Party member

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"Party" redirects here. For other uses, seeParty (disambiguation).
Mario, Princess Toadstool, Mallow, Geno, and Bowser prepare for a battle with Smithy, the leader of the Smithy Gang.
Mario and his party face off againstSmithy inSuper Mario RPG: Legend of the Seven Stars.

Party members, also known aspartners orallies, are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as aparty, as the event of a character joining is referred to as said character "joining your party."

Super Mario RPG: Legend of the Seven Stars[edit]

See also:Super Mario RPG: Legend of the Seven Stars level up progressions
See also:List of Super Mario RPG: Legend of the Seven Stars special moves

InSuper Mario RPG: Legend of the Seven Stars,Mario's party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.

CharacterDescriptionSpecial moves
LevelMoveDescriptionFP CostMagic Power
Artwork of Mario from the Nintendo Switch version of Super Mario RPG
Mario
The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks.StartJump"Stomp foes! Press "Y" just before hit!"325
3Fireball"Fire orb! Push "Y" immediately!"520
6Super Jump"Push "Y" prior to hit for DAMAGE!"745
10Super Fireball"Fire blast! Push "Y" repeatedly!"940
14Ultra Jump"Push "Y" prior to hit for DAMAGE!"1165
18Ultra Fireball"Fire orbs! Push "Y" repeatedly!"1460
Artwork of Mallow from the Nintendo Switch version of Super Mario RPG
Mallow
A youngNimbus who was raised by theFrog Sage and is later revealed to be the prince ofNimbus Land. He joins Mario inMushroom Kingdom after he agrees to help Mallow catchCroco and get hisFrog Coin back. He has high magic stats and is the only party member who can use ice and lightning attacks.StartThunderbolt"Hit "Y" just before bolt ends!"215
3HP Rain"HP renewal! Hit "Y" just before shower ends!"210
6Thought Peek"See foe's HP and...secrets!"10
10Shocker"Hit "Y" just before bolt ends!"860
14Snowy"Snowman fells foes!"1240
18Star Rain"Star showers! Hit "Y" just upon contact!"1455
Artwork of Geno from the Nintendo Switch version of Super Mario RPG
Geno
An inhabitant ofStar Road who was sent to retrieve theStar Pieces, and possessesGaz's Geno doll for this purpose. He joins the party during the fight withBowyer. He has high offensive stats and speed.StartGeno Beam"Hold "Y" until just before discharge!"340
8Geno Boost"Attack up! Push "Y" just before end!"40
11Geno Whirl"Press "Y" prior to contact for critical hit!"845
14Geno Blast"Beam hits all foes! Energize!"1250
17Geno Flash"Build power! Beam hits all foes!"1660
Artwork of Bowser from the Nintendo Switch version of Super Mario RPG
Bowser
The king of theKoopas. He joins the party when they first reachBooster Tower. He has high HP and physical stats but low magic stats and speed.StartTerrorize"Scare 'em good!"610
12Poison Gas"Poison foes!"1020
15Crusher"Rock slide! Hit "Y" prior to contact!"1260
18Mechakoopa Stomp"Bowser's ultimate weapon!"1658
Artwork of Princess Peach from the Nintendo Switch version of Super Mario RPG
Peach
The princess of theMushroom Kingdom. She joins the party outside of theMushroom Castle shortly after being rescued fromBooster. She has high magic stats and specializes in healing.StartTherapy"Heal HP and status♥"240
StartGroup Hug"Heal group! HP/status♥"430
11Sleepy Time"Zonk 1 or more foes!"40
13Come Back"Revive one... or more pals!"20
15Mute"Halt magic attack(s)!"30
18Psych Bomb"Make me mad... and BOOM!"1560

Paper Mario series[edit]

Paper Mario[edit]

InPaper Mario for theNintendo 64, partners are either referred to asParty Members[1] orMario's Friends.[2] In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing theQuick Change badge. Party Members do not haveHP; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simplyincapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfullyguarded against, the Party Member will take no damage. Party Members can be upgraded withSuper Blocks, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have theUltra Stone to upgrade Party Members to Ultra Rank.

