Ramp
Ramp | |
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![]() Bird's-eye view of the ramp onRoyal Raceway inMario Kart 64 | |
First appearance | Super Mario Kart (1992) |
Latest appearance | Super Mario Party Jamboree (2024) |
Ramps in theSuper Mario franchise are objects appearing on various courses in every game of theMario Kart series, and seldomly other games in the franchise. Ramps make their firstSuper Mario appearance inSuper Mario Kart, where racers can use them to jump high into the air if used correctly, allowing them to cross long drops or distances.Boosted ramps are ramps paired withDash Panels to allow racers to reach even longer distances and perform higher jumps. Starting withMario Kart Wii, characters can performtricks with a trick button that varies with the control scheme. Ramps also appear inSuper Mario Galaxy 2.Glide Ramps also appear fromMario Kart 7 onwards, and they automatically deploy thekart'sGlider when driven over.
History[edit]
Mario Kart series[edit]
Super Mario Kart[edit]

First seen inSuper Mario Kart, ramps (referred to asjumps)[1] appear as yellow strips. Driving over them causes the player to perform a small hop, while using a mushroom to boost across them causes the player to leap high in the air, potentially allowing for shortcuts. A notable one appears near the end of Mario Circuit 2, and it sends racers over a previous section. Jumps also appear inBowser Castle 1, inBowser Castle 2, inBowser Castle 3, onChoco Island 2, onKoopa Beach 1, onKoopa Beach 2, inGhost Valley 1, inGhost Valley 2, inGhost Valley 3, and onRainbow Road. On Bowser Castle tracks, using aMushroom has no effect on the jump height.
Similar bumps also appear onChoco Island 1 and Choco Island 2.
Mario Kart 64[edit]
Ramps inMario Kart 64 are colored identically toDash Zones. Two are seen inKoopa Troopa Beach. One ramp leads to a tunnel that serves as a shortcut, while the other leads to anItem Box that only gives outSpiny Shells. Non-colored ramps onWario Stadium serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by aStar orLightning while over that particular ramp, they may fall down and must make their way up again. Large ramps with Dash Zones inDK's Jungle Parkway andRoyal Raceway speed players up and send them flying to a different section of the course.
Mario Kart: Super Circuit[edit]
Ramps inMario Kart: Super Circuit have the same function as inSuper Mario Kart.Rainbow Road's border is almost-completely made of ramps. TheExtra Courses had most of their ramps removed, thoughDonut Plains 3 had one added. Like inSuper Mario Kart, using a mushroom has no effect when driving on Bowser Castle tracks.
Mario Kart: Double Dash!![edit]
Ramps inMario Kart: Double Dash!! appear mostly as boosted ramps, used to propel racers over gaps, like inMario Kart 64, although racers can still control their karts in midair somewhat, unlike before.
Mario Kart DS[edit]
Ramps inMario Kart DS appear with the same function as inMario Kart: Double Dash!! A bridge inDelfino Square rises up to function as a boosted ramp at intervals. Boosted ramps inWario Stadium can be used to perform an extremely high jump by hopping with good timing while the vehicle drives off one of the ramps' edges.
Mario Kart Wii[edit]
Ramps appear inMario Kart Wii within several more courses than in previous games; this is mainly becausetricks can now be done off ramps, either flicking the or pressing any direction on
/
just when taking off a ramp. The single ramp that sports aMario Kart 64design inDK's Jungle Parkway is capable of launching players further and higher than other ramps inMario Kart Wii. However, characters cannot perform tricks off of this ramp and have no control over their angle, making it function more like aBarrel Cannon than a ramp. There is also a brand new type of ramp called ahalf-pipe, where the player can do tricks on the sides of the track.
Mario Kart 7[edit]
Ramps inMario Kart 7 are objects that racers can perform tricks from, like inMario Kart Wii. Tricks are instead performed from a ramp by pressing just while taking off. However, flips and turns cannot be executed unlike inMario Kart Wii. Regardless, if the player presses
while driving off aGlide Ramp, thekart will roll in the air just before activating the glider giving an extra aerial boost, although no boost will be given upon landing unless another trick is performed on another smaller ramp before having the glider retracted. Ramps can prolong the use of the glider if the player jumps into another ramp after gliding.
Mario Kart 8 /Mario Kart 8 Deluxe[edit]
Ramps inMario Kart 8 andMario Kart 8 Deluxe have the same purpose asMario Kart 7. A player can perform a trick off of them by either pressing on theGamePad, flicking the
, or
on theWii Wheel/Wii Remote just when taking off. Depending on the direction of the Left Stick or +Control Pad or which way the controller itself was tilted, the trick animation varies.
Mario Kart Tour[edit]


InMario Kart Tour, Jump Boosts are performed automatically when taking off the ramp. Trick and Reverse/Trick variants of courses will feature a lot of additional ramps, as well as in reverse variants of certain courses. There is also a new type of ramp that periodically lowers and rises. This type of ramp only appears in the R variant ofGCN Baby Park, T variants ofGBA Bowser's Castle 1,DS Waluigi Pinball,GBA Bowser's Castle 3T, and theDo Jump Boosts andRing Race challenges ofAmsterdam Drift and GCN Baby Park, respectively.
Excitebike: Bun Bun Mario Battle[edit]
Ramps inExcitebike: Bun Bun Mario Battle are objects that are usually placed beforesandpits, and racers can jump off of them for a speed boost. The game also has a special type of ramp, theJ-Ramp.
Super Mario Galaxy 2[edit]

Ramps[2] appear as objects inSuper Mario Galaxy 2. They are encountered inBoulder Bowl Galaxy andMelty Monster Galaxy. Ramps only work when rolled onto usingRock Mario or Rock Luigi. Ramps launch them to other parts of the level, similar to aLaunch Star.
Mario Party series[edit]
Mario Party: Island Tour[edit]
InMario Party: Island Tour, ramps can be found in the minigameGyro for the Gold, where regular red versions appear throughout the course, and a blue ramp appears at the end.
Super Mario Party[edit]
Ramps inSuper Mario Party appear in theRiver Survival mode, where they are paired with Dash Panels.
Super Mario Party Jamboree[edit]
InSuper Mario Party Jamboree, boosted ramps appear throughout the course of the Showdown minigameRosalina's Radical Race. Shaking the Joy-Con while ascending one grants them a speed boost in the air.
Gallery[edit]
Screenshot fromMario Kart: Super Circuit (Mario Circuit 2)
Screenshot fromMario Kart: Double Dash!! (Bowser's Castle)
Screenshot fromMario Kart DS (Cheep Cheep Beach)
Screenshot fromMario Kart 7 (Rock Rock Mountain)
Screenshot fromMario Party: Island Tour
Screenshot fromMario Kart 8 (Mario Kart Stadium)
References[edit]
- ^1992.Super Mario Kart instruction booklet.Nintendo of America (American English). Page 12.
- ^Browne, Catherine (May 23, 2010).Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville:Random House Inc. ISBN978-0-30746-907-6. Page 86.
- Excitebike: Bun Bun Mario Battle objects
- Hazardous objects
- Mario Kart 64 objects
- Mario Kart 7 objects
- Mario Kart 8
- Mario Kart DS objects
- Mario Kart Tour objects
- Mario Kart: Double Dash!! objects
- Mario Kart: Super Circuit objects
- Mario Kart Wii objects
- Super Mario Galaxy 2 objects
- Super Mario Kart objects
- Super Mario Party