Prankster Comet
- “It seems that aPrankster Comet has appeared somewhere...Prankster Comets havevery strange effects ongalaxies.”
- —Rosalina,Super Mario Galaxy
Prankster Comets are special missions that appear inSuper Mario Galaxy andSuper Mario Galaxy 2. They affectgalaxies by changing the gameplay of the level. Prankster Comets resemble fireballs with tails, like real comets, hence their name.
InSuper Mario Galaxy, there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They appear occasionally in the orbits of the 15 major galaxies, starting at the point whenMario orLuigi collects his thirteenthPower Star. The missions can be done only if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets appear in galaxies only after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose the Prankster Comet's level. No option is given to choose "normal" levels until the Prankster Comet's completion. However,Comet Luma[derived], who is positioned near theTerrace, can shuffle the comets between available galaxies if fed 20Star Bits by the player. Comet Luma's actions either remove all the comets from orbiting in galaxies, remove some of them, or make some appear.
By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the lastcheckpoint. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions. Prankster Comets give their levels a vignette whose color depends on what effects they have.
InSuper Mario Galaxy 2, Prankster Comets appear only once the player has collected aComet Medal in a certain galaxy, as well as a certain number of Comet Medals from other galaxies (and collected at least four Power Stars from World 3), and their levels have a black vignette, regardless of the effect. In this game, Prankster Comets with different effects are no longer considered different types of comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, theSuper Mario Galaxy 2 comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give regular Power Stars, while comets are green if they giveGreen Stars. Traveling to a galaxy with a comet in orbit opens the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies such as theFluffy Bluff Galaxy andBoo Moon Galaxy do not have Prankster Comets.
Variations
Speedy Comet
- Not to be confused withRed Comet.

ASpeedy Comet requires the player to complete a level within a certain time limit, from four to six minutes; failing to do so results in the player losing a life. Also, there are small changes in the galaxies. For example, theGood Egg Galaxy'sRuby Rocks are all replaced byChomps. Four galaxies are visited by Speedy Comets: the Good Egg Galaxy,Space Junk Galaxy,Dusty Dune Galaxy, andDreadnought Galaxy.
Speedy Comets also appear inSuper Mario Galaxy 2. A list of galaxies visited by Speedy Comets includes theSky Station Galaxy,Bowser Jr.'s Fiery Flotilla,Hightail Falls Galaxy,Bowser's Lava Lair,Rolling Masterpiece Galaxy,Supermassive Galaxy,Bowser's Gravity Gauntlet,Throwback Galaxy,Bowser's Galaxy Generator, theStone Cyclone Galaxy, and theBoss Blitz Galaxy. Unlike in the previous game, a Speedy Comet inSuper Mario Galaxy 2 can dramatically change the original level in addition to setting a time limit. For example, "Hightail Falls Speed Run" has damaged platforms andmeteors, and "Masterpiece Speed Run" has an entirely new planet not seen in the original Star mission as part of the level. Unlike in the first game, the timer disappears once the Power Star appears.
Galaxies marked with "+" next to their time limits haveClocks scattered throughout the missions; collecting one adds 10 seconds to the player's time limit.
Daredevil Comet

ADaredevil Comet cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with aLife Mushroom). Additionally, it removes all Life Mushrooms and coins from the level so that the player cannot gain more health or exploit aglitch to take damage without losing a life, and coins do not spawn fromstomping enemies. Daredevil Comets themselves are white, though their icons are light grey and the vignette in their respective levels is black. Five galaxies are visited by Daredevil Comets:Battlerock Galaxy,Ghostly Galaxy,Gusty Garden Galaxy,Deep Dark Galaxy, andMelty Molten Galaxy. The former four have the player battle a previously fought boss (Topmaniac,Bouldergeist,Major Burrows, andKamella, respectively), while Melty Molten Galaxy has the player complete the entire first mission ("The Sinking Lava Spire") with only one hit point. Taking any damage during a Daredevil Comet requires the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player is automatically brought to the last planet where the boss resides, without the need to travel throughout the galaxy.
Daredevil Comets are also inSuper Mario Galaxy 2 inSpin-Dig Galaxy,Bowser Jr.'s Fearsome Fleet, theSlipsand Galaxy,Bowser Jr.'s Boom Bunker, theBattle Belt Galaxy, and theGrandmaster Galaxy. Unlike in the first game, however, some of the daredevil runs inSuper Mario Galaxy 2 haveCheckpoint Flags. Just like with a Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet. For instance, one planet is replaced by another one in Bowser Jr.'s Boom Bunker.
Cosmic Comet
ACosmic Comet pits Mario in a race againstCosmic Mario in a predetermined course with aPower Star at the end. Mario must beat his duplicate to the Star; if he fails, he loses a life. Four galaxies are visited by Cosmic Comets: theHoneyhive Galaxy,Freezeflame Galaxy,Gold Leaf Galaxy, andSea Slide Galaxy. If the player usesLuigi, they race against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigilong-jumps frequently and takes advantage of some shortcuts that are available. Cosmic Comets appear only inSuper Mario Galaxy; they are replaced byClone Comets inSuper Mario Galaxy 2.
Fast-Foe Comet

