Paah

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Artwork of a Koopa Troopa from New Super Mario Bros. U
Artwork of aKoopa Troopa dancing to a sound effect inNew Super Mario Bros. U

Many musical tracks in theNew Super Mario Bros. series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. The mechanic was created becauseKoji Kondo "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.[1]

As it could otherwise be assumed that the in-game characters do nothear the background music, their reaction to these sound effects may be considered to break thefourth wall.

Sampled sounds[edit]

The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found inBest Service Voice Spectral Volume 1. The same CD also contains "Taaaa", which was used for a similar but alternate sound effect.[2] Other samples have been used for the same purpose: Underwater stages fromNew Super Mario Bros. use a bell sample from the Series 4000 Hollywood Sound Effects Library.[3]Castle stages fromNew Super Mario Bros. Wii andNew Super Mario Bros. U use a cymbal sample from the Orchestral Kit section of EXS24, a sample plugin for the digital audio workstationLogic Pro,[4] whiletower stages from these games use a short melodic trill in place of a distinct sample.

Icon of an audio speaker."Paah" sample
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Icon of an audio speaker."Taaaa" sample
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Icon of an audio speaker."Cartoon Bell" sample
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Icon of an audio speaker."Orchestral Kit" sample
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Icon of an audio speaker."Tower Theme" trill
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History[edit]

Super Mario series[edit]

Super Mario 64 /Super Mario 64 DS /Super Mario Odyssey[edit]

The jingle that plays immediately after entering apainting inSuper Mario 64 andSuper Mario 64 DS uses the "Paah" sample to play the first six notes of theGround Theme fromSuper Mario Bros. Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used byNintendo.

This jingle is reused inSuper Mario Odyssey when entering a painting to rematch a boss in theMushroom Kingdom.

Icon of an audio speaker.Game Start
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New Super Mario Bros.[edit]

New Super Mario Bros. is the first game to give the "Paah" sound a gameplay function. In the ground, underground, sky, desert, beach, and volcano themes, some enemies and objects will react to certain sounds. A table summarizing entities' responses across differentNew Super Mario Bros. games can be found below.

In certain level themes, the "Paah" vocals are replaced with other sounds that have the same function. The "Ground Theme" and the "Athletic Theme" use the "Paah" sample, while the "Underground Theme", the "Desert Theme", the "Beach Theme", and the "Volcano Theme" use the "Taaa" sample. The "Underwater Theme" uses the bell sound effect.

Pre-release versions ofNew Super Mario Bros. used an orchestra hit in place of the final game's vocal samples.

Icon of an audio speaker.Ground Theme
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Icon of an audio speaker.Athletic Theme
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Icon of an audio speaker.Underground Theme
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Icon of an audio speaker.Underwater Theme
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Icon of an audio speaker.Desert Theme
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Icon of an audio speaker.Beach Theme
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Icon of an audio speaker.Volcano Theme
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New Super Mario Bros. Wii[edit]

WhileNew Super Mario Bros. Wii uses a new "Ground Theme", "Underground Theme", and "Athletic Theme"; the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new "Desert Theme", "Coast Theme", "Forest Theme", snow theme, and "Lava Theme", as well as the "Lava Cave / Underground Ruins Theme". Enemies in this game are timed to react to the "Paah" sound embedded in the music.

There are two points in the "Fortress Theme" that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the "Castle Theme", the sound of orchestral cymbals is used in place of "Paah"s.

On the World Map, entities such asKoopalings andEnemy Courses also hop in response to certain parts of the music. While theWorld 9 music has the proper data, it goes unused as nothing in the world animates based on this.[5]

Icon of an audio speaker.Ground Theme
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Icon of an audio speaker.Underground Theme
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0:30
Icon of an audio speaker.Fortress Theme
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0:30
Icon of an audio speaker.Underwater Theme
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0:30
Icon of an audio speaker.Athletic Theme
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0:30
Icon of an audio speaker.Castle Theme
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0:30
Icon of an audio speaker.Desert Theme
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0:30
Icon of an audio speaker.Snowfield Theme
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Icon of an audio speaker.Coast Theme
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0:30
Icon of an audio speaker.Jungle Theme
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Icon of an audio speaker.Lava Theme
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Icon of an audio speaker.Lava Cave / Underground Ruins Theme
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New Super Mario Bros. 2[edit]

InNew Super Mario Bros. 2, the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused fromNew Super Mario Bros. Wii. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music ofGhost House, tower and castle levels. The latter two also feature the sound effects that were previously used in theirNew Super Mario Bros. Wii renditions in place of the "Paah" vocals, but stage elements now only respond to the vocals.

