New Super Mario Bros.

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This article is about theNintendo DS game. For other uses, seeNew Super Mario Bros. (disambiguation).
New Super Mario Bros.
Box art of New Super Mario Bros.
North American box cover
For alternate box art, see therelated gallery.
DeveloperNintendo EAD
PublisherNintendo
PlatformsNintendo DS,Virtual Console (Wii U)
Release datesNintendo DS:
USA May 15, 2006[1]
Canada May 17, 2006[?]
Japan May 25, 2006[2]
HK May 25, 2006[3][4]
ROC May 25, 2006[5]
Australia June 8, 2006[6]
Europe June 30, 2006[7]
South Korea March 8, 2007[8]
South Africa February 2008[9]
China July 6, 2009[10]
Virtual Console (Wii U):
Japan April 2, 2015[11]
USA May 14, 2015[12]
Europe December 17, 2015[9]
Australia December 18, 2015[?]
LanguagesEnglish
Japanese
Chinese (Simplified)
French (Europe)
German
Italian
Korean
Spanish (Europe)
GenrePlatformer
RatingsNintendo DS:
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:PG - Parental guidance[?]
Virtual Console:[13]
PEGI:12 - Twelve years and older[?]
ModesSingle player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial codesUSA NTR-A2DE-USA
Japan NTR-A2DJ-JPN
Europe NTR-A2DP-EUR
Australia NTR-A2DE-AUS
South Korea NTR-A2DK-KOR
China NTR-A2DC-CHN

New Super Mario Bros. is a side-scrolling2.5Dplatform game first released for theNintendo DS in the United States on May 15,2006, starringMario andLuigi. It is the tenth entry in theSuper Mario series[14][15] and, not counting re-releases andremakes, the first side-scrolling platformer in the series to be released sinceSuper Mario Land 2: 6 Golden Coins, 13½ years prior in1992, starting a new revival of the 2DMario platformers, succeeding theSuper Mario Advance series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and aminigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured inSuper Mario 64 DS, which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves fromSuper Mario 64 to 2DSuper Mario games for the first time and added several new enemies, bosses, and obstacles to the franchise.

New Super Mario Bros. is the firstSuper Mario platformer to be originally released outside Japan sinceSuper Mario Bros. 2. After its original release and the eventual release of a follow-up game for theWii entitledNew Super Mario Bros. Wii on November 12,2009, a dedicated sequel,New Super Mario Bros. 2, was developed and released for theNintendo 3DS on July 28,2012.

In2015, the game was rereleased on theWii U'sVirtual Console.

Story[edit]

From the instruction booklet:

Emergency News Flash!

Princess Peach has been kidnapped!While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?

According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mustachioed marvel immediately jumped into action and sped off towards the fire. The moment he left her side, the princess vanished!

Who's behind Princess Peach's disappearance?
Who's behind the attack on Peach's Castle?
Are the two incidents related?
Didn't Bowser Jr. once think that Princess Peach might be his mother?

Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess!

New Super Mario Bros. intro cutscene screenshot
Bowser Jr. about to kidnap Peach

Mario (orLuigi) andPrincess Peach are walking together aroundPeach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning, causingToads to flee from the castle. Mario (or Luigi) goes near the castle to investigate, but while he is there,Bowser Jr. sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario (or Luigi) to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario (or Luigi) takes a hit, reverting intohis smaller form. Bowser Jr. runs away and Mario (or Luigi) continues to chase him.

Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming greenKoopa Shell, and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version,Luigi walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.

Bowser's Castle screenshot from New Super Mario Bros.
Bowser and Bowser Jr. in the final boss fight

Bowser waits for Mario or Luigi at the end ofWorld 1-Castle. Mario or Luigi defeats Bowser, causing him to fall into a pit oflava. Bowser's skin is burned off and he becomes a skinless,Dry Bones-like version of himself, namedDry Bowser. Later, inWorld 8-Castle, Mario or Luigi defeats Dry Bowser and he falls into a pit. InWorld 8-Bowser's Castle, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi then proceed to battle Bowser and Bowser Jr. Princess Peach is watching with fear from a platform above.

In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach's platform disappears, allowing her to float down safely. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.

Gameplay[edit]

Goal Pole screenshot from New Super Mario Bros.
Mario, near the end of World 1-1.

The gameplay ofNew Super Mario Bros. is very much like that of the classic 2D platformers, mostlySuper Mario Bros. andSuper Mario Bros. 3, and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping withA Button/B Button and dashing withY Button/X Button, or jumping withA Button/X Button and dashing withY Button/B Button. Mario is controlled with the+Control Pad, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items inSuper Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.

TheWall Jump,Triple Jump, andGround Pound make their first appearance in a 2DSuper Mario game since being introduced to 3DSuper Mario games starting withSuper Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to do a Wall Jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. The game introduces several new power-ups to theSuper Mario series: theBlue Shell which lets Mario or Luigi slide like a Koopa shell, theMega Mushroom which makes Mario grow about three to five times his size (similarly to the mushroom seen inSuper Mario 64 DS), and theMini Mushroom which causes Mario or Luigi to shrink to about half ofSmall Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as theSuper Mushroom, theStarman, and theFire Flower. As in the western release ofSuper Mario Bros. 3 and most later games, Mario or Luigi does not power down toSmall form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts toSuper Mario, unlike inSuper Mario Bros. andSuper Mario World.

Challenge
A text box for the hidden Challenge mode

The game features a secretChallenge mode, wherein the player cannot scroll the camera to the left or downward, like inSuper Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and pressStart Button, then pressL Button,R Button,L Button,R Button,X Button,X Button,Y Button,Y Button. It also shows an arrow pointing right on the world maps and levels touch screen.

It is also possible to play as Luigi in single player mode by holding downL Button+R Button+A Button when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game.

After the final boss has been beaten, one star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins and finds every secret exit in the game, three stars appear on the save file.

Within the levels, whenever the music plays avocal riff (or in the case of the underwater levels,bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Lava themes. Examples of enemy or object movements includeGoombas andpower-ups hopping,Koopa Troopas turning to face the player,Spinies switching direction, andCheep-Cheeps doing side flips. Goombas can actually dodge aKoopa Shell with the hop. This also happens in every other game in theNew Super Mario Bros. line.

If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme fromSuper Mario Bros. plays in place of the normal one.Firework explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, aToad House appears on the first space of that specific world (unless there is one there already).

Mario Vs. Luigi[edit]

"Mario Vs. Luigi" redirects here. For thetours inMario Kart Tour, seeMario vs. Luigi Tour.
Screenshot of the Mario vs. Luigi mode in New Super Mario Bros.
Mario and Luigi in the Grass stage

In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:

  • Grass[16] - A stage that is much like World 1-1 of the single-player game, a meadow nearPeach's Castle. It also based off of World 1-1 fromSuper Mario Bros. and has many elements of it. This stage is a relatively simple stage with onlyGoombas and oneKoopa Troopa.
  • Bricks[16] - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short.Mario/Luigi should be very careful if they get aMega Mushroom in this stage, as they can easily crush through the bricks and fall through the floor.
  • Ice[16] - A slippery stage that resembles levels found in World 5.Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a BlueKoopa Troopa in this level; jumping on it reduces it to being aBlue Shell which can be used.
  • Pipes[16] - A pipe world that resembles a level inWorld 7 ofSuper Mario Bros. 3, it contains manyWarp Pipes andPiranha Plants.
  • Fortress[16] - The most hazardous level, resembling mostcastle levels in the game. It containsBob-ombs and moving walls which can crush Mario and Luigi, among other dangers.
  • Map of the Grass stage.

    Map of the Grass stage.

  • Map of the Bricks stage.

    Map of the Bricks stage.

  • Map of the Ice stage.

    Map of the Ice stage.

  • Map of the Pipes stage.

    Map of the Pipes stage.

  • Map of the Fortress stage.

    Map of the Fortress stage.

Minigames[edit]

The 1 Player minigames menu from New Super Mario Bros.
The 1 Player minigames menu.

New Super Mario Bros. also features a selection of minigames, many of which are identical to those inSuper Mario 64 DS, but some new ones are also present. The games are not divided based on the characters that unlock them by catchingrabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.

Vs. Battle[edit]

Action

Puzzle

Table

1 on 1

1 Player[edit]

Action

Puzzle

Table

Variety

Locations[edit]

Overview[edit]

World 1 (New Super Mario Bros.) map screenshot
Mario in World 1

The game features a world map, with alternative and secret paths (likeSuper Mario World). Alternate paths can be unlocked withStar Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching thepole. Some Star Coins are in clear sight while others are hidden inWarp Pipes, upvines, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeatsBowser andBowser Jr. inBowser's Castle, a new, mysteriousBlue Toad House appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32Star Coin Signs have been opened. SometimesHammer Bros. andFlying ? Blocks appear on the map; offering items within the beginning of the level.

Mario or Luigi only has to go through three of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. AfterWorld 2, Mario gets to either ofWorld 3 orWorld 4, and the world following both of those isWorld 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat theWorld 2 orWorld 5 bosses in Mini Mario form to instead reachWorld 4 andWorld 7, respectively.

