Paper Mario bestiary

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A comprehensive list of enemy stats fromPaper Mario.

Legend[edit]

  • Name: The name of the enemy.
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed inGoombario'sTattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense, which is typicallypierced by attacking items.
  • Role: The enemy's role in the story.
    • Boss: An enemy that must be fought and defeated for the story to progress.
    • Common: An enemy that can either be fought or avoided in the field.
    • Support: An enemy that appears with bosses and are automatically defeated when the boss is defeated.
    • Training: An enemy meant for training.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit withQuake Hammer attacks, butPOW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, butPOW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with theSpike Shield Badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with theSpike Shield Badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with theIce Power and/orFire Shield Badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will notearn anyStar Points from it.
  • Immune: The enemy's immunity to certain attacks.
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with theFright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield withParakarry'sAir Lift. If the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield withLakilester'sHurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow'sSpook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount ofcoins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use theFirst,Spin andBump Attack Badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required withA Button to get a guaranteedrun from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to pressA Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy stats[edit]

Bowser (1)
Assembled sprite of Bowser, from Paper Mario.HP10Attack1Defense0 (1 after the Star Rod is used)
RoleBoss, trainingTypeGroundLevel0
ImmuneNoneWeaknessNoneMovesClaw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Peach's Castle
TattleN/A
Jr. Troopa (1)
Jr. Troopa from Paper Mario.HP5Attack1Defense0
RoleBoss, trainingTypeGroundLevel41
ImmuneNoneWeaknessNoneMovesHop (1), Power Hop (2; HP = 1)
Sleep100%, -1Dizzy50%, -1Shock100%, -1
Shrink100%, -1Stop100%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Village
TattleN/A
Goomba
Sprite of a Goomba from Paper Mario.HP2Attack1Defense0
RoleCommon, trainingTypeGroundLevel5
ImmuneNoneWeaknessNoneMovesHeadbonk (1)
Sleep100%, 0Dizzy100%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright100%
Air Lift100%Hurricane90%Coins1
ItemsMushroomRun6Location(s)Goomba Village,Goomba Road,Pleasant Path,Shy Guy's Toy Box
TattleThis is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!
Spiked Goomba
Sprite of a Spiked Goomba, from Paper Mario.HP2Attack2Defense0
RoleCommon, trainingTypeGround, Top-SpikyLevel6
ImmuneNoneWeaknessNoneMovesSpikebonk (2)
Sleep100%, 0Dizzy100%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright100%
Air Lift95%Hurricane90%Coins1 + 0-1
ItemsMushroomRun6Location(s)Goomba Village,Goomba Road,Pleasant Path
TattleThis is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Max HP: 2, Attack Power: 2, Defense Power: 0 Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!
Paragoomba
Sprite of a Paragoomba, from Paper Mario.HP2Attack1Defense0
RoleCommon, trainingTypeFlyingLevel6
ImmuneNoneWeaknessNoneMovesDive Kick (1)
Sleep100%, 0Dizzy100%, 1Shock100%, 0
Shrink100%, 0Stop100%, 0Fright100%
Air Lift100%Hurricane100%Coins1 + 0-1
ItemsMushroomRun6Location(s)Goomba Village,Goomba Road,Pleasant Path
TattleThis is a Paragoomba. Obviously, Paragoombas are Goombas with wings. Max Hp: 2, Attack Power: 1, Defense Power: 0 You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas.
Blue Goomba (1)
Blue Goomba from Paper Mario.HP6Attack1Defense0
RoleBossTypeGroundLevel20
ImmuneNoneWeaknessNoneMovesHeadbonk (1)
Sleep100%, 0Dizzy100%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Road
TattleThis is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Red Goomba (1)
Red Goomba from Paper Mario.HP7Attack1Defense0
RoleBossTypeGroundLevel20
ImmuneNoneWeaknessNoneMovesHeadbonk (1)
Sleep100%, 0Dizzy100%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Road
TattleThis is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Goomnut Tree
A Goomnut as a object during battle.HP1Attack0Defense0
RoleSupportTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesGoomnut Drop
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Road
TattleThis is a Goomnut Tree. Spiky Goomnuts will fall down if you hit this tree. They'll definitely hurt if they hit us, but it may be worth it to use them against the enemy.
Goomba King
Sprite of the Goomba King, from Paper Mario.HP10Attack1Defense0
RoleBossTypeGroundLevel49
ImmuneNoneWeaknessNoneMovesSpin Kick (1), Ground Stomp (2)
Sleep100%, -1Dizzy100%, -1Shock100%, -1
Shrink100%, -1Stop100%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Road
TattleThis is the Goomba King. He's really big. I mean, look at him! He looks really powerful. Max HP: 10, Attack Power: 1, Defense Power: 0 He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
Red Goomba (2)
Red Goomba from Paper Mario.HP2/7Attack1Defense0
RoleSupportTypeGroundLevel5
ImmuneNoneWeaknessNoneMovesHeadbonk (1)
Sleep100%, 0Dizzy100%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Road
TattleThis is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Blue Goomba (2)
Blue Goomba from Paper Mario.HP2/6Attack1Defense0
RoleSupportTypeGroundLevel5
ImmuneNoneWeaknessNoneMovesHeadbonk (1)
Sleep100%, 0Dizzy100%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Goomba Road
TattleThis is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Goombario
Goombario from Paper Mario.HPN/AAttack1Defense0
RoleTrainingTypeGroundLevelN/A
ImmuneNoneWeaknessNoneMovesHeadbonk (1)
SleepN/ADizzyN/AShockN/A
ShrinkN/AStopN/AFrightN/A
Air LiftN/AHurricaneN/ACoinsN/A
ItemsN/ARunN/ALocation(s)Shooting Star Summit
TattleN/A
Magikoopa (Shooting Star Summit)
Magikoopa (flying)HP8Attack3Defense0
RoleBoss, trainingTypeFlying or GroundLevel32
ImmuneNoneWeaknessNoneMovesMagic Blast (3)
Sleep100%, 0Dizzy50%, 0Shock100%, 0
Shrink100%, 0Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shooting Star Summit
TattleThis is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously.
Koopa Troopa
Sprite of an enemy Koopa Troopa from Paper MarioHP4Attack1Defense1 (standing), 0 (flipped)
RoleCommonTypeGroundLevel6
ImmuneNoneWeaknessNoneMovesShell Toss (1), Struggle, Stand Up
Sleep90%, 0Dizzy90%, 0Shock90%, 1
Shrink90%, 0Stop100%, 0Fright90% (standing); 0% (flipped)
Air Lift90%Hurricane90%Coins1 + 1
ItemsKoopa Leaf,POW BlockRun18Location(s)Pleasant Path,Koopa Bros. Fortress
TattleThis is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack.
Fuzzy
A Fuzzy from Paper MarioHP3Attack1Defense0
RoleCommon, bossTypeGroundLevel6
ImmuneNoneWeaknessNoneMovesKissy-Kissy (1, recovers health according to damage)
Sleep95%, 0Dizzy90%, 0Shock75%, 0
Shrink75%, 0Stop100%, 0Fright95%
Air Lift95%Hurricane95%Coins1 + 0-1
ItemsNoneRun32Location(s)Koopa Village,Shy Guy's Toy Box
TattleThis is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! Max HP: 3, Attack Power: 1, Defense Power: 0 The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP.
Paratroopa
Sprite of Paratroopa, from Paper Mario.HP4Attack1Defense1
RoleCommonTypeFlyingLevel6
ImmuneNoneWeaknessNoneMovesShell Shot (1)
Sleep90%, 0Dizzy90%, 1Shock90%, 1
Shrink90%, 0Stop100%, 0Fright90%
Air Lift95%Hurricane95%Coins1 + 1
ItemsPOW BlockRun24Location(s)Pleasant Path,Koopa Bros. Fortress
TattleThis is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough.
Bob-omb
Sprite of a normal Bob-omb, from Paper Mario.HP3Attack1Defense0
RoleCommonTypeGroundLevel6
ImmuneNoneWeaknessFire (KO), Explosion (KO), Electric (KO)MovesHop Attack (1), Self Destruct (2)
Sleep75%, 0 (normal); 0%, 0 (angry)Dizzy80%, 0 (normal); 40%, 0 (angry)Shock80%, 0 (normal), 40%, 0 (angry)
Shrink90%, 0; 0%, 0 (angry)Stop90%, 0 (normal); 0%, 0 (angry)Fright90%
Air Lift90%Hurricane90%Coins1 + 0-1
ItemsHoney SyrupRun18Location(s)Koopa Bros. Fortress
TattleThis is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. Max HP: 3, Attack Power: 1, Defense Power: 0 You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow!
Bullet Bill
Sprite of Bullet Bill, from Paper Mario.HP2Attack2Defense0
RoleCommon, supportTypeHoverLevel5
ImmuneNoneWeaknessExplosion (KO)MovesSacrifice Slam (2, defeats Bullet Bill)
Sleep0%, 0Dizzy100%, 1Shock0%, 0
Shrink100%, 0Stop0%, 0Fright0%
Air Lift100%Hurricane100%Coins0
ItemsNoneRun32Location(s)Koopa Bros. Fortress
TattleThis is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us.
Bill Blaster
Sprite of a Bill Blaster, from Paper Mario.HP4Attack0Defense1
RoleBossTypeGroundLevel10
ImmuneNoneWeaknessNoneMovesBullet Shot (creates Bullet Bill)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink50%, 0Stop0%, 0Fright0%
Air Lift20%Hurricane15%Coins3 + 1
ItemsNoneRunN/ALocation(s)Koopa Bros. Fortress
TattleThis is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
Bowser???
