Red-Hot Ride

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This article is about the level in Donkey Kong Country 2: Diddy's Kong Quest. For the level inDonkey Kong Land 2 with a similar spelling, seeRedhot Ride.
Level
Red-Hot Ride
Red-Hot Ride
Level code2 - 4
WorldCrocodile Cauldron
GameDonkey Kong Country 2: Diddy's Kong Quest
Music trackHot Head Bop
Level progression
← Previous
Lava Lagoon
Next →
Squawks's Shaft
Donkey Kong Country 2: Diddy's Kong Quest levels

Red-Hot Ride, also parsed asRed Hot Ride,[1] is the ninthlevel ofDonkey Kong Country 2: Diddy's Kong Quest and the fourth level ofCrocodile Cauldron. It is the second level to take place in a volcanic setting, the first beingHot-Head Hop. A lot of the level involvesDiddy Kong andDixie Kong riding onHot Air Balloons to cross wide pits oflava. However, each Hot Air Balloon slowly descends into the lava, so theKongs must constantly move above thermals along the way to keep it afloat. Diddy and Dixie often have to jump from Hot Air Balloons as they move across the lava. There is aRambi Crate just after the letter K, allowing the Kongs to rideRambi up until theNo Animal Sign, which comes just before theStar Barrel. ManyZingers appear, mostly during sections where the Kongs have to navigate the Hot Air Balloon around them while above the lava.

Layout[edit]

Red-Hot Ride
Red-Hot Ride in the Game Boy Advance version

When the heroes begin the level, they find themselves outside of a tunnel with aBanana Bunch ahead of it. A raised area of ground is near of here that they can climb to find a Klobber and a wide pit of lava with a Hot Air Balloon suspended by a thermal above it. A group of bananas are to the right of the banana, and they form the shape of an arrow, which points to the right. Once the Kongs cross this pit, they come up to another high piece of land on a solid, rocky area of ground. They can find a Kruncha here, who is followed by a lava pit with two thermals in it. The first of the thermals holds up a balloon that the heroes can ride on to cross the pit, and theletter K is between it and the following thermal. After the primates glide past the second thermal, they reach a Banana Bunch and another area of ground, where they can find a rocky hill with a Kruncha and ananimal crate containing Rambi on it. The Kruncha stands on a slightly lower part of the ground than the crate, which sits to the right of a Zinger. If the heroes head east from here, they find a Klobber and a small pit with another Zinger above it. On the other side of this small pit, they can find another Klobber on a flat piece of ground and then another wide pit.

A thermal keeping a Hot Air Balloon suspended in the air is at the beginning of the gap, and the Kongs can ride over the pit if they ride on the balloon. Two thermals are ahead of here to raise the balloon, and a pair of Zingers, one of which that guards aBanana Coin, are between them. If the heroes continue forward from here, they reach another thermal with two Zingers above it. They must pass the thermal quickly to avoid being pushed towards the enemies. Once they pass an additional thermal, they reach a Zinger that flies above the letter O. A thermal is behind the enemy that can push the Hot Air Balloon carrying Kongs into it. Four more thermals are farther ahead of here, and a Zinger and a Banana Bunch are above the second of these thermals. The thermal next to this holds a Hot Air Balloon with a Kruncha on it, who marches under a Banana Coin. An area of land is ahead of these thermals, and it carries a pair of Krunchas and aNo Animal Sign. If the primates cross the sign with Rambi, the rhino disappears and they are given a Banana Bunch. On a slightly higher area of ground near here, the primates can find a Click-Clack that walks next to a small pit. On the other side of the pit, the primates can find another large, rocky platform that holds a Kruncha. They can also find the level'sStar Barrel above this platform.

Red-Hot Ride
Dixie and Diddy jump onto a Hot Air Balloon with a DK Barrel on it.