The shortest possible path that Mario can take isWorld 1-1,World 1-2,World 1-Tower,World 5-1,World 5-2,World 5-3,World 5-Ghost House, and all ofWorld 8.[17]

Worlds and levels[edit]

Worlds
World 1
Total number of obtainable Star Coins.×24Total number of Toad Houses.×6Total number of boss battles.×2
Levels
World 1 in the game New Super Mario Bros.World 1-1World 1-2
World 1-3World 1-Tower
World 1-Warp CannonWorld 1-4
World 1-5World 1-A
World 1-Castle
A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
Unlock criterion: start a new game
World 2
Total number of obtainable Star Coins.×27Total number of Toad Houses.×5Total number of boss battles.×2
Levels
World 2 in the game New Super Mario Bros.World 2-1World 2-2
World 2-3World 2-A
World 2-Warp CannonWorld 2-Warp Pipe
World 2-4World 2-Tower
World 2-5World 2-6
World 2-Castle
A desert-themed world. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introducesSpinies,Lakitu,Spiked Balls, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
Unlock criterion: complete World 1-Castle
World 3
Total number of obtainable Star Coins.×27Total number of Toad Houses.×3Total number of boss battles.×2
Levels
World 3 (NSMB)World 3-1World 3-A
World 3-2World 3-B
World 3-CWorld 3-Tower
World 3-3World 3-Ghost House
World 3-Warp CannonWorld 3-Castle
An island and ocean-themed world. It introduces beach levels, and also includes a heavy amount of underwater stages. It is also the first world to include aGhost House.
Unlock criterion: complete World 2-Castle in any form other thanMini Mario
World 4
Total number of obtainable Star Coins.×30Total number of Toad Houses.×5Total number of boss battles.×2
Levels
World 4 (NSMB)World 4-1World 4-2
World 4-3World 4-Tower
World 4-AWorld 4-4
World 4-Ghost HouseWorld 4-Warp Cannon
World 4-5World 4-6
World 4-Castle
A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are forest-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
Unlock criterion: complete World 2-Castle as Mini Mario
World 5
Total number of obtainable Star Coins.×30Total number of Toad Houses.×3Total number of boss battles.×2
Levels
World 5 (NSMB)World 5-1World 5-2
World 5-Warp PipeWorld 5-A
World 5-TowerWorld 5-3
World 5-Ghost HouseWorld 5-Warp Cannon
World 5-BWorld 5-C
World 5-4World 5-Castle
An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
Unlock criterion: use World 1-Warp Cannon, use World 2-Warp Cannon, complete World 3-Castle, or complete World 4-Castle
World 6
Total number of obtainable Star Coins.×33Total number of Toad Houses.×5Total number of boss battles.×3
Levels
World 6 (NSMB)World 6-1World 6-A
World 6-2World 6-Tower
World 6-3World 6-4
World 6-TowerWorld 6-5
World 6-BWorld 6-6
World 6-Castle
A rocky mountain world. It is the first world containing two towers and it features a large amount ofBullet Bills. It is the only world to featureChain Chomps. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
Unlock criterion: use World 3-Warp Cannon or complete World 5-Castle in any form other than Mini Mario
World 7
Total number of obtainable Star Coins.×33Total number of Toad Houses.×5Total number of boss battles.×2
Levels
World 7 (NSMB)World 7-1World 7-Ghost House
World 7-2World 7-3
World 7-TowerWorld 7-4
World 7-5World 7-6
World 7-7World 7-A
World 7-Castle
A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
Unlock criterion: use World 4-Warp Cannon or complete World 5-Castle as Mini Mario
World 8
Total number of obtainable Star Coins.×36Total number of Toad Houses.×3Total number of boss battles.×4
Levels
World 8 (NSMB)World 8-1World 8-2
World 8-TowerWorld 8-3
World 8-4World 8-Castle
World 8-5World 8-6
World 8-7World 8-8
World 8-TowerWorld 8-Bowser's Castle
The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second and final half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels (with the second half not featuring Toad Houses), and ends withBowser's Castle.
Unlock criterion: use World 5-Warp Cannon, complete World 6-Castle, or complete World 7-Castle

Toad Houses[edit]

ImageNameDescription
Screenshot of a Toad House from New Super Mario Bros.Red Toad HouseHas aRoulette Block, which can give the player a power-up. The selection includes all power-ups in the game, except for theMega Mushroom.
Screenshot of a Toad House from New Super Mario Bros.Green Toad HousePlays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
Screenshot of a Toad House from New Super Mario Bros.Yellow Toad HouseGives the player a Mega Mushroom.
The Blue Toad House in the game New Super Mario Bros.Blue Toad HouseOnly appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
Toad House typeWorld 1World 2World 3World 4World 5World 6World 7World 8Total
Red Toad House2312121113
Green Toad House2112123113
Yellow Toad House111111118
Blue Toad House100000001
Total6535355335

Characters[edit]

Playable characters[edit]

ImageNameDescription
Mario running sprite from New Super Mario Bros.MarioThe game's protagonist. Mario is out on a stroll with Princess Peach on a clear day before lightning mysteriously strikes her castle, scaring its occupants. While he is distracted,Bowser Jr. kidnaps Princess Peach and reduces Mario to hisSmall form before starting his quest to save her. In this game, Mario has some of the same moves from the 3D platformerSuper Mario 64 DS, including theTriple Jump andGround Pound.
Sprite of Super Luigi from New Super Mario Bros.LuigiMario's younger twin brother. He is clearly available in the competitive Mario Vs. Luigi mode, but he can also be played in the Story Mode when the player pressesL Button +R Button when selecting a save file. Unlike some prior mainline games, there are no gameplay differences between Mario and Luigi.

Non-playable characters[edit]

ImageNameDescription
Sprite of Princess Peach from New Super Mario Bros.Princess PeachThe ruler of theMushroom Kingdom. She is kidnapped byBowser Jr. while out on a stroll with Mario, and is found at the end of every castle before being whisked away to a succeedingworld. Peach is ultimately freed at the end ofWorld 8-Bowser's Castle.
New Super Mario Bros. intro cutscene screenshotToadsThe attendants ofPeach's Castle. Several run out of the castle after it is mysteriously struck by lightning.
Toadsworth in New Super Mario Bros.ToadsworthAn elderly Toad who appears inToad Houses, either to conjure aRoulette Block or award Mario withextra lives.
Dorrie in New Super Mario Bros.DorrieA gentle giant that swims throughpoison swamps. Mario must ride on Dorrie's back in some levels to avoid the hazard.
World 7-3Giant WigglerAn enormousWiggler made up of many body segments. It only occurs inWorld 7-3, where Mario rides it overpits.

Enemies and obstacles[edit]

Enemies[edit]

The enemies listed in this table match those in theSuper Mario Bros. Encyclopedia.[18] The default order they are listed derives from the official guidebook[19] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.

