters a bigger castle, he takes the middle door rather than the left one.
    • Before vanishing in a door, he faces the screen and shows a V sign with his fingers.
      • The Bros. also do this when entering a pipe from above.
  • The sprites for power-up items andPrincess Toadstool are now based on their updatedSuper Mario Bros. 3 counterparts as well.
    • Super Mushrooms are red with white spots instead of orange with red spots, and1-Up Mushrooms are green with white spots instead of orange with green spots.
  • As opposed to simply standing on the ground,Toads are now found in sacks, which they somehow escape from after Mario or Luigi come
    • Also, rather than rescuing a single Toad in every castle, the player rescues multiple Toads based on the world they are in (two Toads inWorld 2, three Toads inWorld 3, and so on; completing Worlds A-C inThe Lost Levels will now result in Mario/Luigi rescuing five, six, and seven Toads, respectively).
    • They always have a different animation when Mario rescues them from a sack.
  • The final scene where Mario rescues Princess Toadstool has also been changed.
    • She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player isSmall Mario, aSuper Mushroom will drop down and make himSuper Mario. There is then a zoom-in showing Toadstool kissing Mario on the cheek; inSuper Mario Bros., he blushes; inSuper Mario Bros.: The Lost Levels, his eyes become heart-shaped except inWorld D, where he blushes. The endings of both games were also made uniform: there is no Warp Door inThe Lost Levels leading to Peach after Bowser or fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included inNintendo Power Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the originalSuper Mario Bros.[15] In World 8-4 of both games, the text now says,"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..." rather than"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world." in the first game, or"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship." inSuper Mario Bros.: The Lost Levels. In World ★8-4 (Hard Mode) in the first game and World D-4 inSuper Mario Bros.: The Lost Levels, the text has been changed to"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!".
  • The bricks offortresses,castles and the castle walls ofWorld 8-3 ofSuper Mario Bros. andWorlds 8-2,8-3 andD-3 ofSuper Mario Bros.: The Lost Levels are made more distinct from the normalbricks.
    • Originally, they were normal bricks, but could not be broken and were only scenery.
  • Bowser's Castle is distinguished from the other castles by having thunder and lightning occur in the background.
  • World 9's water levels now have a proper underwater background.
  • For unknown reasons, inSuper Mario Bros. andSuper Mario Bros.: The Lost LevelsFire Mario/Luigi (while airborne or underwater) is not completely animated when throwingfireballs, just like how water and lava were not animated in the original games.
  • InSuper Mario Bros., World 8-4's short underwater section has a regular sky background, just like a normal underwater level. However, inSuper Mario All-Stars, the background is black.

Gameplay

  • The player starts out with five lives instead of three, and gaining more than 128 lives just maxes out the life counter at 128, unlike theNES version where the next display of the lives screen gives aGame Over.
  • The level introduction screen, which shows how many lives the player has remaining, also gives a brief overview of up to five enemies appearing in the level, excluding Piranha Plants.
    • For example, the World 1-1 introduction shows Goombas and Koopa Troopas.
    • The castle introductions only show Bowser, even if other enemies appear in the level.
    • Worlds 2-3 and 6-3 show the fewest non-Bowser, non-Piranha Plant enemies in the screen, with only one each: Cheep Cheeps and Bullet Bills in the former and latter, respectively.
    • Despite some levels such as Worlds 5-2 and 6-2 from the firstSuper Mario Bros. featuring hidden underwater sections, and therefore featuring Bloopers and Cheep Cheeps among the enemies encountered, those enemies are not featured in their respective screens.
  • Destroying abrick has a different effect.
    • Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. InSuper Mario All-Stars, however, he continues going upwards, then falls back down more slowly. These two installments inSuper Mario All-Stars are the onlySuper Mario games to ever have this effect; even in theSuper Mario All-Stars version ofSuper Mario Bros. 3, Mario and Luigi rebound downward quickly like in the original NES version.
  • Mario gets hurt if he hits the upper mouth ofPiranha Plants, while in the originalSuper Mario Bros., the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.
  • There were several bug fixes.
    • Similarly to the original game's PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck.
    • When Mario has more than nine lives, they are displayed correctly.
    • Glitches such asMinus World, Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into theWarp Zone. The left pipe will still warp toWorld 4, however.
  • Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.
  • Time in castle levels inSuper Mario Bros. is now converted to points, just like inSuper Mario Bros.: The Lost Levels.
  • During a Game Over, the player is asked to continue, save and continue, or save and quit.
    • Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player.
  • InSuper Mario Bros.: The Lost Levels, if the player decides to continue after a Game Over, they will start over at the beginning of the current level, rather than the current world as in the original version. InSuper Mario Bros., however, they will start over at the beginning of the world, just like in the original when the player does the special button combination after losing all their lives.
  • InWorld 8-3 ofSuper Mario Bros., the separate brick walls in the background are now replaced with a single, continuous wall, thus revealing the existence of a hidden coin block hidden in the last wall of the original version (whose existence is only given away by a faint white line located just above it).
    • Additionally, the scenery behind the brick walls in the original are now in front of the walls and therefore are now completely visible.
  • In the more difficult quest, there is now a star to the left of the world's name and number. Since Mario/Luigi's form, coins, and score are retained upon starting the Hard Mode, this marks the only time he ever gets aFire Flower from the first? Block containing a power-up.
  • In a two-player game, the second player now starts after the first player finishes a level as well as after they lose a life, and vice versa, like inSuper Mario Bros. 3.
  • Super Mario Bros.: The Lost Levels can be saved at any time. Unlike inSuper Mario Bros. on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.
  • Players only have to completeSuper Mario Bros.: The Lost Levels once to reachWorlds A throughD.
  • In the secret section ofWorld 1-2 (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.
    • Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in this version.
  • In Worlds 7-9 of the FDS version ofLost Levels, theHammer Brothers perpetually charge at the player. On the SNES, this behavior was added to Worlds A-D as well.
  • In the original game, Bowser and his fakes only have hammers in Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well, although they lose their ability to breathe fire.
  • Thefake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the final fake Bowser in World D (actually a Spiny) is replaced with the actual Bowser.
    • Similarly, theBowser's Brothers in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother.
  • The greenSuper Springs ofWorld B-1 andWorld B-3 were changed to redJumping boards.
  • The ceiling at the start of World 9-2 now stretches all the way to the beginning of the level. In the original version, it only stretched to the start of the pit.
  • The castle terrain of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
  • Due to the castle walls in Worlds 8-2, 8-3, and D-3 being replaced, the bricks hidden within them are nowHidden Blocks instead.
  • The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.
  • All Goombas in Worlds A, B, C, and D are replaced withBuzzy Beetles. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.
  • Running out of time as Fire Mario will no longer result in the player seeing a dead Mario sprite with Fire Mario's colors.
  • In the original version of World 9, the player had only one life, regardless of how many lives were left after beating the first eight worlds without warping, while inAll-Stars, they keep the number of lives they had if they beat the first eight worlds without warping.
  • Worlds A-C no longer have checkpoints, not even outside castle levels, much like World 8 in bothSuper Mario Bros. andThe Lost Levels, while in the original, only Worlds 8 and D lacked checkpoints outside of castle levels.
  • Using any Warp Zone inThe Lost Levels, even a backwards Warp Zone, now permanently voids access to World 9 for that save file, unlike in the original, where this rule could potentially be circumvented as it does not apply to backwards Warp Zones (in other words, by warping backwards and then avoiding the Warp Zone for a second time).
    • Additionally, if the player beat the first 8 worlds and then used a Warp Zone while completing Worlds A-D, then they will retroactively be banned from accessing World 9 permanently for that save file.
  • Lava Bubbles now jump even higher, even going above the screen, therefore allowing Mario/Luigi more time to safely pass under them while jumping over the lava pit below them before they finally descend back into the lava.
  • World C-4 is now 400 game seconds long, instead of being 300 game seconds long like in the original.
  • Dying by falling into a pit will cause the entire gameplay to freeze immediately as if the player were to die onscreen like taking damage from an enemy or running out of time.
  • All invisible Piranha Plants, most notably the one in the underwater section of World 8-4, are now made visible.

