Paper Mario: Color Splash

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Paper Mario: Color Splash
North American boxart of Paper Mario: Color Splash.
For alternate box art, see thegame's gallery.
DeveloperIntelligent Systems
PublisherNintendo
Platform(s)Wii U
Release dateUSA October 7, 2016[?]
Europe October 7, 2016[?]
Australia October 8, 2016[?]
Japan October 13, 2016[?]
Language(s)English
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
GenreRole-playing, action-adventure
Rating(s)
ESRB:E - Everyone[?]
PEGI:3 - Three years and older[?]
CERO:A - All ages[?]
ACB:G - General[?]
USK:0 - All ages[?]
RARS:0+ - All ages[?]
Mode(s)Single-player
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Serial code(s)USA WUP-CNFE-USA

Paper Mario: Color Splash is an action-adventure,turn-basedrole-playing game developed byIntelligent Systems and released in 2016 for theWii U. It is the fifth installment in thePaper Mario series as well as the twentieth and finalSuper Mario game released for the Wii U. As a successor to theNintendo 3DS gamePaper Mario: Sticker Star, it expands on many gameplay elements introduced in that game. Its own sequel,Paper Mario: The Origami King, was released for theNintendo Switch in 2020.

The game followsMario's adventure acrossPrism Island where, after he receives a color-drainedToad in the mail, he heads toPort Prisma to find out what is going on. Shortly after, he meets up withHuey, who teams up with Mario to collect the sixBig Paint Stars. After saving the first Big Paint Star,Princess Peach gets kidnapped by apossessed Bowser, and is taken tohis castle high in the sky. While kidnapped, she sends MarioHolo-Peaches along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.

The gameplay is very similar to that ofits predecessor and puts an even greater emphasis on the paper aspect. All characters now have white outlines around them and the battle system now requiresThings for each boss fight. Things no longer need to be brought back to the main hub to be used; they become cards as soon as Mario collects them.Stickers have been replaced byBattle Cards, which share a similar function, but Battle Cards no longer take up multiple slots in Mario's inventory and can be painted to deal more damage. Many enemies from the predecessor return, whileDino Rhinos make theirPaper Mario debut in this game, along with several new variants ofShy Guys, most notablySlurp Guys. Additionally,Paper Mario: Color Splash introduces a system where Mario can repaint colorless areas to collectcoins and Battle Cards.

On September 23, 2016, it was discovered that purchasedNintendo eShop pre-load data was actually the full game, granting players early access two weeks ahead of schedule in North America.[1] Nintendo, however, removed the pre-order option within hours, and stated that this was inadvertent.[2]

Contents

Story[edit]

Background[edit]

The events that caused Port Prisma to be damaged and theblack paint's creation are explained through the Big Paint Stars' memories told throughout the game, each viewable after rescuing the respective Big Paint Star. One day, a group of Toads were playing withpaint at thePrisma Fountain.Bowser observed the Toads playing from the top of a building, and jumped down into the fountain after imagining himself with a rainbow shell. However, while spinning in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a fleet of airships carrying paint buckets arrives to Port Prisma, and a swarm of Slurp Guys deploys from them to drain the town of its colors. They then take the red, blue and yellow paint to the buckets on each airship. The ships with the yellow and blue paint, while the one with red paint stays in the town, presumably being the same airship Mario rides before entering theCrimson Tower. During this invasion, theToadmaster General is taken out ofPrisma Postal Toad and drained of its colors, folded into an envelope, and given to Kamek, to then send it toPrincess Peach to lure her toPrism Island. Meanwhile, a group ofBob-ombs destroy the bridge in the Yellow District, which stops a yellow Toad from running away as a Slurp Guy drains him. Bowser then throws the six Big Paint Stars away from Port Prisma, as a red Mini Paint Star is shown to fall out of the red Big Paint Star onto the big building near the fountain.

Prologue[edit]

Princess Peach delivers a letter to Mario.

One stormy night,Princess Peach andToad meetMario athis house to deliver a strangeletter:a Toad drained of his colors. Mario, who is initially shocked by the revelation, then realizes that the stamp on the letter points toPrism Island, where the three then travel to. Upon arriving, they findPort Prisma deserted and full ofspots drained of color. After some exploration of Port Prisma, They activate the fountain, which releases a 3D paint can. After Mario tries hammering the paint can, it wakes up and is revealed to beHuey, who is initially annoyed by Mario hitting him in his sleep. Huey calms down shortly after, but he, Mario, and Princess Peach are then startled by the sound of Toad screaming.

The three head to the yellow district ofPort Prisma, and find Toad being drained by aSlurp Guy. Toad, just before being fully drained, gives Mario a set ofBattle Cards that they found. Mario and Huey then proceed to fight the Slurp Guy, but then realize that they do not have any paint. Realizing this, Huey asks Mario to wring him in order to gain paint to battle theShy Guys. This results in Huey turning into paper. Mario later uses this paint throughout the entire game to repaint the colorless spots across Prism Island, including the local Toads.

After defeating the Slurp Guy and repainting Toad, the group head back to the central district of Port Prisma, where Huey discovers that theBig Paint Stars atPrisma Fountain are gone. Huey, initially sad, then sees a Big Paint Star at the top of Port Prisma. After climbing up there, and unwinding the roll blocking the Paint Star, it is revealed that the Paint Star was actually aMini Paint Star, not a Big Paint Star. Mario and Huey then set off to find the actual Big Paint Stars.

Red Big Paint Star[edit]

After saving Port Prisma by finding Huey and painting the colorless spots, Mario and Huey set out to find the red Big Paint Star. First, they pass throughRuddy Road and re-paint a redMini Paint Star to unlockCherry Lake, learning theCutout ability and being introduced to 3D real-world objects called Things. When they arrive atthe Crimson Tower, they find three Toad-shaped indents in the gate, and must find the three Chosen Toads around the island. The player does not need to find them in a specific order. In-between these objectives, Mario must assemble the green and purpleRescue Squads atIndigo Underground and Ruddy Road to help him reach a Mini Paint Star and theFire Extinguisher.

One Chosen Toad, a wannabe superhero who calls himselfJustice Toad, is found back in Cherry Lake. He fell from an airship that Bowser's minions were piloting, losing his clothes and belongings. Once Mario and Huey reclaim his stuff, he awakens his powers and helps move a Mini Paint Star so they can collect it. Justice Toad then leaves for the Crimson Tower gate.

Bloo Bay Beach
The blue Chosen Toad awakening his powers

AtBloo Bay Beach, Mario and Huey come across ablue Toad vowing to sail to the end of the world to find his true calling. After celebratingOceanfest to get a key toBlissful Beach, which is the location of another Mini Paint Star, they return to find the Toad shipwrecked. They use the Fan Thing to blow him back to shore, where he surfs on a piece of driftwood and uses his powers to stop the wave in its tracks. The blue Toad is informed of the gate and leaves as well.

VisitingDaffodil Peak, Mario and Huey help thepark ranger out of his depression by repainting his cabin, learning theUnfurl ability in the process. He gives them permission to climb the mountain and seek the Mountain Sage. When they arrive, they find only a cardboard cutout of a yellow Toad. Enraged, Huey yells at the gatekeeper, who leaves his post to reveal a blank spot on the top of his head. When Mario repaints it, the gatekeeper remembers his true identity as the sage, leaves for the Crimson Tower, and the ranger is forced to take his place as the gatekeeper.

When all the Chosen Toads have been found, they open the gate for the Crimson Tower. Mario and Huey find that the tower has been drained of all its color, with the minions responsible having poured all the paint in a giant bucket attached to their airship. The airship is still anchored, so Mario raises it to get on board the ship, then defeats the captain to crash the ship and drop the paint back over the tower. While climbing it, Mario and Huey meetMorton, who is keeping the red Big Paint Star captive. Morton attacks with a hammer that he lights on fire, but Mario's Fire Extinguisher extinguishes it and leaves Morton defenseless.

The Big Paint Star repaints a large gate atSunglow Ridge. When Mario and Huey return to Port Prisma, they discover thatPeach has just been kidnapped byBowser, and decide that the only way to track them down is by collecting all theBig Paint Stars.

Yellow Big Paint Star[edit]

Marmalade Valley
Mario getting startled by Princess

At Sunglow Ridge, Mario witnesses a black missile cover an area with harmfulblack paint, which Huey cleans up while Mario's eyes are closed. In their quest, they come upon an active dig site atMarmalade Valley, and are denied access until they get a permit. The guard explains they can get a permit from theprofessor atChâteau Chanterelle. However, the professor's assistant explains that he is not in, and he took his petChain Chomp,Princess, out for a walk toMondo Woods. Deep in the woods, Mario and Huey find the professor sobbing over his pet's disappearance. Huey suggests that Princess may have just gone home, cheering up the professor and making him give them the permit.

Exploring Marmalade Valley, Mario and Huey are twice attacked by Princess, who is now giant. They also acquire a Bone from a digging Toad, which can be taken back to the professor's house to bring Princess back to her dog house. Happy about Princess's return, the professor gives them theSharp Spike from his desk as thanks. The spike unlocks the door toKiwano Temple, which Mario must pass through to reachthe Golden Coliseum, whereIggy is holding the yellow Big Paint Star as a prize in his Battle Royale. Using the Bone to attract Princess and have him attack Iggy, Mario wins the fight and collects the Big Paint Star. It repaints an oversized coin in Mondo Woods.

Blue Big Paint Star[edit]

Mario appeasing the six ghosts

Despite its size, the giant coin is worth very little, angering Huey. Its disappearance opens the path to theDark Bloo Inn, a hotel haunted by Toad ghosts. Learning that the ghosts are not yet at rest because they have unfinished business -- a tea party -- Mario exploresPlum Park, the hotel's garden, to find their Teapot to appease them. Bringing it back satisfies the ghosts and makes them move on, earning Mario the hotel staff's thanks.

The Mini Paint Star found there leads toViolet Passage, a harbor where Mario helps out the yellow Rescue Squad while on a pirate ship. This Rescue Squad goes to the shrunkenSacred Forest to pull out a turnip clogging a pipe. Here, Mario pieces together a Mini Paint Star and gains access toCobalt Base, where he participates in a game ofSnifit or Whiffit.

After this, Mario infiltratesLudwig's base inFort Cobalt. Ludwig attacks Mario in abattleship, but he uses the Tail Card to reflect his attacks. Ludwig resurfaces in asubmarine, and Mario uses Balloons he found in Plum Park to pull it out of the water and destroy it for good. The recovered blue Big Paint Star repaints the ocean at Violet Passage.

Purple Big Paint Star[edit]

Fortune Island
Mario and Huey as part of a pirate crew

With the ocean restored, Mario has to join a ship crew and venture toFortune Island to find the purple Big Paint Star. Using clues left behind by alegendary captain, they pass through theLost Sea and solve all its challenges. They are suddenly confronted by an impassible vortex, so they stop atVortex Island. This island introduces theparallel world, a mirror dimension drained of its water and full of undead enemies. The source of the vortex is revealed to be a Washing Machine in the parallel world. Once Mario wrings it out, and faces off against angry residents who were using it, the vortex calms down.

The next obstacle is a wall of darkness, caused by the lighthouse onLighthouse Island not working properly. Mario climbs the lighthouse to find the bulb missing, then climbs it in the parallel world to find a working replacement bulb. Once the bulb is replaced, the path to Fortune Island is illuminated.

Fortune Island also requires the use of the parallel world to navigate. Deep in its caves, Mario comes across thelegendary captain, who is barbecuing on a grill. Mario squeezes the grill, angering the captain and leading him to follow Mario as payback. After being brought to the regular world, he drops his grudge out of gratefulness at meeting the crew's captain. Mario and Huey find their way to the treasure room, only forWendy to ambush them. Mario defeats Wendy by using Fortune Island's treasure, an Instant Camera that was stolen forSnifit or Whiffit, to trick Wendy into using her best attack on a photo of him instead. Defeating Wendy and collecting the purple Big Paint Star repaints a sinkhole atMustard Café, which the café's owner falls into.

Orange Big Paint Star[edit]

Sunset Express from Paper Mario: Color Splash
Larry hijacking the Sunset Express

When Mario and Huey investigate the sinkhole, a gust of wind blows them in. They escort the chef back to the entrance, but are captured by Snifits and must escape fromtheir jail. The chef reopens his cafe and gives Mario a Mini Paint Star. Afterwards, Mario hears of the Sunset Express train stuck at Kiwano Temple, with the tracks being destroyed due to a column Mario toppled on his first visit. Mario saves the rest of the blue Rescue Squad, who fold themselves up to replace the broken tracks. After the train gets going, it is crushed by aThwomp. The passengers get out and push it to Toad Trainworks for repairs.

Mario helps the trainworks foreman repair the train, which goes to its next destination, the Tangerino Grill. The Toads from the train are very hungry, so Mario cooks thempizza, which satisfies them. Suddenly, he is informed of a VIP customer order that nobody has fulfilled yet: asteak. Mario cooks the steak in a battle and the VIP eats it, then leaves a Mini Paint Star as a tip.

The Sunset Express takes off again, but is blocked by a sleeping Thwomp. Huey uses a Megaphone from the trainworks to yell and wake it up. The train is hijacked by Larry, who turns out to be the same VIP customer he served at the restaurant. With the help of the Toad train conductor and his handcar, Mario catches up to the train and fights his way to the front car, rescuing many red Rescue Toads in the process. Assisted by the conductor, Mario defeats Larry by clogging the train's smokestack with a Cork from Vortex Island. The train stops atStarlight Cape, where Huey makes a wish for the orange Big Paint Star; once it is granted, the Big Paint Star restores an unpaintedDraggadon at Marmalade Valley.

Green Big Paint Star[edit]

The first sighting of the Green Big Paint Star in Paper Mario: Color Splash
Lemmy making the green Big Paint Star disappear

Mario and Huey consult the professor for advice on where the Draggadon might have gone, and he suggests that it went toRedpepper Volcano. Using a spicy Magma Burger from Fort Cobalt, Mario rides Draggadon through the lava and into the volcano's crater, which contains a hot spring with the rest of the red Rescue Squad. Taking the Hair Dryer found in the crater, Mario melts the ice block in the Tangerino Grill freezer, which contains a Magnifying Glass. This is used to enlarge a shrunken pipe in the Sacred Forest. It leads to another Mini Paint Star, but Mario is ambushed by Kamek, who he manages to defeat. This opens a path to theGreen Energy Plant, where Mario ventures into aSuper Mario Bros. 3-like world to find a Mini Paint Star.

After collecting the Mini Paint Star, Mario makes his way toLemmy's circus and assembles the last members of the red Rescue Squad atMossrock Theater. At the circus, Mario has the red Rescue Squad serve as the audience. Lemmy shows up to do an act, where he shows off the green Big Paint Star, then makes it and himself disappear. Trying to follow him, Mario and Huey end up on stage and are pressured to perform. Huey's impressions bomb, but Mario impresses the audience with a trick. They then face off against a rush of circus-themed enemies. The last of them, the Trampoline Shy Guys, leave their trampoline behind. Mario jumps off of it to the top of the circus tent, where Lemmy reveals himself. He is distracted with the aid of a Disco Ball found backstage, and his Wonder Ball is popped with an Ice Pick from the Golden Coliseum. Unlike the other Big Paint Stars, what the green one repaints is not initially seen: it flies off-screen andLuigi is heard exclaiming.