ImageNameDescriptionLevelsPts.New
FirstLast
Goomba from New Super Mario Bros.GoombaSimplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.World 1-1World 8-6200
Paragoomba in NSMBParagoombaThis Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.World 2-4200
Mini GoombaMini GoombaThis small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemyMini Mario can defeat with one stomp. Other versions of Mario can defeat them by just touching them.World 3-AWorld 8-4200
Koopa Troopa from New Super Mario Bros.Koopa Troopa (Green)A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell.World 1-1World 8-5200
Red Koopa Troopa from New Super Mario Bros.Koopa Troopa (Red)The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.World 1-1World 8-7200
Blue Koopa Troopa from New Super Mario Bros.Koopa Troopa (Blue)Ground pounding a Blue Koopa makes Mario gain his Shell power.Ice200
Koopa Paratroopa from New Super Mario Bros.Koopa Paratroopa (Green)This Koopa Troopa has wings and flutters along the ground in arches. One stomp makes it lose its wings, turning it into a Koopa Troopa. It can also be defeated with fireballs.World 1-4World 8-7200
Red Koopa Paratroopa from New Super Mario Bros.Koopa Paratroopa (Red)The red-shelled Koopa Paratroopas fly back and forth in the air without landing.World 2-AWorld 8-7200
Sprite of a green Climbing Koopa from New Super Mario Bros.Climbing Koopa (Green)This Koopa climbs alongChain-Links, flipping to the opposite side when it reaches its edge. Smacking the Chain-Link with a Climbing Koopa on the opposite side defeats it. Green-shelled Green Koopas move slower than Mario.World 3-Tower200
Sprite of a red Climbing Koopa from New Super Mario Bros.Climbing Koopa (Red)The red-shelled Climbing Koopas move at the same speed as Mario.World 3-Tower200
Lakitu from New Super Mario Bros.LakituThrows Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.World 2-2World 6-A1000
Spiny EggSpiny EggSpike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes.Lakithunder's Spiny Eggs instead bounce around the arena.World 2-1World 7-Castle200
Spiny in NSMBSpinyThese hatch from Spiny Eggs. Any form of stomp, including the Ground Pound, causes Mario to take damage. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.World 2-1World 8-6200
Buzzy Beetle from New Super Mario Bros.Buzzy BeetleJust like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected byfireballs.World 5-CWorld 6-Tower200
Spike Top in NSMBSpike TopBuzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.World 5-2World 8-Tower200
Dry BonesDry BonesOne stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.World 1-TowerWorld 8-Bowser's Castle200
Super Dry BonesSuper Dry BonesA big Dry Bones. Requires a Ground Pound to cause it to fall apart.World 1-TowerWorld 6-Tower200New to the franchise
Hammer Bro from New Super Mario Bros.Hammer BroKoopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.World 2-4World 81000
Fire Bro from New Super Mario Bros.Fire BroA variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.World 8-71000
Boomerang Bro from New Super Mario Bros.Boomerang BroA variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.World 2-5World 8-71000
A Screenshot of Sledge Bro from New Super Mario Bros.Sledge BroA large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.World 8-71000
Snow Spike from New Super Mario Bros.Snow SpikeThe normalSpike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.World 5-1200New to the franchise
A sprite of Pokey from New Super Mario Bros.PokeyA cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.World 2-1200
Piranha Plant from New Super Mario Bros.Piranha PlantThis plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.World 1-2World 7-A200
Super Piranha PlantSuper Piranha PlantA big Piranha Plant. It requires three fireballs to defeat, and gives up eightcoins if killed with fireballs.World 2-3World 6-B200
Venus Fire TrapVenus Fire TrapA Piranha Plant that spits fireballs. Defeated with fireballs.World 2-6World 6-3200
A Blockhopper from New Super Mario Bros.BlockhopperImitates 1-3bricks and a? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.World 2-5200New to the franchise
Cheep-CheepCheep-CheepA swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.World 1-AWorld 8-3200
Mega Cheep-CheepMega Cheep-CheepA bigger Cheep-Cheep that acts the same as the small form, Defeated withFire Mario's fireballs.World 3-1200
Deep Cheep in New Super Mario Bros.Deep-CheepA green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.World 6-5200New to the franchise
Mega Deep-CheepMega Deep-CheepA bigger Deep-Cheep that acts the same as the small form. Defeated withFire Mario's fireballs.World 6-5200New to the franchise
Cheep-ChompCheep-ChompA big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.World 3-1200
A Spike Bass from New Super Mario Bros.Spike BassA brown giant fish, with spikes all over. It jumps for some time, similar toBoss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.World 2-AWorld 3-C200New to the franchise
Skeeter from New Super Mario Bros.SkeeterThis bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.World 3-AWorld 8-2200New to the franchise
A Sushi from New Super Mario Bros.SushiLong sharks that are defeated by fireballs. They only appear in 1-A.World 1-A200
Blooper as it appeared in New Super Mario Bros.BlooperSwims in an irregular manner. Can be defeated by fireballs or invincibility.World 3-3200
Blooper Nanny with Baby BlooperBlooper NannySwims in an irregular manner, asBlooper Babies swim after it. Can be beat with a fireball or invincibility.World 3-3200
Maw-Ray from New Super Mario Bros.UnagiAn eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with aMega Mushroom orStarman.World 4-3World 8-3200
Cropped, DS-resolution render of a Mega Unagi in New Super Mario Bros.Mega UnagiA bigger Unagi. Cannot be defeated, but can be swam through with aMega Mushroom orStarman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.World 4-3World 8-3A red "X" mark, used to indicate when something is false or not applicable.New to the franchise
Whomp from New Super Mario Bros.WhompAttempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.World 3-Castle200
A Big Whomp from New Super Mario Bros.Big WhompLarger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.World 3-Castle200New to the franchise
ThwompThwompTries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.World 4-CastleWorld 8-Bowser's Castle200
Super ThwompSuper ThwompA big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.World 4-CastleWorld 8-Bowser's Castle200
A Flame ChompFlame ChompSpits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.World 7-1200
PodobooPodobooLava balls that jump out of lava. Can be defeated with Mega Mario.World 1-CastleWorld 8-Bowser's Castle200
Fire Snake from New Super Mario Bros.Fire SnakeAn eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.World 2-5200
A Boo from New Super Mario Bros.BooFacing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable toStarmen andBlue Shells.World 3-Ghost HouseWorld 8-1200
Balloon Boo from New Super Mario Bros.Balloon BooApproaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. AStarman,Blue Shell orMega Mushroom can defeat Balloon Boos.World 4-Ghost House200New to the franchise
Broozer from New Super Mario Bros.BroozerBoxing ghoul-like monster. Can breakbricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.World 5-Ghost HouseWorld 5-C200New to the franchise
Splunkin sprite from New Super Mario Bros.SplunkinWalkingJack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.World 3-Ghost HouseWorld 8-1200New to the franchise
Swooper from New Super Mario Bros.SwoopThis bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.World 2-3World 5-2200
MoneybagsMoneybagsA hopping pest that at first looks like a coin. Stomp on it or hit it with aFire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a1-Up Mushroom.World 5-2World 6-3200
A Crowber from New Super Mario Bros.CrowberSwoops at high speeds at Mario. It is defeated with any attack.World 8-1200New to the franchise
Bob-omb from New Super Mario Bros.Bob-ombLegged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.World 4-5World 7-5200
A normal Kab-omb in the game New Super Mario Bros.Kab-ombA Bob-omb that lights and explodes when touched byvolcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it.World 8-8200New to the franchise
Scuttlebug from New Super Mario Bros.ScuttlebugThis spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.World 4-1World 8-4200
Squiggler from New Super Mario Bros.SquigglerA tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.World 7-A200New to the franchise
Wiggler from New Super Mario Bros.WigglerNormally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.World 4-4World 7-3200
Sprite of an Amp from New Super Mario Bros.AmpAn electric enemy. Can be destroyed with a Mega Mushroom or Starman.World 3-TowerWorld 7-Castle200
Chain Chomp from New Super Mario Bros.Chain ChompIt attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.World 6-6200
Bullet Bill from New Super Mario Bros.Bullet BillIt is launched byBill Blasters andBill Blaster Turrets. Mario must stomp on it to defeat it.World 2-CastleWorld 8-1200
Banzai BillBanzai BillAn enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.World 7-5World 8-1200
Snailicorn model from New Super Mario Bros., viewed at native resolutionSnailicornCreature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.World 5-3World 5-B200New to the franchise

Obstacles[edit]

ImageNameDescriptionLevels
FirstLast
DS-resolution render of a Ball 'N' Chain in New Super Mario Bros.Ball 'n' ChainA spiked ball attached to a chain on a block. It spins around and cannot be destroyed.World 7-Castle
Banzai Bill CannonBanzai Bill CannonGiant launchers that shoot unending Banzai Bills.World 7-5World 8-1
The Bill Blaster from New Super Mario Bros.Bill BlasterFires endless amounts ofBullet Bills from either side. Can be destroyed with a Mega Mushroom.World 2-CastleWorld 8-1
DS-resolution render of a Bill Blaster Turret in New Super Mario Bros.Bill Blaster TurretStacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom.World 6-1World 7-5
Burners from New Super Mario Bros.BurnerA rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.World 7-CastleWorld 8-Bowser's Castle
Fire Bar from New Super Mario Bros.Fire BarA long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.World 6-4World 8-Bowser's Castle
Giant Spiked BallGiant Spiked BallLarger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.World 2-CastleWorld 5-Tower
Shell Mario in New Super Mario Bros.' World 1-Castle.LavaMolten rock that causes the player to instantly lose a life if touched.World 1-CastleWorld 8-Bowser's Castle
World 4-1PoisonA liquid hazard that causes the player to instantly lose a life if touched, similar tolava.World 4-1World 6-3
Quicksand from New Super Mario Bros.Quicksand from New Super Mario Bros.Quicksand from New Super Mario Bros.QuicksandSand that sinks the player if they fall in. Jumping repeatedly is required to escape.World 2-1World 6-A
Platform NSMBShifting wallStone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found intowers.World 1-TowerWorld 8-4
SkewerSkewerGiant spiked pillars that shoot out at high speeds before retracting.World 3-CastleWorld 6-Tower
A snow bankSnow bankDeep snow that causes the player to sink, reducing jump height.World 5-1
Snow Trap NSMBSnowy BranchSnow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.World 5-1
Spiked BallSpike BallBall with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpartGiant Spiked Ball.World 2-CastleWorld 8-Tower
Spike Line NSMBSpikesPointy obstacles that damage the player if touched.World 1-TowerWorld 8-Bowser's Castle
Debris sprite from New Super Mario Bros.Volcanic debrisLava rocks shot from avolcano. Can be destroyed with a Starman or Mega Mushroom.World 8-8
World 8-2 (New Super Mario Bros.) in the game New Super Mario Bros.Water tideBodies of water that rise and/or fall when a? Switch is pressed. Some tides rise and fall on their own.World 2-3World 8-2
A Whirlpool in New Super Mario Bros.WhirlpoolA swirling vortex of water that can sink the player to the pit.World 6-5

Bosses[edit]

There are nine bosses found inNew Super Mario Bros., excluding the different versions of Bowser and Bowser Jr. encountered throughout the game. With the exception of Bowser, Bowser Jr., andPetey Piranha, all of the bosses in the game are wholly new to the series.