Music and sound effects

  • The games' soundtrack was enhanced to accommodate the SNES's increased number of audio channels.
    • TheGround Theme's instrumentation now resembles theSpecial Zone arrangement fromSuper Mario World and has additional instrument notes and changes.
    • TheUnderground Theme is now based on theSuper Mario Bros. 3 version (with added upbeat drums and uses4
      4
      time signature rather than3
      4
      ), and this single arrangement is used across theSuper Mario Bros.,Super Mario Bros.: The Lost Levels andSuper Mario Bros. 3 remakes.
    • Likewise, theStarman theme now feature percussion parts from bothSuper Mario Bros. 2 andSuper Mario Bros. 3 versions, and this single arrangement is used across all remakes.
    • TheUnderwater andCastle themes have slower tempos than in the original.
    • TheEnding theme inSuper Mario Bros. is an enhanced version of the rescue song's extended version fromVS. Super Mario Bros., which is howKoji Kondo originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.[16] InSuper Mario Bros.: The Lost Levels, the theme's second half from the original game also plays.
  • New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively.
  • There is also a newBowser battle music, which starts when the player reaches afake Bowser in acastle. The Bowser battle music is different for the real Bowser, however; that music plays inWorld8-4 andWorld D-4.
  • Although there are some exceptions inSuper Mario Bros.: The Lost Levels, going through a pipe generally no longer resets the music.
  • In World 8-4 of both games, the underwater area now uses castle music rather than water music.
  • The title screen for both games now have a cover version of the underwater theme fromSuper Mario Bros. playing in the background: with a harmonica inSuper Mario Bros. and a harp inSuper Mario Bros.: The Lost Levels.
  • In a similar vein to theN-Mark Spade Panel minigame inSuper Mario Bros. 3 and bonus rooms andLemmy andWendy's boss battles inSuper Mario World, an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 inSuper Mario Bros.: The Lost Levels.
  • When the timer reaches the last 100 seconds, thewarning sound is now reused fromSuper Mario World and like in that game, the music speeds up uninterrupted while the warning simultaneously plays.
  • A new sound effect has been added forHammer Brothers or Bowser (and his fakes) throwing their hammers, whereas in the original it was silent.
  • Jumping boards (includingSuper Springs inSuper Mario Bros.: The Lost Levels) now make their "boing" sound fromSuper Mario World when jumped on; like hammers, no sound effect played in the original.

Changes toSuper Mario Bros. 2

Controls

  • A Button orX Button - Jump, accept
  • B Button orY Button - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
  • Start Button - Pause the game, confirm menu option
  • Select Button - Select option after a Game Over
  • +Control Pad (left/right) - Select character, move character
  • +Control Pad (up) - Enter doors and other openings, climb up vine
  • +Control Pad (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
FC/NES
SFC/SNES
The Famicom/NES version (top) compared with the Super Famicom/SNES version (bottom).

Graphics and design

  • Several enemies got another palette swap. PinkShyguys,Snifits, andPansers are now blue.
  • While the original game used green palette in the desert, instead of gray, the green Snifits are replaced by gray ones.
  • Gray Pansers andBirdos are now exclusively green.
  • Green and grayBeezos (which only fly straight across) are now red while red ones (which home down to the player) are now yellow.
  • BothMousers are now gray.
  • Tryclydes are now green, making them inaccurate to their artwork.
  • The playable characters have had their sprites recolored to match their actual appearance. These inconsistencies were necessary in the original NES version because of the system's limited color palette, as well as hardware limitations which made it so that sprites could only have three colors (excluding white, which is simply a placeholder for a blank pixel).
    • Princess Toadstool had her hair recolored from brown to blonde, whileToad had his spots recolored from blue to red. Additionally, Mario and Luigi's overalls were recolored to be distinctly denim-colored, as opposed to dark blue like the original.
  • Ostros are now pink instead of black.
  • Porcupos andNinjis are now purple instead of black.
  • When a Subspace Warp is used, there is a new, wavy transition effect with accompanying music, rather than the generic instant transition of the NES version. The "WARP World (number)" screen has also been redesigned to use the red border present in the title,Bonus Chance, andGame Over screens, as well as an image ofBirdo.
  • When the characters shrink when they reach down to one remaining heart, their entire bodies shrink instead of just their lower bodies. As such, Toadstool's hair gets shorter when she shrinks into hersmall form rather than remaining intact like in the NES original. This was later carried over tothe GBA remake,Super Mario 3D World, and in post-Fall 2017 versions ofSuper Mario Run.
  • The backgrounds of the levels have also been given more detailed add-ons such as clouds, trees, etc.
    • Similarly, many of the underground and boss areas now have actual backgrounds (such as those resembling the interior of a factory) replacing the dark void.
  • Themushroom that allows the hero to get an extraheart has a smaller front-facing white spot than the original.
  • When transitioning to different areas within each level, the screen now fades through black as opposed to platforms and objects disappearing to the background changing color and new platforms and objects appearing.
  • Also, the boss battle rooms inWorlds 1 -6 have terrain tiles that resembleN&B Blocks (toys thatNintendo created in 1968 to compete against the popularLego brand) as opposed to simply bricks.
  • Health points are now shaped likehearts instead of hexagons, and empty ones are now blue instead of white.
  • The Subcon now have a slightly different sprite, with their heads having a rounder shape, smaller eyes, more defined ears, and pointy hair.
  • The Game Over and Subspace Warp screens now has the title's red-and-gold border and features Birdo as opposed to just white letters on a black background.
    • The title screen's inside of the frame is now black (like the Japanese version) instead of light blue; and when the title screen loops, it fades through black instead of instantly. When the storyline ends by telling the player to press the Start Button to begin, the word "Button" was removed.
  • Some levels that originally take place during the day now take place at night and vice-versa.
  • The non-highlighted characters on the Player Select screen are now gray instead of blue.

Music

  • The music within the game has also been retouched and several sound effects have also been changed, usually using new sounds (such as when the hero picks up avegetable,Mushroom Block,POW Block, or enemy).
  • The spike area inWorld 5-2 no longer uses the underworld music, but it uses the overworld music instead. The rooms before the world bosses' arenas inWorlds 2-3,3-3, and4-3 no longer use the boss music.
  • The world boss victory music is now slightly slower.
  • For the endings, the music for the ceremony before the credits is now orchestrated, and the music for the ending credits with Mario waking up and then snoozing back to sleep is now shortened and no longer starts out with extra rhythm, making it slightly less referential toYume Kōjō: Doki Doki Panic.
  • TheSubspace music reuses the sameGround Theme arrangement as theSuper Mario Bros. andSuper Mario Bros.: The Lost Levels remakes, albeit with the introduction omitted.
  • Certain instruments no longer mute when the game is paused.
  • A sound is played to indicate when thePower Squat Jump has been charged up.
  • Autobombs while Shyguys are riding on them play sounds when flames are being shot out of them. Originally, no sound was played for flames being shot out of Autobombs.
  • When Wart is defeated, the music stops playing instead of continuing before the secret door appears. He also makes the sound of aLittle Koopa being defeated and an airship being relocated on his last hit before being defeated.
  • The wall in the ceremony cutscene from the game's ending is now bright yellow instead of dark blue and has gray-green panels on the lower end of the wall. Also, the platform in which the four heroes are perched on is now slightly lower and wider. The Contributor board is now black on the inside and its frame is brown as opposed to being translucent, and the characters' points for the levels completed are now framed. Toad now waves just his left hand as opposed lifting both of his arms up and down. It is now possible for any character to have level completion points greater than 20, due to the new ability to save the game's progress.
  • The credits scene with Mario sleeping and realizing that his adventure was just a dream is now multi-colored as opposed to being a monochromatic blue, and the background itself is now shades indigo. Players can now save their progress after completing the game without the need to start all over. Additionally, after the ending sequence is finished, the words "Press Start" will now appear on the end card instead of simply freezing, requiring the player to reset the game to continue playing.