CharacterDescriptionMoveset
MoveFPDescription
Goombario
Goombario
An analytic, knowledgeable and playful youngGoomba fromGoomba Village who idolizes Mario. He joins Mario after he escortsGoompa back to the village.
His out-of-battle ability is to provide information to Mario about nearby characters or the current location.
Headbonk0"Headbonk an enemy."
Tattle0"See enemies' descriptions and see their HP during battle."
Charge1"Charge to raise attack power by 2. You can charge unlimited times, but power fades after attack."
Multibonk3"Headbonk continuously until you miss an action command."
Paper Mario promotional artwork: Kooper; this art of Kooper was made to accompany this art of Mario, where both finish a battle and have applied a bandage.
Kooper
A bold, adventure-lovingKoopa Troopa whose shell gets stolen byFuzzies during an attack onKoopa Village. He joins Mario after he recovershis shell for him.
His out-of-battle ability is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get theFirst Strike.
Shell Toss0"Throw a shell at an enemy."
Power Shell3"Throw a shell at all enemies on the ground."
Dizzy Shell4"Daze and paralyze all enemies on the ground."
Fire Shell5"Attack all enemies on the ground with a flaming shell."
Paper Mario promotional artwork: Bombette doing the "going to explode" pose
Bombette
A strong-willed, impatientBob-omb who used to work atKoopa Bros. Fortress. She was imprisoned in the fortress after she rebelled against theKoopa Bros. She joins Mario after he falls into her cell.
Her out-of-battle ability is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or get the First Strike on an enemy.
Body Slam0"Body Slam an enemy."
Bomb3"Explode and destroy an enemy on the ground."
Power Bomb6"Explode and destroy all enemies on the ground."
Mega Bomb8"Explode and destroy all enemies."
Mario and Parakarry
Parakarry
A bumbling but dutifulParatroopa mail carrier with a tendency to lose theletters he is delivering. He joins Mario onMt. Rugged after he retrieves three of the letters Parakarry dropped.
His out-of-battle ability is to carry Mario across gaps that Mario cannot jump over.
Sky Dive0"Kick an enemy."
Shell Shot3"Attack an enemy in the air by bumping into it."
Air Lift3"Carry an enemy away from battle. Weaker enemies are more easily carried away."
Air Raid6"Fly around like crazy, attacking all enemies."
Lady Bow
Bow
The leader of theBoos atBoo's Mansion. After Mario solves her puzzles at the mansion, she requests his help in defeatingTubba Blubba, who had been terrorizing her subjects, and then joins his party.
Her out-of-battle ability is to turn Mario and herself invisible to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers.
Smack0"Slap an enemy."
Outta Sight2"Make Mario transparent so he can avoid enemy attacks."
Spook3"Startle enemies and scare them away from battle."
Fan Smack5"Attack an enemy with a fan."
Watt
Watt
A young, energeticLi'l Sparky who was captured by theBig Lantern Ghost inShy Guy's Toy Box and used as a power source for his lantern. She joins Mario after he rescues her.
Her out-of-battle ability is to light up dark areas and reveal invisible? Blocks.
Electro Dash0"Penetrate defense power and attack an enemy with electricity."
Power Shock2"If it works,paralyze an enemy with an electric shock."
Turbo Charge3"Electrically boost Mario's attack power for a short time."
Mega Shock5"If it works, paralyze all enemies with an electric shock."
Sushie
Sushie
A sensitive yet somewhat grouchyCheep Cheep fromLavalava Island who often babysits a quintet ofYoshi kids known as theFearsome 5. She joins Mario inJade Jungle after he helps her out of a tree.
Her out-of-battle ability is to ferry Mario through bodies of water (even being able to briefly dive underwater), but Mario must stand on or be next to a wooden dock to mount or dismount Sushie, respectively.
Belly Flop0"Flop on an enemy."
Squirt3"Squirt a powerful jet of water. Great for fire enemies."
Water Block3"Create a cube of water to boost Mario's defense briefly."
Tidal Wave6"Swim madly to create a wave that washes over all enemies."
Lakilester
Lakilester
A tough-guy wannabeLakitu fromFlower Fields who was working forHuff N. Puff. After being defeated, he views Mario as cool and decides to join his party.
His out-of-battle ability is to carry Mario onhis cloud to quickly move around, and to traverse hazardous surfaces, such as overspikes orlava.
Spiny Flip0"Throw aspiny egg at an enemy."
Spiny Surge4"Throw spiny eggs at all enemies."
Cloud Nine4"Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks."
Hurricane5"If it works, blow the enemies away from battle."

Gallery[edit]

Paper Mario: The Thousand-Year Door[edit]

InPaper Mario: The Thousand-Year Door, Mario's party members are referred to aspartners orallies. The party mechanics work like the firstPaper Mario, but with a few changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by givingMerlon threeShine Sprites.Luigi also gets partners throughout the story:Blooey,Jerry,Torque,Hayzee, andScreamy. However, the player cannot play as them, for Luigi is not a playable character.

