New Super Mario Bros. 2

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Not to be confused withSuper Mario Bros. 2.
New Super Mario Bros. 2
The front North American cover art for New Super Mario Bros. 2
For alternate box art, see therelated gallery.
DevelopersNintendo EAD
Nintendo SPD
PublisherNintendo
PlatformNintendo 3DS
Release datesOriginal release:
Japan July 28, 2012[1]
Europe August 17, 2012[1]
Australia August 18, 2012[2]
USA August 19, 2012[1]
Italy August 24, 2012[1]
South Korea December 6, 2012[1]
HK June 21, 2013[3]
ROC June 21, 2013[4]
Nintendo eShop:
Japan July 28, 2012[?]
Europe August 17, 2012[?]
Italy August 17, 2012[?]
Australia August 18, 2012[?]
USA August 19, 2012[?]
South Korea June 3, 2014[?]
Gold Edition:
Japan July 1, 2014[?]
Europe July 4, 2014[?]
South Korea August 28, 2014[?]
USA November 27, 2014[?]
ROC 2015[5]
LanguagesEnglish (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
GenrePlatformer
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
RARS:0+ - All ages[6]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[?]
ACB:G - General[?]
ModesSolo Play, Co-op Play, Coin Rush, Options
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial codesJapan CTR-ABEJ-JPN
USA CTR-ABEE-USA

New Super Mario Bros. 2 is a side-scrolling2.5Dplatform game for theNintendo 3DS. It was first released in Japan on July 28,2012, and is the only original game in theNew Super Mario Bros. series to be released domestically first. It is the fifteenth entry of theSuper Mario series[7][8] and the third in theNew Super Mario Bros. line afterNew Super Mario Bros. for theNintendo DS and its follow-upNew Super Mario Bros. Wii for theWii. As the sequel toNew Super Mario Bros., it is an indirect follow-up toNew Super Mario Bros. Wii, and has various reused elements from them.

The game's main focus is oncoins, with the primary goal being to collect one million. To reach the goal, the game includes new items to aid the player, such as theGold Flower, which turns Mario intoGold Mario. LikeSuper Mario 3D Land, the game also seems to be partly based onSuper Mario Bros. 3, as it featuresRaccoon Mario, theP-Meter, and theKoopalings, all of which were introduced in said game.

According to Nintendo,New Super Mario Bros. 2 is the firstSuper Mario title and the firstNintendo game overall to be available for purchase in both packaged (retail) and digital (downloadable via theNintendo eShop) versions. The digital version can be stored onto an SD card, where it requires 2,727 blocks (349.0 MB) to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.

A follow-up toNew Super Mario Bros. 2 (which also serves as a sequel toNew Super Mario Bros. Wii), titledNew Super Mario Bros. U, was released as a launch title for theWii U on November 18, 2012.

Story[edit]

The following text is taken directly from the official website.

Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario and Luigi go off on a coin hunt in the sky, their beloved Princess Peach is kidnapped by the dastardly Koopalings. The brothers have to venture through over 80 stages to rescue her, grabbing an endless deluge of coins across land, water, air, and snow along the way.

The Mario Bros. waving Peach goodbye
The opening cutscene

Standing on the balcony ofPeach's Castle,Mario andLuigi wave goodbye toPrincess Peach to go on a coin hunt asRaccoon Mario and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing theirKoopa Clown Car onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi.Roy reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.

After defeating all of the Koopalings, the brothers head out ofWorld 5-Castle and see Peach locked in a cage inside the Koopa Clown Car, which transfers her toBowser's Castle.

When Mario and Luigi arrive at Bowser's Castle, they findBowser and Peach, who is locked up in a cage. One of the duo has to step on the! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch with Peach's cage dangling above that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.

During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.

Gameplay[edit]

After going through a Gold Ring in New Super Mario Bros. 2
Mario having used aGold Ring to turn several enemies golden, so as to earn coins.
Message received when the player collects 9,999,999 coins in New Super Mario Bros. 2
The message received after maxing out the coin counter at 9,999,999 coins

The basic gameplay is very similar to the previousNew Super Mario Bros. games, especiallyNew Super Mario Bros. Wii. However,New Super Mario Bros. 2 focuses on collectingcoins, with several ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring aGold Mario statue. The reward for maxing out the coin counter at 9,999,999 coins is a goldRaccoon Mario statue.[9]

LikeNew Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, includingGhost Houses,Fortresses, andCastles.Reznors andKoopalings are found at the end of each fortress and castle, respectively. UnlikeNew Super Mario Bros., when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.

Other details in gameplay were added inNew Super Mario Bros. 2. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while ridingYoshi in otherSuper Mario games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.

A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from theNew Super Mario Bros. Wii multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.

Coin Rush[edit]

Coin Rush
Coin Rush menu.
Main article:Coin Rush

Also featured inNew Super Mario Bros. 2 is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.

Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting aCrown Coin (worth 1,000 coins).[10] SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.[11]

Controls[edit]

Main menu[edit]

  • Select:+Control Pad/Circle Pad
  • Confirm:A Button
  • Back:B Button
  • Play asLuigi in single-player mode:L Button+R Button+A Button (while selecting file after defeating Bowser in World 6)
  • Delete all save data: Press and holdA Button+B Button+X Button+Y Button (when the Nintendo 3DS logo disappears)

In-game[edit]

  • Move:+Control Pad left or right orCircle Pad
  • Dash: HoldY Button/X Button orB Button/Y Button while moving
  • Jump/stomp:B Button/A Button orA Button/X Button
  • Crouch:+Control Pad down orCircle Pad
  • Ground Pound:+Control Pad down orCircle Pad (in midair)
  • Wall Jump:B Button/A Button orA Button/X Button (while holding+Control Pad left or right orCircle Pad in the direction of a wall, while sliding down it)
  • Double/Triple Jump:B Button/A Button orA Button/X Button (when landing after a running jump)
  • Pick up/throw: Press and holdY Button/X Button orB Button/Y Button; release to throw
  • Pause:Start Button/Select Button

Worlds[edit]

Unlike in previousNew Super Mario Bros. games, there are six numbered worlds as opposed to eight, each with aFortress in the middle and aCastle at the end; with three additional, secret worlds:World Mushroom,World Flower, andWorld Star. World Mushroom and World Flower are accessed viaWarp Cannons, while World Star is only available after beating the game. The first two special worlds also allow Mario to reachWorld 6, the world whereBowser is located, faster, with the shortest route being through the use of Warp Cannons, fromWorld 1 to World Mushroom, then from World Mushroom to World Flower, and finally from World Flower to World 6. Warp Cannons themselves have also been reworked from previous games into more extensive levels known as Dash Mario stages,[12] where Mario runs automatically and continuously through the level after being launched from the cannon and must jump at the right times to clear obstacles and collect coins. After clearing the level, Mario arrives at the destination world.