The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in theirNew Super Mario Bros. Wii counterparts, enemies and objects only react to the "Paah"s that were present originally.

Icon of an audio speaker.Overworld Theme
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Icon of an audio speaker.Athletic Theme
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Icon of an audio speaker.Ghost House Theme
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Icon of an audio speaker.Tower Theme
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Icon of an audio speaker.Castle Theme
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Icon of an audio speaker."Lah" sample
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New Super Mario Bros. U /New Super Luigi U /New Super Mario Bros. U Deluxe[edit]

InNew Super Mario Bros. U,New Super Luigi U, andNew Super Mario Bros. U Deluxe, the "Paah" sounds are present in the new "Ground Theme", "Athletic Theme", and "Snowfield Theme", as well as the returning underground, desert, and forest music fromNew Super Mario Bros. Wii, and they retain their effect on gameplay from previous games. The xylophone glissando sound appears again in the underwater theme and retains its effect.

Icon of an audio speaker.Ground Theme
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Icon of an audio speaker.Athletic Theme
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Icon of an audio speaker.Snowfield Theme
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Super Mario Maker series[edit]

In theSuper Mario Maker games (namelySuper Mario Maker,Super Mario Maker for Nintendo 3DS, andSuper Mario Maker 2), theNew Super Mario Bros. U game style reuses the underground, underwater, desert, and forest music fromNew Super Mario Bros. Wii and the overworld, athletic, and snow overworld music fromNew Super Mario Bros. U. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.

New Super Mario Bros. Wii Coin World[edit]

New Super Mario Bros. Wii Coin World arranges severalNew Super Mario Bros. andNew Super Mario Bros. Wii themes that include the vocal sound effect. The sample used is different.

Icon of an audio speaker.Grass Overworld
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Icon of an audio speaker.Desert Overworld
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Icon of an audio speaker.Beach Overworld
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The Super Mario Bros. Movie[edit]

In an official pre-release clip ofThe Super Mario Bros. Movie, asMario exits aWarp Pipe after entering from aClear Pipe in theMushroom Kingdom, the note that plays at the end of the cue in the background score is the "Paah" sound used in theNew Super Mario Bros. games. The "Paah" sound can also be heard in a commercial for aMcDonald'sHappy Meal promotion with the movie, specifically during the second transition between Mario's parkour scene and the scene with the child looking inside their Happy Meal box.[6]

Table of reactions[edit]

The table below lists the reactions of various elements in theNew Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but some can have a small effect on gameplay, such as enemies making adjustments to their position instead of walking at a constant rate.

Enemy/character/objectReactionGame(s) where this applies
New Super Mario Bros.New Super Mario Bros. WiiNew Super Mario Bros. 2New Super Mario Bros. UNew Super Luigi U
BlockhopperPerforms a short hop if the player is far away. If the player is nearby, the Blockhopper will bounce wildly in their direction; if they are standing on top of it, it will bounce in the direction that they are facing.A green check mark, used to indicate when something is true or applicable.
BlooperTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Blooper BabyTwirls (only when following a Blooper Nanny).A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Blooper NannyTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Blue ShellPerforms a short hop.A green check mark, used to indicate when something is true or applicable.
Bob-ombPerforms a short hop.A green check mark, used to indicate when something is true or applicable.
Bone GoombaPerforms a short hop.A green check mark, used to indicate when something is true or applicable.
BramballTurns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
BulberBriefly opens its mouth.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Bullet BillTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Buzzy BeetlePerforms a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Buzzy BeetleA green check mark, used to indicate when something is true or applicable.
Cheep Cheep[a]Twirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Cheep CheepA green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
CooliganPerforms a small hop while flapping its wings. If its sunglasses are knocked off, its hop is even shorter.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Deep CheepTwirls (unless chasing).A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Deep Cheep
DragoneelTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Dry BonesRotates its head.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides.A green check mark, used to indicate when something is true or applicable.
Big Dry BonesRotates its head.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides.A green check mark, used to indicate when something is true or applicable.
Eep CheepTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Eep CheepA green check mark, used to indicate when something is true or applicable.
Fish BoneTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Flower[b]Pulsates.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Flower items
(Fire Flower/Ice Flower/Gold Flower)
Performs a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
GoombaPerforms a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Hefty GoombaA green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Goomba
GoombratFlaps its leaves.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Prickly GoombaPeeks out of its chestnut shell.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
JellybeamGlows a little brighter.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Koopa ParatroopaDoes a short dance. When there are two vocals in short succession, it swings its opposing limbs on the second "Paah".A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Koopa TroopaTurns towards the camera.A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance while facing the camera. When there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Koopa TroopaLike with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Lakitu's CloudSwells up.A green check mark, used to indicate when something is true or applicable.
Mouths to the "Paah" vocals.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Mushroom items
(Super Mushroom/1-Up Mushroom/Mini Mushroom/Gold Mushroom)
Performs a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Penguin SuitPerforms a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
PokeyTurns its segments into orange-like fruit, enabling aYoshi orBaby Yoshi to eat the Pokey in its entirety, with the former laying anegg with items inside after doing so.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Segmented platformEyes glow.A green check mark, used to indicate when something is true or applicable.
Big snowflakeTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
SpinyHops and changes direction.A green check mark, used to indicate when something is true or applicable.
Performs a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Spiny Cheep CheepTwirls (unless chasing).A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Super Acorn/P-AcornPerforms a short hop.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Torpedo TedTwirls.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
UrchinBlows bubbles out of its mouth.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Big Urchin
WaddlewingRolls (when on the ground) or flips forward (when flying).A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
YoshiMouths to the "Paah" vocals and turns its head towards the camera (only when unmounted).A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.
Baby YoshiMouths to the "Paah" vocals and, like with the regular Koopa Troopa, stops and does a short dance (only when not held).A green check mark, used to indicate when something is true or applicable.A green check mark, used to indicate when something is true or applicable.