A majority of the bosses can be defeated by threestomps, with aGround Pound counting for two stomps. AsMini Mario, Ground Pounding is the only way to damage them at all (and only does the same amount of damage as another form's stomp), as a normal stomp will make him harmlessly bounce off them. The exceptions areBoss Goomba, who must be Ground Pounded to damage it regardless of forms, and the three versions of Bowser, who are immune to stomps entirely and must be defeated by hitting askull switch behind him to throw out the floor. All bosses also take damage from power-up abilities, likefireballs fromFire Mario, theBlue Shell attack fromShell Mario, and being attacked byMega Mario, though the amount varies.

ImageNameDescriptionLevels
FirstLast
Tower bosses
Mario vs Bowser Jr., New Super Mario Bros.Bowser Jr.Bowser Jr. is the game's soletower boss and the one who kidnappedPrincess Peach. He fights in two different ways throughout the game, as conveyed by the placement of his bandana. When it is pulled down, Bowser Jr. charges toward Mario and occasionally performs short hops. Every time he is hit, he hides under hisshell for a few seconds. Direct contact damages Mario.World 1-TowerWorld 6-Tower
Bowser Jr. wearing his bandanna in New Super Mario Bros.Bowser Jr. (raised bandana)When his bandana is raised, Bowser Jr. hides under his shell whenever Mario draws near, protecting him from being stomped. He also tosses greenKoopa Shells at Mario, which can be grabbed and thrown back at him. When hit by a shell, Bowser Jr. falls helplessly onto his back, leaving him vulnerable to being hit. After this, he hides in his shell.World 4-TowerWorld 8-Bowser's Castle
Castle bosses
Bowser from New Super Mario Bros.BowserBowser is fought on a bridge suspended over lava. He moves around slowly, occasionally jumping or shooting a slow-movingfireball forwards. When Mario passes him, Bowser rushes after him. Upon Mario hitting the skull switch, Bowser falls in the lava and is reduced to a skeleton.World 1-Castle
Sprite of Mummipokey from New Super Mario Bros.MummipokeyA bandagedPokey with up to five segments that burrows through the ground, occasionally spitting fast-moving stone-like projectiles. Unlike normal Pokeys, its bald head is vulnerable to stomps, and defeating it takes Mario to World 3 normally, or toWorld 4 if defeated as Mini Mario.World 2-Castle
Third boss of NSMBCheepskipperA large, energeticCheep-Cheep that is accompanied by three normal-sized Cheep-Cheeps. It leaps out of the water and bounces across the platform Mario stands on, where it can be stomped.World 3-Castle
Mega Goomba from NSMBBoss GoombaAn ordinaryGoomba that suddenly grows to massive size, then continues marching back-and-forth as normal. Mario should hit the switch in hole in the middle, then ride up thegreen platforms that briefly appear so he can ground pound the Boss Goomba three times. Every time it gets damaged, it increases its speed.World 4-Castle
Petey Piranha as rendered in the game.Petey PiranhaA mobile giantPiranha Plant awoken by Bowser Jr., he flies through the air back-and-forth using his wing-like leaf arms. When Mario is in front of him, he sometimes dives down to stomp on him, slipping on the ice and landing on his back, stunning him and allowing Mario to stomp his belly. Whenever he is hit, he jumps around briefly before taking flight again. Defeating him normally unlocks World 6, while defeating him as Mini Mario unlocksWorld 7.World 5-Castle
Monty Tank of NSMBMonty TankA large, mobilizedBill Blaster Turret that is piloted by aMonty Mole. The tank slowly moves right, occasionally shooting aBullet Bill while the cannon rotates after Mario, while the Monty Mole occasionally emerges to throw aBob-omb. Stomping the mole damages it and causes the tank to spin out of control while firing randomly for a few moments. For every point of damage the mole receives, the tank gets one added segment of cannon added to the top of it, for a total of three cannons - each of which can rotate independently, but can also be used as a platform to reach the mole.World 6-Castle
Thunder Lakitu sprite from New Super Mario Bros.LakithunderALakitu in shades that rides a storm cloud. TheSpiny Eggs it throws bounce in different ways depending on their speed and trajectory, rather than hatching immediately. It can also use its cloud to shoot out a continuous beam of lightning beneath it. Whenever it swoops down, it is vulnerable to attack.World 7-Castle
Dry bowser battle in New Super Mario Bros.Dry BowserBowser's skeleton from his dip in the lava, reanimated to battle again. He acts much like before, but he can now throw bones similar toHammer Bros.' hammers and is immune to fireballs. Defeating him causes him to fall into a pit and fall to pieces at the bottom.World 8-Castle
The final battle of New Super Mario Bros.Bowser (large)Bowser's ultimate form after being revitalized by Bowser Jr.'s potion at the end of the game. At first, he allows Bowser Jr. to fight while he covers him by shooting giant homing blue fire balls. After Bowser Jr. is defeated, Bowser starts attacking more frequently with giant fire balls in both blue and orange, often in large amounts at once. The only way to reach the skull switch is to wait for him to jump. Once again, he falls into a deep pit upon defeat.World 8-Bowser's Castle

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

ImageNameDescription
New Super Mario Bros.CoinCollecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
Hidden Coin sprite from New Super Mario Bros.Hidden CoinAn outline of a coin that becomes a coin once Mario or Luigi passes through it.
Red Coin from New Super Mario Bros.Red CoinCollecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
New Super Mario Bros.Blue CoinJust like normal Coins, but appear by hitting aP Switch.
Star Coin from New Super Mario Bros.Star CoinThree of these are located in every course in hard-to-reach or hidden areas. They are used to removeStar Coin Signs and purchase different touch screen background skins.
1-Up Mushroom1-Up MushroomGives Mario or Luigi an extra life.
Green Koopa Shell from New Super Mario Bros.Red Koopa Shell from New Super Mario Bros.Koopa ShellKoopa Shells can slide when kicked, and can also be used to defeat enemies or destroy bricks. They bounce off of opposing walls and can damage Mario on the rebound, but they can be stopped with a well-timed jump or fireballs.
Buzzy ShellBuzzy Beetle ShellThese work like Koopa Shells, but likeBuzzy Beetles they are impervious to fire.
Spiny ShellSpiny ShellThese work like Koopa Shells and, because they are upside down, they can bestomped, unlikeSpinies themselves.
Trampoline from New Super Mario Bros.SpringboardBounces the player high into the air when jumped on.
Sprite of a key from New Super Mario Bros.KeyMario obtains keys from defeatedcastle bosses, unlocking pathways to succeeding worlds.
New Super Mario Bros.Big StarA set number of these must be collected to win in Mario Vs. Luigi mode.

Power-ups[edit]

Items that transform Mario or Luigi's appearance and give him unique abilities.

Power-upFormDescription
MarioLuigi
N/ASmall Mario standing sprite from New Super Mario Bros.
Mario
Sprite of Small Luigi from New Super Mario Bros.
Luigi
Mario and Luigi's weakest form. They start each life in their Small form. If Small Mario or Small Luigi touch an enemy or obstacle, he loses one life.
Super Mushroom from New Super Mario Bros.
Super Mushroom
Mario jump sprite from New Super Mario Bros.
Super Mario
Sprite of Super Luigi from New Super Mario Bros.
Super Luigi
TurnsSmall Mario or Small Luigi intoSuper Mario or Super Luigi, respectively.
Sprite of a Fire Flower in New Super Mario Bros.
Fire Flower
Fire Mario jumping from New Super Mario Bros.
Fire Mario
Fire Luigi sprite from New Super Mario Bros.
Fire Luigi
Turns Mario or Luigi intoFire Mario or Fire Luigi, respectively.
Super Star from New Super Mario Bros.
Starman
Invincible Mario sprite from New Super Mario Bros.
Invincible Mario
Invincible Luigi.
Invincible Luigi
Turns Mario or Luigi intoInvincible Mario or Invincible Luigi.
Mega Mushroom from New Super Mario Bros.
Mega Mushroom
Mega Mario from New Super Mario Bros.
Mega Mario
Sprite of Mega Luigi from New Super Mario Bros.
Mega Luigi
Turns Mario or Luigi intoMega Mario or Mega Luigi, respectively.
Mini Mushroom from New Super Mario Bros.
Mini Mushroom
Mini Mario from New Super Mario Bros.
Mini Mario
Sprite of Mini Luigi from New Super Mario Bros.
Mini Luigi
Turns Mario or Luigi intoMini Mario or Mini Luigi, respectively.
Sprite of a Blue Shell in New Super Mario Bros.
Blue Shell
Shell Mario's sprite from New Super Mario Bros..
Shell Mario
Sprite of Shell Luigi from New Super Mario Bros.
Shell Luigi
Turns Mario or Luigi intoShell Mario or Shell Luigi, respectively.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected. For objects that primarily function as obstructions or hazards, seeabove.

