Adventure Mode: The Subspace Emissary

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"The Subspace Emissary" redirects here. For the titular character, seeR.O.B.
World map of The Subspace Emissary in Super Smash Bros. Brawl
The map of the Subspace Emissary

The Subspace Emissary is the adventure mode campaign ofSuper Smash Bros. Brawl. Rather than being based around organized one-on-one or group fights, it usually functions as abeat 'em up-style game, with occasional more traditionalSuper Smash Bros. fights. Taking place in theWorld of Trophies, The Subspace Emissary has a full-length plot and several stages, being more advanced than itsequivalent fromSuper Smash Bros. Melee. It has fivedifficulty settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can usestickers, each granting a certain effect such as resistance or an increases statistic. When the player loses everystock, they can be asked to continue, although anystickers and trophies of enemies collected are reduced in half. If the player quits, they receive aGame Over, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockablefighters is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle.

The Subspace Emissary can be played in single-player or with two players. Thecamera always follows the first player, so if the other player goes offscreen, they warp to the first player automatically. Even if only the first player is defeated, this still takes them to the continue screen. The Start Button orPlus Button button can warp the second player to the first player, although this does not work during boss battles.

Plot

Super Smash Bros. Brawl
SmashWiki article:Plot summary of The Subspace Emissary

The story begins with theSubspace Army arriving on theHalberd and interrupting a fight betweenMario andKirby. TheAncient Minister deploys aSubspace Bomb controlled by twoR.O.B.s, and while Mario tries to intercept it, he is knocked away byPetey Piranha, who has bothPeach andZelda each trapped in a cage. Kirby does manage to defeat Petey Piranha, rescuing only one of the princesses, whileWario arrives to steal the other. The Subspace Bomb eventually detonates, consuming thearena intoSubspace.

Zelda, Peach, Mario and Kirby standing in the Midair Stadium.
Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.
Peach turned into a trophy by Wario

Meanwhile, in the jungle,Diddy is separated fromDonkey Kong byBowser, though Diddy would soon team up withFox, who had been struck down into the jungle with hisArwing. The characters are joined byFalco, as well asCaptain Falcon andOlimar, all of whom manage to rescue Donkey Kong from the Subspace Army. Fox and Falco leave the group to continue battling the Halberd, now with assistance from theGreat Fox.

Elsewhere,King Dedede turnsLuigi into atrophy then uses him to distract Wario as King Dedede steals hiscargo and its contained trophies.Lucas and thePokémon Trainer later defeat Wario in retaliation for capturing Ness earlier. After the Pokémon Trainer catchesCharizard, he and Lucas meet up withMarth,Meta Knight, andIke. The fighters watch as the Halberd battles the Great Fox, prompting Meta Knight to scale the cliffs to try and reclaim the Halberd. On the way up, Meta Knight is joined by theIce Climbers, then laterLucario after battling him on the summit. After the Ice Climbers fall as a result of the Halberd smashing the tethered Great Fox against the mountain, Meta Knight and Lucario take the opportunity to board the ship.

A cutscene screenshot from Adventure Mode: The Subspace Emissary
Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.

Mario is later revived byPit, whileLink andYoshi team up in the forest. When Kirby leaves, Bowser makes an evil clone of the captured princess: If the clone is of Peach, it attacks and is defeated by Link, who is met with retaliation from Mario; if the clone is of Zelda, it is defeated by Mario, who is met with resistance from Link instead. Either way, the conflict between Mario and Link ends when King Dedede arrives with the other princess statue, and both Mario and Link team up against him. The characters follow King Dedede back to hiscastle, though they are not able to prevent Bowser from crashing in and taking the princess, leaving behind abadge that King Dedede had put on his three stolen statues. The heroes soon team up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.

A cutscene screenshot from Adventure Mode: The Subspace Emissary
The Ancient Minister reflects on his actions.

Meanwhile,Zero Suit Samus infiltrates the Subspace Army's base on theIsle of the Ancients, rescuesPikachu, recovers herPower Suit, and battlesRidley. She and Pikachu head over to the Subspace Bomb depot. Diddy, Donkey Kong, Captain Falcon, and Olimar all arrive too, having ridden an enemy barge to the island. The Ancient Minister confronts the fighters at first, but loses morale after so many R.O.B.s had been sacrificed to detonate Subspace Bombs. The Ancient Minister's robes are burned away by the R.O.B.s, whomGanondorf has taken control of, revealing the Ancient Minister to be the main R.O.B. As more Subspace Bombs are being activated, the protagonists leave on theFalcon Flyer, being unable to stop them.

Back on the Halberd, Meta Knight and Lucario team up withSnake, free the captured princesses and kick a crew ofMr. Game & Watch clones out of the cockpit. Peach andSheik (Zelda's disguised form) make their way onto the deck as Fox and Falco attack in their Arwings. Snake, Lucario, and Falco defeatDuon, who had formed from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight takes the helm of the Halberd and flies it to shore right as the Falcon Flyer lands, uniting all three groups of fighters.

Bowser and Ganondorf attack the heroes before going into Subspace.

From the massive sphere of Subspace that had engulfed the Island of the Ancients, Bowser and Ganondorf emerge with theSubspace Gunship and use it to fire larger Subspace blasts. Though the Halberd is destroyed from the attack, this was a diversion allowing the fighters to enter Subspace using smaller aircraft. The gunship is destroyed when Kirby uses theDragoon to drive into its cannon. During the two villains' retreat, Bowser is betrayed by Ganondorf, who transforms him into a trophy as he visitsMaster Hand before realizingTabuu had been controlling Master Hand all along. Master Hand is defeated by Tabuu, who then transforms every protagonist into a trophy, Ganondorf included. The only exceptions are Ness, Luigi, and Kirby, since each of them had been revived by King Dedede's badges. Throughout Subspace, the three characters rescue every ally and former enemy alike. All of the fighters finally enterThe Great Maze and defeat every boss and theirshadowy counterparts. When the fighters make it over to Tabuu,Sonic arrives unexpectedly and destroys Tabuu's wings, saving the fighters from transforming back into trophies. The story concludes with the fighters defeating Tabuu and finally restoring theWorld of Trophies.