Model of Bowser???, from Paper Mario.HP10Attack1Defense1
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesFist Drop (1)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Koopa Bros. Fortress
TattleBowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
Koopa Bros.
Sprite of the Koopa Bros. in tower formation, from Paper Mario.HP?Attack1xDefense1 (stable), 0 (unstable)
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesNinjakoopa Special (2-4)
SleepImmune (stable), Good, 0 (unstable)DizzyImmune (stable), Good, 0 (unstable)ShockN/A
ShrinkN/AStopN/AFrightImmune (stable), Good (unstable)
Air LiftN/AHurricaneN/ACoins0
ItemsN/ARunN/ALocation(s)Koopa Bros. Fortress
TattleThe Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
R Ninjakoopa
Sprite of Red Ninjakoopa, from Paper Mario.HP5Attack1Defense1 (standing), 0 (flipped)
RoleBossTypeGroundLevel17
ImmuneNoneWeaknessNoneMovesShell Toss (1), Join Tower, Struggle, Stand Up
Sleep30%, -1Dizzy60%, -1Shock60%, -1
Shrink100%, -1Stop75%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Koopa Bros. Fortress
TattleThis is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
B Ninjakoopa
Sprite of Black Ninjakoopa, from Paper Mario.HP5Attack1Defense1 (standing), 0 (flipped)
RoleBossTypeGroundLevel17
ImmuneNoneWeaknessNoneMovesShell Toss (1), Join Tower, Struggle, Stand Up
Sleep40%, -1Dizzy30%, -1Shock60%, -1
Shrink100%, -1Stop75%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Koopa Bros. Fortress
TattleThis is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
Y Ninjakoopa
Sprite of Yellow Ninjakoopa, from Paper Mario.HP5Attack1Defense1 (standing), 0 (flipped)
RoleBossTypeGroundLevel16
ImmuneNoneWeaknessNoneMovesShell Toss (1), Join Tower, Struggle, Stand Up
Sleep60%, -1Dizzy75%, -1Shock75%, -1
Shrink100%, -1Stop75%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Koopa Bros. Fortress
TattleThis is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
G Ninjakoopa
Sprite of Green Ninjakoopa, from Paper Mario.HP5Attack1Defense1 (standing), 0 (flipped)
RoleBossTypeGroundLevel16
ImmuneNoneWeaknessNoneMovesShell Toss (1), Join Tower, Struggle, Stand Up
Sleep70%, -1Dizzy45%, -1Shock75%, -1
Shrink100%, -1Stop75%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Koopa Bros. Fortress
TattleThis is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
Eldstar
Sprite of Eldstar from Paper MarioHPN/AAttackN/ADefense0
RoleTrainingTypeN/ALevelN/A
ImmuneNoneWeaknessNoneMovesN/A
SleepN/ADizzyN/AShockN/A
ShrinkN/AStopN/AFrightN/A
Air LiftN/AHurricaneN/ACoinsN/A
ItemsN/ARunN/ALocation(s)Pleasant Path
TattleN/A
Jr. Troopa (2)
Jr. Troopa's second formHP15Attack2Defense1
RoleBossTypeGroundLevel44
ImmuneNoneWeaknessNoneMovesHop (2)
Sleep80%, -1Dizzy50%, -1Shock100%, -1
Shrink100%, -1Stop100%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Pleasant Path
TattleWhat was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
Monty Mole (Mt. Rugged)
Sprite of a Monty Mole from Paper MarioHP3Attack2Defense0
RoleCommonTypeGroundLevel8
ImmuneNoneWeaknessNoneMovesRock Toss (2)
Sleep90%, 0Dizzy90%, -1Shock100%, 1
Shrink90%, 0Stop100%, 0Fright85%
Air Lift70%Hurricane50%Coins1 + 0-1
ItemsHoney SyrupRun18Location(s)Mt. Rugged
TattleThis is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
Cleft
Sprite of a Cleft, from Paper Mario.HP2Attack2Defense2 (standing), 0 (flipped)
RoleCommonTypeGround, Top Spiky (standing), Ground (flipped)Level10
ImmuneFireWeaknessNoneMovesSpike Charge (2), Struggle, Stand Up
Sleep40%, -1Dizzy50%, -1Shock50%, 0
Shrink75%, 0Stop90%, 0Fright40%
Air Lift40%Hurricane40%Coins2 + 1-3
ItemsNoneRun12Location(s)Mt. Rugged
TattleThis is a Cleft. Clefts are pretty strong, so you'd better be careful. Max HP: 2, Attack Power: 2, Defense Power: 2 Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes...
Buzzar
Sprite of Buzzar, from Paper Mario.HP40Attack3Defense0
RoleBossTypeFlyingLevel35
ImmuneNoneWeaknessNoneMovesClaw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)
Sleep60%, -1Dizzy70%, 1Shock70%, -1
Shrink75%, -1Stop70%, -1Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Mt. Rugged
TattleThis is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
Bandit
Sprite of a Bandit from Paper MarioHP5Attack2Defense0
RoleCommonTypeGroundLevel9
ImmuneNoneWeaknessNoneMovesThief Bump (2),Flee (Runs from Battle if holding coins)
Sleep70%, 0Dizzy90%, 0Shock100%, 1
Shrink90%, 0Stop100%, 0Fright90%
Air Lift90%Hurricane90%Coins1 + 1-3
ItemsHoney Syrup,Tasty TonicRun18Location(s)Dry Dry Desert
TattleThis is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
Pokey
A sprite of Pokey from Paper Mario.HP4Attack2Defense0
RoleCommonTypeGround, SpikyLevel9
ImmuneNoneWeaknessNoneMovesTimber Attack (2), Body Shot (2), Head Dive (2), Unearth Friend (summons Pokey)
Sleep90%, 0Dizzy90%, 0Shock100%, 0
Shrink90%, 0Stop100%, 0Fright70%
Air Lift90%Hurricane85%Coins1 + 0-1
ItemsDried Fruit,Tasty TonicRun18Location(s)Dry Dry Desert,Shy Guy's Toy Box
TattleThis is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!
Pokey Mummy
Pokey MummyHP4Attack2Defense0
RoleCommonTypeGround, SpikyLevel10
ImmuneNoneWeaknessNoneMovesBody Shot (2, Poison - Poor, 3), Head Dive (2, Poison - Good, 3)
Sleep80%, 0Dizzy90%, 0Shock100%, 0
Shrink90%, 0Stop90%, 0Fright60%
Air Lift90%Hurricane85%Coins1 + 1-2
ItemsTasty TonicRun24Location(s)Dry Dry Ruins
TattleThis is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Max HP: 4, Attack Power: 2, Defense Power: 0 Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us?
Buzzy Beetle
A Buzzy Beetle from Paper Mario.HP3Attack2Defense2 (standing), 0 (flipped)
RoleCommonTypeGround or CeilingLevel10
ImmuneFire, Explosion (standing), None (flipped)WeaknessNoneMovesShell Toss (2), Ceiling Drop (3), Stand Up
Sleep90%, 0Dizzy75%, 0Shock75%, 0
Shrink90%, 0Stop90%, 0Fright75% (standing); 0% (flipped)
Air Lift75%Hurricane75%Coins1 + 1-2
ItemsSuper SodaRun24Location(s)Dry Dry Ruins,Toad Town Tunnels
TattleThis is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
Swooper
Swooper sprite from Paper MarioHP4Attack2Defense0
RoleCommonTypeCeiling or FlyingLevel10
ImmuneNoneWeaknessNoneMovesFlutter Bump (2)
Sleep80%, 0Dizzy100%, 1Shock90%, 1
Shrink90%, 0Stop90%, 0Fright90%
Air Lift100%Hurricane95%Coins1
ItemsN/ARun32Location(s)Dry Dry Ruins
TattleThis is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.
Stone Chomp
Sprite of a Stone Chomp in Paper MarioHP4Attack3Defense1
RoleBossTypeGroundLevel10
ImmuneFireWeaknessNoneMovesBody Hurl (3)
Sleep0%, -1Dizzy75%, -1Shock50%, 0
Shrink75%, 0Stop75%, -1Fright0%
Air Lift25%Hurricane25%Coins5
ItemsNoneRunN/ALocation(s)Dry Dry Ruins
TattleThis is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
Tutankoopa
Sprite of Tutankoopa from Paper MarioHP30Attack3Defense0
RoleBossTypeElevatedLevel55
ImmuneNoneWeaknessNoneMovesShell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp
Sleep20%, -1Dizzy30%, -1Shock30%, -1
Shrink60%, -1Stop40%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Dry Dry Ruins
TattleThis is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
Chomp
Chomp from Paper Mario.HP4Attack3Defense3
RoleSupportTypeGroundLevel14
ImmuneFire, IceWeaknessNoneMovesBody Hurl (3)
Sleep0%, -1Dizzy75%, -1Shock0%, 0
Shrink75%, 0Stop75%, -1Fright0%
Air Lift0%Hurricane0%Coins0
ItemsN/ARunN/ALocation(s)Dry Dry Ruins
TattleIt's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
Piranha Plant
Sprite of a Piranha Plant from Paper MarioHP5Attack3Defense0
RoleCommonTypeGround, Top-SpikyLevel11
ImmuneNoneWeaknessNoneMovesBite (3)
Sleep95%, 1Dizzy50%, 0Shock100%, 0
Shrink80%, 0Stop90%, 0Fright40%
Air Lift20%Hurricane20%Coins1 + 0-2
ItemsFire FlowerRun18Location(s)Forever Forest
TattleThis is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. Max HP: 5, Attack Power: 3, Defense Power: 0 You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad!