Black Bowser's Castle[edit]

Black Bowser's Castle
Bowser under the influence of the black paint

Upon rescuing all six Big Paint Stars and bringing them back to Prisma Fountain. They create apath toBlack Bowser's Castle. Mario and Huey try to climb it, but it is too slippery, leaving them stuck. Luigi shows up in hiskart, revealing it had been repainted by the green Big Paint Star, and gives them a ride to the castle. which Mario and Huey head off to via akart ride from Luigi. Mario finds a colorless Peach put on display, but when he approaches her, he falls into a trapdoor.Roy shows up to attack, stealing Mario's paint and shooting it back at him with his cannon. As a last-ditch attack, Roy mixes all the paint together, creating more black paint. Mario must use the Washing Machine from Vortex Island to clean it up and defeat him.

Progressing further, Mario and Huey discover a factory producingBanzai Bills loaded with black paint, similar to the one dropped on Sunglow Ridge. After destroying the factory with the aid of someMega Bob-ombs, they escape the flood of black paint. Before they fight Bowser, Huey takes a moment to confess to Mario that he will always be grateful for their friendship. Entering the throne room, Mario and Huey find Bowser with the portrait of color-drained Peach. Since Bowser uses black paint to fight, Huey reverts back to his 3D self to contain it. When Bowser has all the paint removed, he appears to have no memories of the incident.

Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. The party makes it to the entrance, where Mario and Peach hop onto Luigi's kart. Huey, however, stays behind: he explains that when the castle disappears, the black paint will fall out and land somewhere. Huey has realized his true purpose is not to recover the Paint Stars, but to destroy the Black Paint. Using the power of the Big Paint Stars, he squeezes the entire castle into his body, then takes it where it cannot do any more harm, to the skies. Later, all the Toads are celebrating the restoration of the fountain in Port Prisma. Peach comforts Mario when he laments Huey's disappearance, saying that she is sure he is still watching over Prism Island. When allSuper Flags are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen.[3]

Gameplay[edit]

Paper Mario: Color Splash is an action-adventure RPG that elaborates on the mechanics ofPaper Mario: Sticker Star. Each level requires Mario to collect aMini Paint Star or aBig Paint Star to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore. Not all of the Mini Paint Stars need to be collected to complete the game, as some simply open paths to previous levels for faster navigation on the world map. Big Paint Stars are only found in the boss battles against the Koopalings (excludingRoy); when collected, they repaint a major area needed to progress in the game.

AlthoughPaper Mario: Color Splash uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in thePaper Mario series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missingThings.

Overworld[edit]

The Paint Hammer is the main new mechanic inPaper Mario: Color Splash, and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, drinkingPrisma Juice, or by sitting in thePrisma Fountain. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collectingHammer Scraps to fill his EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the capacity by a smaller amount than the last time, and the upgrades will stop once the paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.

On the overworld, the player can use a move similar topaperization known as theCutout technique by pressingY Button. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to moveControl Stick in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at theGreen Energy Plant to enter the level.

The Flip technique in Paper Mario: Color Splash.
TheFlip technique used in the course dedicated toSuper Mario Bros. 3.

When the Cutout is used at the Green Energy Plant, the player enters a course based onSuper Mario Bros. 3. The course is the only place that the player can use theFlip technique, which was previously seen inSuper Paper Mario as the main gameplay mechanic. Here, the Flip technique requires paint to use, and can only be used for 10 seconds before Mario is forced to revert back to 2D. However, the Flip technique does not hurt Mario when the timer runs out. This technique is required to obtain the course's Mini Paint Star, two Things, and the 46th red Rescue Squad member.

Battle[edit]

Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. WhenMario's HP drops below a certain number, the music will become distorted and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and severalSlurp Guys drain him of his paint.

At the start of the game, Mario can only play one card per turn. This limit increases as Mario collectsCard Max Ups at certain points in the story, which increase the number of cards that can be used in battle by one. They can be obtained by helping aSoggy Guy inCherry Lake, by using theTeapot inDark Bloo Inn, and by beating Kamek inSacred Forest. Similarly, the maximum amount of Mario's HP is increased by collectingHP-Up Hearts that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of theFirst Strike as well.

There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is inPlum Park, when the water is poisoned by theTeapot. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in theMustard Café, when the player needs to rescue theMustard Café chef. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive aGame Over.

When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, RedShy Guys will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player encounters a certain Goomba onDaffodil Peak,Kamek can sometimes appear during combat and either flip over all cards, steal all but six of the player's cards, or turn all cards into a specific type of card. Once the battle is won, all the stolen cards are regained and all transformed cards turn back to normal, and 300 coins are obtained as well.

Controls[edit]

Battle

  • Control Stick - Select Battle Cards
  • A Button - Confirm/Paint
  • B Button - Cancel
  • X Button - Details
  • Y Button - Sort
  • +Control Pad - Next step
  • ZL Button - Flee
  • L Button/R Button - Battle Spin
  • ZR Button - Check enemy (off-TV play only)

Overworld

  • Control Stick - Move
  • A Button - Jump
  • B Button - Hammer
  • X Button - Paint Hammer
  • Y Button - Cutout
  • +Control Pad - Huey hint
  • Minus Button/Plus Button - World map

Mario's stats[edit]

StatInitial valueMax valueFunction
Mario in Paper Mario: Color Splash
Mario
Coin09,999The number of coins Mario currently has.
Paint100600The amount of paint Mario can carry.
Battle Card14The number of cards Mario can use per turn in battle.
Heart Point50200The maximum amount of HP Mario can have.
Jump315The amount of damage Mario can do with the jump first strike.
HammerPaint Hammer315The amount of damage Mario can do with the hammer first strike.

Stats after each Big Paint Star[edit]

Big Paint Star obtainedMax HPPower of First Strike (Damage in HP)
JumpHammer
None5033
Artwork of the red Big Paint Star from Paper Mario: Color Splash7556
Artwork of the yellow Big Paint Star from Paper Mario: Color Splash10079
Artwork of the blue Big Paint Star from Paper Mario Color Splash.1251011
Artwork of the purple Big Paint Star from Paper Mario: Color Splash1501313
Artwork of the orange Big Paint Star from Paper Mario: Color Splash1751414
Artwork of the green Big Paint Star from Paper Mario: Color Splash2001515

Battle Cards[edit]

Main article:Battle Card (Paper Mario: Color Splash)
A Hammer Card in Paper Mario: Color Splash.
A Hammer Card

Battle Cards are the main items inColor Splash and serve as Mario's attacks. The battles are based on these Battle Cards and can be painted to increase their attack power. Battle Cards can be found in colorless spots,? Blocks, by defeating enemies or by buying them atPrisma Cardware. Once used, cards are discarded, but it is possible to buy them directly in battle by using the Battle Spin. There are three types of cards. Basic Cards are used for various purposes, including attacking, healing, and replenishing paint. Many attacks are similar to those featured inPaper Mario: Sticker Star, with the hammer attacks now having a charging sign indicating at which point an "Excellent" attack can be obtained. Thing Cards are used to summonThings, both in battle and in the overworld to solve puzzles. Such cards can be obtained by directly squeezing Things into Thing cards. There is a shop in Port Prisma allowing the player to directly buy Things to squeeze them into Thing Cards, and there are Replica versions of Thing Cards that can be found as well. The last card type, Enemy Cards, are used to summon an enemy into the battle as an ally. They can be found by defeating an enemy. Only one ally can be present at a time, and the ally attacks the enemies in the current battle. When the enemies attack, they will position themselves in front of Mario to protect him, and they stay in battle until defeated. If an Enemy Card is used in a boss battle, it runs away.

There are many versions of Battle Cards that Mario can use. AlongsideJumps andHammers are several variants of the two, such as Spin Jumps and KO Hammers. Several types fromSticker Star return, such asHopslippers, which let the player jump on an enemy 10 times;Iron Jumps, which let the player jump on spiky enemies;Eekhammers, which let the player hit an enemy five times; andHurlhammers, which let the player throw a hammer into the air to damage enemies.Fire Flowers andIce Flowers also appear, allowing the player to throwfireballs andIce Balls at enemies respectively. Alongside attacks, Mario can also usePOW Blocks tocrumple enemies,Mushrooms to heal,1-Up Mushrooms to recover paint,Tails to counter enemy attacks,Spike Helmets to counter jump attacks, andFrog Suits to dodge enemy attacks. There is also one enemy card for every enemy in the game, as well as enemy cards for theKoopalings which can be found by playing in theRoshambo Temples.

There are four different variants of basic Battle Cards: Worn-out, Normal, Big, and Huge. Huge cards deal the most damage and worn-out cards deal the least. The stronger variants are found later on in the game. Despite the names, bigger cards do not take up more space than the weaker variants.

NameWorn-outNormalBigHuge
JumpA Worn-Out Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Jump ×2A Jump ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Jump ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Jump ×3A Worn-Out Jump ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Jump ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Jump ×5A Worn-Out Jump ×5 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Line JumpA Line Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Line Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Line Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
HopslipperA Hopslipper Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Hopslipper Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Hopslipper Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hopslipper ×2A Hopslipper ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hopslipper ×3A Hopslipper ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Iron JumpA Iron Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Iron Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Iron Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Iron Jump ×2A Iron Jump ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Iron Jump ×3A Iron Jump ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Spin JumpA Spin Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Spin Jump Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
HammerA Worn-Out Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hammer ×2A Hammer ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Hammer ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hammer ×3A Worn-Out Jump ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Hammer ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hammer ×5A Worn-Out Hammer ×5 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
KO HammerA KO Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big KO Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge KO Hammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
EekhammerA Eekhammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Eekhammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Eekhammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Eekhammer ×2A Eekhammer ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Eekhammer ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Eekhammer ×3A Eekhammer ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
HurlhammerA Hurlhammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Hurlhammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Huge Hurlhammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hurlhammer ×2A Hurlhammer ×2 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Hurlhammer ×3A Hurlhammer ×3 Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
BlazehammerA Blazehammer Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Fire FlowerA Fire Flower Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Fire Flower Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Ice FlowerA Ice Flower Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Ice Flower Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
POW BlockA POW Block Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
MushroomA Mushroom Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Big Mushroom Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color SplashA Mega Mushroom Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
1-Up MushroomA 1-Up Mushroom Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
TailA Tail Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Spike HelmetA Spike Helmet Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash
Frog SuitA Frog Suit Card in Paper Mario: Color Splash.A Battle Card in Paper Mario: Color Splash

Characters[edit]

Protagonists[edit]

ImageNameDescription
Mario in Paper Mario: Color SplashMarioThe main protagonist of the game. He first arrives inPort Prisma where he meets withHuey and begins collecting theMini Paint Stars scattered around the island. After beatingBlack Bowser, Mario heads back to Port Prisma, where he celebrates with the others and laments on Huey's disappearance.
Huey in Paper Mario: Color SplashHueyMario's main companion in this game, Huey is a paint can with the ability to absorb black paint. Huey imbues Mario's hammer with painting powers that can only be used while he is in the party. He also introduces the Cutout technique and gives context-specific hints to Mario when the player presses+Control Pad up. At the end of the game, he wrings Black Bowser's Castle into a card and flies off far away to prevent the black paint from doing more harm.

Allies[edit]

ImageNameDescription
Princess Peach in Paper Mario: Color Splash
Princess PeachAfter Mario saves the red Big Paint Star, she is kidnapped by Bowser in his possessed state. During Mario's remaining adventure, she helps out by leavingHolo-Peaches with information about Bowser's plans in them. Just before she sends the last one, she is captured and drained by Bowser.
Luigi in Paper Mario: Color Splash
LuigiAfter Mario rescues the green Big Paint Star, Luigi drives to Port Prisma to give Mario a ride up the newly made rainbow road.
Yoshi from Paper Mario: Color Splash
YoshiIn the Dark Bloo Inn, Mario comes across a mysterious invisible object known only as"It": repainting it reveals it to be Yoshi. Trying to ride Yoshi results in him fluttering away tothe Emerald Circus, where he thanks Mario for freeing the other Yoshis.
Artwork of the red Big Paint Star from Paper Mario: Color Splash
Big Paint StarsThese six stars are the source ofPrisma Fountain's paint. During the events of the game, they are scattered away from Port Prisma and guarded by theKoopalings. Collecting them repaints a big colorless area needed to progress the story.
Birdo in Paper Mario: Color Splash.
BirdoBirdo can be found at the performance atPlum Park. She also assists in theBalloons Thing animation where she blows a kiss to the enemies to make them fly away.
Artwork of Princess in Paper Mario: Color Splash
PrincessProf. Kinopio's pet that has been turned giant due toKamek's magic. During the game, Mario needs to use theBone Thing inChâteau Chanterelle to bring her back to an upset Prof. Kinopio. She can be seen during the Bone Thing's animation, trampling enemies in battle.
Draggadon in Paper Mario: Color Splash.DraggadonDraggadon can be rescued by collecting the orange Big Paint Star to restore his fossil. After this, Draggadon attacks Mario by breathing fire until he uses theBasin Thing on him. When he is hit by the Basin, Draggadon gets knocked out until the player uses aMagma Burger on him. From then on, Mario can use him to traverseRedpepper Volcano safely. Every time Mario finishes the level, the player must give Draggadon the Magma Burger to collect the Paint Star.
A Ptooie from Paper Mario: Color Splash.
PiperA friendly Ptooie who is central to the sidequest in Port Prisma. He was friends with five other Toads namedPurp,Redd,Greenie,Bloo, andYella prior to the events ofPaper Mario: Color Splash. By completing his sidequest, the six reunite and go toThe Crimson Tower to play for the remainder of the game.