ImageNameDescription
Blocks and containers
A ? Block from New Super Mario Bros.? BlockGives Mario or Luigi a coin or an item. Some ? Blocks areCoin Blocks that release up to 10 coins when struck in rapid succession. Ground Pounding a Coin Blocks awards Mario with a Super Mushroom. There are also ? Blocks that are completelyinvisible and only become visible when struck.
Brick in New Super Mario Bros.BrickWhen broken, this block releases a coin or an item.
A Donut BlockDonut BlockFalls if stood on too long.
Sprite of a Dotted-Line Block from New Super Mario Bros.Sprite of a red block from New Super Mario Bros.Dotted-Line BlockThese intangible outlines become solidred blocks for a limited period of time when a nearby ! Switch is struck. They can be used to reach otherwise inaccessible parts of a level or avoid hazard.
Face blockFace blockBecomes a taller stack every time they are hit.
Sprite of a Flying ? Block from New Super Mario Bros.Flying ? Block? Blocks that fly around levels and give a coin or an item.
Sprite of a Stone Block from New Super Mario Bros.Gray BlockCan only be destroyed byBig Thwomps, the mines dropped bySkeeters,Bob-ombs,Mega Mario, or Mega Luigi.
Ice Block in the game New Super Mario Bros.Ice BlockUnbreakable blocks with slippery surfaces.
Sprite of a ? Block fastened to spider silk from New Super Mario Bros.Moving ? Block? Blocks that are fastened to overhanging spider silk. They swing and can be stood on to reach otherwise inaccessible items. Striking the block makes it stop moving.
A Flying ? Block in New Super Mario Bros.Red Winged ? BlockThe red-colored Flying ? Blocks travel between levels on the map and give better items when hit.
Roulette Block from New Super Mario Bros.Roulette BlockGives a random item to Mario or Luigi.
Sprite of a Snake Block from New Super Mario Bros.Snake platformTravels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
Spiked ? Block from New Super Mario Bros.Spiked ? BlockGives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
Spin Block (New Super Mario Bros.)Spin BlockLets Mario or Luigi perform a high, glidingSpin Jump.
Trigger objects
Sprite of an ! Switch in New Super Mario Bros.! SwitchTurns Dotted-Line Blocks into solid red blocks when pushed.
Sprite of a ? Switch in New Super Mario Bros.? SwitchChanges something in the level when pushed.
A manhole lidManholeA lid that prevents access. The only way to enter is to Ground-Pound.
Sprite of a P Switch in New Super Mario Bros.P SwitchSwitches the positions of coins and bricks and spawns Blue Coins.
In-game render of a Red Ring in New Super Mario Bros.Red RingMakes 8Red Coins appear for a limited time.
Sprite of a red-and-yellow block from New Super Mario Bros.Red-and-yellow blockThese switches either cause rotating platforms to materialize or Flatbed Ferries to move. Striking them again undoes the effect.
Skull switch from New Super Mario Bros.Skull switchCollapses the bridge underneathBowser's feet, defeating him.
Pipes
Crop of current coming out of a Warp Pipe in New Super Mario Bros.Bubble-jet pipeCurrents that push the player.
Sprite of a corked pipe from New Super Mario Bros.CorkThe cork prevents access to a Warp Pipe, but jumping on a nearby pipe three times dislodges it.
Sprite of a Warp Pipe in New Super Mario Bros.PipeMost pipes are columnar platforms of varying heights, but some areWarp Pipes that can be entered to accesshidden areas. A few arePipe Cannons that launch Mario skyward when entered.
Sprite of a mini Warp Pipe from New Super Mario Bros.Small pipeCan only be entered byMini Mario and Mini Luigi.
Climbable objects
Squared screenshot of a cliff from New Super Mario Bros.CliffNarrow ledges that Mario can either sidestep or cling to. Normal movement is restricted on cliffs.
Tiles of a fence in New Super Mario Bros.FenceChain-link fences that can be climbed on.Climbing Koopas are occasionally found climbing on them.
Flip Panel NSMBFlip panelSections of Chain-Links that can be punched to flip to the other side.
Sprite of a big Flip Panel from New Super Mario Bros.Flip panel (big)Wide flip panels. They function like the smaller ones, but their large size can help Mario avoid certain hazards and enemies.
Sprite of a swinging vine from New Super Mario Bros.Hanging vineHanging vines of varying lengths in forest-themed levels. They function like untied ropes.
Tightrope NSMBMoving poleYellow, striped poles that move in a continuous pattern ontracks. They can be grabbed by Mario and swung back and forth with momentum.
Pole NSMBPoleA climbable, yellow striped pole with a red base. Only one pole appears in the game, located inWorld 3-Castle near a group ofWhomps.
Sprite of rope from New Super Mario Bros.RopeLoose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
Sprite of strung rope from New Super Mario Bros.Rope (strung)Taut rope that Mario can cling to likemonkey bars and travel along to reach distant areas.
Sprite of hanging rope from New Super Mario Bros.Rope (untied)Rope that Mario can swing back and forth on.
VineVineCan be climbed, sometimes leading to bonuses.
Platforms
A bell-shaped contraption from New Super Mario Bros.Bell-shaped contraptionRailed lifts composed of yellow blocks arranged like a horseshoe. It moves along thetrack once Mario wall jumps between its opposing sides.
Tiles of a conveyor belt in New Super Mario Bros.Conveyor BeltQuickly moves anything on them.
Sprite of Wobble Rock from New Super Mario Bros.Crumbling ledgePrecarious rocks. It starts to fall when stood on, necessitating that Mario keep moving.
Sprite of a Drawbridge from New Super Mario Bros.DrawbridgeTwo yellow platforms that open and close.
Sprite of a Flatbed Ferry from New Super Mario Bros.Flatbed FerryLifts that travel along tracks. Some tracks are self-connected or end in a small red ball that sends the Flatbed Ferry back the way it come. Others lack an obstruction at the end, causing the lift to fall.
Sprite of a floating barrel from New Super Mario Bros.Floating barrelNarrow platforms that float in water. They gently sink while Mario is on top of them.
Sprite of a floating platform from New Super Mario Bros.Floating platform[20]A lift that ascends when stood on. Standing on either end of the floating platform adjusts its trajectory.
New Super Mario Bros. floorFloorPlatforms from thearcade game. Jumping underneath a floor defeats whatever enemy was on top of it.
Squared screenshot of gelatin from New Super Mario Bros.GelatinEncapsulates terrain and coins. Can be ground-pounded.
Sprite of a ghost-coaster from New Super Mario Bros.Ghost-coasterLifts controlled byBoos. They tilt and suddenly drop in the narrow corridors they are found.
Sprite of a green platform from New Super Mario Bros.Green platformPlatforms that appear in the boss battle withBoss Goomba. Stepping on one causes it to rise and gives Mario an opportunity to strike the Goomba's head.
Sprite of a Ghost Staircase from New Super Mario Bros.Haunted Stairs[21]The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
Sprite of a hinged device from New Super Mario Bros.Hinged deviceA striped lift that flips the player to the other side of a wall when stepped on.
Sprite of ice from New Super Mario Bros.Ice patchSlippery terrain that reduces traction. Ice patches form narrow alcoves,slopes, and large swaths of terrain.
A PlatformLiftFloating, moving platforms.
Sprite of a falling log from New Super Mario Bros.Log[22]These small logs slowly fall once stepped on.
Sprite of a Moving Mushroom from New Super Mario Bros.Moving MushroomMushroom platforms that sway and travel from one part of the level to the other. In some athletic levels, they are necessary to reach the exit.
A Mushroom Platform from New Super Mario Bros. (note: please do not compress the sides of this, that leeway is given by the tiles themselves)Mushroom PlatformTall, broad mushrooms that make up narrow platforms in the sky. There are a diversity of different types.
Sprite of a Mushroom Trampoline from New Super Mario Bros.Mushroom TrampolineBouncy Mushroom Platforms. PressingA Button when Mario makes contact with the cap bounces him higher.
Paddle Platform NSMBPaddle wheelFour lifts fastened to a track. It sags under Mario's weight, causing it to move along the track.
Sprite of a big Paddle Platform from New Super Mario Bros.Paddle wheel (big)Giant paddle wheels that perpetually spin, like a Ferris wheel. Unlike normal paddle wheels, their pivot point is fixed to one location.
Crop of the yellow jelly in World 7-Ghost House of New Super Mario Bros.Rippling FloorGround that moves in waves.
Sprite of a rolling log from New Super Mario Bros.Rolling logBig, long platforms that float in poison. The logs spin vertically when Mario is on top, necessitating he keep jumping to avoid losing a life.
Rotating Platform Triangle NSMBRotating platformPlatforms that rotate in 90-degree intervals. They come in three different shapes: a triangular prism, a cube, and a rectangular prism.
Mario in World 2-Castle.Sand Dune[21]Dunes that rise or fall when a nearby ? Switch is pressed. This makes otherwise inaccessible parts of a level reachable.
Sprite of a Scale Lift from New Super Mario Bros.Scale LiftStanding on one lift causes it to fall and the other to rise.
Seesaw NSMBSeesawA long platform that tilts left or right depending on where the player walks.
Sprite of a Seesaw Shroom from New Super Mario Bros.Seesaw ShroomMushroom Platforms that tilt under Mario's weight like teeter-totters.
Red mushroomYellow mushroomSinking and Rising MushroomsNarrow-capped Mushroom Platforms that occur in pairs. Standing on one causes it to fall and its partner to rise, similar to Scale Lifts.
Sprite of a Stretch Shroom from New Super Mario Bros.Stretch ShroomMushrooms whose caps horizontally extend and contract in set intervals.
Sprite of a Swing from New Super Mario Bros.SwingLifts that sway back and forth likependulums. Some move through lava as they swing.
Sprite of a tilting mushroom from New Super Mario Bros.Tilting mushroomMushroom Platforms that tilt back and forth on their own.
Sprite of a tilting platform from New Super Mario Bros.Tilting platformBroad platforms that tilt under Mario's weight.
Other objects
Warp Door from New Super Mario Bros.DoorTakes Mario or Luigi to another room.
Midway point spriteMidway pointMarks each stage's checkpoint.
Sprite of a Obstacle Bubble from New Super Mario Bros.Obstacle BubbleGiant bubbles that bounce the player away.
One-way panel from New Super Mario Bros.One-way panel from New Super Mario Bros.One-way panelGate-like panels with red arrows, indicating which way they open to.
Screenshot of a Phantom Hand from New Super Mario Bros.Phantom HandHarmless, floating hands that point to secrets.
Pole in New Super Mario Bros.Pole (goal)A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
Goal Pole (Secret) NSMBPole (secret goal)Similar to poles, but are well hidden, and act assecret exits for some levels. Instead of bearing black flags, secret poles' flags are red.
A pre-release screenshot of New Super Mario Bros.TornadoDesert cyclones that carry Mario high into the air.

