Rope
This article is astub. Please considerexpanding it to include any missing information.Specifics: DetermineDonkey Kong Junior object, etc.; moreTropical Freeze info
- This article is about the recurring objects in theSuper Mario franchise. For the specter of the same name, seeRope (ghost).
Rope | |||
---|---|---|---|
![]() Artwork fromMario vs. Donkey Kong (Nintendo Switch) | |||
First appearance | Super Mario World (1990) | ||
Latest appearance | Mario vs. Donkey Kong (Nintendo Switch) (2024) | ||
|
Ropes appear in theSuper Mario franchise as objects that characters can grab on to. Ropes appear in vertical types, which can be either climbed up and down or pulled to activate a switch, and horizontal types, which can be climbed across.
History[edit]
Super Mario series[edit]
Super Mario World[edit]
Ropes inSuper Mario World are placed vertically and used similarly tovines, and they are usually linked to a mechanism (the same one as theChainsaws') constantly moving horizontally or vertically, allowingMario andLuigi to grab on to the rope and to crosspits. Ropes cannot be grabbed while riding onYoshi.
Super Mario Sunshine[edit]
Ropes (also calledWire Ropes[1]) appear inSuper Mario Sunshine as somewhat common objects in various locations. Wires can be hung off and used to perform aSuper Whirl Jump to reach higher places and walked on as if it were a tightrope. Jumping on top of them for a higher bounce is also possible.Wire Traps can also be found on the wires.
Super Mario Advance 4: Super Mario Bros. 3[edit]
Ropes inSuper Mario Advance 4: Super Mario Bros. 3 are stationary objects that can be climbed similarly to vines. They are featured prominently in theWorld-e levelRich with Ropes. Ropes in this level are different from vines in that they do not need to activated and thatHoopsters often crawl up and down on them. A few ropes appear in two other World-e levels,Ground Work andBowser's Airship 2, though Hoopsters do not show up in these levels.
New Super Mario Bros. subseries[edit]
Ropes also appear in theNew Super Mario Bros. series, where their behavior has slightly changed. Ropes inNew Super Mario Bros. are found mostly on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement by changing positions on the rope before jumping off. There are alsohanging vines that appear in forest-themed levels which serve the same purpose as ropes other than appearance.
Ropes inNew Super Mario Bros. Wii andNew Super Mario Bros. U were replaced with chains, which serve the same purpose as ropes despite having a different appearance. Ropes inNew Super Mario Bros. 2 swing automatically, as well as hanging vines, and the player character cannot adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.
New Super Mario Bros. andNew Super Mario Bros. 2 also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes inSuper Mario Sunshine. InNew Super Mario Bros., tightropes only appear in theWorld 1-Castle. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes asShell Mario or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high.
Super Mario 3D Land[edit]
Tightropes[2] inSuper Mario 3D Land are much like the ones inNew Super Mario Bros., where they mainly appear inWorld 3-4,World 7-3,Special 3-3, andSpecial 7-1.Fuzzies appear on tightropes in this game, acting in a way comparable toWire Traps.
Donkey Kong franchise[edit]
Donkey Kong (Game Boy)[edit]
Ropes in theGame Boy version ofDonkey Kong appear in multiple configurations. Vertical ropes tend to hang from above, and are interacted with similarly the vine objects fromDonkey Kong Jr.
Donkey Kong Country /Donkey Kong Land series[edit]
Donkey Kong Country[edit]
Ropes appear inDonkey Kong Country as vertical objects either stationary or repeatedly swing back and forth like avine, the latter of which is mainly used to travel across large gaps. Both the regular ropes and the swinging ropes first appear in the second level,Ropey Rampage, whereDonkey Kong andDiddy Kong must use them to travel between treetops. In later levels, some vertical ropes only start to swing once the Kongs grab on to them. Swinging ropes constantly sway back and forth without a loss of momentum. When grabbing on to a swinging rope, theKongs are moved down to the lower end, even if they grab the top. The Kongs cannot climb up a swinging rope, and in some cases have to jump from several of them, usually while avoiding enemies, in order to progress. InForest Frenzy, there are long vertical ropes that slowly move across pits. None of theAnimal Friends have the ability to hold on to a rope.
InSlipslide Ride, there are unique blue and purple ropes, which slide the Kongs up and down respectively. For both types, the player can hold the opposite directional button to stop the Kongs from slipping.
Donkey Kong Land[edit]
Vertical ropes inDonkey Kong Land are contained within patches, and landing on one causes the vertical rope to come out and begin to quickly float upward. Either Kong must grab the rope to be taken to aBonus Level, which occurs once the rope goes off-screen.Slippas also have a new behavior in which they slither up and down ropes.
The game introduces rigging levels, which have vertical and horizontal ropes that often intersect. In these levels, Donkey Kong or Diddy Kong must climb these ropes, along with standard vertical ropes, to progress through the level.
Donkey Kong Country 2: Diddy's Kong Quest /Donkey Kong Land 2[edit]
Ropes inDonkey Kong Country 2: Diddy's Kong Quest appear in both horizontal, vertical, and intersecting varieties, horizontal, and intersecting ropes all make a first appearance in the second level,Mainbrace Mayhem. Swinging ropes do not return, but swinging vines appear in two of the bramble levels,Bramble Scramble andScreech's Sprint. In these levels, standard horizontal and vertical ropes in general have the appearance of vines. In the swamp levels, there are cattails, which Diddy and Dixie can grab and hold on like a vertical rope. Chains inCastle Crush andChain Link Chamber take the appearance and role of ropes.Klingers are enemies with an instinctive ability to climb ropes; they repeatedly climb up a rope, a chain, or a cattail before sliding down. Ghostlyropes are also introduced, and they are used like non-moving vertical ropes, but with the key difference of vanishing and reappearing every few seconds.