Gameplay

  • Due to the added save feature, there are unlimited continues, rather than only two like in the NES version.
  • The game makes full use of the two run buttonsX Button andY Button on the SNES controller, so one button can be held to run while another for picking up and throwing enemies.
  • After a character loses a life, the player has the option to select another character. Originally, they were restricted to the character they initially chose until they got a game over or completed the level.
  • The first area inWorld 4-2 is now underground and plays the underground BGM.
  • TheWarp Doors that lack a door (except for ones that have light shining from the outside) have been replaced by yellow double doors.
  • Key Doors which require a key to open no longer completely disappear once unlocked. Instead they become normal Warp Doors.
  • Also, unlike the original, once the Key Door is unlocked, the key mysteriously disappears instead of still being in the character's hands.
  • The key rooms in the fortresses in Worlds 1-3, 3-3, and 4-3 (as well as one inside the pyramid in World 2-3) now have a background of a giant grayPhanto whose eyes flash an eerie red once the player picks up the key, and the eerie noise is heard too.
  • Birdos spit out the Crystal Ball when defeated. In the NES game, Birdos held the crystal ball. The same applies to the red Birdo with the key in World 7-2. Unless the player leaves and reenters their rooms, Birdos also do not reappear if their crystal balls are grabbed.
  • Players start with five lives at default instead of three in the original version, but their last life before aGame Over is at one instead of zero. The player cannot get more than 99 lives, although in the original version, the player's life counter maxed out at 255.
  • On theBonus Chance screen after the player completes each level and advances onto the next level, the three slots are now slightly larger and act like mechanical ones as opposed to digital. If the player matches all three slots or at least has a Cherry first, the screen now flashes along with the happy fanfare. The lucky seven is introduced, and will grant the player an additional ten lives if all three slots match. Players will also be granted extra coins of service if the player manages to get some bonuses correct (or at least have the Cherry first) in a row. On the other hand, if the player completes the level without picking up any Bonus Coins from Subspace, the three empty slots on the Bonus Chance screen are now black instead of white, and the words "NO BONUS" appear just after the opening fanfare. If the player collected more than ten coins in a level, the coin counter is displayed properly. In the NES version however, it is displayed as a letter, similarly to hexadecimal (10 = A, 11 = B and so on).
  • In World 4-2, in the second area with whales that spray water as an elevation, the spraying SFX will get muted if the player grabs a Cherry, picks up or throws an enemy or object, does the Power Squat Jump, etc; which does not happen in the original version.
  • When the player enters the door to the Subcons' captive lair after defeating Wart, the screen slowly fades through black for about two seconds as opposed to simply transitioning to the next screen instantly.
  • Also, in the area where the Subcons are held captive before being released by one of the heroes, the doorway with light shining in is replaced by yellow double doors, and a background is added with stained glass windows and a large archway revealing the outside the fortress.
  • The characters' jumping animation was tweaked, no longer raising both arms.
  • Albatoss is no longer animated upon its defeat.
  • If the player lands on the Spike Traps, a "Power Down" sound effect is played regardless of health status before losing a life at the last hit.

Changes toSuper Mario Bros. 3

Controls

In a levelOn theworld map
  • +Control Pad: Move / Enter pipes / Climb vines or ladders / Crouch / Swim (as Frog Mario)
  • A Button/B Button: Jump / Fly or glide (as Raccoon or Tanooki Mario) / Swim / Swim faster (as Frog Mario)
  • X Button/Y Button: Dash / Pick up and throw items / Throw fireballs (as Fire Mario) / Tail whip (as Raccoon or Tanooki Mario) / Throw hammers (as Hammer Mario)
  • Start Button: Pause
  • +Control Pad: Move Mario around the map
  • A Button: Select level/item
  • B Button: Open/close the item menu
FC/NES
SFC/SNES
The Famicom/NES version (top) compared with the Super Famicom/SNES version (bottom).

Graphics and design

  • Most sprites are recolored to closer resemble official artwork. Many other alterations were also made.
    • The sides of the screen are drawn properly, rather than appearing only when on-screen like in the original.
    • The blue of Mario and Luigi's overalls is now seen in all sprites, not just the larger sprites in the Spade mini-game. Originally, the overalls were black because the proper color could not fit within the palette limitations of theNES.
    • Most sprites that originally varied in color depending on the level type have similarly been standardized. For example, the 1-Up Mushroom and the stem of the Fire Flower are always colored green, instead of being cyan in artillery/fortress levels and white in certain sky-ice levels.
  • Luigi is no longer a palette swap of Mario's sprites, as he is now taller and thinner than Mario. Toads also have their sprites redesigned, both inToad's Houses and in theKings' throne rooms.
  • Fire Mario is no longer bright orange, and is now instead colored similar to Fire Mario/Luigi's usual depiction sinceSuper Mario World. Much like Mario/Luigi having black overalls in their Small/Super/Raccoon forms, the unique orange color in the original version is also likely due to graphical limitations, though unlike those forms, it was consistent with their artwork.
  • The logo on the title screen uses slightly altered shapes for the letters, comes in four colors (pink, orange, green and blue), and gains a more detailed lettering and subtler shadows.
  • ? Blocks now have rounded edges and lack bolts.
  • There are no longer levels in which ? Blocks and coins are not animated.
  • Warp Doors are now redesigned to resemble actual doors instead of simply being brown rectangles.
  • All levels are given remastered backgrounds with parallax scrolling and extra details, such as multiple blocks, clouds, beetroots, pillars, etc., instead of simple, plain cyan, blue, yellow and black backgrounds. As a result, the furthest semi-solid platforms no longer cast shadows onto the background. Additionally:
    • The item outlines in the sky inWorld 1-1 are gone.
    • Cave levels look more realistic;World 1-5 and the ones inWorld 6 have new backgrounds. Allinvisible blocks there are now hidden completely, with no white dots indicating their presence.
    • The interiors of fortresses are no longer black voids with randomly placed windows indicating walls.
    • Inside bonus rooms, there is a new background made out of diamonds and question marks instead of the original cave background.
    • The background inairship levels is changed to an ominous-looking stormy sky, with lightning flashing, and was also applied consistently. Originally, the sky was given varying colors for each level, namely light blue (Larry, Roy, and Lemmy), dark blue (Morton), yellow (Wendy and Ludwig), light green (Iggy) and black (Air Force).
      • On a similar note, the airships themselves are consistently colored brown. In the original, that color was only used for Larry and Roy's airships and the Air Force level in World 8; Morton's ship was green, Wendy and Ludwig's were turquoise, Iggy's was gold and Lemmy's was dark blue. Likewise, windows were added to the cabin areas of the airships (originally, a series of wooden platforms were found in the background, if anything was present).
    • Princess Toadstool's captivity room now has two archways furnished with red drapery and windows where the lights start to shine in. The captivity room originally appeared to be a rather bare room where the lights would turn on upon rescuing her.
  • On the map screens, the level panels, line connectors, and slider game panels are animated. Also, Fire Flowers as map tiles are redrawn to resemble theirSuper Mario World design, someMushroom Houses are recolored (for example, the White Mushroom Houses are now colored blue), and the appearance of Fortresses when crushed is changed.
  • The iris-out effect triggered when a level is selected is circular and focused on the player's position. Also, the iris-in effect from the Famicom original is restored.
  • Toad's Houses orSpade Panels become the normal "M" or "L" icons when used, like normal courses, rather than beige or red.
  • Some inventory items changed colors:Super Leaves are brown,Starmen are gold,Anchors are silver, andFire Flowers are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows.
  • The hills on the world map move to both sides in Worlds 3 and 5, as opposed to just to one side (World 3) or being completely static (World 5), making them consistent with those of Worlds 1 and 6.
  • In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as inSuper Mario World.
  • Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels.
  • Kings were given slight redesigns, and get transformed into characters from otherSuper Mario games:
  • On the status bar, a coin symbol replaces the dollar sign.
  • Inbattle mode, the cards are colored blue instead of red, the POW Block is colored green instead of blue, Mario and Luigi's score boxes use their respective personal colors, and the winning brother flashes the V sign at the end of the battle.
  • The pictures on the cards at the end of each level have been colored in, following the color schemes of the respective items listed above; the Super Mushroom card retains the power-up's new in-level coloration on the map screen.
  • New map icons for theBoomerang Brother,Fire Brother, andSledge Brother have been implemented. However, the Sledge Brother's map icon is merely a greenHammer Brother.
  • All Boomerang Brothers are green (as opposed to being light blue in artillery levels).
  • Bob-ombs andSpiny Cheep-Cheeps are blue instead of black.
  • Piledriver Micro-Goombas, when disguised as bricks, now shimmer like actual bricks, making them more difficult to tell them apart. The only indication of their existence is now a light-colored outline, while the actual bricks' outlines are darker.
  • Beanstalks that grow inWorld 5 andWorld 6 are now green instead of white.
  • Switch Blocks now use a consistent palette throughout the game, when in the original they varied depending on the level.
  • In the cutscene where Mario falls down from an airship, the sky changes from night to day.
  • "Mario Start!" and "Luigi Start!" are now displayed when starting a level, similar toSuper Mario World. Also, in the 2-player battles, "Battle Start!" is displayed just before the battle begins.
  • The "TIME UP" message has a modified "M", is missing a dash, and is colored yellow.
  • Roto-Discs and Boo Buddies have motion trails.
  • Princess Toadstool's image on the letters gains color but loses its animation, that being reduced to just a single wink shortly after the letter appears.
  • The letter received upon completingWorld 7 now has an image of Bowser using a scan of official artwork on the letter to make more clear who sent the letter. Originally, there was no portrait depicting the sender unlike with Toadstool's letters, although the text "King of the Koopa" nonetheless made it very clear that Bowser had sent the letter instead.
  • Tanooki, Hammer, and Frog Suits all use their original JapaneseSuper Mario Bros. 3 behavior when the player takes damage in every region of the game. The suit will fly off rather than the player disappearing in a puff of smoke, but Mario or Luigi will return to theirSuper form rather than theirSmall form.
  • Like the Famicom and original North American NES releases, the ending of the game has all worlds except Grass Land referred to under a unique set of names instead of using the versions from the manual (for example, Desert Land is renamed Desert Hill, while Water Land is renamed Sea Side instead of Ocean Side), and now has stills of each world's gameplay replace the simpler illustrations reviewing each world in the NES version. As a result, three unique-looking sprites found only in the original version's ending when Giant Land, Sky Land, and Ice Land are reviewed that do not appear anywhere during actual gameplay do not return in the SNES version. After the ending is finished, the words "Press Start" will appear on the end card, even though the game will still return to the title screen like in the NES version (only in international releases, the Japanese version freezes after the end card is shown, requiring the player to reset the game to continue playing). Additionally, the 28P-Wings received after the NES version's ending do not return, which is also the case in the Famicom version.
  • Inside the Kings' castles, the appearance of the room is based on the Japanese version. In the international NES releases, the cyan stairs were lengthened. The middle pillar has also been removed, the triangles in the background have been multiplied, and Mario stands in front of the stairs, instead of on the left side of the screen.
  • Water in the levels taking place right over the surface of the ocean is now transparent. Due to this,Boss Basses' diving sprite now includes a newly drawn front half of the body.
  • The first area of Dark Land had a slight change. In the NES version, it featured the same graphics as the water in Worlds 3-7. InSuper Mario All-Stars, it instead has it bubbling in a similar manner to lava.
  • The fortress in World 8 no longer has a gray half and a blue half; now, both halves are colored gray.