CharacterDescriptionMoveset
MoveFPDescription
Goombella in Paper Mario: The Thousand-Year Door (Nintendo Switch).
Goombella
A sassy, peppy, smartGoomba archeology student at theUniversity of Goom. Goombella meets Mario atRogueport Plaza during the Prologue, and since she is searching for the same legendary treasure as Mario, she decides that it is in their best interests to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
Her out-of-battle ability, much like Goombario from the originalPaper Mario, is to provide information to Mario about nearby characters or the current location.
Headbonk0Hits enemy twice. Does not work on spiky, fire or electrified enemies.
Tattle0Analyzes enemy and reveals theirHP and other statistics.
Multibonk3Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky, fire or electrified enemies.
Rally Wink4GivesMario a second turn, at the expense of her own turn.
Artwork of Koops from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Koops
A shyKoopa Troopa fromPetalburg. Ten years ago,Koops's father left the town to challengeHooktail residing inHooktail Castle, but never returned. During the events of Chapter 1, he hears that Mario and Goombella are traveling to Hooktail Castle, so he shakes off his timidness and decides that he wants to join them to overcome his fear. Koops has a Defense Power of 1, but can be knocked on his back like enemy Koopas, this way negating his Defense. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank.
His out-of-battle ability, much like Kooper from the originalPaper Mario, is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get theFirst Strike. Koops can hold his shell in place, unlike Kooper, though.
Shell Toss0Attacks the frontmost ground-bound or low-hovering enemy. Avoids contact damage from spiky, fire or electrified enemies.
Power Shell3Attacks all ground-bound and low-hovering enemies. Avoids contact damage from spiky, fire or electrified enemies.
Shell Shield4Summons aKoopa Shell to protect Mario for a few turns.
Shell Slam6Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Avoids contact damage from spiky, fire or electrified enemies.
Artwork of Flurrie from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flurrie
An affectionate, if slightly pompous and dramatic wind spirit that lives ina house inBoggly Woods. Madame Flurrie is a retired actress, just dreaming of coming out of her hiatus when Mario and friends ask for her help with a small task during the events of Chapter 2. She finds their stories of adventure alluring and decides that she will come with them to help as much as she can. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank. Since she floats, she is immune to earthquake-type attacks.
Her out-of-battle ability is to blow a strong wind current, this way revealing hidden passageways and objects, and briefly stunning enemies (rendering them open to attack).
Body Slam0Attacks one enemy. Does not work on spiky, fire or electrified enemies.
Gale Force4Blows enemies away from battle. This move is particularly effective against aerial or weak enemies. Also clears fog.
Lip Lock3Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on spiky, fire or electrified enemies.
Dodgy Fog4Makes Mariododgy for a few turns, so that attacks directed at Mario miss more often.
Yoshi in Paper Mario: The Thousand-Year Door (Nintendo Switch).
Yoshi Kid
This spunky, scrappy, competitivebaby Yoshi hatches from an egg that Mario found outside theGlitz Pit during Chapter 3, and calls Mario "Gonzales". He can be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
His out-of-battle ability is to let Mario ride him to move around much faster and to be able to cross gaps with aFlutter Jump-like technique.
Ground Pound0Attacks one enemy multiple times for 1 point of damage per hit. Does not work on spiky, fire, or electrified enemies.
Gulp4Swallows an enemy and shoots it at the ground-bound enemy right behind it, damaging both of them. This move ignores Defense Power.
Mini-Egg3Throws a set amount of eggs at various random enemies, dealing 1 HP of damage per hit to them. This attack may make themtiny.
Stampede6Calls a herd ofYoshis to attack all enemies, no matter their elevation on the battle stage.
Vivian
Vivian
Once a member of the villainousThree Shadows, Vivian shakes off her meekness during Chapter 4, deciding that Mario is much more deserving of her help than her sisterBeldam. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank. She is immune to earthquake-type attacks.
Her out-of-battle ability, much like Lady Bow from the originalPaper Mario, is to hide Mario and herself in the shadows to avoid detection and attacks by enemies and moving hazards like popping spikes andFire Bars, and to become intangible, crossing certain barriers.
Shade Fist0Punches an enemy and leaves it magicallyburned. Does not work on spiky, fire or electrified enemies. The burn will make bomb-type foes explode and defeat themselves instantly.
Veil1Hides Mario and herself in the shadows to negate all damage for a turn. Next turn, Vivian will be unable to act. If Mario acts before Vivian uses this move, he too will be unable to act next turn.
Fiery Jinx6Attacks all enemies with fire, penetrating their Defense Power and leaving themburned. This move is particularly effective against ice and undead enemies, and it heals fire foes. The burn will make bomb-type foes explode and defeat themselves instantly.
Infatuate4Blows kisses at all enemies, possiblyconfusing them.
Artwork of Bobbery from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Bobbery
A stubborn, but noble and jovial, seasonedBob-omb sailor. Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey toKeelhaul Key, and he joins Mario's party shortly after the ship's crash, in Chapter 5. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank. HisAppeal command clears fog in battle.
His out-of-battle ability, much like Bombette from the originalPaper Mario, is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items, and activate switches, or to get the First Strike on an enemy. Unlike Bombette, however, he can be thrown by Mario onto high ledges.
Bomb0Attacks the frontmost ground-bound or low-hovering enemy. This move is particularly effective against fire and undead enemies, butBuzzy Beetles are immune to it. Also flipsClefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly.
Bomb Squad3Sets up three time bombs to explode on two turns. Where each bomb lands will determine what characters (whether friend or foe) will be damaged, regardless of elevation. This move is particularly effective against fire and undead enemies, butBuzzy Beetles are immune to it. Also flipsClefts and makes bomb and bullet-type foes explode and defeat themselves instantly.
Hold Fast4Damages all enemies that make contact with Bobbery.
Bob-ombast9Powerfully bombs all enemies. This move is particularly effective against fire and undead enemies, butBuzzy Beetles are immune to it. Also grounds aerial foes, flips Clefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly.
Artwork of Ms. Mowz from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Ms. Mowz (optional)
TheSqueek owner of theLovely Howz of Badges in Rogueport who leads a double life as a dashing, flirtybadge thief. Ms. Mowz and Mario cross paths at Hooktail Castle, theGreat Boggly Tree, and the Glitz Pit. After Chapter 4 is completed, she leaves a petition at theTrouble Center, asking Mario to find a badge for her. Completion of the petition causes her to join the party. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank.
Her out-of-battle ability is to sniff the current area, providing Mario with information about the general whereabouts of any hidden items, badges, orStar Pieces.
Love Slap0Attacks the frontmost ground-bound or low-hovering enemy, ignoring their Defense Power. Does not work on spiky, fire or electrified enemies.
Kiss Thief2Steals the frontmost ground-bound or low-hovering enemy's held badge or item.
Tease3Makes all enemiesDizzy.
Smooch10If successful, Mario recovers up to 10 HP.