Major characters

Major characters
CharacterSeriesRoleLevel debut
Fighters: Heroes
Zelda and Peach in the Subspace Emissary.
Zelda andPeach
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda andSuper Mario
Zelda andPeach are the two princesses who spectate the match betweenMario andKirby, they are later taken hostage byPetey Piranha. Kirby is only able to save one, and the other is trophified byWario and taken away, later being taken byKing Dedede and thenBowser. Kirby and the saved princess travel together, but the latter gets trophified by Bowser. Later, both are found together and restored bySnake. Peach later manages to befriend bothFox andMr. Game & Watch.Midair Stadium
Mario in the Subspace Emissary.
Mario
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Mario is one of the main fighters in the mode, first appearing battlingKirby. After being launched away byPetey Piranha, he is joined byPit and later joins up withLink andYoshi on their mission to rescue the princesses, later joining up with the other fighters.Midair Stadium
Kirby in the Subspace Emissary.
Kirby
The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby
Kirby is the other of the main fighters in the mode, first appearing battlingMario. Later he saves one of the princesses fromPetey Piranha and goes off to rescue the other with her. He ends separated from the first in the process, but joins up withMario andLink's teams. He is one of the ones to be revived byKing Dedede'sbadges due to inhaling one.Midair Stadium
Pit in the Subspace Emissary.
Pit
The Kid Icarus series emblem, from Super Smash Bros. Brawl.
Kid Icarus
Pit is a youthful angel who spectatesMario andKirby's match from his home in Skyworld. Later, at the blessing ofPalutena, he assists Mario in his quest to rescue the princesses and stays as his companion throughout the story.Midair Stadium (cutscene)
Skyworld (playable)
Donkey Kong in the Subspace Emissary.
Donkey Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
Donkey Kong is a large gorilla who first appears when hisbanana hoard is stolen byBowser's Minions. After getting them back, he is promptly trophified byBowser. He is only rescued at the ancient ruins much later in the game.The Jungle
Diddy Kong in the Subspace Emissary.
Diddy Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
Diddy Kong isDonkey Kong's little buddy who helps him get his bananas back. After Donkey Kong is turned into a trophy, Diddy Kong seeks help fromFox and laterFalco to save him.The Jungle
Fox McCloud in the Subspace Emissary.
Fox
The Star Fox series emblem, from Super Smash Bros. Brawl.
Star Fox
Fox is a vulpine starfighter who gets shot down by the Halberd, then is made to joinDiddy Kong after saving him fromRayquaza. He later returns to fight the Halberd and gets into a duel withSheik, only for the battle to be called off byPeach.The Lake
Lucas in the Subspace Emissary.
Lucas
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
Lucas is a timid psychic boy who goes on a quest to rescueNess fromWario, joining up with thePokémon Trainer.The Ruined Zoo
Ness in the Subspace Emissary.
Ness
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
Ness is a more seasoned psychic boy who savesLucas from thePorky Statue, but then gets trophified byWario and taken byKing Dedede. He is revived by one of King Dedede'sbadges near the end of the game.The Ruined Zoo
A character intro from Adventure Mode: The Subspace Emissary
Pokémon Trainer
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
ThePokémon Trainer is a collector of Pokémon who joins up withLucas while on his own quest to catch more Pokémon. He starts out withSquirtle, then later obtainsIvysaur andCharizard.The Ruined Zoo (Pokémon Trainer and Squirtle)
Path to the Ruins (Ivysaur and Charizard (both cutscenes))
The Ruins (Ivysaur (playable))
The Ruined Hall (Charizard (playable))
Marth in the Subspace Emissary.
Marth
The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Fire Emblem
Marth is a swordsman who battles against the invading Subspace Army, joining up withMeta Knight andIke.The Battlefield Fortress
Meta Knight in the Subspace Emissary.
Meta Knight
The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby
Meta Knight is a swordfighter of the same species asKirby, he joins withMarth andIke to take back his battleship, Halberd, which has been commandeered by the Subspace Army.The Battlefield Fortress
A character intro from Adventure Mode: The Subspace Emissary
Ike
The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Fire Emblem
Ike is another swordsman who joinsMarth andMeta Knight to battle the Subspace Army.The Battlefield Fortress
Luigi in the Super Smash Bros. Brawl opening cutscene.
Luigi
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Luigi isMario's more timid brother, first seen being frightened ofKing Dedede's Waddle Dee minions before King Dedede trophifies him. He is later revived by one of King Dedede'sbadges.The Battlefield Fortress (cutscene)
Subspace (Part 1) (playable)
A character intro from Adventure Mode: The Subspace Emissary
King Dedede
The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby
King Dedede isKirby's primary rival who appears to be a villain at first, taking the trophies ofLuigi,Ness, and the princess Kirby did not save. However, near the end, it is revealed he has createdbadges that can undo the effects of trophification in order to prevent it from happening to everyone.The Battlefield Fortress (cutscene)
Subspace (Part 1) (playable)
Link in the Subspace Emissary.
Link
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Link is a swordsman who is joined byYoshi before running afoul of the Subspace Army. Later he joinsMario andPit on their journey to save the princesses.The Forest
Yoshi in the Subspace Emissary
Yoshi
The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi
Yoshi is a dinosaur who accompaniesLink after meeting him in the forest.The Forest
Zero Suit Samus in the Subspace Emissary.
Zero Suit Samus
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Zero Suit Samus is a bounty hunter who is missing her usual armor. She infiltrates the Subspace Army's lab and joins up withPikachu before she finds her Power Suit. After she does, this version remains selectable by choosing her and pressing the switch form button.The Research Facility (Part I)
Pikachu in the Subspace Emissary.
Pikachu
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Pikachu is a mouse-like Pokémon with electrical abilities, it is saved bySamus from being used as a battery for the Subspace Army, and then joins her.The Research Facility (Part I)
Falco Lombardi in the Subspace Emissary.
Falco
The Star Fox series emblem, from Super Smash Bros. Brawl.
Star Fox
Falco is a hotshot pheasant teammate ofFox. He destroysBowser'sDark Cannon and helps defeat the giant evilDiddy Kong copy Bowser created with it. He then is made to join Diddy Kong in the same manner Fox was, later leaving to fight the Halberd with Fox.The Swamp
Samus in the Subspace Emissary.
Samus
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Samus after recovering her Power Suit from the Subspace Army. She battles her nemesisRidley and infiltrates theSubspace Bomb factory.The Research Facility (Part II)
Captain Olimar in the Subspace Emissary.
Olimar
The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Pikmin
Olimar is a space freighter and biologist who is accompanied byPikmin, he attempts to take down theR.O.B.s at the ruins only to be interrupted and joined byCaptain Falcon.Outside the Ancient Ruins
Captain Falcon in the Subspace Emissary.
Captain Falcon
The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
F-Zero
Captain Falcon is a racing superhero who fights the Subspace Army, joining up withOlimar at the ancient ruins after accidentally killing a platoon of hisPikmin.Outside the Ancient Ruins
The Ice Climbers in the Subspace Emissary.
Ice Climbers
The Ice Climbers' emblem, from Super Smash Bros. Brawl.
Ice Climber
TheIce Climbers are twin mountaineers who takeMeta Knight's swift ascent up the mountain to reach the Halberd as a challenge, then join withMarth on the ground.The Glacial Peak
A character intro from Adventure Mode: The Subspace Emissary
Lucario
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Lucario is a mysterious warrior Pokémon who challengesMeta Knight at the top of the mountain, then joins them in retaking the Halberd.The Glacial Peak
A character intro from Adventure Mode: The Subspace Emissary
Snake
The Metal Gear series emblem, from Super Smash Bros. Brawl.
Metal Gear
Snake is a special forces agent who stowed away on the Halberd, eventually emerging to battle the Subspace Army. He saves the princesses and joins up withMeta Knight to retake the ship.The Forest (cutscene, in box)
Battleship Halberd Interior (playable)
Sheik in the Subspace Emissary.
Sheik
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Sheik is a ninja alter-ego ofZelda, she takesPeach to battle the Subspace Army on the Halberd after they are rescued bySnake, then ends up in a short fight withFox.Midair Stadium (playable via transform ability)
Battleship Halberd Exterior (cutscene/playable via selection)
A character intro from Adventure Mode: The Subspace Emissary
Sonic
The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sonic the Hedgehog
Sonic is a speedy blue hedgehog who appears just in time for the final battle, cripplingTabuu's Off Waves attack to give the heroes a fighting chance.The Great Maze
Fighters: The Subspace Army
Wario in the Subspace Emissary.
Wario
The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Wario
Wario is a recurring antagonist throughout the game. With hisDark Cannon, he trophifies the princessKirby fails to rescue as well asNess. After hiscargo is stolen byKing Dedede, he is quickly defeated byLucas, only reviving near the end of the game to join with the heroes in Subspace.Midair Stadium (cutscene)
The Great Maze (playable)
Bowser in the Subspace Emissary.
Bowser
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Bowser is a monstrous king who appears as a high-ranking member of the Subspace Army, commandinghis own minions. He trophifiesDonkey Kong and whichever princessKirby previously rescued, as well as takes the non-rescued one's trophy fromKing Dedede after storming his fortress. He is later betrayed and trophified byGanondorf, but restored with the others at the end.The Jungle (cutscene)
The Great Maze (playable)
Ganondorf in the Subspace Emissary.
Ganondorf
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Ganondorf is a treacherous king of evil who holds a high rank in the Subspace Army. He briefsBowser and theAncient Minister at different points in the game, later betraying both and seemingly planning on betrayingMaster Hand as well. However, he is defeated and trophified byTabuu. He is revived byLink andZelda.The Lake Shore (cutscene)
The Great Maze (playable)
A character intro from Adventure Mode: The Subspace Emissary
Mr. Game & Watch
The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Game & Watch
Mr. Game & Watch is a primitive being resembling an LCD graphic. He is used by the Subspace Army to produceShadow Bugs to create their minions. However, he is not malevolent whatsoever.Battleship Halberd Bridge
A character intro from Adventure Mode: The Subspace Emissary
R.O.B.
The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Robotic Operating Buddy
ThisR.O.B. is the leader of the R.O.B. series who is forced to work for the Subspace Army as theAncient Minister. When he finally refuses,Ganondorf takes control of them to make them turn on him.The Subspace Bomb Factory (Part II)
Miscellaneous: The Subspace Army
A character intro from Adventure Mode: The Subspace Emissary
Ancient Minister
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
TheAncient Minister is a major antagonist throughout the game and the titular Subspace Emissary, responsible for the deployment of the variousSubspace Bombs that consume the World of Trophies, as well as theR.O.B. series robots that activate them. It is eventually revealed that he is being forced to work for the Subspace Army against his will, andGanondorf takes control of the R.O.B. units from him. After he is attacked, it is revealed he is the mainR.O.B. himself.Midair Stadium (cutscene)
A character intro from Adventure Mode: The Subspace Emissary
Master Hand
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Master Hand is the seeming leader of the Subspace Army who briefsGanondorf. He is actually under the control ofTabuu. The strings binding him are broken by the defeated Ganondorf crashing into him, but his own attempt at defeating Tabuu fails.The Cave (cutscene)
A character intro from Adventure Mode: The Subspace Emissary
Tabuu
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Tabuu is the true mastermind of the Subspace Army. Tabuu plans on making the entire world be consumed by the Subspace dimension. He uses his Off Waves attack to turn anyone who opposes him into a trophy instantly. Once he is defeated, all the Subspace that consumed the world collapses on itself, restoring the world to normal.Entrance to Subspace (cutscene)
Fighters: Post-game
A character intro from Adventure Mode: The Subspace Emissary
Jigglypuff
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Jigglypuff is a playful balloon Pokémon who is found rolling around onPokémon Stadium 2.The Swamp
A character intro from Adventure Mode: The Subspace Emissary
Toon Link
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Toon Link is a stylized, pint-sized version ofLink who is found sailing on thePirate Ship.The Forest
A character intro from Adventure Mode: The Subspace Emissary
Wolf
The Star Fox series emblem, from Super Smash Bros. Brawl.
Star Fox
Wolf is the ruthless rival ofFox who is found piloting his Wolfen on theLylat Cruise.The Ruins

Setting

LocationInformation
World map of The Subspace Emissary in Super Smash Bros. Brawl
World of Trophies
TheWorld of Trophies (referred to as "This World" on the Smash Bros. DOJO!! website and introphy descriptions) is the general setting of The Subspace Emissary. The characters that appear in the world are described as being fighters that do very little other than battle. After a fighter is defeated, they revert back to an inanimate trophy, though this can be undone if another fighter touches the trophy's base (or if the trophy has one ofKing Dedede'sbadges attached to it). The stages in the world consist of a large stadium, a forest, a large grassy land, a jungle, mountains, a large lake, a deserted zoo, a swamp, a desert (which also includes a large castle), a glacial mountain, some ruins, and a large floating island with a secret base.
LanguageNameMeaningNotes
Japaneseフィギュアたちの世界せかい[?]
Figyua-tachi no Sekai
Figures' World
Isle of Ancients
Island of the Ancients
TheIsland of the Ancients,[1] also referred to as theIsle of Ancients andIsle of the Ancients,[2] is home to severalR.O.B.s, led by a single R.O.B. known as the Master Robot.[2]

WhenTabuu first found the Island of the Ancients, he decided to use the robots to help him make Subspace Bombs. Taking the island over, he uses their advanced technology to build weapons for the Subspace Army, such as theSubspace Bombs, theDark Cannons, and theSubspace Gunship. The Master Robot, not wanting to lose so many R.O.B.s to Tabuu, agrees to join the Subspace Army and reluctantly begins production of the Subspace Bombs, becoming theAncient Minister out of shame.[2]

AfterGanondorf takes control of the robots on the island, he forces them to detonate several Subspace Bombs at once. He does this so as to transport a Subspace Gunship through to the World of Trophies. Later, after the defeat of Tabuu, a shining "X" appears in the sky where the Island of the Ancients was; it did not return to the world as a side effect of the detonation of the many Subspace Bombs at once.[2]

Subspace
Subspace
Subspace is a dark dimension that is highly important to the game's plot. In The Subspace Emissary, the Subspace Army usesSubspace Bombs to draw anyone and anywhere into Subspace. Each time a bomb detonates, a certain part of theWorld of Trophies is consumed and sucked into a place known as Subspace. The first area ever consumed was theMidair Stadium. Throughout the game, the Subspace Army kept consuming many other parts of the world. Subspace explosions do not kill characters sucked into it (unless they are at ground zero, as happens with the variousR.O.B. units) and instead just warp them to a world of darkness.

All the characters in the game eventually enter Subspace, where they followBowser andGanondorf after the destruction of theSubspace Gunship. However, once there, they are attacked and incapacitated byTabuu.Luigi,King Dedede, andNess (and laterKirby) are revived bybadges created by Dedede and come to the rescue, journeying through Subspace and reviving all the trophies. When the heroes have regrouped, even recruiting the former villains into the team, Tabuu forces all the characters to go throughThe Great Maze, a fusion of the areas of theSmash Bros. world previously pulled into Subspace. After a long journey, the group reaches Tabuu's chamber.Sonic joins them in the fight. They then defeat Tabuu, causing the consumed locations to be restored to the world.