To the east of the Star Barrel, the duo can find another wide pit that begins with a thermal holding up a Hot Air Balloon, which supports a DK Barrel. A Zinger is to the right of this thermal, and it is followed by a second thermal. After the heroes pass the columns of heat, they approach a few Flitters that try to fly into them. A small thermal can be found farther ahead of here, and it is followed by a larger thermal that holds up a Hot Air Balloon. This balloon is surrounded by two Zingers, who hover under the letter N and aVideo Game Hero Coin. Once Diddy and Dixie pass another small thermal near here, they reach a Hot Air Balloon that holds a Neek and aTNT Barrel. The balloon is suspended by an additional thermal. They can ride along this balloon or their current balloon to reach another thermal that is located next to a trio of Zingers that the heroes must hover under to pass. They can also defeat some of the Zingers, who guard a Banana Coin, with the nearby TNT Barrel to pass them. On the other side of these Zingers, the primates can find a pair of thermals and a high, rocky platform that holds a Klobber.

A Neek marches along a Hot Air Balloon being suspended by a thermal above a pit near here. They can ride the balloon to approach a Flitter, who they can bounce on to reach another balloon on a thermal. They must control the balloon so that it leads them past a Zinger and to another Flitter with a Banana Bunch above it. A Hot Air Balloon slowly descends to the right of the Flitter, as it is not held up by a thermal. The two primates can find another Hot Air Balloon ahead of here that holds a Neek. Before the balloon falls into the lava pit, they must control it so that it hovers above a small thermal nearby. They can find another thermal farther ahead of here with two Zingers next to it. The primates must hover between these foes in order to safely progress to the next part of the pit, where there is another thermal placed under agolden feather (an item found exclusively in the Game Boy Advance version of the game). The letter G is near here next to a trio of Zingers who are all positioned above separate thermals. They must head under these foes quickly, as the thermals may push them up into the Zingers if they are too slow. After they pass these Zingers, the heroes approach a thermal next to a Hot Air Balloon that slowly descends towards the lava. They can use this balloon to reach an area of ground with anEnd of Level Target on it, which they must hit to complete the level. If they hit this target immediately after jumping from the final balloon before descends too much, then they win a prize (either a Banana Coin, Banana Bunch, or a Red Balloon).

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities, and items marked inbold are also anEnd of Level Target prize:

KONG Letters[edit]

The location of the letter N in Red-Hot Ride from Donkey Kong Country 2: Diddy's Kong Quest
The location of the letter N
  • K: Centered between two thermals where the second Hot Air Balloon is located.
  • O: After the Rambi Crate, the Kongs must continue on the next Hot Air Balloon. Once they pass two pairs of Zingers, the Kongs must lower the Hot Air Balloon and collect the letter O, which appears on a thermal beneath Zinger.
  • N: Shortly after the Star Barrel, the letter N is hovering above two Zingers which are surrounding a Hot Air Balloon.
  • G: Late into the level, the letter G appears in front of three Zingers, each of whom are flying above a thermal.

Key items[edit]

The location of the DK Coin in Red-Hot Ride in the Game Boy Advance version
The location of the Video Game Hero Coin, as seen in the Game Boy Advance version
  • Cranky's Video Game Hero: After the Star Barrel, the Kongs must continue onward until they find two Zingers. The Video Game Hero Coin hovers directly above the letter N, and the Kongs can reach it with ateam up throw.
  • Golden feather (Game Boy Advance version only): The golden feather is floating above the thermal, which is located right before the letter G.
  • Photograph (Game Boy Advance version only): Beneath the Star Barrel, there is a Kruncha with a photograph icon floating over its head. The Kongs must use team up to defeat Kruncha and obtain the photograph, which depicts Kruncha in the second page of theScrapbook.