Credits[edit]

If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect ofMario jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed (includingWarp Cannons) and the bosses that they have faced are shown on the top screen during the credits.

  • A:Bowser Jr. exclaiming "Ouch!" while being hit
  • B: Bowser Jr. defeated
  • C: Bowser Jr. ducking into his shell
  • D / E: Enemy stomp
  • F: Shell kick
  • G: Mario exclaiming "Yes!"
  • H: Mario exclaiming, surprised
  • I:Fireworks
  • J: Sound effect in game's opening
  • U:Springboard
  • V:Extra life
  • W:A musical response to the Extra life sound; resembles a reversed 1-Up sound effect
  • X: Shattering sound
  • Y: Mario after being kissed by Peach
  • Z: Peach saying "Thank you!"
  • ,: Underwater broken brick
  • &: Broken brick

Staff[edit]

Main article:List of New Super Mario Bros. staff

General Producer[edit]

Producer[edit]

  • Hiroyuki Kimura

Director[edit]

  • Shigeyuki Asuke

Assistant Directors[edit]

  • Masahiro Imaizumi
  • Taku Matoba

Map & Level Design[edit]

Critical reception[edit]

New Super Mario Bros. received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2Dplatformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".[23] It was also given a high rating by GameSpot, who rated it 9/10.[24]

Reviews
ReleaseReviewer, PublicationScoreComment
Nintendo DSCraig Harris,
IGN
9.5/10Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previousSuper Mario releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There's an incredible amount of fresh, fun challenge to uncover in this revival.
Nintendo DSTom Bramwell,
Eurogamer
9/10Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS andWii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo.
Nintendo DSCorbie Dillard,
Nintendo Life
9/10Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.
Nintendo DSJeff Gerstmann,
GameSpot
9/10With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.
Aggregators
CompilerPlatform / Score
Metacritic89
GameRankings89.07%

Sales[edit]

New Super Mario Bros. is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.[25]

Super Mario-kun adaptation[edit]

In a Mario vs. Luigi segment (from New Super Mario Bros.) of Super Mario-kun, Mario attacks Mega Luigi, shrinking and sending him on the edge of the cliff. Mario panics and grabs his arm, nearly saving him. Then, this happens.
Mario trying to save Luigi from falling from the cliff before his distraction

New Super Mario Bros. is featured in theSuper Mario-kun manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in theSuper Mario-kun manga series.

Differences in theSuper Mario-kun manga[edit]

  • Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.

Pre-release and unused content[edit]

Main article:List of New Super Mario Bros. pre-release and unused content

In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one.Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.[26]

Glitches[edit]

Main article:List of New Super Mario Bros. glitches

Above the ceiling[edit]

In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fightBowser Jr., and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.

Falling Bowser Jr. softlock[edit]

In World 5-Tower, Mario should get to the boss, then walk to the edge whileBowser Jr. charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.

Mega Mushroom storing exploit[edit]

When Mario finds a "wild"Mega Mushroom in a level (1-1, 1-2, 4-4, and 7-5) (not in aToad House) they must let theMega Mushroom run to any unbreakableblock (empty? Block, emptybrick, etc.). He must jump against theMega Mushroom and theblock in the same frame. When done right, the character does not become Mega. Instead, aMega Mushroom is put as Mario'sStored Item.[27]

Gallery[edit]

For this subject's image gallery, seeGallery:New Super Mario Bros.

Multimedia[edit]

For the complete list of media files for this subject, seeMultimedia:New Super Mario Bros.
Icon of a film clapperboard.New Super Mario Bros. - Opening
File info
0:28
Icon of a film clapperboard.New Super Mario Bros. - World 1-1.
File info
0:30
Icon of an audio speaker.Ground Theme
File info
0:30
Icon of an audio speaker.Underground Theme - The underground music.
File info
0:30
Icon of an audio speaker.Athletic Theme - The athletic music.
File info
0:30
Icon of an audio speaker.Underwater Theme - The underwater music.
File info
0:30
Icon of an audio speaker.Ghost House Theme - The haunted mansion music.
File info
0:30
Icon of an audio speaker.Tower Theme - The fortress music.
File info
0:30
Icon of an audio speaker.Castle Theme - The castle music.
File info
0:30
Icon of an audio speaker.Too Bad! - The music that plays when Mario loses a life or runs out of time.
File info
0:02
Help:Media fileHaving trouble playing?

Differences from previousSuper Mario games[edit]

  • In the previousSuper Mario games (particularly8-bit and16-bitSuper Mario games), when Mario picks up a 100thCoin for a 1-Up, the1-Up Mushroom sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in futureNew Super Mario Bros. games.
    • In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bitSuper Mario games. In later installments, the "bump" noise is given a new one.
  • Mario's moveset has been upgraded to include some of his 3D moves, such as the ground-pound or the wall jump.

References to other games[edit]

The Download Play loading screen for the Mario vs. Luigi mode in New Super Mario Bros.
The DS Download Play screen, showing sprites fromSuper Mario Bros.
Mario Bros.
  • The respawn jingle from this game plays in theMario Vs. Luigi mode when a player respawns from defeat.
  • World 2-2 andWorld 8-6 containfloors that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics ofMario Bros.
Super Mario Bros.
  • There are two unlockable skins for the bottom screen that uses assets fromSuper Mario Bros.
  • At the end ofWorld 1-2, there is a hidden path over the ceiling before the finalpipe that leads to a secret pipe, which is a direct reference the same kind of secret inWorld 1-2 ofSuper Mario Bros.
  • The sprite of aFireball appears while searching for another Mario Vs. Luigi player.
  • While DS Download Play is transferring data, an animation using sprites fromSuper Mario Bros. plays of Mario or Luigi standing across from Princess Peach while she continuously gives them Super Mushrooms and Goombas.
  • The Grass Multiplayer stage is based on World 1-1.
  • Bowser andDry Bowser are defeated the exact same way as in the castles in this game: by hitting theaxe/skull switch which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr.
  • The color scheme of theMega Mushroom inNew Super Mario Bros. is the same as that of theSuper Mushroom in this game.
  • If Mario finishes a level with the last two numbers of the time limit being the same, the "Course Clear" fanfare from this game plays in place of the normal one.
  • An arrangement of "Player Down" plays when Mario loses a life.
  • The first four levels' settings correspond with the four levels inWorld 1: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end.
  • The music in theToad Houses is a cover of this game's Ground BGM.
  • Challenge mode prevents the screen from scrolling backwards, like in this game.
  • In the minigameDanger, Bob-omb! Danger!, the background music is an arrangement of theCastle BGM from this game.
  • Part of "Ground BGM" from this game is arranged 2 and 31 seconds into "Mario Vs. Luigi - Stage BGM 2".
  • The sound effect for when Mario or Luigi slides down thepole is reused, albeit reversed.
  • Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds, mostly unaltered.
    • Notably,New Super Mario Bros. was the last 2DSuper Mario game to use theSuper Mario Bros. coin sound, while later titles would utilize theSuper Mario World-derived sound.
Super Mario Bros. 3
Super Mario World
  • TheItem Stock returns from this game.
  • This game featuresWarp Pipes that can shoot the player into the air likeCannons. The jump sound effect is reused when Mario or Luigi jumps.
  • The sound for collecting aStar Coin is derived from theDragon Coin sound from this game. This would later be reused in subsequentNew Super Mario Bros. games.
Mario Kart series
  • The Super Star allows Mario and Luigi to move faster in addition to being invincible, which was first seen in these games.
  • Lightning item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.[28]
Super Mario World 2: Yoshi's Island
  • The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
  • The aesthetic ofWorld 2-3 is borrowed from the sewer levels of this game.
Super Mario 64
Mario Kart 64
  • The artwork for theBlue Shell is edited from the artwork for the various shells from this game.
Super Mario Advance series
  • The power-up sound effect is reused from these games.
Super Mario Sunshine
  • Bowser Jr. reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game.
  • The fight againstPetey Piranha, who first appears inSuper Mario Sunshine, uses elements from his battle inPetey Piranha Strikes Back. He is first asleep in the same pose and wakes up when he gets hit (though this is only true when battling him the first time). During the battle, he flies around.
  • During the card minigames, the music fromCasino Delfino plays, but without the saxophones and whistling.
  • TheMonty Mole boss ofWorld 6 attacks Mario by throwingBob-ombs and shootingBullet Bills from a cannon-bearing machine, like the Monty Mole bosses of this game.
Mario Party 4
Mario Kart: Double Dash!!
  • Pokeys use their design from this game.
Mario Party 6
  • Mario, Luigi, and Peach's artwork is reused for this game.
Super Mario 64 DS
  • The characters reappearing fromSuper Mario 64 look as they do in this game, and many assets were derived from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such asScuttlebugs, which debut in 2DSuper Mario games here, using their behavior fromSuper Mario 64 DS. Additionally, theMega Mushroom grants the same effect as grabbing a Super Mushroom in this game. Most of the minigames inNew Super Mario Bros. return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game'sVS mode.
  • When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively.
Mario Kart DS
  • TheBlooper's andDash/Super Mushroom's designs originate from this game and become their standard designs in subsequent games.
  • The main games inNew Super Mario Bros. (Mario Game and Mario Vs. Luigi) use similar fonts for the body text elements from this game.