Footnotes[edit]

  1. ^Excluding the jumping variety
  2. ^InSuper Mario 3D World, plants that can bearcoins also dance to the background music.

Names in other languages[edit]

LanguageNameMeaningNotes
Japanese「ワッワー」というコーラスのような音[7]
"wawwā" to iu kōrasu no yōna oto
a sound like a chorus of "wah-wah"

See also[edit]

References[edit]

  1. ^2023, October 18.Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3.Nintendo.com (American English, translated from Japanese). Retrieved October 18, 2023. (Archived October 18, 2023, 13:03:54 UTC via Wayback Machine.)
  2. ^Best Service (1993).Tracks 50 and 52 in "Best Service Voice Spectral Volume 1" (29:05).YouTube. Retrieved June 24, 2022.
  3. ^"CartoonBell 4001_58_2", Series 4000 Hollywood Sound Effects Library.Sound Ideas. Retrieved June 24, 2022 from sourceaudio.com.
  4. ^File:NSMBW Castle Cymbal.mp3Media:NSMBW Castle Cymbal.mp3
  5. ^RoadrunnerWMC (October 26, 2022).[TCRF] NSMBW World 9 Music Animation Events.YouTube. Retrieved January 4, 2023.
  6. ^LETS - A - GO 64 (December 12, 2022).The Super Mario Bros. Movie - McDonald's Commercial ad (0:11).YouTube. Retrieved December 13, 2022.
  7. ^The 30th Anniversary Super Mario Bros. Music booklet. Page13Media:SMB-30th Anniversary Booklet Pages 11-12.jpeg.
Sound effects
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Super Mario seriesSuper Mario Bros."1-Up" • "Power-Up" • "Fireball" • "Kick"[conjectural] • "Pause"[conjectural] • "Pipe Travel / Power-Down" • "Small Mario Jump" • "Stomp"[conjectural] • "Vine"[conjectural]
Super Mario Bros. 3"Shippo furu toki"
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New Super Mario Bros."Paah"
OtherMiscellaneous"Pin-pon-pan-pon"
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Other bossesBowser Jr.MagikoopaBowserSuper Bowser
Items and power-ups1-Up MushroomBarrelBlue CoinBuzzy ShellCoinFire FlowerFruitGlow BlockHidden CoinIce blockIce FlowerKeyKoopa ShellMini MushroomPenguin SuitPOW BlockPropeller BlockPropeller MushroomRed CoinSpringboardStarStar CoinSuper MushroomToad balloonYoshi's Egg
Objects! Switch? Block? Switch10-Coin BlockAnchorArrow liftBolt LiftBone liftBouncing ballBouncy CloudBrick BlockBridgeBubble-jet pipeCliffCloudCogConveyor BeltCrateDoorDotted-Line BlockFalse wallFenceFence wheelFlag (midway point)Flip panelFloating barrelFloating BlockFlowerFlying ? BlockGray BlockHalf-circle rockHanging chainHanging vineIce BlockIce platformIce Snake BlockIce WallInvisible BlockIron BlockJump BlockLarge ! SwitchLarge shellLiftLight BlockLimited LiftMushroom PlatformP SwitchPaddle PlatformPalm treePendulum PlatformPipePipe CannonPolePole (goal)Pole (secret goal)RaftRail BlockRed RingRemote-Control PlatformRemote-Controlled Clown CarRising/Falling CeilingRemote-Controlled ElevatorRemote-Controlled FenceRemote-Controlled LiftRising/Falling CeilingRocky wallRolling logRopeRope ladderRotating squareRoulette BlockSand GeyserScale LiftScrewScrewtop LiftScrewtop ShroomSemisolid PlatformSmall pipeSpine CoasterStretch BlockStretch ShroomSquare cloudSuper Guide BlockSwingSwinging HammerTilt LiftTilting platformTreasure chestTrick doorTurning FloorUnstable mushroomVineWaterWater BallWater tideYellow ledge
