Road
Roads,[1] also calledBridges,[2] are objects in theGame Boy version ofDonkey Kong. When Mariojumps at a road item (also known as anArrow Block),[3] the environment pauses, and the player has to place the road to any free point in thelevel. The road then expands to the left and to the right of the chosen point as much as it can. The road acts as a platform that Mario can stand on, throw thekey onto, and climb on with an (also placed)ladder. The road can also act as a ceiling for the many enemies that climb up walls and across ceilings. Roads are timed and disappear after the time has passed. This timer is indicated with music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset if Mario places another road within the first road's time limit, or any other placeable objects such as ladders andJump Stands. After disappearing, the road can then be placed with the road item again.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | Michi | Road | |
| Dutch | Brug[5] | Bridge | |
| French | Pont[?] | Bridge | |
| German | Brücke[?] | Bridge |
References[edit]
- ^1994. Game BoyDonkey Kong English instruction booklet. American English. Page 14 and 18.
- ^Game BoyDonkey Kong British English Nintendo 3DSVirtual Console digital manual, tab 13: "Items".
- ^June 1994.Nintendo Power Volume 61.Nintendo of America (American English). Page 81-82.
- ^1994. ゲームボーイ ドンキーコング (Gēmu Bōi Donkī Kongu) instruction booklet.Nintendo (Japanese). Page 12 and 18.
- ^Game BoyDonkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 13: "Voorwerpen".