Worlds
World 1
Total number of obtainable Star Coins.×24Total number of Toad Houses.×4Total number of boss battles.×2
Courses
World 1 mapWorld 1-RainbowWorld 1-1
World 1-2World 1-3
World 1-TowerWorld 1-Warp Cannon
World 1-4World 1-5
World 1-AWorld 1-Castle
A grassy field with mushrooms, similar to other first worlds in theSuper Mario series. The boss isRoy Koopa and itsWarp Cannon leads to World Mushroom.
Unlock criterion: start a new game
World 2
Total number of obtainable Star Coins.×30Total number of Toad Houses.×4Total number of boss battles.×2
Courses
World 2 (New Super Mario Bros. 2)World 2-RainbowWorld 2-1
World 2-2World 2-3
World 2-AWorld 2-Tower
World 2-Ghost HouseWorld 2-4
World 2-5World 2-B
World 2-Castle
A vast desert filled with sand,palm trees, andcactuses, similar toWorld 2 fromNew Super Mario Bros. The boss isIggy Koopa.
Unlock criterion: complete World 1-Castle
World Mushroom
Total number of obtainable Star Coins.×21Total number of Toad Houses.×3Total number of boss battles.×1
Courses
World Mushroom (New Super Mario Bros. 2)WorldMushroom-RainbowWorldMushroom-1
WorldMushroom-2WorldMushroom-Ghost House
WorldMushroom-AWorldMushroom-3
WorldMushroom-Warp CannonWorldMushroom-B
WorldMushroom-Castle
The first Special World ofNew Super Mario Bros. 2. The boss isLarry Koopa and its Warp Cannon leads to World Flower.
Unlock criterion: use World 1-Warp Cannon
World 3
Total number of obtainable Star Coins.×30Total number of Toad Houses.×3Total number of boss battles.×2
Courses
World 3 (New Super Mario Bros. 2)World 3-RainbowWorld 3-1
World 3-2World 3-3
World 3-AWorld 3-Tower
World 3-Warp CannonWorld 3-4
World 3-Ghost HouseWorld 3-5
World 3-BWorld 3-Castle
An archipelago of several islands, with a forested portion later on in the world. The beach and forest portions are similar toWorld 4 andWorld 5 fromNew Super Mario Bros. Wii, respectively. The boss isWendy O. Koopa and its Warp Cannon leads to World Flower.
Unlock criterion: complete World 2-Castle or WorldMushroom-Castle
World 4
Total number of obtainable Star Coins.×33Total number of Toad Houses.×5Total number of boss battles.×2
Courses
World 4 (New Super Mario Bros. 2)World 4-RainbowWorld 4-1
World 4-Ghost HouseWorld 4-2
World 4-AWorld 4-Tower
World 4-BWorld 4-3
World 4-4World 4-C
World 4-5World 4-Castle
A snowy field filled with trees andice, similar toWorld 5 fromNew Super Mario Bros. andWorld 3 fromNew Super Mario Bros. Wii. The boss isMorton Koopa Jr.
Unlock criterion: complete World 3-Castle
World Flower
Total number of obtainable Star Coins.×21Total number of Toad Houses.×3Total number of boss battles.×1
Courses
World Flower (New Super Mario Bros. 2)WorldFlower-RainbowWorldFlower-1
WorldFlower-AWorldFlower-Warp Cannon
WorldFlower-Ghost HouseWorldFlower-2
WorldFlower-3WorldFlower-B
WorldFlower-Castle
The second Special World. The boss isLemmy Koopa and its Warp Cannon leads to World 6.
Unlock criterion: use WorldMushroom-Warp Cannon or World 3-Warp Cannon
World 5
Total number of obtainable Star Coins.×30Total number of Toad Houses.×4Total number of boss battles.×2
Courses
Full map of NSMB2's world 5 mapWorld 5-RainbowWorld 5-1
World 5-2World 5-Ghost House
World 5-3World 5-Tower
World 5-4World 5-A
World 5-5World 5-6
World 5-Castle
A sky-themed world withMushroom Platforms and high cliffs, similar toWorld 7 fromNew Super Mario Bros. Wii. The boss isLudwig von Koopa.
Unlock criterion: complete World 4-Castle or WorldFlower-Castle
World 6
Total number of obtainable Star Coins.×30Total number of Toad Houses.×4Total number of boss battles.×2
Courses
World 6 (New Super Mario Bros. 2)World 6-RainbowWorld 6-1
World 6-Ghost HouseWorld 6-2
World 6-AWorld 6-B
World 6-3World 6-Tower
World 6-4World 6-5
World 6-Bowser Castle
Alava-filled world with severalvolcanoes, haunted regions, and Bowser's Castle, similar toWorld 8 fromNew Super Mario Bros. The boss isBowser. This world must be completed to rescuePrincess Peach.
Unlock criterion: use WorldFlower-Warp Cannon or complete World 5-Castle
World Star
Total number of obtainable Star Coins.×24Total number of Toad Houses.×1Total number of boss battles.×1
Courses
NSMB2's World Star mapWorldStar-RainbowWorldStar-1
WorldStar-2WorldStar-3
WorldStar-4WorldStar-5
WorldStar-6WorldStar-7
WorldStar-Castle
The final Special World. The boss isDry Bowser.
Unlock criterion: complete World 6-Bowser Castle and accumulate 90 Star Coins

Characters[edit]

Playable characters[edit]

NameDescription
Artwork of Mario from New Super Mario Bros. 2
Mario
The main protagonist who sets out to save Princess Peach.
Luigi
Luigi
The second player in Co-op mode and unlockable for Solo Play by holdingL Button +R Button +A Button on the file select screen after clearingWorld 6-Bowser Castle.

Non-playable characters[edit]

NameDescription
Artwork of Princess Peach for Mario & Sonic at the Olympic Winter Games (reused for Fortune Street, New Super Mario Bros. 2 and Mario Kart Arcade GP DX)
Princess Peach
The damsel-in-distress, who was kidnapped by Bowser's Koopalings in theKoopa Clown Car.
Artwork of Toad for New Super Mario Bros. Wii (reused for New Super Mario Bros. 2, Mario Kart Arcade GP DX and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Toad appears inToad Houses and gives Mario items.

Enemies and obstacles[edit]

Enemies[edit]

The enemies listed in this table match those in theSuper Mario Bros. Encyclopedia.[13] The default order they are listed derives from the official guidebook[14] with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.