Gallery[edit]

Super Paper Mario[edit]

Characters[edit]

  • Mario - The first of the four Heroes of Light, Mario canFlip between dimensions.
  • Princess Peach - Joins Mario when she discovers she is a Hero of Light. She can duck under herparasol, blocking most attacks, and she can also use it to float through the air.
  • Bowser - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and cannot jump as high. He is also unable to climbladders.
  • Luigi - Joins Mario when found inThe Underwhere duringChapter 6's interlude; can jump the highest of all the heroes and can also use hissuper jump technique to jump even higher and to deal double damage.

Pixls[edit]

  • Tippi - Allows the player toTattle enemies and reveal invisible objects.
  • Thoreau - Allows the player to pick up and throw enemies and objects, as well as activate switches.
  • Boomer - Acts as an explosive.
  • Slim - Allows the player to turn sideways to move through narrow spaces and evade attacks.
  • Thudley - Allows the player to perform aGround Pound.
  • Carrie - Can carry the player on a floating platform, allowing them to move faster, bypass spiky floors, and jump on spiked enemies.
  • Fleep - Can flip sections of the background, as well as enemies to make them briefly dizzy.
  • Cudge - Acts as aHammer.
  • Dottie - Can shrink the player, allowing them to avoid detection by enemies and fit through small doors, pipes, and passages.
  • Barry (Optional - Unlocked by completing Chapter 3 and returning to the start of it and speaking to him) - Projects a barrier around the player.
  • Dashell (Optional - Unlocked by completingFlipside Pit of 100 Trials) - Increases the characters' speeds.
  • Piccolo (Optional - Unlocked by completing a long list of errands involvingMerlee,Merluvlee,Bestovius,Old Man Watchitt andMerlumina) - Can use music to heal status ailments.
  • Tiptron (Optional - Sold byFrancis after Chapter 8's completion for 999coins) - Replaces Tippi after beating the game.