Music and sound effects

  • A jazz cover of theSuper Mario Bros. underwater theme now plays on the title screen, unlike in the NES version, which was silent. A humming musical cue also plays just before the curtains raise.
  • When Mario or Luigi loses the Raccoon or Fire power-up, the sound effect is now the same as losing any other power-up, instead of the "poof" sound.
  • Airshipcannons have a more realistic sound effect.
  • A musical cue appears during the Princess Toadstool letter segments of every world barring World 7. Originally, the only letter that had any musical cue was Bowser's letter after completing World 7, which used the introductory four notes of the boss theme.
  • When theAirship Theme ends, it loops back to the part after the introductory drum beats as opposed to the beginning of the whole theme.
  • When Mario fights the Boomerang Brother in thefirst set of tanks, it now plays theregular Hammer Brother theme instead of the Airship Theme continuing throughout the fight.
  • The pitch of theMusic Box has been changed.
  • Upon starting a new world, its music now starts when the map screen appears. Originally, this only applied toGrass Land; the other worlds' music did not play until Mario appeared on the map.
  • Several sound effects unique to the game have been replaced by similar sounds fromSuper Mario World:
    • The sound that plays when Mario enters on a new world map is taken fromP Switch's warning sound when the effect is about to run out.
    • The sounds of transforming into and using his tail asRaccoon Mario orTanooki Mario are taken from a carried item turning into a power-up or1-Up Mushroom by aGiant Gate and theSpin Jump, respectively.
    • When touching agoal, the sound of touching aMidway Gate plays.
    • Navigating on a world map, activating a P Switch, and stomping on aDry Bones all make their respective sounds fromSuper Mario World.
  • The Airship's sound when relocating as well as the sound aLittle Koopa makes when defeated is given a lower pitch to sound more like a roar.
  • New sound effects have been added forBoom Boom turning into amagic ball, receiving an item from a chest in enemy courses and some bonus areas, and the gate to Princess Toadstool's room opening after defeating Bowser inWorld 8-Bowser's Castle, whereas in the original they used the sounds of cannons, a? Block releasing an item, and transforming into Raccoon Mario, respectively.
  • Climbing a beanstalk now makes a sound similar to the one inSuper Mario Bros. 2, whereas it was silent in the original.
  • A fanfare plays when winning theSpade Panel game, as well as when getting three non-matchingcards.

Gameplay

  • TheBattle Game is available from the title screen, slightly different from theone accessible from the map in a two-player game. It introduces the? Kinoko, an item that has never appeared in any other game.
  • Mario starts with five lives in both versions, but Mario's last life before a Game Over is one; in the NES version, it is zero. Hence, the starting life count (five) is the same in both versions. As this number maxes out at 99 on both versions, the actual maximum life count is one less than the NES version.
  • Saving is now possible.
  • TheAll-Stars version uses both of theX Button andY Button buttons as run buttons, like inSuper Mario World. Although it makes little difference for most scenarios, one difference is Fire Mario can take out aKoopa while holding it.
  • In the Toad's Houses, Mario can move three seconds into the dialogue rather than waiting until the dialogue completes.
  • There is no longer a time limit in map-travelingWarp Pipes.
  • Magic Whistles cannot be used while on the boat in the world map of World 3.
  • Three coins were added to the start of the oasis inWorld 2-2, meaning that Mario can get the White Mushroom House without collecting any from the group located farthest away from theSwitch Block.
  • TheWhite Blocks inWorld 3-9 are made a half-curve, fixing a glitch involving throwing the White Blocks and then doing a crouching jump to go down the right side of the pipe.
  • InWorld 4-4, the water level is now the same height. As a result, while in the original the water level was higher before the wall and lower after it, here it is the other way around (the water is lower before the wall but higher after).
  • The White Block structure inWorld 7-5 was moved to the right, fixing a glitch similar to the one in World 3-9.
  • InWorld 7-Piranha Plant 2, the Pipe at the end of the screen was heightened with a block added at the very top so thatRaccoon orTanooki Mario cannot fly to the top of the Pipe and get hit by an invisible Muncher.
  • World 8-Fortress is more complex, as both sides are now colored blue (as opposed to having a blue side and a gray side).
  • In the original Japanese version, the Warp Door in the spike room ofWorld 1-Fortress is positioned four blocks away from the wall with the one-block gap in the spikes three blocks away, while in the international NES versions, the Warp Door is moved to the rightmost side of the room, and the gap is now right above where the door is. TheAll-Stars version in all regions uses the international NES version.
  • In the original Japanese version,World 5-1 ends with a pipe which the player has to enter to reach the final area. In the international NES versions, the pipe and a Buster Beetle was removed and the level leads seamlessly into the black area. TheSuper Mario All-Stars version in all regions uses the international NES version, which was done to fix a bug that would occur if the player used a P-Wing to fly over the blue structure in the final area.
  • The first Toad's House inWorld 6 now has aHammer Suit (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to doWorld 6-5.
  • In the international NES releases, one tile was removed off the end ofWorld 8-Ship, allowing players to more easily jump onto the ship should they swim under the fleet. In theAll-Stars version, the jump must be timed with the ship's wavy motion, as in the original Japanese version.