Toads[edit]

ImageNameDescription
A Toad from Paper Mario: Color Splash.ToadToad comes with Mario and Princess Peach to Port Prisma at the start of the game. He has his color drained, and Mario needs to recolor him after he fights the Slurp Guy. He can be found in the hotel in the yellow district of Port Prisma after the Battle Card tutorial.
Rescue Blue in Paper Mario: Color SplashRescue BlueThe leader of the blue Rescue Squad. He and his team replace the train tracks inKiwano Temple.
Rescue Red in Paper Mario: Color SplashRescue RedThe leader of the red Rescue Squad. He and his squad attendthe Emerald Circus, making up half the audience.
Rescue Green in Paper Mario: Color SplashRescue GreenThe leader of the green Rescue Squad. He helps make a bridge to the Mini Paint Star and theLemon Thing along with his cadets.
Rescue Yellow in Paper Mario: Color SplashRescue YellowThe leader of the yellow Rescue Squad. He pulls out the giant turnip inSacred Forest along with the rest of his squad.
Rescue Purple in Paper Mario: Color SplashRescue PurpleThe leader of the purple Rescue Squad. He and his three recruits make a staircase to the blueMini Paint Star and theFire Extinguisher Thing.
A Toad from Paper Mario: Color Splash.Rescue Squad ChiefThe leader of all the Rescue Squads. When Mario talks to him, he tells him how many Rescue Squad Toads are left to find.
A Toad from Paper Mario: Color Splash.Tea Party ToadsThese six Toads occupy Dark Bloo Inn when Mario arrives. Mario helps them enjoy their promised tea party, after which they ascend once finally being satisfied.
Red Chosen Toad sprite from Paper Mario: Color Splash.Justice ToadOne of the Chosen Toads. He can be found inCherry Lake where Mario needs to collect the clothing that fell off of him when he fell from the big paint bucket being carried by an airship. He spends the rest of the game inthe Crimson Tower entrance after he obtains theMini Paint Star for Mario.
Yellow Chosen Toad sprite from Paper Mario: Color Splash.Mountain SageOne of the Chosen Toads. He initially is the amnesiac gatekeeper toDaffodil Peak. After Mario repaints his drained head, he reveals himself to be the actual Mountain Sage. He spends the rest of the game in the Crimson Tower entrance after revealing his identity.
Blue Chosen Toad sprite from Paper Mario: Color Splash.Surfing KinopioOne of the Chosen Toads. He can initially be found inBloo Bay Beach getting ready to travel the world to find his true calling, but gets shipwrecked not too far from the beach. After Mario uses theFan Thing in the Cutout area, he reveals that he is a Chosen Toad while surfing the newly made wave. He spends the rest of the game in the Crimson Tower entrance after this.
The Five Fun Guys from Paper Mario: Color SplashFive Fun GuysThese quintuplet Toads are the center of the minigames inOceanfest. After Mario points out the scandal during Toad Shuffle, the manager tells them to give Mario theBlissful Beach Key. From then on, they can be seen whenever Mario takes a nap onBlissful Beach.
A Toad from Paper Mario: Color Splash.Prof. KinopioA yellow Toad who lives inChâteau Chanterelle with his petPrincess. Mario needs to bring back his pet (who has been enlarged by Kamek's magic) so that he can give him theSharp Spike.
The Violet Passage captain from Paper Mario: Color Splash.Violet Passage captainThe leader of the pirate crew inViolet Passage. He is initially found stranded in the colorless sea until Mario saves the blue Big Paint Star. He is a recurring character during the voyage toFortune Island. After he meets the legendary captain, he spends the remainder of the game learning from the legendary captain on Fortune Island.
Legendary Captain sprite from Paper Mario: Color Splash.Legendary captainA pirate Toad who was the first ever to reach Fortune Island. During the events of the game, he can be found in theparallel world cooking on aCharcoal Grill and causing smoke to rise into the purple Big Paint Star room. After Mario squeezes the Charcoal Grill Thing into a card, the captain gets angry and follows him until they reach the beginning of Fortune Island. Afterward, he says that the treasure has been claimed before he got there, and can be seen teaching the Violet Passage captain for the remainder of the game.
Lighthouse Keeper sprite from Paper Mario: Color Splash.Lighthouse keeperThe owner of the lighthouse onLighthouse Island. When Mario repaints him, he is depressed by the lack of light. He allows Mario to access the parallel world pipe to collect the lightbulb and restore the lighthouse, after which he begins dancing for the remainder of the game.
The Sunset Express conductor from Paper Mario: Color Splash.Sunset Express conductorThe conductor of theSunset Express. He helps Mario defeat Larry by stopping the Shy Guy in the train's cabin. The train he is conducting is originally scheduled for decommissioning, but after arriving in Starlight Cape, he, along with another blue Toad, decides it should not be decommissioned. He reappears briefly during the "This Here's Paint Country!" dance.
Sprite of the Mustard Café chef from Paper Mario: Color SplashMustard Café chefThe owner of theMustard Café. After Mario collects the purple Big Paint Star, he falls into the newly made hole underneath him. Mario needs to escort him back to the Mustard Café during the level. As he is about to head back, Mario and the chef get pulled into theSnifit Undersand Hideout. When Mario frees him and finds theCafé Key, he tells Mario to hold onto it as he does not trust himself losing it. He spends the rest of the game in the Café.
Tangerino Grill Chef sprite from Paper Mario: Color Splash.Tangerino Grill ChefThe head chef ofTangerino Grill. During the events of the game, he is injured by a Shy Guy jumping on him and is unable to make theMamma Mia Pizza for the guests. Due to this, Mario needs to make it for him. Later, when Mario satisfies the VIP customer, he thanks Mario for satisfying him, as the VIP never liked any of the food.
A Toad from Paper Mario: Color Splash.Tangerino Grill hostThe host and waiter of Tangerino Grill. When Mario finishes making the Mamma Mia Pizza, he serves the pizza to the guests and watches them devour it. The host is optimistic for Mario, saying that he is the only one that can satiate the VIP.
Rock Paper Wizard sprite from Paper Mario: Color SplashRock Paper WizardThe master ofSuper Roshambo. They can be found after beating a chapter boss. When all 8 temples have been beaten, they reveal that they are a Toad and that there were actually eight Rock Paper Wizards all along.
The Toadmaster General sprite from Paper Mario: Color SplashToadmaster GeneralA Toad who owns the post office in Port Prisma. He was drained and folded into a letter to lure Princess Peach to Port Prisma. After restoring him, he returns to his post office and give Mario any new mail he receives from then on.
Action Toad sprite from Paper Mario: Color Splash.Action ToadA Toad who lives in theAction Command Dojo. Mario can visit him anytime to practice action commands for hammering, jumping, Fire Flowers, and blocking.
The Card Connoisseur Toad sprite from Paper Mario: Color SplashCard Connoisseur ToadThe Toad who runs thePrisma Museum. He is first found by the blue Mini Paint Star in Port Prisma, where he examines Mario's cards while aSlurp Guy battles Mario. After Mario receives a letter from him, he opens the doors to the Prisma Museum.
PMCS Deep Cuts Toad.png"Deep Cuts" ToadA Toad found in the yellow district of Port Prisma. If Mario pays him 50 coins, he will tell the player a hint as to where an uncut Cutout is. When the Cutout is found, he will allow Mario to pay again for another hint.
A Toad from Paper Mario: Color Splash.PurpThe first of Piper's friends. He says that Piper was magnetic and lovable.
A Toad from Paper Mario: Color Splash.ReddThe second of Piper's friends. He says that Piper helped them win a field day race, presumably on purpose.
A Toad from Paper Mario: Color Splash.GreenieThe third of Piper's friends. He says that during a school play, Piper offered to take the role of a "down-on-his-luck potted plant" that no one else wanted to take.
A Toad from Paper Mario: Color Splash.BlooThe fourth of Piper's friends. He says that Piper ate a thug that was picking on them.
A Toad from Paper Mario: Color Splash.YellaThe last of Piper's friends. He says that he knew Piper died from being dried and shriveled up. Moments after saying this, Piper sprouts from the tree.
The Foreman sprite from Paper Mario: Color SplashForemanThe foreman ofToad Trainworks. When Mario first meets him, he says he is planning on retiring soon. He takes the Sunset Express as his last job, but before this, he gives Mario a free Mini Paint Star. Later, after the conductor says he changed his mind on decommissioning the Sunset Express, the foreman says that he changed his mind on retiring as well.
Bloo Bay Beach barista in Paper Mario: Color SplashBloo Bay Beach baristaThe barista for the bar in Bloo Bay Beach. While Mario cannot buy anything from him, he unknowingly plays a role in Toad and Go Seek; one of the Five Fun Guys hides behind him and copies what he is saying.
The Green Energy Plant researcher from Paper Mario: Color Splash.Green Energy Plant researcherA Toad residing in theGreen Energy Plant. During the events of the game, he pulls Huey in with aScience Claw to try and get energy from him. After the power is restored, he sits to the right of the monitor for the rest of the game, saying he has been researching the unusual images' effect on brain activity.

Enemies[edit]

Main article:Paper Mario: Color Splash bestiary

Paper Mario: Color Splash features a smaller number of enemy species compared to previous games in thePaper Mario series. Many species that appear have either appeared earlier in theSuper Mario series or in previousPaper Mario installments; additionally,Paper Mario: Color Splash does not have any new enemies that are not based on other enemies, unlike the first three games in thePaper Mario series. Instead,Paper Mario: Color Splash features a number of new enemy variants that are based on other enemies. For example, this game marks the debut ofJuggler Bros,Shady Sledge Bros, andShunned Guys, which are variants ofHammer Bros,Sledge Bros, andShy Guys, respectfully. Shy Guys receive the most new variants inPaper Mario: Color Splash, as they are the most prominent enemy type seen.Paper Mario: Color Splash features a total of 53 variants of Shy Guys, the most of any game, although a number of them only vary by color or an item. Additionally, this game introducesDino Rhinos as enemies, which have not previously appeared in thePaper Mario series (although a variant of Dino Rhinos, known asAlbino Dinos, appear inPaper Mario).

All enemies inPaper Mario: Color Splash have been redesigned from their previous appearances in thePaper Mario series. Every enemy has a white outline surrounding them, and the shading seen in all prior installments has been removed in favor of flat coloring. Some enemies have also had their designs changed to better match their most recent appearances, although this varies between each enemy. As the gameplay ofPaper Mario: Color Splash is heavily based on colors, the color an enemy has plays a role in where they appear, and on what color of paint they drop when defeated. This is best seen inRuddy Road, where a group of red Shy Guys turn blue out of fear, and leave behind large quantities of blue paint when crushed by an angry Toad.

The following is a table of battle statistics for each enemy as obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using theKO Hammer.