Forest Fuzzy
Sprite of a Forest Fuzzy.HP6Attack1Defense0
RoleCommonTypeGroundLevel11
ImmuneNoneWeaknessNoneMovesKissy-Kissy (1, recovers health according to damage), Create Friend (creates Forest Fuzzy)
Sleep95%, -1Dizzy90%, 0Shock75%, 0
Shrink75%, 0Stop90%, 0Fright85%
Air Lift90%Hurricane90%Coins1 + 0-2
ItemsThunder BoltRun36Location(s)Forever Forest
TattleThis is a Forest Fuzzy. Forest Fuzzies are always green. Max HP: 6, Attack Power: 1, Defense Power: 0 If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split.
Bzzap!
A sprite of a Bzzap!.HP3Attack6Defense0
RoleCommonTypeFlyingLevel19
ImmuneNoneWeaknessNoneMovesThorn Stab (6, Poison - Fair, 3), Swarm Sting (1x5, Shrink - Poor, 2)
Sleep60%, 0Dizzy100%, 1Shock90%, 0
Shrink75%, 0Stop90%, 0Fright70%
Air Lift95%Hurricane95%Coins1 + 2-4
ItemsHoney Syrup,Maple SyrupRun42Location(s)Forever Forest,Flower Fields
TattleThis is a Bzzap! Bzzaps! are monstrous bees. Max HP: 3, Attack Power: 6, Defense Power: 0 If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can.
Hyper Goomba
Sprite of a Hyper Goomba from Paper MarioHP7Attack1Defense0
RoleCommonTypeGroundLevel12
ImmuneNoneWeaknessNoneMovesHeadbonk (1), Charge Up, Missile-Bonk (8)
Sleep80%, 0Dizzy80%, 0Shock100%, 0
Shrink80%, 0Stop90%, 0Fright80%
Air Lift90%Hurricane90%Coins1 + 0-2
ItemsDried ShroomRun24Location(s)Gusty Gulch,Windy Mill
TattleThis is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
Hyper Paragoomba
Sprite of a Hyper Paragoomba, from Paper Mario.HP7Attack1Defense0
RoleCommonTypeFlyingLevel12
ImmuneNoneWeaknessNoneMovesDive Kick (1), Charge Up, Missile-Dive (8)
Sleep80%, 0Dizzy90%, 1Shock100%, 0
Shrink80%, 0Stop90%, 0Fright80%
Air Lift95%Hurricane95%Coins1 + 0-2
ItemsDried ShroomRun24Location(s)Gusty Gulch
TattleThis is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
Hyper Cleft
Sprite of a Hyper Cleft, from Paper Mario.HP4Attack3Defense3 (standing), 1 (flipped)
RoleCommonTypeGround, Top-Spiky (standing), Ground (flipped)Level15
ImmuneFireWeaknessNoneMovesSpike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up
Sleep40%, -1Dizzy50%, -1Shock50%, 0
Shrink90%, 0Stop90%, 0Fright30% (standing); 0% (flipped)
Air Lift30%Hurricane30%Coins2 + 1-3
ItemsNoneRun18Location(s)Gusty Gulch
TattleThis is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
Clubba
A sprite of Clubba.HP8Attack3Defense0
RoleCommonTypeGroundLevel13
ImmuneNoneWeaknessNoneMovesHeavy Club (3)
Sleep90%, 1Dizzy75%, 0Shock90%, 1
Shrink75%, 0Stop90%, -1Fright70%
Air Lift60%Hurricane70%Coins1 + 1-3
ItemsSuper ShroomRun24Location(s)Tubba Blubba's Castle,Shy Guy's Toy Box
TattleThis is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
Tubba Blubba (1)
Sprite of Tubba Blubba, from Paper Mario.HP10Attack4Defense?
RoleCommonTypeGroundLevel1
ImmunePiercingWeaknessNoneMovesFist Drop (4), Body Crush (6), Confused Search (Leaves Battle)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun50Location(s)Tubba Blubba's Castle
TattleThis is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
Tubba's Heart
Tubba's Heart from Paper MarioHP50Attack6Defense0
RoleBossTypeElevatedLevel1
ImmuneNoneWeaknessNoneMovesTackle (6), Charge Up, Swarm Squeeze (12)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink90%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Windy Mill
TattleThis is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
Tubba Blubba (2)
Sprite of Tubba Blubba, from Paper Mario.HP10Attack4Defense0
RoleBossTypeGroundLevel70
ImmuneNoneWeaknessNoneMovesFist Drop (4), Body Crush (6)
Sleep80%, 0Dizzy80%, 0Shock80%, 0
Shrink90%, 0Stop80%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Gusty Gulch
TattleThis is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
Jr. Troopa (3)
Jr. Troopa's third formHP40Attack5Defense1
RoleBossTypeFlyingLevel52
ImmuneNoneWeaknessNoneMovesSwoop Attack (5)
Sleep50%, -1Dizzy50%, -1Shock50%, -1
Shrink80%, -1Stop80%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Forever Forest
TattleIt's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
Gloomba
Sprite of a Gloomba from Paper Mario.HP7Attack2Defense0
RoleCommonTypeGroundLevel11
ImmuneNoneWeaknessNoneMovesHeadbonk (2)
Sleep70%, 0Dizzy80%, 0Shock90%, 0
Shrink80%, 0Stop90%, 0Fright80%
Air Lift90%Hurricane85%Coins1 + 1-2
ItemsDizzy Dial,Sleepy SheepRun18Location(s)Toad Town Tunnels
TattleThis is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em.
Paragloomba
Sprite of a Paragloomba, from Paper Mario.HP7Attack2Defense0
RoleCommonTypeFlyingLevel11
ImmuneNoneWeaknessNoneMovesDive Kick (2)
Sleep70%, 0Dizzy90%, 1Shock90%, 0
Shrink80%, 0Stop90%, 0Fright80%
Air Lift95%Hurricane90%Coins1 + 1-2
ItemsDizzy DialRun21Location(s)Toad Town Tunnels
TattleThis is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
Spiked Gloomba
Sprite of a Spiky Gloomba, from Paper Mario.HP7Attack3Defense0
RoleCommonTypeGround, Top-SpikyLevel12
ImmuneNoneWeaknessNoneMovesSpikebonk (3)
Sleep70%, 0Dizzy80%, 0Shock90%, 0
Shrink80%, 0Stop90%, 0Fright75%
Air Lift90%Hurricane85%Coins1 + 1-2
ItemsDizzy Dial,Sleepy SheepRun20Location(s)Toad Town Tunnels
TattleThis is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
Dark Koopa
Sprite of a Dark Koopa, from Paper Mario.HP8Attack3Defense2 (standing), 0 (flipped)
RoleCommonTypeGroundLevel18
ImmuneNoneWeaknessNoneMovesShell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up
Sleep80%, 0Dizzy50%, -1Shock90%, 1
Shrink75%, 0Stop90%, 0Fright70% (standing); 0% (flipped)
Air Lift85%Hurricane75%Coins1 + 3-4
ItemsPOW BlockRun24Location(s)Toad Town Tunnels
TattleThis is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
Shy Guy
Sprite of a Shy Guy from Paper MarioHP7Attack2Defense0
RoleCommonTypeGroundLevel14
ImmuneNoneWeaknessNoneMovesBump Attack (2), Acrobatic Attack (3)
Sleep70%, 0Dizzy90%, 0Shock90%, 1
Shrink75%, 0Stop90%, 0Fright80%
Air Lift85%Hurricane80%Coins1 + 0-2
ItemsDizzy Dial,Dried Shroom,Fright Jar,POW Block,Sleepy Sheep,Super ShroomRun24Location(s)Shy Guy's Toy Box,Jade Jungle
TattleThis is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
Groove Guy
Groove Guy from Paper MarioHP7Attack2Defense0
RoleCommonTypeGroundLevel15
ImmuneNoneWeaknessNoneMovesDash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)
Sleep70%, 0Dizzy50%, -1Shock90%, 1
Shrink75%, 0Stop80%, 0Fright70%
Air Lift85%Hurricane80%Coins2 + 0-3
ItemsFright Jar,Mystery?Run32Location(s)Shy Guy's Toy Box
TattleThis is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
Sky Guy
Sprite of a Sky Guy, from Paper Mario.HP7Attack3Defense0
RoleCommonTypeFlyingLevel14
ImmuneNoneWeaknessNoneMovesAerial Shot (3)
Sleep70%, 0Dizzy90%, 1Shock90%, 1
Shrink75%, 0Stop90%, 0Fright80%
Air Lift90%Hurricane90%Coins1 + 0-2
ItemsNoneRun30Location(s)Shy Guy's Toy Box
TattleThis is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!