Paper Mario: Color Splash[edit]

LikePaper Mario: Sticker Star,Paper Mario: Color Splash does not have proper party members. However, this game introduces a similar game mechanic in the form of theEnemy Cards. Upon defeating an enemy, there is a chance that it might drop a copy of itself as an Enemy Card, that the player can then put into their deck and summon in future battles in front of Mario. Enemies summoned from Enemy Cards perform a specific action each turn until they are defeated, or another Enemy Card is used, replacing the one currently in place. They only last until the end of the specific fight they are summoned into, and do not carry over to the next ones. If Enemy Cards are used during boss battles, the summoned enemy runs away instead. There are 72 Enemy Cards in total, including the recolored enemies and boss characters.

Paper Mario: The Origami King[edit]

InPaper Mario: The Origami King all party members are temporary, only accompanying Mario for specific periods of time or in specificstreamer districts. Party members only have one attack in battle and attack automatically after Mario moves, although their attacks sometimes fail. The player can equip theAlly Tambourine accessory to improve the partners' attacks by 50%;Spike andBone Goomba can never benefit from this bonus, as they become unavailable before the player acquires the Ally Tambourine.

CharacterMoveAttack power (Normal/Ally Tambourine)Attack rangeAvailability
A character icon in Paper Mario: The Origami King
Bob-omb
Bomb Bump20/30One enemyAfter boarding the cable car to Autumn Mountain until his sacrifice in Sweetpaper Valley. Unavailable in the Earth Vellumental Temple, Water Vellumental Shrine, Ninja Attraction, and Scuffle Island.
A character icon in Paper Mario: The Origami King
Spike
Up-Chuck25Line formationAfter being found in the grassy field in Autumn Mountain, until being brought to the "canned-food par-tay".
A character icon in Paper Mario: The Origami King
Bone Goomba
Skullbonk20One enemyAfter being found in the grassy field in Autumn Mountain, until being brought to the "canned-food par-tay".
A character icon in Paper Mario: The Origami King
Professor Toad
Dig This24/36Up to four enemies in any formationAfter defeatingMega Paper Macho Pokey, permanently available in all locations of the yellow streamer area excluding Sweetpaper Valley, Breezy Tunnel, and the Fire Vellumental Cave.
A character icon in Paper Mario: The Origami King
Kamek
Magic38/57Up to four enemies in any formationAfter meeting him in Shangri-Spa, until vanishing in Bowser's Castle. Cannot be taken outside of the green streamer area. Unavailable in the Spring of Jungle Mist and Spring of Rainbows after Bowser Jr. is restored in the latter. Briefly available in Hotfoot Crater until he attempts to stop the Paper Macho Mini Goomba horde.
A character icon in Paper Mario: The Origami King
Bowser Jr.
Tantrum50/75Line formationAfter being restored in the Spring of Rainbows, until arriving in the great hall of Bowser's Castle. Cannot be taken outside of the green streamer area. Unavailable in the Spring of Jungle Mist and Spring of Rainbows. Briefly available in Hotfoot Crater until he attempts to stop the Paper Macho Mini Goomba horde.
A character icon in Paper Mario: The Origami King
Bowser
Fire Breath50/75 (Fire)Line formationAfter being saved in Peach's Castle until escaping the castle, available again in Peach's Castle/Origami Castle after escaping from Hotfoot Crater. Only available in the last two rooms of the castle after being unfolded.

Mario & Luigi series[edit]

Mario and Luigi are the main party members in the Mario & Luigi series.
Mario and Luigi are the main party members in the Mario & Luigi series.
Mario and Luigi are the main party members in theMario & Luigi series.

Throughout theMario & Luigi series, bothMario andLuigi are always present as the main party members. These games have a unique control scheme where theA Button button controls Mario's actions and theB Button button controls Luigi's actions. Mario starts each game with higherPower,Speed, andBros. Points, while Luigi has higherDefense,Stache, andHP. This pattern holds when the Bros.level up, but the player can choose to increase stats in ways that break this pattern.

In the field, the Mario Brothers move together, with Luigi trailing behind Mario. If Luigi is caught on a wall, then they cannot move. In other words, the two characters cannot be separated horizontally. They can bothjump, with coordinated jumping being the only way to advance given Luigi's movement restrictions. Only Mario can hitM Blocks to receive their items or coins, and the same is true for Luigi andL Blocks. Early in each game, both characters receiveHammers to swing and break objects though Luigi's hammer is less useful as an attack than Mario's because Luigi does not reach over Mario. If the Bros are next to each other, they can useBros. Moves. These are special techniques that allow them to get past various obstacles. Some of these moves allow one character to enter a separate area. However, usually there are no enemies to battle in such areas.