NameDescriptionLevelsPts.New
FirstLast
A Goomba in New Super Mario Bros. 2
Blue Goomba from New Super Mario Bros. 2
Goomba
Common enemies that walk in a single direction. They can be defeated with a single stomp.World 1-1WorldStar-1200
A Gold Goomba
Gold Goomba[a]
Golden Goombas that give extra coins when stomped.World 1-4World 5-3200
A Goomba Tower in New Super Mario Bros. 2
Goomba Tower[a]
Stacks of Goombas that walk in unison. They can be defeated individually.World 1-1World 6-2200
A Gold Goomba Tower
Gold Goomba Tower
Stacks of Gold Goombas that give extra coins when defeated.World 1-A200New to the franchise
A Paragoomba in New Super Mario Bros. 2
Paragoomba
Winged Goombas that hop as they walk. They turn into regular Goombas when stomped.World 2-2WorldStar-1200
A Gold Paragoomba
Gold Paragoomba
Gold Goombas with wings.World 2-2200New to the franchise
Mini Goombas in New Super Mario Bros. 2
Mini Goomba
Small Goombas that attach themselves to Mario, weighing him down until he either performs a Spin Jump or walks for a few seconds.World 4-1World 6-2200
A render of a gold mini goomba from nsmb2
Gold Mini Goomba
[derived]
Small Gold Goombas that weigh Mario down.World 4-1World 5-3200New to the franchise
A Bone Goomba in New Super Mario Bros. 2
Bone Goomba
Goombas with skull helmets, identical to regular Goombas gameplay-wise.World 1-TowerWorldFlower-Castle200New to the franchise
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Green)
Turtle enemies that walk in a single direction. They temporarily retreat into their shells when attacked, which can then be kicked, picked up, or thrown. Like Goombas, green-shelled Koopa Troopas walk off ledges.World 1-1WorldStar-5200
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Red)
Red Koopa Troopas turn around when they reach the edge of a platform.World 1-1WorldStar-5200
A Gold Koopa
Gold Koopa
Koopa Troopas with golden shells. When attacked, they go into their shells. They can be thrown to leave behind a trail of coins.World 1-4WorldStar-5200New to the franchise
Artwork of a green Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Green)
Winged Koopa Troopas that hop along the ground in high arcs. They turn into regular Koopa Troopas when stomped.World 1-3WorldStar-1200
Artwork of a red Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Red)
Red-shelled Koopa Troopas fly up and down or side to side in the air.World 1-3WorldStar-1200
A Gold Koopa Paratroopa
Gold Koopa Paratroopa
Koopa Paratroopas that have a trail of coins following them.World 1-4World 5-A200New to the franchise
Model of a Climbing Koopa from New Super Mario Bros. 2. The empty space around the model is to facilitate easy placement alongside artwork of other enemies from the game.
Climbing Koopa
Koopa Troopas that move either horizontally or vertically along fences, climbing to the other side once they reach the edge. They can be defeated by punching them from the opposite side of the fence they are climbing.World 5-TowerWorld 5-Castle200
A Buzzy Beetle in New Super Mario Bros. 2
Buzzy Beetle
Shelled enemies that act much like Koopa Troopas, but are impervious to fireballs. Some walk on ceilings and drop down to attack Mario when approached.World 2-3World 6-1200
A Spike Top in New Super Mario Bros. 2
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. They can slowly climb around blocks and rock formations.World 2-3World 6-1200
A Dry Bones in New Super Mario Bros. 2
Dry Bones
Skeleton Koopa Troopas that briefly collapse when attacked but rebuild themselves shortly afterward.World 1-TowerWorldStar-Castle200
A Big Dry Bones in New Super Mario Bros. 2
Big Dry Bones[b]
Larger versions of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound.World 2-TowerWorld 6-Bowser Castle200
A Hammer Bro in New Super Mario Bros. 2
Hammer Bro
Enemies that throw hammers and jump.World 2-21000
A Boomerang Bro in New Super Mario Bros. 2
Boomerang Bro
Blue-shelled Hammer Bros that use boomerangs, which return to them after being thrown.World 2-2WorldMushroom-Warp Cannon1000
A Fire Bro in New Super Mario Bros. 2
Fire Bro
Red-shelled Hammer Bros that throw fireballs.World 6-31000
A Gold Bro
Gold Bro
Gold-shelled Hammer Bros that throw coins instead of hammers.World 2-2World 6-31000New to the franchise
A Sledge Bro in New Super Mario Bros. 2
Sledge Bro
Large Hammer Bro variants that throw large hammers. They can also stun Mario when they jump.World 2-2200
A Lakitu in New Super Mario Bros. 2
Lakitu
Cloud-riding enemies that throw Spiny Eggs at Mario. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.World 5-2WorldStar-51000
A Gold Lakitu
Gold Lakitu
Lakitus with yellow shells, ride in golden clouds, and throw coins instead of Spiny Eggs.World 5-2WorldStar-51000New to the franchise
A Spiny in New Super Mario Bros. 2
Spiny
Turtle enemies with spiny shells that prevent Mario from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and drop down to attack Mario when approached.World 2-4WorldStar-5200
A Spiny Egg in New Super Mario Bros. 2
Spiny Egg
The furled form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies.World 5-2WorldStar-5200
A Piranha Plant in New Super Mario Bros. 2
Piranha Plant
Plants that either move in and out of Warp Pipes or lunge at Mario from the ground. Warp-Pipe-dwelling Piranha Plants do not emerge if Mario is nearby.World 1-2World 6-2200
A Gold Piranha Plant
Gold Piranha Plant
Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.World 1-AWorld 6-2200New to the franchise
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plant
Large variants of Piranha Plants that lunge at Mario from the ground.World 1-AWorld 5-6200
A Gold Big Piranha in New Super Mario Bros. 2
Gold Big Piranha
[derived]
A larger variant ofGold Piranha Plants.World 1-A200New to the franchise
A Venus Fire Trap in New Super Mario Bros. 2
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot a single fireball. Some move in and out of Warp Pipes like normal Piranha Plants and hide when Mario is nearby, while others are grounded. A single Warp-Pipe-dwelling Fire Piranha Plant in World 6-2 has the ability to shoot three fireballs in a row.World 5-6World 6-2200
Squared screenshot of a Gold Fire Piranha Plant from New Super Mario Bros. 2.
Gold Fire Piranha Plant
Gold Fire Piranha Plants spit fireballs like the normal ones. When defeated, their pipe shoots coins into the air.World 6-2200New to the franchise
A Big Venus Fire Trap in New Super Mario Bros. 2.
Big Fire Piranha Plant[a]
Large Fire Piranha Plants that shoot big fireballs.World 5-6200
A Bone Piranha Plant in New Super Mario Bros. 2
Bone Piranha Plant
Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.World 1-TowerWorld 5-Castle200New to the franchise
A Big Bone Piranha Plant in New Super Mario Bros. 2
Big Bone Piranha Plant
Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.WorldMushroom-CastleWorld 5-Castle200New to the franchise
A Cheep Cheep in New Super Mario Bros. 2
Cheep Cheep
Slow-moving fish that are either found swimming endlessly forward or back and forth. In some levels, they jump up from the water, making them vulnerable to jumps.World 1-5World 4-5200
A Gold Cheep Cheep
Gold Cheep Cheep[a]
Gold-colored Cheep Cheeps that jump out of water with coins behind them.World 3-1200
A Big Cheep Cheep in New Super Mario Bros. 2
Big Cheep Cheep
Big Cheep Cheeps that are either found swimming endlessly forward or back and forth, like their smaller counterparts.World 1-5World 3-B200
A Spiny Cheep Cheep in New Super Mario Bros. 2
Spiny Cheep Cheep[a]
Fish that are normally found swimming back and forth, but speed up to chase Mario when approached.World 1-5World 3-2200
A Deep Cheep in New Super Mario Bros. 2
Deep Cheep[b]
Fish that endlessly swim forward in a sine wave-like pattern. They briefly give chase when approached, though stop once they move past Mario.WorldMushroom-2200
A Big Deep Cheep in New Super Mario Bros. 2
Big Deep Cheep[b]
Big Deep Cheeps that retain the chasing behavior of their smaller counterparts.WorldMushroom-2WorldMushroom-2200
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomp
A large fish that, once approached, begins pursuing Mario indefinitely, periodically lunging at Mario in an attempt to eat him. When defeated, Mario causes it to drop three coins.World 1-5World 4-5200
A Fishbones in New Super Mario Bros. 2.
Fishbones[a]
Skeletal fish that charge towards Mario when approached, but crumble to pieces if they hit any surface.World 3-TowerWorldStar-6200
A Porcupuffer in New Super Mario Bros. 2
Porcupuffer[a]
An aggressive fish that moves along the surface of water bodies, following Mario's horizontal position and occasionally leaping from the water to attack.WorldFlower-2WorldStar-4200
A Blooper in New Super Mario Bros. 2
Blooper
Squid-like enemies that move in an erratic pattern and follow Mario.World 3-5200
A Blooper Nanny in New Super Mario Bros. 2
Blooper Nanny
Bloopers that haveBlooper Babies swimming in a trail behind them.World 3-5200
An Urchin in New Super Mario Bros. 2
Urchin[a]
Aquatic enemies that either float motionlessly or move back and forth in the water.WorldMushroom-2World 3-A200
A Small Urchin in New Super Mario Bros. 2
Small Urchin
Stationary underwater enemies that cannot be defeated by jumping, but are weak to all other means of attack.World 3-2World 3-A200New to the franchise
A Boo in New Super Mario Bros. 2
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing Mario.World 2-Ghost HouseWorld 6-4200
A Gold Boo
Gold Boo
Boo variants that leave a trail of coins behind as they move.WorldMushroom-Ghost HouseWorld 6-Ghost House200New to the franchise
A Big Boo in New Super Mario Bros. 2
Big Boo[a]
Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them.WorldMushroom-Ghost HouseWorld 6-Ghost House200
A Gold Big Boo
Gold Big Boo
Large Boos that go in the opposite direction of Mario, leaving coins behind them.WorldMushroom-Ghost HouseWorld 6-Ghost House200New to the franchise
A Boohemoth in New Super Mario Bros. 2
Boohemoth
A gigantic Boo who chases Mario in certain Ghost House levels.World 2-Ghost HouseWorldFlower-Ghost HouseA red "X" mark, used to indicate when something is false or not applicable.New to the franchise
A Peepa in New Super Mario Bros. 2
Peepa[a]
Ghosts that move in circles and sometimes carry platforms.World 2-Ghost HouseWorldStar-3200
A Thwomp in New Super Mario Bros. 2
Thwomp
Large rocks that fall when Mario gets close before returning to their original position.World 1-CastleWorldMushroom-Castle200
A Big Thwomp in New Super Mario Bros. 2
Big Thwomp
Large Thwomps that can break through stone blocks.World 1-CastleWorldMushroom-Castle200
A Whomp in New Super Mario Bros. 2
Whomp
Walking Thwomp variants that fall face-first.WorldMushroom-CastleWorldStar-3200
A Big Whomp in New Super Mario Bros. 2
Big Whomp[b]
Big Whomps that may reveal objects behind them after they fall.WorldMushroom-CastleWorldStar-3200
A Bob-omb in New Super Mario Bros. 2
Bob-omb
Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some in World 2-B are found being shot from Cannons.World 2-BWorld 6-2200
A Para-bomb in New Super Mario Bros. 2
Para-bomb[a]
Parachuting Bob-ombs that descend from the sky, losing their parachute once they land.World 2-BWorld 6-2200
A Bullet Bill in New Super Mario Bros. 2
Bullet Bill
Bullets that fly straight forward. They are shot from Bill Blasters and Bill Blaster Turrets or appear from the edges of the screen.World 3-BWorld 6-B200
A Gold Bullet Bill
Gold Bullet Bill[a]
Golden Bullet Bills that leave trails of coins behind them.World 5-5World 6-B200
A Banzai Bill in New Super Mario Bros. 2
Banzai Bill
Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path.World 5-5World 6-B200
A Gold Banzai Bill
Gold Banzai Bill
Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.World 5-5World 6-B200New to the franchise
A Fuzzy in New Super Mario Bros. 2
Fuzzy[a]
Enemies that follow tracks and hurt Mario upon contact. If they fall off a track, they will twirl in the air.World 2-AWorld 4-C200
A Big Fuzzy in New Super Mario Bros. 2
Big Fuzzy[a]
A large Fuzzy with the same behavior.World 4-C200
A Crow in New Super Mario Bros. 2
Crowber[b]
Birds that circle above Mario before swooping down to attack and leaving the screen.WorldMushroom-Warp CannonWorld 6-4200
A Swoop in New Super Mario Bros. 2
Swoop
Bats that hang onto the ceiling, then swoop towards Mario when approached.World 5-Ghost House200
A Pokey in New Super Mario Bros. 2
Pokey
Cactus enemies that slide back and forth at varying speeds, and are invulnerable to stomps. They are instantly defeated once their head segment is destroyed.World 2-3World 2-B200
A Fire Snake in New Super Mario Bros. 2
Fire Snake
Flames that jump in a high arc, chasing Mario across Semisolid Platforms. They temporarily enlarge after every few hops.World 2-4WorldStar-7200
A Wiggler in New Super Mario Bros. 2
Wiggler
Caterpillars that become agitated and move faster after being jumped on.World 3-Warp CannonWorld 3-4200
A Chain Chomp in New Super Mario Bros. 2
Chain Chomp
Enemies tied to posts that lunge at Mario at regular intervals. If their post is ground pounded, they are set free and can be used to break through blocks.World 2-5WorldMushroom-B200
Model of a Big Chain Chomp from New Super Mario Bros. 2.
Big Chain Chomp[a]
This Chain Chomp pullsIggy's chariot during his boss battle. It lunges at Mario, with the recoil pushing Iggy forwards. Hitting Iggy causes the Big Chain Chomp to become enraged and lunge at Mario more quickly. Once Iggy is defeated, the Chain chomp reverts to its normal size.World 2-CastleNone
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebug
Spiders that hang down from webs and can be defeated by jumping on them.World 3-3WorldFlower-2200
A Coin Coffer in New Super Mario Bros. 2
Coin Coffer[a]
Enemies that drop coins when attacked.WorldStar-1WorldStar-7200
A Flame Chomp in New Super Mario Bros. 2
Flame Chomp
Flying black spheres that chase Mario. They have four fireballs in tow, which they periodically shoot at Mario. They explode once they are out of fireballs.World 6-B200
An Amp in New Super Mario Bros. 2
Amp
Electric balls that shock Mario upon contact.World 4-BWorldFlower-Warp Cannon200
A Lava Bubble in New Super Mario Bros. 2
Lava Bubble
Fireballs that jump out of lava at regular intervals.World 1-CastleWorldStar-7200
Grinder
Grinder[a]
Buzzsaws that move along tracks.World 3-CastleWorldStar-Castle200
  1. ^abcdefghijklmnopqSpecific enemies appeared in previousSuper Mario games but were not in the firstNew Super Mario Bros. game.
  2. ^abcdeSpecific enemies first appeared in the firstNew Super Mario Bros. game

