Rocket Barrel Ride

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
Rocket Barrel Ride
The level Rocket Barrel Ride from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Level code3 - 2
WorldCotton Top Cove
GameDonkey Kong Country 3: Dixie Kong's Double Trouble!
Music trackCascade Capers
Level progression
← Previous
Bazza's Blockade
Next →
Kreeping Klasps
Donkey Kong Country 3: Dixie Kong's Double Trouble! levels

Rocket Barrel Ride is the twelfthlevel inDonkey Kong Country 3: Dixie Kong's Double Trouble! It is also the second area ofCotton Top Cove. Set at a series of waterfalls,Dixie andKiddy must utilizeBooster Barrels ascend the level. If theKongs miss a platform, they fall a distance down the level until hitting a platform or possibly into an abyss, the latter of which causes them to lose anextra life. Sometimes, the path can go behind a waterfall, allowing the Kongs to walk behind it. The Kongs cannot jump from behind a waterfall to progress on the path in front.Parry the Parallel Bird makes his second appearance in the latter part of the level. If the Kongs successfully take Parry across aNo Animal Sign, they are rewarded aBlue Balloon.

Layout[edit]

Dixie and Kiddy blast up a waterfall in Rocket Barrel Ride in the Game Boy Advance version
Rocket Barrel Ride in the Game Boy Advance version

At the beginning of the level, the heroes will find a pathway in front of a large waterfall. They should head through the area and jump into the nearest Booster Barrel. It will raise them to a higher area and blast them upwards. Landing on a ledge, they will find another Booster Barrel floating above a small gap. If they jump in, they will be shot to the next area. There, they will soon find a Booster Barrel nearby to lead them to an above ledge. A few steps after landing on the ledge, they will find another Booster Barrel. The barrel will blast them to two other Booster Barrels, which will then guide the monkeys upwards. After grabbingthe letter K, they will make their way to a ledge and find a curved pathway stretching behind a waterfall. The pathway will take them to the next Booster Barrel. This barrel will take them into a chain of other Booster Barrels, progressively leading the Kongs higher and higher up the level. Eventually, they will land in a new area, where they will use another platform behind a waterfall to continue. After passing a Krumple, the apes will see anAuto-Fire Barrel. The barrel will blast them into another barrel, which will then fire them a long distance to the left. Soon, the group will land on a strong ledge. There, they will find another passage behind a waterfall. Once they travel across the pathway, they will walk up to a Booster Barrel, hanging over a small gap. This barrel and the following Booster Barrel will aid the monkeys in reaching the above ledge, where they will find theStar Barrel.

About halfway into the level, the heroes should take two passages in front and behind some waterfalls. At the far left end of the area, they will make their way into a set of Auto-Fire Barrels, which will blast them to a ledge. Heading on, the group should walk in front of another waterfall nearby to notice another Booster Barrel. The barrel will drop them off near another Booster Barrel. This Booster Barrel, once entered, will raise the Kongs to a great distance, then letting them out in mid-air. Landing in another Booster Barrel, the apes will continue upwards, dodging some Buzzes, until they are shot to the letter N. Traveling to the left of the item,Dixie Kong and her partner will walk across more of the wet pathway and find a set of platforms behind a waterfall. If they hop between some Buzzes, the monkeys will make their way to an area in front of a waterfall. After getting through this small area, they will soon notice another pathway behind the same waterfall. If the heroes manage to get behind the falls safely, they will climb up a wall of dirt and cross a gap. Once they do so, they will find another set of platforms stretching behind a waterfall. Jumping upwards on each other the three pathways, they will make it to the highest of the platforms, where they will need to head into a nearby Auto-Fire Barrel. The barrel will automatically shoot them to a higher area. In this area, the Kongs will hop between two Buzzes and pass theNo Animal Sign for Parry the Parallel Bird, if they lead the bird up to this point. Heading on, the monkeys will get in a Booster Barrel that will drop them off on a ledge near the letter G. Climbing behind another waterfall with a small platform, they will find a few Buzzes surrounding a Booster Barrel. After dodging the enemies, the group should carefully get in the barrel and be shot up to the level's highest point. If they travel to the right, they will find a flagpole. Raising its flag will end the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Letter N in Rocket Barrel Ride
The location of the letter N
  • K: Found underneath a Buzz while going up some rocket barrels.
  • O: In an area found by doing a roll-then-jump under a barrel cannon and to a hidden area to the right.
  • N: Floating high to the left of Parry's animal crate.
  • G: Found hovering before two Buzz and a barrel cannon.