Anti Guy
Anti Guy's Sprite from Paper MarioHP50Attack10Defense0
RoleBossTypeGroundLevel42
ImmuneNoneWeaknessNoneMovesBump Attack (10), Acrobatic Attack (12)
Sleep50%, -1Dizzy50%, -1Shock60%, 0 (Shy Guy's Toy Box); 50%, 0 (Bowser's Castle)
Shrink50%, -1Stop50%, -2Fright0%
Air Lift0%Hurricane0%Coins0
ItemsNoneRunN/ALocation(s)Shy Guy's Toy Box,Bowser's Castle
TattleThis is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
Spy Guy
Sprite of a Spy Guy with a slingshot, from Paper Mario.HP7Attack2Defense0
RoleCommonTypeGroundLevel15
ImmuneNoneWeaknessNoneMovesHammer Smack (2, Command Loss), Quick Slingshot (2)
Sleep70%, 0Dizzy80%, 0Shock90%, 1
Shrink75%, 0Stop90%, 0Fright60%
Air Lift85%Hurricane80%Coins1 + 0-3
ItemsDusty Hammer,Fire Flower,Pebble,Thunder Bolt,Thunder RageRun30Location(s)Shy Guy's Toy Box
TattleThis is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
Medi Guy
Medi Guy from Paper MarioHP7Attack1Defense0
RoleCommonTypeFlyingLevel14
ImmuneNoneWeaknessNoneMovesSwoop (1), Heal (4 HP to itself or another ally)
Sleep70%, 0Dizzy90%, 1Shock90%, 1
Shrink75%, 0Stop90%, 0Fright70%
Air Lift90%Hurricane95%CoinsN/A + 2
ItemsN/ARun24Location(s)Shy Guy's Toy Box
TattleThis is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
Pyro Guy
Sprite of a Pyro Guy, from Paper Mario.HP7Attack4Defense0
RoleCommonTypeGround, FieryLevel15
ImmuneFireWeaknessExplosion (+1), Ice (+2), Water (+2)MovesFire Bump (4)
Sleep70%, 0Dizzy80%, 0Shock90%, 1
Shrink75%, 0Stop90%, 0Fright60%
Air Lift85%Hurricane80%Coins1 + 0-3
ItemsFire FlowerRun24Location(s)Shy Guy's Toy Box
TattleThis is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know.
Big Lantern Ghost
Big Lantern GhostHP40Attack5Defense0
RoleBossTypeGroundLevel42
ImmuneNoneWeaknessNoneMovesHeavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish
Sleep40%, -1Dizzy50%, -1Shock60%, -1
Shrink0%, 0Stop60%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shy Guy's Toy Box
TattleThis is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
Shy Squad
Sprite of the Shy Squad, from Paper Mario.HP15Attack1Defense0
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesMob Rush (1x 1-15),Flee (if at 1-6 HP)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shy Guy's Toy Box
TattleThis is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
Stilt Guy
Sprite of a Stilt Guy, from Paper Mario.HP7Attack4Defense0
RoleBossTypeElevatedLevel1
ImmuneNoneWeaknessNoneMovesStick Stomp (4)
Sleep60%, 0Dizzy60%, 0Shock90%, 0
Shrink75%, 0Stop60%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shy Guy's Toy Box
TattleThis is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... Max HP: 7, Attack Power: 4, Defense Power: 0 If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
Shy Stack
Sprite of a Shy Stack, from Paper Mario.HP10Attack1-4Defense0
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesMulti-shot (1-4)
Sleep60%, 0Dizzy60%, 0Shock90%, 0
Shrink75%, 0Stop60%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shy Guy's Toy Box
TattleThis is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Max HP: 10, Attack Power: 1, Defense Power: 0 Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.
General Guy
General Guy's tankHP30Attack4Defense2
RoleBossTypeGroundLevel73
ImmuneNoneWeaknessNoneMovesBomb Throw (4), Lightning Shot (5, Mario; 2, Partner)
Sleep0%, -1Dizzy0%, -1Shock0%, 0
Shrink0%, -1Stop0%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shy Guy's Toy Box
TattleThis is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
Bulb
The bulb on General Guy's tank from Paper MarioHP8Attack0Defense1
RoleSupportTypeElevatedLevel1
ImmuneNoneWeaknessNoneMovesN/A
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shy Guy's Toy Box
TattleN/A
Fuzzipede
Sprite of Fuzzipede from Paper MarioHP20Attack3Defense0
RoleBossTypeElevated, Ground or CeilingLevel43
ImmuneNoneWeaknessNoneMovesHeadbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)
Sleep50%, -1Dizzy50%, -1Shock75%, 0
Shrink50%, 0Stop75%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Toad Town (Whale)
TattleN/A
Jungle Fuzzy
Sprite of a Jungle Fuzzy, from Paper Mario.HP7Attack2Defense0
RoleCommonTypeGroundLevel16
ImmuneNoneWeaknessNoneMovesKissy-Kissy (2x5, recovers health according to damage), Create Friend (creates Jungle Fuzzy)
Sleep95%, -1Dizzy90%, 0Shock75%, 0
Shrink75%, 0Stop90%, 0Fright75%
Air Lift85%Hurricane80%Coins1 + 0-3
ItemsDizzy Dial,Volt ShroomRun40Location(s)Jade Jungle
TattleThis is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. Max HP: 7, Attack Power: 2, Defense Power: 0 They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance.
Spear Guy
A Jungle GuyHP7Attack3Defense0
RoleCommonTypeGround, sometimes Top-SpikyLevel16
ImmuneNoneWeaknessNoneMovesSpear Stab (3), Spear Throw (3, turns into Shy Guy), Summon Friend (summons Spear Guy)
Sleep70%, 0Dizzy90%, 0Shock90%, 1
Shrink75%, 0Stop80%, 0Fright70%
Air Lift85%Hurricane80%Coins2 + 0-3
ItemsSleepy SheepRun32Location(s)Jade Jungle
TattleThis is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. Max HP: 7, Attack Power: 3, Defense Power: 0 You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.
Hurt Plant
Hurt Plant from Paper MarioHP8Attack2Defense0
RoleCommonTypeGroundLevel16
ImmuneNoneWeaknessNoneMovesChomp (2), Poison Chomp (2, Poison - Good, 3)
Sleep95%, 0Dizzy50%, -1Shock90%, 0
Shrink75%, 0Stop90%, 0Fright70%
Air Lift20%Hurricane20%Coins1 + 0-2
ItemsSuper Soda,Tasty TonicRun18Location(s)Jade Jungle
TattleThis is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. Max HP: 8, Attack Power: 2, Defense Power: 0 If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.
M. Bush
Sprite of an M. Bush, from Paper Mario.HP8Attack3Defense0
RoleCommonTypeGroundLevel16
ImmuneNoneWeaknessNoneMovesPoison Bite (3, Poison - Poor, 2)
Sleep95%, 1Dizzy50%, -1Shock90%, 0
Shrink75%, 0Stop90%, 0Fright60%
Air Lift85%Hurricane80%Coins1 + 0-2
ItemsTasty TonicRun18Location(s)Jade Jungle
TattleThis is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0 Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?
Putrid Piranha
Sprite of a Putrid Piranha from Paper Mario.HP12Attack3Defense0
RoleCommon, bossTypeGroundLevel17
ImmuneNoneWeaknessNoneMovesBite (3), Poison Breath (2, Poison - Good, 3)
Sleep95%, 1Dizzy50%, 0Shock90%, 0
Shrink75%, 0Stop85%, 0Fright30%
Air Lift20%Hurricane20%Coins1 + 1-3
ItemsFire Flower,Super ShroomRun24Location(s)Jade Jungle,Mt. Lavalava
TattleThis is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
W Magikoopa
White Magikoopa (flying)HP11Attack3Defense0
RoleCommon, bossTypeFlying or GroundLevel21
ImmuneNoneWeaknessNoneMovesSingle Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3),Flee (Runs from Battle if alone)
Sleep50%, 0Dizzy75%, 0Shock75%, 0
Shrink80%, 0Stop90%, -1Fright40%
Air Lift80%Hurricane70%Coins2
ItemsN/ARun36Location(s)Jade Jungle,Mt. Lavalava,Flower Fields,Crystal Palace
TattleThis is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
Lava Bubble
Sprite of a Lava Bubble, from Paper Mario.HP9Attack4Defense0
RoleCommonTypeHover, FieryLevel17
ImmuneFire, Egg MissileWeaknessExplosion (+1), Ice (+2), Water (+2)MovesFire Hop (4), Fireball Barrage (2, Partner)
Sleep50%, -1Dizzy100%, 1Shock50%, 0
Shrink75%, 0Stop85%, 0Fright50%
Air Lift90%Hurricane85%Coins1 + 0-3
ItemsSuper ShroomRun30Location(s)Mt. Lavalava
TattleThis is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
Spike Top
Spike Top from Paper MarioHP4Attack3Defense4 (standing), 0 (flipped)
RoleCommonTypeGround, Top-Spiky (standing), Ground (flipped)Level17
ImmuneFire, Explosion (standing), None (flipped)WeaknessNoneMovesShell Toss (3), Stand Up
Sleep60%, -1Dizzy75%, 1Shock75%, 0
Shrink75%, 0Stop90%, 0Fright60% (standing); 0% (flipped)
Air Lift70%Hurricane65%Coins1 + 2-3
ItemsSuper SodaRun18Location(s)Mt. Lavalava,Toad Town Tunnels
TattleThis is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
R Magikoopa
Red Magikoopa (flying)HP11Attack3Defense0
RoleCommonTypeFlying or GroundLevel21
ImmuneNoneWeaknessNoneMovesAttack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3),Flee (Runs from Battle if alone)
Sleep50%, 0Dizzy75%, 0Shock75%, 0
Shrink80%, 0Stop90%, -1Fright40%
Air Lift80%Hurricane70%Coins2
ItemsN/ARun36Location(s)Mt. Lavalava,Flower Fields,Crystal Palace
TattleThis is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
Lava Piranha (1)
Sprite of Lava Piranha, from Paper Mario.HP40Attack5Defense0
RoleBossTypeElevatedLevel45
ImmuneFireWeaknessIce (+2), Water (+2)MovesFlame Spew (5)
Sleep25%, -1Dizzy25%, -1Shock40%, -1
Shrink0%, -1Stop40%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Mt. Lavalava
TattleThis is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 They blow out huge balls of fire to attack. That is one big flower! Wow!