References in later media[edit]

Gameplay of Bowser's Castle
The Bowser's Castle board fromItadaki Street DS, with Bowser Jr. standing next to the pot used to turn Dry Bowser back into Bowser
Itadaki Street DS
  • The background of theBowser's Castle board is based onWorld 8-Castle.
    • The board plays an arrangement of the castle music.
  • The fanfare that plays when aSuper Mario-franchise character levels up is an arrangement of thecourse clear theme.
  • Chance Cards 23, 40, 41, 42, 60, 63, 64, and 85 feature screenshots ofNew Super Mario Bros.
Super Smash Bros. Brawl
  • The Mega Mushroom appears as a sticker.
  • An arrangement of the "Ground Theme" appears as one of the music tracks.
Mario Kart Wii
  • TheMega Mushroom appears as an item and plays the same music fromNew Super Mario Bros. when it is used.
  • Dry Bowser is a playable character.
Mario Super Sluggers
  • An arrangement of theNew Super Mario Bros. castle music plays inBowser Castle stadium.
New Super Mario Bros. Wii
  • This game is an indirect follow-up toNew Super Mario Bros. Some text inNew Super Mario Bros.'s instruction manual is reused in this game's instruction manual (for example, theBlunders and Game Over section).
Mario & Luigi: Bowser's Inside Story
Mario & Sonic at the Olympic Winter Games
Fortune Street
  • The Bowser's Castle board returns, though the background is more based onWorld 8-Bowser's Castle.
  • Thecourse clear theme is arranged in this game.
New Super Mario Bros. 2
  • This game is the direct sequel toNew Super Mario Bros.
  • This game's two secret worlds, World Mushroom and World Flower, are automatically skipped, similar to World 4 and World 7.
New Super Mario Bros. U
  • Bowser and Bowser Jr. are fought at the same time in the final level.
Captain Toad: Treasure Tracker
  • The lava level music is partially covered in this game.
WarioWare Gold
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
  • Bowser Jr. is involved in the transformation of Bowser and Dry Bowser similar to inNew Super Mario Bros., although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
The Super Mario Bros. Movie
  • The "Super Mario Bros." part of theNew Super Mario Bros. logo is used in the logo forSuper Mario Bros. Plumbing.
  • A "paah" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
Super Mario Bros. Wonder
  • The "Super Mario Bros." part of the game's logo is the same one present in the logo forNew Super Mario Bros.
  • Secret poles with red flags and black bases return.
  • Bowser Jr.'s boss fights function similarly to the boss fights against him, but without the ability to retreat inside his shell when he is about to get stomped.
  • 10-flower coins act as the equivalent toStar Coins, behaving identically with three to collect in every normal level.
  • Babooms function similarly toKab-ombs, also exploding intofireworks when defeated.

Names in other languages[edit]

LanguageNameMeaningNotes
JapaneseNewニュー スーパーマリオブラザーズ[2]
Nyū Sūpā Mario Burazāzu
New Super Mario Bros.
Chinese(Simplified)New 超级马力欧兄弟[10]
New Chāojí Mǎlì'ōu Xiōngdì(Mandarin)
New Chīukāp Máhlihk'āu Hīngdaih(Cantonese)
New Super Mario Bros.
Chinese(Traditional)新超級瑪利歐兄弟[5]
Xīn Chāojí Mǎlì'ōu Xiōngdì(Mandarin)
Sān Chīukāp Máhleih'āu Hīngdaih(Cantonese)
New Super Mario Bros.Taiwanese Nintendo DS detail site
New 超級瑪利歐兄弟[29]
New Chāojí Mǎlì'ōu Xiōngdì(Mandarin)
New Chīukāp Máhleih'āu Hīngdaih(Cantonese)
Super Mario Bros. 35th Anniversary site
Korean뉴 슈퍼 마리오브라더스[8]
Nyu Syupeo Mario Beuradeoseu
New Super Mario Bros.

Notes[edit]

Early map of New Super Mario Bros., as depicted in the US manual
The early version of the World Map, seen in the original US instruction manual.
  • The original print of the US instruction manual for the game contains a picture of an early prototype version of the World Map on page 12, using a solid green background and alternative map icons.[30] Later versions of the manual, including the one hosted on Nintendo's official site, fixed the bottom screen's picture, making it match how it looks in the final game.
  • New Super Mario Bros. is the last game in theSuper Mario franchise in which:
    • The sound effect of aWarp Pipe is also the damage sound effect for Mario/Luigi. LaterSuper Mario platformers use a deeper sound (similar toSuper Mario World's pipe sound) to indicate damage, while still keeping the originalSuper Mario Bros. sound effect for pipes.
    • Thecoin sound is very similar to the Coin sound from the 8-bitSuper Mario games. Later games in the series use a sound effect which sounds closer to that ofSuper Mario World.
    • Thepole has a skull on its flag. Starting withNew Super Mario Bros. Wii, Bowser's emblem is used.

References[edit]

  1. ^Super Smash Bros. BrawlChronicle
  2. ^abNew スーパーマリオブラザーズ.Nintendo Co., Ltd. (Japanese). Retrieved October 23, 2022. (Archived July 13, 2007, 16:54:56 UTC via Wayback Machine.)
  3. ^Akfamilyhome (April 1, 2020).A History of Nintendo's Hong Kong Releases.YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
  4. ^Nintendo DS 遊戯軟體.Nintendo Hong Kong (Traditional Chinese). Retrieved December 23, 2025. (Archived May 18, 2021, 09:08:12 UTC via Wayback Machine.)
  5. ^abNintendo (2008).DS Software. Traditional Chinese. Retrieved September 15, 2020. (Archived via Wayback Machine.)
  6. ^May 18, 2006.NEW SUPER MARIO BROS. COMPETITION.Nintendo of Australia (Australian English). Archived June 15, 2006, 14:52:10 UTC from theoriginal via Wayback Machine. Retrieved January 14, 2026.
  7. ^French print ad from Official Nintendo magazineMedia:NSMBDSadNinF.jpg
  8. ^ab뉴 슈퍼 마리오브라더스.Nintendo of Korea (Korean). Archived September 2, 2015, 22:28:48 UTC from theoriginal via Wayback Machine. Retrieved December 20, 2025.
  9. ^abNew Super Mario Bros. | Nintendo DS | Games | Nintendo ZA.Nintendo ZA. Retrieved January 13, 2025.
  10. ^abiQue DSi.iQue (Simplified Chinese). Archived November 22, 2009, 19:18:10 UTC from the original via Wayback Machine. Retrieved May 25, 2024.
  11. ^New スーパーマリオブラザーズ | Wii U | Nintendo.Nintendo (Japanese). Archived June 5, 2025, 06:40:36 UTC from theoriginal via Wayback Machine. Retrieved April 5, 2015.
  12. ^New Super Mario Bros. for Wii U - Nintendo Game Details.Nintendo. Archived October 23, 2021, 03:44:53 UTC from theoriginal via Wayback Machine. Retrieved January 24, 2020.
  13. ^New Super Mario Bros. | Nintendo DS | Games | Nintendo.Nintendo UK (British English).
  14. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 11–13.
  15. ^Nintendo Co., Ltd.HISTORY → Series →Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  16. ^abcdeLoe, Casey (2006).New Super Mario Bros. Player's Guide. Redmond:Nintendo of America (American English). ISBN1-59812-009-3. Page 121.
  17. ^MyLittleWalrus (October 28, 2016).New Super Mario Bros. Any% Speedrun in 23:32 (Former World Record).YouTube. Retrieved May 25, 2024.
  18. ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN4-091065-69-4. Page 114–115.
  19. ^Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN4-091063-07-1. Page 14–19.
  20. ^Loe, p. 93
  21. ^abRoberts, Rachel, Cardner Clark, editors (2018). "New Super Mario Bros." inSuper Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie:Dark Horse Books (English). ISBN978-1-50670-897-3. Page 118.
  22. ^Knight, p. 47
  23. ^Harris, Craig (May 6, 2006).New Super Mario Bros..IGN (English). Retrieved May 25, 2024.
  24. ^Gerstmann, Jeff (May 16, 2006).New Super Mario Bros. Review.GameSpot (English). Retrieved May 25, 2024.
  25. ^Nintendo[1].Top Selling Title Sales Units - Nintendo DS Software.
  26. ^ravmn (November 18, 2008).New Super Mario Bros E3 2005.YouTube (English). Retrieved February 24, 2023.
  27. ^mindnomad (November 1, 2009).TAS New Super Mario Bros. - 2 Mega Mushroom Glitches.YouTube (English). Retrieved May 25, 2024.
  28. ^May 24, 2005.Mario Comes Full Circle In New Super Mario Bros..Press The Buttons (English). Retrieved April 9, 2024.
  29. ^Official Chinese website for theSuper Mario Bros. 35th Anniversary.Nintendo HK (Traditional Chinese). Retrieved October 23, 2020.
  30. ^Full scan of Page 12 in the original manualMedia:NSMB Manual Early World Map.png