AFast-Foe Comet speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by Fast-Foe Comets: theBeach Bowl Galaxy andToy Time Galaxy.Tox Boxes,Thwomps, and moving platforms are the only objects affected. Fast-Foe Comets appear only inSuper Mario Galaxy; they are replaced byDouble Time Comets inSuper Mario Galaxy 2.
Galaxy | Mission | Based on |
---|---|---|
Beach Bowl Galaxy | Fast Foes on the Cyclone Stone | The Secret Undersea Cavern |
Toy Time Galaxy | Fast Foes of Toy Time | The Flipswitch Chain |
Purple Comet

APurple Comet is available only after the player clearsBowser's Galaxy Reactor. When they strike a galaxy, Purple Comets scatterPurple Coins throughout the galaxy or a specific region of it, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Purple Coins, but Mario still needs to collect only 100 for the Star. All 15 major galaxies are visited by Purple Comets. Timed Purple Comet missions, as well as theBattlerock Galaxy's andDreadnought Galaxy's Purple Comet missions, use a unique background music track, which is an arrangement of theGusty Garden Galaxy music.
The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column.
There are also Purple Comets inSuper Mario Galaxy 2. They are the same as inSuper Mario Galaxy, but instead of having to beat the game for Purple Comets to come, only the galaxy'sComet Medal is required. The mission inStarshine Beach Galaxy plays theHightail Falls Galaxy music, since theDash Pepper is needed to clear, even though the normal level has a Dash Pepper and using it does not change the music. The specific Purple Coin theme from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy. Unlike in the first game, during the Purple Coin missions with time limits, the timer disappears once the required number of Purple Coins is collected.
Galaxy | Mission | Based on | Extra Purple Coins available | Time limit |
---|---|---|---|---|
Flip-Swap Galaxy | Purple Coin Flip 'n' Sprint | Think Before You Shake | No extras | 3:00 |
Puzzle Plank Galaxy | Purple Coin Shadow Vault | The Puzzling Picture Block | No extras | 1:00 |
Tall Trunk Galaxy | Tall Trunk's Purple Coin Slide | Tall Trunk's Big Slide | 40 | If Mario has fewer than 100Purple Coins, he loses a life. |
Flipsville Galaxy | Purple Coin Spin Speed Run | Flipsville's New Digs | No extras | 2:30 |
Starshine Beach Galaxy | Purple Coin Beach Dash | Surf, Sand, and Silver Stars | 40 | 0:35 |
Sweet Mystery Galaxy | Bulb Berry's Purple Coin Glow | Bulb Berry's Mysterious Glow | No extras | None |
Clockwork Ruins Galaxy | The Adventure of the Purple Coins | Time for Adventure | No extras | 5:00 |
Mario Squared Galaxy | Luigi's Purple Coin Chaos | Make Mario a Star | No extras | 2:00 |
Rolling Coaster Galaxy | Purple Coins on the Rainbow Road | The Rainbow Road Roll | 10 | 2:00 If Mario has fewer than 100Purple Coins, he loses a life. |
Clone Comet
AClone Comet[citation needed] replaces the Cosmic Comet from the first game. MultipleCosmic Clones appear in a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. Clone Comets appear in theCloudy Court Galaxy, theHaunty Halls Galaxy, theChompworks Galaxy, and theFlip-Out Galaxy. The comets are fused with the missions "Purple Coin Shadow Vault" forPuzzle Plank Galaxy, "Luigi's Purple Coin Chaos" forMario Squared Galaxy, and "Green Star 2" forFlip-Out Galaxy. The specific music for the Cosmic Clones theme does not play (except in the Cloudy Court Galaxy), even though the soundtrack stays the same. This music is also played in other stages such asStone Cyclone Galaxy. Clone Comets appear only inSuper Mario Galaxy 2.
Romp Comet

ARomp Comet[citation needed] requires Mario to defeat a horde of 30 enemies within a time limit by using a power-up, with the exception of the Flash Black Galaxy, where no power-up is given. Romp Comets appear in theYoshi Star Galaxy, theBoulder Bowl Galaxy, theShiverburn Galaxy, and theFlash Black Galaxy, and their missions often feature a fast-paced theme, such as the minigame theme. The comets appear only inSuper Mario Galaxy 2.
Double Time Comet
ADouble Time Comet[citation needed] makes the player redo a level, this time with the hazards moving faster. Double Time Comets appear inBeat Block Galaxy andTwisty Trials Galaxy. Their effect is similar to that of the Fast-Foe Comets from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast-Foe Comet is in orbit. Despite the comet being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets appear only inSuper Mario Galaxy 2.
Galaxy | Mission | Based on |
---|---|---|
Beat Block Galaxy | Silver Stars in Double Time | Step to the Beep |
Twisty Trials Galaxy | Turning Turning Double Time | Spinning and Spinning and Spinning |
Green Comet
- "Green Comet" redirects here. For the kart inMario Kart Tour, seeGreen Comet (kart).