In battle, Mario and Luigi usually have identical standard attacks: a jump attack and a hammer attack. However, the two learn or obtain differentBros. Attacks. These are combination attacks involving both brothers. While both characters are involved in the attack, only one character can select the attack from the menu.

If either Mario or Luigi are defeated, the surviving Bro will carry the other during enemy turns. This makes the jumpcounterattack take longer to perform and increases the time it takes to ready the hammer for the hammer counterattack. Additionally, they can no longer use Bros. Attacks. Defeated characters do not gain experience points for enemies battled before they were knocked out. However, when they return to the field a defeated brother is restored to 1 HP.

At the start of the tutorial for each game, Mario explores on his own. He is the sole player character until Luigi joins him later in the tutorial. Some games have portions where Mario is absent, leaving Luigi as the only player character until Mario returns.

There are a few occasions where some characters may join as temporary party members during battle that cannot be controlled by the player. Some games have an additional party member that joins the protagonists, usually controlled with different buttons and having new attacks to use.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

See also:Mario & Luigi: Superstar Saga level up progressions

The first game in the series,Mario & Luigi: Superstar Saga, establishes all of the above principles. However, there are some elements unique to it. Each brother gains a uniqueHand Power as a move in the field and as an attack:Firebrand for Mario andThunderhand for Luigi. The order of the brothers can be swapped, which allows Luigi to hit things in front of the duo with his attacks. Additionally, the Bros. Actions the team can perform depend on the current order. The brothers can be separated through certainBros. Actions, and they can enter battles while separated. Doing so means the other brother does not participate in the battle.

The character's stats are also different. Mario starts the game with higher stats in Power, Speed, and Stache, while Luigi starts the game with higher HP. Their Defense and Bros. Points are equal. This pattern does not hold as the Bros. level up, with Luigi having the most Bros. Points, Defense, and Stache if both characters reach Level 99.

The remake of the game,Mario & Luigi: Superstar Saga + Bowser's Minions, removes the ability to freely swap the order of the Mario Brothers. The brothers only switch positions as part of Bros. Actions.

Mario & Luigi: Partners in Time[edit]

See also:Mario & Luigi: Partners in Time level up progressions
The party members in Mario & Luigi: Partners in Time.
The party members in Mario & Luigi: Partners in Time.
The party members inMario & Luigi: Partners in Time.

Baby Mario andBaby Luigi join as party members for the entirety ofMario & Luigi: Partners in Time after teaming up with their adult selves, who have been defeated earlier by theShroobs inHollijolli Village. Baby Mario uses theX Button button and Baby Luigi uses theY Button button. Baby Mario and Baby Luigi start the game with lower versions of their respective adults' stat distributions. However, as they level up, Baby Mario and Baby Luigi surpass their elders in Defense and Speed.

In this game, all four members can travel together, with the babies being carried by the adult brothers in Piggyback Mode. They can also split up by usingBaby Toss to throw the babies forward. This allows the team to travel as two parties of two, with Mario and Luigi as a pair and Baby Mario and Baby Luigi as the other pair. The pairs can only use Bros. Actions while separated, and both pairs have different Bros. Actions. If the babies take a separate path from the adults, then the babies' field gameplay is displayed on the Top Screen while the adults use the bottom screen. Both groups can be swapped between by pressing a button for the other group, and the adults can walk into the babies to pick them up again.

Each pair has their own unique abilities aside from the Bros. Actions. Mario and Luigi can jump higher,[3] but only Baby Mario and Baby Luigi receive Hammers in this game, meaning only they can break objects and pushbuttons. M Blocks and L Blocks can be hit by Baby Mario and Baby Luigi, respectively. Some objects, such asTrampolines, only have a useful effect when the babies use them.