Obstacles[edit]

NameDescriptionCourses
FirstLast
Sprite of a Banzai Bill Cannon from New Super Mario Bros. 2.
Banzai Bill Cannon
Cannons that shoot Banzai Bills.World 5-5World 6-B
Bullet Bill & Bill Blaster
Bill Blaster
Cannons that shoot Bullet Bills.World 3-BWorld 6-B
Bill Blaster Turret from New Super Mario Bros. 2
Bill Blaster Turret
Stacks of Bill Blasters that rotate and shoot Bullet Bills.World 5-5
Bob-omb Cannon
Bob-omb Cannon
Cannons that firePara-bombs. Some automatically aim left and right.World 2-B
World 4-Ghost House
Boo Wall[15]
Boos control these walls and shift them to force Mario down particular paths.World 4-Ghost House
World 3-5
Boulder
Giant rocks that are large enough to break through blocks.World 3-5
Render of a chunk of ice in New Super Mario Bros. 2
Boulder (ice)
Spiked balls of two sizes that can only be defeated by Gold Mario.World 4-1
Bowser Statue
Bowser Statue
Bowser statue heads that breathe large fireballs.World 6-5WorldStar-Castle
Sprite of Bowser's Flame from New Super Mario Bros. 2.Sprite of Bowser's Flame from New Super Mario Bros. 2.
Bowser's Fireball
These flames first appear while Mario is approachingBowser, who is offscreen at the time. He spews them during his boss battles as well.Dry Bowser spews blue-colored fireballs.World 6-Bowser CastleWorldStar-Castle
Sprite of a Burner from New Super Mario Bros. 2.
Burner
Constant streams of fire that instantly hurt Mario upon contact. A special variant marked with an ! mark appears inWorld 6-Tower, in which the flame is temporarily turned off if the block is hit.World 5-TowerWorld 6-Bowser Castle
World 1-5
Current
Currents that push the player downward over a pit.World 1-5WorldStar-3
Second Course (Impossible Pack) from New Super Mario Bros. 2
Fire Bar
A series of fireballs that spins in a circular motion.World 4-CastleWorldStar-7
A fireball from New Super Mario Bros. 2
Fireball
Lava Bubble-like flames that jump in an arc.World 2-CastleWorldStar-7
Mario. wearing a Gold Block, sliding down an icy hill towards some Goombas in World 4-3.
Ice
Icy terrain that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards. In World 4-Tower, ice rises from the ground.World 4-1World 4-3
Large spiked ball
Large spiked ball
Large spiked balls of two sizes that can break through stone tiles.WorldMushroom-CastleWorld 4-Castle
World 5-Tower
Lava
Scorching moats that causes Mario to instantly lose a life upon contact.World 1-CastleWorldStar-Castle
Third Course (Impossible Pack) from New Super Mario Bros. 2
Poison
A liquid hazard that causes Mario to instantly lose a life.World 3-3WorldFlower-2
Quicksand from New Super Mario Bros. 2.
Quicksand
Sand pits that slowly engulf the player.World 2-5World 2-B
Model of a Spike Pillar from New Super Mario Bros. 2
Skewer
Large spiked pillars that damage Mario if he touches them.World 3-Tower
Assembled sprite of a Spike Block from New Super Mario Bros. 2.
Spike Block
Floating blocks of spikes that damage the player.World 3-BWorld 5-6
Spiked ball
Spiked ball
Spike balls that hurt Mario on contact.WorldMushroom-AWorld 6-5
Spikes in New Super Mario Bros. 2
Spikes
Pointy obstacles that harm the player.World 1-CastleWorldStar-Castle
A piece of volcanic debris from New Super Mario Bros. 2
Volcanic debris
Rocks that fall slowly and break upon hitting either the ground or a block.World 6-1
Squared screenshot of a Whirlpool from New Super Mario Bros. 2.
Whirlpool
A swirling vortex of water that pulls Mario down a pit. It periodically stops.World 3-2

Bosses[edit]

NameDescriptionLevels
FirstLast
The Koopalings
Roy Koopa
Roy
Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.World 1-Castle
Iggy Koopa
Iggy
Like inNew Super Mario Bros. Wii, Iggy rides aBig Chain Chomp carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks by using the four short blue platforms in the center. Iggy's Chain Chomp carriage also exits the arena on one side from either the top or bottom, eventually reappearing on the other side in the opposite direction. Additionally, he enters the arena on the same side as the exit. He takes three hits to defeat.World 2-Castle
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry
Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protruding from the floor and ceiling. He takes three hits to defeat.WorldMushroom-Castle
Wendy O. Koopa
Wendy
Like inNew Super Mario Bros. Wii, Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.World 3-Castle
Morton from Mario Kart Tour
Morton
Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.World 4-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy
Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.WorldFlower-Castle
Ludwig von Koopa
Ludwig
Mario or Luigi must use the five grayPipe Cannons on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.World 5-Castle
Other bosses
Reznors
Reznor
Reznors originate fromSuper Mario World and are fought as mini-bosses in every main world, standing on top ofLong ? Blocks above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.World 1-TowerWorld 6-Tower
Artwork of Bowser for New Super Mario Bros. 2 (Reused for Mario Party: The Top 100)
Bowser
Mario or Luigi must jump on the! Switch to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.World 6-Bowser Castle
Artwork of Dry Bowser
Dry Bowser
Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.WorldStar-Castle

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

NameDescription
Sprite of a Coin from New Super Mario Bros. 2.
Coins
Collecting 100 of these gives the player an extra life.
Hidden Coin from New Super Mario Bros. 2
Hidden Coins
An outline of a coin that becomes a coin if Mario goes through it.
10 Coin
10-Coins
Gives the player 10 coins.
In-game model of a giant coin in New Super Mario Bros. 2.
100-Coins
Gives the player 100 coins, immediately giving Mario anextra life.
Sprite of a Red Coin from New Super Mario Bros. 2.
Red Coins
Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
Blue Coin from New Super Mario Bros. 2
Blue Coins
These coins are just like normal coins, but they appear by hitting aP Switch.
A Star Coin
Star Coins
Three of these are located in every course in hard-to-reach or hidden areas.
A render of a moon coin from nsmb2
Moon Coins
Three of these are located in every course in hard-to-reach or hidden areas only appearing inWorld Star.
A Crown Coin from New Super Mario Bros. 2
Crown Coins
Exclusive toCoin Rush. They are 1000 coins each.
1-Up Mushroom artwork from New Super Mario Bros. 2
1-Up Mushrooms
Gives the player an extra life.
Gold Mushroom artwork from New Super Mario Bros. 2
Gold Mushrooms
Rewards Mario 50 coins (or 100 coins if he isGold Mario).
+ Clock from New Super Mario Bros. 2
+ Clocks (blue)
Adds 10 seconds to the time limit.
+ Clock from New Super Mario Bros. 2
+ Clocks (green)
Adds 50 seconds to the time limit.
Squared screenshot of a key from New Super Mario Bros. 2.
Keys
A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
A Green Shell from Mario Kart 7.
Koopa Shells
Koopa Troopas temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs.
Artwork of a Gold Shell from New Super Mario Bros. 2
Gold Shells
Gold Shells leave trails of collectible coins as they slide. These shells come only from stompedGold Koopas.
Squared screenshot of a Buzzy Shell from New Super Mario Bros. 2.
Buzzy Beetle Shells
These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
Spiny ShellsThese work like Koopa Shells and, because they are upside down, they can bestomped.
Trampoline
Springboards
A spring that lets the player jump high into the air. It can be picked up and carried around.
Artwork of a Gold Block from New Super Mario Bros. 2
Gold Blocks
Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
Squared screenshot of Flying Gold Block from New Super Mario Bros. 2.
Flying Gold Blocks
These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-upFormDescription
N/AArtwork of Small Mario from New Super Mario Bros. 2
Small Mario
Mario's weakest form. He starts each life in his Small form. If Small Mario touches an enemy or obstacle, he loses one life.
Artwork of a Super Mushroom for New Super Mario Bros. 2
Super Mushroom
Artwork of Mario in New Super Mario Bros. 2
Super Mario
Turns Small Mario and Mini Mario into Super Mario.
Artwork of a Fire Flower for New Super Mario Bros. 2
Fire Flower
Artwork of Fire Mario in New Super Mario Bros. 2
Fire Mario
Turns Mario into Fire Mario.
Artwork of a Super Leaf for New Super Mario Bros. 2
Super Leaf
Artwork of Raccoon Mario in New Super Mario Bros. 2
Raccoon Mario
Turns Mario into Raccoon Mario.
Gold Flower artwork for New Super Mario Bros. 2
Gold Flower
Gold Mario spirit artwork from Super Smash Bros. Ultimate
Gold Mario
Turns Mario into Gold Mario.
Artwork of a Mega Mushroom in New Super Mario Bros. 2
Mega Mushroom
Mega Mario
Mega Mario
Turns Mario into Mega Mario.
Artwork of a Mini Mushroom in New Super Mario Bros. 2
Mini Mushroom
Artwork of Mini Mario in New Super Mario Bros. 2
Mini Mario
Turns Mario into Mini Mario.
Artwork of the Super Star for New Super Mario Bros. 2
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Turns Mario into Invincible Mario.
Artwork of an Invincibility Leaf from New Super Mario Bros. 2
Invincibility Leaf
White Raccoon Mario artwork from New Super Mario Bros. 2
White Raccoon Mario
Turns Mario into White Raccoon Mario.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected byMario. For objects that primarily function as obstructions or hazards, seeabove.