Certified Mario Maniac!: World 9 Challenge

World 9 patch from Nintendo Power.
Patch

From volume 52 ofNintendo Power:

We're giving you a chance to show us what you're made of. And we'll award anyone who can reach World 9 of this poisonous pack with a badge of honor. Here's the catch-you can only reach World 9 of the Lost Levels if you play every single tortuous level. Absolutely no warping! (If you try to take a shortcut, you'll skip from World 8 to bonus World A.) Send us a photo of your accomplishment, and we'll send you this great iron-on patch. Just pause the game, and take a picture of the screen with World 9 clearly displayed in the corner. Get stompin'! The deadline is October 31, 1993.

Send your name, address and photo to:

Nintendo Power
World 9 Challenge
P.O. Box 97043
Redmond, WA 98073-9743


Contest Rules
  • Patch will be awarded to all valid entries received postmarked by October 31, 1993. Entries must include a photograph of a television screen with level 9 clearly displayed from the video gameSuper Mario All-Stars,The Lost Levels along with the entrants full name and mailing address. All judging decisions made by the Nintendo Power Staff are final.

Pre-release and unused content

Main article:List of Super Mario All-Stars pre-release and unused content

WhileBowser's Brother does appear inSuper Mario Bros.: The Lost Levels, his actual palette goesunusedMedia:SMAS Bowser's Brother.gif, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels likeWorld 6-3 ofSuper Mario Bros. andWorld 3-3,World 7-3, andWorld C-3 ofSuper Mario Bros.: The Lost Levels, with the white palette associated with the treetops also going unused.[17]

Reception

The game is widely praised for successfully bringing the games featured to 16-bit fidelity. InElectronic Gaming Monthly's review of the game, the magazine gives the game the Platinum Editors' Choice Award.[18] All four members of the "Review Crew" praise the game, with Ed Semrad even giving it a 10/10. They mention the aesthetic improvements brought by the SNES's 16-bit hardware and how the games are faithful to their NES counterparts.

Steve Merrett and Paul Davies ofNintendo Magazine System also laud the game on the same merits.[19] Even so, they do have very minor complaints. They say that controlling Mario is slightly less instinctive compared to the original games and the game's lastability may not compare to that ofSuper Mario World.

Reviews
ReleaseReviewer, PublicationScoreComment
SNESNintendo Power[20]16.3/20"+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.
- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.
"
SNESMartin Alessi,Electronic Gaming Monthly9/10"Too awesome! As a big Mario fan, you can't say enough good things about this cart. The old 8-Bit Marios were great, but converting them to the Super NES has made them even better. The graphics and sound have improved and it plays just as good. The Japanese version of SMB 2 that never came to the U.S. is my favorite!"
SNESNintendo Magazine System95/100"It goes without saying that this package houses three of the most popular video games ever! The fourth - The Lost Levels - is simply a great bonus. Mario has earned his status as the character synonymous with Nintendo, indeed video games in general, because the depth of his games are beyond compare. Each title is perfectly designed and all, excepting the Lost Levels, have perfectly-graded learning curves. curves. Through this players get accustomed to the central character, then freely take him above and beyond the initial expectations of the game. And just look at those graphics...you've got to have this!"

Sales

The game sold over 10,550,000 units worldwide of its lifespan, making it the second best-selling SNESSuper Mario game and the second best-selling game overall on the SNES.[21]

In North America, the game sold over one million copies and was re-printed under thePlayer's Choice label.

Gallery

For this subject's image gallery, seeGallery:Super Mario All-Stars.
  • Japanese logo

    Japanese logo

  • English logo

    English logo

  • Super Famicom cover

    Super Famicom cover

  • Title screen

    Title screen

  • Super Mario Bros. 2 for Super Players in-game logo (Japanese version)

    Super Mario Bros. 2 for Super Players in-game logo (Japanese version)

Multimedia

For the complete list of media files for this subject, seeMultimedia:Super Mario All-Stars.
Icon of an audio speaker.Super Mario All-Stars - Game select
File info
0:30
Icon of an audio speaker.Super Mario Bros. - Title theme
File info
0:30
Icon of an audio speaker.Super Mario Bros.: The Lost Levels - Title theme
File info
0:30
Icon of an audio speaker.Super Mario Bros. 2 - Title theme
File info
0:30
Icon of an audio speaker.Super Mario Bros. 3 - Title theme
File info
0:30
Help:Media fileHaving trouble playing?

References to other games

Super Mario World
  • This game's audio engine, including the sound effects and instruments, is reused forSuper Mario All-Stars.
Super Mario Land 2: 6 Golden Coins

References in later media

Panic Pinball from Mario Party 5
The Panic Pinball minigame fromMario Party 5 uses designs fromSuper Mario Bros. andSuper Mario Bros.: The Lost Levels
Super Mario Bros. Deluxe
  • Elements fromSuper Mario All-Stars, includingPrincess Toadstool kissing Mario/Luigi upon being rescued, are reused in this game's versions ofSuper Mario Bros. andSuper Mario Bros.: The Lost Levels.
Luigi's Mansion
  • Whenever the player collects aStone or Diamond inLuigi's Mansion, the counter in theGame Boy Horror shows Small Luigi's jumping sprite fromSuper Mario Bros. andSuper Mario Bros.: The Lost Levels.
Super Smash Bros. Melee /Super Smash Bros. Ultimate
  • The stageMushroom Kingdom II, uses graphics based from the game's version ofSuper Mario Bros. 2. InSuper Smash Bros. Ultimate, the graphics were overhauled, and now use the actual graphics fromSuper Mario All-Stars.
Super Mario Sunshine
  • The head of the sprite for the idle animation of Small Mario fromSuper Mario Bros. andSuper Mario Bros.: The Lost Levels is used as an icon to locate Mario's position inDelfino Plaza.
Mario Party 5
  • Some background elements (i.e. fortresses, hills, brick blocks) in the minigamePanic Pinball, have designs based fromSuper Mario Bros. andSuper Mario Bros.: The Lost Levels .
Mario Party 7
  • The ? Blocks and Brick Blocks in the background of the minigameStratosFEAR!, uses the sprites fromSuper Mario Bros. andSuper Mario Bros.: The Lost Levels.
Super Mario Odyssey
  • Mario's black top hat in this game is taken fromSuper Mario All-Stars, though without the "M" emblem.
Super Mario Maker 2
  • TheSuper Mario All-Stars arrangements ofSuper Mario Bros. 3'sDesert Land,Giant Land, andIce Land themes are reused for Desert, Sky, and Snow-themed worlds, respectively, in this game's Super Worlds.
Tetris 99
The Super Mario Bros. Movie

Names in other languages

LanguageNameMeaningNotes
Japaneseスーパーマリオコレクション[22]
Sūpā Mario Korekushon
Super Mario Collection
Chinese(Simplified)超级马力欧收藏辑[23]
Chāojí Mǎlì'ōu Shōucángjí(Mandarin)
Chīukāp Máhlihk'āu Sāuchòhngchāp(Cantonese)
Super Mario Collection
Chinese(Traditional)超級瑪利歐收藏輯[24]
Chāojí Mǎlì'ōu Shōucángjí(Mandarin)
Chīukāp Máhleih'āu Sāuchòhngchāp(Cantonese)
Super Mario Collection
Korean슈퍼 마리오 컬렉션[25]
Syupeo Mario Keolleksyeon
Super Mario Collection

Notes

  • InSuper Mario Bros. 2, the color of a heart that has lost health was changed from white to blue. Despite this, the instruction manual for the game still claims that the player loses a life when "all of the hearts turn white".
  • In the Japanese version, when the player presses START at the game's title screen, it would transition to the game selection screen regardless if the lights were on or off and if the music was still playing and no matter what the characters' animation poses were set at. In international versions, if the player presses START and goes to the game selection screen, the lights would turn on, the music would stop playing, and characters' poses would return to their original positions before the transition.
    • In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen.
  • In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent.
    • Also in the Japanese version, there are extra animations and graphics on the title screen for Goomba, Bob-omb, and Birdo.[26]
  • The advertisement for the Japanese version, due to it being released around the time of theSuper Mario Bros. movie's release, featured the variousSuper Mario characters arriving at a gala resemblingthe Oscars, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.[27]