DK Coin[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble!: Kiddy Kong holding a  Steel Barrel at a Koin in Rocket Barrel Ride
The Koin of Rocket Barrel Ride

To the left of the Level Flag, the Kongs must pick up a Steel Barrel and lightly toss it up without it landing on a slanted platform. The Kongs must quickly jump into an Auto-Fire Barrel above a waterfall to blast all the way to the left behind Koin. AsKoin faces left at the Kongs, the Steel Barrel hits it from behind, defeating it and rewarding theDK Coin to the Kongs.

Bonus Levels[edit]

First bonus level in Rocket Barrel RideKiddy Kong in the second Bonus Level of Rocket Barrel Ride
The first and second Bonus Levels respectively

Rocket Barrel Ride has twoBonus Levels, listed by type:

  • Collect 20 Stars!: Just before the letter O is a Booster Barrel that leads up to another one to the right. Instead of entering the next one, the Kongs must blast left over a green Buzz and bounce onto three Knik-Knaks, each with a banana between them, to enter aBonus Barrel. In theBonus Level, the Kongs have 15 seconds to collect 20stars by using a few Booster Barrels to travel up a waterfall. After Dixie and Kiddy collect every star, theBonus Coin appears on a platform at the top.
  • Collect 60 Stars!: After the No Animal Sign, the Kongs must go behind a waterfall, jump over a Booster Barrel, and walk down to a platform below. They can jump below into a Bonus Barrel. In the Bonus Level, the Kongs have 35 seconds to collect 60 stars. They must go across a large gap in the waterfall and blast from four Booster Barrels. When the Kongs collect every star, the Bonus Coin appears on a small platform at the rightmost corner of the Bonus Level.

Gallery[edit]