NameDescription
Blocks and containers
Artwork of a ? Block from New Super Mario Bros. 2
? Block
A block that is guaranteed to hold contents, typicallycoins orpower-ups, but also occasionally other items. Some ? Blocks are10-Coin Blocks that release up to ten coins when struck in succession. A few arehidden and only become visible when struck.
Golden Leaf Block
Assist Block
Assist Blocks contain anInvincibility Leaf. Appears after five lives are lost in the same course and makes the file's stars lose their sparkles upon doing so.
Artwork of a Brick Block in New Super Mario Bros. Wii (also used for New Super Mario Bros. 2 and New Super Mario Bros. U)
Brick Block
A block that may or may not hold contents. Empty Brick Blocks break when hit if the player is at least in theirSuper form. Like ? Blocks, some Brick Blocks are 10-Coin Blocks and Hidden Blocks.
Donut Block from New Super Mario Bros. 2
Donut Block
A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
From MFGG NSMBW icon
Dotted-Line Block
Intangible blocks that transform into tangibleRed Blocks for a brief period of time when a nearby ? Switch is pressed.
Screen-cropped sprite of a Flying ? Block from New Super Mario Bros. 2.
Flying ? Block
A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes anEmpty Block.
Ice Block NSMB2
Ice Block
A block made of ice that serves as a platform.
Sprite of a Ice Donut Block from New Super Mario Bros. 2.
Ice Donut Block
Donut Blocks made of ice. There are long and short varieties.
Wide ? Block from New Super Mario Bros. 2
Long ? Block
A three-block-wide ? Block that holds either three coins or two coins and a power-up.
Music Block artwork from New Super Mario Bros. 2
Note Block
A block that, when Mario jumps on it, makes him jump higher.
POW Block
Red POW Block
A block that causes a large tremor on the ground when hit.
Assembled sprite of a Rotating Block with a ? Block and Brick Blocks from New Super Mario Bros. 2.
Rotating Block[16]
Blocks that twirl. Brick Blocks and ? Blocks are fastened to them.
Roulette Block from New Super Mario Bros. 2
Roulette Block
A block with various items scrolling on it. Mario can hit it and release the power-up shown.
Roulette Coin Block
Roulette Coin Block
A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
Snake Block
Snake Block
Green blocks that move like a snake once Mario steps on it.
Hard Block
Stone Block
Blocks that can only be broken byMega Mario, explosions, enemy attacks, and certain obstacles.
Treasure Chest NSMB2
Treasure chest
Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
Trigger objects
In-game model of an ! Switch in New Super Mario Bros. 2.
! Switch
Red ! Switches trigger something that causes coins to appear.
Question Switch
? Switch
Changes or adds things to an area, such as platforms, for a limited time.
Sprite of a Conveyor Belt Switch from New Super Mario Bros. 2.
Conveyor Belt Switch[16]
Switches that change the direction of certain Conveyor Belts.
Gold Ring
Gold Ring
Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
Squared screenshot of a large ! Switch from New Super Mario Bros. 2.
Large ! Switch
Large ! Switches causeBowser orDry Bowser to sink into the lava.
A P-Switch, from New Super Mario Bros. 2.
P Switch
Turns bricks into coins or vice versa, or causes the revealing ofBlue Coins.
Red Ring from New Super Mario Bros. 2
Red Ring
Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a1-Up Mushroom, depending on the player's current size.
Burner from New Super Mario Bros. 2
Switch-Burner[16]
Block-like switches that controlBurners. Striking them temporarily turns the Burners off.
Pipes
Image of an ! Pipe from New Super Mario Bros. 2.
! Pipe
An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
Squared screenshot of a Jet Pipe from New Super Mario Bros. 2.
Bubble-jet pipe
These underwater pipes expel strong currents that push the player character.
Artwork of a pipe from New Super Mario Bros. 2.
Pipe
Pipes going through the ground that transport the player to new areas.
A Pipe Cannon in World 1-A
Pipe Cannon
Pipes that launch the player to another location or a hard-to-reach platform.
Sprite of a mini Warp Pipe from New Super Mario Bros. 2
Small pipe
Mini variants of warp pipes that can be accessed with aMini Mushroom.
Climbable objects
Artwork of Mario on a fence from New Super Mario Bros. 2
Fence
Fences the player can climb.
Squared screenshot of a hanging vine from New Super Mario Bros. 2.
Hanging vine
Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
Screen-cropped sprite of a Moving Fence from New Super Mario Bros. 2.
Moving Fence
Fences that move on a track.
Assembled sprite of a Pole from New Super Mario Bros. 2.
Pole
Climbable poles. Mario clings to one by jumping onto it.
Screen-cropped sprite of rope from New Super Mario Bros. 2.
Rope
Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
Assembled sprite of strung rope from New Super Mario Bros. 2.
Rope (strung)
Taut rope that can be clung to and traveled along likemonkey bars to reach distant areas.
Squared screenshot of a hanging rope from New Super Mario Bros. 2.
Rope (untied)
Rope that Mario can swing back and forth on.
Screen-cropped sprite of a Vine Block from New Super Mario Bros. 2.
Vine
Used as a ladder that can lead toCoin Heaven, or a secret place. Comes out of a Hidden Block or brick.
a web.
Web
Webs the player can climb.
Platforms
Screen-cropped sprite of a bone lift from New Super Mario Bros. 2.
Bone lift
Skeletal lifts that rise from lava. Standing on one for too long causes it to slowly fall.Super Bowser destroys bone lifts when he swipes his claws.
Artwork of a circus ball from New Super Mario Bros. Wii.
Circus ball
Bouncing balls that are summoned byLemmy Koopa in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
A Coin Volcano in New Super Mario Bros. 2
Coin Volcano
Hills made up of slope tiles with distinct red crusts. If aBob-omb explodes near the red crusts, they disintegrate and release coins.
Sprite of a Conveyor Belt from New Super Mario Bros. 2.
Conveyor Belt
Moving platforms that carry the player from one place to another without them having to move at all.
Sprite of a Crate from New Super Mario Bros. 2.
Crate
Crates float inpoisonous water. Standing on one causes it to slowly sink, but it floats back to the top once jumped off.
Sprite of an elevator lift from New Super Mario Bros. 2.
Elevator lift
Stationary lifts that move in a specific direction once stood on. Moving off and touching it again makes it move in the opposite direction.
Sprite of a Flatbed Ferry from New Super Mario Bros. 2.
Flatbed Ferry
Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
Sprite of a floating barrel from New Super Mario Bros. 2.
Floating barrel
Large barrels that float in water. They gently sink while Mario is on top of them.
Screen-cropped sprite of ghost-coaster from New Super Mario Bros. 2.
Ghost-coaster
Lifts carried byPeepas. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them.
World 5-Ghost House
Haunted Stairway[16]
The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
Screen-cropped sprite of a Lift from New Super Mario Bros. 2.
Lift
Platforms that move in any direction.
Sprite of a pink Mushroom Trampoline from New Super Mario Bros. 2.
Mushroom Trampoline
Mushroom Platforms serve as a trampoline.
Sprite of a Paddle Platform from New Super Mario Bros. 2.
Paddle Platform
A paddle wheel-like platform made of four smaller platforms that moves in a wheel on tracks.
Sprite of a Raft from New Super Mario Bros. 2.
Raft
Platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
Sprite of a Scale Lift from New Super Mario Bros. 2.
Scale Lift
Scale-like lifts that when Mario lands on one platform, the parallel one rises. It will fall off if he stands on it for too long.
Sprite of a Seesaw from New Super Mario Bros. 2.
Seesaw
Platforms that teeter to one side when a player or element stands on the opposite side.
A segmented platform in New Super Mario Bros. 2.
Segmented platform
Rideable creatures made of bone used to aid Mario and sail across lava.
Sprites of Sinking and Rising Mushrooms from New Super Mario Bros. 2.
Sinking and Rising Mushrooms
Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
Sprite of a Sky Move Lift from New Super Mario Bros. 2.
Sky Move Lift
Anairship that constantly moves to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
Stretch Shroom from New Super Mario Bros. 2
Stretch Shroom
Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
Screen-cropped sprite of a tilting mushroom from New Super Mario Bros. 2.
Tilting mushroom
Mushroom Platforms that tilt back and forth on their own.
A Trampoline Block in New Super Mario Bros. 2
Trampoline Block
A hidden block that, when Mario jumps on it, makes him jump higher, similar to aNote Block.
Other objects
Checkpoint Flag from New Super Mario Bros. 2
Checkpoint Flag
A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his Small form, he transforms into his Super form.
Toad House Door
Door
A door found in Ghost Houses, fortresses, and castles that takes the player to another portion of the level. Large doors serve as entry points to a boss.
Sprite of a Goal Pole from New Super Mario Bros. 2.
Goal Pole
Flagpoles found at the end of every level. Touching one completes the level.
Sprite of a Goal Pole (secret) from New Super Mario Bros. 2.
Goal Pole (secret)
Red flagpoles found at the end of some levels. Touching one completes the level and leads tosecret exits.
Sprite of a hinged panel from New Super Mario Bros. 2.
Hinged panel
Panels that, once passed through, prevent access to the area before.
Squared screenshot of small birds from New Super Mario Bros. 2.
Little bird
Small birds that live in theMushroom Kingdom. They appear onPeach's Castle in the opening cut-scene.
Ghost House Door
Trick door
Some of the doors found in Ghost Houses are illusions crafted byBoos. Attempting to open one makes it disappear and releases a coin.