External links[edit]

New Super Mario Bros. coverage on otherNIWA wikis:
The English Wikipedia logo, for use on the Wikipedia template.Wikipedia has an article onNew Super Mario Bros.
New Super Mario Bros.
Playable charactersMarioLuigi
FormsMario (small)Super MarioFire MarioInvincible MarioMega MarioMini MarioShell Mario
Non-playable charactersPrincess PeachToadsToadsworthDorrieGiant Wiggler
Other charactersaBob-omb BuddyBowser Statue (mechanical)Fly GuyHeadless SnowmanMonty MoleWarioYoshi
EnemiesAmpBalloon BooBanzai BillBig WhompBlockhopperBlooperBlooper NannyBob-ombBooBoomerang BroBroozerBullet BillBuzzy BeetleChain ChompCheep-CheepCheep-ChompClimbing KoopaCrowberDeep-CheepDry BonesFire BroFire SnakeFlame ChompGoombaHammer BroKab-ombKoopa ParatroopaLakituMega Cheep-CheepMega Deep-CheepMega UnagiMini GoombaMoneybagsParagoombaPiranha PlantPodobooPokeyScuttlebugSkeeterSledge BroSnailicornSnow SpikeSpike BassSpike TopSpinySpiny EggSplunkinSquigglerSuper Dry BonesSuper Piranha PlantSuper ThwompSushiSwoopThwompUnagiVenus Fire TrapWhompWiggler
ObstaclesBall 'n' ChainBanzai Bill CannonBill BlasterBill Blaster TurretBurnerFire BarGiant Spiked BallLavaLava tidePitPoisonQuicksandShifting wallSkewerSnow bankSnowy BranchSpike BallSpikesVolcanic debrisVolcanoWater tideWhirlpool
BossesBowser Jr.BowserMummipokeyCheepskipperBoss GoombaPetey PiranhaMonty TankLakithunderDry BowserBowser (large)
Items and power-ups1-Up MushroomBig StarBlue CoinBlue ShellBuzzy ShellCoinFire FlowerHidden CoinKeyKoopa ShellMega MushroomMini MushroomRed CoinSpringboardStar CoinStarmanSuper Mushroom
Objects! Switch? Block? SwitchBell-shaped contraptionBrickBridgeBubble-jet pipeCliffConveyor BeltCorkCrumbling ledgeDonut BlockDoorDotted-Line BlockDrawbridgeFace blockFenceFlag (midway point)Flip panelFloating barrelFloating platformFloorFlying ? BlockGelatinGhost-coasterGray BlockGreen platformHanging vineHaunted StairsHinged deviceIce BlockIce patchInvisible Flying ? BlockLiftManholeMoving ? BlockMoving MushroomMoving poleMushroom PlatformMushroom TrampolineObstacle BubbleOne-way panelP SwitchPaddle wheelPhantom HandPipePolePole (goal)Pole (secret goal)Red blockRed RingRed-and-yellow blockRippling FloorRolling logRopeRotating platformRoulette BlockSand DuneScale LiftSeesawSeesaw ShroomSemisolid PlatformShiny BlockSinking and Rising MushroomsSkull switchSmall pipeSnake platformSpiked ? BlockSpin BlockStaraStretch ShroomSwingTilting mushroomTilting platformTornadoVine
WorldsWorld 1World 2World 3World 4World 5World 6World 7World 8
MovesCrouchDashDouble JumpDrill SpinGround PoundJumpShell TossSlideSpin JumpStompSwimTriple JumpWall Jump
Gameplay elementsCastleChallengeGhost HousePaahStored ItemSub-areaTime LimitToad HouseTowerWarp Cannon
MinigamesActionBalloon RacingDanger, Bob-omb! Danger!Lakitu LaunchSnowball SlalomSnowball SlambVs. Lakitu LaunchbWhack-a-Monty
PuzzleCoincentrationHide and Boo SeekLoves Me...?bPuzzle PanelWanted!Which Wiggler?
TableBob-omb ReversebLuigi's Thrilling CardsbLuigi-JackbMemory MatchPair-a-GonePicture PokerSpeedb
VarietyBob-omb SquadBounce and TrounceMario's SlidesSort or 'SplodeTrampoline Time
1-on-1bBob-omb Sudden DeathBob-omb TrampolineJumping Sudden DeathJumping BrothersLakitu LaunchVs. Mario's SlidesVs. Pair-a-GoneVs. Trampoline Time
Music"Beach Theme" • "Castle Theme" • "Course Clear" • "Ground Theme" ("Athletic Theme") • "Mario Vs. Luigi - Final Results" • "Mega Mario" • "Switch On!" • "Tower Theme" • "Underwater Theme"
Further info1-Up Hunt!AnketFire Mario no Ball GameGalleryGlitchesLuigi no Block GameMario no Coin GameMario Vs. LuigiMultimediaNew Super Mario Bros. (jigsaw puzzle 1)New Super Mario Bros. (jigsaw puzzle 2)New Super Mario Bros. PodcastNintendo DS Magic Puzzle CaseNintendo Music (soundtrack) •Pre-release and unused contentQuick PollStaff
a Exclusive to minigames
b Exclusive to Vs. Battle
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB) •Mario vs. Donkey Kong (2004, GBA)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
OtherSuper Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Donkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch) •Super Mario Galaxy (2025, Switch) •Super Mario Galaxy 2 (2025, Switch) •Super Mario Galaxy + Super Mario Galaxy 2 (2025, Switch) •Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026, Switch 2)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeGo! Go! Mario Circuit (1994, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Mario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
ReissuesSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025, Switch 2)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: Japan Course (Champions' Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch) •Mario Tennis Fever (2026, Switch 2)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Puzzle gamesWrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Dr. Mario seriesDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
Picross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •UNDAKE30 Same Game (1995, SFC) •Captain Toad: Treasure Tracker (2014, Wii U)
ReissuesDr. Mario (1993, GwB) •VS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario is Missing! CD-ROM Deluxe (1994, CD-ROM) •Mario's Time Machine Deluxe (1994, CD-ROM) •Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM) •Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousLCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Super Mario Bros. 3 (1992, arcade) •Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Janken Fukubiki: Super Mario World (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario no Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •Mario Factory (2000s, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 1) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 2) (Unknown, arcade) •Super Mario RPG: Legend of the Seven Stars (arcade game 3) (Unknown, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Super Mario World: Mario to Yoshi no Bōken Land (1991, Terebikko) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testsNDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA) •snd_test (Unknown, SNES)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo DSgames
Super Mario franchiseSuper Mario 64 DS (2004) •Mario Kart DS (2005) •Mario & Luigi: Partners in Time (2005) •New Super Mario Bros. (2006) •Mario Hoops 3-on-3 (2006) •Mario vs. Donkey Kong 2: March of the Minis (2006) •Mario Party DS (2007) •Mario & Sonic at the Olympic Games (2008) •Mario & Luigi: Bowser's Inside Story (2009) •Mario & Sonic at the Olympic Winter Games (2009) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010)
Donkey Kong franchiseDiddy Kong Racing DS (2007) •DK: Jungle Climber (2007)
Yoshi franchiseYoshi Touch & Go (2005) •Yoshi's Island DS (2006)
Wario franchiseWarioWare: Touched! (2004) •Wario: Master of Disguise (2007) •WarioWare: D.I.Y. (2009)
DSiWareBird & Beans (2008) •Dr. Mario Express (2008) •Paper Airplane Chase (2008) •WarioWare: Snapped! (2008) •Art Style: PiCTOBiTS (2009) •Mario Calculator (2009) •Mario Clock (2009) •Mario vs. Donkey Kong: Minis March Again! (2009) •Donkey Kong Jr. (2009) •Mario's Cement Factory (2009)
OtherYakuman DS (2005) •Super Princess Peach (2005) •Tetris DS (2006) •Game & Watch Collection (2006) •Itadaki Street DS (2007)