In battle, Baby Mario and Baby Luigi fight identically to their adult selves, with the Hammer action being exclusive to the babies. All four members fight together if they enter battle together with Baby Mario and Baby Luigi remaining on piggyback. The babies do not take turns as long as their respective adult is not KO'd, but they also do not take damage. The babies help in battle by adding newAction Commands to the adults' attacks and using the hammers for the adults. This game usesBros. Items in place of Bros. Attacks. None of them are exclusive to any character, but some require at least two characters to be in play to use while others require all four. If an adult is KO'd while the babies are present, his baby counterpart takes his place in battle so the adult does not have to be carried. If that baby is KO'd, then the other set of characters have to carry him. If all members of one party are KO'd, then a Game Over occurs. This happens even if the babies and adults are traveling separately.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

See also:Mario & Luigi: Bowser's Inside Story level up progressions
Mario, Luigi, Starlow, and Bowser
The party members inMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

InMario & Luigi: Bowser's Inside Story and itsNintendo 3DSremake,Bowser becomes a party member and main protagonist of the story, taking part in almost the majority of the game's plot while Mario and Luigi assist him from insideBowser's body. Bowser's controls are mapped toX Button andY Button (X Button andY Button in the 3DS remake). The player can pressX Button orY Button (X Button only in the 3DS remake) while in control of Mario and Luigi to switch to Bowser's gameplay and take control of him.

Bowser is unable to jump. He has different field moves like thesliding haymaker and theBody Slam which he uses to navigate the game's world. In battle, he canpunch and use hisfire breath to attack enemies. He can use the Vacuum command with theVacuum Block to inhale items, small enemies for Mario and Luigi to battle inside his body, as well as retrieve variousBlitties throughout the game. Bowser usesBrawl Attacks, which involve the minions he rescues during the game. When being attacked, Bowser can counterattack by punching orretreating into his shell.

In this game, both Mario and Luigi can initiate all of the game's Bros. Attacks.

Mario & Luigi: Dream Team[edit]

See also:Mario & Luigi: Dream Team level up progressions
Mario, Luigi and Starlow group artwork from Mario & Luigi: Dream Team
The party members inMario & Luigi: Dream Team.

InMario & Luigi: Dream Team, Mario and Luigi's adventure is normal in the real world. However, Luigi has to fall asleep for Mario to enter theDream World. While in the Dream World, Mario is instead accompanied byDreamy Luigi, who acts using theB Button button as Luigi does. He also shares Luigi's stats andgear, so there is not a separate space in the menu for Dreamy Luigi.

Dreamy Luigi does not use the duo's Bros. Moves, nor can he use the hammer in the field. Instead, Dreamy Luigi can enter and useLuiginary Works. These are used by havingStarlow interact with the sleeping Luigi in the real world, and can have dramatic effects on the environment in the Dream World. One Luiginary Work, theLuiginoid Formation, involves summoning Luiginoids to form one of three shapes. Each of these shapes has their own field moves. Dreamy Luigi can hit L Blocks.

In battle, Dreamy Luigi is not a true party member. Dreamy Luigi "zooms" into Mario for most of the battles in the Dream World. His presence multiplies Mario's HP by 1.5 and hisBP by 1.2. In this state, Dreamy Luigi does not take his own turns, nor can he be targeted by enemies or take damage. (The game does not display Dreamy Luigi's HP and BP.) As such, Mario's HP reaching 0 in the Dream World results in aGame Over.

Dreamy Luigi still deals damage during the battle. He enhances Mario's solojump andhammer attacks by havingLuiginoids attack multiple enemies. Dreamy Luigi allows Mario to useLuiginary Attacks, which are special attacks involving the Luiginoids. Luiginary Attacks fill Luigi's side of theBadge Meter, and certain ones have Dreamy Luigi inflict the damage. If Dreamy Luigi wears gear that damages the wearer, Mario takes the damage.

Two boss battles have party members temporarily join Mario and Luigi, but they cannot be controlled by the player at all.Popple is present during the boss battle againstWiggler, but his actions are harmful to the player. For example, he can latch on to one of the Bros, slowing their counterattack down similarly to how carrying a defeated character functions. Popple can be attacked during this battle, which sometimes prevents him from acting for a certain number of turns. After Wiggler is beaten, Popple turns on the Bros. and fights them himself. WhilePrince Dreambert normally helps the Mario Bros. outside of battle, he joins them in battle during the final battle withAntasma in the Dream World. Prince Dreambert heals Mario 30 HP at the start of Mario's attacking turns and when Antasma causes Mario to fall asleep before starting one of his special attacks.

Mario & Luigi: Paper Jam[edit]

See also:Mario & Luigi: Paper Jam level up progressions
Artwork of Mario, Luigi, and Paper Mario from Mario & Luigi: Paper Jam
The party members inMario & Luigi: Paper Jam.

