Moon (Super Mario Maker 2)
| Moon | |
|---|---|
![]() The Moon in theNew Super Mario Bros. U style | |
| Appears in | Super Mario Maker 2 (2019) |
| Variant of | Angry Sun |
- “We've also got a newcourse part that makes these course themes even more fun; the Moon! Tap this icon here andday becomes night!”
- —Narrator,Super Mario Maker 2 Direct 5.15.2019
TheMoon is a course part introduced inSuper Mario Maker 2. It is a crescent moon with a face, which serves as an alternate form of theAngry Sun.
When the Moon is placed in a course in the editor mode, the current theme switches to a "night" variant with different properties from the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon does not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception ofGhost House,Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style isSuper Mario Bros. orSuper Mario Bros. 3, plays while the player walks in aGoomba's Stiletto (in the Sky theme, only half this beat plays), and the laughing sound that plays while the playerflutter-jumps in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to aPOW Block or aLucky Star.
The Moon, along with the Angry Sun, is absent in theSuper Mario 3D World game style. As such, the night theme is not present in it.
Level effects[edit]
Themes[edit]
| Theme | Nighttime effect |
|---|---|
| Ground | Causes many different behavior changes in certain items and enemies (see below). |
| Underground | Level is flipped upside-down. Also inverts the player's vertical controls: Pressing |
| Underwater | Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of theON/OFF Switch. The entire screen lights up while the player is under the effect of aSuper Star or when certainsound effects are activated. |
| Ghost House | |
| Airship | Cosmetic thunder and rain effects (except in theSuper Mario Bros. style); all enemies behave as if underwater butSpinies, which act in low gravity. |
| Castle | Characters swim in the air; everything else behaves as normal. |
| Desert | Strongwinds blow (direction and frequency depend on game style, see below). |
| Snow | All walkable surfaces (including ridable enemies asSMB2 Mario) have reduced traction, akin toIce Blocks. |
| Forest | Water is turned intopoison.Cheep Cheeps (except for the ability to thawFrozen Coins) andLava Bubbles behave as they do with lava in castle levels; eating a poisoned Cheep Cheep with aYoshi causes it to spit balls of poison like fireballs. |
| Sky | Low gravity for all players and Spinies; all other enemies behave as if underwater. In theNew Super Mario Bros. U style, repeatedly performingMidair Spins allows the player to float in the air for much longer. |
Nighttime Ground theme effects[edit]
Items[edit]
| Item | Nighttime Ground theme effect |
|---|---|
| Super Mushroom/Big Mushroom | Continuously bounces while trying to avoid the player, not unlike aSuper Star. |
| Fire Flower | Travels along the ground while trying to avoid the player and bouncing if it hits a wall or is about to change direction, like aRotten Mushroom while the player is under the effects of aSuper Star. |
| Super Leaf | Floats upwards as if its gravity is reversed. |
| Cape Feather | Descends more slowly and in a wider motion. |
| Propeller Mushroom | Moves around in bursts, erratically changing its direction. |
| 1-Up Mushroom | Usually replaced byRotten Mushrooms. If brought through aPipe from asub-area that contains1-Up Mushrooms usingYoshi, it will behave as normal. |
| Link's bomb | Grows legs and walks in the direction it was thrown. It stops once it is jumped on or touches a wall. |
| SMB2 Mushroom | Bounces whenever the player jumps. |
| Frog Suit | Bounces back and forth. |
