Pushmo

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This article is about themicrogame inWarioWare Gold. For the game series, seeCrossovers with Pushmo.
Pushmo
The microgame Pushmo from WarioWare Gold
Appears inWarioWare Gold
LeagueMash League
TypeNintendo Classics (5-Volt)
Command(s)Reach the flag!
Info"Control Mallo and move him to the flag! The trick is moving deeper into the stage. Make good use of the gadgets!Pushmo was released for the Nintendo 3DS (download only) in 2011."
Controls+Control Pad /Circle Pad - Move
A Button - Jump
Time limit16 beats
Target score20

Pushmo is one of5-Volt'smicrogames inWarioWare Gold. It is based on theNintendo 3DSeShopgame of the same name.

Gameplay[edit]

This microgame is a simplified version of the gamePushmo. The player must move Mallo to the Goal Flag at the top of a structure called a Pushmo. All Pushmo have their flag on a block that is three blocks high. Portions of the Pushmo are blocks, which can be yellow, green, or orange. Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame. The Pushmo is randomized for each difficulty from a number of possible Pushmo.

Mallo can move around in any direction. His jump can go one block high; situations with jumping more complex than this are not present in the microgame. Mallow can stop and turn while jumping, and unlikeSuper Mario games either action occurs instantly instead of gradually. Mallo stops at ledges that would lead to a fall farther than one block with a teetering animation. He only goes over if the player confirms they wish to fall off with a second input or sustained input. Falling in such a way always moves the player farther from the flag.

Mallo's ability to pull blocks of the Pushmo out and push blocks of the Pushmo in have been removed. However, pulling blocks is still present. The 2nd level difficulty introduces a pullout-switch, a gadget fromPushmo. Walking onto or jumping on a pullout-switch pulls all of the blocks matching the color of the pullout-switch outward. Note that the Goal Flag can be on top of a block which can be moved by a pullout-switch. As long as that block has not been pulled out, the flag cannot be seen or interacted with. Using a pullout-switch is required: if the Goal Flag is not hidden in a non-pulled out block then the pullout-switch pulls out blocks necessary to reach the flag. The 3rd level difficulty introduces another gadget, manholes. If Mallo enters a manhole, he appears at the other manhole in the Pushmo. The second manhole is always at the same height as the flag, and there is no way to reach the flag without using the manhole. Sometimes the manhole closer to the ground will be covered by another block of the Pushmo, requiring a pullout-switch to pull the block with the manhole out so that Mallo can use it.

  • 1st level difficulty: No gadgets are found in the Pushmo.
  • 2nd level difficulty: A pullout-switch is present. Some Pushmo do not have the orange color.
  • 3rd level difficulty: A pullout-switch and a pair of manholes are present.

The microgame is notable for having proper analog movement withCircle Pad that cannot be done with+Control Pad, a very rare aspect in theWarioWare franchise which primarily rely on D-pad controls, whereas stick control support is never mentioned in the games themselves despite being supported in several games in the series.

Names in other languages[edit]

LanguageNameMeaningNotes
Japanese引ク押ス[?]
Hikuosu
Pushmo
lit. Pull-Push
French(Canadian)Pushmo[?]-
French(European)Pullblox[?]European name of the game
GermanPullblox[?]European name of the game
ItalianPullblox[?]European name of the game
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