References

  1. ^スーパーマリオコレクション.Nintendo Co., Ltd. (Japanese). Retrieved January 13, 2025.
  2. ^Dentifritz.Super Mario All Stars (KR).Scanlines16.com (French). Retrieved June 6, 2024. (Archived via archive.today[deprecated link].)
  3. ^O Estado de S. Paulo (November 22, 1993).Playtronic lança 20 títulos para Supernintendo ("Playtronic releases 20 titles for the Supernintendo"). Portuguese. Retrieved July 29, 2025.
  4. ^McDowell, Edwin (June 8, 1994).BUSINESS TECHNOLOGY; Air Passengers' Call: A Film, Video Games or Shopping?. Retrieved August 29, 2025 fromThe New York Times. (Archived May 26, 2015, 10:23:24 UTC via Wayback Machine.)
  5. ^May 1996.Nintendo Power issue 84. Page 96. Retrieved November 19, 2024.
  6. ^Nintendo 公式チャンネル (September 3, 2020).スーパーマリオブラザーズ35周年Direct [2020年9月].YouTube (Japanese). Retrieved September 6, 2020.
  7. ^Nintendo (September 3, 2020).Super Mario Bros. 35th Anniversary Direct.YouTube. Retrieved September 6, 2020.
  8. ^@NintendoEurope (September 3, 2020)."The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!".X. Retrieved September 6, 2020.
  9. ^@NintendoAUNZ (September 3, 2020)."The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!".X. Retrieved September 6, 2020.
  10. ^Family Computer & Super Famicom - Nintendo Switch Online.Nintendo HK. Retrieved September 6, 2020.
  11. ^NES & Super NES - Nintendo Switch Online (Shown in Copyrights).Nintendo Korea. Retrieved September 6, 2020.
  12. ^Nintendo. Iwata Asks: Super Mario All-Stars. Retrieved November 22, 2010. (Archived November 22, 2010, 10:38:40 UTC via Wayback Machine.)
  13. ^Nintendo (September 3, 2020).Super Mario Bros. 35th Anniversary Direct.YouTube. Retrieved September 3, 2020.
  14. ^https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203
  15. ^September 1993.Nintendo Power Volume 52.Nintendo of America. Page 21.
  16. ^Koji Kondo – 2001 Composer Interview. Retrieved November 29, 2016.
  17. ^TCRF contributors.Super Mario All-Stars (SNES) § Unused Palettes.The Cutting Room Floor. Retrieved January 26, 2024.
  18. ^September 1993.Electronic Gaming Monthly issue 50. Page 28.
  19. ^October 1993.Nintendo Magazine System (AU) issue 7. Page 24-25.
  20. ^September 1993.Nintendo Power Volume 52.Nintendo of America (American English). Page 100.
  21. ^O'Malley, James (September 11, 2015)."30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday" Gizmodo. (Internet Archive: Wayback Machine)
  22. ^スーパーマリオコレクション.Nintendo. Retrieved October 2, 2020.
  23. ^超级马力欧兄弟 35周年!.Nintendo. Retrieved September 4, 2020.
  24. ^超級瑪利歐兄弟 35週年!.Nintendo. Retrieved September 4, 2020.
  25. ^슈퍼 마리오브라더스 35주년!.Nintendo.
  26. ^May 7, 2024.Super Mario All-Stars (SNES) § Title Screen. Retrieved May 7, 2024.
  27. ^January 27, 2020.Super Mario All-Stars / Super Mario Collection Japanese Commercial.YouTube. Retrieved May 6, 2024.