Bonus Levels[edit]

Red-Hot RideRed-Hot Ride
The first and second Bonus Levels respectively

Red-Hot Ride has two Bonus Levels, listed by type:

  • Destroy Them All!: Rambi is required to access the first Bonus Level. After the Kongs move across the large pit of lava, they must jump return on land. To their right is a breakable wall, which appears just before two Krunchas. Rambi must perform asupercharge to break the wall open and enter the Bonus Level. Here, the goal is to defeat eight enemies (five are Klomps and three are Flitters) within fifteen seconds. After meeting this objective, theKremkoin appears.
  • Collect the Stars!: Below the Star Barrel and the ground is a banana meant to hint to theBonus Barrel that appears right below it. The Kongs can reach and enter into the Bonus Barrel by moving beneath the ground surface, either with Dixie'sHelicopter Spin or from a Hot Air Balloon. In the Bonus Level, the Kongs have to obtain fortystars within a time limit of thirty seconds. At the start, there is a Hot Air Balloon hovering above a thermal. The Kongs must ride it in order to reach the stars. After jumping and collecting every star, the Kremkoin appears on a small platform to the right.

Warp Barrel[edit]

The Kongs must go onto the second Hot Air Balloon and pass the letter K. Right as the Hot Air Balloon moves onto the third thermal in the level, the Kongs must use ateam up throw to enter into theWarp Barrel above. The warp area features several bananas arranged in the shape of an exclamation mark, followed by an exit on the right. Exiting takes the Kongs onto a Hot Air Balloon just before the End of Level Target.

Gallery[edit]

  • The start of the level

    The start of the level

  • The Letter K

    The Letter K

  • The letter O

    The letter O

  • The location of Rambi's Animal Crate

    The location of Rambi's Animal Crate

  • Dixie hovers in front of the rocky hill with the Rambi Crate

    Dixie hovers in front of the rocky hill with the Rambi Crate

  • Rambi charging at the wall that leads into the first Bonus Level

    Rambi charging at the wall that leads into the first Bonus Level

  • The Kongs and Rambi move to the No Animal Sign

    The Kongs and Rambi move to the No Animal Sign

  • The location of the Star Barrel

    The location of the Star Barrel

  • The Kongs approach a Zinger right after the Star Barrel

    The Kongs approach a Zinger right after the Star Barrel

  • The letter G

    The letter G

  • Dixie playing her guitar at the End of Level Target

    Dixie playing her guitar at the End of Level Target

  • The location of the Golden Feather in the Game Boy Advance version

    The location of the Golden Feather in the Game Boy Advance version

  • The location of the photograph in the Game Boy Advance version

    The location of the photograph in the Game Boy Advance version

  • The Kongs and Rambi in the first Bonus Level in the Game Boy Advance version

    The Kongs and Rambi in the first Bonus Level in the Game Boy Advance version

  • The Kongs collecting stars in the Second Bonus Level in the Game Boy Advance version

    The Kongs collecting stars in the Second Bonus Level in the Game Boy Advance version

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseねっききゅうライド[?]
Nekkikyū Raido
Hot Air Balloon Ride
FrenchTraversée Embrasée[?]Burning Voyage
GermanHeißer Ritt[?]Hot Ride
ItalianPericolo Magma[?]Magma Danger
SpanishViaje Picante[?]Spicy Trip

References[edit]