LocationsWorldsWorld 1World 2World 3World 4World 5World 6World 7World 8World 9World Coin
OtherPeach's CastleToad Houses
MovesCrouchDashDouble JumpDrill SpinFlutter JumpGround PoundJumpMidair SpinPropeller JumpShell TossSimultaneous Ground PoundSlideSpin JumpStompSwallowSwimTriple JumpWall Jump
Gameplay elements1-up BlastCoin BattleEnemy CourseExtra lifeFortressGhost HouseHint moviesPaahPower-up PanelsScoreSecret exitTime LimitWarp Cannon
Music"Bonus Area" • "Castle Theme" • "Coast Theme" • "Desert Theme" • "Forest Theme" • "Ghost House Theme" • "Lava Cave / Underground Ruins Theme" • "Lava Theme" • "Title Theme" ("Game Over") • "Toad House Minigame" • "Underwater Theme" • "World 1 Map"
Further infoEmblemGalleryGlitchesIwata AsksMultimediaNew Super Mario Bros. MiiNew Super Mario Bros. Wii (pachinko game)New Super Mario Bros. Wii Coin Roulette GumNew Super Mario Bros. Wii Lucky Coin Jr.New Super Mario Bros. Wii Official Sticker CollectionNew Super Mario Bros. Wii Ouchi de Capcoro Game MachineNew Super Mario Bros. Wii: Simplified Piano SolosNew Super Mario Bros. Wii Slot MachinePre-release and unused contentStaffSuper Mario Brothers WiiTrading cards
New Super Mario Bros. 2
Playable charactersMarioLuigi
FormsSmall MarioSuper MarioFire MarioRaccoon MarioGold MarioMega MarioMini MarioInvincible MarioWhite Raccoon Mario
Non-playable charactersPrincess PeachToads
EnemiesAmpBanzai BillBig Bone Piranha PlantBig BooBig Chain ChompBig Cheep CheepBig Deep CheepBig Dry BonesBig Fire Piranha PlantBig FuzzyBig ThwompBig WhompBlooperBlooper BabyBlooper NannyBob-ombBone Piranha PlantBooBoohemothBoomerang BroBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClimbing KoopaCoin CofferCrowberDeep CheepDry BonesFire BroFire Piranha PlantFire SnakeFishbonesFlame ChompFuzzyGold Banzai BillGold Big BooGold Big PiranhaGold BooGold BroGold Bullet BillGold Cheep CheepGold Fire Piranha PlantGold GoombaGold Goomba TowerGold KoopaGold Koopa ParatroopaGold LakituGold Mini GoombaGold Piranha PlantGold ParagoombaGoombaGoomba TowerGrinderHammer BroKoopa TroopaKoopa ParatroopaLakituLava BubbleMini GoombaPara-bombParagoombaPeepaPiranha PlantPokeyPorcupufferScuttlebugSledge BroSmall UrchinSpike TopSpinySpiny Cheep CheepSpiny EggSwoopThwompUrchinWhompWiggler
ObstaclesBanzai Bill CannonBill BlasterBill Blaster TurretBob-omb CannonBoo WallBoulderBoulder (ice)Bowser StatueBowser's FireballBurnerCurrentFire BarFireballIceLarge spiked ballLavaLava tidePoisonous swampPoison tideQuicksandShifting wallSkewerSpike BlockSpiked ballSpikesVolcanic debrisVolcanoWhirlpool
BossesThe KoopalingsRoyIggyLarryWendyMortonLemmyLudwig
Other bossesReznorBowserSuper BowserDry Bowser
Items and power-ups+ Clock1-Up Mushroom10-Coin100-CoinBlue CoinBuzzy ShellCoinCrown CoinFire FlowerGold BlockGold FlowerGold MushroomGold ShellHidden CoinInvincibility LeafKeyKoopa ShellMega MushroomMini MushroomMoon CoinRed CoinSpringboardStar CoinSuper LeafSuper MushroomSuper Star