NameHPAttackLocation
Red Shy Guy Idle Animation from Paper Mario: Color Splash
Shy Guy
8Normal (3), Blowback (8)Port Prisma,Ruddy Road,Cherry Lake,Indigo Underground,The Crimson Tower,
Sunglow Ridge,The Golden Coliseum,Dark Bloo Inn,Violet Passage,
Vortex Island (European and Australian versions only),Fort Cobalt,Toad Trainworks,
Tangerino Grill,Sunset Express,Redpepper Crater,Mossrock Theater
Shy Guy 4-Stack sprite from Paper Mario: Color Splash
Shy Guy 4-Stack
4Normal (3 per Shy Guy), Blowback (12)Cherry Lake
Shy Guy 5-Stack sprite from Paper Mario: Color Splash
Shy Guy 5-Stack
5Normal (3 per Shy Guy), Blowback (12)Cherry Lake,Daffodil Peak,Fort Cobalt,Vortex Island
Slurp Guy
Slurp Guy
14Normal (5), Blowback (12)Port Prisma,Ruddy Road,Indigo Underground,Bloo Bay Beach,The Crimson Tower,
Sunglow Ridge,Violet Passage,Toad Trainworks,Tangerino Grill
Shunned Guy from Paper Mario: Color Splash
Shunned Guy
12Normal (5), Blowback (12)Indigo Underground,Tangerino Grill,Sunset Express
A Red Shield Guy from Paper Mario: Color Splash.
Shield Guy
16Normal (10), Blowback (16)The Crimson Tower,The Golden Coliseum,Violet Passage,Fort Cobalt
A Sombrero Guy from Paper Mario: Color Splash
Sombrero Guy
30Hat (13), Blowback (12)Sunset Express
A Red Spike Guy from Paper Mario: Color Splash.
Spike Guy
16Normal (3), Spike (9), Blowback (12)Ruddy Road,Cherry Lake,Indigo Underground,The Crimson Tower,The Golden Coliseum,
Violet Passage,Toad Trainworks,Sunset Express,Mossrock Theater
A Soggy Guy from Paper Mario: Color Splash.
Soggy Guy
8Normal (1), Blowback (10)Cherry Lake,Indigo Underground,Violet Passage
Pry Guy sprite from Paper Mario: Color Splash
Pry Guy
16Normal (10), Blowback (16)Cherry Lake
A Silver Shy Guy from Paper Mario: Color Splash.
Silver Shy Guy
8Normal (25), Blowback (25)Fort Cobalt
A Gold Shy Guy from Paper Mario: Color Splash.
Gold Shy Guy
8Normal (25), Blowback (12)Fort Cobalt,Fortune Island
A Coal Guy from Paper Mario: Color Splash.
Coal Guy
1 per Shy Guy50Toad Trainworks,Sunset Express
Laundry Guy from Paper Mario: Color Splash
Laundry Guy
16Normal (10), Blowback (16)Vortex Island
A Red Roller Guy from Paper Mario: Color Splash.
Roller Guy
812Mossrock Theater
The Unicycle Shy Guy from Paper Mario: Color Splash
Unicycle Shy Guy
8 per Shy Guy40 (decreases as stack decreases)The Emerald Circus
Paint Guy sprite from Paper Mario: Color Splash
Paint Guy
16Normal (6), Blowback (16)Ruddy Road,Black Bowser's Castle
The Trampoline Shy Guy from Paper Mario: Color Splash
Trampoline Shy Guys
1 per Shy GuySomersault (28), Punch (12)The Emerald Circus
Animal Trainer Shy Guy sprite from Paper Mario: Color Splash.
Animal Trainer Shy Guy
8Changes battle positionThe Emerald Circus
Red Snifit sprite from Paper Mario: Color Splash
Snifit
24Normal (5), Combo (15), Blowback (24)Sunglow Ridge,The Golden Coliseum,Plum Park,Fort Cobalt,Sunset Express
Red Slurp Snifit sprite from Paper Mario: Color Splash
Slurp Snifit
24Straw (10), Bullet (5), Combo (15), Blowback (24)Sunglow Ridge,The Golden Coliseum,Plum Park,Fort Cobalt,Mustard Café,
Toad Trainworks,Black Bowser's Castle
The Chariot Snifit from Paper Mario: Color Splash.
Chariot Snifit
1009The Golden Coliseum
The Red Whistle Snifit sprite from Paper Mario: Color Splash.
Whistle Snifit
24Bullet (5), Combo (15), Blowback (24)Fort Cobalt,Mustard Café
A Red Spike Snifit from Paper Mario: Color Splash.
Spike Snifit
32Bullet (5), Combo (15), Blowback (24)Plum Park,Mustard Café,Black Bowser's Castle
Koopa Troopa sprite from Paper Mario: Color Splash
Koopa Troopa
21Normal (7), Stomped-on (21), Blowback Attack (16)Ruddy Road,Cherry Lake,Bloo Bay Beach,The Golden Coliseum,Vortex Island,
Lighthouse Island,Fortune Island,Green Energy Plant
Koopa Troopa 6-Stack sprite from Paper Mario: Color Splash
Koopa Troopa 6-Stack
6Normal (18 per Koopa Troopa), Blowback (20)Lighthouse Island,Green Energy Plant
Koopa Paratroopa sprite from Paper Mario: Color Splash
Koopa Paratroopa
25Normal (7), Stomped-on (12), Blowback (16)Daffodil Peak,The Crimson Tower,Fort Cobalt,Sunset Express
The Koopa Paratroopa 10-Stack sprite from Paper Mario: Color Splash.
Koopa Paratroopa 10-Stack
10Normal (5 per Paratroopa), Blowback (20)Sunset Express
Hammer Bro sprite from Paper Mario: Color Splash
Hammer Bro
64Normal (32), Blowback (24)The Golden Coliseum,Fort Cobalt,Mustard Café,Black Bowser's Castle
The Small Hammer Bro sprite from Paper Mario: Color Splash.
Small Hammer Bro
64Normal (15), Blowback (5)Sacred Forest
Boomerang Bro sprite from Paper Mario: Color Splash
Boomerang Bro
72Normal (12 twice), Blowback (24)Fort Cobalt,Sunset Express,Green Energy Plant,Black Bowser's Castle
Fire Bro sprite from Paper Mario: Color Splash
Fire Bro
68Normal (32), Blowback (24)Fort Cobalt,Fortune Island,Redpepper Volcano,Redpepper Crater,Black Bowser's Castle
A Fire Bro 8-Stack from Paper Mario: Color Splash.
Fire Bro 8-Stack
8Normal (8 per Fire Bro), Blowback (30)Redpepper Volcano
Ice Bro sprite from Paper Mario: Color Splash
Ice Bro
68Normal (36), Blowback (24)Lighthouse Island,Fortune Island,Black Bowser's Castle
The Chariot Bro from Paper Mario: Color Splash
Chariot Bro
10015The Golden Coliseum
Sledge Bro sprite from Paper Mario: Color Splash
Sledge Bro
80Normal (30), Quake (20), Blowback (80)Green Energy Plant,Black Bowser's Castle
Shady Sledge Bro sprite from Paper Mario: Color Splash
Shady Sledge Bro
88Normal (30), Quake (20), Blowback (80)Dark Bloo Inn,Vortex Island
The Juggler Bro sprite from Paper Mario: Color Splash.
Juggler Bro
5024Mossrock Theater,The Emerald Circus
The Circus Bro sprite from Paper Mario: Color Splash.
Circus Bro
50Normal (12 twice), Blowback (24)Mossrock Theater,The Emerald Circus
Ninji from Paper Mario: Color Splash
Ninji
23Jump (5), Knife (15), Blowback (12)Fort Cobalt,Toad Trainworks
Spike sprite from Paper Mario: Color Splash
Spike
25Hop (9), Ball (12), Blowback (24)Kiwano Temple,The Golden Coliseum,Fort Cobalt,Mustard Café,Sunset Express
Spiny sprite from Paper Mario: Color Splash
Spiny
19Normal (7), Stomped-on (20), Blowback (20)Daffodil Peak,Sunglow Ridge,Kiwano Temple,Redpepper Volcano
A Buzzy Beetle from Paper Mario: Color Splash
Buzzy Beetle
14Normal (6), Stomped-on (25), Blowback (12)Indigo Underground,Lighthouse Island,Redpepper Volcano
The Buzzy Beetle Tower from Paper Mario: Color Splash.
Buzzy Beetle Tower
150Shell (4,8,12), Shy Guy (36),
Stomped-on (999), Line (2,4,7)
The Emerald Circus
A Buzzy Beetle Gang from Paper Mario: Color Splash.
Buzzy Beetle Gang
14 per Buzzy Beetle6 per Buzzy BeetleLighthouse Island
A Small Buzzy Beetle from Paper Mario: Color Splash
Small Buzzy Beetle
2Normal (1), Stomped-on (2), Blowback (1)Sacred Forest
The Small Buzzy Beetle Gang from Paper Mario: Color Splash
Small Buzzy Beetle Gang
2 per Small Buzzy Beetle1 per Buzzy BeetleSacred Forest
Spike Top sprite from Paper Mario: Color Splash.
Spike Top
22Normal (16), Stomped-on (32), Blowback (16)Redpepper Volcano,Redpepper Crater
A Cheep Cheep from Paper Mario: Color Splash
Cheep Cheep
26Normal (4), Water (10), Blowback (12)Bloo Bay Beach,Violet Passage
A Small Cheep Cheep from Paper Mario: Color Splash
Small Cheep Cheep
10Normal (1), Water (3), Blowback (1)Sacred Forest
Bob-omb sprite from Paper Mario: Color Splash
Bob-omb
25Body (8), Bomb (16), Counterattack (12), Blowback (24)Fort Cobalt,Redpepper Crater,Black Bowser's Castle
Scaredy Rat sprite from Paper Mario: Color Splash
Scaredy Rat
8Normal (3), Steal (1), Blowback (8)Marmalade Valley,Dark Bloo Inn,Toad Trainworks
The Scaredy Rat 10-Stack from Paper Mario: Color Splash.
Scaredy Rat 10-Stack
10Normal (1 per Scaredy Rat), Blowback (20)Toad Trainworks
Fuzzy sprite from Paper Mario: Color Splash
Fuzzy
14Normal (3), Blowback (12)The Golden Coliseum,Toad Trainworks,Sunset Express,Redpepper Volcano
A Fuzzy Stack from Paper Mario: Color Splash.
Fuzzy Stack
16Normal (8 per Fuzzy), Blowback (20)Toad Trainworks,Sunset Express,Redpepper Volcano
Dry Bones sprite from Paper Mario: Color Splash
Dry Bones
1012Marmalade Valley,Vortex Island,Lighthouse Island,Fortune Island,Redpepper Crater
A Dry Bones 5-Stack from Paper Mario: Color Splash.
Dry Bones 5-Stack
5Normal (12 per Dry Bones), Blowback (20)Lighthouse Island,Fortune Island
Boo sprite from Paper Mario: Color Splash
Boo
33Normal (6), Blowback (12)Vortex Island,Lighthouse Island,Fortune Island
The Boo 10-Stack sprite from Paper Mario: Color Splash.
Boo 10-Stack
10Normal (4 per Boo), Blowback (20)Lighthouse Island,Fortune Island
Fire Piranha Plant sprite from Paper Mario: Color Splash
Piranha Plant
649Redpepper Crater,Mossrock Theater
Fire Piranha Plant sprite from Paper Mario: Color Splash
Fire Piranha Plant
6415Plum Park,Redpepper Crater
A Ptooie sprite from Paper Mario: Color Splash.
Ptooie
64Bite (9), Ball (36), Blowback (24)Mossrock Theater
Swoop sprite from Paper Mario: Color Splash
Swoop
11Low (4), High (8), Blowback (12)Indigo Underground,Kiwano Temple,Vortex Island
Goomba sprite from Paper Mario: Color Splash
Goomba
6Normal (3), Blowback (6)Port Prisma,Daffodil Peak,The Crimson Tower,Sunglow Ridge,Mondo Woods,
The Golden Coliseum,Sacred Forest
Mega Goomba sprite from Paper Mario: Color Splash
Mega Goomba
116Normal (33), Blowback (116)Mondo Woods
The Small Goomba sprite from Paper Mario: Color Splash.
Small Goomba
31Sacred Forest
Bone Goomba sprite from Paper Mario: Color Splash
Bone Goomba
12Normal (10), Blowback (24)Marmalade Valley
The Paragoomba sprite from Paper Mario: Color Splash.
Paragoomba
10Normal (5), Blowback (10)Fort Cobalt,Mustard Café
A Paper-Cone Goomba from Paper Mario: Color Splash.
Paper-Cone Goomba
10Normal (6), Blowback (8)Kiwano Temple
Accordion Goombas from Paper Mario: Color Splash.
Accordion Goombas
30Normal (7), Blowback (30)The Crimson Tower
A Small Goomba Wheel from Paper Mario: Color Splash.
Small Goomba Wheel
105Sacred Forest
A Small Goomba Gang from Paper Mario: Color Splash.
Small Goomba Gang
3 per Small Goomba1 per Small GoombaSacred Forest
Rocky Wrench sprite from Paper Mario: Color Splash
Rocky Wrench
32Normal (10), Wrench (15)Toad Trainworks,Sunset Express
Blooper from Paper Mario: Color Splash
Blooper
26Body (7), Ink (13), Blowback (12)Plum Park,Vortex Island,Lighthouse Island,Fortune Island
The Blooper 10-Stack sprite from Paper Mario: Color Splash.
Blooper 10-Stack
10Normal (7 per Blooper), Blowback (20)Lighthouse Island
Poison Blooper from Paper Mario: Color Splash
Poison Blooper
26Body (7), Ink (13), Blowback (12)Plum Park
A Pokey in Paper Mario: Color Splash.
Pokey
36Normal (5), Blowback (12)Mustard Café
A Green Pokey in Paper Mario: Color Splash.
Green Pokey
36Normal (6), Blowback (12)Mustard Café
Dino Rhino sprite from Paper Mario: Color Splash
Dino Rhino
56Normal (16), Fire (32), Blowback (24)Mossrock Theater
Wild Dino Rhino sprite from Paper Mario: Color Splash
Wild Dino Rhino
300Body (12), Jump (8), Breath (2)The Emerald Circus
Lava Bubble sprite from Paper Mario: Color Splash
Lava Bubble
16Normal (8), Blowback (12)Redpepper Volcano,Redpepper Crater
Black Lava Bubble from Paper Mario: Color Splash
Black Lava Bubble
24Normal (8,8,10,12), Blowback (24)Black Bowser's Castle

Bosses[edit]

ImageNameDescription
Morton Koopa Jr. in Paper Mario: Color Splash.MortonThe guardian of the redBig Paint Star, battled atopthe Crimson Tower. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
Iggy Koopa in Paper Mario: Color Splash.
IggyIggy is fought inthe Golden Coliseum as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as theChariot Bro andChariot Snifit accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
Ludwig von Koopa in Paper Mario: Color Splash.
LudwigLudwig is found inFort Cobalt with the blue Big Paint Star. He rides theSuper Ludship, which is invulnerable to attacks; Mario must reflect Ludwig's projectiles withTail attacks to destroy the ship. However, Ludwig resurfaces in theSuper Ludsub, hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
Wendy O. Koopa in Paper Mario: Color Splash.
WendyAs the boss ofFortune Island, Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
Larry Koopa in Paper Mario: Color Splash.
LarryLarry is fought on theSunset Express while it is heading toStarlight Cape. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
Lemmy Koopa in Paper Mario: Color Splash.
LemmyAs a performer atthe Emerald Circus, Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
Roy Koopa in Paper Mario: Color Splash.
RoyRoy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning ofBlack Bowser's Castle. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
Black Bowser (Phase 1)
Black BowserBlack Bowser is the final boss ofPaper Mario: Color Splash, appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.

Mini-bosses[edit]

ImageNameDescription
Big Spiny sprite from Paper Mario: Color SplashBig SpinyA large Spiny fought inKiwano Temple.
Petea Piranha in Paper Mario: Color Splash.Petea PiranhaA version ofPetey Piranha who is hiding in theTeapot atPlum Park. Once defeated, the park's waters are purified and Mario can collect the Teapot.
A black Shy Guy in Paper Mario: Color Splash.Black Shy GuyAShy Guy in a black cloak who speaks in haiku and ambushes Mario inViolet Passage.
The Steak from Paper Mario: Color Splash.SteakA live-action slab of meat battled atTangerino Grill. Mario must use a correct series of attacks and Things to cook the steak, and then serve it toa VIP customer.
Big Lava Bubble sprite from Paper Mario: Color SplashBig Lava BubbleA giant Lava Bubble battled inRedpepper Crater. A Shy Guy accompanies it to translate its speech.
Kamek, in Paper Mario: Color SplashKamekKamek is fought directly in theSacred Forest after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
The Shy Bandit from Paper Mario: Color Splash.The Shy BanditA recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regularSlurp Guy, but can also summon reinforcements.

Other[edit]

ImageNameDescription
A Light-Blue Yoshi in Paper Mario: Color Splash.YoshisYoshis that appear inThe Emerald Circus. If Mario tries to open the cage they are in, they will eat him and spit him out. AfterLemmy flees the stage, they escape the cage they are in. During a battle on the stage, one of them may pop out from behind the curtains and try to eat Mario. If Mario does not block this, he loses his next card.
A Banzai Bill from Paper Mario: Color Splash.Banzai BillBanzai Bills appear in this game as black paint bombs made inBlack Bowser's Castle. One lands onSunglow Ridge and covers the area in black paint, which Mario must avoid or he will lose 30 HP.
A Banzai Bill Cannon from Paper Mario: Color Splash.Banzai Bill CannonA cannon that firesBanzai Bills every few seconds from the background. They are found exclusively inBlack Bowser's Castle.
Sprite of a Mega Bob-omb, from Paper Mario: Color SplashMega Bob-ombLargeBob-ombs found in Black Bowser's Castle. When Mario arrives in Black Bowser's Castle, he uses them to destroy theblack paint mixing room.
Volcanic debris in Paper Mario: Color SplashVolcanic debrisMolten rocks that jump out of lava. They are found at the end ofKiwano Temple, damaging Mario if he comes into contact with them.
Bullet BillBullet BillBullet Bills can be found in theGreen Energy Plant in theirSuper Mario Bros. 3 sprite forms. They are shot by a Bill Blaster and drop paint when stomped on.
A Bill Blaster in Paper Mario: Color SplashBill BlasterA cannon that firesBullet Bills every few seconds and cannot be destroyed. One appears in the Green Energy Plant, using its appearances fromSuper Mario Bros. 3.

Locations[edit]

Map of Prism Island.
Click an area to open the relevant article.

The game is set onPrism Island, shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the order listed in the game's status menu, though there are five courses for each of the six main colors (red, yellow, blue, purple, orange, and green), with one for each of them having a main boss. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.