Stages

StageInformation
Mario fights the Subspace Army on the Midair Stadium in Super Smash Bros. Brawl
1:Midair Stadium
A giant floating arena whereMario andKirby spar at the start of the game. The plot gets kicked off when theSubspace Army, led by theAncient Minister and based from theHalberd, invades it. Mario is launched away byPetey Piranha, one of the princesses is turned into a trophy and kidnapped byWario, and the entire stadium is engulfed by aSubspace Bomb.
Playable charactersMarioKirbyZelda/SheikPeach
Characters who joinKirbyZelda orPeach
EnemiesPrimidBoom PrimidSpaakSword Primid
BossesKirby orMarioPetey Piranha
MusicMenu (Super Smash Bros. Melee) • Menu 1 • Airship Theme (Super Mario Bros. 3)
Skyworld in the Subspace Emissary
2:Skyworld
The home ofPit, who descends through the clouds to assistMario and pursue theHalberd. Along the way, the Subspace Army makes trouble for him. At the end of the stage, anArwing chases the Halberd.
Playable charactersMarioPit
Characters who joinMarioPit
EnemiesPrimidBoom PrimidSpaakCymulGreapGlunderJyk (electric) •Roturret
MusicUnderworld • Skyworld
A stage from Adventure Mode: The Subspace Emissary
3:Sea of Clouds
A section of sky whereKirby and the rescued princess travel along the outside of theHalberd, which shoots down theArwing. They then fall onto the clouds below.
Playable charactersKirbyZelda/Sheik orPeach
EnemiesPrimidBoom PrimidGlunderSpaakGreapPoppantFeyeshTowtowMite
MusicSkyworld
A stage from Adventure Mode: The Subspace Emissary
4:The Jungle
A jungle resemblingKongo Jungle whereDonkey Kong andDiddy Kong pursueBowser's Minions, who have taken thebanana hoard. After they get it back,Bowser appears and turns Donkey Kong into a trophy.
Playable charactersDiddy KongDonkey Kong
Characters who joinDiddy Kong
EnemiesGoombaKoopa Troopa (green) •Koopa Paratroopa (red and green) •Hammer BroBullet BillJyk (watery) •Giant Goomba
MusicJungle Level • Airship Theme (Super Mario Bros. 3)
A stage from Adventure Mode: The Subspace Emissary
5:The Plain
A relatively flat area whereMario andPit pursue theAncient Minister.
Playable charactersMarioPit
EnemiesPrimidBoom PrimidFeyeshSpaakGlunderPoppantBorborasTickenJyk (fiery) •Fire Primid
MusicStep: The Plain • Battlefield
A stage from Adventure Mode: The Subspace Emissary
6:The Lake
A wetland where theArwing crashes.Diddy Kong recruitsFox after being menaced byRayquaza. They then pursueBowser, only to be tricked into fighting aduplicate.
Playable charactersDiddy KongFox
Characters who joinFox
EnemiesGoombaKoopa Troopa (green) •Koopa Paratroopa (red and green) •Hammer BroBorborasGiant GoombaTowtowJyk (watery) •Bullet BillMiteAurorosBucculus
BossesRayquazaFalse Bowser
MusicSpace Armada • Victory Road • Bramble Blast • Battle for Storm Hill • King K. Rool / Ship Deck 2 • Airship Theme (Super Mario Bros. 3)
A bird's eye view of The Ruined Zoo.
7:The Ruined Zoo
A former attraction resembling theChoucream Zoo whereLucas is attacked byPorky and saved byNess. After Ness is turned into a trophy byWario, Lucas teams up with thePokémon Trainer.
Playable charactersLucasNessPokémon Trainer (Squirtle)
Characters who joinLucasPokémon Trainer (Squirtle)
EnemiesPrimidBoom PrimidTowtow (harder difficulties) •AurorosGlunderJyk (watery) •TickenFire PrimidBorborasBuckotFloowBytan (small)
BossesPorky StatuePorky
MusicMother 3 Love Theme • Porky's Theme • Wild Pokémon Battle! (Diamond/Pearl) • Team Galactic Battle!
Some enemies in The Battlefield Fortress stage of Subspace Emissary in Super Smash Bros. Brawl.
8:The Battlefield Fortress
A ruined stronghold near where two moroseR.O.B.s activate anotherSubspace Bomb.Marth battles the invadingSubspace Army, joining up with two other sword-wielders,Meta Knight andIke, the former being the deposed owner of theHalberd. After it is completed,King Dedede turnsLuigi into a trophy, then steals the two trophiesWario has obtained.
Playable charactersMarthMeta KnightIke
Characters who joinMarthMeta KnightIke
EnemiesPrimidSword PrimidBorborasJyk (fiery) •SpaakBuckotGreapPoppantFeyeshFire PrimidTowtowArmightRoaderScope PrimidAutolanceNagagog
MusicFire Emblem Theme • Preparing to Advance • Meta Knight's Revenge • Attack • Crimean Army Sortie • Ike's Theme •Luigi's Mansion Theme • King Dedede's Theme
A stage from Adventure Mode: The Subspace Emissary
9:The Forest
A woodland resembling theLost Woods whereLink draws theMaster Sword and gets joined byYoshi. Meanwhile, amysterious box shuffles around in theHalberd's hold.
Playable charactersLinkYoshi
Characters who joinLinkYoshi
Postgame charactersToon Link
EnemiesPrimidBoom PrimidSword PrimidBucculusJyk (fiery) •AurorosTickenFeyeshFire PrimidMitePuppitTrowlonShellpod
MusicTitle (The Legend of Zelda) • Hidden Mountain & Forest • The Great Sea • Dragon Roost Island
The Research Facility from Super Smash Bros. Brawl.
10:The Research Facility (Part I)
TheSubspace Army's lab,Zero Suit Samus infiltrates it looking for her missingPower Suit, rescuing a tormentedPikachu from a generator in the process.
Playable charactersZero Suit SamusPikachu
Characters who joinZero Suit SamusPikachu
EnemiesBuckotRoturretJyk (electric) •GlunderBytan (small and large) •R.O.B. SentryR.O.B. BlasterR.O.B. LauncherMetal Primid
MusicOpening/Menu (Metroid Prime) • Multiplayer (Metroid Prime 2)
A stage from Adventure Mode: The Subspace Emissary
11:The Lake Shore
A wetland where the princessKirby saved is trophified and cloned by theFalse Bowser. After thefalse princess is destroyed, a misunderstanding erupts betweenMario andLink's groups, which is settled whenKing Dedede passes and is harassed byKirby. The two groups and Kirby join up to track King Dedede down. At the end of the stage,Ganondorf, acting from a control room, instructsBowser to go toCastle Dedede himself.
Playable charactersMarioPitLinkYoshiKirby
Characters who leaveZelda/Sheik orPeach
EnemiesMiteTickenGreapSpaakBullet BillBucculusJyk (watery) •FeyeshBombedShaydas
BossesFalse Zelda or PeachMario andPit orLink andYoshi
MusicCastle/Boss Fortress (Super Mario World/SMB 3) • Battlefield • Step: The Plain • Step: The Cave
The Path to the Ruins screenshot
12:The Path to the Ruins
A dilapidated ancient path where thePokémon Trainer tries to track downCharizard, whileLucas findsWario and settles his grudge before realizingNess's trophy is nowhere in sight. Meanwhile,King Dedede putsbadges of himself on the three trophies he has, only for his roof to be caved in byBowser's Minions.Bowser sees the princess trophy under the rubble and takes it with him, with the badge falling off in the process.
Playable charactersLucasPokémon Trainer (Squirtle)
EnemiesShellpodPrimidBoom PrimidJyk (electric) •PuppitBorborasFire PrimidArmightNagagogScope PrimidGamygaGlire
BossesWario
MusicGritzy Desert • Underground Theme (Super Mario Land) • Airship Theme (Super Mario Bros. 3)
A stage from Adventure Mode: The Subspace Emissary
13:The Cave
An underground tunnel whereMario and co. travel after findingCastle Dedede deserted save for the newly created entrance to the face in its wall. They findBowser with the princess trophy, and he takes off in hisKoopa Clown Car.Kirby investigates thebadge that was dropped. ASubspace Bomb is deployed on the castle, pulling in the trophies ofKing Dedede and the other two. Meanwhile,Ganondorf receives an order fromMaster Hand, but gives a distrusting glare as he bows, signifying his own treachery.
Playable charactersMarioPitLinkYoshiKirby
EnemiesGoombaKoopa Troopa (green) •Koopa Paratroopa (red and green) •Hammer BroShellpodGlireBullet BillBucculusGiant Goomba
MusicStep: The Cave
The Ruins
14:The Ruins
An ancient temple full of traps where thePokémon Trainer catchesIvysaur and Charizard, only to reach a dead end deep within.
Playable charactersLucasPokémon Trainer (Squirtle, Ivysaur)
Characters who joinPokémon Trainer (Ivysaur, Charizard)
Postgame charactersWolf
EnemiesBorborasMiteJyk (fiery) •GlireFloowRoturretFire PrimidMetal PrimidBytan (small and large) •ArmightAutolanceShaydasTowtow
BossesCharizard
MusicUnderground Theme (Super Mario Land) • Victory Road • Star Wolf
A stage from Adventure Mode: The Subspace Emissary
15:The Wilds (Part I)
A badland whereMarth and co. chase theAncient Minister and a massive tank that turns out to be a robot,Galleom. Galleom ends up falling into a pit when defeated.
Playable charactersMarthMeta KnightIke
EnemiesPrimidScope PrimidBuckotGamygaTrowlonBytan (small) •RoaderAurorosMiteTowtowBoom PrimidBombedJyk (electrical) •ArmankBig Primid
BossesGalleom
MusicWith Mila's Divine Protection (Celica Map 1) • Boss Battle Song 1
A stage from Adventure Mode: The Subspace Emissary
16:The Ruined Hall
A chamber whereLucas andPokémon Trainer arrive before being accosted by the fallenGalleom. After it is defeated a second time, it reveals aSubspace Bomb within its head, which covers the ruins. The heroes all manage to escape, whileWario's trophy is pulled in.
Playable charactersLucasPokémon Trainer (Squirtle, Ivysaur, Charizard)
BossesGalleom
MusicBoss Battle Song 1 • Menu 1
A stage from Adventure Mode: The Subspace Emissary
17:The Wilds (Part II)
Another section of the badland whereMario and co. pursue theAncient Minister, who has become sullen at the amount ofR.O.B. units sacrificed by theSubspace Bomb deployment. At the end of the stage, yet another goes off.
Playable charactersMarioPitLinkYoshiKirby
EnemiesShellpodFeyeshBucculusBorborasMiteArmightPuppitTickenPrimidNagagogTrowlonScope PrimidSword PrimidGreapSpaakBytan (small) •Roader
MusicStep: The Plain
A stage from Adventure Mode: The Subspace Emissary
18:The Swamp
A wetland whereDiddy Kong andFox continue to pursueBowser.Diddy Kong is turned into a trophy long enough for Bowser to create amassive evil copy of him, butFalco ends up coming to the rescue. At the end of the stage, they seeDonkey Kong's trophy aboard theSmash Skiff heading towards theIsland of the Ancients and theGreat Fox preparing to battle theHalberd.
Playable charactersDiddy KongFoxFalco
Characters who joinFalco
Postgame charactersJigglypuff
EnemiesGoombaKoopa Troopa (green) •Koopa Paratroopa (red and green) •Hammer BroPuppitBullet BillPoppantFloowJyk (watery) •BorborasFeyeshBoom PrimidGiant Goomba
BossesFalse Giant Diddy Kong
MusicBramble Blast • Area 6 • Airship Theme (Super Mario Bros. 3) • Yoshi's Island • Pokémon Center
A stage from Adventure Mode: The Subspace Emissary
19:The Research Facility (Part II)
A deeper portion of the labSamus is exploring. She eventually recovers herPower Suit, but is attacked by her old enemyRidley. After he is defeated, they end up outside and see the entrance to theSubspace Bomb production facility.
Playable charactersZero Suit SamusSamusPikachu
Characters who joinSamus
EnemiesR.O.B. SentryR.O.B. BlasterPrimidBig PrimidSword PrimidRoaderBuckotR.O.B. LauncherCymulAutolanceRoturretScope PrimidGlice
BossesCloned Power SuitsRidley
MusicVs. Parasite Queen • Sector 1 • Theme of Samus Aran, Space Warrior • Main Theme (Metroid) • Vs. Ridley
A stage from Adventure Mode: The Subspace Emissary
20:Outside the Ancient Ruins