  1. ^December 1995.Nintendo Magazine System (UK) issue 39. Page 17.
Donkey Kong Country 2: Diddy's Kong Quest (SNES) /Donkey Kong Country 2 (GBA)
ProtagonistsCranky KongDiddy KongDixie KongDonkey KongFunky KongSwanky KongWrinkly Kong
Animal FriendsClapperEnguardeExpressoGlimmerQuawksRambiRattlySquawksSquitter
BossesKrowKleeverKudgelKing ZingKreepy KrowKerozeneKaptain K. Rool
EnemiesCat O' 9 TailsClick-ClackFlitterFlotsamKaboingKaboomKackleKannonKlamponKlankKlingerKloakKlobberKlompKlubbaKrockheadKrookKrunchaKutlassLockjawMini-NeckyNeekPuftupScreechShuriSnapjawSpinyZinger
LevelsGangplank GalleonPirate PanicMainbrace MayhemGangplank GalleyLockjaw's LockerTopsail TroubleKrow's Nest
Crocodile CauldronHot-Head HopKannon's KlaimLava LagoonRed-Hot RideSquawks's ShaftKleever's Kiln
Krem QuayBarrel BayouGlimmer's GalleonKrockhead KlamberRattle BattleSlime ClimbBramble BlastKudgel's Kontest
Krazy KremlandHornet HoleTarget TerrorBramble ScrambleRickety RaceMudhole MarshRambi RumbleKing Zing Sting
Gloomy GulchGhostly GroveHaunted HallGusty GladeParrot Chute PanicWeb WoodsKreepy Krow
K. Rool's KeepArctic AbyssWindy WellCastle CrushClapper's CavernChain Link ChamberToxic TowerStronghold Showdown
The Flying KrockScreech's SprintK. Rool Duel
Lost WorldJungle JinxBlack Ice BattleKlobber KarnageFiery FurnaceAnimal AnticsKrocodile Kore
Funky's Flights missionsAerial LoopSubmerged StintKongstructionKongnappedCool SoundsKongnapped 2Toxic Kongstruction
BarrelsAnimal BarrelRegular BarrelBarrel KannonBiplane BarrelBlast BarrelBonus BarrelDiddy & Dixie BarrelsDK BarrelExclamation Point BarrelGolden BarrelKrockhead BarrelPlus and Minus BarrelsRotatable BarrelStar BarrelSteerable BarrelTNT BarrelWarp Barrel
Other items and objectsBananaBanana BunchBanana Coin • Extra Life Balloon (red ·green ·blue) •Hanging vineHookKONG LettersKremkoinRoller CoasterRopeStarToxic waste
Music"Fanfare" • "K. Rool Returns (Title Theme)" • "Steel Drum Rhumba (Options Screen)" • "Welcome to Crocodile Isle (Map Screen)" • "Jib Jig (Mainbrace Mayhem)" • "Lockjaw's Saga (Lockjaw's Locker)" • "Boss Bossanova (Boss Theme)" • "Diddy's Victory" • "Schoolhouse Harmony (Wrinkly's Theme)" • "Hot-Head Bop (Hot-Head Hop)" • "Kannon's Klanking (Kannon's Klaim)" • "Funky the Main Monkey (Funky's Theme)" • "Bayou Boogie (Barrel Bayou" • "Dixie's Victory" • "Snakey Chantey (Rattle Battle)" • "Stickerbush Symphony (Bramble Blast)" • "Flight of the Zinger (Hornet Hole)" • "Disco Train (Target Terror)" • "Run, Rambi! Run! (Parrot Chute Panic)" • "Swanky Swing (Swanky's Bonus Bonanza)" • "Haunted Chase (Haunted Hall)" • "Forest Interlude (Web Woods)" • "Token Tango (Bonus Level)" •Krook's March (Chain Link Chamber)" • "In a Snowbound Land (Clapper's Cavern)" • "Klubba's Reveille (Klubba's Kiosk)" • "Lost World Anthem (The Lost World)" • "Primal Rave (Animal Antics)" • "False Victory" • "Bad Bird Rag (Screech's Sprint" • "Crocodile Cacophony (K. Rool's Theme)" • "Donkey Kong Rescued (Credits Roll)" • "Dixie's Failure / Diddy's Failure"
MiscellaneousAsk Uncle TuskCold Crossword ChallengeDKC PollDonkey Kong Country TrilogyGalleryGlitchesMultimediaNintendo Music (soundtrack) •The Original Donkey Kong Country 2 SoundtrackPre-release and unused contentQuotesSound test (GBA) •StaffSuper Donkey Kong 2: Dixie & Diddy Original Sound VersionSuper Donkey Kong 2 Guide BookUncle Kong