Ropes inDonkey Kong Land 2 serve the same purpose as inDonkey Kong Country 2: Diddy's Kong Quest.
Donkey Kong Country 3: Dixie Kong's Double Trouble! /Donkey Kong Land III[edit]
Ropes inDonkey Kong Country 3: Dixie Kong's Double Trouble! appear in both vertical and horizontal varieties, the latter type having a different appearance in each setting. Several vertical ropes appear inKong-Fused Cliffs, but are lit by a small flame at the bottom. When Dixie andKiddy touch one of these ropes, the flame begins to light up the rope, and the Kongs must quickly climb up the rope without touching the flame at the tip while avoiding incoming enemies. If the Kongs fall off one of these ropes, they lose a life. Ropes inKonveyor Rope Klash move either left or right rapidly like a conveyor belt, although it is possible for Dixie andKiddy to jump or move in the opposite direction. Horizontal ropes are climbed across byKlasps, which can damage the Kongs due to them wearingTNT Barrels.
Ropes inDonkey Kong Land III serve the same purpose as inDonkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Country: Tropical Freeze[edit]
Ropes appear inDonkey Kong Country: Tropical Freeze and its Nintendo Switchport. They only appear in the levelBright Savannah, where they function lineswinging vines.
Mario vs. Donkey Kong[edit]
Ropes inMario vs. Donkey Kong are used exactly the same way as in the Game Boy version ofDonkey Kong. Some worlds replace ropes withchains, such as inFire Mountain andTwilight City, but are no different in usage.
Donkey Kong Jungle Beat[edit]
Ropes inDonkey Kong Jungle Beat appear in four varieties, with the most basic being a swinging type that commonly appears as vines.[3] Another type is a taut horizontal rope that bounces Donkey Kong when he jumps on it, another type acts similar to a zipline, and the final one is a vertically oriented one he slides down.
Mario Party series[edit]
Ropes in theMario Party series appear mostly inminigames. InGet a Rope inMario Party 5, the player's task is to choose one out of three ropes.
Paper Mario series[edit]
Paper Mario: Color Splash[edit]

InPaper Mario: Color Splash, ropes are used as pullable switches to activate events, such as moving walls and curtains. They come in yellow and purple varieties, most prominently in theSnifit Undersand Hideout andMossrock Theater. There are also tightropes which thePentabros perform on at Mossrock Theater, attacking Mario from the background.
Vines also serve the same purpose in this game, being found inBloo Bay Beach andLighthouse Island.
Paper Mario: The Origami King[edit]
Rope switches return inPaper Mario: The Origami King, being used to reveal Ninja Toad Cutouts and open paths in theNinja Attraction.
The Super Mario Bros. Movie[edit]
A rope appears inThe Super Mario Bros. Movie as an object that Mario swings on during his fight withDonkey Kong in theGreat Ring of Kong.
Profiles[edit]
Super Mario 3D Land[edit]
- European website bio: "Take your time and keep your balance - make sure you don't fall off!!"
Gallery[edit]
- For this subject's image gallery, seeGallery:Rope.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ロープ[?] Rōpu | Rope | |
掴みロープ[3] Tsukami Rōpu | Grab Rope | bouncing,Donkey Kong Jungle Beat | |
滑りロープ[3] Suberi Rōpu | Sliding Rope | zipline,Donkey Kong Jungle Beat | |
滑りロープ(垂直)[3] Suberi Rōpu (Suichoku) | Sliding Rope (Vertical) | vertical,Donkey Kong Jungle Beat | |
Chinese (simplified) | 绳索[4] Shéngsuǒ | Rope | |
Chinese (traditional) | 繩索[5] Shéngsuǒ | Rope | |
Dutch | Touw[?] | Rope | |
French | Corde[?] | Rope | |
German | Seile[?] | Rope | |
Italian | Corda[?] | Rope | |
Portuguese | Corda[?] | - | |
Russian | Канат[?] Kanat | Rope | |
Spanish | Cuerda[?] | Rope |
References[edit]
- ^Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002).Super Mario Sunshine Prima's Official Strategy Guide.Prima Games (American English). ISBN0-7615-3961-1. Page 12.
- ^Esmarch, Nick van (2011).Super Mario 3D Land: PRIMA Official Game Guide (Premiere Edition). Roseville:Prima Games. ISBN978-0-307-89386-4. Page 19, 46, 78, 82, 94, 125, 146, 152, 191.
- ^abcdDonkey Kong Jungle Beat Shogakukan book.Shogakukan (Japanese). Page12-13.
- ^超级马力欧 3D乐园:冒险的舞台.iQue (Simplified Chinese). Retrieved May 25, 2024.
- ^超級瑪利歐 3D樂園 繁體中文版 - 香港任天堂網站.Nintendo HK (Traditional Chinese). Retrieved May 25, 2024.
- Climbable objects
- Donkey Kong (Game Boy) objects
- Donkey Kong Country objects
- Donkey Kong Country 2: Diddy's Kong Quest objects
- Donkey Kong Country 3: Dixie Kong's Double Trouble! objects
- Donkey Kong Jungle Beat objects
- Mario vs. Donkey Kong objects
- New Super Mario Bros. objects
- New Super Mario Bros. 2 objects
- New Super Mario Bros. U objects
- New Super Mario Bros. Wii objects
- Super Mario 3D Land objects
- Super Mario Sunshine objects
- Super Mario World objects