  • The letter K

    The letter K

  • The letter O

    The letter O

  • Kiddy holding a barrel at a Krimp

    Kiddy holding a barrel at a Krimp

  • The Kongs blast out of a Booster Barrel

    The Kongs blast out of a Booster Barrel

  • Dixie blasts over a Buzz

    Dixie blasts over a Buzz

  • The Kongs jump to a Booster Barrel

    The Kongs jump to a Booster Barrel

  • The Kongs and Parry encounter a few Buzzes

    The Kongs and Parry encounter a few Buzzes

  • The letter G

    The letter G

  • The Kongs find a Krumple at a Booster Barrel in the Game Boy Advance version

    The Kongs find a Krumple at a Booster Barrel in the Game Boy Advance version

  • Kiddy and Parry near the letter N in the Game Boy Advance version

    Kiddy and Parry near the letter N in the Game Boy Advance version

  • Dixie jumps between two Krumples in the Game Boy Advance version

    Dixie jumps between two Krumples in the Game Boy Advance version

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseタルでたきのぼり[?]
Taru de taki no bori
Barrel Fall Climbing
FrenchTraversée Fuselée[?]Tapered Crossing
GermanFässer-Feuerwerk[?]Barrel Firework
ItalianBarili Ascensionali[?]Upward Barrels
SpanishBarriles-Proyectiles[?]Projectile-Barrels
Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) /Donkey Kong Country 3 (GBA)
CharactersProtagonistsDixie KongKiddy KongFunky KongWrinkly KongSwanky KongCranky Kong
PrisonersBanana BirdsBanana QueenDonkey KongDiddy KongCandy KongaLanky KongaTiny KongaChunky Konga
Animal FriendsEllieEnguardeParrySquawksSquitterQuawks
Brothers BearBacheloraBaffleBarnacleBarterBazaarBazookaBennyBjörnBlizzardBlueBlunderBoomerBrambleBrash
BossesBelchaArichSquirtKAOSBleakBarbosKroctopusaBaron K. Roolenstein
EnemiesBazukaBazzaBooty BirdBounty BassBristlesBuzzGleamin' BreamKarbineKiller beesKlaspKnik-KnakKnockaKobbleKocoKoinKoindozerKopterKrackaaKremling (boater)aKrimpKrocKrumpleKuchukaKuff 'n' KloutLemguinLurchinMinkeyMissile shellNibblaNidRe-KoilSkiddaSneekSwoopy
ItemsBananaBanana BunchBowling ballBear coinBonus CoinBox of chocolatesaCogDK Coin • Extra-Life Balloon (red ·green ·blue) •Flupperius Petallus PongusGreen bananaK-O-N-G LettersMirrorNo.6 wrenchPatchPresentRoseaShellSkiStar
ObjectsAnimal BarrelAnimal crateAuto-Fire BarrelBarrelBarrel ShieldBonus BarrelBoo BarrelBooster BarrelBubbling cauldronChairliftCrateDK BarrelFuel DrumHandleIgnition BarrelInvincibility BarrelLevel FlagMetal doorMineaPropellerpackRipsawRockRocketStar BarrelSteel BarrelSwitch BarrelTNT BarrelTobogganTracker BarrelTrapdoorTumbling barrelWarp BarrelWaterfallWheel
LevelsLake OrangatangaLakeside LimboDoorstop DashTidal TroubleSkidda's RowMurky MillBelcha's Barn
Kremwood ForestBarrel Shield Bust-UpRiverside RaceSqueals on WheelsSpringin' SpidersBobbing Barrel BrawlArich's Ambush
Cotton Top CoveBazza's BlockadeRocket Barrel RideKreeping KlaspsTracker Barrel TrekFish Food FrenzySquirt's Showdown
MekanosFire-Ball FrenzyDemolition Drain-PipeRipsaw RageBlazing BazukasLow-G LabyrinthKaos Karnage
K3Krevice KreepersTearaway TobogganBarrel Drop BounceKrack Shot KrocLemguin LungeBleak's House
Razor RidgeBuzzer BarrageKong-Fused CliffsFloodlit FishPot Hole PanicRopey RumpusBarbos's BarrierbKroctopus Krusha
PacificaaDingy Drain-PipeaStormy SeasaSunken SpruceaCliffside BlastaRipcurl ReefaSurf's UpaBarbos's Barrier
Kaos KoreKonveyor Rope KlashCreepy CavernsLightning LookoutKoindozer KlamberPoisonous PipelineKastle Kaos
KrematoaStampede SprintCriss Kross CliffsTyrant Twin TussleSwoopy SalvoRocket RushKnautilus
Music"Fanfare" • "Crazy Calypso" • "Northern Kremisphere" • "Hangin' at Funky’s" • "Get Fit A-Go-Go" • "Brothers Bear" • "Sub-Map Shuffle" • "Swanky's Sideshow" • "Cranky’s Showdown" • "Showdown Win" • "Showdown Lose" • "Bonus Time" • "Bonus Win" • "Bonus Lose" • "Stilt Village" • "Mill Fever" • "Jangle Bells" • "Frosty Frolics" • "Treetop Tumble" • "Enchanted Riverbank" • "Hot Pursuit" • "Water World" • "Cascade Capers" • "Nuts and Bolts" • "Pokey Pipes" • "Rockface Rumble" • "Jungle Jitter" • "Cavern Caprice" • "Rocket Run" • "Boss Boogie" • "Crystal Chasm" • "Krematoa Koncerto" • "Big Boss Blues" • "Mama Bird" • "Chase" • "Baddies on Parade" • "Game Over"
MiscellaneousAsk Uncle TuskBarrel-BlastapaloozaCold Crossword ChallengeDonkey Kong Country 3 ChallengeDonkey Kong Country 3: Dixie Kong's Double Trouble! Original SoundtrackDonkey Kong Country TrilogyGalleryGlitchesMultimediaNintendo Music (soundtrack) •NsiderPre-release and unused contentQuotesRare - Donkey Kong Country 3: Dixie's Double TroubleSound test (GBA) •StaffSuper Donkey Kong 3 (Petit Maze)Super Donkey Kong 3: Mysterious Kremis Island Original Soundtrack
a Exclusive to the Game Boy Advance version
b Barbos's Barrier was moved to Pacifica in the Game Boy Advance version