Lava Bud (1)
Sprite of a Lava Bud, from Paper Mario.HP8Attack4Defense0
RoleSupportTypeElevatedLevel1
ImmuneFireWeaknessIce (KO), Water (KO)MovesPetit Spit (4)
Sleep75%, -1Dizzy30%, -1Shock75%, -1
Shrink0%, -1Stop60%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Mt. Lavalava
TattleThis is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4.
Lava Piranha (2)
Sprite of Lava Piranha, from Paper Mario.HP40Attack7Defense0
RoleBossTypeElevated, FieryLevel45
ImmuneFire, Egg MissileWeaknessIce (+2), Water (+2)MovesFire Stream (7), Ignite (becomes fiery again)
Sleep25%, -1Dizzy25%, -1Shock40%, -1
Shrink0%, -1Stop40%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Mt. Lavalava
TattleThis is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
Lava Bud (2)
Sprite of a flaming Lava Bud, from Paper Mario.HP8Attack0Defense0
RoleSupportTypeElevated, FieryLevel1
ImmuneFire, Egg MissileWeaknessIce (KO), Water (KO)MovesPiranha Spit (creates Petit Piranha), Ignite (revives at full HP)
Sleep75%, -1Dizzy30%, -1Shock75%, -1
Shrink0%, -1Stop60%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Mt. Lavalava
TattleThis is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you.
Petit Piranha
Sprite of a Petit Piranha, from Paper Mario.HP1Attack6Defense0
RoleSupportTypeFlying or Hover, FieryLevel1
ImmuneFireWeaknessIce (KO), Water (KO)MovesFirecracker (6, defeats Petit Piranha)
Sleep100%, 0Dizzy100%, 1Shock100%, 0
Shrink0%, 0Stop80%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Mt. Lavalava
TattleThis is a Petit Piranha. Petit Piranhas spew from Lava Buds. Max HP: 1, Attack Power: 6, Defense Power: 0 These things can do some serious damage, so watch it!
Jr. Troopa (4)
Jr. Troopa's fourth formHP40 (starts with 20)Attack6Defense1
RoleBossTypeFlying, Top-SpikyLevel59
ImmuneNoneWeaknessNoneMovesSwoop Attack (6)
Sleep40%, -1Dizzy90%, 0Shock45%, -1
Shrink60%, -1Stop70%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Toad Town Harbor
TattleIt's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly.
Kent C. Koopa
Sprite of Kent C. Koopa, from Paper Mario.HP70Attack10Defense6 (standing), 3 (flipped, shell), 0 (flipped, tail)
RoleBossTypeGroundLevel55
ImmuneNoneWeaknessNoneMovesHeavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
Sleep80%, 1Dizzy30%, -1Shock30%, -1
Shrink40%, -1Stop50%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Pleasant Path
TattleThis is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
Blooper
Blooper from Paper MarioHP30Attack3Defense0
RoleBossTypeFlyingLevel44
ImmuneNoneWeaknessNoneMovesSpin Drop (3), Ink Blast (3)
Sleep70%, 0Dizzy80%, 1Shock90%, -1
Shrink90%, -1Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Toad Town Tunnels
TattleThis is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
Electro Blooper
Blooper from Paper MarioHP50Attack4Defense0
RoleBossTypeFlyingLevel50
ImmuneNoneWeaknessNoneMovesSpin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)
Sleep50%, -1 (normal); 25%, -1 (electrified)Dizzy60%, 0 (normal); 30%, 0 (electrified)Shock50%, -1 (normal); 0%, -1 (electrified)
Shrink80%, -1 (normal); 70%, -1 (electrified)Stop80%, -1 (normal); 0%, -1 (electrified)Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Toad Town Tunnels
TattleThis is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
Super Blooper
Blooper from Paper MarioHP70Attack5Defense0
RoleBossTypeFlyingLevel65
ImmuneNoneWeaknessNoneMovesSpin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)
Sleep40%, -1 (normal); 0%, -1 (mad)Dizzy60%, 0 (normal); 0%, 0 (mad)Shock50%, -1 (normal); 0%, -1 (mad)
Shrink70%, -1 (normal); 0%, -1 (mad)Stop60%, -2 (normal); 0%, -2 (mad)Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Toad Town Tunnels
TattleThis is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
Blooper Baby
Sprite of a Blooper Baby from Paper MarioHP6Attack2Defense0
RoleSupportTypeFlyingLevel1
ImmuneNoneWeaknessNoneMovesKissy-Kissy (2x5, recovers health according to damage)
Sleep100%, -1Dizzy100%, 0Shock100%, -1
Shrink0%, -1Stop100%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Toad Town Tunnels
TattleThis is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
Crazee Dayzee
Sprite of a Crazee Dayzee from Paper MarioHP8Attack4Defense0
RoleCommonTypeGroundLevel19
ImmuneNoneWeaknessNoneMovesPainful Song (4, Sleep - Poor, 3),Flee (Runs from Battle at low HP)
Sleep95%, 0Dizzy30%, 0Shock30%, 1
Shrink30%, 0Stop30%, 0Fright100%
Air Lift85%Hurricane80%Coins1 + 1-4
ItemsHoney Syrup,Maple SyrupRun32Location(s)Flower Fields
TattleThis is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
Monty Mole (Flower Fields)
Sprite of a green Monty Mole, from Paper Mario.HP12Attack3Defense0
RoleCommonTypeGroundLevel19
ImmuneNoneWeaknessHammer Throw (+3)MovesRock Toss (3)
Sleep60%, 0Dizzy90%, -1Shock90%, 1
Shrink75%, 0Stop90%, 0Fright50%
Air Lift55%Hurricane40%Coins1
ItemsNoneRun30Location(s)Flower Fields
TattleThis is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong.
Ruff Puff
Sprite of a Ruff Puff from Paper MarioHP10Attack4Defense0
RoleCommonTypeFlyingLevel19
ImmuneElectricWeaknessNoneMovesInverted Thump (4)
Sleep50%, 0Dizzy100%, 0Shock40%, 0
Shrink75%, 0Stop80%, -1Fright40%
Air Lift90%Hurricane90%Coins2 + 0-2
ItemsThunder RageRun30Location(s)Flower Fields
TattleThis is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario.
Amazy Dayzee
Sprite of an Amazy Dayzee from Paper MarioHP20Attack20Defense1
RoleCommonTypeGroundLevel100
ImmuneNoneWeaknessNoneMovesPainful Song (20, Sleep - Poor, 3),Flee (Runs from Battle)
Sleep10%, -1Dizzy10%, -1Shock10%, -1
Shrink10%, 0Stop10%, -2Fright100%
Air Lift85%Hurricane80%Coins10 + 0-1
ItemsHoney Syrup,Maple Syrup,Jammin' JellyRun6Location(s)Flower Fields
TattleThis is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
Spiny
Sprite of a Spiny, from Paper Mario.HP5Attack4Defense3 (standing), 0 (flipped)
RoleCommon, bossTypeGround, Top-Spiky (normal), Ground (flipped)Level19
ImmuneNoneWeaknessNoneMovesEgg Roll (4), Stand Up
Sleep60%, 0Dizzy75%, 0Shock75%, 0
Shrink75%, 0Stop90%, 0Fright60%
Air Lift75%Hurricane75%Coins1 + 0-1
ItemsNoneRun26Location(s)Flower Fields,Toad Town Tunnels
TattleThis is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
Lakitu
Sprite of a Lakitu, from Paper Mario.HP12Attack3Defense0
RoleCommon, bossTypeFlyingLevel20
ImmuneNoneWeaknessNoneMovesSpiny Flip (3), Summon Spiny (summons Spiny)
Sleep50%, 0Dizzy100%, 1Shock50%, -1
Shrink75%, 0Stop80%, 0Fright50%
Air Lift90%Hurricane90%Coins2 + 0-2
ItemsHoney Syrup,Stop Watch,Thunder RageRun36Location(s)Flower Fields
TattleThis is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
GRN Magikoopa
Green Magikoopa (flying)HP11Attack3Defense0
RoleCommon, bossTypeFlying or GroundLevel21
ImmuneNoneWeaknessNoneMovesDefense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3),Flee (Runs from Battle if alone)
Sleep50%, 0Dizzy75%, 0Shock75%, 0
Shrink80%, 0Stop90%, -1Fright40%
Air Lift80%Hurricane70%Coins2
ItemsN/ARun36Location(s)Flower Fields,Crystal Palace
TattleThis is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
Spike?
Lakilester from Paper Mario.HP50Attack4Defense0
RoleBossTypeFlyingLevel40
ImmuneNoneWeaknessNoneMovesSpiny Flip (4)
Sleep40%, -1Dizzy50%, 0Shock40%, -1
Shrink50%, -1Stop50%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Flower Fields
TattleHe said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...
