Nintendo Power (cartridge)

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Nintendo Power
This logo for the Nintendo Power Flash Cart service was actually pulled from the "BS Nintendo HP" Satellaview ROM. It had a small section on the service, Heisei Shin Onigashima and Super Famicom Wars.
Logo
Release dateJapan September 30, 1997[1]
DiscontinuedJapan February 28, 2007[2]

Nintendo Power was a service in Japan that ran from September 1997 to February 28, 2007, and allowed players to downloadSuper Famicom games onto special, white flash memory cartridges known as SF Memory Cassettes. At a later date, players were able to downloadGame Boy games onto white GB Memory Cartridges. The cartridges were manufactured in Taiwan.[3]

Following the relative success of the rewrite service ofFamily Computer Disk System games, the Nintendo Power service was intended to be a cheaper alternative to purchasing full retail games.

While the majority of games available for the service were existing retail games, some games were exclusive to the service. For example,Picross NP was a series of eight Super Famicom Picross games based on popular Nintendo franchises. WhileSuper Mario Bros. Deluxe was previously available overseas, it was only available in Japan via the Nintendo Power flash RAM service.[4]

Purchasing and downloading games[edit]

Nintendo Power Writer
TheLoppi kiosk featuring aSuper Famicom andGame Boy cartridge slot. A different device was used to write games onto the cartridges.

Nintendo Power cartridges were originally sold over the counter ofLawson convenience stores based in Japan. Although the cartridges were also sold at the Japanese supermarketDaiei, re-writing services at stores other than Lawson were not formally introduced.

A user would first purchase a SF Memory Cassette or GB Memory Cartridge, then bring it to a store which had an NP copier for theLoppi ticketing system.

The player would select games to be placed on the cartridge, and then had them loaded on. In addition, the store would provide the purchaser with a printed copy of the manual for the game and blank stickers. The player was expected to write on the stickers and place them on the cartridge to mark what games they had downloaded. Game prices varied, with older titles being relatively cheap, and newer titles and NP exclusives being more expensive.

In addition to blank cartridges, pre-written versions of Nintendo Power games could be purchased. These cartridges look identical to blank Nintendo Power cartridges, although they usually included a sticker of the relevant game on the box, and with the exception ofWario Land: Super Mario Land 3, a 'how to play' sheet was included. Some games included special merchandise, such asBalloon Fight GB, which included a badge pin that was packaged with the game.

Purchasing pre-written versions of Nintendo Power games was relatively cheaper than buying a blank cartridge and manually downloading games. An exception is the Deluxe Pack version ofFire Emblem: Thracia 776, which featured special merchandise and was retailed for ¥9800.

Beginning of the Game Boy service[edit]

The Game Boy re-writing service was originally scheduled to begin in all Lawson stores from November 1, 1999. However, the impact of Taiwan's921 earthquake in September 1999 meant that it became increasingly difficult to produce a stable supply of GB Memory cartridges. This meant that the beginning of the Game Boy service was postponed until March 1, 2000.

In October 2000, as an apology for the service being postponed, players could order a pre-written version ofWario Land: Super Mario Land 3. This was a promotional item that was not re-sold. In later years, it was only possible to obtainWario Land: Super Mario Land 3 through the Nintendo Power service by re-writing it on to an existing cartridge.

Termination of the service[edit]

As of August 31, 2001, the Nintendo Power service was partly terminated and it was no longer possible to purchase Nintendo Power cartridges at Lawson or use the Loppi ticketing system to download games.[5] However, from September 1, 2001, players could directly send used cartridges to Nintendo through customer services to have them replaced with a different game.

As of February 28, 2007, the service was fully closed.

Specifications[edit]

Each cartridge's flash RAM is divided internally into eight blocks. Unless an 8-block game is loaded onto the cartridge, however, one block is reserved for the game selection menu, leaving only seven blocks for games. In addition, each cartridge has a small amount of SRAM for game saves, which is divided into sixteen blocks. Games are rounded up in capacity (i.e., a 10 megabit Super Famicom game needs three flash RAM blocks (12 megabits), a Game Boy game that needs 100 kilobits of save space would need 2 SRAM blocks (128 kilobits)). The system does have one limitation—games that utilize a special chip (such as theSuper FX) likeSuper Mario World 2: Yoshi's Island cannot be placed on the NP cartridge, as the needed chip was not in the cartridge.

Super Mario games released on the Nintendo Power service[edit]

SF Memory Cassette[edit]

Super Famicom Memory Cassette
SF Memory Cassette

Along with rereleases of hit Super Famicom games, several Nintendo Power titles were released exclusively for the service. The Super Famicom version ofDr. Mario is the same as the one found in the compilationTetris & Dr. Mario, which was not released in Japan.Wrecking Crew '98 was first available on the Nintendo Power service and was later released as a regular retail version.[6]

GB Memory Cartridge[edit]

GB Memory Cartridge
GB Memory Cartridge

Gallery[edit]

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseニンテンドウパワー[10]
Nintendō Pawā
Nintendo Power
ItalianNintendo Power[11][12]-
Nintendo Pover[sic][11]

References[edit]

Nintendo Power coverage on otherNIWA wikis:
The Cutting Room Floor icon.pngThe Cutting Room Floor has an article onGB Memory.
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onNintendo Power.
Video game systems and add-ons
Nintendo systems and add-onsHome consolesFamily Computer (Family BASIC ·Family Computer Disk System ·Family Computer Network System ·New Famicom),Nintendo Entertainment SystemSuper Famicom (Satellaview ·Super Game Boy ·Nintendo Power),Super Nintendo Entertainment System (Super Game Boy) •Nintendo 64 (64DD,iQue Player) •Nintendo GameCube (Game Boy Player) •Wii (Virtual Console ·WiiWare) •Wii U (Virtual Console) •Classics
HandheldsGame & WatchGame Boy (Game Boy Camera ·Nintendo Power) •Virtual BoyGame Boy ColorGame Boy Advance (e-Reader) •Nintendo DS (Nintendo DSi,DSiWare,Nintendo MP3 Player) •Nintendo 3DS (Nintendo 2DS ·Virtual Console) •Nintendo Switch Lite
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