Quicksand
Quicksand | |
---|---|
![]() Quicksand in theSlipsand Galaxy inSuper Mario Galaxy 2 | |
First appearance | Yume Kōjō: Doki Doki Panic (1987, overall) Super Mario Bros. 2 (1988,Super Mario franchise) |
Latest appearance | Mario & Luigi: Brothership (2024) |
- “Whoa! We're sinking?Jump! Jump!”
- —Cappy,Super Mario Odyssey
Quicksand appears in theSuper Mario franchise as a hazard that can pull player characters into apit or cause drowning or suffocation. In theSuper Mario series, sinking all the way into quicksand causes the character to lose a life.
History[edit]
Super Mario series[edit]
Yume Kōjō: Doki Doki Panic /Super Mario Bros. 2[edit]
Quicksand makes its debut inYume Kōjō: Doki Doki Panic andSuper Mario Bros. 2, where it appears in the desertlevels of both games. Some pits can be escaped by jumping repeatedly; others move faster and act more like waterfalls, making escape much harder. The player must use log-like bones to travel across this type. If the player dies in quicksand, the falling death animation, normally unseen, is barely visible from behind the sand tiles for a few frames.
Super Mario Bros. 3[edit]
Quicksand inSuper Mario Bros. 3 appears mainly inWorld 2-Desert. The player can sink into it, making jumping and moving more difficult, though fully sinking usually causes the player to fall into a pit. InWorld 8-2, quicksand is used to access one of two bonus rooms, skipping half the level. Unlike in the previous game, full submersion does not kill Mario or Luigi instantly; instead, the player dies only upon hitting the death barrier at the bottom of the screen.
Super Mario 64[edit]
Quicksand appears in varying types inShifting Sand Land, a course inSuper Mario 64. Most of it will pull Mario down to around the waist (though the sand at the bottom of the pyramid's interior is deep enough that it will kill Mario if he stands in it for too long), and is a somewhat orange color in comparison to the more yellow regular sand; the dark brown quicksand around theTox Box area and the Pyramid, however, will pull Mario down immediately. Large holes also appear in the sand, the middles of which will likewise pull Mario under immediately. All of these varieties return in the remake,Super Mario 64 DS; however, the mild type is now visually identical to the normal sand. The ivy inTall, Tall Mountain and thePiranha Flowers' turf inTiny-Huge Island behave similarly to the mild type; however, they are shallow enough that they only impede Mario's jumping.
Apparently, the hexagonal pits of quicksand in Shifting Sand Land were created byantlions.[1]
New Super Mario Bros.[edit]
Quicksand inNew Super Mario Bros. functions identically as inSuper Mario Bros. 3, though some quicksand also leads the player to secret areas instead of leading to a pit.
Super Mario Galaxy[edit]
Quicksand appears inDusty Dune Galaxy,Sand Spiral Galaxy, andBowser's Galaxy Reactor inSuper Mario Galaxy. Mario is unable to escape quicksand when touching it, and he will eventually sink, losing a life, though the player can stall this by repeatedly pressing. Milder versions also form rivers and other types of flows in the Dusty Dune Galaxy, and can push Mario around. The deadly type of quicksand is marked with a skull sign, similarly as topoison.
New Super Mario Bros. Wii[edit]
Quicksand inNew Super Mario Bros. Wii functions identically as before. The player character is now completely visible in the quicksand, and performingSpin Jumps causes them to ascend higher through the quicksand. Additionally, quicksand is once used to warp to a secret area in World 2-2.
Super Mario Galaxy 2[edit]
Quicksand appears in theSlipsand Galaxy inSuper Mario Galaxy 2, where theSand Bird is used to travel over it. Quicksand functions identically as inSuper Mario Galaxy.
New Super Mario Bros. 2[edit]
Quicksand appears inNew Super Mario Bros. 2 as an obstacle with the same function as before.
New Super Mario Bros. U /New Super Luigi U[edit]
Quicksand inNew Super Mario Bros. U andNew Super Luigi U functions identically as in previous games, though the player character is now seen as a silhouette when traveling through quicksand and sinks noticeably faster.
Super Mario 3D World /Super Mario 3D World + Bowser's Fury[edit]
Quicksand inSuper Mario 3D World and itsNintendo Switch port is an obstacle located inConkdor Canyon, and functions identically as before.
Super Mario Run[edit]
Quicksand appears in desert levels ofSuper Mario Run, but it does not slow down the player from falling into the pit.
Super Mario Odyssey[edit]
A single pool of quicksand appears withinTostarena Ruins inSuper Mario Odyssey. It functions identically as before, but is much slower than before. The quicksand is dark brown and has a few craters in it. It also can be seen flowing down a river of it into the aforementioned pool. Quicksand cancels several states in favor of sinking, such as that of aGround Pound. This further means actions likeDouble Jumps,rolling,spinning, and theCap Throw are impossible to perform.
Donkey Kong 64[edit]
Quicksand inDonkey Kong 64 is a hazardous obstacle inAngry Aztec. Any Kong that falls in quicksand loses one health point and continues to lose health as they walk or stand in it, but they will never sink.Donkey Kong can walk across quicksand without taking any damage if under the effects ofStrong Kong.
Mario Party series[edit]
Mario Party 2[edit]
Quicksand inMario Party 2 is the basis for the minigameQuicksand Cache.
Mario Party 3[edit]
TheSpiny Desert board inMario Party 3 has two quicksand pits. If a player lands on one of theHappening Spaces surrounding the pits, that player and anyone else near that pit will be swallowed by the quicksand, which warps them to the other pit.