ImageLevelDescriptionThings foundColorless spotsConnects to
Port PrismaPort PrismaA harborside town, and the main hub of the game. Notable features in the main plaza include thePrisma Fountain and variousSuper Flags. Port Prisma is divided into various districts, all accessible from the plaza. The blue district containsPrisma Postal Toad,Prisma Cardware, and aPrisma Cafe. The yellow district has thePrisma Museum,Action Command Dojo, Rescue Squad HQ, and Peach and Toad's guest rooms. At the harbor district, Mario can talk to theWringer or theKnow-it-All Toad.Plunger (Thing)80Ruddy Road
Indigo Underground
Black Bowser's Castle
Ruddy RoadRuddy RoadA grassland area that is also the first level in the game. Notable locations include a Toad's house and the Ruddy Road Cafe. The purpleRescue Squad's formation is located here.Fire Extinguisher40Port Prisma
Cherry Lake
Indigo Underground
Cherry LakeCherry LakeAn area with many waterwheels that Mario must navigate through.Justice Toad is found here, and Mario has to collect the various items he has lost.Fan29Ruddy Road
The Crimson Tower
Bloo Bay Beach
Indigo UndergroundIndigo UndergroundA cavernous area whereRescue Green and all five members of his squad are found.Lemon (Thing)39Bloo Bay Beach
Ruddy Road
Port Prisma
Daffodil Peak
The Ocean Fest from Paper Mario: Color SplashBloo Bay BeachA tropical beach. Mario participates in theOceanfest event to unlock access toBlissful Beach. Additionally,Surfing Kinopio of the Chosen Toads must be rescued.None38Indigo Underground
Cherry Lake
Sunglow Ridge
Plum Park
Daffodil Peak in Paper Mario: Color SplashDaffodil PeakA tall mountain. Mario must talk to thepark ranger to obtain a climbing permit. TheMountain Sage is found here.None53Indigo Underground
Sunglow Ridge
Ruddy Road
The Crimson TowerThe Crimson TowerA tall tower full of conveyor belts and stairways. The tower is initially unpainted, but is restored after Mario rides anairship and drops paint onto it. The threeChosen Toads must be gathered at the doorway to gain entry.Cat-o-Luck24Cherry Lake
Sunglow Ridge from Paper Mario: Color Splash.Sunglow RidgeA mountainous area with a lumber mill. It contains the Scarlet Gate, blocking the level from entry until the red Big Paint Star is collected. Ablack paint bomb is dropped on Sunglow Ridge, and Huey cleans it up.None44Daffodil Peak
Bloo Bay Beach
Château Chanterelle
Château ChanterelleChâteau ChanterelleA small level that containsProf. Kinopio's house.Piggy Bank8Sunglow Ridge
Mondo Woods
Marmalade Valley
Mondo WoodsMondo WoodsAn enlarged forest, featuringMega Goombas and big objects. Mario visits this area to search for Princess.None19Chateau Chanterelle
Sacred Forest
Dark Bloo Inn
Marmalade ValleyMarmalade ValleyAn active dig site. Mario goes here in search ofPrincess,Prof. Kinopio's pet Chain Chomp. A Toad is trapped from a cave-in, and Mario scales cliffs and explores caves to save him.Bone (Thing)36Chateau Chanterelle
Kiwano Temple
Kiwano TempleKiwano TempleAn ancient temple full ofSpiny Shell-shaped rocks. Mario must balance on top of cardboard tubes to avoid falling on the spikes. The Sunset Express first appears outside the temple, where it is crushed by aThwomp. The blue Rescue Squad's formation is located here.None37Marmalade Valley
The Golden Coliseum
Toad Trainworks
Redpepper Volcano
The Golden ColiseumThe Golden ColiseumAn ancient coliseum. Mario participates in a Battle Royal held byIggy, the boss of the area.Bone (Thing)
Ice Pick
Bottle Opener
31Kiwano Temple
Dark Bloo InnDark Bloo InnA hotel haunted bya group of six ghostly Toads. The Dark Bloo Inn is stuck in a time loop, and is only freed after the Toads are satisfied.None14Plum Park
Mondo Woods
Plum Park from Paper Mario: Color SplashPlum ParkThe garden to the Dark Bloo Inn. The waters have been poisoned byPetea Piranha, and are purified after he is defeated by Mario.Birdo performs a concert in this area.Teapot (Paper Mario: Color Splash)
Balloons (Thing)
38Dark Bloo Inn
Violet Passage
Bloo Bay Beach
Sacred ForestSacred ForestA miniature forest inhabited by small enemies. During his first visit, Mario collects pieces of aMini Paint Star that has been torn apart by aSmall Goomba Gang.Turnip (Thing)47Mondo Woods
Green Energy Plant
Cobalt Base
Mustard Cafe
Cobalt BaseCobalt BaseA militaristic base near the ocean. Mario is challenged to a game ofSnifit or Whiffit: Seabed Edition, a quiz show based on memorizing Battle Cards.Instant Camera3Sacred Forest
Fort Cobalt
Fort CobaltFort CobaltA training area forShy Guys. Many blueRescue Squad members are found here, during their attempts to infiltrate the base.Ludwig acts as the boss, fighting Mario from both aboat andsubmarine.Basin (Thing)21Cobalt Base
Violet PassageViolet PassageA port with a pirate ship. When Mario first visits, the water has been partially drained from the ocean, and he must save the yellow Rescue Squad from a Shy Guy attack. When the blue Big Paint Star restores the ocean, theship's captain sets sail for theViolet Isles.Battery
Compass
10Plum Park
Vortex Island
Redpepper Volcano
The Vortex Island laundry in Paper Mario: Color Splash.Vortex IslandMario visits this island and makes use of theparallel world to remove the source of a large vortex: theWashing Machine.Cork (Thing)
Washing Machine
56Lighthouse Island
Violet Passage
Redpepper Crater
Lighthouse IslandLighthouse IslandOn this island, the lighthouse has burnt out. Mario goes to the parallel world and climbs the lighthouse to find theLightbulb, returning it to thelighthouse keeper to illuminate the way forward.Lightbulb35Fortune Island
Vortex Island
Mossrock Theater
Fortune Island from Paper Mario: Color SplashFortune IslandA large island featuring a prominent skull-shaped cave. Mario and the ship crew investigate, finding a parallel world with alegendary captain inside.Charcoal Grill
Salt and Pepper
42Lighthouse Island
Mustard CaféMustard CaféAPrisma Café variant located in the desert. Mario and thecafé's chef fall into a deep hole, and are imprisoned bySnifits.None54Toad Trainworks
Sacred Forest
Toad TrainworksToad TrainworksA train repair station that the Sunset Express stops at. Various green Toads assist Mario with repairing the train so it can get toTangerino Grill.Megaphone28Kiwano Temple
Mustard Cafe
Tangerino Grill
Redpepper Crater
Tangerino Grill from Paper Mario: Color SplashTangerino GrillA restaurant staffed by yellow Toads. Mario serves many hungry diners by cookingMamma Mia Pizza, and servessteak to ananonymous VIP customer.Magnifying Glass (Paper Mario: Color Splash)8Toad Trainworks
Mossrock Theater
Sunset Express
Sunset ExpressSunset ExpressA runaway train, hijacked byLarry. Mario acquires many members of the redRescue Squad while making his way to the front of the train.None14Tangerino Grill
Redpepper Volcano from Paper Mario: Color SplashRedpepper VolcanoA volcanic level.Draggadon resides here, and can be guided using theFishing Pole andMagma Burger.None13Kiwano Temple
Redpepper Crater
Violet Passage
Redpepper CraterRedpepper CraterA deep volcanic area, containing hot springs.Hair Dryer19Redpepper Volcano
Toad Trainworks
Vortex Island
Green Energy PlantGreen Energy PlantAToad House laboratory. Inside, Mario can useCutout to transport himself into a world themed afterSuper Mario Bros. 3.Recorder
Claw Hammer
1Sacred Forest
Mossrock Theater
Mossrock TheaterMossrock TheaterA foggy forest area located before the Emerald Circus. Mario fights various circus-themed enemies while rescuing members of the red Rescue Squad.None34Green Energy Plant
The Emerald Circus
Tangerino Grill
Lighthouse Island
The Emerald CircusThe Emerald CircusA circus tent where the green Big Paint Star is held. The red Rescue Squad's formation is here, where they form half of the audience.Disco Ball12Mossrock Theater
Black Bowser's Castle from Paper Mario: Color SplashBlack Bowser's CastleThe final level ofPaper Mario: Color Splash. It can only be reached once all six Big Paint Stars have been obtained, forming aRainbow Road path up to the castle. Ablack paint mixing operation takes place here, whereBanzai Bill bombs are filled and fired. After Mario defeatsBlack Bowser and rescues Princess Peach, they manage to escape onLuigi's kart. Huey stays behind to destroy Black Bowser's Castle, squeezing it into an Enemy Card.None0Port Prisma

Services[edit]

Prisma Cardware[edit]

Prisma Cardware
Main article:Prisma Cardware

Prisma Cardware is the only shop in the game where Mario can buy Battle Cards. As the player progresses, more cards can be bought. A red Toad outside the shop lets Mario know when a new card is available.

Prisma Café[edit]

Ruddy Road
Main article:Prisma Café

Prisma Café is a series of restaurants found throughout Prism Island. Here, Mario can buyHearty Lattes andPrisma Juices, which restore HP and paint respectively. A few stores have extra things Mario can buy, such as theMagma Burgers inFort Cobalt. A similar café, named theMustard Café, also appears in the game.

Know-it-All Toad[edit]

TheKnow-it-All Toad is a Toad that appears near the entrance to the Red District in Port Prisma. If the player chooses to talk to him, he offers hints about the Thing Mario needs to progress now. For example, if Mario needs to find theFire Extinguisher, the Know-it-All Toad says,"You must seek a red Thing on a red road... It cools that which is hot."

The Wringer[edit]

The Wringer in Color Splash
The Wringer

TheWringer is a shady Toad found in the Port District of Port Prisma. He runs a shop where Mario can purchase any Thing he found before if he does not have it on him currently. If Mario already has the Thing, it is marked as "Sold Out". If Mario did not find a specific Thing, its slot is marked as "Coming Soon".

Side activities[edit]

Prisma Museum[edit]

Prisma Museum
The interior of the Prisma Museum
Main article:Prisma Museum

The Prisma Museum is a museum hidden inside of theAction Command Dojo where the player can deposit Battle Cards to unlock concept art in the art gallery. Additionally, for every area that is fully repainted, the player unlocks music from that level in the sound gallery. When all types of cards are deposited, the museum lights up and Toads start visiting.

Roshambo Temples[edit]

Roshambo Temple
The exterior of a Roshambo Temple
Main article:Roshambo Temple

The Roshambo Temples are areas where Mario can playSuper Roshambo for coins and Battle Cards. There are eight Roshambo Temples located throughoutPrism Island. Roshambo Temples do not have any Cutouts, Things, colorless spots, Rescue Toads, or Mini Paint Stars. They are unlocked by collecting tokens after completing various levels. Additionally, the player can challenge theRock Paper Wizard if they have beaten a chapter boss, who awards them an Enemy Card based on the Koopalings or Kamek for defeating him. If the boss has not been beaten, Mario competes against a generic enemy in the third match instead.

Piper's sidequest[edit]

WhenPurp is repainted by the water wheel in Port Prisma, a sidequest initiates. Every time Mario finds one of Piper's friends, the tree in the yellow district grows a small amount. AfterBloo is found, the tree begins to wither and the four friends set off to find theRainbow Carnation. AfterYella is found, he tells the gang that he knew Piper died, and the tree begins to wither even more before suddenly ejecting a seed that Piper sprouts out of. Mario begins to fight it, only for the five Toads to stop him and tell Mario that the Ptooie is Piper. After this, the six can be seen near the entrance toThe Crimson Tower playing around.

Spinning-Door[edit]

Main article:Spinning-Door
A Spinning-Door in Paper Mario: Color Splash
A Spinning-Door

The Spinning-Door is a three-segmented door appearing in some levels such asDaffodil Peak. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen;Blockstopper! forRed,Flippin' Cards! forBlue,Prize Pipe Paths forYellow, andPaint Hunter! for rainbow.

Super Flags[edit]

Main article:Super Flag
Super Flags
The Super Flags in the credits parade

Super Flags return fromPaper Mario: Sticker Star. This time, there are only six flags to obtain instead of eight. When the player completes an achievement, its corresponding flag will unroll and be displayed in the credits parade. If the player manages to complete all six achievements, an alternate ending is unlocked after the end credits, with Huey falling from the sky into thePrisma Fountain.

AchievementHow to obtain
Excellence EmbodiedPerform 200 Excellent attacks.
Sizzlin' ScissorsPerform everyCutout.
Gold BugCollect 10,000 coins.
Card ChampionBuy 200 cards fromPrisma Cardware.
Honorary Paint CanRepaint allColorless spots.
The One and RoshambonlyBeat theRock Paper Wizard in all eightRoshambo Temples.

Luigi sightings[edit]

Luigi can be found hiding in six locations acrossPrism Island. If the player uses the Cutout technique on these spots, Luigi will look around, face Mario, give the player 300 coins, and run off the screen. If the player finds all six Luigi spots, Luigi will appear at the start of the credits parade. Luigi can be found in the following areas:

LevelLocation
Bloo Bay BeachThe outdoor shower room behind the juice bar.
Marmalade ValleyNear the Save Block found on the second level of the excavations area.
The Golden ColiseumOn top of one of the spectator stands in the arena.
Plum ParkThe tree in the area where Birdo is encountered.
Redpepper CraterBehind a waterfall within the hot springs area.
Green Energy PlantA monitor outside the Green Toad House.

Items and objects[edit]

General[edit]