Downloadable content[edit]

Screenshot of the title screen of New Super Mario Bros. 2 Gold Edition
Title screen ofNew Super Mario Bros. 2: Gold Edition
Main section:Coin Rush § Downloadable content

Downloadable content forNew Super Mario Bros. 2 was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadableCoin Rush course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This is the first game of theSuper Mario franchise to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release ofFire Emblem Awakening to do so.

The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5, and the last two were released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase.

In Europe, the game received aNintendo 2DS bundle, which includes the game with all ten downloadable course packs pre-installed (titledNew Super Mario Bros. 2: Special Edition).

In North America, the game received a special-editionNintendo 3DS XL with the game and all ten downloadable course packs pre-installed (titledNew Super Mario Bros. 2: Gold Edition) during the 2014 holiday season. In Japan, from July 1 to August 31, 2014,New Super Mario Bros. 2: Gold Edition was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".[17]

With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.

Pre-release and unused content[edit]

Main article:List of New Super Mario Bros. 2 pre-release and unused content

The game was originally to be titledNew Super Mario Bros. Gold, but since the stages were said to stand on their own without the coin theme, the name was changed. ThePlatform Panic PackCoin Rush DLC was also set to be released as the seventh pack, but with the announcement of theGold Classics Pack it was moved to being pack eight.

Glitches[edit]

Main article:List of New Super Mario Bros. 2 glitches

Enemies in Blocks[edit]

This glitch can be done in WorldStar-1 and requiresSuper Mario. First, Mario shouldGround Pound someBrick Blocks near a Brick Block with nothing below it to make it possible to hit. It has aP Switch inside that Mario must press. Then Mario must run to the second platform after the? Switch and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.[18]

Red Ring glitch[edit]

Due to an oversight, inWorld 4-A, if the player activates theRed Ring but ignores theRed Coins and goes to theMushroom Trampoline between two blueWarp Pipes that spawnGoombas after theCheckpoint Flag, the coins from the bottom will spout out, even though the player has not collected theStar Coin yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.[19]

Staff[edit]

Main article:List of New Super Mario Bros. 2 staff

Development[edit]

The development of a 2DSuper Mario game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3DSuper Mario games on the Nintendo 3DS.[20] Later, after the release ofSuper Mario 3D Land, Satoru Iwata officially announced that a 2DSuper Mario game for the 3DS was in development,[21] which was revealed to beNew Super Mario Bros. 2 during the non-English Nintendo Direct on April 21, 2012.[22]

New Super Mario Bros. 2 had a more unique development cycle than the other games in the series. Not only was the game developed by theEntertainment Analysis and Development team, but also by members of other development teams, includingNintendo Software Planning & Development, as part of the "Mario Cram School," a program meant to teach other teams about the development ofSuper Mario games.[23] Also different is that the game's stages were designed before the mechanics and main focus were thought of.[23]

The focus on coins came about early in development, withTakashi Tezuka and Toshihiko Nakago speaking about coins; at the time, development ofSuper Mario 3D Land, which features the? Box, had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.[24] Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in theNew Super Mario Bros. series as well as new elements, which the developers felt allowed it to stand alone as a standard 2DSuper Mario title.[25]

Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar toNew Super Mario Bros. Wii. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.[26]

The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.[27] The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.[28] The idea of downloadable content had come up during the development of bothNew Super Mario Bros. 2 andNew Super Mario Bros. U, and from both teams; the development team forNew Super Mario Bros. 2 had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.[29]

Reception[edit]

New Super Mario Bros. 2 has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solidSuper Mario game, though they also criticized its easy difficulty and unoriginality.[30][31][32] As of August 18, 2012,New Super Mario Bros. 2 has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.

Reviews
ReleaseReviewer, PublicationScoreComment
Nintendo 3DSKeza MacDonald,IGN8.5/10"It is impossible not to be drawn in by the simple perfection of New Super Mario Bros 2's mechanics and level design – this is as pleasurable and effortless as 2D platforming gets. But it's also impossible not to be disappointed that it's over so quickly, and doesn't offer anything really new. The best Mario games reinvent themselves at the same time as paying loving homage to what went before; they take something you know and love and make it feel new all over again. New Super Mario Bros doesn't do that - but it's a delightful game while it lasts, and still the best 2D platformer on the 3DS."
Nintendo 3DSOli Welsh,Eurogamer8/10"This is a high-quality game by anyone's standards, but that doesn't change the fact that I spent a good deal of my time playing it feeling blasphemously bored. Fortunately, the true Mario tradition is in safe hands in Tokyo, no doubt to return and restore our faith in some mind-bending new adventure next year. But perhaps New Super Mario Bros. should be allowed to grow old a bit more gracefully than this."
Nintendo 3DSJim Sterling,Destructoid7/10"New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever."
Aggregators
CompilerPlatform / Score
Metacritic78
GameRankings78.40%

Sales[edit]

As of September 30, 2021,New Super Mario Bros. 2 is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (afterMario Kart 7,Pokémon X and Y,Pokémon Omega Ruby and Alpha Sapphire,Pokémon Sun and Moon).[33]

Promotion[edit]

Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored.

US and Canada Club Nintendo members who purchasedNew Super Mario Bros. 2 from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).[34] European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).[35]

Profiles[edit]

The bros are back for an all-new adventure worth its weight in gold!Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)

    • English (United Kingdom):

Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!

Gallery[edit]

For this subject's image gallery, seeGallery:New Super Mario Bros. 2.

Multimedia[edit]

For the complete list of media files for this subject, seeMultimedia:New Super Mario Bros. 2.
Icon of an audio speaker.Ground Theme
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Icon of an audio speaker.Underground Theme
File info
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Icon of an audio speaker.Athletic Theme
File info
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Icon of an audio speaker.Underwater Theme
File info
0:30
Help:Media fileHaving trouble playing?

References to other games[edit]