Y Magikoopa
Yellow Magikoopa (flying)HP11Attack3Defense0
RoleCommon, bossTypeFlying or GroundLevel21
ImmuneNoneWeaknessNoneMovesElectric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3),Flee (Runs from Battle if alone)
Sleep50%, 0Dizzy75%, 0Shock75%, 0
Shrink80%, 0Stop90%, -1Fright40%
Air Lift80%Hurricane70%Coins2
ItemsN/ARun36Location(s)Flower Fields,Crystal Palace
TattleThis is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
Huff N. Puff
Sprite of Huff N. Puff, from Paper Mario.HP60Attack5Defense0
RoleBossTypeFlyingLevel80
ImmuneElectricWeaknessNoneMovesBody Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Cloudy Climb
TattleThis is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
Tuff Puff
Tuff PuffHP1Attack2Defense0
RoleSupportTypeFlyingLevel1
ImmuneElectricWeaknessNoneMovesPuff Squeeze (2 x ∞)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Cloudy Climb
TattleThese are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
Jr. Troopa (5)
Jr. Troopa's fifth formHP50Attack8Defense1
RoleBossTypeGroundLevel65
ImmuneNoneWeaknessNoneMovesMagic Blast (8)
Sleep35%, -2Dizzy45%, -1Shock45%, -1
Shrink60%, -1Stop60%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shiver Snowfield
TattleIt's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
Frost Piranha
Sprite of a Frost Piranha, from Paper Mario.HP10Attack4Defense0
RoleCommonTypeGroundLevel22
ImmuneIceWeaknessFire (+2), Egg Missile (+2)MovesBite (4), Icy Breath (Freeze - Good, 2)
Sleep95%, 1Dizzy50%, 0Shock90%, 0
Shrink75%, 0Stop85%, 0Fright20%
Air Lift20%Hurricane20%Coins1 + 1-4
ItemsFire FlowerRun18Location(s)Shiver Snowfield,Shiver Mountain
TattleThis is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. Max HP: 10, Attack Power: 4, Defense Power: 0 They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though...
Gulpit
Sprite of a Gulpit, from Paper Mario.HP12Attack2Defense0
RoleCommonTypeGroundLevel22
ImmuneNoneWeaknessNoneMovesLarge Rock Spit (7), Small Rock Spit (5), Lick (2)
Sleep60%, 0Dizzy90%, 0Shock80%, 1
Shrink75%, 0Stop85%, 0Fright70%
Air Lift50%Hurricane50%Coins1 + 1-4
ItemsPebble,Super ShroomRun24Location(s)Shiver Snowfield,Shiver Mountain
TattleThis is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
Gulpits' Rocks
A sprite of Gulpits' rocks from Paper MarioThe bigger of the two Gulpit rock variationsHP1Attack0Defense0
RoleSupportTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesN/A
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift100%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shiver Snowfield,Shiver Mountain
TattleThese are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
Monstar
MonstarHP20Attack1Defense0
RoleBossTypeFlyingLevel45
ImmuneStarWeaknessNoneMovesMagic Storm (1)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Shiver Snowfield
TattleThis monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... Max HP: 20, Defense Power: 0 I don't know its attack power, but it must be very powerful, judging by its looks.
Duplighost
Sprite of a Duplighost from Paper MarioHP15Attack4Defense0
RoleCommon, bossTypeGroundLevel23
ImmuneNoneWeaknessNoneMovesHeadbutt (4), Copy (copies current partner)
Sleep60%, -1Dizzy75%, -1Shock75%, 1
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1 + 2-6
ItemsMystery?Run32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleThis is a Duplighost. Duplighosts disguise themselves as members of our party. Max HP: 15, Attack Power: 4, Defense Power: 0 They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
Goombario??? (Duplighost)
Goombario from Paper Mario.HP15Attack1/2/3Defense0
RoleCommon, bossTypeGroundLevel23
ImmuneNoneWeaknessNoneMovesHeadbonk (1/2/3 x 2), Tattle (no effect)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle. That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello? Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy!
Kooper??? (Duplighost)
Kooper from Paper Mario.HP15Attack2/3/5Defense1 (standing), 0 (flipped)
RoleCommon, bossTypeGroundLevel23
ImmuneNoneWeaknessNoneMovesShell Toss (2/3/5), Stand Up
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Kooper. Max HP: 15 This imposter almost looks better than the original! Ha! Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking. It'll attack us with its shell, just like the regular Kooper. You'll have the best luck beating it if you flip it.
Bombette??? (Duplighost)
Bombette from Paper Mario.HP15Attack2/3/5Defense0
RoleCommon, bossTypeGroundLevel23
ImmuneNoneWeaknessFire (KO), Explosion (KO), Electric (KO), Shock (KO)MovesBody Slam (2/3/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Bombette. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's. You should be careful even though she looks cute.
Parakarry??? (Duplighost)
Parakarry from Paper Mario.HP15Attack2/3/5Defense1
RoleCommon, bossTypeFlyingLevel23
ImmuneNoneWeaknessNoneMovesSky Dive (2/3/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Parakarry. Max HP: 15 He looks even more intelligent as an enemy. Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's. Don't underestimate him, Mario. He looks pretty serious.
Bow??? (Duplighost)
Lady Bow from Paper Mario.HP15Attack1Defense0
RoleCommon, bossTypeFlyingLevel23
ImmuneNoneWeaknessNoneMovesSmack (1 x 4/5/6)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Bow. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's. Look, you've seen her in action. Do you really want to know what a Smack attack feels like?
Watt??? (Duplighost)
Watt from Paper Mario.HP15Attack3/4/5Defense0
RoleCommon, bossTypeFlyingLevel23
ImmuneElectricWeaknessNoneMovesElectro Dash (3/4/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Watt. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. You know how Watt is shocking? Same goes for this Duplighost.
Sushie??? (Duplighost)
Sushie from Paper Mario.HP15Attack3/4/5Defense0
RoleCommon, bossTypeGroundLevel23
ImmuneNoneWeaknessNoneMovesBelly Flop (3/4/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Sushie. Max HP: 15 Its face looks even grouchier than the real thing! Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's. I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well...
Lakilester??? (Duplighost)
Lakilester from Paper Mario.HP15Attack3/4/5Defense0
RoleCommon, bossTypeFlyingLevel23
ImmuneNoneWeaknessNoneMovesSpiny Flip (3/4/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink75%, 0Stop80%, -1Fright50%
Air Lift80%Hurricane70%Coins1
ItemsN/ARun32Location(s)Shiver Mountain,Crystal Palace,Bowser's Castle
TattleIt's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously. Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's. It's tough to dodge his Spiny Flip, so pay attention.
White Clubba
Sprite of a White Clubba from Paper MarioHP12Attack5Defense0
RoleCommon, bossTypeGroundLevel23
ImmuneIceWeaknessFire (+2), Egg Missile (+2)MovesHeavy Club (5), Swift Club (2 x 3)
Sleep80%, 0Dizzy75%, 0Shock75%, 1
Shrink75%, 0Stop80%, -1Fright50%
Air Lift50%Hurricane60%Coins1 + 3-6
ItemsNoneRun32Location(s)Shiver Mountain,Crystal Palace
TattleThis is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
Swoopula
Sprite of a SwoopulaHP8Attack2Defense0
RoleCommonTypeCeiling or FlyingLevel22
ImmuneNoneWeaknessNoneMovesKissy-Kiss (2 x 5, recovers health according to damage)
Sleep60%, 0Dizzy100%, 1Shock80%, 0
Shrink75%, 0Stop85%, 0Fright70%
Air Lift95%Hurricane95%Coins1 + 0-4
ItemsVolt ShroomRun40Location(s)Crystal Palace
TattleThis is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 HitA Button repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well.
GRY Magikoopa
Gray Magikoopa (grounded)HP11Attack3Defense0
RoleCommon, bossTypeGroundLevel21
ImmuneNoneWeaknessNoneMovesInvisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3),Flee (Runs from Battle if alone)
Sleep50%, 0Dizzy75%, 0Shock75%, 0
Shrink80%, 0Stop90%, -1Fright40%
Air Lift80%Hurricane70%Coins2
ItemsN/ARun36Location(s)Crystal Palace
TattleThis is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
Crystal King
Sprite of the Crystal King, from Paper Mario.HP70Attack6Defense2
RoleBossTypeGround or FlyingLevel85
ImmuneIceWeaknessFire (+2)MovesBit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)
Sleep30%, -1Dizzy40%, -1Shock40%, -1
Shrink0%, -1Stop50%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Crystal Palace
TattleThis is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
Crystal Bit
Crystal BitsHP1Attack0Defense0
RoleSupportTypeFlyingLevel1
ImmuneIceWeaknessFire (+2)MovesN/A
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Crystal Palace
TattleThis is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
Crystal King (copy)
Sprite of the Crystal King, from Paper Mario.HP70Attack5Defense0
RoleSupportTypeGround or FlyingLevel1
ImmuneIceWeaknessFire (+2)MovesN/A
Sleep30%, -1Dizzy40%, -1Shock40%, -1
Shrink0%, -1Stop50%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Crystal Palace
TattleI think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one.