| Power Balloon | Flies around in a circular motion before disappearing. |
| Super Acorn | Bounces forwards at various heights and speeds. |
Enemies[edit]
| Item | Nighttime Ground theme effect |
|---|---|
| Goomba/Wiggler | Floats in the air, behaving as if it is underwater. |
| Chain Chomp | Has longer chains. |
| Boo | Exhibits opposite behavior than normal, chasing the player only while being looked at, similar toMad Boos fromSuper Princess Peach. |
| Boo Buddies | Chase the player (while still spinning) if not looked at and stop (both moving and rotating) if looked at. |
| Thwomp | Slowly moves perpendicularly to its direction so it can hit the player, though only while not being looked at, similar to Boos. |
| Stretch | Stops moving (and does not disappear) if the player is facing them. |
| Spike Ball | Targets the player while rolling. The ones thrown by Spikes in theSuper Mario Bros. andSuper Mario Bros. 3 styles will also follow the player in the air. |
| Pokey | Floats through the air in a wave-like pattern, and chases the player if winged. |
| Mechakoopa | Periodically flies into the air using jet boosters on its feet. |
| Hop-Chops | Moves slowly, behaving as if it is underwater.[1] Can only be seen via glitches. |
Nighttime Desert theme effects[edit]
| Styles | Wind direction and frequency |
|---|---|
| Blows left periodically | |
| Blows right periodically | |
| Blows periodically, alternating directions each time | |
| Blows right constantly |
Gallery[edit]
Sprites[edit]
The Moon in theSuper Mario Bros. game style
The Moon in theSuper Mario Bros. 3 game style
The Moon in theSuper Mario World game style
Screenshots[edit]
Screenshot of the Moon in an overworldNew Super Mario Bros. U course
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | 月[2][3] Tsuki | Moon | |
| Chinese(Simplified) | 月亮[2] Yuèliang(Mandarin) Yuhtleuhng(Cantonese) | Moon | |
| Chinese(Traditional) | 月亮[4][2] Yuèliàng(Mandarin) Yuhtleuhng(Cantonese) | Moon | |
| Dutch | Maan[5][2] | Moon | |
| French | Lune[6][2] | Moon | |
| German | Mond[7][2] | Moon | |
| Italian | Luna[8][2] | Moon | |
| Korean | 달[9][2] Dal | Moon | |
| Portuguese(European) | Lua[10] | Moon | |
| Russian | Луна[11][2] Luna | Moon | |
| Spanish | Luna[12][2] | Moon |
References[edit]
- ^Media:SMM2 Night Hop-Chops.mp4
- ^abcdefghijIn-game name for the enemy course part fromSuper Mario Maker 2 (stored internally under
ReferenceMsg/PartsIconName/SunMoon_01). - ^Watanabe, Satoshi, Kazuma Sakurai, Tomoya Sato, and Itaru Nakatani (2019). 『スーパーマリオメーカー 2 オフィシャルガイド』. Tokyo:Kadokawa (Japanese). ISBN978-4-04-912724-9. Page 85.
- ^Nintendo HK (17 May 2019).《Super Mario Maker 2 (超級瑪利歐創作家 2)》Direct 2019.5.16.YouTube (Traditional Chinese). Retrieved 5 May 2025.
- ^Nintendo Nederland (15 May 2019).Super Mario Maker 2 Direct - 16 mei 2019 (03:03).YouTube (Dutch). Retrieved 5 May 2025.
- ^Nintendo France (15 May 2019).Super Mario Maker 2 Direct - 16.05.2019.YouTube (French). Retrieved 5 May 2025.
- ^Nintendo DE (15 May 2019).Super Mario Maker 2 Direct - 16.05.2019.YouTube (German). Retrieved 5 May 2025.
- ^NintendoItalia (15 May 2019).Super Mario Maker 2 Direct - 16/05/2019.YouTube (Italian). Retrieved 5 May 2025.
- ^한국닌텐도 공식 채널 (16 May 2019).슈퍼 마리오 메이커 2 Direct 2019.5.16.YouTube (Korean). Retrieved 11 Nov. 2022.
- ^Nintendo Portugal (27 June 2019).Super Mario Maker 2 - A lua (Nintendo Switch).YouTube (European Portuguese). Retrieved 26 Jan. 2026.
- ^NintendoRU (15 May 2019).Super Mario Maker 2 Direct - 16/05/2019.YouTube (Russian). Archived September 17, 2019, 19:23:49 UTC from theoriginal via Wayback Machine. Retrieved 5 May 2025.
- ^Nintendo España (15 May 2019).Super Mario Maker 2 Direct - 16-05-2019.YouTube (European Spanish). Retrieved 5 May 2025.