An area on theIsland of the Ancients whereOlimar is joined byCaptain Falcon. Then,Falco depositsDiddy Kong onto theSmash Skiff where he rescuesDonkey Kong, being joined by Olimar and Captain Falcon. Meanwhile, Falco flies off withFox to challenge theHalberd again.
Playable charactersDonkey KongDiddy KongOlimarCaptain Falcon
Characters who joinDonkey KongOlimarCaptain Falcon
Characters who leaveFoxFalco
EnemiesR.O.B. SentryR.O.B. LauncherShellpodR.O.B. BlasterRoaderGamygaAurorosPrimidScope PrimidSword PrimidTrowlonBombedShaydasSpaakMetal Primid
MusicMain Theme (Pikmin) • Mute City • Fire Field
A stage from Adventure Mode: The Subspace Emissary
21:The Glacial Peak
An icy mountain whereMeta Knight ascends to board and take back theHalberd, with the localIce Climbers taking this as a race. At the top, he is challenged byLucario. Afterward, theGreat Fox is knocked into the mountainside, making the Ice Climbers fall back to the bottom (whereMarth and co. are) while Meta Knight and Lucario board it to reach the Halberd.
Playable charactersMeta KnightIce ClimbersLucario
Characters who joinIce ClimbersLucario
EnemiesPrimidShellpodBoom PrimidBucculusPoppantTickenFloowSword PrimidMetal PrimidGliceJyk (watery) •ShaydasTowtowSpaak
BossesMeta Knight orLucario
MusicIce Climber • Frozen Hillside • Team Galactic Battle!
The Canyon
22:The Canyon
A ravine whereMario and co. face a huge gauntlet of enemies to assistMarth and co., who were being menaced by them.
Playable charactersMarioPitLinkYoshiKirby
EnemiesPrimidBoom PrimidArmightFeyeshBig PrimidFire PrimidPuppitGlireRoturret
MusicBattlefield
A stage from Adventure Mode: The Subspace Emissary
23:Battleship Halberd Interior
Part of theHalberd, whereSnake emerges from his box and joins up withMeta Knight andLucario, and then together they save the princesses. Snake warns them they should remain safely hidden.
Playable charactersSnakeMeta KnightLucario
Characters who joinSnake
EnemiesPrimidScope PrimidJyk (fiery) •Sword PrimidBytan (small) •ArmightMiteCymulFloowGlireFire PrimidShaydasAutolanceBuckotRoaderBombedNagagogMetal PrimidTowtow
BossesFalse Zelda and Peach
MusicTheme of Tara • Cavern • Encounter • Castle / Boss Fortress (Super Mario World /SMB 3)
A stage from Adventure Mode: The Subspace Emissary
24:Battleship Halberd Exterior
Another section of theHalberd, whereZelda and Peach (the former taking herSheik guise) travel across, eventually ending up on the deck. Meanwhile, theGreat Fox is fleeing from its damages, butFox remains locked in combat with the Halberd. After he accidentally almost hurts Peach with explosions, Sheik gets into a fight with him on the deck, but Peach calls them off with an offer of tea.
Playable charactersPeachSheik/Zelda
Characters who joinPeachSheik/ZeldaFox
EnemiesMitePrimidScope PrimidPoppantGreapPuppitFeyeshBuckotNagagog (encapsulated) •Roader (encapsulated) •Autolance (encapsulated) •Cymul (encapsulated) •Mizzo (encapsulated) •Fire Primid (encapsulated)
MusicMeta Knight's Revenge • Space Battleground
A stage from Adventure Mode: The Subspace Emissary
25:Battleship Halberd Bridge
In the bridge of theHalberd,Meta Knight and co. discover a group ofMr. Game & Watches milling around. After throwing them out the window onto the deck, they merge into a monster calledDuon, whom the princesses,Fox, and Meta Knight's partners battle. Upon being defeated, it reverts into a single Mr. Game & Watch, quickly befriendingPeach with his innocent nature. Meta Knight, meanwhile, has successfully retaken his ship from the villains.
Playable charactersFoxFalcoLucarioPeachSheik/ZeldaSnake
Characters who joinFalcoMr. Game & Watch
BossesDuon
MusicBoss Battle Song 1
A stage from Adventure Mode: The Subspace Emissary
26:The Subspace Bomb Factory (Part I)
The production plant for theSubspace Bombs.Samus andPikachu fight through it, but when they reach theAncient Minister's chamber, he acts sad and apologetic rather than aggressive.
Playable charactersSamusPikachu
EnemiesR.O.B. SentryR.O.B. BlasterGlunderShaydasJyk (electric) •R.O.B. LauncherSword PrimidBorborasRoturretBombedBig PrimidArmankNagagog
MusicNorfair • Multiplayer (Metroid Prime 2)
A stage from Adventure Mode: The Subspace Emissary
27:The Subspace Bomb Factory (Part II)
A different section of the plant,Captain Falcon and co. fight through it after entering it from theSmash Skiff. Finding theAncient Minister as well, they prepare for a fight, but he continues to act morose.Ganondorf uses a remote command to take control of theR.O.B. units and make them attack the Ancient Minister, revealing that under his robes, he is aR.O.B. himself. Ganondorf then makes the R.O.B.s activate all theSubspace Bombs stored in the factory. Realizing stopping the bombs from being deployed is futile, Captain Falcon has all the heroes, as well as the main R.O.B., escape in hisFalcon Flyer, but it is ambushed byMeta Ridley. After they escape, the entire island is consumed in an enormous Subspace explosion. After this level, the three remaining groups of heroes (Mario's group on the ground, Captain Falcon's group on the Falcon Flyer, andMeta Knight's group in theHalberd all unite into a single front against theSubspace Army.
Playable charactersDonkey KongDiddy KongCaptain FalconOlimarR.O.B.Samus/Zero Suit SamusPikachu
Characters who joinR.O.B.
EnemiesR.O.B. SentryCymulAutolanceR.O.B. LauncherJyk (electric) •PrimidMetal PrimidBuckotMiteFloowArmightR.O.B. BlasterBytan (small and large) •Fire PrimidAurorosTickenScope PrimidSword PrimidNagagogArmankTowtowPoppant
BossesMeta Ridley
MusicClimb Up! And Get The Last Chance! • Battlefield • Vs. Meta Ridley • Vs. Ridley
A stage from Adventure Mode: The Subspace Emissary
28:Entrance to Subspace
The interior of the Subspace void itself, entered after the villains attempt to pull theSubspace Gunship into the world. While the Subspace Gunship manages to make several more Subspace explosions and destroy theHalberd, it too ends up destroyed.Ganondorf then betraysBowser and turns him into a trophy, then realizesMaster Hand is being controlled by another being,Tabuu. Ganondorf ends up being turned into a trophy as well, Master Hand is rendered incapable of moving, and the heroes are all trophified with a single devastating attack from Tabuu. Tabuu then pulls the bubbles of reality created by the Subspace explosions together into a cluster around himself.
Playable charactersAll previously used (ExceptNess) •Mr. Game & Watch
Characters who leaveAll
EnemiesPrimidBoom PrimidFloowMetal PrimidBorborasSpaakFire PrimidArmankGreapBig Primid
MusicSuper Smash Bros. Brawl Main Theme • Step: Subspace
A stage from Adventure Mode: The Subspace Emissary
29:Subspace (Part I)
With all hope seemingly lost, thebadgesKing Dedede placed onLuigi andNess magically revive them. Together with King Dedede, they set off to rescue the others, whose trophies have been scattered across subspace. King Dedede also ends up savingBowser (twice, due to Bowser getting into a fight the first time, and nearly doing so again the second time).
Playable charactersLuigiNessKing Dedede
Characters who joinAnyone saved from Subspace •LuigiNessBowserKing Dedede
EnemiesGliceBombedFeyeshTowtowPoppantTrowlonBig PrimidBytan (small and large) •MiteRoaderPuppitJyk (electric)
BossesBowser
MusicStep: Subspace • Step: Subspace Ver.2 • Giga Bowser (Melee)
A stage from Adventure Mode: The Subspace Emissary
30:Subspace (Part II)
Kirby, having previously swallowed thebadge he found back atCastle Dedede, is revived as well. He then goes across Subspace to rescue the remainder. At the end, Kirby seesBowser attackingGanondorf's trophy for his betrayal, whileKing Dedede is happy to see Kirby and hugs him. Depending on what trophies were saved,Link andZelda may save Ganondorf as well, to his own chagrin at having to work with his enemies. AdditionallyWario may attempt to attack King Dedede before the latter points out the clusterTabuu disappeared into - followed by the former racing up the staircase on theWario Bike.
Playable charactersKirby
Characters who joinAnyone saved from Subspace •KirbyGanondorf (ifLink andZelda are saved) •Wario (if trophy is saved)
EnemiesBombedPrimidScope PrimidFeyeshSword PrimidBucculusFire PrimidSpaakArmightAutolanceShellpodTickenGlireAurorosBytan (small) •RoturretGamyga
MusicStep: Subspace Ver.3
The door leading to the final battle in The Subspace Emissary of Super Smash Bros. Brawl.
31:The Great Maze
An enormous labyrinth of sections of previous levels haphazardly connected to each other by doors, brought together by theSubspace Bomb explosions andTabuu's power. To face Tabuu, rematches must be taken against the game's large bosses, as well as fake versions of the various characters, all scattered in odd places across the maze, marked by shadowy energy emanating from the doors leading to them. The maze is so large and time-consuming that it has Save Points (which also restore life and allow characters and stickers to be reselected) and Warp Points scattered throughout, while a map appears when the level is paused, adding indicators to remaining battles once a full loop around the maze has been made; it is the only stage with these features. Once Tabuu is faced, he attempts his devastating attack again, only to be interrupted and crippled bySonic, who joins the heroes for the final battle. Once Tabuu is defeated, all the Subspace explosions cave in on themselves and restore the land to its origin. TheIsland of the Ancients, however, remains destroyed due to the amount of bombs deployed at once on it; a glowing X remains in the sky where it once floated.
Playable charactersAny characters rescued from Subspace •LuigiNessBowserKing DededeKirbySonic
Characters who joinSonic
EnemiesGoombaPrimidKoopa (green) •Jyk (electric, fiery, and watery) •GlunderScope PrimidTrowlonPoppantGiant GoombaGreapPuppitShellpodAurorosBoom PrimidArmightBuckotRoaderBorborasGamygaMiteTickenTowtowSword PrimidBytan (small and large) •Fire PrimidRoturretFeyeshMetal PrimidCymulHammer BroParatroopa (green) •BucculusBig PrimidGlireBullet BillAutolanceBombedNagagogFloowArmankShaydasGliceSpaak
BossesPetey PiranhaShadow PitShadow KirbyShadow LinkShadow YoshiShadow Diddy KongShadow Captain FalconShadow OlimarDuonShadow SnakeShadow Mr. Game & WatchShadow Meta KnightShadow NessPorkyShadow Donkey KongShadow SamusShadow PikachuShadow R.O.B.RidleyShadow BowserShadow King DededeShadow FalcoShadow FoxMeta RidleyShadow MarioGalleomShadow ZeldaShadow PeachShadow Pokémon TrainerShadow LucasShadow LucarioShadow WarioShadow LuigiRayquazaShadow Ice ClimbersShadow IkeShadow MarthShadow GanondorfTabuu
MusicSave Point • Airship Theme (Super Mario Bros. 3) • Step: Subspace • Step: The Plain • Castle/Boss Fortress (Super Mario World/SMB 3) • Gourmet Race • Gerudo Valley • The Dark World • Battle For Storm Hill •Jungle Level • Sector 1 • Gritzy Desert • Boss Battle Song 1 • Meta Knight's Revenge • Flat Zone • Snowman • Unfounded Revenge/Smashing Song of Praise • Porky's Theme • Opening/Menu (Metroid Prime) • Victory Road • Vs. Ridley • Step: The Cave • Bramble Blast • Underground Theme (Super Mario Land) • Frozen Hillside •Luigi's Mansion Theme • Ice Climber • Crimean Army Sortie • Against the Dark Knight • Boss Battle Song 2