Objects! Pipe! Switch? Block? Switch10-Coin BlockAssist BlockBone liftBrick BlockBridgeBubble-jet pipeCheckpoint FlagCircus ballCoin VolcanoConveyor BeltConveyor Belt SwitchCrateDonut BlockDoorDotted-Line BlockElevator liftEmpty BlockFenceFloating barrelFlying ? BlockFlying Gold BlockGoal PoleGoal Pole (secret)Ghost-coasterGold RingGray BlockHanging vineHaunted StairwayHidden BlockHinged panelIce BlockIce Donut BlockLarge ! SwitchLiftLittle birdLong Donut BlockMoving FenceMushroom PlatformMushroom TrampolineNote BlockP SwitchPaddle PlatformPipePipe CannonPoleRaftRed BlockRed POW BlockRed RingRopeRotating BlockRoulette BlockRoulette Coin BlockScale LiftSeesawSegmented platformSemisolid PlatformSinking and Rising MushroomsSky Move LiftSmall pipeSnake BlockStar Coin SignStretch ShroomSwitch-BurnerTilting mushroomTrampoline BlockTreasure ChestTrick doorVineWeb
LocationsWorldsWorld 1World 2World MushroomWorld 3World 4World FlowerWorld 5World 6World Star
DLC packsGold Rush PackCoin Challenge Pack ANerve-Wrack PackGold Mushroom PackCoin Challenge Pack BGold Classics PackCoin Challenge Pack CPlatform Panic PackMystery Adventures PackImpossible Pack
MovesCrouchDashDouble JumpFlyGround PoundJumpSimultaneous Ground PoundSlideSpin JumpStompSwimTail attackTriple JumpWall Jump
Gameplay elementsCoin RushExtra lifePaahRainbow CourseScoreTime LimitTower
Further infoGalleryGlitchesIwata AsksPre-release and unused contentStaff
New Super Mario Bros. U /New Super Luigi U /New Super Mario Bros. U Deluxe
Playable charactersMarioLuigiYellow ToadBlue ToadMiiNabbitcToadettee
FormsSmall MarioSuper MarioFlying Squirrel MarioFire MarioIce MarioMini MarioPropeller MarioPenguin MarioInvincible MarioPower Squirrel MarioPeachettee
YoshisYoshiBalloon Baby YoshiBubble Baby YoshiGlowing Baby Yoshi
Non-playable charactersPrincess PeachToads
EnemiesAmpaBanzai BillBig AmpaBig BooBig Buzzy BeetleaBig Cheep CheepBig Deep CheepbBig Dry BonesBig Eep CheepbBig Fire PiranhabBig FuzzyBig GoombaaBig Koopa TroopaaBig Piranha PlantBig PokeyBig ThwompBig UrchinBig WigglerBlooperBlooper BabyaBlooper NannyaBob-ombBony BeetleBooBoomerang BroBramballBroozerBulberaBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClampyaCooliganDeep CheepbDragoneelDry BonesEep CheepFire BroFire Piranha PlantFire SnakeFish BoneFlame ChompFliprusFooFuzzyGoombaGoombratGrrrolHammer BroHeavy Para-BeetleHefty GoombaHuckit CrabIce BroIce Piranha PlantJellybeamaKing BillKoopa ParatroopaKoopa TroopaLakituLava BubbleMagmaarghMagmawMecha CheepaMechakoopaMega GrrrolMini GoombaMissile BillMonty MoleMuncherPara-BeetleParabombParagoombaaPiranha PlantPiranha PodPokeyPorcupufferPrickly GoombaRiver Piranha PlantRocky WrenchaScaredy RataSledge BroSpikeSpike TopSpinySpiny Cheep CheepSpiny EggStalking Piranha PlantStone SpikeSumo BroSwoopaTargeting TedThwimpaThwompTorpedo TedUrchinWaddlewingWiggler
ObstaclesAshBanzai Bill CannonBig gunBill BlasterBill Blaster TurretBob-omb CannonbBowser StunnerBowser's FlameBurnerCannonaCannonballaCurrentFire BarGhost BlockGiant cannonballHuge Fire BarHuge IcicleIceIcicleJunior Clown CarLavaLava GeyserLava swellLava tideMecha HandMoving blockMoving torchPitPoison BogQuicksandSkewerSpellSpike BallSpikesSpinnerTorpedo BaseTorpedo tubea
