Misty Mine
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Misty Mine | |||||||
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| Level code | 6 - 3 | ||||||
| World | Chimp Caverns | ||||||
| Game | Donkey Kong Country | ||||||
| Music track | Misty Menace (SNES and GBA) Mine Cart Madness (GBC) | ||||||
| |||||||
Misty Mine is the thirty-first level inDonkey Kong Country and the third level ofChimp Caverns. Misty Mine takes place in a mine with a light fog, although it does not affect the gameplay. There are severalblack drums along the way, which spawn various enemies includingGnawties,Slippas,Klaptraps, andArmies. There are also long verticalropes whichDonkey Kong andDiddy Kong can grab onto for the rope to start moving them across a gap. Misty Mine is unique in that all of itsK-O-N-G Letters are collected in the firstBonus Level if theKongs swing from a rope. There is ananimal crate ofExpresso the Ostrich at the end of the first Bonus Level, and the Kongs can break it open to ride Expresso for the remainder of the main level. Its theme "Misty Menace" is named after the level, though it also plays inStop & Go Station.
Layout[edit]
The Kongs begin the level next to aTNT Drum with ablack drum which produces Slippas just ahead of it. After they pass the obstacle and the snakes it shoots at them, they can find aDK Barrel on a higher piece of ground with another Slippa-shooting black drum at the end of it near a second raised piece of land. An alcove with a rope dangling above it is nearby. The primates must use the rope to swing over the alcove, which contains a TNT Drum and a black drum that spawns Gnawties. Two more black drums that release Slippas are ahead, and a wide alcove and a TNT Drum are located between them. Another TNT Drum stands on the edge of a ledge just before a black drum that creates more Slippas. If the primates progress down a small ledge, they can find a black drum above a small gap containing aRambiToken. Another black drum stands nearby on the edge of a cliff that can be crossed with a straight rope that begins to move to the right when touched. On the opposite side of this abyss, they can find a black drum that shoots Slippas and then a DK Barrel and a TNT Drum next to each other on the edge of a ledge. Two more black drums releasing Slippas stand ahead on the end of long strips of land. The Kongs can find a large pit immediately after the second black drum. After using two ropes to cross the abyss, they duo reaches a long pathway holding a Slippa-shooting black drum and the level'sContinue Barrel.
After the primates pass two black drums which release Slippas, they encounter a wide abyss containing a long, straight rope that begins to pull them over it once it is grabbed onto. As the primates glide over the pit, they are brought towards a group ofbananas in a V shape and a DK Barrel. A block drum sits on the other side of the abyss, shooting more Slippa enemies. Several Gnawties march along a long pathway ahead of here, being spawned by a black drum. After climbing up two stair-like structures, the two friends approach a black drum located next to a small abyss with another black drum, which releases Klaptraps, following it. AnExpressoToken floats above the enemies. The next black drum, shooting more Klaptraps, can be discovered in a large alcove that also contains a bouncytire sticking out of the ground. A TNT Drum stands on the edge of the alcove that can be used to destroy a Klaptrap-shooting black drum placed farther ahead. Once the duo passes over a small, empty alcove near here, they encounter another two black drums that spawn Klaptraps. A DK Barrel wobbles above another Klaptrap-shooting black drum found ahead, which is followed by an abyss containing a floating black drum releasing the same enemies. With the use of this black drum, the two friends can cross the pit and access a higher area supporting another black drum that releases Armies. After passing a wide alcove, the primates reach another black drum that shoots Klaptraps. They can find another alcove next to this that is followed by a black drum that spawns Armies. An abyss is immediately after this obstacle, and once they cross it, they can discover four more Slippa-shooting black drums, each being placed in the ground. Once the Kongs continue past the drums, they approach a trail of bananas and then anExit sign with the level's outlet beyond it. After completing the level, the Kongs can accessFunky's Flights and the next level.
Enemies[edit]
The following enemies appear in this level. The enemy count does not include the ones that spawn fromBlack Drums.
| Image | Name | Count |
|---|---|---|
| Army | 2 | |
![]() | Black Drum | 30[a] |
![]() | Gnawty | 7 |
![]() | Klaptrap (blue) | 3 |
![]() | Slippa | 5 |
- ^Three spawn Armys, two spawn Gnawtys, seven spawn blue Klaptraps, and eighteen spawn Slippas.
Items and objects[edit]
The items and objects appear in the following quantities:
K-O-N-G Letters[edit]
All of the K-O-N-G Letters are found in the first Bonus Level.
- The letter K can be collected if the Kongs stay at the top of the rope.
- The letter O by sliding to the bottom of the rope.
- The letter N can then be collected by climbing back to the top of the rope.
- The letter G can be collected by sliding to the bottom of the rope.
Key items[edit]
- Photograph (Game Boy Advance version only): After the Continue Barrel, the Kongs must pass several Gnawties that are spawned from a black drum. Aphotograph is hidden offscreen to the upper-left of a black drum. The Kongs can reach it by either performing a roll jump or by flapping to it with Expresso. The photograph depicts aBitesize in the seventeenth page of theScrapbook.
Bonus Levels[edit]
Misty Mine has twoBonus Levels, listed by their type in the Game Boy Advance version:
- Find the Exit!: After passing the Continue Barrel, the Kongs must grab a long rope and travel to the bottom of it. The rope stops next to a ledge with an opening which leads into the firstBonus Level. There, the Kongs must ride a rope and climb up and down the rope to collect the K-O-N-G Letters and follow a trail of bananas that are arranged in a circle shape. The rope stops at a small ground platform with an Expresso Crate and the level exit. The Bonus Level can be re-entered more than once.
- Stop the Barrel!: Shortly after completing the first Bonus Barrel, the Kongs find a TNT Drum just before a black drum which spawns Klaptraps. The Kongs must jump over the Klaptraps and the black drum and carry the TNT Drum into the right wall of a small alcove shortly after. In the Bonus Level, there are three barrels which alternate between each four types ofKong Tokens. By matching theanimal token on each barrel, the Kongs are awarded that animal token. They return into the main level after either winning or losing the challenge.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | どくガストンネル[1] Dokugasu Tonneru | Poison Gas Tunnel | Super Donkey Kong |
| French | Mine Brumeuse[?] | Misty Mine | |
| German | Nebel-Mine[?] | Mist Mine | |
| Italian | Nubi in Miniera[?] | Clouds in Mine | |
| Spanish | Niebla en la Mina[?] | Mist in the Mine |
Notes[edit]
- There is a glitch where the Kongs can lose a life. If Diddy does a cartwheel jump at the rope when it goes offscreen, he falls through the floor and loses a life. This glitch is present in neither of the remakes.
References[edit]
- ^In-game map of Chimp Caverns.