Subspace Army

Subspace Army
A small fraction of the Subspace Army

TheSubspace Army is a group of formless beings led byTabuu, though with a lower hierarchy of other rulers such asMaster Hand and theAncient Minister. Their goal is to pull the entireWorld of Trophies intoSubspace and destroy it, something that they had hoped to accomplish by using the powerful and deadlySubspace Bombs. SomeSuper Mario enemies are part of the organization, and bothBowser andWario are commanders, along with fellowThe Legend of Zelda villainGanondorf. The army has several weapons and doomsday devices such as theSubspace Gunship, a flying fortress that can trap entire areas in subspace without the use of the Subspace Bomb, and theDark Cannon, which both Bowser and Wario have used to turn characters intotrophies. The creatures in the Subspace Army were created fromShadow Bugs, which originated fromMr. Game & Watch.

Enemies

EnemyDescriptionFirst appearance
Primids
Primid
Primid
Soldier creatures formed fromShadow Bugs. They attack by punching. Their facial features are given a different design in gameplay at random each time the mode is entered, though cutscenes always depict them with two small red eyes.
LanguageNameMeaningNotes
Japaneseプリム[?]
Purimu
Prim; likely an abbreviation of English word "primitive"
Chinese普利姆[?]
Pǔ lì mǔ
Transliteration of the Japanese name
GermanPrimide[?]Primid
ItalianPrimide[?]Primid
SpanishPrímido[?]Primid
Midair Stadium
Boom Primid
Boom Primid
Boom Primids are equipped with a yellow boomerang, which they attack the player with.
LanguageNameMeaningNotes
Japaneseブーメランプリム[?]
Būmeran Purimu
Boomerang Prim
GermanBumerang-Primide[?]Boomerang Primid
ItalianPrimerang[?]Portmanteau ofPrimide ("Primid") and "boomerang"
SpanishPrímido bumerán[?]Boomerang Primid
Midair Stadium
Sword Primid
Sword Primid
A Primid that wields a greenBeam Sword-like sword, which they can deflect projectiles with.
LanguageNameMeaningNotes
Japaneseソードプリム[?]
Sōdo Purimu
Sword Prim
GermanSchwert-Primide[?]Sword Primid
ItalianPrimalama[?]Primid-blade
SpanishPrímido espadachín[?]Swordsman Primid
Midair Stadium
Fire Primid
Fire Primid
Fire Primids are red Primids that attack by spitting fire.
LanguageNameMeaningNotes
Japaneseファイアプリム[?]
Faia Purimu
Fire Prim
GermanFeuer-Primide[?]Fire Primid
ItalianPrimidrago[?]Primid-dragon
SpanishPrímido ígneo[?]Igneous Primid
The Plain
Scope Primid
Scope Primid
A Primid with aSuper Scope-like rifle that can shoot weak, three-shot attacks and powerful single-shot surge blasts.
LanguageNameMeaningNotes
Japaneseバズーカプリム[?]
Bazūka Purimu
Bazooka Prim
ItalianPrimizooka[?]Primid-bazooka
The Battlefield Fortress
Metal Primid
Metal Primid
Primids covered in metal as if they are under the effects of aMetal Box. They are heavier and more durable, and flinch only fromgrabs andthrows.
LanguageNameMeaningNotes
Japaneseメタルプリム[?]
Metaru Purimu
Metal Prim
GermanMetall-Primide[?]Metal Primid
ItalianPrimacciaio[?]Steel-Primid
SpanishPrímido metálico[?]Metallic Primid
The Research Facility (Part I)
Big Primid.
Big Primid
Large Primids with stronger attacks and more health points.
LanguageNameMeaningNotes
Japaneseビッグプリム[?]
Biggu Purimu
Big Prim
GermanRiesen-Primide[?]Giant Primid
ItalianPrimide gigante[?]Giant primid
SpanishPrímido gigante[?]Giant Primid
The Wilds (Part I)
Bowser's Minions
Goomba
Goomba
Goombas are short, mushroom-shaped creatures that walk slowly but dash when the player is near.The Jungle
Koopa TroopaKoopa Troopa
Koopa
Koopas walk forward, either falling or turning at ledges. When attacked, they retreat into their shells. Red ones are only found after a redParatroopa loses its wings.The Jungle
Koopa ParatroopaKoopa Paratroopa
Paratroopa
Paratroopas are winged enemies featured in green and red colors. The green type either hops or flies in patterns, while the red type follows players. Hopping on one makes it lose its wings and become a normal Koopa.The Jungle
Hammer Bro. in Super Smash Bros. Brawl.
Hammer Bro
AHammer Bro throws several hammers to attack, occasionally jumping.The Jungle
Pit encounters three Bullet Bills in Super Smash Bros. Brawl.
Bullet Bill
Black Bullets that travel slowly in a single direction or home in on the fighter when fired. Along with being attacked like other enemies, they can be repelled with moves or items that reflect projectile attacks.The Jungle
GiantGoomba.png
Giant Goomba
Giant Goombas require more stomps or hits to defeat because they are larger than regular Goombas.The Jungle
The R.O.B. Squad
Three R.O.B. Sentries as they appear in Super Smash Bros. Brawl
R.O.B. Sentry
These robots attack with a two-armed punch, and are seen activatingSubspace Bombs during game cutscenes.
LanguageNameMeaningNotes
Japaneseロボットアタッカー[?]
Robotto Atakkā
Robot Attacker
GermanWach-R.O.B.[?]wachen ("to keep watch") orwache ("sentry") + R.O.B.
ItalianR.O.B. sentinella[?]Sentry R.O.B.
The Research Facility (Part I)
R.O.B. Blaster
R.O.B. Blaster
A R.O.B. Sentry with beam-emitting eye lenses that either remains still or moves around a lot.
LanguageNameMeaningNotes
Japaneseロボットブラスター[?]
Robotto Burasutā
Robot Blaster
GermanLaser-R.O.B.[?]Laser + R.O.B.
ItalianR.O.B. laser[?]Laser R.O.B.
The Research Facility (Part I)
R.O.B. Launcher
R.O.B. Launcher
A R.O.B. Sentry with a green and brown militaristic-like body color. It has the ability to shoot missiles from its head.
LanguageNameMeaningNotes
Japaneseロボットランチャー[?]
Robotto Ranchā
Robot Launcher
GermanGranat-R.O.B.[?]Granate ("Grenade") + R.O.B.
ItalianR.O.B. lanciarazzi[?]Rocket launcher R.O.B.
The Research Facility (Part I)
Miscellaneous enemies
SpaakBlack Spaak
Spaak
A living cloud with a battery atop it, from which it shoots lightning. A Spaak turns black when hit and attacks faster with more lethal lightning strikes. Attacking the battery does it more damage.
LanguageNameMeaningNotes
Japaneseスパー[?]
Supā
Spar; from「スパーク」(spāku, spark)
GermanFunculus[?]From "funken" (spark) and "cumulus" (a type of cloud)
ItalianCumulus[?]-
Midair Stadium
A Cymul.
Cymul
Floating metallic creatures that can reflect projectiles. They have four blades that spin rapidly when the player is close, attacking them until they are launched away.
LanguageNameMeaningNotes
Japaneseサイマル[?]
Saimaru
Cymal; possibly a portmanteau of「磨砕」(masai, "grinding") and「丸い」(marui, "round")
GermanMekling[?]Possibly frommetall ("metal") ormessing ("brass"), andklinge ("blade")
ItalianRiflex[?]Fromriflesso ("reflection")
Skyworld
A Greap as it appears in Super Smash Bros. Brawl
Greap
A powerful, large enemy with two sickles for arms and a red area on its head, which is its weak point. It attacks either with a single swing or by jumping into the air and swinging its arms in a large circle.
LanguageNameMeaningNotes
Japaneseギラーン[?]
Girān
Gyraan; possibly from the voiced version of "killer"
GermanSchnätzel[?]Fromschnetzeln ("to slice")
ItalianGreap[?]-
Spanish (NOE)Guadolla[?]Fromguadaña ("scythe") andolla ("pot")
Skyworld
Pit flies toward two Glunders in Super Smash Bros. Brawl.
Glunder
A wheel-like enemy that rolls along any surface and emits electricity. A relative ofGlice andGlire. Their speed increases with difficulty.
LanguageNameMeaningNotes
Japaneseガルサンダー[?]
Garu Sandā
Gal Thunder
GermanGlonner[?]"Gl-" +donner ("thunder")
ItalianElettrorot[?]Electro-wheel
Skyworld
Thunder JykA water-based Jyk from Super Smash Bros. BrawlFire Jyk
Jyk
Invincible spiked balls that move in predefined trajectories while emitting either fire, electricity, or water. Jyks are the only enemy that cannot be defeated at all.
LanguageNameMeaningNotes
Japaneseジャキール[?]
Jakīru
Jackeel, likely from "jack" in reference to their shape
GermanSpyz[?]From "spice"
ItalianJyx[?]-
Skyworld (electric)
The Jungle (watery)
The Plain (fiery)
A Roturret in Super Smash Bros. Brawl.
Roturret
A mechanized skull with a giant arrow and two guns. It fires at nearby players. When hit, a Roturret spins around, but it quickly returns to face the player.
LanguageNameMeaningNotes
Japaneseデスポッド[?]
Desupoddo
Deathpod
Chinese死亡轉砲[?]
Sǐwáng zhuǎn pào
Death Cannon
GermanWutan[?]Fromwut ("rage")
ItalianRotofreccia[?]Rotable-arrow
SpanishRotorreta[?]Roturret
Skyworld
A Poppant as it appears in Super Smash Bros. Brawl
Poppant
A cowardly creature that wears large pants. It runs from the player when approached, leaving a trail ofFood and other items, though they also throw damaging rocks. Even more health-restoring items can be rewarded by defeating a Poppant.
LanguageNameMeaningNotes
Japaneseポッパラム[?]
Popparamu
Popperam
GermanScheuschenk[?]Fromscheu ("shy") andschenken ("to bestow")
ItalianPoppont[?]-
Sea of Clouds
A Feyesh
Feyesh
A floating enemy resembling a large goldfish, except with one large eye and five tentacles. Feyesh swims around in the air lazily and uses its tentacles to attack the player.
LanguageNameMeaningNotes
Japaneseパッチ[?]
Patchi
Pacci; an abbreviation of「ぱっちり」(patchiri, "eyes wide open")
GermanBlicksch[?]Fromblick ("gaze") andglubsch, a synonym ofauge ("eye")
ItalianPescerocchio[?]Portmanteau ofpesce rosso (goldfish; lit. "Red fish") andocchio ("eye")
Sea of Clouds
A Towtow in Super Smash Bros. Brawl.
Towtow
Ram-like creatures always found asleep at first, but when attacked, a Towtow becomes enraged and charges at the player.
LanguageNameMeaningNotes
Japaneseタウタウ[?]
Tautau
Tautau; possibly a partial repetition of "Taurus" (Latin word for "bull")
GermanAgrock[?]Possibly fromagressiv ("aggressive") andbock ("ram")
ItalianRonfaringhio[?]Snore-growl
Sea of Clouds
Mite
Mite
Stick figure-like creatures that appear mostly from Generators. They appear in red, green, and yellow colors, none of which differ from one another at all beyond small amounts of elemental damage resistance. Mites are generally weak, but they are powerful when in groups.
LanguageNameMeaningNotes
Japaneseマイト[?]
Maito
Mite
Chinese微多[?]
Wēi duō
Mite
GermanMinsels[?]Deformation ofMini Selbst ("mini self")
ItalianMicrode[?]Microid
SpanishMoniguillo[?]Frommonigote ("paper doll") with the diminutive suffix "-illo"
Sea of Clouds
Borboras
Borboras
Blowswind towards the player with its wind instrument-like head.
LanguageNameMeaningNotes
Japaneseブーバス[?]
Būbasu
Boobas; from「ブーブー」(būbū, an onomatopoeia for trumpet's honking) and possibly "-ous" (English adjective-deriving suffix)
GermanBorboras[?]-
ItalianAlius[?]Latin form ofalito ("breath")
The Plain
Ticken
Ticken
A large, armored chicken-like creature that attacks either by flying up into the air and then landing down with force, or ramming the player with its spikes. Defeating a Ticken breaks it open, revealing a chick.
LanguageNameMeaningNotes
Japaneseテキン[?]
Tekin
Teckin; corruption of「チキン」(chikin, "chicken"); may involve「敵」(teki, the on'yomi reading of "enemy")
GermanPuhn[?]Fromhuhn ("chicken")
ItalianPollobot[?]Chicken-bot
The Plain
Auroros
Auroros
A bird with long, pointed beak that dives downward at players. Auroros becomes stuck if it misses, in which case it can be plucked out of the ground and thrown at other enemies.
LanguageNameMeaningNotes
Japaneseアロアロス[?]
Aroarosu
Aroaros
GermanAuroros[?]From "aurora"
ItalianAuroros[?]-
The Lake
Bucculus.
Bucculus
Hiding in the ground at first, a Bucculus' lips is their only part visible at first. Their spiked lips attach to the player, damaging them and taking away their health. A Bucculus may drop food or aMaxim Tomato when defeated.
LanguageNameMeaningNotes
Japaneseブチュルス[?]
Buchurusu
Bucyulus; from「ブチュッ」(buchu, onomatopoeia for kissing) and "-ulus" (Latin diminutive/adjective-forming suffix); may be derived from "succubus," a type of parasitic demon.
GermanSchnuckulus[?]From "schnuckel" (a synonym for "sweetheart") and "-ulus" (Latin diminutive/adjective-forming suffix)
ItalianBocculus[?]Frombocca ("mouth") or possiblybocciolo ("bud"), and-ulus (Latin diminutive/adjective-forming suffix)
The Lake
A Buckot in Super Smash Bros. Brawl
Buckot
An enemy consisting of a head, a propeller, two robotic arms, and gloves on its hands. They dump hot pieces of red metal onto the player, but may sometimes drop Food instead.
LanguageNameMeaningNotes
Japaneseボトロン[?]
Botoron
Botron; portmanteau of「ボトボト」(boto-boto, onomatopoeia for dripping sound) and "-tron" (a suffix used for creating machine names)
GermanRotollo[?]Portmanteau of "rotor" and masculine ofmetall ("metal")
ItalianElingotto[?]Portmanteau ofelicottero ("helicopter") andlingotto ("gold bar")
The Ruined Zoo
Floow
Floow
A paranormal creature with small red eyes that is formed out of strips of darkness. They float around, conjuring a highly damaging form of dark energy. Floows can regenerate health lost over time, but they can neither move nor attack while healing.
LanguageNameMeaningNotes
Japaneseフロウス[?]
Furōsu
Flows; from "flows" and possibly「ゴースト」(gōsuto, "ghost")
GermanFluuh[?]Maybe fromfliegen ("to fly") andbuh! ("boo!")
ItalianFantow[?]Fromfantasma ("phantom")
The Ruined Zoo
Bytan
Bytan
Ball-shaped creatures with a large eye and sharp teeth. They have the ability to produce more of their kind from their eyes. Larger Bytans are sometimes encountered.
LanguageNameMeaningNotes
Japaneseバイタン[?]
Baitan
Bytan
Chinese倍彈[?]
Bèi dàn
Bytan
GermanBallau[?]Fromball andauge ("eye")
ItalianGlobis[?]Fromglobo ("orb")
SpanishCarcahuevo[?]Possibly a pormanteau ofcarcajada ("guffaw") andhuevo ("egg")
The Ruined Zoo (normal)
The Research Facility (Part I)
(giant)
Armight
Armight
Armored floating cephalapod-like enemies that appear from the background and attack with the swords held in their long appendages.
LanguageNameMeaningNotes
Japaneseアラモスきょう[?]
Aramosu Kyō
Sir Alamos
GermanArmritt[?]From "armor" andritter ("knight")
ItalianCenturia[?]"Centuria", in Ancient Rome times, meant "a group of one hundred soldiers"
The Battlefield Fortress
A Roader as it appears in Super Smash Bros. Brawl
Roader
A powerful motorized enemy with only wheel that zooms at very high speeds. They can inflict a lot ofknockback damage. If a Roader speeds for a while, it may collapse on the ground. When defeated, they explode with only their wheel recoiling to hit other enemies.
LanguageNameMeaningNotes
Japaneseローダ[?]
Rōda
Roda; likely from the English word "road" or the Portuguese wordroda ("wheel")
GermanRerr[?]maybe from the sound a motorcycle makes
ItalianRider[?]-
The Battlefield Fortress
Autolance
Autolance
A tank with a giant lance in front and caterpillar treads to move around on. Their vulnerable spot is the emergency light hidden within them.
LanguageNameMeaningNotes
Japaneseキャタガード[?]
Kyatagādo
Cataguard
GermanKettich[?]Fromkette ("chain")
ItalianAutolancia[?]Spear/Lance-car
The Battlefield Fortress
Nagagog
Nagagog
A sumo wrestler-like enemy that jumps at the player and performs a body slam. A Nagagog starts off small and blue at first, but when damaged, Nagagog makes a laughing noise and grows larger, also turning yellow in the process. After some more damage, Nagagog becomes larger and red. Nagagog ironically becomes weaker as it becomes larger. The larger a Nagagog is, the more damage its body slam does.
LanguageNameMeaningNotes
Japaneseンガゴグ[?]
Ngagogu
Ngagog
GermanNagagog[?]-
ItalianSumigog[?]From "Sumo"
The Battlefield Fortress
Puppit
Puppit
A living marionette that moves around in midair while suspended from above. It attacks with its long, sharp claws or by shooting a beam.
LanguageNameMeaningNotes
Japaneseコッコン[?]
Kokkon
Kokkon
GermanKranett[?]Possibly fromkran ("crane") and "marionette"
ItalianArthionet[?]Frommarionetta ("marionette")
Spanish (NOE)Zarpo[?]Masculine form ofzarpa ("claw")
The Forest
Trowlon
Trowlon
A flying platform-like enemy that tries to put a player on it before flying upward with them, attempting to take them beyond theblast line.
LanguageNameMeaningNotes
Japaneseファウロン[?]
Fauron
Faulong
GermanFlander[?]Possibly fromflunder ("flounder")
ItalianTraspond[?]Possibly fromtrasporto ("transport")
The Forest
ShellpodShellpod
Shellpod
An enemy that wears a horned beetle-like shell and attacks with its front legs and horns. The shell breaks after enough damage, revealing Shellpod's true form and making it significantly more vulnerable to damage.
LanguageNameMeaningNotes
Japaneseシェリー[?]
Sherī
Shelly
GermanPantsorn (ohne Panzer)[?]Frompanzer ("shell") and "horn" (without shell)
ItalianScarapod[?]Fromscarabeo ("beetle") with suffix "-pod"
The Forest
Bombed
Bombed
A small red-and-black humanoid creature that throws its explosive bomb head to attack.
LanguageNameMeaningNotes
Japaneseボンヘッド[?]
Bonheddo
Bombhead;「ボン」is a Japanese onomatopoeia for an explosion
GermanBompf[?]Frombombe ("bomb") andkopf ("head")
ItalianBuumbo[?]Portmanteau of the onomatopoeia "boom" and "Bombo", a common name similar tobomba ("bomb")
The Lake Shore
Shaydas
Shaydas
A two-headed enemy comprised ofShadow Bugs and a vulnerable red spot on its chest. Shaydas has long, sharp blades on its arms and shoulders and uses them to attack.
LanguageNameMeaningNotes
Japaneseジェイダス[?]
Jeidasu
Jaydus; possibly from the voiced form of "shade" and-ous (an adjective-forming suffix)
GermanShaydas[?]-
ItalianOmbromus[?]Shadow-mus
The Lake Shore
Gamyga
Gamyga
It is a colorful-art clown head atop four yellow bases, each having a pair of eyes and arms. Gamyga is tall enough to block the path, and it shoots lasers from its eyes to attack. Its bases can be attacked individually to lower the enemy, but destroying the head is the only means to defeat it.
LanguageNameMeaningNotes
Japaneseギャムギャ[?]
Gyamugya
Ghamgha; a partial repetition of「ギャム」(gyamu), a possible corruption between「ギャマ」(gyama, "color gamut") and「トーテム」(tōtemu, "totem")
GermanGamyga[?]-
ItalianGamyga[?]-
The Path to the Ruins
Glire
Glire
A wheel-like enemy that rolls along any surface and emits fire, and a relative ofGlice andGlunder. Their speed increases with difficulty.
LanguageNameMeaningNotes
Japaneseガルファイア[?]
Garu Faia
Gal Fire
GermanGleuer[?]"Gl-" +feuer ("fire")
ItalianFuocorot[?]Fire-wheel
The Path to the Ruins
Armank
Armank
Consists of a big green blob inside of a tank-like structure that moves on treads. It attacks with a very powerful arm and can only be damaged in very small amounts at a time. Attacking the claw destroys it temporarily and causes the tank to open, allowing it to be attacked for much greater damage while it is helpless.
LanguageNameMeaningNotes
Japaneseアーマン[?]
Āman
Arman; portmanteau of「アーマー」(āmā, armor) and possibly「タンク」(tanku, "tank"); may involve「アーム」(āmu, "arm")
GermanDrakogger[?]Possibly fromdrache ("dragon")
ItalianCyngulus[?]Fromcingolo ("caterpillar track") and-ulus (Latin diminutive/adjective-forming suffix)
The Wilds (Part I)
Glice
Glice
A wheel-like creature that moves around on any surface and, when approached, emits an aura from which icicles protrude, capable of freezing nearby characters. Their speed increases with difficulty. It is related toGlire andGlunder.
LanguageNameMeaningNotes
Japaneseガルアイス[?]
Garu Aisu
Gal Ice
GermanGlost[?]"Gl-" + "frost"
ItalianGelorot[?]Freeze-wheel
The Research Facility (Part II)
The Mizzo enemy
Mizzo
A mysterious swimming creature with a round body sprouting arms and legs that is only ever seen in a capsule near other similarly displayed enemies within the Halberd.
LanguageNameMeaningNotes
Japaneseミズオ[?]
Mizuo
Mizuo; from「水」(mizu, "water") and「~お」(-o, a male name ending)
GermanMizzo[?]-
ItalianMizo[?]-
Battleship Halberd Exterior