Course 1 of Golden Classic Course Pack (based on World 1-1)
A recreation of World 1-1 in the Gold Classics Pack
Mario Bros.
  • Phase 1 is remade as part of the Gold Classics Pack.
Super Mario Bros.
  • In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game.
  • While the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game'sGround BGM.
  • Small Mario sprite fromSuper Mario Bros. appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels.
  • The maximum number of lives results in crowns like in this game.
  • World 1-1,1-2, and1-4 are remade as part of the Gold Classics Pack.
Super Mario Bros.: The Lost Levels
Super Mario Bros. 3
  • Nintendo of Europe has citedNew Super Mario Bros. 2 as being the "rightful successor" to this game.[36]
  • Raccoon Mario, theP-Meter,Note Blocks, andWood Blocks return.
  • Sky Move Lifts are reminiscent of the coin-filledTreasure Ships.
  • TheP-Wing appears, replacing the "P" icon of the P-Meter.
  • The first room ofWorld 6-Bowser Castle features a vertical shaft traversable using aDonut Block, which is reminiscent of a similar obstacle inWorld 8-Bowser's Castle.
  • The floor in Bowser's room is checkered, similar to those of severalFortresses in this game.
  • Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of itsSuper Mario 3D Land arrangement) and feature a choice of three power-ups.
  • The loading chime plays a small part of this game's overworld theme.
  • World 1-1 and1-5 are remade as part of the Gold Classics Pack.
Super Mario World
  • Chocolate Island-styled backgrounds are used in some of the levels.
  • Reznors and the standard boss theme return from this game.
  • When the bridges break in the Reznor battles, they sound like breaking blocks in this game.
  • When the player presses a switch, it makes the P Switch noises from this game.
  • Roy's boss fight takes place in a room with walls that close in on the player, like in this game.
  • The loading chime plays a small part of this game's overworld theme.
  • Mario and Luigi have the ability tolook up.
  • TheMoon Coins have an imprint of a3-Up Moon.
  • Diagonally flyingBullet Bills return.
Super Mario World 2: Yoshi's Island
  • The "2" in the logo uses thePump font, the same asYoshi's Island's international logo.
Super Mario World: Super Mario Advance 2
  • The intro is similar, with Mario and Luigi being distracted by a flying power-up so theKoopalings can kidnapPrincess Peach.
Super Mario Sunshine
  • If Mario jumps on a Toad, its mushroom cap bounces. If attacked from a distance, it flinches. This feature first appeared in this game.
Mario & Luigi: Partners in Time
  • The giant100-Coin makes a reappearance in this game, based on its appearance from this game.
New Super Mario Bros.
  • The game is direct sequel to this game.
  • Mario'sMini andMega forms return.
  • Mega Mario earns several1-Up Mushrooms by destroying theGoal Pole like how he can earn 1-Up Mushrooms by destroying objects in this game.
  • Dry Bowser also returns alongside his throwable bones.
  • This game's arrangement ofSuper Mario Bros.'s Ground BGM is used during the Dash Mario stages.
  • The "Mega Mario" theme returns.
  • Several enemies retain their behaviors from this game, such asBig Whomps,Scuttlebugs, andWhomps
    • Both varieties of Whomp also reuse their crushing sound effect.
    • Scuttlebugs reuse the sound effect they make when they drop into the screen.
  • Coin Coffers evade the player asMoneybags does in this game.
  • Big Cheep Cheeps retain their large size from this game.
  • Flying Gold Blocks behave similarly to the redFlying ? Blocks in this game, hovering on theworld map and appearing near the player's spawn point within levels.
  • The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of World 6-Bowser Castle is designed after the background normally seen incastle boss rooms in this game.
  • One-way panels,quicksand, retracting staircases,tightropes,Snake Blocks, andtracks use their designs from this game.
  • Nonlinear world progression returns and is again displayed using branching paths on the world select screen.
  • World maps are also highly linear and progress from left to right, like in this game.
  • World 6 is filled with withered trees, likeWorld 8.
  • The level progression bar is obscured byBoos inGhost Houses, like in this game.
  • The first level in both games feature a hiddenvine leading to aHard Block platform with a1-Up Mushroom and an aerial sub area.
  • World 1-Tower'ssecret exit is found in a similar manner toWorld 1-Tower's secret exit: via a hole on the right side of a room with shifting obstacles.
  • The Hard Block platforming section ofWorld 6-1 is reminiscent of theRed Block platforming section ofWorld 5-C in this game.
  • The entrance to the secret passage beneath the firstStar Coin inWorld 1-5 is denoted by aBrick Block structure similar to the one used to denote the entrance to the zone containing the third Star Coin inWorld 6-5.
  • World 6-4 is aesthetically based onWorld 8-1 from this game.
  • Toad Houses once again become permanently accessible after beating every level in the game.
Yoshi's Island DS
  • Bowser is fought as a giant in the background, just as he was in this game.
Super Mario Galaxy
  • The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to aStar Spin in this game.
New Super Mario Bros. Wii
  • This game is indirect follow-up to this game.
  • Numerous elements from the game return.
  • The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes.
  • Thelevel environments are reused from this game.
  • The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally.
  • Thebubble system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before).
  • The Koopalings taunt the same way before they fight in and are fought similarly toNew Super Mario Bros. Wii.
  • The Koopalings aid Bowser in a manner very similar to how Kamek aids Bowser inNew Super Mario Bros. Wii, right down to being knocked down by Bowser the same way upon him becoming giant.
  • Stars can be earned on the file, like in this game.
Super Mario 3D Land
  • TheInvincibility Leaf returns, as does theAssist Block.
  • Peepas,Coin Coffers, andGoomba Towers return.
  • Toad Houses use the same music as in this game.
  • When enteringWorld 6-Bowser Castle for the first time, the eyes on the Bowser head on the world map glow yellow and play the same sound effect when enteringWorld 8-Bowser's Castle 2.
  • During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground.
  • + Clocks return with similar functions.
  • Items from Toad Houses work their effects immediately, rather than being placed in an inventory.
  • The max lives are 1,110 (shown as three crowns), like in this game.
Mario Kart 7
  • Raccoon Mario's tail whip and transformation sounds are re-used from this game.

References in later games[edit]

Gold Mario from Mario Golf: World Tour.
Artwork of Gold Mario fromMario Golf: World Tour
New Super Mario Bros. U
Super Mario 3D World
  • Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like inNew Super Mario Bros. 2.
Mario Party: Island Tour
Mario Kart Arcade GP DX
  • Gold Mario appears as a downloadable alternate color scheme for Metal Mario.
Mario Golf: World Tour
  • Gold Mario returns as a character.
  • Moon Coins appear in the game.
  • The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation.
Mario Kart 8
Puzzle & Dragons: Super Mario Bros. Edition
  • Gold Mario appears as a Leader.
Super Mario Maker
  • Gold Mario returns as a costume.
Super Smash Bros. for Nintendo 3DS
  • A stage based onNew Super Mario Bros. 2,Golden Plains, appears in this game.
    • Collecting 100 coins on the stage turns the fighter gold, similar to Gold Mario.
Super Smash Bros. for Wii U
Mario Kart 8 Deluxe
  • Gold Mario returns as a character.
Super Mario Odyssey
  • Gold Mario returns as a costume for Mario.
    • Wearing this outfit scares Bowser, referencing Gold Mario's ability to defeat Bowser with a single fireball.
Super Mario Party
  • The sound effect that plays when Mario or Luigi collects aGold Flower fromNew Super Mario Bros. 2 is recycled when a player uses theGolden Drink.
Super Smash Bros. Ultimate
  • The Golden Plains stage reappears in this game.
  • Gold Mario and Fox Luigi make an appearance asspirits.
  • The Ground Theme reappears as aSuper Mario-series song.
  • Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
Super Mario Maker 2
Mario Kart Tour
Mario Kart Live: Home Circuit
  • Gold Mario appears as an unlockable outfit for Mario.
Super Mario Bros. Wonder
  • King Boo chases the player(s) in a slow auto-scrolling section similar toBoohemoth.
  • Bone Goombas and Bone Piranha Plants return.
  • During musical Wonder Effects, Marimba Block notes are based on the chords of the background music, like how Note Block notes are based on the chords of the background music inNew Super Mario Bros. 2.
Mario Kart World

Names in other languages[edit]

LanguageNameMeaningNotes
JapaneseNewニュー スーパーマリオブラザーズ 2[37]
Nyū Sūpā Mario Burazāzu Tsū
New Super Mario Bros. 2
Chinese(Simplified)New 超级马力欧兄弟 2[38]
New Chāojí Mǎlì'ōu Xiōngdì 2(Mandarin)
New Chīukāp Máhlihk'āu Hīngdaih 2(Cantonese)
New Super Mario Brothers 2
Chinese(Traditional)新超級瑪利歐兄弟 2[39]
Xīn Chāojí Mǎlì'ōu Xiōngdì 2(Mandarin)
Sān Chīukāp Máhleih'āu Hīngdaih 2(Cantonese)
New Super Mario Bros. 2
Korean뉴 슈퍼 마리오브라더스 2[40]
Nyu Syupeo Mario Beuradeoseu 2
New Super Mario Bros. 2

References[edit]

