Nautilus Chase

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Level
Nautilus Chase
The level Nautilus Chase from Donkey Kong Land
Level code2-6
WorldKremlantis
GameDonkey Kong Land
Level progression
← Previous
Chomp's Coliseum
Next →
Swirlwind Storm
Donkey Kong Land levels

Nautilus Chase[1] is the fifteenth level inDonkey Kong Land and the sixth level ofKremlantis, accessible only once theKongs collect an explosive barrel from eitherSnake Charmer's Challenge orChomp's Coliseum and use it on the world map. Nautilus Chase takes place in an underwater coral area. There are sections whereDonkey Kong andDiddy Kong are chased byNemos; these enemies start out as dormant but begin to chase the Kongs when they pass by them. The last area of the level is large and maze-like, filled with extrabananas and Chomps.

Layout[edit]

Once the underwater level begins, the Kongs must swim between the coral and come up to the first Nemo. Although the level's first Nemo, it will chase the Kongs quickly, as they travel around the curving path, surrounded by walls of coral. Soon, the foe will stop, and the heroes will have to swim north, while watching out for enemies, such as Gloops. Shortly after, they will need to swim through a narrow path without hitting any Clambos or other fish. The Kongs must continue to swim around the twists and turns of the path, until they finally find the firstContinue Point.

After hitting the icon, the heroes should keep moving through the level and watch out for more Clambos, until they meet another dangerous Nemo. This one will chase the Kongs as they loop up the path and begin to journey east. Eventually, though, it will stop, and they will only have to watch out for the usual predators. Once passing two Clambos, the next Nemo will come from out from behind a Gloop and chase the heroes. As the wild chase progresses, Donkey and Diddy Kong will come up to another Continue Point.

Although they may have hit theContinue Point, though, the Kongs must continue to swim away from the fierce foe behind them. When they near aDK Barrel, the Nemo will, luckily, cease to follow them. Therefore, they can keep traveling through the level at a normal pace, as they paddle through the water between more coral. Soon, they will make their way up to another tight area, where they will have to swim around a few more Clambos. After this, the Kongs must swim north. Suddenly, as they make their way through the area, a Nemo will shoot up out of nowhere and chase the heroes again. The Kongs will have to swim around the corals and follow banana trails as they swim as fast as they can to avoid the strange foe. This Nemo will chase them for a long time, and to make things worse, there are some enemies in the way to attack. As they near the chase, the Kongs will pass the next Continue Point.

From there, the heroes must swim a little farther. After passing a few Clambos, the Nemo will stop chasing them. However, another Nemo will be seen hiding nearby, and it will begin to charge at the group for a while. Eventually, they will enter a maze or coral platforms, filled with a few more underwater foes. At this point, though, the Nemo will cease to chase them, and the Kongs can take their time as they make their way east. Soon, they will make it to the far end of the area, where they must travel downwards into a tight space and continue to swim between the curving path. Once the heroes dodge a few Chomps, they will enter an area with a portal. When they come up to it, it will suck them out of the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Underneath the second Nautilus (after checkpoint).
  • O: Near some Chomps Jr. when the Kongs choose the upper route.
  • N: Above a Clambo and below a Gloop.
  • G: In the middle of the maze at the end.

Gallery[edit]

  • Diddy swims to a Clambo

    Diddy swims to a Clambo

  • Donkey Kong swims to the letter K

    Donkey Kong swims to the letter K

  • Diddy swims to a Banana Bunch above a Chomps

    Diddy swims to a Banana Bunch above a Chomps

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseノーチラスの追跡[?]
Nōchirasu no tsuiseki
Tracking of Nautilus
ItalianL'inseguimento del Nautilus[2]The Nautilus chase
SpanishLa persecución de Nautilus[?]The pursuit of Nautilus

References[edit]

  1. ^1995.Donkey Kong Land instruction booklet.Nintendo of America (American English). Page 17.
  2. ^Donkey Kong Land Italian booklet. Page 17.
Donkey Kong Land
Playable charactersDiddy KongDonkey Kong
Items and objectsBananaBanana BunchBarrelBlast BarrelBuddy BarrelContinue PointEnd of stageExplosive barrelKONG LettersKong TokenRockSteel kegLife BalloonTNT Barrel
Animal FriendsExpressoRambi
BossesWild StingGiant ClamHard HatKing K. Rool
EnemiesArmyBasket of snakesChompsClamboFangfishFlapperGloopGnawtyHogwash the Flying PigKlaptrapKritterKrushaMincerMini-NeckyNeckyNemoSlippaSwirlwindZinger
LevelsGangplank Galleon Ahoy!Jungle JauntFreezing FunSimian SwingDeck TrekRope RavineTire TrailRiggin' RumbleCongo CarnageArctic Barrel ArsenalWild Sting Fling
KremlantisTricky TempleKremlantis KaosReef RampageSnake Charmer's ChallengeChomp's ColiseumNautilus ChaseSwirlwind StormSeabed Showdown
Monkey Mountains & Chimpanzee CloudsPot Hole PanicMountain MayhemTrack AttackSpiky Tire TrailSky High CaperLandslide LeapCollapsing CloudsMad Mole Holes
Big Ape CityConstruction Site FightKong KrazyBalloon BarrageFast Barrel BlastSkyscraper CaperButton Barrel BlastOil Drum SlumK. Rool's Kingdom
MiscellaneousAsk Uncle TuskDonkey Kong Bath GameGalleryPre-release and unused contentStaffSuper Donkey Kong GB Bath Game