External links

Super Mario All-Stars coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onSuper Mario All-Stars.
Super Mario Bros. /Super Mario Bros.: The Lost Levels /Super Mario Bros. Deluxe
Playable charactersMarioLuigi
FormsRegular MarioSuper MarioFiery MarioInvincible Mario
Non-playable charactersPrincess ToadstoolMushroom retainersMushroom KingMiyukibTakaakibNoritakebKYON²bTakeshibMatchanbHidechanbWorlds A-C humanbBoocYoshic
EnemiesBlooberBullet BillBuzzy BeetleCheep-cheepEnemy clonedHammer BrotherKoopa ParatroopaKoopa TroopaLakituLittle GoombaOkaPbPakkun OkaPbPiranha plantPodobooSpinySpiny's egg
ObstaclesCurrentFire-BarKoopa's fireLavaPitSpike TrapcTurtle Cannon
BossesFake BowserBowserFake Bowser (Blue)a
Items and power-ups1 up mushroomBuzzy shellCoinFire FlowerFireballKoopa shellHiranyabMagic MushroomPoisonous MushroomaRed CoincStarmanYoshi Eggc
Objects? block3-2-1 BlockcAxBalance LiftBeanstalkBrickCoralDooraDotted-Line BlockcFace BlockcFlagpoleFireworksFlimsy LiftHorsehair plantIslandJumping boardLiftMentama MarkbPipePOW BlockdSmall cloudStairblockSuper MushroomSuper SpringaWaterWinda
LocationsWorlds inSuper Mario Bros.World 1World 2World 3World 4World 5World 6World 7World 8
Worlds inThe Lost LevelsWorld 1World 2World 3World 4World 5World 6World 7World 8World 9World AWorld BWorld CWorld D
OtherMushroom KingdomBowser's Castle
MovesCrouchDashJumpKickStompSwim
Gameplay elementsCoin HeavenExtra lifeGame OverHard ModeMinus WorldPointSub-areaTime LimitWarp Zone
Music and sound effects"1-Up" • "Castle BGM" • "Course Clear" ("Power-Up") • "Ending" • "Game Over" • "Ground BGM" • "Gyōmu-yō Mario Namae-ire"e • "Invincibility BGM" • "Pause" • "Pipe Travel / Power-Down" • "Player Down" • "Timer Warning" • "Underground BGM" • "Underwater BGM" • "World Clear"
Re-releases andremakes25th Anniversary SUPER MARIO BROS.All Night Nippon: Super Mario Bros.BS Super Mario CollectionGame & Watch: Super Mario Bros.Super Mario All-Stars (+ Super Mario World ·Limited Edition) •Super Mario Bros. 35Super Mario Bros. SpecialVS. Super Mario Bros.
Further informationBowl a BallDonkey Polldot's DemoFamicom Manga Mini Mini TrumpFamily Computer Jigsaw Puzzle AteGallery (The Lost Levels ·Deluxe) •Game Boy Color KonkurranseGlitches (The Lost Levels) •Happy! Mario 20thJackpot FunKnockdown GalleryMagnetic FunMultimedia (Deluxe) •NES ClassicsNew Sounds in Brass: Super Mario Bros.New Super Mario Bros. PodcastNintendo Music (soundtrack) •Pop Up TargetsPre-release and unused contentSpinning TargetStaff (Deluxe) •Super Mario All Stars VideoSuper Mario Bros. (ball-in-a-maze game)Super Mario Bros. (Dynatech Play2O)Super Mario Bros. (handheld pachinko game)Super Mario Bros. (handheld pinball game)Super Mario Bros. (Milton Bradley jigsaw puzzle)Super Mario Bros. (Nintendo Cereal System Mini-Pinball game)Super Mario Bros. (pachinko machine)Super Mario Bros. (playing cards)Super Mario Bros. (pocket puzzle)Super Mario Bros. (Puzzler)Super Mario Bros. (Water Teaser)Super Mario Bros. 2 (playing cards)Super Mario Bros. 2 (pocket puzzle)Super Mario Bros. 2: Doki Doki GameSuper Mario Bros. 25th AnniversarySuper Mario Bros. 30th AnniversarySuper Mario Bros. 35th AnniversarySuper Mario Bros. 40th AnniversarySuper Mario Bros. Dart Gun Target GameSuper Mario Bros. Famicom PuzzleSuper Mario Bros. MonogatariSuper Mario Bros.: Mario SyndromeSuper Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen Omoshiro Scout GameSuper Mario Bros. Super MazeSuper Mario Bros. Welcome to Warp Zone! 1000 Piece Premium PuzzleSuper Mario Bros. World 1-1 PuzzleSuper Mario Bros. World 1-2 PuzzleSuper Mario Embroidery WorldSuper Mario WorldThe Music ManTimmy's Tacos
AdaptationsSuper Mario Bros.Famicom Manga: Super Mario-kunHisshō Technique Kan Peki-ban 1 •How to win at Super Mario Bros.Super Mario (Super Mario: Donkey Kong 2) •Super Mario 4koma Manga Theater (books:1 ·2 ·3 ·4 ·5 ·6 ·7 ·8 ·10) •Super Mario Bros. (manga)Super Mario Bros. (Valiant Comics) ("The Legend") •Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!Super Mario-kun (CoroCoro Comics) (Volume:40) •Super Mario-kun (Shōgaku Ninensei)Super Mario-kun 2The Super Mario Bros. Super Show!Zur Fernseh-Serie Super Mario Bros. - Spiele und Geschichten
The Lost LevelsHisshō Technique Kan Peki-ban 7 •Super Mario Bros. 2Super Mario (Super Mario: Donkey Kong 2)
a Introduced inSuper Mario Bros.: The Lost Levels
b Exclusive toAll Night Nippon: Super Mario Bros.
c Exclusive toSuper Mario Bros. Deluxe
d Exclusive toSuper Mario Bros. 35
e Exclusive toVS. Super Mario Bros.
Super Mario Bros. 2 /BS Super Mario USA /Super Mario Advance
ProtagonistsMarioLuigiToadPrincess Toadstool
Supporting charactersŌsamaaShireikanaSubconYoshib
BossesBirdoMouserTryclydeRobirdobFryguyClawgripMask GateWart
8 bitsAlbatossAutobombBeezoBig KamēnaBig Shy GuybBig NinjibBob-OmbBouncing bladebCobratFlurryHoopsterNinjiOstroPanserPhantoPidgitPokeyPorcupoShyguySnifitSparkTrouterTweeterWhale
Items and objects1-Up MushroomAce CoinbBombBouncing bladebBrick wallCherryChainCoinCorkCrystal BallDream MachineEggElevator PlatformbFlying carpetGiant Vegetablea,bGrassHidden Item ContainerbIcy platformJarKeyKey DoorLove-Love FireaMagical PotionMask GateMushroomMushroom BlockŌgon no Mario ZōaPOWPyramidRocketSmall heartSoft sandSpark ChaserbStarmanStop WatchTurtle ShellVegetableWaterfallYoshi Eggb
WorldsWorld 1World 2World 3World 4World 5World 6World 7
Other locationsSubconSubspace
FormsInvincible MarioSmall MarioSuper Mario
Music"Bonus Chance" • "Boss BGM" • "Final Boss BGM" • "Ground BGM" • "Please Select Player" • "Underground BGM"
Further readingBonus ChanceGallery (Advance) •Game Sound Museum: Mario Bros. / Super Mario USAGlitches (Advance) •Life MeterLife, Advanced StoriesMario Bros.bMultimedia (Advance) •Nintendo Music (soundtrack) •Pre-release and unused content (Advance) •Staff (Advance) •Super Mario Advance Bath and Shower FoamSuper Mario Advance Melody DartsSuper Mario Advance ShitsumonbakoSuper Mario All-Stars (+ Super Mario World ·Limited Edition) •Super Mario All Stars VideoSuper Mario Embroidery WorldThe Music ManYoshi ChallengebYume Kōjō: Doki Doki Panic
AdaptationsSuper Mario 4koma Manga Theater (books:7 ·8 ·10) •Super Mario (Super Mario USA ·Super Mario: Donkey Kong 2) •Super Mario Advance (book)Super Mario-kun (Volumes:6 ·8 ·26) •The Super Mario Bros. Super Show!
a Exclusive toBS Super Mario USA
b Exclusive toSuper Mario Advance
Super Mario Bros. 3 /Super Mario Advance 4: Super Mario Bros. 3
ProtagonistsMarioLuigiPrincess ToadstoolToadsKings
BossesBoom BoomBig BooaFake BowseraKoopalings (Larry Koopa ·Morton Koopa Jr. ·Wendy O. Koopa ·Iggy Koopa ·Roy Koopa ·Lemmy Koopa ·Ludwig von Koopa) •Bowser
Items1-Up Mushroom3-Up MoonaAdvance CoinaAnchorBlue CoinBoomerangaCape FeatheraCardCoine-CoinaFire FlowerFrog SuitGoomba's ShoeHammerHammer SuitLakitu's CloudMagic ballMagic WandMagic WhistleMusic BoxP-WingPoison MushroomaStarmanSuper LeafSuper MushroomTanooki SuitVegetablea
ObjectsMain game? BlockBeanstalkBig BlockBolt LiftBrick BlockBrick floorBridgeBuzzy Beetle ShellCanoeCloud BlockCloud LiftCoin BlockCoralDirectional LiftDonut LiftDrawbridgeElevator blockEmpty BlockFlimsy LiftFloorFrozen CoinGiant ShellGoalGreen ShellGun barrelHidden BlockIceIce BlockIslandJump BlockLiftLocked DoorMagic DoorMagic Note BlockMagical ballMega ? BlockMushroom CoinaP Warp DoorPyramidQuicksandRed ShellRockRotary LiftSemisolid PlatformSpiny ShellSwitch BlockTrackTreasure boxWarp DoorWarp PipeWaterfallWhite BlockWhite Block (platform)Wood Block
World-ea!-SwitchAxeBalance LiftBubbleControl CoinDotted-Line BlockGoal PoleFlipperGiant GateGrassJumping BoardKeyKey DoorPower Meter BlockRock BlockRotating BlockRoulette BlockSeesawSnake platformSoft sandStretch BlockTriangular BlockVanishing Block