  1. ^abcdevini64 (September 30, 2020).New Super Mario Bros. 2 - Commercials Collection.YouTube. Retrieved October 10, 2024.
  2. ^https://www.nintendo.com/au/games/nintendo-3ds/new-super-mario-bros-2/
  3. ^Nintendo 3DS/Nintendo 3DS XL - 香港任天堂網站.Nintendo Hong Kong (Traditional Chinese). Retrieved December 26, 2025. (Archived September 7, 2025, 09:29:57 UTC via Wayback Machine.)
  4. ^Nintendo 3DS/Nintendo 3DS XL - 任天堂官方網站(台灣).Nintendo of Taiwan (Traditional Chinese). Retrieved December 26, 2025. (Archived November 12, 2025, 02:14:14 UTC via Wayback Machine.)
  5. ^[3DS] 半殘台灣機即將上市?是喜還是憂?.Blogspot (Traditional Chinese). Retrieved September 16, 2024.
  6. ^New Super Mario Bros. 2 | Nintendo 3DS | Игры | Nintendo.Nintendo of Europe GmbH (Russian). Archived July 22, 2014, 10:37:21 UTC from the original via Wayback Machine. Retrieved November 11, 2025.
  7. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 11–13.
  8. ^Nintendo Co., Ltd.HISTORY → Series → Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  9. ^Nintendo.New スーパーマリオブラザーズ 2 : コインを集める.www.nintendo.co.jp (Japanese). Retrieved September 16, 2024.
  10. ^That Live Feeling - Iwata Asks.Nintendo (American English). Page 6. Retrieved September 16, 2024.
  11. ^Multiplayer - New Super Mario Bros. 2 for Nintendo 3DS.Nintendo.com (American English). Archived April 11, 2016, 13:45:35 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  12. ^Iwata Asks - New Super Mario Bros. 2 - 2. Cooperation from the Super Mario 3D Land Staff.Nintendo. Retrieved September 20, 2025.
  13. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. 2" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN4-091065-69-4. Page 194–15.
  14. ^Weekly Famitsu Editorial Department (2012). 「てきキャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』. Tokyo:Famitsu (Japanese). ISBN4-047284-30-0. Page 26–34.
  15. ^Roberts, Rachel, Cardner Clark, editors (2018). "New Super Mario Bros. 2" inSuper Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie:Dark Horse Books. ISBN978-1-50670-897-3. Page 119.
  16. ^abcdRoberts and Clark, p. 200
  17. ^佐伯憲司 (June 13, 2014).「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!.GAME Watch (Japanese). Retrieved September 16, 2024.
  18. ^Video of "Koopa in the Blocks".YouTube (English).[dead link]
  19. ^Durag Dee (March 29, 2014).New super mario bros.2 glitch: W4-A.YouTube (English). Retrieved December 24, 2021.
  20. ^Gantayat, Anoop (November 2, 2010).3DS to Have 3D and 2D Mario Games.Andriasang.com (English). Archived December 25, 2012, 03:19:27 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  21. ^Richard, George (January 26, 2012).New 2D Mario Coming to 3DS.IGN (English). Retrieved September 16, 2024.
  22. ^TiLMENDOMiNATiON (April 21, 2012).Nintendo Direct Japan - Full Show - 21.04.2012.YouTube (English). Retrieved September 16, 2024.
  23. ^abIwata Asks : New Super Mario Bros. 2 : Mario Cram School.Nintendo.com (American English). Page 1. Retrieved September 16, 2024.
  24. ^Iwata Asks : New Super Mario Bros. 2 : "Shouldn't This One Be About Coins?".Nintendo.com (American English). Page 2. Retrieved September 16, 2024.
  25. ^Iwata Asks : New Super Mario Bros. 2 : Classic Super Mario.Nintendo.com (American English). Page 6. Retrieved September 16, 2024.
  26. ^Iwata Asks : New Super Mario Bros. 2 : Team Up to Strike it Rich.Nintendo.com (American English). Page 4. Retrieved September 16, 2024.
  27. ^Iwata Asks : New Super Mario Bros. 2 : "I Don't Like It.".Nintendo.com (American English). Page 3. Retrieved September 16, 2024.
  28. ^Gilbert, Henry (June 22, 2012).New Super Mario Bros 2 DLC and more detailed in new trailer.GamesRadar (English). Retrieved September 16, 2024.
  29. ^Iwata Asks : New Super Luigi U : Overtaken by New Super Mario Bros. 2.Nintendo.com (English). Retrieved September 16, 2024.
  30. ^McFerran, Damien (August 2, 2012).New Super Mario Bros. 2 Review (3DS).Nintendo Life (English). Retrieved September 16, 2024.
  31. ^MacDonald, Keza (August 3, 2012).New Super Mario Bros 2 Review.IGN (English). Retrieved September 16, 2024.
  32. ^New Super Mario Bros. 2.Metacritic (English). Retrieved September 16, 2024.
  33. ^Nintendo (May 10, 2022).Top Selling Title Sales Unites.Nintendo (English). Retrieved May 12, 2022. (Archived May 11, 2022, 01:07:06 UTC via Wayback Machine.)
  34. ^Get double the Coins when you purchase the downloadable version from the Nintendo eShop and complete the registration survey..Club Nintendo (American English). Archived July 22, 2012, 22:55:03 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  35. ^Get up to 400 Stars when you purchase the downloadable version from the Nintendo eShop and complete the registration survey.Nintendo of Australia (Australian English). Archived September 10, 2012, 00:10:14 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  36. ^Nintendo3dsuk (August 14, 2012).New Super Mario Bros. 2 Trailer (Episode 1) - Nintendo 3DS.YouTube (British English). Retrieved September 16, 2024.
  37. ^Japanese logo
  38. ^2021年3DS游戏《新超级马力欧兄弟2 黄金版》汉化整合
  39. ^Traditional Chinese logo
  40. ^Korean logo

External links[edit]

New Super Mario Bros. 2 coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onNew Super Mario Bros. 2.
New Super Mario Bros. 2
Playable charactersMarioLuigi
FormsSmall MarioSuper MarioFire MarioRaccoon MarioGold MarioMega MarioMini MarioInvincible MarioWhite Raccoon Mario
Non-playable charactersPrincess PeachToads
EnemiesAmpBanzai BillBig Bone Piranha PlantBig BooBig Chain ChompBig Cheep CheepBig Deep CheepBig Dry BonesBig Fire Piranha PlantBig FuzzyBig ThwompBig WhompBlooperBlooper BabyBlooper NannyBob-ombBone Piranha PlantBooBoohemothBoomerang BroBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClimbing KoopaCoin CofferCrowberDeep CheepDry BonesFire BroFire Piranha PlantFire SnakeFishbonesFlame ChompFuzzyGold Banzai BillGold Big BooGold Big PiranhaGold BooGold BroGold Bullet BillGold Cheep CheepGold Fire Piranha PlantGold GoombaGold Goomba TowerGold KoopaGold Koopa ParatroopaGold LakituGold Mini GoombaGold Piranha PlantGold ParagoombaGoombaGoomba TowerGrinderHammer BroKoopa TroopaKoopa ParatroopaLakituLava BubbleMini GoombaPara-bombParagoombaPeepaPiranha PlantPokeyPorcupufferScuttlebugSledge BroSmall UrchinSpike TopSpinySpiny Cheep CheepSpiny EggSwoopThwompUrchinWhompWiggler
ObstaclesBanzai Bill CannonBill BlasterBill Blaster TurretBob-omb CannonBoo WallBoulderBoulder (ice)Bowser StatueBowser's FireballBurnerCurrentFire BarFireballIceLarge spiked ballLavaLava tidePoisonous swampPoison tideQuicksandShifting wallSkewerSpike BlockSpiked ballSpikesVolcanic debrisVolcanoWhirlpool
BossesThe KoopalingsRoyIggyLarryWendyMortonLemmyLudwig
Other bossesReznorBowserSuper BowserDry Bowser
Items and power-ups+ Clock1-Up Mushroom10-Coin100-CoinBlue CoinBuzzy ShellCoinCrown CoinFire FlowerGold BlockGold FlowerGold MushroomGold ShellHidden CoinInvincibility LeafKeyKoopa ShellMega MushroomMini MushroomMoon CoinRed CoinSpringboardStar CoinSuper LeafSuper MushroomSuper Star
Objects! Pipe! Switch? Block? Switch10-Coin BlockAssist BlockBone liftBrick BlockBridgeBubble-jet pipeCheckpoint FlagCircus ballCoin VolcanoConveyor BeltConveyor Belt SwitchCrateDonut BlockDoorDotted-Line BlockElevator liftEmpty BlockFenceFloating barrelFlying ? BlockFlying Gold BlockGoal PoleGoal Pole (secret)Ghost-coasterGold RingGray BlockHanging vineHaunted StairwayHidden BlockHinged panelIce BlockIce Donut BlockLarge ! SwitchLiftLittle birdLong Donut BlockMoving FenceMushroom PlatformMushroom TrampolineNote BlockP SwitchPaddle PlatformPipePipe CannonPoleRaftRed BlockRed POW BlockRed RingRopeRotating BlockRoulette BlockRoulette Coin BlockScale LiftSeesawSegmented platformSemisolid PlatformSinking and Rising MushroomsSky Move LiftSmall pipeSnake BlockStar Coin SignStretch ShroomSwitch-BurnerTilting mushroomTrampoline BlockTreasure ChestTrick doorVineWeb
LocationsWorldsWorld 1World 2World MushroomWorld 3World 4World FlowerWorld 5World 6World Star
DLC packsGold Rush PackCoin Challenge Pack ANerve-Wrack PackGold Mushroom PackCoin Challenge Pack BGold Classics PackCoin Challenge Pack CPlatform Panic PackMystery Adventures PackImpossible Pack
MovesCrouchDashDouble JumpFlyGround PoundJumpSimultaneous Ground PoundSlideSpin JumpStompSwimTail attackTriple JumpWall Jump
Gameplay elementsCoin RushExtra lifePaahRainbow CourseScoreTime LimitTower
Further infoGalleryGlitchesIwata AsksPre-release and unused contentStaff
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo 3DSgames
Super Mario franchiseSuper Mario 3D Land (2011) •Mario Kart 7 (2011) •Mario Tennis Open (2012) •New Super Mario Bros. 2 (2012) •Paper Mario: Sticker Star (2012) •Luigi's Mansion: Dark Moon (2013) •Mario & Luigi: Dream Team (2013) •Mario Party: Island Tour (2013) •Mario Golf: World Tour (2014) •Mario vs. Donkey Kong: Tipping Stars (2015) •Mario & Luigi: Paper Jam (2015) •Mario Party: Star Rush (2016) •Super Mario Maker for Nintendo 3DS (2016) •Mario Sports Superstars (2017) •Mario & Luigi: Superstar Saga + Bowser's Minions (2017) •Mario Party: The Top 100 (2017) •Captain Toad: Treasure Tracker (2018) •Luigi's Mansion (2018) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Donkey Kong franchiseDonkey Kong Country Returns 3D (2013)
Yoshi franchiseYoshi's New Island (2014) •Poochy & Yoshi's Woolly World (2017)
Wario franchiseWarioWare Gold (2018)
Nintendo eShopClub Nintendo Picross (2012) •Photos with Mario (2013) •Mario and Donkey Kong: Minis on the Move (2013) •Club Nintendo Picross+ (2014) •Nintendo Badge Arcade (2014) •Dr. Mario: Miracle Cure (2015) •Mini Mario & Friends: amiibo Challenge (2016) •Virtual Console games (2011–2016)
CrossoversMario & Sonic at the London 2012 Olympic Games (2012) •Sonic Lost World (2013) •Super Smash Bros. for Nintendo 3DS (2014) •Ultimate NES Remix (2014) •Puzzle & Dragons: Super Mario Bros. Edition (2015) •Rhythm Heaven Megamix (2015) •Skylanders: SuperChargers Racing (2015) •Mario & Sonic at the Rio 2016 Olympic Games (2016) •Minecraft: New Nintendo 3DS Edition (2017)
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