Bosses

ImageSeriesDescriptionStages
Main bosses
Artwork of Petey Piranha from Super Smash Bros. Brawl
Petey Piranha
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Petey Piranha is an enormous mutantPiranha Plant. He trapsPeach andZelda in a cage each during the Subspace Army's attack on theMidair Stadium. He is fought by Kirby and uses the cages to attack, swinging them like weights. Petey loses health from attacking the cages, which have health bars instead of Petey himself. The first cage to lose all of its health is the princess whom the player manages to rescue. Regardless of which cage is destroyed, Petey burns to the ground in defeat. In the second battle as well as in the Boss Battles mode, the cages are both empty.Midair Stadium
The Great Maze
Rayquaza artwork in Super Smash Bros. Brawl
Rayquaza
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Rayquaza is a legendary Sky High Pokémon who emerges from a lake nearby afterFox's Arwing crashes outside of the jungle.Diddy is captured by Rayquaza, but he is rescued by Fox. In its battle, Rayquaza uses attacks such asHyper Beam, commonly soars on and off the screen, and charges in and out of the ground. Unlike in its home series, it is treated as more of a feral, territorial beast, and seems to have no direct connection to the Subspace Army aside from appearing inThe Great Maze.The Lake
The Great Maze
Porky Statue artwork in Super Smash Bros. Brawl
Porky Statue
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
ThePorky Statue is a walking parody of theStatue of Liberty. It cannot be defeated from attacks, forcingLucas to run from him. The Porky Statue's blows canKO Lucas immediately. A while later, Lucas is saved byNess, only to end up encounteringPorky in his mech.The Ruined Zoo
Porky art in Super Smash Bros. Brawl
Porky
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
Porky isNess's former obnoxious neighbor-turned-decrepit dictator strapped to a mechanical spider-like bed, and is fought once thePorky Statue is destroyed. The robotic legs can damageLucas or Ness. Porky also uses a highly accurate laser beam and severalrobots based on himself. The machine flips upside-down and squirms after Porky's life bar has been completely depleted.The Ruined Zoo
The Great Maze
Galleom art in Super Smash Bros. Brawl
Galleom
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Galleom is a large mech of the Subspace Army who is first fought byMarth,Ike, andMeta Knight. After being defeated, Galleom collapses into the ruins, crashing through the floor to confrontLucas and thePokémon Trainer for a second battle. After being defeated, Galleom activates the Subspace Bomb within its head, attempting to take both Lucas and the Pokémon Trainer with it, but both of them are rescued by Meta Knight on time.The Wilds (Part I)
The Ruined Hall
The Great Maze
Ridley art in Super Smash Bros. Brawl
Ridley
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Ridley is a viciousSpace Pirate leader who orphanedSamus. He is an aerial boss fought by Samus andPikachu. He often flies on and off screen during the battle, similarly toRayquaza. One of Ridley's attacks is scraping his tail on the ground, while several of his other attacks are similar toMaster Hand's. After losing all health, Ridley falls off of the platform.The Research Facility (Part II)
The Great Maze
Duon art in Super Smash Bros. Brawl
Duon
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Duon is a two-headed machine formed byShadow Bugs, which a group ofMr. Game & Watches become after being thrown out of the control room of theBattleship Halberd. These Shadow Bugs combine to form Duon, whomFox,Peach,Zelda/Sheik,Lucario,Snake, andFalco battle. Its purple head and arms are topped with cannons with shoulders that shoot missiles, while its blue head and arms are topped with blades with shoulders that shoot bombs. After being defeated, Duon forms back into a single Mr. Game & Watch, who joins the team.Battleship Halberd Bridge
The Great Maze
Meta Ridley art in Super Smash Bros. Brawl
Meta Ridley
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Meta Ridley is the cybernetic form ofRidley, fought bySamus,Pikachu,Captain Falcon,Olimar,R.O.B.,Diddy Kong, andDonkey Kong atop theFalcon Flyer during its escape from theIsland of the Ancients. Meta Ridley's attacks include fireballs, rushing at the player, and affecting the ship in ways such as forcing it downward and making it rock back and forth.The Subspace Bomb Factory (Part II)
The Great Maze
Tabuu's artwork from  Super Smash Bros. Brawl; this particular image was taken from a Spirit sprite from Super Smash Bros. Ultimate
Tabuu
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Tabuu is the final boss, who had been controllingMaster Hand and transforming all fighters into trophies. As Tabuu is confronted inSubspace,Sonic arrives to weaken him, and the fighters unite to ultimately defeat Tabuu.The Great Maze
Evil doppelgangers
A screenshot of Bowser standing next to a False Bowser.
FalseBowser
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
A fake version ofBowser created byShadow Bugs. It acts the same as the original. It attacksDiddy Kong andFox so Bowser can ambush them, then later disincorporates itself into Shadow Bugs to create one of thefalse princesses.The Lake
A close-up screenshot of False Zelda.A screenshot of False Peach.
FalseZeldaandPeach
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda andSuper Mario
Fake versions of the princesses created byShadow Bugs. Only one appears in the first battle, being based on whichever princessKirby previously saved, now trophified byBowser. This in turn leads to a misunderstanding between the duo ofMario andPit and the duo ofLink andYoshi. For the second battle, both appear at once due to their trophies being re-caged together, and are fought bySnake.The Lake Shore
Battleship Halberd Interior
A screenshot of Fox McCloud, Falco Lombardi, Diddy Kong, and Giant False Diddy Kong.
FalseGiant Diddy Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
A fake version ofDiddy Kong created and increased to huge size byShadow Bugs. It is fought byFox,Falco, and the actual Diddy Kong.The Swamp
A screenshot of False Samus.
ClonedPower Suits
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Two purple-colored copies ofSamus'sPower Suit. They must be defeated by her andPikachu beforeZero Suit Samus regains her own Power Suit.The Research Facility (Part II)
Evil doppelgangers from Super Smash Bros. Brawl
Shadow Characters
VariesSlightly larger dark-colored copies of each of the characters seen thus far (discounting alternate forms). Each must be defeated to challengeTabuu.The Great Maze