ImageNameDescription
? Block artwork from Paper Mario: Color Splash.? BlockYellow blocks with a white ? symbol. They are very common and contain coins and Battle Cards. When hit, a ? Block's top flips open as the item inside pops out. Mario can either hammer a ? Block or jump into it from below to release its contents.
A ? Panel in Paper Mario: Color Splash? PanelA ground counterpart to the ? Block that appears exclusively in theFlippin' Cards! minigame. When hit, a ? Panel will either reveal a Battle Card, which must be matched to form a pair, or add or subtract from the timer.
Artwork of an airship from Paper Mario Color Splash.AirshipLarge flying battleships used by Bowser's army. Outsidethe Crimson Tower, Mario boards an airship commanded byShy Guys. An airship appears duringBlack Bowser's reveal, and another one is shown in the ending cutscene.
A breakable barrel from Paper Mario: Color Splash.BarrelCommon wooden barrels. They contain paint, coins, and Battle Cards.
A floating barrel from Paper Mario: Color Splash.Barrel (platform)Larger wooden barrels which float in water. Mario can use these to navigate across gaps inLighthouse Island andFortune Island.
Artwork of the red Big Paint Star from Paper Mario: Color SplashBig Paint StarThe main collectibles of the game. There are six Big Paint Stars in the game, each corresponding to the primary and secondary colors. When collected, a Big Paint Star repaints a major landmark on the map and moves back to the Prisma Fountain. AtPort Prisma, Mario can hammer a Big Paint Star for paint or watch its memories.
Bowser Tape in Paper Mario: Color SplashBowser TapeSticky pieces of tape withBowser's insignia. They are found blocking folded-up pieces of ground, entrances, and doors. The removal of Bowser Tape often opens a shortcut to the previous parts of the level.
Artwork of a Brick Block in Paper Mario: Color SplashBrick BlockOrdinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
A bucket used to traverse the poisonous water in Plum Park from Paper Mario: Color SplashBucketA large, wooden bucket ridden through the waters ofPlum Park. Can protect its passenger from poisonous water.
A Cannon used aboard the legendary captain's pirate ship in Paper Mario: Color Splash.CannonLarge mounted artillery used aboard theViolet Passage captain's ship to shoot at targets.
A Cannonball from Paper Mario: Color Splash.CannonballProjectiles which are fired from theSuper Ludship's cannons at Mario, and later fired from theViolet Passage captain's ship to hit targets.
Card Max UpCard Max UpA rare object that permanently increases the number of cards Mario can use in battle. They are awarded atCherry Lake,Dark Bloo Inn, andSacred Forest.
Coconuts in Paper Mario: Color SplashCoconutPapercraft coconuts found growing on trees. When Mario hammers the tree, a coconut falls and cracks open to reveal a coin.
A coin in Paper Mario: Color SplashCoinGold coins that serve as the game's main currency. They can be obtained by winning battles, finding them on the overworld, playingSuper Roshambo, repainting colorless spots, and collecting a Mini Paint Star. Coins are primarily used to purchase cards at Prisma Cardware or Things from the Wringer. Mario can have up to 9999 coins at once.
A Conveyor Belt in Paper Mario: Color SplashConveyor BeltPaper rolls that automatically move Mario in a set direction as he stands on them. They appear inthe Crimson Tower andBlack Bowser's Castle.
A small breakable crate from Paper Mario: Color Splash.A big breakable crate from Paper Mario: Color Splash.CrateWooden crates that appear in two sizes. They can contain paint, hearts, Battle Cards, or coins.
An Empty Block in Paper Mario: Color SplashEmpty BlockA ? Block after it has been struck. These blocks sometimes serve as platforms.
A fireball in Paper Mario: Color SplashFireballFiery projectiles that are thrown byFire Mario andFire Bros.
Mario with his hammerHammerMario's hammer. He can use it on the overworld to hit objects and characters. In battle, hammer attacks deals minor splash damage, are effective against spiked enemies, and cannot hit flying enemies.
A basic Hammer Scrap from Paper Mario: Color SplashHammer ScrapScraps that drop from enemies upon defeat, increasing the capacity of Mario's Paint Hammer when collected in large quantities. Hammer Scraps are found in 4 progressively shinier and more potent varieties.
A Handcar from Paper Mario: Color Splash.HandcarA railroad car used by pushing down and pulling up on a lever. One is used in theToad Trainworks to push a coal car further along the track, and later theconductor uses one to help Mario catch the runawaySunset Express.
A cardboard Heart from Paper Mario: Color SplashHeartPink hearts that restore either 20 or 40 of Mario's HP when collected.
N/AHidden BlockInvisible? Blocks, often used to alert Mario towards secret areas.
A Holo-Peach from the development of Paper Mario: Color Splash.Holo-PeachHolographic messages sent byPeach to alert Mario on the details ofBlack Bowser's plan while being held in captivity.
MAX UP HeartHP-Up HeartRare items that are awarded to Mario every time he returns a Big Paint Star to the Prisma Fountain, increasing his maximum HP.
An Ice Ball in Paper Mario: Color SplashIce BallProjectiles that are thrown byIce Mario andIce Bros.
A Goal Pole in Paper Mario: Color SplashGoal PoleA Goal Pole, themed after itsSuper Mario Bros. appearance, appears at the end of the Green Energy Plant. Mario can use it to exit the Cutout section. Another Goal Pole with a Bowser logo appears inBlack Bowser's Castle, which Mario slides down to get off the conveyor belt.
A golden ring in Paper Mario: Color SplashGolden ringA gold ring thrown byWendy during her boss fight.
A kart in Paper Mario: Color SplashKartLuigi's green kart, which he uses to drive Mario and Huey acrossRainbow Road to Black Bowser's Castle.
A magical ball in Paper Mario: Color SplashMagical ballA striped, red-and-green ball that Lemmy balances on.
The Mamma Mia Pizza in Paper Mario: Color SplashMamma Mia PizzaA pizza that Mario cooks for the diners at theTangerino Grill.
A Mega ? Block in Paper Mario: Color SplashMega ? BlockLarge ? Blocks that are found inMondo Woods.
A Mega Block in Paper Mario: Color SplashMega BlockLarge Brick Blocks that are found in Mondo Woods.
Red Mini Paint Star artwork from Paper Mario: Color SplashMini Paint StarOne of the game's main collectibles. Mini Paint Stars open up new paths on the world map by restoring color to blank areas.
A pair of blue paint blobs from Paper Mario: Color SplashPaintBlobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
The Paint Hammer in Paper Mario: Color Splash.Paint HammerA 3D hammer infused with paint by Huey. The Paint Hammer is used to restorecolorless spots around the world.
Plum ParkPoisonPoisonous water appears as an obstacle in Plum Park, having been tainted byPetea Piranha. The water is purified after his defeat. Roy's purple paint also poisons Mario, making him take damage every turn.
A wooden post from Paper Mario: Color Splash.PostWooden stumps which can be pounded into the ground using a hammer, often to trigger an event or gain access to something.Vortex Island features stone posts which cannot be hammered, and instead are lowered when theirparallel world counterpart is struck.
A POW Block from Paper Mario: Color Splash.POW BlockSpecial blocks that, when hit, crumple and stun nearby enemies. POW Blocks appear both on the overworld and as a Battle Card.
A Toad reading the Prisma TimesPrisma TimesThePrisma Times is a newspaper that a Toad in Port Prisma reads. By paying the Toad 10 coins, Mario can have a section of the paper read to him, hinting at his next objective.
Mustard CaféQuicksandQuicksand appears in theMustard Café. Mario's walking speed slows as he moves through it, and it pulls him downwards. If Mario drowns completely in quicksand, he gets aGame Over.
The Rainbow Carnation in Paper Mario: Color SplashRainbow CarnationA special flower growing inMarmalade Valley that brings plants back to life. Piper's friends use it to revitalize his tree. Mario cannot directly interact with the Rainbow Carnation, as it only appears in a cutscene.
A Two-step rolling ladder from Paper Mario: Color Splash.Rolling LadderA rolling cart with two steps, which can be pushed using Mario's hammer and climbed to reach higher areas. They are found inToad Trainworks and Black Bowser's Castle.
A roller used to traverse Kiwano Temple in Paper Mario: Color Splash.Rolling tubeTubes used to safely cross the spiked ground inKiwano Temple. Some are rolled bySpinies crawling on the inside, which move faster if Mario is standing on top.
Various Ropes and ivy vines in Paper Mario: Color Splash.RopeHanging ropes and vines that can be pulled to hide or reveal various pieces of scenery. They appear inBloo Bay Beach,Lighthouse Island,Mustard Café,Mossrock Theater,the Emerald Circus, andBlack Bowser's Castle.
A Roshambo rock card in Paper Mario: Color Splash.A Roshambo paper card in Paper Mario: Color Splash.A Roshambo scissors card in Paper Mario: Color Splash.Roshambo CardSpecial Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents duringSuper Roshambo. Roshambo Cards cannot be used in regular battle or taken outside of theRoshambo Temples.
A Roshambo Medallion from Paper Mario: Color Splash.Roshambo medallionA medallion which can be collected after hitting aMini Paint Star to unlockRoshambo Temples. The sides of the medallion cycle between hands forming a rock, scissors, and paper.
A floor platform which flips over when struck, from Paper Mario: Color Splash.Rotating FloorMetallic panels suspended in midair, which flip over when struck with a hammer. They can be used to cross gaps inFort Cobalt.
A Roulette Block from the Blockstopper! minigame in Paper Mario: Color Splash.Roulette BlockThree Roulette Blocks cycling through various rewards appear in theBlockstopper! minigame. The picture shown when Mario hits it determines what he will earn.
A Save Block in Paper Mario: Color SplashSave BlockRainbow-colored blocks with a spinning "S". When Mario hits one, the game's progress is saved.
The Science Claw in Paper Mario: Color SplashScience ClawAn invention at the Green Energy Plant. Huey is caught in the claw until the power is restored.
A Sign from Paper Mario: Color Splash.SignSignboards that provide information. Some are unpainted and must be colored in before Mario can read them.
A Spike Helmet from Paper Mario: Color Splash.Spike HelmetSpiked Helmets worn to protect against arial attacks including jumps. Mario can equip one in battle using a Spike Helmetcard.
A Spike Trap in Paper Mario: Color SplashSpike TrapSpikes hidden in the floor. They appear onFortune Island, where Mario must memorize their locations in the main world to avoid them in theparallel world.
A Spike Ball used by Ptooies from Paper Mario: Color Splash.Spiked BallProjectiles used bySpikes andPtooies.
A Spinning-Door in Paper Mario: Color SplashSpinning-DoorA door consisting of three rotating segments. Matching all three panels allows Mario to play a minigame, depending on the color of the segments.
The Super Ludship from Paper Mario: Color Splash.Super LudshipLudwig's vehicle during the first phase of his boss fight. He summons troops to fight aboard the Ludship.
Fort CobaltSuper LudsubA submarine used by Ludwig after the Ludship is sunk. To attack the submarine, Mario must lift it out of the water with the Balloons Thing.
A Super Star from Paper Mario: Color Splash.Super StarRare power-ups that grant Marioinvincibility for a short period of time.
A trampoline in Paper Mario: Color SplashTrampolineA Trampoline appears in the Green Energy Plant, styled after itsSuper Mario Bros. appearance, and later a barrel-design appears in The Emerald Circus. Mario can bounce off the top to reach higher areas.
A treasure chest in Paper Mario: Color SplashTreasure chestGolden treasure chests. They are found throughout the purple Big Paint Star levels, containing a blue Rescue Toad, coins, and important notes.
!? Block from Paper Mario: Color Splash.Unfurl BlockA semi-rare red block with a !? symbol. Hitting it gives Mario the Unfurl ability for 20 seconds: while active, he gains a shiny foil texture, can instantly defeat enemies with First Strikes, and can transform objects with an Unfurl Mark.
Warp Pipe artwork from Paper Mario: Color Splash.Warp PipeCommon pipes that, when entered, transport Mario to another area. They appear in green, orange, and red varieties.
A Waterwheel from Cherry Lake in Paper Mario: Color Splash.WaterwheelWheels which spin from water streams inCherry Lake and can be spun faster when hammered. Some have holes which can be walked through.

Key items[edit]

ImageNameDescription
The Toad's Pants icon from Paper Mario: Color SplashToad's PantsOne of Justice Toad's items at Cherry Lake. They are found stuck in a tree.
The Toad's Shoes icon from Paper Mario: Color SplashToad's ShoesOne of Justice Toad's items at Cherry Lake. They are found in a bush.
The Toad's Vest icon from Paper Mario: Color SplashToad's VestOne of Justice Toad's items at Cherry Lake. It is stuck in a piece of wood.
The Hero's Journal icon from Paper Mario: Color SplashHero's JournalOne of Justice Toad's items at Cherry Lake. It is stolen and read aloud byPry Guy.
The Blissful Beach Key icon from Paper Mario: Color SplashBlissful Beach KeyThe key toBlissful Beach. It is won from theToad Shuffle event atBloo Bay Beach.
The Tea Recipe Book icon from Paper Mario: Color SplashTea Recipe BookA book found in theDark Bloo Inn. It must be given to aTea Party Toad to appease him.
The Birdcage icon from Paper Mario: Color SplashBirdcageA birdcage found in room 303 in the Dark Bloo Inn.
The Caged Bird icon from Paper Mario: Color SplashCaged "Bird"AKoopa Paratroopa in the Birdcage. It is used to appease a Tea Party Toad at the Dark Bloo Inn.
"It"Yoshi, who is initially invisible. "It" is captured by aShady Sledge Bro and his group near the Dark Bloo Inn, and must be returned to its Tea Party Toad owner.
The Fresh Sheets icon from Paper Mario: Color SplashFresh SheetsBedsheets found in the linen closet of the Dark Bloo Inn, given to a Tea Party Toad in room 301.
The Mountain Climbing Permit icon from Paper Mario: Color SplashMountain Climbing PermitA permit required to climbDaffodil Peak and find theMountain Sage. Mario must cheer up the park ranger by repainting his cabin in order to get the Mountain Climbing Permit.
The Excavation Site Permit icon from Paper Mario: Color SplashExcavation Site PermitA permit needed to enterMarmalade Valley, given byProf. Kinopio so Mario can look forPrincess.
The Sharp Spike icon from Paper Mario: Color SplashSharp SpikeA spike similar to one on aSpiny's shell, rewarded by Prof. Kinopio and used to enterKiwano Temple.
The Paint Star Piece 1 icon from Paper Mario: Color SplashThe Paint Star Piece 2 icon from Paper Mario: Color Splash
The Paint Star Piece 3 icon from Paper Mario: Color SplashThe Paint Star Piece 4 icon from Paper Mario: Color Splash
The Paint Star Piece 5 icon from Paper Mario: Color Splash
Paint Star PiecesFive pieces of aMini Paint Star, torn apart by aSmall Goomba Gang and scattered aroundSacred Forest.
The Magma Burger icon from Paper Mario: Color SplashMagma BurgerA spicy burger sold at thePrisma Café inFort Cobalt. It is used to lureDraggadon atRedpepper Volcano.
The Fishing Pole icon from Paper Mario: Color SplashFishing PoleA fishing rod sold as a combo with the Magma Burger. It is used with the Magma Burger to guide Draggadon.
The Day 1 Journal Entry icon from Paper Mario: Color SplashThe Day 2 Journal Entry icon from Paper Mario: Color Splash
The Day 3 Journal Entry icon from Paper Mario: Color SplashThe Day 4 Journal Entry icon from Paper Mario: Color Splash
The Day 5 Journal Entry icon from Paper Mario: Color Splash
Journal EntriesFive journal entries written by thelegendary captain, scattered around the ship atViolet Passage.
The Letter from Chest icon from Paper Mario: Color SplashLetter from ChestA note found onFortune Island, informing Mario and Huey that theInstant Camera has been taken bySnifit or Whiffit.
The Snifit's Card Key icon from Paper Mario: Color SplashSnifit's Card KeyA key card needed to use the elevator in theSnifit Undersand Hideout, found underneath a sofa on the bottom floor.
The Café Key icon from Paper Mario: Color SplashCafé KeyThe key to theMustard Café, stolen bySnifits. Mario needs to bring it to theMustard Café chef to open the café and get the Mini Paint Star inside.
The Trunk Key icon from Paper Mario: Color SplashTrunk KeyThe key to a trunk on theSunset Express, containing 30 members of the red Rescue Squad and obtained after defeating some Snifits.

Nintendo eShop description[edit]

Paper Mario: Color Splash game icon

A mystery is afoot on Prism Island and only Mario™ can solve it——by restoring the land's vanishing colors with his new Paint Hammer. Puzzling battles await, but never fear; there's always a clever way to dish out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario™ adventures ever!

It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat. What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars. Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit." Whatever it takes to make a splash on Prism Island!

Pre-release and unused content[edit]

Main article:List of Paper Mario: Color Splash pre-release and unused content
Paper Mario: Color Splash concept artwork.
Concept art showingDecalburg and an unused location.
Paper Mario: Color Splash concept artwork.
The inside of the unused location.

The game features a concept art gallery where concept art is gradually unlocked by donating Battle Cards to the museum. The concept art allows players to see how the characters, objects, and settings were gradually changed during development. It also reveals two locations that were cut from the game.