InMario & Luigi: Paper Jam,Paper Mario joins as the third party member for the rest of the game after floating in to fight when Mario and Luigi are initially done in by theGoomba Wheel at the beginning of the story. Paper Mario's stats generally make him a more extreme version of Mario, with stronger offensive stats but worse defensive stats. He has more Bros. Points and Speed than Mario does, but has less HP. His Stache falls in the middle between Mario and Luigi. His Defense starts as just one point behind Luigi and his Power starts as just one point behind Mario, but both trail off to be between the other brothers as everyone levels up.

In battle, he can create copies of himself using theCopy Block to protect from direct hits as much as possible, as well as increase attack power. Paper Mario can also hover and swing several hammers with his copies during enemy turns to easily dodge and counter against attacks. He is also the only party member capable of usingTrio Attacks, which are special attacks involving all three characters. As with Bros. Attacks, if any member of the party is knocked out, Trio Attacks cannot be used. Bros. Moves do not appear in this game. Instead, the party usesTrio Moves in the field gameplay, to similar effect. Only Paper Mario can hitP Blocks.

All three characters start the game with Hammers.

In theBad Nabbit mission,Nabbit can assist the party in the even-numbered phases against various enemies as a temporary party member, but he cannot be controlled by the player. He can jump on a random enemy, toss threeMushrooms to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick aBuzzy Shell similarly to the3D Red Shell Bros. Attack.

Mario & Luigi: Brothership[edit]

See also:Mario & Luigi: Brothership level up progressions

Mario and Luigi are the only playable party members inMario & Luigi: Brothership.

Mario + Rabbids series[edit]

In theMario + Rabbids games, the player usually controls a party of three characters during the battles, out of a selection of playable characters that are progressively unlocked throughout the game. During the overworld segments, the player controlsBeep-0 instead, who is followed by the three selected party members.

Mario + Rabbids Kingdom Battle[edit]

InMario + Rabbids Kingdom Battle, Mario is required to be present in the party at all times, similarly toSuper Mario RPG. Likewise, at least oneRabbid character is required to be in the party.

The DLC campaignDonkey Kong Adventure features a different set of playable characters instead, with Rabbid Peach returning alongside newcomersDonkey Kong andRabbid Cranky. The player still controls Beep-0 in the overworld sections, this time ridden by Rabbid Cranky.

Gallery[edit]

  • The party members in Mario + Rabbids Kingdom Battle.

    The party members inMario + Rabbids Kingdom Battle.

  • The party members in the Donkey Kong Adventure campaign.

    The party members in the Donkey Kong Adventure campaign.

Mario + Rabbids Sparks of Hope[edit]

InMario + Rabbids Sparks of Hope, the party does not have the same limitations as the previous game: Mario is not required to always be selected, nor do Rabbid characters. Several Darkmess Puddle battles use a party of two characters who are both required to use, and several boss battles use a fourth locked party member. The roster also includes new characters who, unlike the previous game, are not exclusively pairs of characters from theSuper Mario franchise and their Rabbid counterparts.

Similarly to the Donkey Kong Adventure from the previous game, a separate DLC campaign titledRayman in the Phantom Show features returning Rabbid Peach and Rabbid Mario alongside newcomerRayman.

Gallery[edit]

  • The party members in Mario + Rabbids Sparks of Hope.

    The party members inMario + Rabbids Sparks of Hope.

  • The party members in the Rayman in the Phantom Show campaign.

    The party members in the Rayman in the Phantom Show campaign.

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseなかま[?]
Nakama
Ally
Chinese(Simplified)伙伴[?]
Huǒbàn
Partner
Chinese(Traditional)同伴[?]
Tóngbàn
Ally
Dutchgroepslid[?]group-member
Partner[?]-The Thousand-Year Door remake
Frenchallié[?]ally
GermanKämpfer[?]Fighter
Italianmembro[?]member
Compagno (Paper Mario series)[?]Partner
Korean동료[?]
Dongryo
Buddy
SpanishCompañero[?]Partner
Aliado (Super Mario RPG)[?]Ally

Notes[edit]

Pre-release screenshot of Paper Mario: Sticker Star
EarlyPaper Mario: Sticker Star screenshot showcasing aChain Chomp partner.

See also[edit]

References[edit]

  1. ^Paper Mario instruction manual. Pages 15, 21, 23, 24, and 26.nintendo.com. Retrieved May 7, 2021.
  2. ^Paper Mario instruction manual. Page 7.nintendo.com. Retrieved May 7, 2021.
  3. ^"The adult Bros. can jump higher than their diminutive counterparts." – 2006.Mario & Luigi: Partners in Time instruction booklet.Nintendo of Europe (en-eu). Page 15.
  4. ^Paper Mario 3DS beta trailer (E3 2010)