BossesTower bossesBoom BoomBoss Sumo BroMagikoopa
The KoopalingsLemmyMortonLarryWendyIggyRoyLudwig
Other bossesBowser Jr.MagikoopaBowserGiant Bowser
Items and power-ups1-Up Mushroom3-Up MoonBarrelBlue CoinBoost StarBuzzy ShellCoinFire FlowerFruitGreen CoinHidden CoinIce blockIce FlowerKoopa ShellMini MushroomP-AcornPenguin SuitPOW BlockPropeller MushroomRed CoinStar CoinSuper AcornSuper CrowneSuper MushroomSuper StarTrampolineYoshi's Egg
Objects! Switch? Block? Switch3-Up Moon Blockd10-Coin BlockAirshipArrow liftBean PlatformBeanstalkBig BlockBlue RingbBone bridgeBoost BlockdBoss cannonBouncy CloudBrick BlockBridgeCheckpoint FlagaClockwork BlockCloud LiftCogConveyor BeltCracked blockCrateCross LiftDonut BlockDoorEmpty BlockFalse wallFloorFlowerFlying ? BlockGiant ShellGoal PoleGoal Pole (secret)Goal ringGreen RingHanging chainHanging vineHidden BlockIce ChunkIce platformIron BlockJet PipeLeaf PlatformLiftLight-Up-LiftLimited LiftLimited Lift (Remote-Control)Luigi BlockbMagical platformMega ? BlockMistMoving FenceMushroom PlatformNote BlockNutP SwitchPaddle PlatformaPalm treePendulum PlatformPolePipePipe CannonRed RingRemote-Control PlatformRocking PlatformRocky wallRolling logRope ladderRoulette BlockSand GeyserScale LiftScrewtopScrewtop LiftScrewtop PlatformScrewtop ShroomSeesaw Log BridgeSeesaw ShroomSeesaw Shroom (blue)bSemisolid PlatformSlide LiftSmall pipeSnake BlockSpine CoasterStar LiftStart BlockStone blockStone-EyeStretch BlockStretch ShroomSuper Guide BlockaSwinging HammerSwitch-LiftbTilting mushroomaTrack BlockTreasure chestTrick doorTurning FloorWaterWater BallWater GeyserWater tideWobble Rock
LocationsWorldsAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleSuperstar Road
OtherMushroom KingdomSecret IslandCoin CoursesaToad Houses
MovesCrouchDashDouble JumpDrill SpinFloaty JumpeFlutter JumpGround PoundJumpMidair JumpeMidair SpinPropeller JumpScuttlebShell TossSimultaneous Ground PoundSlideSpin JumpStompSwallowSwimTriple JumpWall Jump
Gameplay elementsBoost ModeBoost RushaChallenge ModeaCoin BattleaEnemy CourseExtra lifeLuigi sightingsbPaahPointSecret exitTime LimitTower
Music"Coin Edit" • "Ground Theme" ("Athletic Theme") • "Secret Island Record Room"
New Super Mario Bros. U Dokodemo Game CollectionDokan Basket (Clear Blue)Dokan Basket (Clear Red)Double Meiro ADouble Meiro BGuruguru Shot (Clear Blue)Guruguru Shot (Clear Red)VS Pinball (Clear Blue)VS Pinball (Clear Red)
Further infoBonus Videos (alternative titles for Bonus Video categories) •EmblemGallery (Luigi ·Deluxe) •GlitchesIwata AsksMultimediaNew Super Mario Bros. MiiNew Super Mario Bros. U + New Super Luigi UNew Super Mario Bros. U Coin Rush TowerNintendo Music (soundtrack) •Pre-release and unused contentStaff (Luigi ·Deluxe)
a Exclusive to theNew Super Mario Bros. U campaign
b Exclusive to theNew Super Luigi U campaign
c Present in both campaigns, but has different roles in each
d Only in the Wii U release
e Only in the Nintendo Switch release