Items

Note: most items from the main game appear in this mode, with a few special exceptions such as Smash Balls, Poké Balls, and Assist Trophies. The following items are exclusive to this mode.

ObstacleDescription
Artwork of a Key from Super Smash Bros. Brawl
Key
Keys must be carried to locked shutters to open them. If a key is dropped, it returns to where it started.
Artwork of a Stock Ball from Super Smash Bros. Brawl.
Stock Ball
Stock balls function as extra lives, giving each character on the team an extra chance; if the last character loses a life, it starts back over with the first character, and everyone else appears back in line behind them on the HUD.
TrophyBase.jpg
Trophy Stand
Special items that allow the fighter to turn a weakened enemy or even boss into a trophy. They are very rare on easy difficulties, becoming much more common as the difficulty increases. "Fighter"-type bosses and enemies that are generally invincible, suck asJyks and thePorky Statue, are also immune to them, so their trophies are obtained in other ways.

Level objects

Blocks
NormalSpecial
Item box
Cubes that give an item if broken with an attack. The special orange ones always contain a rare collectible, like a trophy, sticker, or cd.
Sky, mediumNature, smallNature, mediumNature, bigZoo, bigFortress, bigFactory, smallFactory, mediumFactory, bigFactory, big (alternative unscuffed texture)Cave, smallCave, bigRuins, smallRuins, mediumRuins, bigWilds, smallWilds, mediumHalberd, mediumSubspace, mediumSubspace, big
Brick,crate, and box
Simple cube-shaped objects that can be attacked to break through. Sometimes they contain items. Their appearance varies depending on the environment, and they come in three sizes.
Jungle
Stone box
A super-sturdy brick that can only be destroyed by blasting through with aBarrel Cannon.
Nature, mediumNature, bigNature, one-by-threeNature, one-by-fourNature, one-by-sixNature, three-by-oneNature, five-by-oneWilds, one-by-fiveWilds, five-by-oneSubspace, big
Punch brick
Varyingly sized and shaped blocks that appear along apunch slider's rail. The punch slider is the only way to destroy them.
Nature, smallNature, mediumNature, bigFactory, mediumFactory, bigCave, bigRuins, bigWilds, bigIce, mediumHalberd, mediumSubspace, mediumSubspace, big
Explosion brick
Special blocks that always appear in large clusters or chains. They are impenetrable to attacks and must instead be destroyed by hitting atrigger brick.
Nature, smallNature, mediumNature, bigFactory, mediumFactory, bigCave, bigRuins, bigWilds, bigIce, mediumHalberd, mediumSubspace, mediumSubspace, big
Trigger brick
Bomb-marked blocks that, when attacked, destroy nearbyexplosion bricks and in rare cases, a wall.
Basic, smallBasic, bigCave, smallRuins, smallWilds, smallHalberd, mediumHalberd, bigSubspace, medium
Fall brick
Down-arrow marked blocks that descend after being stood upon long enough.
Model of a collapse block from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "CollapseBlock01"
Collapse block
Wooden blocks that are destroyed by rapidly movingbrambles.
SmallBig
Tree block
Steel blocks that only appear in a front-and-back area ofThe Great Maze based onThe Forest, where destroyingexplosive bricks on one side will destroy these on the other. The larger ones appear as platforms over gaps, while the smaller ones fill in holes in tree trunks.
Doors
NormalFactoryHalberdSubspace
Door
Doors can be entered to go between different areas in a stage. Some doors only appear after an enemy ambush has been defeated.
NormalFactorySubspace
Goal door
Shiny golden doors that mark the end of most levels.
ZooFortressFortressFortressResearch FacilityLake ShoreLake ShorePath to the RuinsCaveCaveRuinsWildsResearch FacilityShipShipShipFactoryFactoryFactoryFactoryShip
Shutter
Gates that block different parts of a single room. They can be opened by aswitch, akey, or defeating enemies.
Front doorBack door
Front and back doors
Doors that take the player between two similar looking areas with slight differences, often affecting one another.
Model of a pin door in a factory stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtFactryPinDoor01"[sic]
Pin door
Special doors that require three coloredpins to be found and activated before they can be entered.
Model of a door that leads to a save point in The Great Maze from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtDoorSavePoint"
Save point door
Special doors that lead to thesave points inThe Great Maze.
Model of Tabuu's door from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtLastBossDoor". Please note that the jagged texturing at the top is how it is actually modeled.
Last boss door
An enormous door leading toTabuu's fight inThe Great Maze, requiring all the opponents to be defeated in the maze before it can be entered.
Platforms
SkyForestForestResearch FacilityResearch FacilityLake ShorePath to the RuinsWildsSwampResearch FacilityResearch FacilityPeakPeakShipFactorySubspacePath to the Ruins
Vanishing lift
Flatbed platforms that come in a variety of designs and sizes which can appear or disappear after a certain event, including but not limited to a switch being pressed, an ambush beginning or ending, or blocks being broken.
SkyForestResearch facilityResearch facilityCaveRuinsRuinsWildsWildsSwampSwampSwampSwampResearch facilityResearch facilityPeakFactoryFactoryFactoryFortressCave
Moving lift
Flatbed platforms that come in a variety of designs and sizes which can move either by themselves or when landed on.
SkyJungleCaveRuinsFactory
Paddle Platform
Various types of flatbed platform rotating around a large central axis, like a ferris wheel. Some move faster on higher difficulties.
SkyFortressResearch FacilityLake ShoreLake ShoreCaveCaveRuinsRuinsWildsWildsResearch FacilityResearch FacilityResearch FacilityPeakShipShipFactoryFactoryFactoryFactory
Moving slab
Large sections of terrain that slide in and out from floors, walls, and ceilings.
PlainLakeResearch FacilityLake ShorePath to the RuinsRuinsRuinsWildsSwampOutside the Ancient RuinsPeakFactoryFactory
Moving battlefield
Extra-large moving lifts that the player encounters enemies on.
ZooSwampSubspace
Swing
Platforms that sway back and forth from the end of a support.
Model of logs from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "xmaruta"
Logs
Tall blockers that can only be destroyed by thePorky Statue.
ZooResearch FacilityCaveSwamp
Sinking lift
Floating platforms that slowly sink when stood upon.
Zoo (rubble)Fortress (rubble)Lake ShoreCave (rubble)Cave (rubble)
Collapsing lift
Floating platforms that fall and break when stood upon.
FactoryRuinsRuinsRuinsWildsShip
Elevator
Platforms that take the players between floors in narrow shafts. If the player goes between floors without the elevator, it follows on its own.
Model of a ring lift from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "ringlift"
Ring lift
Platforms attached to large wheels that travel along rails, often crossing over at least one other ring lift's rail.
Model of a conveyor belt from The Subspace Emissary in Super Smash Bros. Brawl. It is part of the level geometry, and as such lacks an internal model name.
Conveyor belt
Floor that moves the player in the direction it rotates.
Model of a trigger lift from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "gr2_nibukuhikaruyuka01"
Trigger lift
Floating platforms that makevanishing lifts temporarily appear when stood upon.
Model of a pair of seesaws from The Subspace Emissary in Super Smash Bros. Brawl. The internal names for them are "Seesaw4" (right) and "Seesaw5" (left)
Seesaw
Large platforms that tilt back and forth in time with each other.
Miscellaneous objects
NormalBig
Arrow
Point in the direction that will need to the next objective. Large purple ones appear inThe Great Maze and point toTabuu's lobby once it has been discovered.
NormalSubspace
Catapult
Sled-like objects that launch the fighter forward if touched.
Swamp, movingFactory, vanishingJungle, moving
Ladder
Objects of varying length that can be climbed. Some move back-and-forth through the air.
Automatic fireControlled fire
Barrel Cannon
Metallic barrels that shoot the player out when entered. The ones with round areas around the arrows are instead fired on command, and may move or rotate.
SmallBig
Switch
Pink buttons that cause events to happen when pressed with an attack. They can appear on any surface.
Normal, smallNormal, bigSubspace, small
Punch slider
Round objects that quickly travel alongrails when attacked, which can damage enemies, activate other punch sliders, and destroy blocks; they are the only way to destroypunch bricks.
HorizontalVerticalStrawHook
Punch move rail
The paths that mark where apunch slider will travel. They come in many shapes.
NormalSubspace
Spring
Bouncing devices that let the fighter jump extra high.
PlainLake ShoreLake ShoreCave
Moving wall
Thin blocking walls that emerge from ceilings, sometimes sliding along their length before retracting.
Model of a Mine Cart from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtTruck01"
Mine Cart
Vehicles that rapidly move along tracks, bulldozing through enemies.
Model of an exclamation mark from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtExclamation"
Exclamation mark
Blinking warnings that mark when the player should leave aMine Cart before they fall from the tracks with it.
Ship (rubble)
Explodable wall
Cracked walls that can be destroyed via an explosion caused by atrigger brick ormine.
FactoryMaze
Teleporter
Energy fields that warp the fighter between two locations.
BlueGreenRed
Pin
Multicolored switches that appear in groups of three, all of which must be activated to unlock thepin door.
Model of a save point that can return the player to the map in The Great Maze from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtSavePoint01"Model of a save point that cannot return the player to the map in The Great Maze from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtSavePointOnly01"
Save point
Objects unique toThe Great Maze. There are two types, both of which allow the player to save their game and swap out fighters are stickers. The purple ones also allow the player to leave the maze and return to the map, while the yellow ones do not.
Model of the dark group of trophies blocking Tabuu's door from The Subspace Emissary in Super Smash Bros. Brawl. The internal names for them are "bossChara0for the bosses and "shadowChara[#[#]" for the fighters.
Character trophy
These are the trophies of the various fighters seen in the game. They are collected inSubspaceParts Iand II. InThe Great Maze, shadowy copies of them, including the bosses' trophies, mark which opponents still need defeated beforeTabuu can be challenged.
Hazardous objects
SkyCaveCaveWilds (rubble)
Boulder
Giant rocks that fall and roll down hills.
Model of a bramble from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "Stalk"
Bramble
Twisting spiked vines that rapidly twirl upwards from the water to hit the player.
Model of a set of burners in a cave stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "gr2_burner_set_01"Model of a burner on the Halberd from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "burnerR"
Burner
Blue flames being shot from walls. Some can be toggled withswitches.
Screenshot of a fireball from The Subspace Emissary in Super Smash Bros. Brawl.
Fireball
Flames that leap out of lava similar toLava Bubbles.
A Generator in Super Smash Bros. for Nintendo 3DS
Generator
Generators spawn several enemies to attack the player. It takes a number of hits to defeat a Generator, but it has no corresponding health bar, making it unclear how damaged a Generator is before being eventually destroyed.
LanguageNameMeaningNotes
Japaneseジェネレーター[?]
Jenerētā
Generator
Lake Shore (slab)Lake Shore (slab)
Lava
Pits of molten rock that deals fire-type damage when touched. Some is attached to the end of large slabs of superheated, but solid rock.
Model of an air mine from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtAirMine02"
Air mine
Floating high-tech explosives that create a field of electricity upon blowing up.
Luigi entering smoke in Super Smash Bros. Brawl.
Poison cloud
Toxic purple gas that slowly damages anyone who stands in it.
Cave (lift)Ruins (lift)Ruins (lift)Ruins (wall)Wilds (lift)Research Facility (slab)Peak (slab)Peak (slab)Factory (paddle)Factory (slab)Factory (slab)Factory (slab)Factory (slab)Fortress (slab)
Spikes
Pointed surfaces that cause damage when touched. They appear attached to floors, walls, ceilings, moving platforms, crushing obstacles, and other surfaces.
Texture of Wind from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "tk_smoke01"
Wind
High winds can push characters around at different points.