Chan
Sprite of Chan from Paper MarioHP15Attack2Defense2
RoleCommon (single battle)TypeGroundLevel1
ImmuneFire, Explosion (standing), None (flipped)WeaknessNoneMovesShell Shot (2) Get Up (Stops being flipped)
Sleep30%, 0Dizzy50%, 0Shock50%, 0
Shrink50%, 0Stop100%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Chan, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
Lee
Sprite of Lee from Paper MarioHP20Attack5Defense0
RoleCommon (single battle)TypeGroundLevel1
ImmuneNoneWeaknessNoneMovesHeadbutt (5), Copy (copies current partner)
Sleep60%, -1Dizzy75%, -1Shock75%, -1
Shrink75%, -1Stop75%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
Goombario??? (Lee)
Goombario from Paper Mario.HP20Attack1/2/3Defense0
RoleCommon (single battle)TypeGroundLevel1
ImmuneNoneWeaknessNoneMovesHeadbonk (1/2/3 x 2), Tattle (no effect)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleIt's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
Kooper??? (Lee)
Kooper from Paper Mario.HP20Attack2/3/5Defense1 (standing), 0 (flipped)
RoleCommon (single battle)TypeGroundLevel1
ImmuneNoneWeaknessNoneMovesShell Toss (2/3/5), Stand Up
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
Bombette??? (Lee)
Bombette from Paper Mario.HP20Attack2/3/5Defense0
RoleCommon (single battle)TypeGroundLevel1
ImmuneNoneWeaknessNoneMovesBody Slam (2/3/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
Parakarry??? (Lee)
Parakarry from Paper Mario.HP20Attack2/3/5Defense1
RoleCommon (single battle)TypeFlyingLevel1
ImmuneNoneWeaknessNoneMovesSky Dive (2/3/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
Bow??? (Lee)
Lady Bow from Paper Mario.HP20Attack1Defense0
RoleCommon (single battle)TypeFlyingLevel1
ImmuneNoneWeaknessNoneMovesSmack (1 x 4/5/6)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
Watt??? (Lee)
Watt from Paper Mario.HP20Attack3/4/5Defense0
RoleCommon (single battle)TypeFlyingLevel1
ImmuneElectricWeaknessNoneMovesElectro Dash (3/4/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
Sushie??? (Lee)
Sushie from Paper Mario.HP20Attack3/4/5Defense0
RoleCommon (single battle)TypeGroundLevel1
ImmuneNoneWeaknessNoneMovesBelly Flop (3/4/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
Lakilester??? (Lee)
Lakilester from Paper Mario.HP20Attack3/4/5Defense0
RoleCommon (single battle)TypeFlyingLevel1
ImmuneNoneWeaknessNoneMovesSpiny Flip (3/4/5)
Sleep60%, -1Dizzy75%, -1Shock75%, 0
Shrink80%, 0Stop90%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
The Master (1)
Sprite of the first form of The Master from Paper Mario.HP50Attack6Defense0
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesFocus Punch (6)
Sleep40%, -1Dizzy40%, -1Shock50%, -1
Shrink60%, -1Stop70%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
The Master (2)
Sprite of the second form of The Master from Paper Mario.HP75Attack8Defense0
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesSlide Kick (8), Double Combo (5 + 6)
Sleep30%, -2Dizzy30%, -1Shock30%, -1
Shrink40%, -1Stop50%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleThis is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
The Master (3)
Sprite of the second form of The Master from Paper Mario.HP99Attack10Defense1
RoleBossTypeGroundLevel1
ImmuneNoneWeaknessNoneMovesSlide Kick (10), Double Combo (6 + 7), Triple Combo (5 + 6 + 7)
Sleep20%, -2Dizzy20%, -2Shock20%, -1
Shrink20%, -1Stop30%, -1Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARun0Location(s)Toad Town Dojo
TattleHe is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
Ember
Sprite of an Ember outside of battle, from Paper Mario.HP10Attack4Defense0
RoleCommonTypeHover, FieryLevel24
ImmuneFire, Egg MissileWeaknessIce (+2), Water (+2), Explosion (+1)MovesFire Hop (4), Fireball Barrage (3, Partner)
Sleep0%, 0Dizzy100%, 1Shock0%, 0
Shrink90%, 0Stop85%, 0Fright50%
Air Lift80%Hurricane75%Coins1 + 4-6
ItemsShooting StarRun24Location(s)Star Way
TattleThis is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
Koopatrol
A Koopatrol from Paper MarioHP8Attack4Defense3 (standing), 0 (flipped)
RoleCommon, bossTypeGround, Top-Spiky (normal), Ground (flipped)Level25
ImmuneNoneWeaknessNoneMovesShell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up
Sleep50%, -1 (normal); 0%, 0 (charged)Dizzy75%, 0 (normal); 0%, 0 (charged)Shock75%, 0 (normal); 0%, 0 (charged)
Shrink70%, 0 (normal); 0%, 0 (charged)Stop80%, -1 (normal); 0%, 0 (charged)Fright60% (standing); 0% (flipped)
Air Lift75%Hurricane65%Coins2 + 0-3
ItemsSuper ShroomRun36Location(s)Shy Guy's Toy Box,Bowser's Castle
TattleThis is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
Hammer Bros.
Sprite of a Hammer Bro, from Paper Mario.HP12Attack5Defense1
RoleCommonTypeGroundLevel27
ImmuneNoneWeaknessNoneMovesHammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)
Sleep50%, -1Dizzy70%, -1Shock70%, 0
Shrink70%, 0Stop80%, -2Fright40%
Air Lift75%Hurricane60%Coins2 + 0-3
ItemsSuper ShroomRun46Location(s)Shy Guy's Toy Box,Bowser's Castle
TattleThese are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
Magikoopa (Bowser's Castle)
Magikoopa (flying)HP11Attack6Defense0
RoleCommon, bossTypeGround or FlyingLevel26
ImmuneNoneWeaknessNoneMovesMagic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion,Flee (Runs from Battle if alone)
Sleep40%, -1Dizzy75%, -1Shock75%, -1
Shrink60%, -1Stop80%, -2Fright40%
Air Lift80%Hurricane70%Coins2 + 1-4
ItemsNoneRun36Location(s)Bowser's Castle
TattleThis is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
Magikoopa (copy)
Magikoopa (flying)HPN/AAttackN/ADefenseN/A
RoleCommonTypeGround or FlyingLevel1
ImmuneNoneWeaknessNoneMovesN/A
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Bowser's Castle
TattleThis is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
Bony Beetle
A sprite of a Bony Beetle from Paper Mario.HP8Attack3Defense4 (standing), 0 (flipped)
RoleCommonTypeGround, Top-Spiky (standing, spikes), Ground (flipped or standing, spikeless)Level25
ImmuneNoneWeaknessNoneMovesShell Toss (3), Spike Bounce (5), Stand Up
Sleep60%, -1Dizzy75%, 0Shock75%, -1
Shrink75%, 0Stop85%, -1Fright60% (standing); 0% (flipped)
Air Lift70%Hurricane60%Coins2 + 2-5
ItemsSuper ShroomRun32Location(s)Bowser's Castle
TattleIt's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
Bombshell Bill
Sprite of a Bombshell Bill from Paper Mario.HP3Attack6Defense0
RoleCommonTypeHoverLevel24
ImmuneNoneWeaknessFire (KO), Explosion (KO)MovesSacrifice Slam (6, defeats Bombshell Bill)
Sleep0%, -1Dizzy100%, 0Shock0%, -1
Shrink100%, 0Stop0%, -2Fright0%
Air Lift100%Hurricane95%Coins0 + 0-3
ItemsSuper ShroomRun39Location(s)Bowser's Castle
TattleThis is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
B. Bill Blaster
A sprite of B. Bill BlasterHP10Attack0Defense4
RoleCommonTypeGroundLevel27
ImmuneNoneWeaknessNoneMovesBullet Shot (creates Bombshell Bill)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink50%, 0Stop0%, -1Fright0%
Air Lift15%Hurricane10%Coins4 + 0-4
ItemsNoneRun60Location(s)Bowser's Castle
TattleThis is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
Dry Bones
Sprite of a Dry Bones, from Paper Mario.HP8Attack4Defense2
RoleCommonTypeGroundLevel30
ImmuneNoneWeaknessFire (+10), Explosion (+10)MovesBone Throw (4), Shake, Reassemble
Sleep0%, 0Dizzy0%, 0Shock50%, 0 (normal); 0%, 0 (down)
Shrink60%, 0 (normal); 0%, 0 (down)Stop85%, -1 (normal); 0%, 0 (down)Fright10%
Air Lift75%Hurricane70%Coins0 + 0-5
ItemsSuper ShroomRun36Location(s)Bowser's Castle
TattleThis is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
Jr. Troopa (6)
Jr. Troopa from Paper Mario.HP60Attack8Defense2
RoleBossTypeGround (normal/magic), Flying, Top-Spiky (flying)Level74
ImmuneNoneWeaknessNoneMovesHop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)
Sleep30%, -2Dizzy40%, -2 (magic/normal); 90%, -1 (flying)Shock40%, -1