AGreen Comet makesGreen Stars appear in various levels in every galaxy except theGrandmaster Galaxy, usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Star levels are always named "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named the same way as normal galaxy levels. Green Comets appear only inSuper Mario Galaxy 2. Unlike most Prankster Comets, Green Stars do not give their respective levels a vignette.
Gallery
Luigi approaching theGood Egg Galaxy, which is currently orbited by aSpeedy Comet
Luigi approaching theDeep Dark Galaxy, which is currently orbited by aDaredevil Comet
Luigi approaching theHoneyhive Galaxy, which is currently orbited by aCosmic Comet
Luigi approaching theBeach Bowl Galaxy, which is currently orbited by aFast-Foe Comet
Luigi approaching theSpace Junk Galaxy, which is currently orbited by aPurple Comet
Names in other languages
Prankster Comet
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いたずらコメット[?] Itazura Kometto | Mischievous Comet | Super Mario Galaxy |
いたずら彗星[?] Itazura Suisei | Super Mario Galaxy 2 | ||
Chinese (simplified) | 淘气彗星[?] Táoqì Huìxīng | Naughty Comet | |
Chinese (traditional) | 搗蛋彗星[?] Dǎodàn Huìxīng | Mischievous Comet | |
Dutch | Pretkomeet[?] | Fun comet | |
French (NOA) | Comète blagueuse[?] | Joker Comet | |
French (NOE) | Comète farceuse[?] | Joker Comet | |
German | Schabernack-Komet[?] | Mischief Comet | |
Italian | Cometa Burlona[?] | Joker Comet | |
Korean | 장난꾸러기 혜성[?] Jangnankkureogi Hyeoseong | Joker Comet | |
Spanish | Cometa Pícaro[?] | Naughty Comet |
Speedy Comet (Super Mario Galaxy)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | レッドコメット[?] Reddo Kometto | Red Comet | |
Chinese | 红色彗星[?] Hóngsè Huìxīng | Red Comet | |
French | Comète rouge[?] | Red Comet | |
German | Roter Komet[?] | Red Comet | |
Italian | Cometa Rossa[?] | Red Comet | |
Spanish | Cometa Rojo[?] | Red Comet |
Daredevil Comet (Super Mario Galaxy)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デスコメット[?] Desu Kometto | Death Comet | |
Chinese | 死神彗星[?] Sǐshén Huìxīng | Death Comet | |
French (NOA) | Comète Casse-Cou[?] | Daredevil Comet | |
French (NOE) | Comète blanche[?] | White Comet | |
German | Risikokomet[?] | Risk Comet | |
Italian | Cometa Pericolo[?] | Danger Comet | |
Spanish (NOA) | Cometa Oscuro[?] | Dark Comet | |
Spanish (NOE) | Cometa Mortal[?] | Deadly Comet |
Cosmic Comet (Super Mario Galaxy)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シャドウコメット[?] Shadou Kometto | Shadow Comet | |
Chinese | 影子彗星[?] Yǐngzi Huìxīng | Shadow Comet | |
French (NOE) | Comète d'ombre[?] | Shadow Comet | |
German | Schattenkomet[?] | Shadow Comet | |
Italian | Cometa Fantasma[?] | Ghost Comet | |
Spanish | Cometa Fantasma[?] | Ghost Comet |
Fast-Foe Comet (Super Mario Galaxy)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クイックコメット[?] Kuikku Kometto | Quick Comet | |
Chinese | 极速彗星[?] Jísù Huìxīng | Speed Comet | |
French | Comète rapide[?] | Fast Comet | |
German | Tempokomet[?] | Tempo (Speed) Comet | |
Italian | Cometa Rapida[?] | Fast Comet | |
Spanish (NOA) | Cometa Rápido[?] | Quick Comet | |
Spanish (NOE) | Cometa Rapidín[?] | Fast Comet |
Purple Comet (Super Mario Galaxy)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パープルコメット[?] Pāpuru Kometto | Purple Comet | |
Chinese | 紫色彗星[?] Zǐsè Huìxīng | Purple Comet | |
French | Comète violette[?] | Violet Comet | |
German | Lila Komet[?] | Purple Comet | |
Italian | Cometa Viola[?] | Violet Comet | |
Spanish | Cometa Púrpura[?] | Purple Comet |
Notes
- When a Prankster Comet level is selected, a vignette covers the corners of the screen. InSuper Mario Galaxy, the color of the border matches the comet's color. InSuper Mario Galaxy 2, the vignette is always black (the same as the Daredevil Comet effect inSuper Mario Galaxy).
- For Green Comets, there is no vignette at all, presumably to give the players more vision. Instead, the black border during the mission intro and the black fade-out circle after the player gets a Star or loses a life become green.
- InSuper Mario Galaxy 2, Mario and Luigi do not fall asleep while idle when a Daredevil Comet is active, with the exception of The Perfect Run.
- The Speedy/Daredevil Comet music also plays toward the ends of the missions "Sunbaked Sand Castle" in theDusty Dune Galaxy and "The Sinking Lava Spire" in theMelty Molten Galaxy.