Cutscene objects

These objects hold plot importance, but do not directly affect gameplay aside from some of the larger ones being used as stage settings or platforms in certain sequences.

ObjectDescription
Halberd trophy
Halberd
Battleship Halberd isMeta Knight's flying ship and arsenal originally created foran ill-fated attempt to conquer Dream Land. It has been stolen by the Subspace Army to use both as a mobile base and a way to disperseShadow Bugs, while itsCombo Cannon prevents most direct attacks on it. Many stages are set aboard in, both on the inside and the outside. It being taken back leads to the plot's turning point where the heroes begin to take the upper hand, as well as when they are all gathered together into a single large team. It ends up destroyed by theSubspace Gunship.
LanguageNameMeaningNotes
Japanese戦艦ハルバード[?]
Senkan Harubādo
Battleship Halberd
DutchHalberd[?]-
FrenchHalberd[?]-
GermanHalberd[?]-
ItalianLa Halberd[?]The Halberd
Korean전함 할버드[?]
Jeonham Halbeodeu
Battleship Halberd
PortugueseHalberd[?]-
RussianАлебарда[?]
Alebarda
Halberd
SpanishHal Abarda[?]Halberd
Primid
Shadow Bugs
Tiny, purple, snow-like particles that are used to create the various Subspace Army grunts such asPrimids as well as theevil doppelgangerss. They are usually dumped from theHalberd's hold onto a location that the Subspace Army is invading. They are extracted from the dark, primitive form ofMr. Game & Watch.
LanguageNameMeaningNotes
Japanese影虫[?]
Kagemushi
Shadow Bug
Chinese影蟲[?]
Yǐng chóng
Shadowworm
GermanDämmer-Partikel[?]Twilight particle
ItalianCellule Ombra[?]Shadow Cell
Subspace Bomb
Subspace Bombs
Explosives that create a huge sphere of subspace around wherever they blow up, with more Subspace Bombs blowing up in one place creating a larger sphere. This pulls the surrounding area into the Subspace dimension while also damaging or destroying anything in the immediate vicinity like an actual bomb. TwoR.O.B. units must be used to activate each using their arms as plugs, and they are destroyed by the explosion. These explosions affect gameplay; stages covered in Subspace cannot be revisited until the game is completed.
LanguageNameMeaningNotes
Japanese亜空間爆弾[?]
Akūkan Bakudan
Subspace Bomb
Chinese (simplified)亚空间炸弹[?]
Yàkōngjiān Zhàdàn
Subspace Bomb
Chinese (traditional)亞空間炸彈[?]
Yàkōngjiān Zhàdàn
Subspace Bomb
DutchSubspace-bom[?]Subspace Bomb
FrenchBombe subspatiale[?]Subspace Bomb
GermanSubraum-Bombe[?]Subspace Bomb
ItalianBomba subspaziale[?]Subspace Bomb
Korean아공간폭탄[?]
Agonggan Poktan
Subspace Bomb
RussianПодпространственная бомба[?]
Podprostranstvennaya bomba
Subspace Bomb
SpanishBomba subespacial[?]Subspace Bomb
Dark Cannon trophy
Dark Cannons
Large guns that are used by the Subspace Army to immediately trophify characters that are shot at, using energy projectiles that resemble a dark version ofPit's arrows. Several are used by the villains throughout the game, and a few are destroyed by the heroes.
LanguageNameMeaningNotes
Japaneseダークキャノン[?]
Dāku Kyanon
Dark Cannon
SSBB SE 4.pngA cutscene screenshot from Adventure Mode: The Subspace Emissary
Cargos
Levitating flatbed vehicles used by the Subspace Army. BothBowser andWario have one, with each themed after their owner. Bowser's is armed withBill Blasters and is used to stealDonkey Kong'sbanana hoard in order to bait him, while Wario's has a crane-like claw and is used to gather the trophies he creates, but gets stolen byKing Dedede.
LanguageNameMeaningNotes
Japanese貨物[?]
Kamotsu
Cargo
A stage from Adventure Mode: The Subspace Emissary
King Dedede's Timed Badges
Three medallions showingKing Dedede's face that he places on the trophies he collects and steals fromWario:Luigi,Ness, and whichever princessKirby previously rescued. The last one ends up being removed whenBowser takes that trophy, and Kirby inhales it. After all the characters have been turned into trophies, it is revealed that they were a timed mechanism to restore them, with King Dedede planning this in case everyone ended up trophified.
LanguageNameMeaningNotes
Japaneseデデデの時限スイッチ[?]
Dedede no Jigen Suicchi
Dedede's timed switch
A cutscene screenshot from Adventure Mode: The Subspace Emissary
Smash Skiff
A flat transport vehicle similar to thecargos, but much larger. It is used to transport theDonkey Kong trophy and later acts as a platform in a battle sequence.
LanguageNameMeaningNotes
Japaneseフライングプレート[?]
Furaingu Purēto
Flying Plate
The Subspace Gunship.
Subspace Gunship
An enormous flying weapon that dwarfs even theHalberd, though due to its immense size it can only enter this world after a large enough Subspace explosion has occurred; specifically, the one from theSubspace Bomb factory exploding. Its massive frontal cannon fires a beam that covers the rest of the world with Subspace explosions. Its smaller cannons destroy the Halberd, but it is then cleaved in half byKirby in hisDragoon.
LanguageNameMeaningNotes
Japanese亜空砲戦艦[?]
Akūhōsenkan
Subspace Gun-Battleship

Additionally, many character-based vehicles are seen for brief scenes at different points throughout the game. These include theKoopa Clown Car fromSuper Mario, theWario Bike fromWarioWare,Arwings and theGreat Fox fromStar Fox, aWarp Star andDragoon fromKirby, theBlue Falcon andFalcon Flyer fromF-Zero, theGunship fromMetroid, and theHocotate Ship fromPikmin.

Gallery

Names in other languages

LanguageNameMeaningNotes
Japaneseアドベンチャーモード ~亜空の使者~[?]
Adobenchā mōdo ~Akū no shisha~
Adventure Mode ~The Messenger from the Subspace~
French (NOE)Mode Aventure: l'Émissaire Subspatial[?]Adventure Mode: The Subspace Emissary
GermanAbenteuer-Modus: Der Subraum-Emissär[?]Adventure Mode: The Subspace Emissary
ItalianModalità Avventura: l'Emissario del Subspazio[?]Adventure Mode: The Subspace Emissary
Korean어드벤처 모드:아공의 사자[?]
Eodeubencheo Modeu: Agong-ui Saja
Adventure Mode: The Subspace's Messenger
Spanish (NOA)Modo de Aventura: el Misionero del Espacio[3]Adventure's Mode: the Space's MissionaryName appeared in the instruction booklet's Spanish section during its first printings (American version only).
Spanish (NOE)Modo Aventura: el Emisario Subespacial[?]Adventure Mode: The Subspace Emissary

References

  1. ^"He was once the lord of this world, living on the floating Island of the Ancients with many robots—but the robots were taken hostage on Tabuu's orders." - The Ancient Minister'strophy description
  2. ^abcdMysteries of the Subspace Emissary - Smash Bros. DOJO!!
  3. ^https://es.slideshare.net/slideshow/wii-manual-super-smash-bros-brawl-m3-presentation/621568
Super Smash Bros. Brawl
Playable charactersMarioLinkSamusKirbyFoxBowserDonkey KongYoshiPeachWarioDiddy KongLuigiR.O.B.Mr. Game & WatchSonic • Others (64 ·Melee ·Brawl)
Final Smash charactersGiga BowserWario-Man
Assist TrophiesHammer BroKat & AnaLakitu &SpiniesMr. ResettiNintendogShadowWaluigi
EnemiesPetey PiranhaGoombaGiant GoombaKoopa TroopaKoopa ParatroopaHammer BroBullet BillSubspace ArmyShy GuyKlaptrapEvil doppelganger
StagesNormal75 mDelfino PlazaLuigi's MansionMario Bros.Mario CircuitMushroomy KingdomRumble FallsWarioWare, Inc.Yoshi's IslandOthers
MeleestagesJungle JapesRainbow CruiseYoshi's IslandOthers
ItemsAssist TrophyBanana PeelBarrelBob-ombCDFire FlowerFreezieGolden HammerGreen ShellHammerHotheadKeyLightningMetal BoxParty BallPeachPeanutPoison MushroomSoccer BallSpringStickers (complete list) •Super MushroomSuper ScopeStarmanStar RodVegetablesWario Bike
Subspace Emissary levelsThe CaveThe JungleThe LakeThe SwampOthers
MovesMiscellaneousJumpTaunt (Smash Taunt)
SpecialStandardUpSideDownFinal Smash
MarioFireballSuper Jump PunchCapeF.L.U.D.D.Mario Finale
LuigiGreen FireballGreen MissileLuigi CycloneNegative Zone
Donkey KongGiant PunchSpinning KongHeadbuttHand SlapKonga Beat
YoshiEgg LayEgg ThrowEgg RollYoshi BombSuper Dragon
BowserFire BreathWhirling FortressFlying SlamBowser BombGiga Bowser
PeachToadPeach ParasolPeach BomberVegetablePeach Blossom
WarioChompCorkscrewWario BikeWario WaftWario-Man
Diddy KongPeanut PopgunRocketbarrel BoostMonkey FlipBanana PeelRocketbarrel Barrage
MiscellaneousBlue FalconCargoChaos EmeraldKart
Further infoAssist Trophy charactersFinal SmashesGalleryGlitchesMultimediaPre-release and unused contentQuotesSound testStaffTrophies