Shrink60%, -1 (magic); 50%, -1 (normal/flying)Stop60%, -2 (magic); 50%, -2 (normal/flying)Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Bowser's Castle
TattleIt's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
Bowser (2)
Assembled sprite of Bowser, from Paper Mario.HP50Attack6Defense1 (normal), 4 (boosted)
RoleBossTypeGroundLevel0
ImmuneNone (normal), Piercing (boosted), Shielded (6, boosted)WeaknessNoneMovesClaw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)
Sleep30%, -1 (normal); 0%, -1 (star rod)Dizzy30%, -1 (normal); 0%, -1 (star rod)Shock30%, -1 (normal); 0%, -1 (star rod)
Shrink50%, -1 (normal); 0%, -1 (star rod)Stop30%, -2 (normal); 0%, -2 (star rod)Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Peach's Castle
TattleIt's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
Bowser (3)
Assembled sprite of Bowser, from Paper Mario.HP99Attack8Defense2 (normal), ? (boosted)
RoleBossTypeGroundLevel0
ImmuneNoneWeaknessNoneMovesClaw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)
Sleep0%, -1Dizzy0%, -1Shock0%, -1
Shrink0%, -1Stop0%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Peach's Castle
TattleIt's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
Kammy Koopa
Sprite of Kammy Koopa on her broom, from Paper Mario.HP10Attack4Defense0
RoleBossTypeFlyingLevel99
ImmuneNoneWeaknessNoneMovesBlock Crush (4, Twink)
Sleep0%, 0Dizzy0%, 0Shock0%, 0
Shrink0%, 0Stop0%, 0Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Peach's Castle
TattleN/A
Bowser (4)
Assembled sprite of Bowser, from Paper Mario.HP99Attack8Defense2 (normal), ? (boosted)
RoleBossTypeGroundLevel0
ImmuneNoneWeaknessNoneMovesClaw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)
Sleep0%, -1Dizzy0%, -1Shock0%, -1
Shrink0%, -1Stop0%, -2Fright0%
Air Lift0%Hurricane0%CoinsN/A
ItemsN/ARunN/ALocation(s)Peach's Castle
TattleIt's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
Bestiaries
Super Mario RPGSuper Mario RPG: Legend of the Seven StarsSuper Mario RPG (Nintendo Switch)
Paper Mario seriesPaper MarioPaper Mario: The Thousand-Year DoorPaper Mario: The Thousand-Year Door (Nintendo Switch)Super Paper MarioPaper Mario: Sticker StarPaper Mario: Color SplashPaper Mario: The Origami King
Mario & Luigi seriesMario & Luigi: Superstar SagaMario & Luigi: Partners in TimeMario & Luigi: Bowser's Inside StoryMario & Luigi: Dream TeamMario & Luigi: Paper JamMario & Luigi: Superstar Saga + Bowser's MinionsMario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyMario & Luigi: Brothership
Mario + Rabbids seriesMario + Rabbids Kingdom BattleMario + Rabbids Sparks of Hope
Paper Mario
Main charactersMarioPrincess PeachTwinkBowserKammy KoopaGoombarioKooperBombetteParakarryLady BowWattSushieLakilester
SpeciesBaby YoshiBellbell PlantBooBub-ulbBulb BushCandy CaneCymbal BushDooganDryiteFlower SpiritHeart PlantLi'l OinkMunchlesiaNinjiNomadimousePenguinRavenSentinelSnowmanSpinning FlowerStar KidToadTrumpet PlantYoshi
Non-playable charactersToad TownBruceCastle maidsChet RippoClub 64 bartenderDane T.Fice T.FishmaelGreat Gossip TrioHarryLittle T.Master PoetMerlonMerlowMerluvleeMinh T.Mini T.Muss T.Pop DivaPostmasterRangersRip CheatoRowf and RhuffRuss T.Tayce T.Three Beautiful Sisters • Toad Town Dojo (Chan ·Lee ·The Master) •Whale
OtherAlbino DinoBootlerBubble PlantChuck QuizmoFearsome 5FrankyFrost T.GoomaGoomamaGoombariaGoompaGoompapaGourmet GuyGuard DoorHerbertHerringwayIgorKoloradoKolorado's wifeKoopa KootKooverLakiluluLilyLittle MouserLuigiMadam MerlarMayor PenguinMayor's wifeMerleMerleeMort T.MoustafaMr. EMr. HammerNomadimouseOakliePenguin patrolPetuniaPosieRaphael the RavenRosieSpiky Tom and Spiky JohnSpiny TrompStanleySunToad in the DesertToad MinisterTolielipTrading Event ToadVanna T.Village LeaderWhackaWhirlwindWise WisterwoodYakkey
Star SpiritsEldstarMamarSkolarMuskularMisstarKlevarKalmar
ChaptersOpeningA Plea From the StarsStorming Koopa Bros. FortressThe Mystery of Dry, Dry RuinsThe "Invincible" Tubba BlubbaTrials in the Toy BoxHot, Hot Times on Lavalava IslandDark Days in Flower FieldsA Star Spirit on IceA Star-Powered Showdown
BossesRegularJr. TroopaRed & Blue Goomba Bros.MagikoopaBill BlasterBlooperStone ChompBig Lantern GhostFuzzipedeLakilesterMonstar
ChapterGoomba King (Red & Blue Goomba Bros.) •Koopa Bros. (Bowser???) •Tutankoopa (Chomp) •Tubba Blubba (Tubba's Heart) •General Guy (Shy Squad ·Shy Stack ·Stilt Guy) •Lava Piranha (Lava Bud ·Petit Piranha) •Huff N. Puff (Tuff Puff) •Crystal King (Crystal Bit) •BowserKammy Koopa
OptionalChanLeeThe MasterBuzzarElectro BlooperAnti GuySuper Blooper (Blooper Baby) •Kent C. Koopa
Enemies

Bill Blaster (B. Bill Blaster) •Bob-ombBullet Bill (Bombshell) •Buzzy Beetle (Bony ·Spike Top) •Bzzap!Cleft (Hyper) •Clubba (White) •Crazee Dayzee (Amazy) •DuplighostFuzzy (Forest ·Jungle) •Goomba (Gloomba ·Hyper ·Paragoomba (Hyper ·Paragloomba) ·Spiked (Gloomba)) •GulpitHammer BroHurt PlantKoopa Troopa (Dark ·Dry Bones ·Paratroopa ·Koopatrol) •LakituLava Bubble (Ember) •M. BushMagikoopa (Gray ·Green ·Red ·White ·Yellow) •Monty Mole (Flower Fields) •Piranha Plant (Frost ·Putrid) •Pokey (Mummy) •Ruff PuffShy Guy (Bandit ·Groove ·Medi ·Pyro ·Sky ·Spear ·Spy) •SpinySwooper (Swoopula)

LocationsToad TownClub 64Harry's ShopPlayroomShroom GroceryShooting Star SummitToad Town DojoToad Town Post OfficeToad Town Tunnels
PrologueGoomba VillageGoomba RoadGoomba King's Fortress
Chapter 1Pleasant PathKoopa Village (Koopa's Shop) •Koopa Bros. Fortress
Chapter 2Dry Dry RailroadMt. RuggedDry Dry Desert (Dry Dry Ruins) •Dry Dry Outpost (Little Mouser's Shop)
Chapter 3Forever ForestBoo's Mansion (Boo's Shop) •Gusty Gulch (Windy Mill) •Tubba Blubba's Castle
Chapter 4Shy Guy's Toy Box
Chapter 5Lavalava IslandYoshi's Village (Yoshi's Cabana) •Jade JungleMt. Lavalava
Chapter 6Flower Fields (Sun Tower) •Cloudy Climb
Chapter 7Shiver RegionShiver City (Shiver Shop) •Shiver SnowfieldStarborn ValleyShiver Mountain (Crystal Palace)
Chapter 8Star WayStar Haven (Star Haven Shop) •Bowser's Castle (Storehouse) •Princess Peach's Castle (Princess Peach's room)
Misc.Mario's HouseItem ShopToad House
ObjectsCollectiblesBadgeCoinFlowerHeart
Other objectsBeehiveBrick blockBubbleChainChomp RockChomp StatueFire BarHidden blockJack-in-the-boxK64Koopa Clown CarLakitu's CloudMetal BlockPower PlatformPuff Puff MachineRecovery blockSave BlockSlot MachineStar ShipStone BlockSuper BlockSwitchTreasure chest (Mysterious) •Warp PipeWooden boxWooden dockYellow Block
MovesGeneral/otherAction commandDashFirst StrikeFocusGuardRun Away
MarioChargeJump (Spin Jump ·Tornado Jump) •HammerSpin Dash
SpecialRefreshLullabyStar StormChill OutSmoochTime OutUp & AwayStar Beam/Peach Beam
GoombarioHeadbonkTattleChargeMultibonk
KooperShell TossPower ShellDizzy ShellFire Shell
BombetteBody SlamBombPower BombMega Bomb
ParakarrySky DiveShell ShotAir LiftAir Raid
Lady BowSmackOutta SightSpookFan Smack
WattElectro DashPower ShockTurbo ChargeMega Shock
SushieBelly FlopSquirtWater BlockTidal Wave
LakilesterSpiny FlipSpiny SurgeCloud NineHurricane
Game mechanicsStatsBadge PointFlower PointHeart PointStar PointStar Power
Status effectsChargedDangerDEF-UpDizzyElectrifiedFrozenImmobilizedInjuredInvisiblePerilPoisonPOW-DownPOW-UpProhibited CommandSleepStoneTiny
Minigames64th Trivia Quiz-OffJump AttackSmash Attack
MiscellaneousLoading zone
Music"A Party at Peach's Castle"
Lists and sub-articles

BadgesBestiaryBlock locations (Hidden) •Enemy formationsGalleryGlitchesLettersMultimediaPre-release and unused contentQuotesSelling pricesShopsSoundtrackStaffStar PiecesStar Point amountsStory predictionsTayce T. recipesToad Town NewsTrading EventsTreasure Chest locationsUnnamed NPCs(By location:A–S ·T–Z)

MiscellaneousAsk DanGoombario and the Adventure of the Hot Lava RocksBowser's Diary QuizChuck Quizmo's QuizLuigi's DiaryNintendo e-CardParadeThe Dan Report