The first location is the east side ofDecalburg from theprevious game, that would have featured new objects including postboxes, differently placedCoins and? Blocks and, most importantly, a river with sewage pipes, that would have been possible to cross using a bridge to reach an area not present inPaper Mario: Sticker Star. The second one is an unused location similar to a temple in a mountainous area of a rocky desert, that would have featured blue torches and at least three buildings connected by staircases and bridges. Many warp pipes would have been present as well, as in the concept art five of them can be observed, of which four are in a row.

The unused location on the inside would have featured blue torches, cacti, sandfalls, broken walls allowing light to enter, drawings of a Coin, a mushroom, and a star on the walls, very high pillars, bridges made of sand blocks, and spiked pits, thus making it similar toKiwano Temple, suggesting, along with the rocky desert setting, that this unused location might have been a preliminary version of said location.

Staff[edit]

Main article:List of Paper Mario: Color Splash staff

Directors[edit]

  • Naohiko Aoyama (Concept)
  • Taro Kudo (Writing)

Level Design[edit]

  • Shingo Igata (Lead)
  • Kayoko Takamizawa
  • Yuki Agata
  • Tomomi Fujisawa (Support)

Producers[edit]

  • Kensuke Tanabe
  • Toshiyuki Nakamura
  • Toshio Sengoku
  • Naoki Nakano
  • Shinya Takahashi
  • Keisuke Terasaki
  • Satoru Iwata (Executive)
  • Tatsumi Kimishima (Executive)

Technical aspects[edit]

The game supports 5.1 surround. Though the rear speaker effects are very faint, certain effects like Mario preparing to attack or jump do use the rear speakers to a small extent.

Promotion[edit]

A screenshot from Rescue V: Fearless Color Defenders
The intro card for Rescue V

To promote the game, a series of videos about the Rescue Squad was produced calledRescue V: Fearless Color Defenders. The series revolves around the Rescue Squad trying to convince the listeners that the Rescue Squad were the real protagonists of the game, as according to them, they did all the hard work. The series has seven episodes total and each episode shows the parts of the game involving each color of the Rescue Squad. At the end of the last episode, the Chief fires the Rescue Squad leaders.

A game on thePlay Nintendo website was released in 2016 calledPaper Mario: Color Splash Trivia Quiz.

Reception[edit]

Critical reception[edit]

Upon its reveal during the March 2016 Nintendo Direct,Paper Mario: Color Splash received negative reception from fans, the main complaint focusing around the game's similarities toPaper Mario: Sticker Star, including its combat system, presence of Things and lack of original characters outside of Huey. Within hours of the game's reveal, a petition onChange.org ordered the game to be canceled even though its development started immediately after the development ofSticker Star was over, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about".[4]

Despite this, the game received generally positive reviews at release. Critics praised the game's art direction and writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements fromPaper Mario: Sticker Star, some elements still drew criticism, such as the battle system and linear level design.

Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels".[5] Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its visuals and dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals".[6] Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the amount of Toads made the NPCs feel "same-y", he noted that those were "minor complaints in an otherwise excellent package".[7]

Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previousSuper Mario RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably".[8] Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year".[9] CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its storytelling, soundtrack, and visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop ofMario baddies are actually useful".[10]

Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game's battle system, opining that it ruined otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities".[11]

Reviews
Reviewer, PublicationScoreComment
Terri Schwartz,IGN7.3/10"Paper Mario: Color Splash is a step in the right direction for the series after the 3DS'sPaper Mario: Sticker Star, continuing its shift from RPG to action-adventure game while also introducing some smart changes to its battle system. The beautiful Wii U graphics and playful humor stay true to the spirit of the Paper Mario franchise, but the story is straightforward and a bit bland. Inventive level design in the second act offers some much needed diversity to some of Color Splash's otherwise linear gameplay before the disappointing third act regresses into simple and uninteresting battles. Though Color Splash still isn't back to the high points ofthefirstthree games in the Paper Mario series, it's a strong step in the right direction."
Miguel Concepcion,GameSpot7/10"At its most imaginative, Color Splash's visual gags and thoughtful manipulation of 2D objects rival any "wow" moment from Sony's Tearaway games. What Color Splash lacks in moment-to-moment paper tricks, it more than makes up for in persistent visual appeal and a wholly adorable cast, including antagonists from all pay grades. Its only frustrating feature is its Cutout interface, which can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably. The novelty of the paint splashing doesn't grow tiresome, but it does take a backseat to the visual allure for which the series is known. Color Splash makes a solid case for a Paper Mario sequel that doesn’t need to rely on shtick like stickers or paint, though I won't be surprised if Nintendo's considering using crayons in the future."
Ben Reeves,GameInformer8.5/10"Color Splash's RPG elements might be paper thin, but fans of the series won't be disappointed with this latest adventure. While the game's combat isn't much deeper than Mario’s paper-thin body, this plumber's antics and colorful world are worth the price of admission."
CJ Andriessen,Destructoid8.5/10"If you didn't like Paper Mario: Sticker Star because it wasn't like the first two games in the series, I don't think you'll be satisfied here. For everyone else willing to give it a chance, Paper Mario: Color Splash is a charming journey that will delight your senses, your funny bone, and the part of your brain that houses your nostalgic feelings towards Nintendo."
Emma Schaefer,EGM8/10"Color Splash presents a beautifully crafted paper and cardboard world, populated by witty paper Toads and existential minions. Though it's got its share of backtracking and battle system quirks, the new painting mechanics are satisfying, and the mini-story arcs are almost creative and clever enough to make you forget that your princess is (yet again) in another castle."
Aggregators
CompilerPlatform / Score
Metacritic76
GameRankings76.25%

Sales[edit]

In its opening week - October 10 through 16, 2016 -Paper Mario: Color Splash sold 20,894 copies in Japan.[12]It left the top 20 after the week of October 31 with 37,093 copies sold.[13] Famitsu reported the game as selling a total of 65,316 copies over its entire lifetime in Japan, making it one of the lowest-selling retailSuper Mario games in the country.[14]

Similarities to the otherPaper Mario games[edit]

  • Huey is Mario's companion in the game, fulfilling the role ofTippi fromSuper Paper Mario andKersti fromPaper Mario: Sticker Star.
  • Huey turns himself into aBattle Card to help Mario defeat Bowser, similar to how Kersti sacrificed herself by turning into asticker during the final boss inPaper Mario: Sticker Star.
  • Bowser returns as the main antagonist like he was inPaper Mario andPaper Mario: Sticker Star.
    • Also, the black paint controls Bowser and makes him more powerful, much like theRoyal Sticker inPaper Mario: Sticker Star.
  • There is a level in which Mario must go on a game show.
    • Snifit or Whiffit returns fromPaper Mario: Sticker Star with new games involving Battle Cards.
  • Mini Paint Stars function like theComet Pieces fromPaper Mario: Sticker Star.
  • Battle Cards replace stickers.
  • Jumps, Hammers, their Worn-Out variants, Line Jumps, Hopslippers, Iron Jumps, Eekhammers, Hurlhammers, Blazehammers,Fire Flowers,Ice Flowers,POW Blocks,Mushrooms, Tails, Spike Helmets, andFrog Suits all return fromPaper Mario: Sticker Star.
  • Things fromPaper Mario: Sticker Star return, including the Fan, Cat-o-Luck, Basin, Lightbulb, and the Hair Dryer, along with the Teapot, although it has a different appearance.
  • Like inPaper Mario: Sticker Star, Luigi can be found hiding in some levels.
  • Like the previous home console installments of thePaper Mario series, the game starts at theMario Bros.' House.
  • Much likePaper Mario: The Thousand-Year Door andSuper Paper Mario, there is a generic enemy character namedJohnson. In the former games' cases, he was anX-Naut and aKoopa Troopa respectively, whereas in this game, Johnson is aShy Guy.
  • Bowser's castle floats, like it does inPaper Mario andPaper Mario: Sticker Star.
  • A parade takes place during the ending credits, just like inPaper Mario andPaper Mario: Sticker Star.
    • Luigi leads the parade, just like in those games.

Differences from the otherPaper Mario games[edit]

  • Lakitus are completely absent from this game, though they are mentioned byLuigi.
  • When fought, enemies say phrases to provoke Mario.
  • Parakarry makes no appearance in any form and is not mentioned in any version either.
    • As a result, this is the first game to not reference apartner from a previous game in any version.
  • A giantBlooper does not appear as a boss or mini boss.
  • There is no story-related recurring mini boss.
  • TheHP of enemies cannot be seen and has been replaced by the color of the enemy draining, showing how much HP it has left.
    • The amount of damage inflicted on enemies can also not be seen.
  • There are no individual save files.
    • Players can only remove save data through the settings.
  • When Mario hits aSave Block, the game does not ask the player if they want to save, instead automatically saving the game by default.
  • The heads-up display (Heart Points and coins, and the Paint Meter in this case) no longer disappears after a short time when Mario does not collect anything or is hurt.
    • When Mario collects a coin, the counter only bounces slightly instead of flashing three times.
  • When Mario collects a Big Paint Star, his maximum HP increases by 25 points. Comparatively, in previousPaper Mario games, Mario's health only increased by 5 points at a time (either afterleveling up or collecting anHP-Up Heart).
  • Unlike inPaper Mario: Sticker Star, where several Things can be used for the same puzzle, only one set Thing is required to change a level.
  • When getting a Perfect Bonus, it is no longer based on clearing the battle in one turn without taking damage, but rather not sustaining damage throughout the entire battle.
  • Characters and enemies in this game have a more papery appearance than in the rest of thePaper Mario series. They have a white outline, similar toMario & Luigi: Paper Jam, and they have no shading on their colors.
  • This is the firstPaper Mario game where Boos are enemies, but no Big Boo variations are present.
  • This is the onlyPaper Mario game to have onlyone shop, which gets updated throughout the game; other games have multiple shops found in different areas.
  • This is the firstPaper Mario game to contain an unlockable post-credits scene.
  • This is the firstPaper Mario game where Mario is not joined at any point by a character he previously battled; in the first four games, this applies toLakilester,Vivian, Bowser, and theWiggler Segments, respectively.

References to other games[edit]

  • Super Mario Bros.: TheGoal Pole makes an appearance in both the 8-bit sprite from this game which appears in Green Energy Plant and in Black Bowser's Castle. TheSpringboard uses this game's sprite in Green Energy Plant as well. A Toad in the audience of Emerald Circus throws the Super Mushroom sprite from this game and Mario uses his idle based on his sprite while he grows.
  • Super Mario Bros.: The Lost Levels: When Huey realizes that the red Mini Paint Star inRuddy Road has lost most of its color, he exclaims, "What in The Lost Levels is going on here?"
  • Super Mario Bros. 2: The "Ground Theme" is rearranged, titled "Spinning-Door Game." The vases also make an appearance inChâteau Chanterelle.Wart is mentioned in the game by a yellow Toad atSunglow Ridge.
  • Super Mario Bros. 3: TheAngry Sun is mentioned by one of theFive Fun Guys during Toad and Go Seek, and again by the Roshambo announcer while introducing Green Pokey. The Green Energy Plant is based on this game. When accessing the level, the soundtrack during normal gameplay is taken directly from the NES game, although flipping to 3D mode has it play a slightly orchestral cover. When Mario and Huey confront Larry on top of the train and the latter explains his motives, he makes clear he is doing his actions regarding hijacking the train to get the orange Big Paint Star solely to make sure Bowser is not upset otherwise, which is what Larry stated in the Japanese manual for the game. TheRecorder from this game (which, in turn, is from the originalThe Legend of Zelda game) appears as its 8-bit sprite inGreen Energy Plant and can be squeezed into a more realistic-lookingThing Card; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board the airship, Mario hangs on an anchor, similar to how he did in this game. The Shy Guy Stack in Cherry Lake, upon seeing Mario, says, "HA! It looks like your upper lip found a Tanooki Suit!" Peach also usesHolo-Peachs to send Mario tips during the game after beating the various Koopalings, similar to her letters fromSuper Mario Bros. 3. Also, like in that game, she will be unable to send a message to Mario after all objectives have been completed, although for different reasons (inSuper Mario Bros. 3, Bowser sends a letter in her stead stating he kidnapped her again. InColor Splash, her message is cut off via Black Bowser draining her color off-screen).
  • Super Mario Land: An arranged version of the credits theme is present in theRoshambo Temples.
  • Dr. Mario series: After talking to the injured Purple Rescue Squad member on Daffodil Peak, if the player talks to Huey before helping the Toad, he will mention Mario part-timingas a doctor.
  • Super Mario World: Dino Rhinos return from this game.
  • Paper Mario: The jingle played when collecting aBig Paint Star is remixed from the first few notes of this game's opening theme.
  • Luigi's Mansion series: One of the Toads in Dark Bloo Inn references Luigi's role in these games, noting that he has dealt with paranormal activity before.
  • Paper Mario: The Thousand-Year Door: The running gag that originated from this game in which an implied grunt character is referred to asJohnson returns after being absent fromSticker Star. Additionally, Port Prisma has an almost identical layout toRogueport, with a staircase leading to the square where the major collectibles of the game are put in place in Prisma Fountain, like in Rogueport Underground. In addition, Peach sends messages to Mario like in that game, and was ultimately responsible for getting him to the main area of the game in the first place, and late into the game, she also has her message cut off due to interference from the primary antagonist. TheHero's Journal looks similar toGoombella'sTattle Log.
  • Super Paper Mario: Mario can useflip in theSuper Mario Bros. 3 part of Green Energy Plant in a similar way to this game.
  • Mario Party 8: The Five Fun Guys troupe name originates from the Mario and Toad team name featured in this game.[15]
  • New Super Mario Bros. Wii: Iggy taunts Mario by slapping his behind, like in this game. AJunior Clown Car, which is shown to beKoopa Clown Car in concept art, is seen in the back room ofThe Emerald Circus.
  • Paper Mario: Sticker Star: Many of this game's elements and physics return. Photographs of theYoshi Sphinx, a location inWorld 2, andHither Thither Hill can be seen on the left wall in Dark Bloo Inn's lobby. Also, sound effects from this game are recycled. The music for Bowser's introduction is also the same music used for his introduction from the same game. When Mario gets a Big Paint Star, the music that plays when the area's color is restored is the same theme that plays when the flashbacks explaining how each of the bosses in that game got their respectiveRoyal Stickers. Also, there are plenty of music tracks from this game that are remixed. The Koopalings' introduction themes were also taken from the Warning themes for the "Sticker Star" boss introductions.Snifit or Whiffit is also taken from this game as well. The fight againstWendy is a music-based fight similar to theGooper Blooper battle in this game. Huey turning into a battle card mirrorsKersti turning into a sticker.
  • Mario Kart series: Luigi appears driving aStandard Kart modeled after the ones fromMario Kart 8. Additionally, the "Luigi's death stare" meme, which originated from that game, is referenced. Also, the title theme and the countdown timer to begin racing are taken from this game as well.Rainbow Road appears in the game and the music of that course is a remix fromMario Kart 64. When Luigi decides to floor it to rush to the castle despite its creepy appearance, he states that they should be careful becauseLakitu will not save them this time around, alluding to how various characters in theMario Kart series, if caught in various hazards (falling into water, quicksand, lava, or bottomless pits), are fished out by Lakitu and brought back onto the main course. After being beaten, Bowser asks Mario if he is at Black Bowser's Castle because they have a kart race scheduled for the day, referencing theBowser's Castle tracks in the series. Just before leaving Black Bowser's Castle in the ending, Luigi reassures Mario that Huey is alright, mentioning that he fell off Rainbow Road lots of times, alluding to the difficulty of the courses in the game.
  • New Super Mario Bros. U: Similar to the ending of this game, the Koopalings and Bowser's last appearance before the credits was them and their already damaged airship crash landing. Unlike in this game, however, it crashing was not Bowser's fault, as it got hit by a stray firework. Morton Koopa Jr. has his Hammer (based on Mario's) and Roy Koopa has his Bill Blaster for their respective fights.
  • Captain Toad: Treasure Tracker:Draggadon makes his paper debut. After using the Basin Thing inRedpepper Volcano, a bump comes out of its head, just like in this game after a rock falls on it. Also, when this happens, Mario can ride Draggadon as Captain Toad does in this game. One of the yellow Rescue Squad members says they used "sophisticated Toad treasure-tracking technology" to track a stolen bone fromMarmalade Valley toThe Golden Coliseum.
  • Mario & Luigi: Paper Jam: Enemies can sometimes appear in stacks, just as the paper enemies do in this game. Also, the Koopalings have their first paper appearances, after it being foreshadowed by Roy and Wendy in this game.