FormsSmall MarioSuper MarioFire MarioRaccoon MarioFrog MarioTanooki Mario (Statue Mario) •Hammer MarioInvincible MarioCaped Marioa
Switch Cardsa1UP Kinoko ga 3UP Moon ni kawaru!Blue Green SwitchLuigi Power Up!!Orange SwitchSugu ni mantan! Power Meter!!Teki Power Up! Tokuten x2!!Timer yukkuri!
WorldsGrass LandDesert LandWater LandGiant LandSky LandIce LandPipe LandDark LandWarp ZoneWorld-ea
Locationse-Coin CastleaEnemy CoursePanel (N-Mark Spade Panel ·Spade Panel ·Start Panel) •Toad's HouseTreasure Ship
EnemiesMain gameAngry SunBaby CheepBig BerthaBlooberBloober babyBloober with kidsBob-omb"Boo" DiddlyBoomerang BrotherBoss BassBullet BillBuster BeetleBuzzy BeetleChain ChompCheep-CheepColossal Koopa ParatroopaDry BonesFiery Walking PiranhaFire BrotherFire ChompFiresnakeGiant KoopaGoombaGrand GoombaHammer BrotherHot FootJelectroKoopa ParatroopaKoopa TroopaKuribo's GoombaLakituLava LotusMicro-GoombaMissile BillMuncherPara-BeetlePara-GoombaPile Driver Micro-GoombaPiranha PlantPiranhacus GiganticusPodobooPtooieRocky WrenchRoto-DiscScattering BlooberSledge BrotherSpikeSpiny Cheep-CheepSpinySpiny EggStretchThwompVenus Fire TrapWalking Piranha
World-eaAmazing Flyin' Hammer BrotherBig BooBony BeetleBowser Statue (Super Mario World)BumptyChargin' ChuckFlurryGoomba (Super Mario World)HoopsterHotheadJumping Piranha PlantLil SparkyMagikoopaMonty MolePara-Goomba (Super Mario World)PorcupoRip Van FishSpike TopThwimpWiggler
ObstaclesBig gunBowser StatueCandy ringCannonCannonballDiagonal cannonFalling spikeaFire-BaraGiant cannonballLavaPitQuartet-cannonRocket EngineShifting wallSpikeTornadoTurtle Cannon
World-e mini-gamesaBlue Mushroom HouseOrange Mushroom HouseRed Mushroom House
Music"Airship BGM" • "Athletic BGM" ("Course Clear") • "Bros. Battle" • "Ending" • "Fireworks" • "Fortress BGM" • "Fortress Boss" • "Game Over" • "Ground BGM" • "King of the Koopas" • "Music Box" • "P Switch BGM / Toad's House" • "Player Down" • "Slot Game BGM / Memory Game BGM" • "Underwater BGM" • "World 1 Map (Grass Land)" • "World 2 Map (Desert Land)" • "World 3 Map (Water Land)" • "World 4 Map (Giant Land)" • "World 5 Map (Sky Land) - In the Sky" • "World 5 Map (Sky Land) - On the Ground" • "World 6 Map (Ice Land)" • "World 8 Map (Dark Land)"
MiscellaneousExtra lifeGame OverMario Bros.P-MeterTime Limit
Further info39 Super Mario Bros. 3 ValentinesBS Super Mario CollectionCompletione-Readerae-Reader cardsaFantasic World of Super Mario Bros. 3Gallery (Super Mario Advance 4) •Game Sound Museum: Super Mario Bros. 3Glitches (Super Mario Advance 4) •MultimediaNintendo Music (soundtrack) •Pre-release and unused content (Super Mario Advance 4) •Quick PollQuotesStaff (Super Mario Advance 4) •Super Mario All-Stars (+ Super Mario World ·Limited Edition) •Super Mario All Stars VideoSuper Mario Bros. 3 (pachinko machine)Super Mario Bros. 3 Bōken MeiroSuper Mario Bros. 1, 2, 3, Hop! Step! Jump!Super Mario Bros. 3 ~ Akihabara Electric CircusSuper Mario Embroidery WorldSuper Mario WorldThe Music Man
AdaptationsSuper Mario (Manga Super Mario Bros. 3 Kanzen Kōryakuhon ·Super Mario: Donkey Kong 2) •Super Mario 4koma Manga Theater (books:1 ·2 ·3 ·4 ·5 ·6 ·7 ·8 ·10) •Super Mario Bros. 3 (Gakushū Yōchien)Super Mario Bros. 3 (Wanpakku Comic)Super Mario Bros. MonogatariSuper Mario-kun (Volumes:3 ·5 ·30) •The Adventures of Super Mario Bros. 3
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Super Famicom /Super Nintendo Entertainment Systemgames
Super Mario franchiseSuper Mario World (1990) •Mario Paint (1992) •Super Mario Kart (1992) •Mario is Missing!a (1993) •Super Mario All-Stars (1993) •Yoshi's Safari (1993) •Mario & Wariob (1993) •Mario's Time Machinea (1993) •Mario's Early Years! Fun with Numbersa (1994) •Mario's Early Years! Fun with Lettersa (1994) •Mario's Early Years! Preschool Funa (1994) •Tetris & Dr. Marioa (1994) •Super Mario All-Stars + Super Mario Worlda (1994) •UNDAKE30 Same Gameb (1995) •Mario's Super Picrossb (1995) •Super Mario RPG: Legend of the Seven Stars (1996) •Dr. Mariod (1998) •Wrecking Crew '98b (1998)
Donkey Kong franchiseDonkey Kong Country (1994) •Donkey Kong Country Competition Cartridgea (1994) •Donkey Kong Country 2: Diddy's Kong Quest (1995) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Yoshi franchiseYoshi's Cookie (1993) •Yoshi no Cookie: Kuruppon Oven de Cookieb (1994) •Super Mario World 2: Yoshi's Island (1995) •Tetris Attack (1996)
Wario franchiseMario & Wariob (1993) •Wario's Woods (1994)
SatellaviewUNDAKE30 Same Game (1995) •Wario no Mori Bakushō Versionc (1995) •Wario no Mori Futatabic (1995) •Easy Racerc (1996) •BS Super Mario USAc (1996) •Yoshi no Panepon BS Banc (1996) •Dr. Mario BS Ban (1997) •Excitebike: Bun Bun Mario Battlec (1997) •BS Super Mario Collectionc (1997–1998) •Satella-Qc (1995–1999) •Mario Paint BS BanMario Paint Yūshō Naizō BanWario no Mori Event Version
MiscellaneousNintendo Campus Challengea (1992) •Nintendo PowerFest '94a (1994) •Mario Factory (1994) •Picross NP Vol.2d (1999) •Picross NP Vol.6d (2000) •Picross NP Vol.7d (2000) •Picross NP Vol.8d (2000)
a Super NES only
b Super Famicom only
c Satellaview only
Nintendo Switch Online
Provided softwareTetris 99 (2019) •Super Mario Bros. 35 (2020) •Mario Kart 8 Deluxe – Booster Course Pass (2022)aNintendo Music (2024)
Nintendo ClassicsNintendo Entertainment SystemSuper Mario franchiseDr. Mario (2018) •Mario Bros. (2018) •Super Mario Bros. (2018) •Super Mario Bros. 3 (2018) •NES Open Tournament Golf (2018) •Super Mario Bros. 2 (2019) •Super Mario Bros.: The Lost Levels (2019)Wrecking Crew (2019) •Pinball (2022) •Golf (2024)
Donkey Kong franchiseDonkey Kong (2018) •Donkey Kong Jr. (2019) •Donkey Kong 3 (2019) •Donkey Kong Jr. Math (2024)
Yoshi franchiseYoshi (2018)
Wario franchiseWario's Woods (2018)
Super Nintendo Entertainment SystemSuper Mario franchiseSuper Mario Kart (2019) •Super Mario World (2019) •Super Mario All-Stars (2020) •Mario's Super Picross (2020) •Wrecking Crew '98 (2024) •Mario Paint (2025) •Mario & Wario (2025)
Donkey Kong franchiseDonkey Kong Country (2020) •Donkey Kong Country 2: Diddy's Kong Quest (2020) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (2020)
Yoshi franchiseSuper Mario World 2: Yoshi's Island (2019)
OtherPanel de Pon (2020)
Nintendo 64aSuper Mario franchiseSuper Mario 64 (2021) •Mario Kart 64 (2021) •Mario Tennis (2021) •Dr. Mario 64 (2021) •Paper Mario (2021) •Mario Golf (2022) •Mario Party (2022) •Mario Party 2 (2022) •Mario Party 3 (2023)
Yoshi franchiseYoshi's Story (2021)
Game BoySuper Mario franchiseSuper Mario Land 2: 6 Golden Coins (2023) •Game & Watch Gallery 3 (2023) •Dr. Mario (2024) •Mario Golf (2024) •Mario Tennis (2024) •Alleyway (2024) •Baseball (2024) •Super Mario Land (2024) •Mario's Picross (2025)
Donkey Kong franchiseDonkey Kong Land (2024) •Donkey Kong Land 2 (2024) •Donkey Kong Land III (2024) •Donkey Kong (2025)
Wario franchiseWario Land 3 (2023)
Yoshi franchiseYoshi (2026)
OtherTetris (2023)
Game Boy AdvanceaSuper Mario franchiseSuper Mario Advance 4: Super Mario Bros. 3 (2023) •Mario Kart: Super Circuit (2023) •Mario & Luigi: Superstar Saga (2023) •Super Mario Advance (2023) •Super Mario World: Super Mario Advance 2 (2023)
Wario franchiseWarioWare, Inc.: Mega Microgame$! (2023) •Wario Land 4 (2025)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2023)
OtherDensetsu no Starfy 3 (2024)
Nintendo GameCubebSuper Mario franchiseSuper Mario Strikers (2025) •Luigi's Mansion (2025) •Super Mario Sunshine (TBA)
Wario franchiseWario World (2025)
Virtual BoyaSuper Mario franchiseMario Clash (2026) •Mario's Tennis (2026)
Wario franchiseVirtual Boy Wario Land (2026)
a Exclusive to Nintendo Switch Online + Expansion Pack
b Exclusive to Nintendo Switch Online + Expansion Pack onNintendo Switch 2