Mario Party 7[edit]
Pyramid Park inMario Party 7 has a board event that is nearly identical to the one from Spiny Desert. There is a quicksand pit on both the east and west sides of the board, each of which have three rock platforms standing over them. If a player lands on one of the Green Spaces above one of the quicksand pits, any players standing on the rock platforms above that pit will fall in and be warped near the other pit.
Wario Land series[edit]
Wario Land 3[edit]
Quicksand appears in theDesert Ruins at daytime inWario Land 3, and can be escaped only by taking a path to the side at the bottom.Sand hands try to reach onto the platforms above to pullWario in. The quicksand is still at nighttime and is hollow, meaning Wario will fall through when trying to walk on it.
Wario Land: Shake It![edit]
Quicksand pits appear inDisturbing Tomb inWario Land: Shake It!, two of which lead Wario totreasure chests. Quicksand cannot hurt Wario in any way.
Mario Kart series[edit]
Mario Kart: Super Circuit[edit]
Quicksand inMario Kart: Super Circuit is an obstacle on the sides of theYoshi Desert course, and havePiranha Plants in them that will eat any racer that falls in.
Mario Kart: Double Dash!![edit]
A large pool of quicksand appears in theDry Dry Desert course inMario Kart: Double Dash!!. Similarly as before, a largePit Plant eats any racer who falls, meaning thatLakitu will have to rescue them.
Mario Kart Wii[edit]
A large pit of quicksand is the setting for the battle courseThwomp Desert inMario Kart Wii. It gradually pulls nearby racers to the center, where a giantThwomp can be found and periodically stomps the sand below, creating shockwaves.Item Boxes only appear close to the center of the pit, though with the risk of players sinking into it.
Mario Kart 8 /Mario Kart 8 Deluxe[edit]
A large pit of quicksand appears in the returningGCN Dry Dry Desert inMario Kart 8 andMario Kart 8 Deluxe, though without the Pit Plant, since Lakitu instead save whoever drives into the quicksand pit instantly.
Mario Kart Tour[edit]
TheMario Kart Tour rendition of GBA Yoshi Desert is once again dotted with small pits of quicksand, each with a Piranha Plant at the center. Racers slow down if they drive against the quicksand's flow.
Super Princess Peach[edit]
Quicksand appears inWavy Beach 5-2 inSuper Princess Peach. It functions identically as in other games, though some levels requirePrincess Peach to sink through quicksand to access secret areas.
Paper Mario series[edit]
Super Paper Mario[edit]
Quicksand appears inYold Desert andYold Ruins inSuper Paper Mario. Sinking into quicksand results in the player losing 1HP. Unlike other appearances, quicksand operates via a hidden platform that sinks when stood on, similar to platforms found in the waters ofGloam Valley. This can be observed by sinking and placingBoomer down, where leaving the quicksand will show Boomer rising in the sand.
Paper Mario: Sticker Star[edit]
Quicksand appears inDrybake Desert inPaper Mario: Sticker Star, and there is one point where Mario has to sink into a small pool of quicksand to find aTablet Piece. Completely sinking into the quicksand results in aGame Over.
Paper Mario: Color Splash[edit]
Quicksand appears inMustard Café inPaper Mario: Color Splash, where wading through it causes somePokeys to chaseMario, and sinking into it results in a Game Over, like before.
Mario Golf: Super Rush[edit]
Quicksand inMario Golf: Super Rush functions as penalty areas inBalmy Dunes. They are usually surrounded bywaste areas. In Speed Golf, if someone falls into quicksand, the message "Press to get out of quicksand!" will appear.
Mario & Luigi: Brothership[edit]
Quicksand appears inMario & Luigi: Brothership in desert-themed locations, includingAllsand Island. This version is inhabited bySharkbones that are much stronger than the ones inMario & Luigi: Superstar Saga, and it can be traversed easily with the Bro Ball transformation. If a Bro. sinks into the quicksand pit completely (though he can escape via button mashing), he will be teleported onto solid ground. At one point in the game,Connie recalls when she fell into a quicksand pit before eventually being saved byCozette when they visited the area that would become Allsand Island.
Gallery[edit]
Tiles fromSuper Mario Bros. 2
Tiles fromSuper Mario Bros. 3
Screenshot fromNew Super Mario Bros.
Screenshot fromSuper Mario Galaxy
Screenshot fromNew Super Mario Bros. 2
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 流砂[2] Ryūsa | Quicksand | inSuper Mario Galaxy, this only refers to rapidly-moving sand. |
砂地獄[3] Suna Jigoku | Sand Hell | inSuper Mario Galaxy, refers to the sand that traps Mario and makes him lose a life. | |
Chinese (traditional) | 流沙[4] Liúshā | Quicksand | |
Italian | Sabbie mobili[5] | Quicksand (lit. "moving sands") | |
Inferno di sabbia[6] | Sand Hell | Super Mario Galaxy deadly variant |
References[edit]
- ^Motomiya, Shusuke (One Up),Yasuhiro Nemoto, Hideki Endo, Yuta Naoi, and Noriko Tsuyuki, editors (1996). 『スーパーマリオ64完全クリアガイド』. Tokyo:Media Factory (Japanese). ISBN4-88991-411-0. Page 64, 65.
- ^Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (October 19, 2015).Encyclopedia Super Mario Bros.. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 41, 92, 137, 171.
- ^Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (October 19, 2015).Encyclopedia Super Mario Bros.. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 136.
- ^New 超級瑪利歐兄弟 2:關卡介紹.Nintendo of HK (Traditional Chinese). Retrieved February 6, 2021.
- ^Canale New Super Mario Bros. U (January 24, 2013).New Super Mario Bros. U - Sfide: Corsa nel deserto dei guardaliti (Wii U).YouTube (Italian).
- ^November 15, 2018.Super Mario Bros. Enciclopedia.Magazzini Salani (Italian). ISBN889367436X. Page 136.
- Hazardous objects
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