References in later games[edit]

Glitches[edit]

Main article:List of Paper Mario: Color Splash glitches

Angled Mario[edit]

Paper Mario skewed after performing a glitch with a barrel.
Mario jumping at an angle.

AtPlum Park, station a barrel raft close enough to a ledge facing north, then get between the raft and the ledge and continuallyhammer the raft. If done correctly, Mario will glitch into the raft. When jumping out and walking around, Mario's model will appear at an odd angle, even though the overall physics will remain constant. The glitch ends if the player stops moving.

Flower pot clipping[edit]

Flower pots are interactable details found in various levels includingPlum Park. When hammered they stay squished for a few seconds before rising back up. Before it un-squishes, if Mario is positioned on the edge of the flower pot and runs towards a wall close to the pot, it is possible for the player to be clipped through the wall. This also allows Mario to fall out of bounds andGame Over.

Tree clipping[edit]

The corners of the tree canopies inPort Prisma andRuddy Road are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.

Quotes[edit]

Main article:List of Paper Mario: Color Splash quotes
  • "Anyway, now that I'm awake, you wanna grab a burger or something? Your treat." -Huey
  • "Mario! Princess Peach has been kidnapped by Bowser! No one could have predicted this!" -Toad
  • "NO PAIN STAR FOR DA MARIO!" -Morton Koopa Jr.
  • "Well, I've already locked you in jail. There isn't actually much worse I can do without raising this game's age rating." -Snifit
  • "Thanks for listening, Mario. I'm sure we'll meet again... maybe as enemies." -Red Shy Guy
  • "Wha...? What's going on? MARIO?! What are YOU doing here? Do we have a kart race scheduled for today?" -Bowser

Gallery[edit]

For this subject's image gallery, seeGallery:Paper Mario: Color Splash.

Media[edit]

For a complete list of media for this subject, seeList of Paper Mario: Color Splash media. For this subject's sound test, seePrisma Museum.
Icon of an audio speaker.Main Theme - The music that plays on the title screen.
File infoMedia:PMCS Main Theme.oga
Icon of an audio speaker.Overworld - Plays on the world map.
File infoMedia:PMCS Overworld.oga
Icon of an audio speaker.Fight! - The regular battle theme.
File infoMedia:PMCS Fight!.oga
Icon of an audio speaker.Port Prisma - Plays atPort Prisma.
File infoMedia:PMCS Port Prisma.oga
Icon of an audio speaker.Cherry Lake - Plays atCherry Lake.
File infoMedia:PMCS Cherry Lake.oga
Icon of an audio speaker.Sunglow Ridge - Plays atSunglow Ridge.
File infoMedia:PMCS Sunglow Ridge.oga
Icon of an audio speaker.Bloo Bay Beach - Plays atBloo Bay Beach.
File infoMedia:PMCS Bloo Bay Beach.oga
Icon of an audio speaker.Island in Violet - Plays while exploringVortex Island andLighthouse Island.
File infoMedia:PMCS Island in Violet.oga
Icon of an audio speaker.Sunset Express - The theme of theSunset Express.
File infoMedia:PMCS Sunset Express.oga
Icon of an audio speaker.Mossrock Theater - Plays atMossrock Theater.
File infoMedia:PMCS Mossrock Theater.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseペーパーマリオ カラースプラッシュ[?]
Pēpā Mario Karā Supurasshu
Paper Mario: Color Splash
Chinese (traditional)紙片瑪利歐Colour Splash[16]
Zhǐpiàn Mǎlì'ōu Colour Splash
Paper Mario: Colour Splash
GermanPaper Mario: Color Splash[?]-
ItalianPaper Mario: Color Splash[?]-
KoreanPaper Mario: Color Splash[?]-
SpanishPaper Mario: Color Splash[?]-

Notes[edit]

  • The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings'Magic Wands, first introduced inSuper Mario Bros. 3 in 1988.
  • In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
  • In some sprites, Mario's cap briefly rises, but it does not show his hair below, unlike other games in the franchise, includingSuper Mario Party's cover, which shows Mario's hair visible whenever he raises his hat. This was corrected inPaper Mario: The Origami King, where both Mario and Luigi have sprites that show them without their hats.

References[edit]

  1. ^https://www.polygon.com/2016/9/23/13028328/paper-mario-color-splash-leaks
  2. ^http://kotaku.com/nintendos-big-fall-wii-u-game-briefly-went-on-sale-two-1786995541
  3. ^Crunchii. (September 30 2016)[Spoilers] 100% Ending - Paper Mario: Color Splash.YouTube. Retrieved October 30, 2016.
  4. ^http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232
  5. ^https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review
  6. ^https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx
  7. ^http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review
  8. ^https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/
  9. ^https://www.gamesradar.com/paper-mario-color-splash-review/
  10. ^https://www.destructoid.com/reviews/review-paper-mario-color-splash/
  11. ^https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/
  12. ^Romano, Sal.Media Create Sales 10/10/16 - 10/16/16 (October 19, 2016).Gematsu. Retrieved October 23, 2016.
  13. ^Romano, Sal.Media Create Sales: 10/31/16 – 11/6/16 (November 9, 2016).Gematsu. Retrieved August 10, 2019.
  14. ^https://sites.google.com/site/gamedatalibrary/game-search
  15. ^McWhertor, Michael (June 23, 2016).Nintendo deniesPaper Mario: Color Splash makes jokes about 'online hate campaign'. Polygon. Retrieved July 26, 2017.
  16. ^Official Chinese website for theSuper Mario Bros. 35th Anniversary. Retrieved October 23, 2020.

External links[edit]

Paper Mario: Color Splash coverage on otherNIWA wikis:
The Cutting Room Floor icon.pngThe Cutting Room Floor has an article onPaper Mario: Color Splash.
Paper Mario: Color Splash
Main charactersMarioHueyPeach
Minor charactersAction ToadBarista ToadBanzai BillBowserBig UrchinBirdoBlooBloo Bay Beach baristaBridge KinopioCard Connoisseur ToadChosen Toads (Justice Toad ·Mountain Sage ·Surfing Kinopio) •Daffodil Peak park ranger"Deep Cuts" ToadDraggadonFive Fun GuysForemanFort Cobalt baristaGreen Energy Plant researcherGreenieGuide ToadHost SnifitInformant MūchoJohnsonKnow-it-All ToadLegendary captainLighthouse keeperLuigiMega Bob-ombMustard Café chefPeddler KinopioPentabrosPiperPlum Park greeterPort Prisma baristaPrincessProf. KinopioPurpReddRed Shy GuyRescue Squad (Red Rescue Squad Apprentice Toad ·Rescue Blue ·Rescue Green ·Rescue Purple ·Rescue Red ·Rescue Squad Chief ·Rescue Yellow) •Rock Paper WizardRuddy Road Paint GuyShai GuyzSunset Express conductorTangerino Grill ChefTangerino Grill hostTea Party ToadsToadToadmaster GeneralToadsThwompViolet Passage captainWringerYellaYoshiYoshis
BossesMortonIggyLudwigWendyLarryLemmyRoyBlack Bowser
Mini-bossesBig Lava BubbleBig SpinyKamekPetea PiranhaThe Shy BanditSteak
EnemiesBlooper(10-Stack ·Poison)Bob-ombBoo(10-Stack)Buzzy Beetle(Big ·Gang ·Small (Gang) ·Spike Top ·Tower)Cheep Cheep(Small)Dino Rhino(Wild)Dry Bones(5-Stack)Fuzzy(Stack)Goomba(Accordion ·Bone ·Mega ·Paper-Cone ·Para ·Small (Gang ·Wheel))Hammer Bro(Boomerang ·Chariot ·Circus ·Fire (8-Stack) ·Ice ·Juggler ·Sledge (Shady) ·Small)Koopa Troopa(6-Stack ·Para (10-Stack))Lava Bubble(Black)NinjiPiranha Plant(Fire ·Ptooie)Pokey(Green)Rocky WrenchScaredy Rat(10-Stack)Shy Guy(4-Stack ·5-Stack ·Animal Trainer ·Coal ·Gold ·Laundry ·Paint ·Pry ·Roller ·Shield ·Shunned ·Silver ·Slurp ·Soggy ·Sombrero ·Spike ·Trampoline ·Unicycle)Snifit(Chariot ·Slurp ·Spike ·Whistle)SpikeSpinySwoop
LocationsRed coursesRuddy RoadCherry LakeRedpepper VolcanoRedpepper CraterThe Crimson Tower
Yellow coursesDaffodil PeakSunglow RidgeChâteau ChanterelleMustard CaféThe Golden Coliseum
Blue coursesIndigo UndergroundBloo Bay BeachDark Bloo InnCobalt BaseFort Cobalt
Purple coursesPlum ParkViolet PassageVortex IslandLighthouse IslandFortune Island
Orange coursesMarmalade ValleyKiwano TempleToad TrainworksTangerino GrillSunset Express (Starlight Cape)
Green coursesMondo WoodsSacred ForestGreen Energy PlantMossrock TheaterThe Emerald Circus
Black courseBlack Bowser's Castle
Blue, red, and yellow coursePort Prisma(Action Command Dojo ·Prisma Cardware ·Prisma Fountain ·Prisma Museum ·Prisma Postal Toad)
OtherPrism IslandRoshambo Temples
ItemsBattle CardCard Max UpCoinsHeartHearty LattePaintPrisma JuiceRoshambo Cards
Key itemsBirdcageBlissful Beach KeyCafé KeyCaged "Bird"Excavation Site PermitFishing PoleFresh SheetsHero's JournalHolo-Peach"It"Journal EntriesLetter from ChestMagma BurgerMountain Climbing PermitPaint Star PiecesSharp SpikeSnifit's Card KeyTea Recipe BookToad's PantsToad's ShoesToad's VestTrunk Key
Objects? BlockBig Paint StarBrick BlockColorless spotEmpty BlockInvisible BlockMamma Mia PizzaMini Paint StarPaint HammerPOW BlockPrisma TimesSave BlockScience ClawSuper LudshipSuper LudsubSuper StarUnfurl BlockVolcanic debrisWarp PipeWaterfall
Status effectsBlueCrumpledDizzyPoisonRageRhythmSelf-consciousUnmotivated
MiscellaneousBestiaryBlock locations (Hidden) •CutoutFlipGalleryGlitchesHuey's adviceParadePre-release and unused contentQuotes (By character:A–O ·P–Z) •Rescue V: Fearless Color DefendersSnifit or Whiffit: Seabed EditionStaffSuper FlagSuper Roshambo
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •Super Mario Bros. (1986, G&W) •All Night Nippon: Super Mario Bros. (1986, FDS) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch)
Related gamesSuper Mario Bros. Special (1986, computer) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Captain Toad: Treasure Tracker (2014, Wii U) •Super Mario Bros. 35 (2020, Switch) •Bowser's Fury (2021, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Donkey Kong (1994, GB)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
Wrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
OtherMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •Super Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesCrazy Kong (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Mario Bros. Returns (1988, FDS) •Donkey Kong (1994, NGW) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •Virtual Console (2006–2016, Wii/3DS/Wii U) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeMario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesMainMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeSuper Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
Sports gamesMario Golf seriesGolf (1984, NES) •Stroke & Match Golf (1984, VS. System) •Golf: Japan Course (1987, FDS) •Golf: U.S. Course (1987, FDS) •Golf (1989, GB) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mobile Golf (2001, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario's Tennis (1995, VB) •Mario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherDonkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Super Mario Race (1992, GwB) •Easy Racer (1996, SNES) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Dr. Mario seriesMainDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
OtherDr. Mario (1993, GwB)
RemakesTetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousPicross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP Vol. 6 (2000, SFC)
LCD handheldsMario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Janken Fukubiki: Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Super Mario World (1993, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Go! Go! Mario Circuit (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Super Mario Bros. 3 (Unknown, arcade) •Super Mario World (Unknown, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Yoshi's Safari (1993, SNES) •UNDAKE30 Same Game (1995, SFC) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosNDDEMO (2001, GCN) •Mario's Face (Unknown, DS)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Wii Ugames
Super Mario franchiseNew Super Mario Bros. U (2012) •New Super Luigi U (2013) •Super Mario 3D World (2013) •Mario Kart 8 (2014) •Captain Toad: Treasure Tracker (2014) •Mario vs. Donkey Kong: Tipping Stars (2015) •Mario Party 10 (2015) •Super Mario Maker (2015) •Mario Tennis: Ultra Smash (2015) •Paper Mario: Color Splash (2016)
Donkey Kong franchiseDonkey Kong Country: Tropical Freeze (2014)
Yoshi franchiseYoshi's Woolly World (2015)
Wario franchiseGame & Wario (2013)
CrossoversNintendo Land (2012) •Sonic Lost World (2013) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) •Super Smash Bros. for Wii U (2014) •Skylanders: SuperChargers (2015) •Minecraft: Wii U Edition (2015) •Mario & Sonic at the Rio 2016 Olympic Games (2016)
CompilationsNew Super Mario Bros. U + New Super Luigi U (2013) •NES Remix Pack (2014)
Nintendo eShopNES Remix (2013) •Dr. Luigi (2013) •NES Remix 2 (2014) •amiibo tap: Nintendo's Greatest Bits (2015) •Mini Mario & Friends: amiibo Challenge (2016) •Virtual Console games (2013-2016)